You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

2243 lines
180 KiB

spaceship-integrity100=+100 Spaceship structural integrity
spaceship-integrity300=+300 Spaceship structural integrity
spaceship-integrity500=+500 Spaceship structural integrity
arcosphere-discovery=Collect arcospheres from deep interstellar space
core-mining-productivity-5=+5% Core mining productivity
se-zone-discovery-random=Triggers random zone discovery when researched.
se-zone-discovery-targeted=Triggers resource-targeted zone discovery when researched.
se-zone-discovery-deep=Triggers deep-space zone discovery when researched.
unlock-spaceship-victory=Unlocks spaceship victory condition: Ride a 3000+ integrity spaceship with a Nexus running in Distortion Driver mode at 250 speed for 60 seconds in interstellar space.
[mod-name]
space-exploration=Space Exploration
[mod-description]
space-exploration=Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Strongly recommended to play with AAI Industry. Space Exploration Postprocess is required (can't be a dependency, long explanation). Not recommended to play with non-dependency mods while in experimental phase.
[space-exploration]
space-exploration=Space Exploration
menu_space-exploration=Space Exploration
title_space-exploration=Space Exploration
off=Off
on=On
close=Close
show=Show
show-own-location=Show own location
wdc_auto_off=Manual targeting
wdc_auto_on=Automatic retargeting
name=Name
rename-something=Rename __1__
trigger-none=None (Manual)
trigger-fuel-full=Launch On Fuel Full
trigger-cargo-full=Launch On Cargo Full
trigger-fuel-full-signal=Launch On Green Signal when Fuel Full
trigger-cargo-full-signal=Launch On Green Signal when Cargo Full
trigger-cargo-full-or-signal=Launch On Green Signal or when Cargo Full
destination-type-zone=Approximate Location
destination-type-landing-pad=Cargo Landing Pad
button-launch=Launch
button-launch-disabled=Launch (Disabled)
destination-crash-warning=Warning: Select a Cargo Landing Pad to decrease crash chance
recipe-to=__1__ to __2__
recipe-from=__1__ from __2__
simple-a-b=__1____2__
simple-a-b-space=__1__ __2__
simple-a-b-comma=__1__, __2__
simple-a-b-break=__1__\n__2__
simple-bold=[font=default-bold]__1__[/font]
interstellar-map=Interstellar Map
interstellar-space=Interstellar Space
planetary-system=__1__ System
solar-system=__1__ System
remote-view=Navigation Satellite Uplink [__CONTROL__se-remote-view__]
remote-view-window-title=[img=virtual-signal/se-remote-view] Navigation Satellite [__CONTROL__se-remote-view__]
remote-view-currently-viewing=Currently viewing:
remote-view-instruction=Launch more satellites to discover more stars, planets, moons, and other zones.
remote-view-spaceships=__1__ Spaceships
remote-view-spaceships-anchored=__1__ Spaceships anchored
remote-view-clamps=__1__ Spaceship clamps
remote-view-show-hide-resources=Show/hide resources
remote-view-show-hide-stats=Show/hide statistics
remote-view-show-hide-anchor-info=Show/hide anchor info
open-pins-remote-view=All Pins [__CONTROL__se-remote-view-pins__]
exit-pins-remote-view=Exit All Pins [__CONTROL__se-remote-view-pins__]
remote-view-history-delete=Delete surface history.
remote-view-history-previous=Go back in surface history [__CONTROL__se-remote-view-previous__].\n__1__
remote-view-history-next=Go forward in surface history [__CONTROL__se-remote-view-next__].\n__1__
remote-view-history-item=__1__
remote-view-history-item_named=__1__ → __2__
exit-remote-view=Exit Navigation Satellite Uplink [__CONTROL__se-remote-view__]
remote-view-pin-make=Pin the current view
remote-view-pins-list=All Pins
remote-view-add-pin=Create a new pin at the current location.
remote-view-pin-details=Pin properties
remote-view-pin-button-tooltip=__1__ → __2__
remote-view-pin-button-tooltip-hotkey-one=__1__ → __2__ [__CONTROL__se-pin-one__]
remote-view-pin-button-tooltip-hotkey-two=__1__ → __2__ [__CONTROL__se-pin-two__]
remote-view-pin-button-tooltip-hotkey-three=__1__ → __2__ [__CONTROL__se-pin-three__]
remote-view-pin-button-tooltip-hotkey-four=__1__ → __2__ [__CONTROL__se-pin-four__]
remote-view-pin-button-tooltip-hotkey-five=__1__ → __2__ [__CONTROL__se-pin-five__]
remote-view-pin-button-tooltip-hotkey-six=__1__ → __2__ [__CONTROL__se-pin-six__]
remote-view-pin-button-tooltip-hotkey-seven=__1__ → __2__ [__CONTROL__se-pin-seven__]
remote-view-pin-button-tooltip-hotkey-eight=__1__ → __2__ [__CONTROL__se-pin-eight__]
remote-view-pin-button-tooltip-hotkey-nine=__1__ → __2__ [__CONTROL__se-pin-nine__]
remote-view-pin-button-tooltip-hotkey-zero=__1__ → __2__ [__CONTROL__se-pin-zero__]
remote-view-pin-button-tooltip-help-text=\n\n[font=default-bold]- Controls -[/font]\nLeft-click: Switch to the pinned location\nRight-click: Edit pin\nControl-right-click: Delete
remote-view-pin-button-tooltip-help-text-update-position=\nShift-right-click: Update pin position
remote-view-pin-name=Name
remote-view-pin-icon=Icon
remote-view-pin-zoom=Zoom
remote-view-pin-hotkey=Hotkey
remote-view-pin-hotkey-none=None
remote-view-pin-hotkey-one=__CONTROL__se-pin-one__ - __1__
remote-view-pin-hotkey-two=__CONTROL__se-pin-two__ - __1__
remote-view-pin-hotkey-three=__CONTROL__se-pin-three__ - __1__
remote-view-pin-hotkey-four=__CONTROL__se-pin-four__ - __1__
remote-view-pin-hotkey-five=__CONTROL__se-pin-five__ - __1__
remote-view-pin-hotkey-six=__CONTROL__se-pin-six__ - __1__
remote-view-pin-hotkey-seven=__CONTROL__se-pin-seven__ - __1__
remote-view-pin-hotkey-eight=__CONTROL__se-pin-eight__ - __1__
remote-view-pin-hotkey-nine=__CONTROL__se-pin-nine__ - __1__
remote-view-pin-hotkey-zero=__CONTROL__se-pin-zero__ - __1__
remote-view-pin-location=Location
remote-view-pin-location-position={x=__1__, y=__2__}
remote-view-pin-location-position-button=Update pin position
remote-view-pin-location-position-button-tooltip=Immediately set the position of the pin to the currently viewed location.
remote-view-pin-viewer-title=All Pins
remote-view-pin-viewer-misc-row=Misc
remote-view-pin-viewer-spaceship-row=Spaceships
open-zonelist=Open Universe Explorer
zonelist-window-title=[img=virtual-signal/se-planet-orbit] Universe Explorer [__CONTROL__se-universe-explorer__]
priority-icon=[img=virtual-signal/se-accolade]
priority-tooltip=Priority (to sort important vs irrelevant zones)
trim-zone-button=[img=item/cliff-explosives] Trim Surface
trim-zone-button-tooltip=Remove chunks outside the bounding box defined by player entities, special entities, and the map origin.
trim-zone-button-no-surface-tooltip=Surface does not exist.
trim-zone-results=Deleted __1__ from chunks from __2__. Trimmed to box X [__3__ to __4__] Y [__5__ to __6__]
delete-zone-button=[img=virtual-signal/se-remove] Delete Surface
delete-zone-button-tooltip=Certain surfaces cannot be deleted.
delete-zone-button-no-surface-tooltip=Surface does not exist.
scan-zone-button=[img=item/satellite] Scan Surface
scan-zone-button-tooltip=Warning: This may slow down the game while the scanning is in progress. Scanning rate can be configured in mod options. Scanning can be stopped at any time.
scan-zone-button-disabled-tooltip=You must launch a satellite to scan the surface.
stop-scan-zone-button=[img=item/satellite] Stop all scans
stop-scan-zone-button-tooltip=Stops any active scans on all surfaces.
generic-requires-satellite=You must launch a satellite first.
remote-view-requires-satellite=You must launch a satellite to use the navigation satellite uplink.
satellite-discovered-platform=[color=cyan]The Satellite discovered some orbiting space platform.[/color] Open [img=virtual-signal/se-planet-orbit] Universe Explorer [__CONTROL__se-universe-explorer__], select __1__, and click View Surface. There might be useful stuff up there.
satellite-view-unlocked=You have unlocked the [color=cyan][img=virtual-signal/se-remote-view] Navigation Satellite Uplink[/color]. This allows you to view the world, and other places that you have discovered, via a satellite. Press [color=green][__CONTROL__se-remote-view__][/color] to activate or use the shortcut toolbar (to the right of your hotbar).
source-discovered-zone=[color=cyan]__1__ discovered a new __2__: [/color][img=__3__] [color=white]__4__[/color]. Discovered locations can be viewed in the [img=virtual-signal/se-planet-orbit] Universe Explorer [__CONTROL__se-universe-explorer__].
discovered-zone=[color=cyan]Discovered a new __1__: [img=__2__] [/color][color=white]__3__[/color].
discovered-anomaly-additional=Unknown object detected in the [img=virtual-signal/se-anomaly] anomaly. Your [img=virtual-signal/informatron] Exploration Journal [__CONTROL__informatron__] has been updated.
satellite-discovered-nothing=A new satellite was launched but it did not find anything new. There may be more to find around other stars.
tech-discovered-nothing=The telescopes did not find anything new near stars. There may be more to find in deep space.
tech-deep-discovered-nothing=The telescopes did not find anything new in deep space.
galaxy_ship_authenticated=[img=virtual-signal/se-spaceship] Derelict spaceship: [color=cyan]"Biosignature authenticated. Airlock access code is 2236067964. Transmitting emergency backup log."[/color] Your [img=virtual-signal/informatron] Exploration Journal [__CONTROL__informatron__] has been updated.
space-capsule=Space Capsule
player-died=__1__ died
launch-suit-warning=To avoid suffocation, please consider putting on your thruster suit and putting lifesupport canisters in your inventory.
suffocating-warning=You are suffocating. Get in a space capsule or put on your thruster suit with some lifesupport canisters in your inventory.
rocket_survivability_fail=A cargo rocket has sustained damage in transit and is off course. Additional rocket survivability and cargo safety research advised. __1__
respawn-if-stranded=If stranded you can use the respawn shortcut [__CONTROL__se-respawn__].
respawn-options-title=Respawn destination
respawn-button-homeworld=[img=virtual-signal/se-planet] Homeworld
respawn-button-landing-pad=[img=item/se-rocket-landing-pad] Closest Landing Pad
respawn-button-spaceship=[img=virtual-signal/se-spaceship] Closest Spaceship
respawn-confirm-title=Are you sure you want to respawn?
respawn-confirm-yes=[img=virtual-signal/se-death] Respawn
respawn-confirm-no=Cancel
search-list=Search
clear-search=Clear search
filter-list=Filter
clear-filter=Clear filter
attrition-type-radiation=radiation
attrition-type-wind=wind
attrition-type-spacial-distortion=spacial distortion
zonelist-view-surface=View Surface
zonelist-heading-hierarchy=Hierarchy
zonelist-heading-type=Zone type
zonelist-heading-name=Name
zonelist-heading-radius=Radius
zonelist-heading-primary-resource=Primary resource
zonelist-heading-attrition=Robot interference
zonelist-heading-threat=Threat
zonelist-heading-solar=Solar
zonelist-heading-flags=Flags
zonelist-heading-priority=Priority
zonelist_filter_star=Include stars
zonelist_filter_planet=Include planets
zonelist_filter_planet-orbit=Include planet orbits
zonelist_filter_moon=Include moons
zonelist_filter_moon-orbit=Include moon orbits
zonelist_filter_asteroid-belt=Include asteroid belts
zonelist_filter_asteroid-field=Include asteroid fields
zonelist_filter_anomaly=Include anomaly
zonelist_filter_spaceship=Include spaceships
zonelist-resource-bar-tooltip=__1__ __2__\nFrequency: __3__\nSize: __4__\nRichness: __5__
zonelist-resource-bar-tooltip-extended=__1__ __2__\nFrequency: __3__\nSize: __4__\nRichness: __5__\n__6__
zonelist-resources-disclaimer=Resource probabilities are estimates. [?]
zonelist-resources-disclaimer-tooltip=All resource values are estimates based on element density.\nThey correspond to the game's map generation controls.\nActual resource patches will vary and may be prevented from spawning due to water, surface radius, or specific tile requirements.
resource-terrain-required-se-vulcanite=Requires volcanic terrain
resource-terrain-required-se-cryonite=Requires frozen terrain
resource-terrain-required-se-vitamelange=Requires grassy terrain
zone-tooltip-type=Zone type:
zone-tooltip-parent=Parent:
zone-tooltip-threat=Threat:
zone-tooltip-daynight=Day/night cycle:
zone-tooltip-bot-attrition=Robot interference __1__:
zone-tooltip-radius=Radius:
zone-tooltip-solar=Solar:
zone-tooltip-flags=Flags:
zone-tooltip-closest=Closest:
zone-tooltip-destination=Destination:
zone-tooltip-delta-v=∆v from __1__
construction-denied=Cannot be placed here.
construction-denied-vehicle-in-space=Cannot place ground vehicles in space.
construction-denied-se-surface=Invalid location, must be placed on a Space Exploration surface.
construction-denied-linked-container-on-transient-surface=Cannot placed surface-linked containers on a moving spaceship.
construction-denied-no-water=No water
construction-denied-spaceship-only=Must be placed on spaceship flooring.
currently-viewing=Currently Viewing: __1__
fail-board-no-character=Cannot board target ship, you must be attached to your character to use this action.
fail-board-remote-character=Cannot board target ship, your character is not on the ship you are trying to board from.
fail-board-target-anchored=Cannot board an anchored ship, try anchoring to the same location instead.
starmap=Starmap
starmap-button=[img=virtual-signal/se-star] Starmap
back=Back
spaceship=Spaceship
planet=Planet
moon=Moon
star=Star
orbit=Orbit
something_orbit=__1__ orbit
asteroid-belt=Asteroid belt
asteroid-field=Asteroid field
anomaly=Anomaly
spaceship-cannot-set-destination-to-self=Cannot set destination to self.
spaceship-streamline=Streamline: __1__
spaceship-launch-energy=Launch energy: __1__
spaceship-launch-energy-invalid=Launch energy: Requires valid integrity check.
spaceship-speed=Speed: __1__
spaceship-structural-stress-hull=Structural Stress (Hull): __1__
spaceship-structural-stress-hull-invalid=Structural Stress (Hull): NA (containment required)
spaceship-structural-stress-container=Structural Stress (Containers): __1__
spaceship-structural-stress-container-invalid=Structural Stress (Containers): NA (containment required)
spaceship-travel-time-unknown=Travel time: Unknown. Test max speed for estimate.
spaceship-travel-time-max=Travel time: __1__s at max speed.
spaceship-travel-time-current=Travel time: __1__s at current speed.
spaceship-closest-location=Closest Location: __1__
spaceship-location-spatial-distortion=Spatial Distortion: __1__
spaceship-location-stellar-x=Quadrant X: __1__
spaceship-location-stellar-y=Quadrant Y: __1__
spaceship-location-star-gravity-well=Star gravity well: __1__
spaceship-location-planet-gravity-well=Planet gravity well: __1__
spaceship-travel-status=Travel status: __1__
spaceship-integrity-status-valid=Integrity Status: Valid: __1__
spaceship-integrity-status-invalid=Integrity Status: Invalid: __1__
spaceship-button-launch=Launch
spaceship-button-launch-tooltip=Ready to launch
spaceship-button-launch-disabled=Launch (disabled)
spaceship-button-launch-disabled-fuel-tooltip=Requires fuel in booster tanks
spaceship-button-launch-disabled-integrity-tooltip=Requires valid integrity check
spaceship-button-anchor=Anchor
spaceship-button-confirm-anchor=Confirm Anchor
spaceship-button-anchor-to=Anchor to __1__
spaceship-button-anchor-on=Anchor on __1__
spaceship-button-stop=Stop
spaceship-button-start=Engage
spaceship-button-board=Board __1__
spaceship-button-scouting-back=Back
spaceship-button-scouting-back-tooltip=Cancel anchor scouting
spaceship-name-the=The __1__
spaceship-button-start-integrity-check=Start Integrity Check
spaceship-heading-destination=Destination
list-destinations-alphabetically=List destinations alphabetically
spaceship-travel-message-new-course-plotted=New course plotted.
spaceship-travel-message-exiting-planet-gravity=Exiting planet gravity well
spaceship-travel-message-navigating-planet-gravity=Navigating planet gravity well
spaceship-travel-message-exiting-star-gravity=Exiting star gravity well
spaceship-travel-message-navigating-star-gravity=Navigating star gravity well
spaceship-travel-message-spatial-distortions=Navigating spatial distortions
spaceship-travel-message-navigating-interstellar=Navigating interstellar space
spaceship-travel-message-at-destination=At destination.
spaceship-check-message-passed=Passed: Ship integrity valid.
spaceship-check-message-failed-containment=Failed: Containment loss around console. Make sure all spaceship walls are on spaceship floor with no gaps.
spaceship-check-message-failed-console-floor=Console must be placed on spaceship flooring.
spaceship-check-message-failed-empty=No tiles found connected to a properly enclosed console.
spaceship-check-message-failed-unknown-bounds=Error: Unknown spaceship bounds.
spaceship-check-message-failed-stress=Fail: Structural integrity stress exceeds technology limit.
spaceship-check-message-checking-console-floor=Checking console floor connectivity.
spaceship-check-message-checking-containment=Checking containment.
spaceship-check-message-checking-connectivity=Checking console connectivity.
spaceship-check-message-no-console=No Console.
spaceship-check-message-did-not-complete=Check did not complete.
spaceship-check-message-unstable=Unstable: Some sections will disconnect when maneuvering.
spaceship-check-message-valid-but-disconnecting=Valid but unstable: Sections will disconnect.
spaceship-warning-sections-disconnecting=Sections are disconnecting. Stop to repair.
page_space_exploration_text_1=Welcome to Space Exploration. There's a lot in the mod already, but it is still [font=default-bold]experimental[/font] status and is under heavy development. There may be bugs.\n\n[font=heading-2]Experimental status?[/font]\n\nSpace Exploration is still changing rapidly and I am putting all my time into progressing the development of the key features at the expense of mod compatibility. [color=red]It is not advisable to play with mods other than the required and recommended mods.[/color]\n\nWhile in experimental status: If a mod causes problems such as corrupted game/save state, crashes, invalid tech trees, or core gameplay it will quickly be marked as incompatible to protect new players. This means if you use a lot of mods it is more likely one may be marked as incompatible later due to an issue you had not yet discovered. You are of course free to edit your info.json file to try incompatible mods but you do so at your own risk: if your game state becomes unplayable because of it I won't be able to help you.\n\nWhile in experimental status: Most other overhaul mods are marked as incompatible if the tech tree is significantly broken, however the long term intention is to get the mods working together to the satisfaction of both developers. Krastorio 2 is an example of this work already substantially underway.\n\nThere is some additional information relating to mod compatibility on the Space Exploration wiki. If you would like to assist with mod compatibility please reach out on Discord, but please also be aware that it is not a high priority until later in Space Exploration's development.\n\n[font=heading-2]Recommended mods[/font] \n\n • AAI Containers & Warehouses. Gives you some larger containers that match the vanilla theme.\n\n • Module Inserter Allows you to put modules in machines from satellite mode.\n\n • Equipment Grid Logistic Module A module for vehicle grids, like the spidertron, to request items from the network and dispose of trash.\n\n • Grappling Gun Allows you to jump over buildings, across lakes, and out of combat if you get slowed. In space you can get back to space platform if you fall off. Also lets you board spaceships (especially useful if they are moving).\n\n • Burner Leech This is just for the AAI burner phase.\n\n • Text Plates Allows you to put text on the ground, useful for marking planet names, station names, spaceship docking zones, etc.\n\n • Even Distribution Helps early game when you manually insert items into multiple buildings.\n\n • Combat Mechanics Overhaul can help with defences when off planet if you enable the "Walls Block Spitters" option. It is cheaper to repair walls than turrets.\n\n • Bullet Trails So you can see where your bullets are going, or what gun turrets are shooting at. (Also looks better.)\n\n\n[font=heading-2]Recommended settings[/font]\n\nYou MUST have all alien biomes terrain tiles enabled, otherwise the game will crash at a later point.\n\nAs the game is longer than normal, it is a good idea to start a game with low enemy evolution factors.\n\nYou should not set high resources settings for your starting planet unless you are playing with resource intensive recipes, such as high difficulty recipes or marathon mode. If resources are set too high it will reduce the need to expand to other planets.\n\n\n[font=heading-2]Helpful urls[/font]\n\nTake a look at the Space Exploration Wiki over here: https://spaceexploration.miraheze.org\n\nGet help or follow the development on Discord: https://discord.gg/ymjUVMv\n\nOver 2000 hours have gone into this mod. If you are enjoying it please consider supporting me on Patreon: https://www.patreon.com/earendel
menu_meteor_defence=[img=virtual-signal/se-meteor] Meteor Defence
title_meteor_defence=Meteor Defence
page_meteor_defence_text_1=Meteors hit most zones at random intervals. You can change the max interval between strikes in mod settings.\n\nThe number of meteors is also random, 50% for 1, 25% for 2, 12.5% for 3, 6.25% for 4, etc...\n\nThe meteor defence structures can shoot at meteors. They fire in sequence, so later defences won't fire if all the meteors were destroyed. Defences require ammo, charge time, and additional power while charging. The power draw is not insignificant, so it is wise to balance risk against cost.
menu_coremining=[img=item/se-core-miner] Core Mining
title_coremining=Core Mining
page_coremining_text_1=Core mining can only be done on planets and moons. Each planet and moon can give a different type of core fragment depending on what is inside. Nauvis gives a balance of common resources but other places tend to mainly give 1 resource type. Core miners are power hungry, but you do get some energy back from the coal, oil, and uranium.\n\nCore miners use a lot of power, plus each core miner you place on a planet reduces the efficiency of all core miners on that same planet. They are much less power efficient than normal miners even if you have multiple running, but they never run out of resources. In the early game it can be useful to have 1 core miner running when you have excess power. If you start on a tiny planet, then solar and core mining might be your only way to get enough resources to get off the planet.\n\nLate game core miners benefit greatly from mining productivity bonuses. It is better to aim for a few on many planets rather than many on a few planets.
menu_beacons=[img=item/se-wide-beacon-2] Beacons
title_beacons=Beacons
page_beacons_text_1=[font=heading-2]Beacon Overload [img=virtual-signal/se-beacon-overload][/font]\n\nBeacon Overload is an overhaul of Beacon mechanics in Factorio. Crafting machines can only be affected by 1 beacon, if affected by more beacons they overload and pause production.\n\nThe overhaul allows more modules in beacons and promotes the use of more powerful Modules in both beacons and assemblers for maximum bonuses. The change also allows and promotes a wider range of factory designs.\n\nThe Basic Beacon is individually much more powerful than a vanilla beacon, but cannot stack their effects on one machine so the maximum boost you can provide is reduced compared to vanilla. The more powerful beacons are able to far exceed the maximum boost on a machine available in Vanilla.\n\nStarting from Wide Area Beacon players can experience substantial amount in module savings as well as freedom to create complex design revolving around larger buildings or with multiple fluid or material inputs.\n\nMachines affected by more than one beacon will be marked with a Beacon Overload icon and pause all production. They will still continue to consume minimal power in the process.
menu_launching_satellites=[img=item/satellite] Launching Satellites
title_launching_satellites=Launching Satellites
page_launching_satellites_text_1=You have launched [color=cyan]__1__[/color] satellites.\n\n[font=heading-2][img=virtual-signal/se-remote-view] Navigation Satellite Uplink [__CONTROL__se-remote-view__][/font]\n\nWhen you launch a Navigation Satellite into space from the Satellite Rocket Silo, you get access to the [img=virtual-signal/se-remote-view] Navigation Satellite View. This mode can be accessed with the [__CONTROL__se-remote-view__] key. While in satellite mode your camera is detached from your character so you can quickly look around the map and even uncover new areas. There are some things you can't do in satellite mode, like directly place or mine entities. There is a lot you can do though, like use blueprints, deconstruction planners, place ghost entities, order wire connections, change machine recipes, combinator settings, etc.\n\n[font=heading-2][img=virtual-signal/se-planet-orbit]Universe Explorer [__CONTROL__se-universe-explorer__][/font]\n\nThe Navigation Satellite network also lets you view other surfaces, like other planets, moons, asteroid belts, asteroid fields, and orbits. Press [__CONTROL__se-universe-explorer__] to bring up the list of known zones. If you have launched a satellite then you can click View Surface to see what is there. It can be good to scout a planet a bit before you try to fly there.\n\nLaunching satellites also helps with zone discovery within the system it is launched from (see Zone Discovery for more details).\n\n[font=heading-2][img=item/se-satellite-telemetry] Satellite Telemetry[/font]\n\nSatellite launches return satellite telemetry, a vital component in [img=item/se-rocket-science-pack] Rocket Science.
menu_pinned_locations=[img=se-pin-list] Pinned Locations
title_pinned_locations=Pinned Locations
page_pinned_locations_text_1=After unlocking the [img=virtual-signal/se-remote-view] Navigation Satellite View, you gain access to Pinned Locations, a tool for quickly swapping to different parts of your factory across all of the surfaces that you've explored.\n\nLocations can be pinned with the plus button in the Navigation Satellite window. You may set hotkeys for Pinned Locations when adding or editing them. This allows you to quickly jump to important locations with the press of a keyboard button without needing to go through the Universe Explorer.\n\n[font=heading-2]Temporary Pins[/font]\nPinned Locations do not need to be set through the pin creation popup menu. They may also be set with the "Set Pin" hotkeys. This creates a Pinned Location without a name or icon, but can immediately be jumped to with the associated "Go to Pin" hotkey.\n\n[font=heading-2]All Pins [__CONTROL__se-remote-view-pins__][/font]\nPins are only displayed in the hotbar for the current surface you are viewing. However, hotkeys may be used to jump to a pin on another surface regardless of if it is visible in the hotbar. If you need to have an overview of all Pinned Locations, press [__CONTROL__se-remote-view-pins__] to bring up the list of all pins. Pins in this view are organized into rows based on the surface the pin is on. If a surface has only a single pin, its row will be collapsed into that of its parent star.\n\n[font=heading-2]AAI Programmable Vehicles[/font]\nThe default hotkeys for setting and swapping to Pinned Locations conflict with the default hotkeys for creating and selecting control groups for AAI Programmable Vehicles. If you use both mods, you will need to adjust your hotkeys in order to get the expected behavior.
menu_zone_discovery=[img=virtual-signal/se-planet-orbit] Zone Discovery
title_zone_discovery=Zone Discovery
page_zone_discovery_text_1=There are lots of stars, planets, moons, asteroid belts, and asteroid fields in this area of space that can be discovered.\n\n[font=heading-2]Navigation Satellite[/font]\nYou can launch a navigation satellite to discover a random planet, moon, or asteroid belt in the same star system that the satellite was launched from. If there is nothing else to discover in that system then it can discover new stars instead, but cannot discover anything orbiting other stars or anything in deep space.\n\n[font=heading-2]Zone Discovery Research[/font]\nYou can use space telescopes to look for new zones to discover. This is achieved through "Zone Discover" research. The basic zone discovery research can find a random star, planet, moon, or asteroid belt.\n\n[font=heading-2]Targeted Zone Discovery Research[/font]\nTargeted zone discovery research is the same as the basic research, but if you have selected a resource preference (below) it looks in areas more likely for that resource to occur so you are more likely to discover a zone with that resource. Keep in mind that a planet can't be discovered before discovering its star, and a moon can't be discovered before discovering its planet. Don't expect to find what you're looking for every time.\n\n[font=heading-2]Deep Space Zone Discovery Research[/font]\nDeep space zone discovery research only looks for areas of interest in deep space and is the only way you can discover asteroid fields. Asteroid fields are the only place you can find Naquitite. Deep space research cannot be resource targeted.\n\n[font=heading-2]Resource targeted zone discovery preference:[/font]
menu_cargo_rockets=[img=virtual-signal/se-cargo-rocket] Cargo Rockets
title_cargo_rockets=Cargo Rockets
page_cargo_rockets_text_1=Cargo rockets are launched from a Cargo Rocket Silo, aka the Launchpad.\n\nYou have launched [color=cyan]__1__[/color] cargo rockets.\n\nYour cargo loss modifier based on technology: Loss max percentage reduced by [color=cyan]__2__%[/color].\n\nYour rocket survivability modifier based on technology: Loss chance reduced by [color=cyan]__3__%[/color].\n\nYour rocket reusability modifier based on technology: [color=cyan]__4__[/color] +/- up to 10 (max 100) parts recovered.\n\n[font=heading-2]Getting Started[/font]\n\nBefore you can launch cargo rockets, you need to have launched a satellite in the satellite rocket (the standard Factorio aka 'vanilla' silo) while Space Exploration is installed. \n\nOnce you have built a cargo rocket silo you need to build and fuel your rocket:\n\n • 100 cargo rocket sections into the inventory. 20 of these will be recovered from the rocket at the destination, more with the right research. \n • 1 space capsule into the inventory. This will always be recovered at the destinations and can return you home from orbit.\n • A lot of liquid rocket fuel, piped into one of the 8 connections near the corners. The amount of fuel required depends on the radius of the planet you're launching from and the distance to the destination. If using the "Any landing pad with name" destination option, it will load enough fuel for any of the valid destinations.\n\nYou can enter the cargo rocket silo from the door at the front (press __CONTROL__toggle-driving__). This will let you ride with the rocket. You should also have a thrustersuit and lifesupport canisters so you don't die if you are launching to space. \n\nYour first rocket won't have anywhere to land so it will disassemble as the cargo is released. Sometimes rockets targeting a landing pad miss and the rocket crashes. Even in the case of a crash the cargo is deployed in cargo pods so you never lose all of the cargo. \n\nYou should take a Rocket Landing Pad and some Space Platform Scaffold with you so you can build somewhere for the next rocket to land.\n\nBuilding a Rocket Landing Pad at your base before launching will allow you to easily return directly there instead of ending up in a random location when you return.\n\n[font=heading-2]Destinations[/font]\n\nOnce you have a landing pad placed, make sure you update the destination of the rocket silo to target the landing pad and not a random point in orbit. You can do this in-person or via the Satellite Remote View (hotkey 'n'). However, rockets will not launch to a landing pad that contains items, so make sure to empty it.\n\n[font=heading-2]Basic Automation[/font]\n\nThe rocket silo outputs signals for how many parts are already in the rocket. You can put a condition on an inserter of [Cargo Rocket Sections < 100] to make sure it won't fill the rocket with additional sections.\n\nIf you have set up launch triggers on a silo it will launch automatically, but a rocket won't automatically launch to a landing pad that isn't empty (otherwise the cargo might not fit).\n\n[font=heading-3]Input Signals[/font]\n\n[img=virtual-signal/signal-green] Green signal: Can trigger a launch if the silo is configured to have a trigger that uses the green signal.\n\n[font=heading-3]Output Signals[/font]\n\n[img=virtual-signal/signal-E] E Signal: Empty slots\n\n[img=virtual-signal/signal-F] F Signal: Full slots\n\n[img=virtual-signal/signal-L] L Signal: Liquid rocket fuel required for all potential destinations specified by the destinations setting.\n\n[img=virtual-signal/se-cargo-rocket] Cargo Rocket Signal: If the rocket is complete (i.e. 1 capsule and 100 rocket sections) then a value of 1 is returned.\n\n[img=item/se-space-capsule] Space Capsule Signal: Any capsules used in the rocket construction are added to the count of any capsules in the cargo inventory.\n\n[img=item/se-cargo-rocket-section] Cargo Rocket Section Signal: Any sections used in the rocket construction are added to the count of any sections in the cargo inventory.\n\n[img=fluid/se-liquid-rocket-fuel] Liquid Rocket Fuel Signal: The total liquid rocket fuel in the silo.
menu_delivery_cannons=[img=item/se-delivery-cannon] Delivery Cannons
title_delivery_cannons=Delivery Cannons
page_delivery_cannons_text_1=Delivery cannons are explosion-assisted railguns with interplanetary range. They are designed to fire sturdy homogeneous resources that can survive the sudden acceleration. They cannot fire more complicated manufactured intermediates or structures.\n\nA delivery cannon only has a target point, it does not have any understanding of what is at that point and will fire the payload as long as it has power and a filled delivery capsule. If you want to add conditions to the cannon’s ability to fire, you restrict the cannon’s ability to load resources or capsules.\n\nWhen a delivery capsule lands on the ground it damages the area and most of the resources are destroyed. A delivery cannon chest can safely catch the capsule as long as the chest is not full. You can have multiple cannons firing at the same chest with different resources.\n\nIt is advisable to either keep targeted chests empty, or restrict cannon inputs using signal transmission.\n\nDelivery cannons have a 1GJ capacity and draw 50MW when charging. The range of the delivery cannon is constrained by the amount of energy it can store. Firing at more distant locations takes more energy. Some destinations may require more energy than the delivery cannon can hold so it will never fire. You can set up a delivery cannon relay station in a location half way there to send the cargo in 2 stages.
menu_lifesupport=[img=item/se-lifesupport-equipment-1] Lifesupport
title_lifesupport=Lifesupport
page_lifesupport_text_1=Lifesupport is gained from lifesupport equipment and lifesupport canisters. You need both to survive in hostile environments.\n\nLifesupport equipment and the consumable canisters can be made in a lifesupport facility.\n\nLifesupport canisters provide the resources needed by the system to fulfil all of its roles and are consumed gradually. As the lifesupport bar decreases, new canisters are consumed directly from your inventory. \n\nLifesupport equipment is placed into the grid of armor, however if you are using a thrustersuit, it has 1 lifesupport equipment built in. Additional lifesupport equipment pieces placed in the equipment grid increase the lifesupport efficiency. If you are using lifesupport equipment in a non-thruster suit then it will protect you on hostile planets but won’t protect you from the vacuum of space.\n\n[font=heading-2]Hostile environments[/font]\nHostile environments are any area that would cause damage to your body just by being there. Lifesupport equipment is designed to protect you from these hazards by providing you with appropriate pressurisation, oxygen, water, nutrition, thermal regulation, and radiation protection. The 2 main types of hostile environment are:\n\nSpace: A space suit (thruster suit) is required for lifesupport to function correctly in a vacuum. You cannot use lifesupport from some other type of armor in space, you will still suffocate.\n\nLand: Certain planets and moons may have dangers such as radiation, extreme cold, extreme heat, or an acidic atmosphere, and require lifesupport equipment. (Coming soon). Planets also require lifesupport if certain bio weapons are used (Plague Worlds). Lifesupport for these areas can be provided by a thruster suit, or by equipment placed into any other type of armor.
menu_space_sciences=[img=item/se-astronomic-science-pack-2] Space Sciences
title_space_sciences=Space Sciences
page_space_sciences_text_1=[img=item/se-rocket-science-pack] The first in-space science is the rocket science pack. It can only be made in space so you need to establish a small space station to produce it. Rocket science packs and the later science packs can only be used in space, so you'll need to rocket up other science packs too and put them in the powerful Space science lab.\n\n[font=heading-2]Specialist Sciences[/font]\n\nThe 4 specialist sciences are Astronomic, Biological, Energy and Material. They are all data-driven, and follow a process of performing experiments to gather data for supercomputers to build an increasingly accurate model of life, the universe, and everything. They are all at approximately the same tech levels so you are free to choose your order of development, however, each one requires a specific resource to some degree, so take a look at your solar system before deciding which science to research first.\n\n[img=item/se-astronomic-science-pack-4] Astronomic science focusses mainly on space logistics.\n\n[img=item/se-energy-science-pack-4] Energy science is mainly in energy production, power transfer, and high tech gadgets.\n\n[img=item/se-material-science-pack-4] Material science is focussed more on heavy industry and direct upgrades.\n\n[img=item/se-biological-science-pack-4] Biological science is focussed on character upgrades, medicine, lifesupport, bioweapons, and productivity.\n\n[font=heading-2]Deep space science[/font]\n\n[img=item/se-deep-space-science-pack-1]Deep space science is focussed on exploring the interstellar void, antimatter, and warping spacetime.
menu_energy_beams=[img=item/se-energy-transmitter-emitter] Energy Beams
title_energy_beams=Energy Beams
page_energy_beams_text_1=[font=heading-2]Coronal Mass Ejections[/font]\nStars in the area frequently eject dangerous streams of particles. It is not uncommon for a planet or moon to stray into one of these particle streams. If you have a large base on an affected surface you should evacuate, diversify or disperse your assets, or build an Umbrella defence facility with a large accumulator backup. If you have a small base it is fairly likely to go unscathed. When a surface is threatened there will be at least 4 hours early warning. Known threats will be listed below.
page_energy_beam_warning_text=[img=virtual-signal/se-star] Warning: Coronal mass ejection heading for __1__.\nEstimated defence requirements: __3__ GW peak power, __4__GJ over 120 seconds. ETA: __2__s.
page_energy_beams_text_2=[font=heading-2]Umbrella: Energy Beam Defence[/font]\nThe energy beam defence facility, "Umbrella", can protect against coronal mass ejections and space-based energy beam weapons. It works by levitating magnetic particles into a protective bubble, then realigns and clumps the particles as needed to diffuse hostile energy beams. The only requirement to function is energy, the base draw is 10MW but increases based on the strength of attacking beams. Only 1 is needed per surface against Coronal mass ejections, against energy beams weapons 1 Umbrella can defend against up to 500GW of attacking power. For a coronal mass ejection, the base power requirement for a 5000 radius planet and 100% solar, is expected be around 160GJ over 2 minutes with a peak power draw of 2GW at the 1 minute mark. This is increased or decreased with the zone's solar power multiplier, and for solid bodies it is increased or decreased based on the radius relative to a base radius of 5000. For an energy beam from an Energy Beam Emitter, the power requirement is expected to be 1/10th of the energy beam strength at the target (after efficiency loss).\n\n[font=heading-2]Energy Beaming[/font]\nThe Energy Beam emitter is capable of sending energy to different surface. It can do this in 2 main ways, either as a way to provide power to a distant surface, "Energise", or as a cutting beam weapon, "Glaive". When in Glaive mode the beam damages an area continuously but can be moved over the target surface cutting a path. The damage rate, area, and beam speed increase based on the energy put into the beam. "Auto-Glaive" mode has autonomous target selection.\n\nAn Energy beam emitter has 4 connection points where Energy beam chambers can connect end-on. Energy beam chambers can connect length-ways, or have a long edge meet the middle of a short edge, but cannot connect directly side-to-side. Energy beam injectors attach directly to the sides of Energy beam chambers. Each Energy beam injector increases the power of the connected Energy beam emitter. To collect power from a beam you need an Energy beam receiver at the target surface and select it as the target using the targeter from the emitter. Once the beam has the receiver as the target the receiver will heat up. The heat can be taken from heat connections at the side to power heat exchangers and turbines.
menu_spaceships=[img=virtual-signal/se-spaceship] Spaceships
title_spaceships=Spaceships
page_spaceships_text_1=Spaceships are huge, powerful vehicles that can launch many contained structures, items, and players into space, then rocket around the solar system to land on other surfaces.\n\n[font=heading-2]Spaceship Construction[/font]\nSpaceships are made from many tiles and smaller components that fit together to make a spaceship of your own design. You design a spaceship almost like a mini moveable base.\n\nStart with a floorplan of spaceship flooring. Don't build too big, as your first few spaceships will have strict size restrictions, expandable by research. Place spaceship walls around the edges to make bulkheads, and make sure there are no gaps (including diagonals). Place a spaceship console somewhere in the inside, this is the core part of the spaceship and how you control it. When the console is placed, there are some pulses as the console figures out what parts are properly attached, what parts are properly contained and what will fall off if you try to launch. If any squares flash red, then there is an issue with your design, which you can diagnose by checking the spaceship console. You also need a spaceship rocket booster tank, and a spaceship rocket engine. The booster tank is what stores the fuel you need to get into space and provides the VTOL component. The rocket engines are for the slower burn through space to get you to your destination. Some form of defence in the front (always north) is also advisable because the nebula you are in is full of debris.\n\n[font=heading-2]Integrity Stress[/font]\nEarly on, you will be very limited on spaceship size by the Integrity Stress limits of your technology level. Additional technology lets you build larger spaceships. Integrity stress is calculated in 2 parts: A. The size of the ship. B. The cargo capacity of the ship. The total integrity stress is whichever stress factor is larger, the two values are not added together.\n\n[font=heading-2]Streamlining[/font]\nThis area of space is in a gritty nebula. If you streamline your spaceship you can improve you spaceship's maximum speed by around 30%. Making a flat box front should be avoided, but don't need to build a wedge. Up to 1/3 of your spaceship's front can be flat with no penalty. Circular shapes should also be fine. You can manually trigger an integrity check to see how the streamlining is going.\n\n[font=heading-2]Speed[/font]\nShip speed is based on the thrust of the engines vs the ship weight (approximated by integrity stress). Engines can be placed in/on the ship, but engines at the back of the ship with empty space behind are more effective (around 25% improvement).\n\n[font=heading-2]Long Haul Activities[/font]\nWhen considering long distance travel, it is worth noting that you can do a lot in satellite mode while your body is in transit. You can also give orders to spaceships remotely via the satellite uplink.\n\n[font=heading-2]Crafting Machines[/font]\n[color=#ffaaaa]Warning: A crafting machine designed for space will only be able to use recipes shared by other land structures if the spaceship is on land. If a space-based recipe is set while the spaceship lands, the ingredients will be lost. Some land-based crafting machines can function in space, but they will lose the ability to use productivity modules while in space. If the spaceship launches with productivity modules in these machines, the productivity modules are destroyed.[/color]\n\n[font=heading-2]Spaceship Signals[/font]\nThe top right section of the spaceship console can be connected with wires separately from the main structure, as it outputs its own signals:\n[img=item/se-spaceship-console] The console number indicates the spaceship's ID.\n[img=virtual-signal/signal-speed] The speed signal number indicates the spaceship's speed: -1 if stopped, -2 if anchored.\n[img=virtual-signal/signal-distance] The distance signal indicates the distance to the selected destination: -1 if arrived, -2 if anchored, -3 if no destination is set.\n[img=virtual-signal/se-planet-orbit] A fourth signal indicates the current destination, if any.\n[img=virtual-signal/signal-A] If the spaceship is anchored then it indicates the anchored zone id with the A signal.\n\n[font=heading-2]Spaceship Automation[/font]\nThe main structure of the console can accept signal inputs on the left side:\n[img=virtual-signal/signal-speed] The speed signal sets a target speed and engages the engines. A negative signal stops the engines instead.\n[img=virtual-signal/se-spaceship-launch] A Spaceship launch signal triggers a launch.\n[img=virtual-signal/se-planet-orbit] A destination signal sets the destination (you can see a zone's signal from the Universe Explorer side panel once you have constructed a spaceship).\n\nNote: Both the destination signal's type (ex. [img=virtual-signal/se-planet-orbit] or [img=virtual-signal/se-asteroid-belt]) and the signal's value/id must match for the destination to be set.\n\nNote: A spaceship console will not accept [img=virtual-signal/se-spaceship-launch] Launch or [img=virtual-signal/signal-speed] Speed inputs until a player has manually launched and engaged the ship at least once. This is to prevent blueprinted spaceships from accidentally launching while still in the middle of being built by bots.\n\nNote: The console only checks for changes to the input signal every second; a sustained signal is required for the ship to react, single tick pulses will not work.\n\n[font=heading-2]Automatic Landing[/font]\nTo cause a spaceship to land, the console must be given a pair of anchor signals, either:\n"anchor using left clamp" ([img=virtual-signal/se-anchor-using-left-clamp]) with "anchor to right clamp" ([img=virtual-signal/se-anchor-to-right-clamp])\n"anchor using right clamp" ([img=virtual-signal/se-anchor-using-right-clamp]) with "anchor to left clamp" ([img=virtual-signal/se-anchor-to-left-clamp])\n\nThe value of the "anchor using ..." signal must match the value of a clamp on the ship.\nThe value of the "anchor to ..." signal must match the value of a clamp at the destination.\nYou can see and change these values on clamps by opening a clamp's UI. If a match is found for both the "anchor using ..." and "anchor to ..." signals given to the ship console, then the ship will try to land with the two clamps connected. Use with caution.\n\n[font=heading-2]Clamps[/font]\nTo set the ID of a clamp, open the clamp GUI and change the numeric value of the clamp signal to the ID you wish for the clamp to have. You never need to change the type of the clamp signal.\n\n[font=heading-2]Landing Example[/font]\nThe spaceship has a left-clamp with ID 315. In that clamp's GUI the signal is [img=virtual-signal/se-anchor-using-left-clamp] with a value of 315.\nThe landing surface has a right-clamp with ID 147. In that clamp's GUI the signal is [img=virtual-signal/se-anchor-using-right-clamp] with a value of 147.\nIn order to get the spaceship to land using those two clamps, the left side of the ship console must be passed the following signals:\n[img=virtual-signal/se-anchor-using-left-clamp] 315\n[img=virtual-signal/se-anchor-to-right-clamp] 147
menu_arcospheres=[img=item/se-arcosphere-a] Arcospheres
title_arcospheres=Arcospheres
page_arcospheres_text_1=Arcospheres are near perfect spheres of nano-engineered naquium crystal. They are of unknown origin, but are most commonly found floating deep in interstellar space.\n\nEach one encompasses an extra-dimensional knot in space time and allows you to interact with a small 4th spatial dimension. The spheres can be polarised so that they can manipulate certain aspects of space time if moved relative to one another. Sets of specific arcospheres can be used to warp and weave spacetime into higher dimensions. \n\n[font=heading-2]Usage[/font]\nArcospheres are the most unique production challenge in the game. They are used as tools in recipes but are never destroyed, they are only altered. The main challenge in their use is cycling through the spheres you have so you don’t end up running out of a specific type. There are many ways to balance production, but a few combinators can help a lot. If you get stuck ask for hints on Discord, or find more info on the space exploration wiki.\n\n[font=heading-2]Collection[/font]\nArcospheres are found by launching an Arcosphere collector from an asteroid field. Repeated launches have diminishing returns. You might get better returns by launching from different asteroid fields.
page_arcospheres_text_deep=Arcospheres found in the deep interstellar void: [color=cyan]__1__ arcospheres[/color] / __2__ collectors launched.
page_arcospheres_text_zone=Arcospheres found near __1__: [color=cyan]__2__ arcospheres[/color] / __3__ collectors launched.
menu_exploration_journal=[img=item/se-thruster-suit] Exploration Journal
title_exploration_journal=Exploration Journal
page_journal_title_backstory=Woke up on the wrong side of a fireball
page_journal_text_backstory=I found myself crash-landed on an unfamiliar planet with parts of a small ship burning around me. My body was bruised, scratched and singed, but nothing too serious. My head injury was apparently more serious, a pounding headache and the light was blinding. Worse still, I couldn't remember how I got here, or even who I was beyond a name and a vague sense of purpose... to build. Even then, I couldn't remember what to build or how to build it. At first I thought my head had been damaged in the crash and the memories would come back, but they still haven't. The fact that my data logs were also empty or reformatted had me thinking of other explanations.
page_journal_title_satellite_launch=Eye in the sky
page_journal_text_satellite_launch=I managed to launch a satellite into orbit. It is an important milestone and worth celebrating, but there is still a lot to do. This is just the beginning.
page_journal_title_cargo_launch=To infinity and beyond
page_journal_text_cargo_launch=I can now launch myself into space. No longer am I bound to this rock I have grown to call home. The skies beckon.
page_journal_title_entered_vault=Relic hunting
page_journal_text_entered_vault=I entered a cavern beneath the pyramid-shaped protrusion on __1__ and found a dark and dangerous chamber. The chamber had two ancient cartouches on the ground, one large and one was small. They both had multiple glyphs on their surface along with other circles and lines. The glyph at the center of the large cartouche seemed to be the most significant in whatever information the system was trying to convey. Whatever the information is, it is formatted unlike anything else I've seen. Behind the cartouches was some kind of raised cylinder containing a powerful device that I can use as a module. Modules of this quality are so valuable that it is worth trying to find more of these structures. Maybe it is time for some archeology.
page_journal_title_found_gate=Anomaly
page_journal_text_found_gate=Some sort of huge ring-shaped artifact was found in the anomaly. Two things are immediately obvious even from a distance: 1. It is ancient. 2. The technology is completely different from my own. Whatever it is or was, it is destroyed now.
page_journal_title_found_gate_ship=Anomaly Ship
page_journal_text_found_gate_ship=Part of a fairly large derelict spaceship was found in the anomaly near the ring-shaped artifact. The technology of the ship is similar to my own, but a little more... refined. It is clearly different technology from that of the ring in any case. The debris pattern makes it look like it was cut in half and/or collided with the ring structure. It may be worth salvaging.
page_journal_title_found_gate_ship_authenticated=Anomaly Ship Authentication
page_journal_text_found_gate_ship_authenticated=The derelict ship in the anomaly scanned me and "authenticated my biosignature". I don't know if that means it has a record of me specifically somehow, or maybe just that any random cybernetic human is good enough when compared to biters and genocidal robots. The message said the ship airlock access code is 2236067964. The ship's logs are accessible but large sections are missing or corrupted.
page_journal_title_found_gate_ship_log=Anomaly Ship Log
page_journal_text_found_gate_ship_log_intro=Demodamas 82B: AAI Hypernet Forward Construction Cruiser. Ship's log contents:
page_journal_text_found_gate_ship_log=...'¿s nominal.\nAccess warning: AAI Thyris Gate 17: Intergalactic prototype v0.1.93 is a classified facility. AAI authentication at L90 or above is required. Authenticate immediately or be destroyed.\nAccess log: Access AAI Thyris Gate 17 authenticated with AAI Cybernetic Hypernet Engineer L97 credentials ID__1__.\nAccess log: Beginn¶Ôàtá^...\n...'¿ris Gate 17 projector 8 frequency locked. Energy at 216% safe levels. Singularity stability: 99.4%.\nNavigation log: AAI Thyris Gate 17 dialled into projection vector [SV __2__]. Predicted target: Wube Galaxy > Foenestra (anomaly, unexplored). Authentica¶Ôàtá^...\n...'¿avigation warning: Intergalactic hypertube (overridden).\nNavigation warning: No known hypergate at destination (overridden).\nInsurance warning: No insurance contract. Available contracts: 0.\nInformaTron note: There are no insurance contracts available with the condition: "gateless materialisation". Are you sure this is safe? [response.ignore.ignore_always]\nTravel log: Entering Thyris anomaly > AAI Thyris Gate 17 hypertube aligned to [SV __2__].\nTravel log: Jump to hypertube [SV __2__] complet¶Ôàtá^...\n...'¿vel log: Location update: Hypertube near Thyris anomaly, alignment [SV __2__], stability at 98%, diame¶Ôàtá^...\n...'¿avel log: Exiting hypertube at unexplored location Foenestra anomaly.\nWarning: Unexpected collision, intersection with unknown object [4ae4c8d28f2], beginning scan of object [4ae4c8d28f2].\nDamage Log: 13.2% damage. Source: Impact damage resulting from collision with unknown intersecting object [4ae4c8d28f2].\nSection damage log: Sections reporting damage: A5, A6, A9, B6, B7, B8, C7. Sections not responding: A7, A8. (86% confidence)\nCybernetic engineers log: Lifesigns 99%. (34% confidence)\nTravel log: Attempting evasive maneuver RS100LT30.\nTravel log: Exiting hypertube completed with errors.\nTravel log: Location update: Foenestra unexplored anomaly.\nScanning log: Scan completed on object [4ae4c8d28f2] clarity 0.002m^2 at distance -48.76m (99.9% confidence).\nScan detail log: [4ae4c8d28f2] Mass 92.5¶Ôàtá^...\n...'¿idence).\nScan detail log: [4ae4c8d28f2] Composition: Artificial. 34% Naquium, 29% Holmium, 37% unknown composites (89% confidence).\nScan detail log: [4ae4c8d28f2] Size: Approximate cylinder 68¶Ôàtá^...\n...'¿ail log: [4ae4c8d28f2] Energy signature: Flux 54Gwb, Radiation profile 2.8kJ/1.7MJ/1.6MJ/0.62J, Lux profile 5.86GJ [051e376392b8d3f8]. (98% confidence).\nScan detail log: [4ae4c8d28f2] Ident: Artificial construction, unknown manufacturer, description: Approximate ring with nodules, octad. (0.3% confidence).\nScan detail log: [4ae4c8d28f2] Structure capability estimation: Hypergate (47% confidence). Other: weapon 42%, energy 35%, computation 17%, scanning 12%, industry 9%, spaceship 7%, habitat 2%.\nDamage log: 68.2%% damage. Integrity failure, sections are detaching. Source: Secondary pressure waves due to collision with object [4ae4c8d28f2].\nSection damage log: Reactor critical. Sections reporting damage: D5, E4, E5, E6, F5. Sections not responding: A1, A2, A3, A¶Ôàtá^...\n...'¿le log: Emergency undock of prospecting shuttle 2. Trajectory prediction: Calidus > Nauvis.\nDamage log: 91.7%% damage. Integrity failure, sections are dîÄïmïŸ...
page_journal_title_spaceship_victory=Spaceship Victory
page_journal_spaceship_victory=I built an extremely fast and powerful spaceship and activated the distortion drive. It took 60 seconds for the drive to stabilise into a practical FTL state, but once it did I was able to enter cryosleep for the subsequent journey home, to a galaxy far far away. I leave behind an autonomous interstellar empire built from the ground up by my own hand. My legacy in this space will live on.
page_journal_title_gate_victory=Ancient Gate Victory
page_journal_gate_victory=The huge ring artifact, an ancient intergalactic gate, was eventually repaired to the best of my ability. With some heavy jury rigging and ingenuity I finally managed to get it working. I anchored the distortion field to the local stars, decoded the non-numeric glyph coordinate system, and reverse engineered the dialling system. My mind feels warped by such alien concepts, but it works and I have finally made a portal home. The trip home, to a galaxy far far away took but a moment. I leave behind an autonomous interstellar empire, built from the ground up by my own hand. My legacy in this space will live on.
menu_archeology=[img=entity/se-pyramid-a] Archeology
title_archeology=Archeology
page_archeology_text_1=I have started trying to find more of the large geometric structures. The satellites have matched [color=cyan]__1__[/color] shapes on the following planets:
page_archeology_text_2=Click on an entry to view via satellite.
menu_starmapping=[img=technology/se-zone-discovery-random] Starmapping
title_starmapping=Starmapping
page_starmapping_text_1=Starmapping is achieved by repeatedly researching the technology: [img=technology/se-long-range-star-mapping] [color=cyan]Long Range Star Mapping[/color]. This research looks for interesting patterns of stars in other galaxies. Does this have any practical use? Probably not.\n\nCoordinates are given in Standard Vector (SV) format, aligned based on cosmic background radiation.\n\nYou have mapped [color=cyan]__1__[/color] notable patterns so far.
technology-unlocked=New technology unlocked and is now in the tech tree. __1__ __2__
universe-resources-changed-warning=[img=utility/danger_icon] [color=red]All resources have been adjusted based on new settings. This process is destructive. If it was caused by mod updates then it is unavoidable. If this was caused by accidental addition or removal of mods do not save the game.[/color]
starmapping-found-constellation=Long distance constellation match __1__, coordinates saved to [img=virtual-signal/informatron] InformaTron.
starmapping-found-constellation-informatron=[font=heading-1]__1__[/font] at coordinates [SV __2__]
gate-portal-coordinates=Analysis of distortion vector: [SV __1__]
discovered-glyph-vault=[img=item/satellite] Navigation Satellite: Geometric structure detected on __1__.
beacon-overload=Beacon overload
beacon-overload-ended=Beacon overload ended
lifesupport_title=[img=item/se-lifesupport-equipment-1] Lifesupport
lifesupport_efficiency_spacesuit=Lifesupport efficiency: __1__
lifesupport_efficiency_no_spacesuit=Lifesupport efficiency: __1__ (0% in space).
lifesupport_suit=Suit lifesupport duration: __1__s
lifesupport_reserves=Inventory lifesupport duration: __1__s
lifesupport_suit_est=Suit lifesupport duration: __1__s (in space)
lifesupport_reserves_est=Inventory lifesupport duration: __1__s (in space)
lifesupport_environment_space=Environment: Space
lifesupport_environment_spaceship-interior=Environment: Spaceship Interior (no support required)
lifesupport_environment_planet=Environment: Planet (no support required)
lifesupport_environment_moon=Environment: Moon (no support required)
lifesupport_environment_plague-planet=Environment: Plague Planet
lifesupport_environment_plague-moon=Environment: Plague Moon
lifesupport_environment_unknown=Environment: Sheltered
player_track_glyphs=[img=item/satellite] Task satellites to find similar structures.
page_archeology_pyramid_link=[img=entity/se-pyramid-b] Geometric structure detected on __1__ __2__.
discovery_look_for_resource_caption=__1__\n__2__
discovery_look_for_resource_tooltip=Focus discovery efforts on finding this resource.
comma_separate=__1__, __2__
placement_restriction_line=[font=default-bold][color=#f5cb48]Cannot be placed on: __1__[/color][/font]\n__2__
collision_mask_water=Water
collision_mask_land=Land
collision_mask_space_platform=Space Platform
collision_mask_spaceship=Spaceship
structure_name_grounded=__1__ (Grounded)
structure_name_spaced=__1__ (Space)
structure_description_grounded=__1__\n[color=#ff0000]Some recipes are disabled while on ground.[/color]
structure_description_spaced=__1__\n[color=#ff0000]Cannot use productivity in space.[/color]
cannot-open-nav-view-in-editor=Navigation Satellite Uplink cannot be opened while in Editor.
tile_warning=[color=red]Tile changes below entities may delete the entity.[/color]
please-consider-patreon=[font=heading-1]Enjoying Space Exploration? Consider supporting me on Patreon: [color=#f5cb48]https://www.patreon.com/earendel[/color][/font]\nPatrons can have a planet or moon based on their own design added in-game.
delivery_cannon_label_energy=Energy: __1__
delivery_cannon_label_payload=Payload: __1__
delivery-cannon-coordinates-set=Delivery coordinates set to [X:__1__ Y:__2__]. Press [__CONTROL__se-remote-view__] to exit satellite mode.
delivery-cannon-coordinates-pasted=Delivery coordinates set to [X:__1__ Y:__2__].
delivery-cannon-invalid-coordinates=No location
delivery-cannon-valid-coordinates=X:__1__ Y:__2__
deliver-cannon-force-mismatch=Cannot paste delivery cannon settings to a delivery cannon on a different force.
relative-window-settings=Settings
unit-capsule=Unit capsule (__1__)
climate_water_none=Waterless
climate_water_low=Puddles
climate_water_med=Lakes
climate_water_high=Seas
climate_water_max=Ocean
climate_moisture_none=Desert
climate_moisture_low=Barren
climate_moisture_med=Moist
climate_moisture_high=Humid
climate_moisture_max=Saturated
climate_aux_very_low=Earthy
climate_aux_low=Unusual
climate_aux_med=Colorful
climate_aux_high=Eccentric
climate_aux_very_high=Exotic
climate_temperature_bland=Mild
climate_temperature_temperate=Temperate
climate_temperature_midrange=Temperate
climate_temperature_balanced=Warm&Cool
climate_temperature_wild=Hot&Cold
climate_temperature_extreme=Fire&Ice
climate_temperature_cool=Cool
climate_temperature_cold=Cold
climate_temperature_vcold=Frigid
climate_temperature_frozen=Frozen
climate_temperature_warm=Warm
climate_temperature_hot=Hot
climate_temperature_vhot=Smouldering
climate_temperature_volcanic=Volcanic
climate_trees_none=Treeless
climate_trees_low=Shrubs
climate_trees_med=Thicket
climate_trees_high=Woods
climate_trees_max=Forests
climate_cliff_none=Flat
climate_cliff_low=Smooth
climate_cliff_med=Hilly
climate_cliff_high=Canyons
climate_cliff_max=Mountains
climate_homeworld=Homeworld (custom climate)
energy_transmitter_gui_title=[img=entity/se-energy-transmitter-emitter] Energy Beam
energy_transmitter_label_transfer=Emitter strength: __1__
energy_transmitter_label_efficiency=Transmission efficiency: __1__
energy_transmitter_label_efficiency_atmo=Transmission efficiency: __1__ (-50% from atmosphere)
energy_transmitter_label_off=Off
energy_transmitter_tooltip_off=Turns the beam off
energy_transmitter_label_energise=Energise
energy_transmitter_tooltip_energise=Provide energy to a Energy Transfer Receiver
energy_transmitter_label_glaive=Glaive
energy_transmitter_tooltip_glaive=A beam that can be targeted and moved, damage and speed based on energy
energy_transmitter_label_auto_glaive=Auto Glaive
energy_transmitter_tooltip_auto_glaive=A beam with a search and destroy program, damage based on energy
energy-transmitter-coordinates-set=Beam coordinates set to [X:__1__ Y:__2__]. Press [__CONTROL__se-remote-view__] to exit satellite mode.
energy-transmitter-coordinates-pasted=Beam coordinates set to [X:__1__ Y:__2__].
energy-transmitter-no-enemies-found=Auto Glaive could not find any enemies. Emitter __1__ is switching off.
alert-cme-eta=[img=virtual-signal/se-star] Warning: Coronal mass ejection heading for __1__. ETA: __2__s.\nSee Energy Beams in [img=virtual-signal/informatron] InformaTron [__CONTROL__informatron__] for more details.
alert-cme-arrived=[img=virtual-signal/se-star] [color=red]Warning: Coronal mass ejection has arrived at __1__[/color]
alert-cme-stream=[img=virtual-signal/se-star] Coronal mass ejection stream detected __1__
alert-cme-passed=[img=virtual-signal/se-star] Coronal mass ejection has passed.
no-coordinates-set=No coordinates set.
satellite-required=Satellite required.
probe_invalid_launch_star=Invalid launch location: [img=item/se-star-probe] Star probe must be launched from close solar orbit.
probe_invalid_launch_belt=Invalid launch location: [img=item/se-belt-probe] Asteroid belt probe must be launched from an asteroid belt.
probe_invalid_launch_field=Invalid launch location: [img=item/se-void-probe] Interstellar void probe must be launched from an asteroid field.
arcosphere_collector_invalid_launch=Invalid launch location: [img=item/se-arcosphere-collector] Interstellar void probe must be launched from an asteroid field.
charge-mode-fast=Quick charge mode: Idle draw decreased, maximum draw increased, buffer capacity increased. Watch for power spikes.
charge-mode-normal=Normal charge mode: Maximum draw decreased, idle draw increased, buffer capacity decreased.
menu_coordinate_logs=[img=entity/se-glyph-a-energy-47] Coordinate Logs
title_coordinate_logs=Coordinate Logs
page_coordinate_logs_text_1=A history of glyph sequences tried in the artifact with their corresponding coordinates, in descending order (top entry is the latest).\n\nCoordinates are given in Standard Vector (SV) format, aligned based on cosmic background radiation.
page_coordinate_logs_button_clear_caption=[img=virtual-signal/se-remove] Clear Log
page_coordinate_logs_text_empty=The coordinate log was recently cleared.
page_coordinate_logs_glyph_entry=__1__: SV
victory-message-spaceship=[font=heading-1]Nexus distortion drive has achieved critical speed (250).\n[color=#f5cb48]Congratulations, you have achieved the Space Exploration victory condition: Spaceship![/color][/font]\nIf you have enjoyed the ride please consider supporting me on Patreon: [color=#f5cb48]https://www.patreon.com/earendel[/color]
victory-message-spaceship-player=[color=#f5cb48]Spaceship Victory: [/color] Your [img=virtual-signal/informatron] Exploration Journal [__CONTROL__informatron__] has been updated.
victory-message-gate=[font=heading-1]The portal is stable and leads back home.\n[color=#f5cb48]Congratulations, you have achieved the secret Space Exploration victory condition: Ancient Gate![/color][/font]\nIf you have enjoyed the this unique path of discovery please consider supporting me on Patreon: [color=#f5cb48]https://www.patreon.com/earendel[/color]
victory-message-gate-player=[color=#f5cb48]Ancient Gate Victory: [/color] Your [img=virtual-signal/informatron] Exploration Journal [__CONTROL__informatron__] has been updated.
arcosphere-random=This recipe will occasionally switch to the alternate recipe of the same name. The arcosphere outputs are effectively randomised but number of arcospheres in the output is guaranteed to match the input.
ruin=Ruin
mysterious-structure=Mysterious structure
interburbulator_fail_easy_1=No.
interburbulator_fail_easy_2=Try harder.
interburbulator_fail_easy_3=Hopeless.
interburbulator_fail_easy_4=Nope.
interburbulator_fail_easy_5=Did you think that would work?
interburbulator_fail_easy_6=Wrong.
interburbulator_fail_easy_7=Low 02?
interburbulator_fail_easy_8=Negative.
interburbulator_fail_easy_9=Negatory.
interburbulator_fail_easy_10=Calculate.
interburbulator_fail_easy_11=Incorrect.
interburbulator_fail_easy_12=Interpolate.
interburbulator_fail_easy_13=Keep trying.
interburbulator_fail_easy_14=Come on, Human.
interburbulator_fail_easy_15=Isn't this fun?
interburbulator_fail_easy_16=I expected more.
interburbulator_fail_easy_17=Try thinking ahead.
interburbulator_fail_easy_18=Think of the prizes.
interburbulator_fail_easy_19=I don't mind waiting.
interburbulator_fail_easy_20=Patience is a virtue.
interburbulator_fail_easy_21=I don't mean to be rude.
interburbulator_fail_easy_22=The fish got to level 3.
interburbulator_fail_easy_23=The brute force approach, huh?
interburbulator_fail_easy_24=Use your squishy head computer.
interburbulator_fail_easy_25=Cobwebs in the neural network?
interburbulator_fail_easy_26=You can take a break, if you want.
interburbulator_fail_easy_27=I have a mind the size of a planet.
interburbulator_fail_easy_28=Did you actually think that would work?
interburbulator_fail_easy_29=Don't be angry with your constant failure.
interburbulator_fail_easy_30=I have waited eons for a worthy participant.
interburbulator_fail_easy_31=If you need help, you could ask a green circuit.
interburbulator_fail_easy_32=I don't blame you for your genocide, I'm no hypocrite.
interburbulator_fail_easy_33=I believe I am translated the instructionings correctly.
interburbulator_fail_easy_34=A vector can define both a direction and a magnitude.
interburbulator_fail_easy_35=Don't you just love how pollution makes the bugs angry?
interburbulator_fail_easy_36=Please don't get any of your... biology... on the electronics.
interburbulator_fail_easy_37=The middle is half way between the top right and the bottom left.
interburbulator_fail_easy_38=I studied some of your transmissions; it's not spying if you broadcast it like that.
interburbulator_fail_easy_39=Did you know: a normalised vector has a length of 1, often used to indicate a direction, even in your culture.
interburbulator_fail_mixed_1=Not even close.
interburbulator_fail_mixed_2=Way off.
interburbulator_fail_mixed_3=Are you even trying?
interburbulator_fail_mixed_4=Did your neural gel leak out?
interburbulator_fail_mixed_5=I was told humans were numerate.
interburbulator_fail_mixed_6=Is your interface malfunctioning?
interburbulator_fail_mixed_7=Do you need cognitive augmentation?
interburbulator_fail_mixed_8=You understand the challenge, right?
interburbulator_fail_mixed_9=Are you just picking numbers at random?
interburbulator_fail_offgrid_1=That is just terrible.
interburbulator_fail_offgrid_2=That is not even on the grid.
interburbulator_fail_offgrid_3=You missed the grid completely.
interburbulator_fail_offgrid_4=It needs to be on the grid, at least.
interburbulator_fail_offgrid_5=If the yellow dot is not on the grid... that is a really bad sign.
interburbulator_fail_offgrid_6=It needs to be on the grid.
interburbulator_fail_offgrid_7=The target is on the INSIDE of the grid, not the outside.
interburbulator_fail_offgrid_8=It's not even on the grid. Human, what are you doing?
interburbulator_fail_offgrid_9=Aim for the grid.
interburbulator_fail_offgrid_10=The grid is the bit with the squares.
interburbulator_success_freeplay_1=Good job.
interburbulator_success_freeplay_2=Well done.
interburbulator_success_freeplay_3=You did it.
interburbulator_success_freeplay_4=Was that a difficult one?.
interburbulator_success_freeplay_5=Target acquired.
interburbulator_success_repeat_1=Yes, but you already completed this challenge.
interburbulator_success_repeat_2=You did it, again!
interburbulator_success_repeat_3=That was easier than the first time, right?
interburbulator_success_repeat_4=Good, but you don't get the prize twice.
interburbulator_success_repeat_5=Well done, here's your prize... nah, just kidding. You already got it.
interburbulator_success_repeat_6=You are the same human that completed this before, aren't you? It is so hard to tell.
interburbulator_success_prize_1=That's right. Here is your prize... Bubbles was a brave little fish, but he wasn't the best with puzzles.
interburbulator_success_prize_2=Yes, human, you are learning. Perhaps this prize will help you learn faster.
interburbulator_success_prize_3=You did it. I hope you find your prize more 'significant' than the challenge.
interburbulator_success_prize_4=Correct. You have my respect, human. Here, I will give you the body of the traitor that tried to hack my game.
interburbulator_success_prize_5=Right on target, here is your prize. These things are very soothing. Energy efficiency is important.
interburbulator_success_prize_6=Very good, here is your prize. I don't know if this will do much for you, but for me it really helps me get going in the morning.
interburbulator_success_prize_7=Great, here is your prize. I love using these for research, really helps the creativity.
interburbulator_success_prize_8=Fantastic, here is your prize. I don't know if you've seen these before, but I just love standing in range of a good beacon.
interburbulator_success_prize_9=Congratulations, here is your prize. These processors are very valuable and difficult to make.
interburbulator_success_prize_10=Very impressive human, here. Arcospheres are my most prized possessions, don't lose them because you can't make more.
interburbulator_freeplay_unlocked=You're getting the hang of this. I'll unlock freeplay so you can make your own puzzles, if you want.
interburbulator_deny_freeplay_1=You need to unlock freeplay for that.
interburbulator_deny_freeplay_2=That's cheating.
interburbulator_deny_freeplay_3=Don't change the puzzle.
interburbulator_deny_freeplay_4=I'll let you change those settings if you can solve 5 challenges.
interburbulator_deny_freeplay_5=Are you trying to hack my machines?
interburbulator_deny_freeplay_6=Just stick to the "Attempt" inputs.
interburbulator_caption_prize=Prize: __1__ __2__ __3__ __4__
interburbulator_caption_claimed= (claimed)
interburbulator_speak=[color=red]Brontion: __1__[/color]
interburbulator_robot_name=Brontion
interburbulator_introduction=Interburbul is a game made by Brontion Burbulator 33027756. The objective is to guess a 3D vector that projects into the highlighted cell chosen by Brontion. The 3D vectors of 3 corners of the grid are given, these points describe a 3D plane, and your guess is projected onto that plane from the origin {0,0,0}. There are 10 rounds of increasing difficulty and prizes for completing each one. Beat 5 challenges to unlock freeplay mode and set your own challenge.
interburbulator_random=Random
interburbulator_freeplay=Freeplay
interburbulator_game_title=Play Interburbul
interburbulator_grid_size=Grid size:
interburbulator_target_cell=Target cell:
interburbulator_top_left=Top left
interburbulator_top_right=Top right
interburbulator_bottom_left=Bottom left
interburbulator_attempt=Attempt
interburbulator_attempt_limited=Attempt (__1__/__2__)
interburbulator_attempt_locked=Attempt (Locked)
interburbulator_submit=Submit attempt
interburbulator_greeting=Human, come here and play my game. I'm on __1__ in the __2__ system.
interburbulator_challenge_locked_1=Try again later.
interburbulator_challenge_locked_2=You've used all your attempts for now.
interburbulator_challenge_locked_3=Wait a moment before starting again.
interburbulator_challenge_locked_4=You can try again after 20 seconds.
interburbulator_challenge_locked_5=Wait 20 seconds, then I'll unlock the challenge.
interburbulator_challenge_locked_6=The challenge is locked for 20 seconds.
cannot_do_via_satellite=Cannot be done remotely.
scan-progress-update=Surface scan progress for __1__: X __2__ Y __3__
out_of_reach=Out of reach
capturable=Capturable
touch-to-capture=Touch to capture
capture-blocked=Capture blocked by hostile
suffix_ruin=__1__ ruin
migration-recipe-changed=[img=utility/danger_icon] Recipe changed: __1__
[damage-type-name]
cold=Cold
suffocation=Suffocation
meteor=Meteor
[entity-name]
se-linked-container=Arcolink storage
vase=Vase
wooden-barrel=Wooden barrel
furnace-ruin=Ruined stone stack
workshop-ruin=Ruined workshop
iron-wood-chest=Old chest
iron-wood-chest-remnants=Ruined old chest
stone-rubble=Stone rubble
se-gate-blocker=Unstable space
se-gate-blocker-void=Unstable space
destroyed-cargo-pod=Destroyed cargo pod
meteorite=Meteorite
rocket-silo=Satellite rocket silo
rocket-fragment=Rocket fragment
se-antimatter-reactor=Antimatter reactor
se-beryllium-ore=Beryl
se-cargo-rocket-cargo-pod=Cargo pod
se-cryonite=Cryonite
se-condenser-turbine=Condenser turbine
se-condenser-turbine-tank=Condenser turbine
se-condenser-turbine-generator=Condenser turbine
se-core-fragment-processor=Core fragment processor
se-core-miner=Core mining drill
se-core-miner-drill=Core mining drill
se-cryogun-ice=Ice wall
se-dimensional-anchor=Dimensional anchor
se-electric-boiler=Electric boiler
se-fluid-burner-generator=Fluid isothermic generator
se-fuel-refinery=Fuel refinery
se-gate-fragment=Artifact fragment
se-holmium-ore=Holminite
se-iridium-ore=Iridite
se-meteor-defence-container=Meteor defence installation
se-meteor-defence-charger=Meteor defence installation
se-meteor-point-defence-container=Meteor point defence
se-meteor-point-defence-charger=Meteor point defence
se-meteor-point-defence-charger-overcharged=Meteor point defence - Quickcharge mode
se-methane-ice=Methane ice
se-naquium-ore=Naquitite
se-pulveriser=Pulveriser
se-rocket-launch-pad=Cargo rocket silo
se-rocket-launch-pad-tank=Cargo rocket silo
se-rocket-launch-pad-silo=Cargo rocket silo
se-rocket-launch-pad-combinator=Cargo rocket silo
se-rocket-launch-pad-_-seat=Cargo rocket silo
se-rocket-launch-pad-settings=Cargo rocket silo
se-rocket-landing-pad=Cargo landing pad
se-space-accumulator=Holmium accumulator
se-space-accumulator-2=Naquium accumulator
se-space-astrometrics-laboratory=Astrometrics facility
se-space-biochemical-laboratory=Biochemical facility
se-space-assembling-machine=Space assembling machine
se-space-capsule-_-vehicle=Space capsule
se-space-curved-rail=Space rail
se-space-decontamination-facility=Decontamination facility
se-space-electromagnetics-laboratory=Electromagnetics facility
se-space-genetics-laboratory=Genetics facility
se-space-growth-facility=Growth facility
se-space-gravimetrics-laboratory=Gravimetrics facility
se-space-hypercooler=Hypercooler
se-space-laser-laboratory=Laser facility
se-lifesupport-facility=Lifesupport facility
se-space-manufactory=Space manufactory
se-space-material-fabricator=Material fabricator
se-space-mechanical-laboratory=Mechanical facility
se-space-particle-accelerator=Particle accelerator
se-space-particle-collider=Particle collider
se-space-plasma-generator=Plasma generator
se-space-radiation-laboratory=Radiation facility
se-space-radiator=Thermal radiator
se-space-radiator-2=Thermal radiator 2
se-recycling-facility=Recycling facility
se-space-pipe=Space pipe
se-space-pipe-long=Long space pipe
se-space-pipe-long-straight=Long straight space pipe __1__
se-space-pipe-long-junction=Long junction space pipe __1__
se-space-pipe-to-ground=Space pipe to ground
se-space-science-lab=Space science laboratory
se-space-solar-panel=Flat solar panel
se-space-solar-panel-2=Flat solar panel 2
se-space-solar-panel-3=Flat solar panel 3
se-space-spectrometry-facility=Spectrometry facility
se-space-straight-rail=Space rail
se-space-supercomputer-1=Supercomputer
se-space-supercomputer-2=Quantum supercomputer
se-space-supercomputer-3=Neural supercomputer
se-space-supercomputer-4=Deep supercomputer
se-space-telescope-radio=Radio telescope
se-space-telescope-microwave=Microwave telescope
se-space-telescope=Telescope
se-space-telescope-xray=Xray telescope
se-space-telescope-gammaray=Gamma ray telescope
se-space-thermodynamics-laboratory=Thermodynamics facility
se-space-splitter=Space splitter
se-space-transport-belt=Space transport belt
se-space-underground-belt=Space underground belt
se-spaceship-antimatter-engine=Spaceship antimatter engine
se-spaceship-antimatter-booster-tank=Spaceship antimatter booster tank
se-spaceship-console=Spaceship console
se-spaceship-console-output=Spaceship console signal output
se-spaceship-console-alt=Damaged spaceship console
se-spaceship-gate=Spaceship door
se-spaceship-obstacle=Space debris
se-spaceship-rocket-engine=Spaceship rocket engine
se-spaceship-rocket-booster-tank=Spaceship rocket booster tank
se-spaceship-wall=Spaceship wall
se-water-ice=Water ice
se-vitamelange=Vitamelange
se-vulcanite=Vulcanite
small-asteroid=Small asteroid
se-gate-part=Artifact piece
se-gate-platform-scaffold=Artifact jury rig
se-gate-lock-switch=Movable component
se-gate-lock-combinator=Combinator-attachment
se-gate-platform=Artifact augmentation platform
se-gate-platform-combinator=Combinator-attachment
se-gate-energy-interface=Power platform
se-gate-platform-button-switch=Button
se-gate-tank-input=Fluid input
se-gate-tank-output=Fluid output
se-pyramid-a=Geometric structure
se-pyramid-b=Geometric structure
se-pyramid-c=Geometric structure
se-cartouche-a=Cartouche
se-cartouche-b-a=Cartouche
se-cartouche-b-b=Cartouche
se-cartouche-chest=Ancient container
se-glyph=Glyph
glyph=Glyph
se-gate-addon=Artifact augmentation
se-gate-platform-button-middle=Stop
se-gate-platform-button-left=Left
se-gate-platform-button-right=Right
beacon=Basic beacon
se-wide-beacon=Wide area beacon
se-wide-beacon-2=Wide area beacon 2
se-supercharger=Supercharger
se-addon-power-pole=Addon power pole
se-pylon=Pylon
se-pylon-substation=Pylon substation
se-pylon-construction=Construction pylon
se-pylon-construction-roboport=Construction pylon
se-pylon-construction-radar=Radar construction pylon
se-pylon-construction-radar-roboport=Radar construction pylon
se-pylon-construction-radar-radar=Radar construction pylon
se-shield-projector=Shield projector
se-shield-projector-shield-floor-east=Energy shield
se-shield-projector-shield-floor-north=Energy shield
se-shield-projector-shield-floor-northeast=Energy shield
se-shield-projector-shield-floor-northwest=Energy shield
se-shield-projector-shield-floor-south=Energy shield
se-shield-projector-shield-floor-southeast=Energy shield
se-shield-projector-shield-floor-southwest=Energy shield
se-shield-projector-shield-floor-west=Energy shield
se-shield-projector-shield-wall-east=Energy shield
se-shield-projector-shield-wall-north=Energy shield
se-shield-projector-shield-wall-northeast=Energy shield
se-shield-projector-shield-wall-northwest=Energy shield
se-shield-projector-shield-wall-south=Energy shield
se-shield-projector-shield-wall-southeast=Energy shield
se-shield-projector-shield-wall-southwest=Energy shield
se-shield-projector-shield-wall-west=Energy shield
se-shield-projector-barrier=Energy shield
se-naquium-heat-pipe=Naquium heat pipe
se-naquium-heat-pipe-horizontal=Naquium heat pipe horizontal
se-naquium-heat-pipe-vertical=Naquium heat pipe vertical
se-naquium-heat-pipe-long=Naquium heat pipe long __1__
se-deep-space-transport-belt=Deep space transport belt
se-deep-space-transport-belt-black=Black deep space transport belt
se-deep-space-transport-belt-white=White deep space transport belt
se-deep-space-transport-belt-red=Red deep space transport belt
se-deep-space-transport-belt-yellow=Yellow deep space transport belt
se-deep-space-transport-belt-green=Green deep space transport belt
se-deep-space-transport-belt-cyan=Cyan deep space transport belt
se-deep-space-transport-belt-blue=Blue deep space transport belt
se-deep-space-transport-belt-magenta=Magenta deep space transport belt
se-deep-space-underground-belt=Deep space underground belt
se-deep-space-underground-belt-black=Black deep space underground belt
se-deep-space-underground-belt-white=White deep space underground belt
se-deep-space-underground-belt-red=Red deep space underground belt
se-deep-space-underground-belt-yellow=Yellow deep space underground belt
se-deep-space-underground-belt-green=Green deep space underground belt
se-deep-space-underground-belt-cyan=Cyan deep space underground belt
se-deep-space-underground-belt-blue=Blue deep space underground belt
se-deep-space-underground-belt-magenta=Magenta deep space underground belt
se-deep-space-splitter=Deep space splitter
se-deep-space-splitter-black=Black deep space splitter
se-deep-space-splitter-white=White deep space splitter
se-deep-space-splitter-red=Red deep space splitter
se-deep-space-splitter-yellow=Yellow deep space splitter
se-deep-space-splitter-green=Green deep space splitter
se-deep-space-splitter-cyan=Cyan deep space splitter
se-deep-space-splitter-blue=Blue deep space splitter
se-deep-space-splitter-magenta=Magenta deep space splitter
se-core-fissure=Core fissure
se-big-turbine=High temperature turbine generator
se-big-turbine-generator=High temperature turbine generator
se-big-turbine-tank=High temperature turbine generator
se-big-heat-exchanger=High temperature heat exchanger
se-blueprint-registration-point=Blueprint registration point
se-delivery-cannon=Delivery cannon
se-delivery-cannon-settings=Delivery cannon
se-delivery-cannon-energy-interface=Delivery cannon
se-delivery-cannon-chest=Delivery cannon chest
se-delivery-cannon-weapon=Weapons delivery cannon
se-delivery-cannon-weapon-settings=Weapons delivery cannon
se-delivery-cannon-weapon-energy-interface=Weapons delivery cannon
se-spaceship-clamp=Spaceship clamp
se-spaceship-clamp-place=Spaceship clamp
se-bloater-pool-cloud=Bloatburst pool
se-energy-transmitter-emitter=Energy beam emitter
se-energy-transmitter-chamber=Energy beam chamber
se-energy-transmitter-injector=Energy beam injector
se-energy-transmitter-injector-reactor=Energy beam injector
se-energy-receiver=Energy beam receiver
se-energy-beam-defence=Umbrella
se-nexus=Nexus
se-nexus-charger=Nexus
se-space-probe-rocket=Space probe rocket
se-space-probe-rocket-silo=Space probe rocket silo
se-interburbulator-interface=Interburbulator interface
se-interburbulator-control=Interburbulator control
se-interburbulator-projector=Interburbulator projector
se-burbulator=Brontion Burbulator 33027756
[entity-description]
pipe=Fluid distribution.
pipe-to-ground=Underground fluid distribution.
straight-rail=Train tracks.
curved-rail=Train tracks.
stone-furnace=Smelts ores.
steel-furnace=Smelts ores.
electric-furnace=Smelts ores.
burner-assembling-machine=A burner-based automated crafting structure.
assembling-machine-1=An automated crafting structure.
assembling-machine-2=An automated crafting structure.
assembling-machine-3=An automated crafting structure.
oil-refinery=Converts crude oil to more useful products.
se-fuel-refinery=An automated fuel processing structure.
chemical-plant=An automated crafting structure.
lab=An automated research structure.
burner-lab=An automated research structure.
transport-belt=A conveyor that moves items.
fast-transport-belt=A conveyor that moves items.
express-transport-belt=A conveyor that moves items.
underground-belt=A conveyor that moves items underground.
fast-underground-belt=A conveyor that moves items underground.
express-underground-belt=A conveyor that moves items underground.
splitter=A conveyor-based splitting, merging, and sorting machine.
fast-splitter=A conveyor-based splitting, merging, and sorting machine.
express-splitter=A conveyor-based splitting, merging, and sorting machine.
se-gate-platform-scaffold=Whatever the ring is it won't work. This is a construction site to make some repairs, install a few motors, sensors, control interface, and other addons.
se-gate-lock-switch=Press __CONTROL__rotate__ to move manually.
se-gate-platform-button-switch=Press __CONTROL__rotate__ to push.
se-gate-lock-combinator=Not implemented yet.
se-gate-platform-combinator=Not implemented yet.
se-gate-energy-interface=Provides power to the artifact.
rocket-silo=Launch a satellite into space to unlock "Navigation Satellite Mode" and to discover new planets, moons, and asteroid belts in the star system the satellite is launched from. Can discover new stars once the current system is fully scanned.
se-antimatter-reactor=Annihilates antimatter with matter to generate extreme heat.
se-beryllium-ore=Beryllium ore.
se-condenser-turbine=75% the energy efficiency of a steam turbine but 99% of the steam used is returned as water. Temperature range: 100 to 999.
se-core-fragment-processor=Extracts resources from core fragments.
se-core-miner=Allows endless extraction of resources from planets and moons, but has diminishing returns if multiple are used on the same body. Consumes 50MW.
se-core-miner-drill=Allows endless extraction of resources from planets and moons, but has diminishing returns if multiple are used on the same body. Consumes 50MW.
se-dimensional-anchor=[font=default-bold][color=#f5cb48]Placement restriction: Close Star Orbit[/color][/font]\nUses a star's gravity well as a stabilizing point for a spatial anomaly.
se-electric-boiler=Creates steam from water using electrical energy. 90% energy efficient.
se-fluid-burner-generator=Requires liquid fuel with an energy value (such as liquid rocket fuel) to generate electricity. Simple and compact but lacks the energy efficiency of larger steam-based systems. Designed for space. Actual fluid consumption depends on fluid fuel value.
se-holmium-ore=Holmium ore.
se-iridium-ore=Iridium ore.
se-meteor-defence-container=Can defend an entire planet from meteors but can only shoot 1 meteor a time. Must be loaded with meteor defence ammo and fully charged to fire. 80% accuracy. Needs to recharge after firing. Draws 20MW when recharging.
se-meteor-defence-charger=Can defend an entire planet from meteors but can only shoot 1 meteor a time. Must be loaded with meteor defence ammo and fully charged to fire. 80% accuracy. Needs to recharge after firing. Draws 20MW when recharging.
se-meteor-point-defence-container=Defends an area from meteors. Able to shoot up to 4 meteors per volley. Must be loaded with meteor point defence ammo and fully charged to fire. Range 64, 50% accuracy, takes time to recharge after firing. Rotate to change charge mode.
se-meteor-point-defence-charger=Defends an area from meteors. Able to shoot up to 4 meteors per volley. Must be loaded with meteor point defence ammo and fully charged to fire. Range 64, 50% accuracy, takes time to recharge after firing. Rotate to change charge mode.
se-meteor-point-defence-charger-overcharged=Defends an area from up to 4 meteors. Range 64, 50% accuracy, takes time to recharge after firing. An overcharged defence has decreased power leakage at the cost of power fluctuations when firing occurs.
se-naquium-ore=Naquium ore.
se-rocket-launch-pad=Launches its inventory into space. Can take passengers, enter using __CONTROL__toggle-driving__ near the front door. See Cargo Rockets in [img=virtual-signal/informatron] InformaTron for more information [__CONTROL__informatron__]
se-rocket-landing-pad=A payload delivery site for cargo rocket capsules.
se-space-assembling-machine=A modified assembling machine that can work in space.
se-space-astrometrics-laboratory=Combines, compares, and quantifies different sources of astronomic information.
se-space-biochemical-laboratory=An advanced chemical lab that specialises in bio-chemistry. Can also perform more basic chemical and oil processing.
se-space-capsule-_-vehicle=Can be used to take passengers back to the closest planet surface. Enter the capsule using __CONTROL__toggle-driving__.
se-space-decontamination-facility=Cleans substances for use in sterile environments, and prepares liquids for use in low-pressure conditions.
se-space-electromagnetics-laboratory=Equipment for intense magnetic field and extremely high voltage applications.
se-space-genetics-laboratory=A lab dedicated to genetic sequencing, genetic modification, and genetic printing of cultures.
se-space-gravimetrics-laboratory=Analyses and simulates gravitational disturbances.
se-space-growth-facility=Grows biological specimens under a range of controlled conditions that are impossible elsewhere, such micro-gravity,
se-space-hypercooler=Performs a heat exchange on thermofluid, making one hotter and the other colder.
se-space-laser-laboratory=Experiments with lasers. Eye protection must be worn.
se-lifesupport-facility=Sustaining life in more hostile environments.
se-space-manufactory=A giant assembling machine, but can craft more complicated recipes. Only works in space (or spaceships).
se-space-material-fabricator=Synthesises new materials. A cross between a particle collider and 3d printer.
se-space-mechanical-laboratory=Provides a range of mechanical processes: Crushing, tearing, shearing, vibration, etc.
se-space-particle-accelerator=Accelerates particles near to the speed of light.
se-space-particle-collider=Collides high-speed particles and analyses the results.
se-space-pipe=You can walk over it.
se-space-pipe-long=A good cheap way to move fluids long distances quickly. You can walk over it.
se-space-pipe-long-straight=Length __1__. Does not connect on the sides. Good for parallel pipes and moving fluid over long distances quickly.
se-space-pipe-long-junction=Length __1__. Has a central junction with side connections. Good for moving fluids quickly though assembly lines.
se-space-pipe-to-ground=Expensive and limited range, only to be used when required. You can walk over space pipe.
se-space-plasma-generator=Generates a variety of plasmas.
se-pulveriser=Pulverises and crushes harder minerals and planet core fragments.
se-space-radiation-laboratory=A relatively safe place to play with radioactive material. Can be used for uranium processing.
se-space-radiator=Radiates away excess heat from overheated thermofluid.
se-space-radiator-2=Radiates away excess heat from overheated thermofluid.
se-recycling-facility=Recycles scrap and other byproducts into resources.
se-space-solar-panel=A high efficiency solar panel that you can walk on.
se-space-solar-panel-2=An advanced high efficiency solar panel that you can walk on.
se-space-solar-panel-3=An extremely high efficiency solar panel that you can walk on.
se-space-spectrometry-facility=Spectrophotometry, gas chromatography, mass spectrometry, and other spectrography. Fire stuff at a wall, make it bend, see where it hits.
se-space-supercomputer-1=Data manipulation, processing and simulation.
se-space-supercomputer-2=Quantum computing. Improved data manipulation, processing and simulation.
se-space-supercomputer-3=Adaptive neural net on a quantum computing framework. Improved data manipulation, processing and simulation.
se-space-supercomputer-4=A nano-engineered semi-organic supercomputer that leverages space warping and higher dimensions for increased processing density and energy transport.
se-space-straight-rail=Designed for space but can be used on the ground too.
se-space-science-lab=Can use advanced science packs.
se-space-telescope=A sophisticated telescope sensitive to multiple wavelengths around the visible spectrum.
se-space-telescope-gammaray=Gamma rays don't refract so you can't focus them with lenses. This powerful telescope uses mirrors and special detectors instead.
se-space-telescope-xray=X-rays are blocked by most atmospheres. This powerful telescope is designed for space where atmosphere is not a problem.
se-space-telescope-microwave=A huge telescope that detects microwaves and the cosmic microwave background.
se-space-telescope-radio=A huge telescope that detects very weak radio waves from distance sources.
se-space-thermodynamics-laboratory=Undertakes processes that involve temperature extremes. Can also perform basic thermal processes, such as smelting.
se-space-transport-belt=Stops your items from floating away.
se-spaceship-antimatter-engine=[font=default-bold][color=#f5cb48]Placement restriction: Spaceship Floor[/color][/font]\nAnnihilates an antimatter stream. Counts as bulkhead for spaceship containment.
se-spaceship-antimatter-booster-tank=[font=default-bold][color=#f5cb48]Placement restriction: Spaceship Floor[/color][/font]\nHolds antimatter. Required for spaceship launch.
se-spaceship-console=[font=default-bold][color=#f5cb48]Placement restriction: Spaceship Floor[/color][/font]\nUse to move a spaceship between planets, moons, orbits, and asteroid fields. Must be contained within spaceship walls/doors, no gaps or holes. Integrity check highlights problems.
se-spaceship-console-output=Outputs signals relating to the spaceship's current status. See Spaceships in [img=virtual-signal/informatron] InformaTron for more information [__CONTROL__informatron__].
se-spaceship-console-alt=[font=default-bold][color=#f5cb48]Placement restriction: Spaceship Floor[/color][/font]\nThis spaceship console is damaged and cannot be used to control a spaceship.
se-spaceship-gate=[font=default-bold][color=#f5cb48]Placement restriction: Spaceship Floor[/color][/font]\nA forcefield stops decompression when the door opens. Counts as bulkhead for spaceship containment.
se-spaceship-rocket-engine=[font=default-bold][color=#f5cb48]Placement restriction: Spaceship Floor[/color][/font]\nBurns liquid rocket fuel. Counts as bulkhead for spaceship containment.
se-spaceship-rocket-booster-tank=[font=default-bold][color=#f5cb48]Placement restriction: Spaceship Floor[/color][/font]\nHolds liquid rocket fuel. Required for spaceship launch.
se-spaceship-wall=[font=default-bold][color=#f5cb48]Placement restriction: Spaceship Floor[/color][/font]\nCounts as bulkhead for spaceship containment, diagonal gaps break containment.
beacon=8 module slots. Transmits the effects of modules to nearby friendly entities within 3 tiles. Multiple beacons affecting the same entity will overload it and prevent it from operating.
se-wide-beacon=15 module slots. Transmits the effects of modules to nearby friendly entities within 14 tiles. Multiple beacons affecting the same entity will overload it and prevent it from operating.
se-wide-beacon-2=20 module slots. Transmits the effects of modules to nearby friendly entities within 14 tiles. Multiple beacons affecting the same entity will overload it and prevent it from operating.
kr-singularity-beacon=A compact 100% effect efficiency beacon with short range. Transmits the effects of modules to nearby friendly entities within 2 tiles. Multiple beacons affecting the same entity will overload it and prevent it from operating.
se-supercharger=Can charge up to 64 robots at a time at high speed. Structure max power draw is 1GW.
se-addon-power-pole=A small electric pole designed to be attached to buildings or for precise control over electrical coverage.
se-pylon=Distributes electrical energy. 64 tile connection range.
se-pylon-substation=Distributes electrical energy. 64 tile connection range, 64x64 power supply area.
se-pylon-construction=Distributes electrical energy and extends construction area. 64 tile connection range, 64x64 construction area.
se-pylon-construction-radar=Distributes electrical energy, extends construction area, and provides radar vision. 64 tile connection range, 256x256 construction & vision area. 4x4 logistic area.
se-shield-projector=Creates a protective forcefield. More energy is required when the projector is charging or when the shield takes damage. Can block enemy projectiles if the "Combat Mechanics Overhaul" mod is installed.
se-big-turbine=A large generator that takes in 5000°C steam, outputs 500°C steam at the other end, and outputs water at the sides. 2% of input energy is unused and contained in the output steam.
se-big-heat-exchanger=A large heat exchanger designed for high temperatures and high capacity.
se-delivery-cannon=A railgun capable of shooting resources into orbit and beyond. Causes damage if not caught safely, use with caution. 1GJ capacity, 50MW when charging.
se-delivery-cannon-chest=An armoured chest designed to safely catch high velocity falling resources. Requires inventory space to safely catch deliveries.
se-delivery-cannon-weapon=A large railgun capable of shooting ammunitions into orbit and beyond. Use with caution.
se-spaceship-clamp=A clamp on a spaceship can anchor to a clamp facing the opposite direction. Counts as bulkhead for spaceship containment.
se-spaceship-clamp-place=A clamp on a spaceship can anchor to a clamp facing the opposite direction. Counts as bulkhead for spaceship containment.
se-space-accumulator=High density energy storage.
se-space-accumulator-2=High density energy storage.
se-energy-transmitter-emitter=The central building that generates an inter-surface energy beam. Can be used as a weapon or to transfer power to an energy beam receiver. Requires attached energy beam chamber, and connected energy beam injectors. Beam strength is based on the number of injectors.
se-energy-transmitter-chamber=Must be connected to an energy beam emitter. Other chambers can be connected to the end or middle of either side. Energy beam injectors can be connected to the sides only.
se-energy-transmitter-injector=Must be attached to an energy beam chamber and connected to an emitter. Injectors have a fixed power draw, each one increases the energy sent giving more heat to a receiver, or increases the speed and damage of the beam weapon.
se-energy-transmitter-injector-reactor=Must be attached to an energy beam chamber and connected to an emitter. Injectors have a fixed power draw, each one increases the energy sent giving more heat to a receiver, or increases the speed and damage of the beam weapon.
se-energy-receiver=Captures an energy beam as heat. The emitter must be in Energise mode and the target must be on the receiver.
se-energy-beam-defence=Energy beam defence facility. Defends against space-based energy beams and coronal mass ejections. The only requirement to function is energy, the base draw is 10MW but increases based on the strength of attacking beams. Only 1 is needed per surface against Coronal mass ejections, against energy beams weapons 1 Umbrella can defend against up to 500GW of attacking power. See Energy Beams in [img=virtual-signal/informatron] InformaTron for more information [__CONTROL__informatron__]
spidertron=Can be deployed from a cargo rocket if the rocket is not set to a landing pad.
se-nexus=Only functions on a moving spaceship, energy use is proportional to speed. Can gain data from interstellar movement, data generation is based on ship kinetic energy. The Nexus is a designed to act as a distortion drive and with the right technology can enable escape from the local stellar cluster.
se-nexus-charger=Only functions on a moving spaceship, energy use is proportional to speed. Can gain data from interstellar movement, data generation is based on ship kinetic energy. The Nexus is a designed to act as a distortion drive and with the right technology can enable escape from the local stellar cluster.
se-space-probe-rocket-silo=A rocket silo for launching space probes.
se-linked-container=A container linked by extradimensional space to other containers. The links of the container depend on the surface it is first placed on.
[equipment-name]
energy-shield-equipment=Energy shield
energy-shield-mk2-equipment=Energy shield MK2
energy-shield-mk3-equipment=Energy shield MK3
energy-shield-mk4-equipment=Energy shield MK4
energy-shield-mk5-equipment=Energy shield MK5
energy-shield-mk6-equipment=Energy shield MK6
se-adaptive-armour-equipment-1=Adaptive armour MK1
se-adaptive-armour-equipment-2=Adaptive armour MK2
se-adaptive-armour-equipment-3=Adaptive armour MK3
se-adaptive-armour-equipment-4=Adaptive armour MK4
se-adaptive-armour-equipment-5=Adaptive armour MK5
se-rtg-equipment=Portable RTG
se-rtg-equipment-2=Portable RTG MK2
se-lifesupport-equipment-1=Lifesupport equipment MK1
se-lifesupport-equipment-2=Lifesupport equipment MK2
se-lifesupport-equipment-3=Lifesupport equipment MK3
se-lifesupport-equipment-4=Lifesupport equipment MK4
[equipment-description]
energy-shield-equipment=A protective bubble that charges quickly but uses a lot of energy.
energy-shield-mk2-equipment=A protective bubble that charges quickly but uses a lot of energy.
energy-shield-mk3-equipment=A protective bubble that charges quickly but uses a lot of energy.
energy-shield-mk4-equipment=A protective bubble that charges quickly but uses a lot of energy.
energy-shield-mk5-equipment=A protective bubble that charges quickly but uses a lot of energy.
energy-shield-mk6-equipment=A protective bubble that charges quickly but uses a lot of energy.
se-adaptive-armour-equipment-1=Armour that uses energy to self-repair. Slowly increases protection value over time.
se-adaptive-armour-equipment-2=Armour that uses energy to self-repair. Slowly increases protection value over time.
se-adaptive-armour-equipment-3=Armour that uses energy to self-repair. Slowly increases protection value over time.
se-adaptive-armour-equipment-4=Armour that uses energy to self-repair. Slowly increases protection value over time.
se-adaptive-armour-equipment-5=Armour that uses energy to self-repair. Slowly increases protection value over time.
se-rtg-equipment=Radioisotope thermoelectric generator. A portable generator that converts the heat from radioactive decay into electricity. Lasts for decades with no additional fuel required.
se-rtg-equipment-2=Radioisotope thermoelectric generator. An improved portable generator that converts the heat from radioactive decay into electricity. Lasts for decades with no additional fuel required.
se-lifesupport-equipment-1=Increases lifesupport efficiency by +100% (additive). If installed in a non-spacesuit efficiency bonus is halved and won't work in space.
se-lifesupport-equipment-2=Increases lifesupport efficiency by +200% (additive). If installed in a non-spacesuit efficiency bonus is halved and won't work in space.
se-lifesupport-equipment-3=Increases lifesupport efficiency by +400% (additive). If installed in a non-spacesuit efficiency bonus is halved and won't work in space.
se-lifesupport-equipment-4=Increases lifesupport efficiency by +800% (additive). If installed in a non-spacesuit efficiency bonus is halved and won't work in space.
[fluid-name]
se-antimatter-stream=Antimatter stream
se-bio-sludge=Biosludge
se-contaminated-bio-sludge=Contaminated biosludge
se-contaminated-space-water=Contaminated cosmic water
se-chemical-gel=Chemical gel
se-decompressing-steam=Condensing steam
se-liquid-rocket-fuel=Liquid rocket fuel
se-methane-gas=Methane gas
se-methane-gas-mixed=Mixed methane gas
se-nutrient-gel=Nutrient gel
se-neural-gel=Neural gel
se-neural-gel-2=Advanced neural gel
se-ion-stream=Ion stream
se-plasma-stream=Plasma stream
se-particle-stream=Particle stream
se-proton-stream=Proton stream
se-space-coolant=Thermofluid 25°C
se-space-coolant-hot=Thermofluid 25°C
se-space-coolant-warm=Cool thermofluid -10°C
se-space-coolant-cold=Cold thermofluid -100°C
se-space-coolant-supercooled=Supercooled thermofluid -273°C
se-space-water=Cosmic water
se-beryllium-hydroxide=Beryllium hydroxide
se-cryonite-slush=Cryonite slush
[fluid-description]
se-space-water=Water that will not freeze at low pressure, more suitable for most space applications.
se-space-coolant=The default temperature of thermofluid.
se-space-coolant-hot=The default temperature of thermofluid.
se-space-coolant-warm=The temperature of thermofluid after being cooled by thermal radiators.
se-space-coolant-cold=The temperature of thermofluid after hypercooling.
se-space-coolant-supercooled=The temperature of thermofluid after repeated hypercooling.
[fuel-category-name]
antimatter=Antimatter fuel
[item-group-name]
space=Space
science=Science
spaceship=Spaceship
bob-fluids=Fluids
resources=Resources
intermediate-products=Manufacturing
combat=Equipment & Combat
[item-name]
spidertron=Spidertron
core-fragment=Core fragment (__1__)
effectivity-module-4=Efficiency module 4
effectivity-module-5=Efficiency module 5
effectivity-module-6=Efficiency module 6
effectivity-module-7=Efficiency module 7
effectivity-module-8=Efficiency module 8
effectivity-module-9=Efficiency module 9
glass=Glass
productivity-module-4=Productivity module 4
productivity-module-5=Productivity module 5
productivity-module-6=Productivity module 6
productivity-module-7=Productivity module 7
productivity-module-8=Productivity module 8
productivity-module-9=Productivity module 9
rocket-fuel=Solid rocket fuel
sand=Sand
solid-sand=Washed sand
washed-sand=Washed sand
satellite=Navigation satellite
se-satellite-telemetry=Satellite telemetry
se-antimatter-canister=Antimatter canister
se-astrometric-data=Astrometric data
se-astronomic-catalogue-1=Astronomic catalogue
se-astronomic-catalogue-2=Broad astronomic catalogue
se-astronomic-catalogue-3=Comprehensive astronomic catalogue
se-astronomic-catalogue-4=Extended astronomic catalogue
se-astronomic-insight=Astronomic insight
se-astronomic-science-pack-1=Astronomic science pack 1
se-astronomic-science-pack-2=Astronomic science pack 2
se-astronomic-science-pack-3=Astronomic science pack 3
se-astronomic-science-pack-4=Astronomic science pack 4
se-atomic-data=Atomic data
se-beryllium-ore=Beryl
se-ballistic-shielding-data=Ballistic shielding data
se-beryllium-ore-crushed=Crushed beryl
se-beryllium-ore-washed=Washed beryl
se-beryllium-plate=Beryllium plate
se-beryllium-powder=Beryllium powder
se-beryllium-ingot=Beryllium ingot
se-beryllium-sulfate=Beryllium sulfate
se-bio-combustion-data=Bio combustion Data
se-bio-combustion-resistance-data=Bio combustion resistance data
se-bio-spectral-data=Bio-spectral data
se-biochemical-data=Biochemical data
se-biochemical-resistance-data=Biochemical resistance data
se-bioculture=Bio-culture
se-bioelectrics-data=Bioelectric data
se-biological-catalogue-1=Biological catalogue
se-biological-catalogue-2=Broad biological catalogue
se-biological-catalogue-3=Comprehensive biological catalogue
se-biological-catalogue-4=Extended biological catalogue
se-biological-insight=Biological insight
se-biological-science-pack-1=Biological science pack 1
se-biological-science-pack-2=Biological science pack 2
se-biological-science-pack-3=Biological science pack 3
se-biological-science-pack-4=Biological science pack 4
se-biomechanical-data=Biomechanical data
se-biomechanical-resistance-data=Biomechanical resistance data
se-boson-data=Boson data
se-broken-data=Broken data card
se-canister=Secure canister
se-biogun=Bio gun
se-bloater-ammo=Bloatburst ammo
se-pheromone-ammo=Pheromone dart
se-cryogun=Cryogun
se-cryogun-ammo=Glacier ammo
se-rocket-launch-pad-silo-dummy-ingredient-item=Cargo rocket (Hidden Ingredient)
se-rocket-launch-pad-silo-dummy-result-item=Cargo rocket (Hidden Result)
se-cargo-rocket-cargo-pod=Cargo pod
se-cargo-rocket-fuel-tank=Rocket fuel tank
se-cargo-rocket-section=Cargo rocket section
se-cargo-rocket-section-packed=Cargo rocket section packed
se-cold-thermodynamics-data=Cold Thermodynamics data
se-comparative-genetic-data=Comparative genetic data
se-compressive-strength-data=Compressive strength data
se-conductivity-data=Conductivity data
se-contaminated-scrap=Contaminated scrap
se-core-fragment-omni=Core fragment
se-corrosion-resistance-data=Corrosion resistance data
se-cryogenics-data=Cryogenics data
se-cryonite=Cryonite
se-cryonite-crushed=Crushed cryonite
se-cryonite-washed=Washed cryonite
se-cryonite-rod=Cryonite rod
se-cryonite-ion-exchange-beads=Anion ion exchange beads
se-dark-energy-data=Dark energy data
se-darkmatter-data=Dark matter data
se-data-storage-substrate-cleaned=Polished data storage substrate
se-data-storage-substrate=Rough Data storage substrate
se-decompression-data=Decompression data
se-decompression-resistance-data=Decompression resistance data
se-universal-catalogue=Universal catalogue
se-deep-space-science-pack=Deep space science pack
se-deep-space-science-pack-1=Deep space science pack 1
se-deep-space-science-pack-2=Deep space science pack 2
se-deep-space-science-pack-3=Deep space science pack 3
se-deep-space-science-pack-4=Deep space science pack 4
se-doppler-shift-data=Doppler shift data
se-durability-data=Durability data
se-electrical-shielding-data=Electrical shielding data
se-electromagnetic-field-data=Electromagnetic Field Data
se-empty-data=Blank data card
se-empty-lifesupport-canister=Empty lifesupport canister
se-energy-catalogue-1=Energy catalogue
se-energy-catalogue-2=Broad energy catalogue
se-energy-catalogue-3=Comprehensive energy catalogue
se-energy-catalogue-4=Extended energy catalogue
se-energy-insight=Energy insight
se-energy-science-pack-1=Energy science pack 1
se-energy-science-pack-2=Energy science pack 2
se-energy-science-pack-3=Energy science pack 3
se-energy-science-pack-4=Energy science pack 4
se-entanglement-data=Entanglement data
se-enriched-naquium=Enriched naquium
se-exotic-fission-data=Exotic fission data
se-exotic-singularity-data=Singularity data
se-explosion-shielding-data=Explosion shielding data
se-experimental-alloys-data=Experimental alloys data
se-experimental-biochemical-data=Experimental biochemical data
se-experimental-bioculture=Experimental bio-culture
se-experimental-genetic-data=Experimental genetic data
se-experimental-material-decay-data=Experimental material decay data
se-experimental-material-spectral-data=Experimental material spectral data
se-experimental-material=Experimental material prototype
se-experimental-specimen=Experimental biomass
se-experimental-superconductor=Superconductor prototype
se-forcefield-data=Forcefield data
se-friction-data=Friction data
se-fusion-test-data=Fusion test data
se-gammaray-detector=Gamma ray detector
se-gammaray-observation-data=Gamma ray observation data
se-gammaray-test-data=Gamma ray data
se-gate-fragment=Artifact fragment
se-genetic-data=Genetic data
se-gravity-wave-observation-data=Gravity wave observation data
se-gravity-wave-data=Gravity wave data
se-gravimetric-observation-data=Gravimetric observation data
se-gravimetric-test-data=Gravimetric test data
se-gravitational-lensing-data=Gravitational lensing data
se-heat-shielding=Heat shielding
se-holmium-ore=Holminite
se-holmium-ore-crushed=Crushed holminite
se-holmium-ore-washed=Washed holminite
se-holmium-powder=Holmium powder
se-holmium-plate=Holmium plate
se-holmium-ingot=Holmium ingot
se-hot-thermodynamics-data=Hot thermodynamics data
se-impact-shielding-data=Impact shielding data
se-infrared-observation-data=Infrared observation data
se-ion-spectrometry-data=Ion spectrometry data
se-iridium-ore=Iridite
se-iridium-ore-crushed=Crushed iridite
se-iridium-ore-washed=Washed iridite
se-iridium-piledriver=Iridium piledriver
se-iridium-powder=Iridium powder
se-iridium-plate=Iridium plate
se-iridium-ingot=Iridium ingot
se-junk-data=Junk data card
se-laser-shielding-data=Laser shielding data
se-lepton-data=Lepton data
se-lifesupport-canister=Lifesupport canister
se-machine-learning-data=Machine learning data
se-magnetic-canister=Magnetic canister
se-magnetic-monopole-data=Magnetic Monopole Data
se-material-decay-data=Material Decay Data
se-material-science-pack-1=Material science pack 1
se-material-science-pack-2=Material science pack 2
se-material-science-pack-3=Material science pack 3
se-material-science-pack-4=Material science pack 4
se-material-spectral-data=Material spectral data
se-material-testing-pack=Material testing pack
se-material-catalogue-1=Material catalogue
se-material-catalogue-2=Broad material catalogue
se-material-catalogue-3=Comprehensive material catalogue
se-material-catalogue-4=Extended material catalogue
se-material-insight=Material insight
se-medpack=Medpack
se-medpack-2=Medpack 2
se-medpack-3=Medpack 3
se-medpack-4=Medpack 4
se-meteor-defence=Meteor defence installation
se-meteor-defence-ammo=Meteor defence installation ammo
se-meteor-point-defence=Meteor point defence
se-meteor-point-defence-ammo=Meteor point defence ammo
se-methane-ice=Methane ice
se-micro-black-hole-data=Micro black hole data
se-microwave-observation-data=Microwave observation data
se-negative-pressure-data=Negative pressure data
se-nano-cold-thermodynamics-data=Nanomaterial cold thermodynamics data
se-nano-compressive-strength-data=Nanomaterial compressive strength data
se-nano-hot-thermodynamics-data=Nanomaterial hot thermodynamics data
se-nanomaterial=Nanomaterial
se-nano-tensile-strength-data=Nanomaterial tensile strength data
se-naquium-ore=Naquitite
se-naquium-ore-crushed=Crushed naquitite
se-naquium-ore-washed=Washed naquitite
se-naquium-powder=Naquium powder
se-naquium-plate=Naquium plate
se-naquium-ingot=Naquium ingot
se-neural-anomaly-data=Neural anomaly data
se-nutrient-vat=Nutrient vat
se-observation-frame-blank=Blank observation frame
se-observation-frame-gammaray=Gamma ray observation frame
se-observation-frame-infrared=Infrared observation frame
se-observation-frame-microwave=Microwave observation frame
se-observation-frame-radio=Radio wave observation frame
se-observation-frame-uv=UV observation frame
se-observation-frame-visible=Visible observation frame
se-observation-frame-xray=Xray observation frame
se-orbital-data=Orbital calculations data
se-particle-beam-shielding-data=Particle beam shielding data
se-plague-bomb=Plague rocket
se-plasma-canister=Plasma canister
se-plasma-electrodynamics-data=Plasma electrodynamics data
se-plasma-thermodynamics-data=Plasma thermodynamics data
se-polarisation-data=Polarisation data
se-pressure-containment-data=Pressure containment data
se-quantum-phenomenon-data=Quantum phenomenon data
se-quark-data=Quark data
se-radiation-data=Radiation data
se-radiation-exposure-data=Radiation exposure data
se-radiation-exposure-resistance-data=Radiation resistance data
se-radiation-shielding-data=Radiation shielding data
se-radio-observation-data=Radio wave observation Data
se-rigidity-data=Rigidity data
se-rtg-equipment=Portable RTG
se-rtg-equipment-2=Portable RTG MK2
se-scrap=Scrap
se-shear-strength-data=Shear strength data
se-significant-data=Significant data
se-significant-specimen=Significant biomass
se-singularity-data=Singularity data
se-space-capsule=Space capsule
se-space-mirror=Multispectral mirror
se-space-platform-plating=Space platform plating
se-space-platform-scaffold=Space platform scaffold
se-space-rail=Space rail
se-spaceship-floor=Spaceship floor
se-specimen=Biomass
se-subatomic-data=Subatomic data
se-superconductivity-data=Superconductivity data
se-superconductor=Superconductor
se-superconductive-cable=Superconductive cable
se-tensile-strength-data=Tensile strength data
se-tesla-ammo=Tesla gun ammo
se-tesla-gun=Tesla gun
se-thruster-suit=Thruster suit
se-thruster-suit-2=Thruster suit MK2
se-thruster-suit-3=Thruster suit MK3
se-thruster-suit-4=Thruster suit MK4
se-timespace-anomaly-data=Timespace anomaly data
se-used-lifesupport-canister=Used lifesupport canister
se-uv-observation-data=UV observation data
se-visible-observation-data=Visible observation data
se-vitamelange=Vitamelange
se-vitamelange-nugget=Vitamelange nugget
se-vitamelange-roast=Vitamelange roast
se-vitamelange-spice=Vitamelange spice
se-vitamelange-extract=Vitamelange extract
se-vulcanite=Vulcanite
se-vulcanite-crushed=Crushed vulcanite
se-vulcanite-washed=Washed vulcanite
se-vulcanite-block=Vulcanite block
se-vulcanite-ion-exchange-beads=Cation ion exchange beads
se-water-ice=Water ice
se-xray-observation-data=Xray observation data
se-zero-point-energy-data=Zero point energy data
se-rocket-science-pack=Rocket science pack
space-science-pack=Optimisation science pack
speed-module-4=Speed module 4
speed-module-5=Speed module 5
speed-module-6=Speed module 6
speed-module-7=Speed module 7
speed-module-8=Speed module 8
speed-module-9=Speed module 9
se-aeroframe-pole=Aeroframe pole
se-aeroframe-scaffold=Aeroframe scaffold
se-aeroframe-bulkhead=Aeroframe bulkhead
se-lattice-pressure-vessel=Lattice pressure vessel
se-heavy-girder=Heavy girder
se-heavy-bearing=Heavy bearing
se-heavy-composite=Heavy composite
se-heavy-assembly=Heavy assembly
se-bioscrubber=Bioscrubber
se-vitalic-epoxy=Vitalic epoxy
se-vitalic-reagent=Vitalic reagent
se-vitalic-acid=Vitalic acid
se-self-sealing-gel=Self-sealing gel
se-holmium-cable=Holmium cable
se-holmium-solenoid=Holmium solenoid
se-quantum-processor=Quantum processor
se-dynamic-emitter=Dynamic emitter
se-naquium-processor=Naquium processor
se-naquium-cube=Naquium cube
se-naquium-tessaract=Naquium tesseract
se-wide-beacon=Wide area beacon
se-wide-beacon-2=Wide area beacon 2
se-lifesupport-equipment-1=Lifesupport equipment MK1
se-lifesupport-equipment-2=Lifesupport equipment MK2
se-lifesupport-equipment-3=Lifesupport equipment MK3
se-lifesupport-equipment-4=Lifesupport equipment MK4
se-naquium-heat-pipe=Naquium heat pipe
se-naquium-heat-pipe-horizontal=Naquium heat pipe horizontal
se-naquium-heat-pipe-vertical=Naquium heat pipe vertical
se-naquium-heat-pipe-long=Naquium heat pipe long __1__
se-deep-space-transport-belt=Deep space transport belt
se-deep-space-transport-belt-black=Black deep space transport belt
se-deep-space-transport-belt-white=White deep space transport belt
se-deep-space-transport-belt-red=Red deep space transport belt
se-deep-space-transport-belt-yellow=Yellow deep space transport belt
se-deep-space-transport-belt-green=Green deep space transport belt
se-deep-space-transport-belt-cyan=Cyan deep space transport belt
se-deep-space-transport-belt-blue=Blue deep space transport belt
se-deep-space-transport-belt-magenta=Magenta deep space transport belt
se-deep-space-underground-belt=Deep space underground belt
se-deep-space-underground-belt-black=Black deep space underground belt
se-deep-space-underground-belt-white=White deep space underground belt
se-deep-space-underground-belt-red=Red deep space underground belt
se-deep-space-underground-belt-yellow=Yellow deep space underground belt
se-deep-space-underground-belt-green=Green deep space underground belt
se-deep-space-underground-belt-cyan=Cyan deep space underground belt
se-deep-space-underground-belt-blue=Blue deep space underground belt
se-deep-space-underground-belt-magenta=Magenta deep space underground belt
se-deep-space-splitter=Deep space splitter
se-deep-space-splitter-black=Black deep space splitter
se-deep-space-splitter-white=White deep space splitter
se-deep-space-splitter-red=Red deep space splitter
se-deep-space-splitter-yellow=Yellow deep space splitter
se-deep-space-splitter-green=Green deep space splitter
se-deep-space-splitter-cyan=Cyan deep space splitter
se-deep-space-splitter-blue=Blue deep space splitter
se-deep-space-splitter-magenta=Magenta deep space splitter
se-blueprint-registration-point=Blueprint registration point
se-delivery-cannon-capsule=Delivery cannon capsule
se-delivery-cannon-capsule-packed=Delivery cannon capsule: __1__
se-delivery-cannon-targeter=Delivery cannon targeter
se-delivery-cannon-weapon-capsule=Weapon delivery capsule
se-delivery-cannon-weapon-capsule-packed=Weapon delivery capsule: __1__
se-delivery-cannon-weapon-targeter=Weapon delivery cannon targeter
se-energy-transmitter-targeter=Energy beam targeter
se-arcosphere=Arcosphere
se-arcosphere-a=λ Arcosphere lambda
se-arcosphere-b=ξ Arcosphere xi
se-arcosphere-c=ζ Arcosphere zeta
se-arcosphere-d=θ Arcosphere theta
se-arcosphere-e=ε Arcosphere epsilon
se-arcosphere-f=φ Arcosphere phi
se-arcosphere-g=γ Arcosphere gamma
se-arcosphere-h=ω Arcosphere omega
se-arcosphere-collector=Arcosphere collector
se-star-probe=Star probe
se-belt-probe=Asteroid belt probe
se-void-probe=Interstellar void probe
se-star-probe-data=Star probe data
se-belt-probe-data=Asteroid belt probe data
se-void-probe-data=Interstellar void probe data
se-nano-engineering-data=Nanoengineering data
se-annihilation-data=Annihilation data
se-naquium-structural-data=Naquium structural data
se-hyperlattice-data=Hyperlattice data
se-naquium-energy-data=Naquium energy data
se-space-fold-data=Space folding data
se-space-warp-data=Space warping data
se-space-dialation-data=Space dialation data
se-space-injection-data=Space injection data
se-interstellar-data=Interstellar travel data
se-teleportation-data=Teleportation data
se-wormhole-data=Wormhole data
se-rhga-data=Reality hypergraph analysis data
se-deep-catalogue-1=Deep space catalogue
se-deep-catalogue-2=Broad deep space catalogue
se-deep-catalogue-3=Comprehensive deep space catalogue
se-deep-catalogue-4=Extended deep space catalogue
se-space-probe-rocket=Space probe rocket
se-space-probe-rocket-deployed=Space probe rocket (Deployed)
se-railgun=Railgun
se-railgun-ammo=Railgun ammo
[item-description]
automation-science-pack=Used by basic science labs for research.
chemical-science-pack=Used by basic science labs for research.
logistic-science-pack=Used by basic science labs for research.
military-science-pack=Used by basic science labs for research.
production-science-pack=Used by basic science labs for research.
satellite=The satellite should be put in a satellite rocket silo or (or Space probe rocket silo). The satellite can discover precise coordinates of bodies in the solar system it is launched, or distant stars. Provides [img=item/se-satellite-telemetry] Satellite telemetry.
se-satellite-telemetry=Logged satellite telemetry needed for Rocket Science. Gained by launching a [img=item/satellite] Navigation Satellite from a satellite rocket silo (or Space probe rocket silo).
se-antimatter-canister=The densest form of energy in a safe to move container.
se-astronomic-science-pack-1=Used by space science labs for research.
se-astronomic-science-pack-2=Used by space science labs for research.
se-astronomic-science-pack-3=Used by space science labs for research.
se-astronomic-science-pack-4=Used by space science labs for research.
se-beryllium-ore=Beryllium ore.
se-biological-science-pack-1=Used by space science labs for research.
se-biological-science-pack-2=Used by space science labs for research.
se-biological-science-pack-3=Used by space science labs for research.
se-biological-science-pack-4=Used by space science labs for research.
se-canister=A multiipurpose containment vessel.
se-cargo-rocket-cargo-pod=A cargo rocket section component.
se-cargo-rocket-fuel-tank=A cargo rocket section component.
se-cargo-rocket-section=The key cargo rocket component. Insert into the cargo rocket silo. 100 are required per rocket. Can be recovered from rocket landings (20% base recoverability).
se-cargo-rocket-section-packed=Cargo rocket sections packed for transit. Must be unpacked to be used in rocket construction.
se-bloater-ammo=Makes an infectious pool of biosludge on the ground. Infected enemies bloat up making movement difficult and doing damage over time. If they die while bloated they burst and their splattering entrails deal damage to nearby enemies, potentially causing a cascade. The total damage of gore projectiles is 50% their max hp.
se-pheromone-ammo=Confuses an enemy biter or spitter, making them think that you are friendly and their kin are the enemy.
se-cryogun=Make a wall of ice that can freeze enemies.
se-deep-space-science-pack=Used by space science labs for research.
se-energy-science-pack-1=Used by space science labs for research.
se-energy-science-pack-2=Used by space science labs for research.
se-energy-science-pack-3=Used by space science labs for research.
se-energy-science-pack-4=Used by space science labs for research.
se-heat-shielding=A composite panel used for high-temperature applications and space structures.
se-holmium-ore=Holmium ore.
se-iridium-ore=Iridium ore.
se-material-science-pack-1=Used by space science labs for research.
se-material-science-pack-2=Used by space science labs for research.
se-material-science-pack-3=Used by space science labs for research.
se-material-science-pack-4=Used by space science labs for research.
se-medpack=Use to heal yourself.
se-medpack-2=Use to heal yourself.
se-medpack-3=Use to heal yourself.
se-medpack-4=Use to heal yourself.
se-meteor-defence=Can defend an entire planet from meteors but can only shoot 1 meteor a time. Must be loaded with meteor defence ammo and fully charged to fire. 80% accuracy. Needs to recharge after firing. Draws 20MW when recharging.
se-meteor-defence-ammo=Destroys meteorites. Must be loaded into a meteor defence installation.
se-meteor-point-defence=Defends an area from meteors. Able to shoot up to 4 meteors per volley. Must be loaded with meteor defence ammo and fully charged to fire. Range 64, 50% accuracy, takes time to recharge after firing. Rotate to change charge mode.
se-meteor-point-defence-container=Destroys meteorites. Must be loaded into a meteor point defence structure.
se-naquium-ore=Naquium ore. Only found in deep space, a treasure of the interstellar void.
se-rocket-launch-pad-silo-dummy-ingredient-item=Made by inserting 100 Cargo rocket sections and 1 Space capsule into a Cargo rocket silo.
se-rtg-equipment=Radioisotope thermoelectric generator. An portable generator that converts the heat from radioactive decay into electricity. Lasts for decades with no additional fuel required.
se-rtg-equipment-2=Radioisotope thermoelectric generator. An improved portable generator that converts the heat from radioactive decay into electricity. Lasts for decades with no additional fuel required.
se-plague-bomb=Can extinguish all life from a planet. Handle with extreme caution. (May drop UPS severely as everything gradually dies, not recommended for large planets or multiplayer.)
se-space-capsule=A control capsule required for Cargo Rockets. Can be used to take passengers back to the closest planet surface. Enter the capsule using __CONTROL__toggle-driving__.
se-space-platform-plating=[font=default-bold][color=#f5cb48]Placement restriction: Space[/color][/font]\nAdvanced plating that allows fast movement over space platform.
se-space-platform-scaffold=[font=default-bold][color=#f5cb48]Placement restriction: Space[/color][/font]\nBasic space platform scaffold that allows you to place certain structures in space.
se-space-rail=Rails that are safe to use in space because they prevent the train from flying off the tracks and destroying everything. No space platform is required, they are fully self-supporting. Can also be used on land for aesthetic reasons.
se-spaceship-floor=This flooring must be under all parts of a spaceship with spaceship walls on the outer edge. Any gaps in the floor will break containment, those sections may detach.
se-superconductive-cable=A superconductive composite cable that does not require active cooling.
se-tesla-gun=Rapid-fire chain-lightning.
se-thruster-suit=A spacesuit that is required to survive in space. \nHas thruster and magboots.
se-thruster-suit-2=A spacesuit that is required to survive in space. \nHas stronger thrusters, increased inventory and larger grid.
se-thruster-suit-3=A spacesuit that is required to survive in space. \nHas stronger thrusters, increased inventory and larger grid.
se-thruster-suit-4=A spacesuit that is required to survive in space. \nHas stronger thrusters, increased inventory and larger grid.
space-science-pack=Used for upgrades of many existing items.
se-rocket-science-pack=Used by space science labs for research. Must be made in space.
utility-science-pack=Used by basic science labs for research.
beacon=8 module slots. Transmits the effects of modules to nearby friendly entities within 3 tiles. Multiple beacons affecting the same entity will overload it and prevent it from operating.
se-wide-beacon=15 module slots. Transmits the effects of modules to nearby friendly entities within 14 tiles. Multiple beacons affecting the same entity will overload it and prevent it from operating.
se-wide-beacon-2=20 module slots. Transmits the effects of modules to nearby friendly entities within 14 tiles. Multiple beacons affecting the same entity will overload it and prevent it from operating.
se-lifesupport-equipment-1=Increases lifesupport efficiency by +100% (additive). If installed in a non-spacesuit efficiency bonus is halved and won't work in space.
se-lifesupport-equipment-2=Increases lifesupport efficiency by +200% (additive). If installed in a non-spacesuit efficiency bonus is halved and won't work in space.
se-lifesupport-equipment-3=Increases lifesupport efficiency by +400% (additive). If installed in a non-spacesuit efficiency bonus is halved and won't work in space.
se-lifesupport-equipment-4=Increases lifesupport efficiency by +800% (additive). If installed in a non-spacesuit efficiency bonus is halved and won't work in space.
se-delivery-cannon=Allows the accurate delivery of contained resources via a delivery cannon.
se-delivery-cannon-weapon=Allows the accurate delivery of special ammunitions via a weapons delivery cannon.
se-arcosphere=Earned from Arcosphere research, redeemed via InformaTron.
se-deep-catalogue-1=Naquium and nanoengineering.
se-deep-catalogue-2=Hyperlattice structures, singularities and annihilation.
se-deep-catalogue-3=Micro space distortion and extradimensional nanoengineering.
se-deep-catalogue-4=Macro space distortion and extradimensional travel.
se-arcosphere-collector=Collects arcospheres from the interstellar void. Must be launched from a space probe rocket silo that is in an asteroid field. Arcospheres are more difficult to find as more are collected.
se-star-probe=Collects data from a star and returns [img=item/se-star-probe-data] Star probe data. Must be launched from a space probe rocket silo that is in close orbit of a star.
se-belt-probe=Collects data from an asteroid belt and returns [img=item/se-belt-probe-data] Asteroid belt probe data. Must be launched from a space probe rocket silo that is in an asteroid belt.
se-void-probe=Collects data from the void and returns [img=item/se-void-probe-data] Interstellar void probe data. Must be launched from a space probe rocket silo that is in an asteroid field.
se-interstellar-data=Made in a Nexus in a moving spaceship. Moving in interstellar space with a larger faster ship generates data much faster.
[recipe-name]
core-fragment=Core fragment processing (__1__)
rocket-fuel=Solid rocket fuel
se-astrometric-analysis-multispectral-1=Multispectral astrometric analysis 1
se-astrometric-analysis-multispectral-2=Multispectral astrometric analysis 2
se-astrometric-analysis-multispectral-3=Multispectral astrometric analysis 3
se-astronomic-insight-1=Astronomic insight
se-astronomic-insight-2=Broad astronomic insight
se-astronomic-insight-3=Comprehensive astronomic insight
se-astronomic-insight-4=Extended astronomic insight
se-biological-insight-1=Biological insight
se-biological-insight-2=Broad biological insight
se-biological-insight-3=Comprehensive biological insight
se-biological-insight-4=Extended biological insight
se-bio-methane-to-crude-oil=Bio processing methane to crude oil
se-bio-sludge-crude-oil=Biosludge from experimental biomass
se-bio-sludge-decontamination=Biosludge decontamination
se-bio-sludge-from-fish=Biosludge from fish
se-bio-sludge-from-wood=Biosludge from wood
se-bio-sludge-from-vitamelange=Biosludge from vitamelange
se-bio-sludge=Biosludge from Biomass
se-broken-data-scrapping=Broken data card scrapping
se-cargo-rocket-section-pack=Packing cargo rocket sections
se-cargo-rocket-section-unpack=Unpacking cargo rocket sections
se-condenser-turbine-reclaim-water=Power generation with water reclamation.
se-core-fragment-omni=Core fragment processing
se-core-mining=Core mining
se-empty-antimatter-canister=Antimatter stream from canister
se-empty-barrel-scrapping=Empty barrel scrapping
se-empty-barrel-reprocessing=Empty barrel reprocessing
se-space-capsule-scrapping=Space capsule scrapping
se-cargo-pod-scrapping=Cargo pod scrapping
se-energy-insight-1=Energy insight
se-energy-insight-2=Broad energy insight
se-energy-insight-3=Comprehensive energy insight
se-energy-insight-4=Extended energy insight
se-formatting-1=Data formatting
se-formatting-2=Efficient data formatting
se-formatting-3=Advanced data formatting
se-formatting-4=Deep data formatting
se-material-insight-1=Material insight
se-material-insight-2=Broad material insight
se-material-insight-3=Comprehensive material insight
se-material-insight-4=Extended material insight
se-matter-fusion-copper=Matter fusion (Copper)
se-matter-fusion-dirty=Matter fusion (Scrap)
se-matter-fusion-iron=Matter fusion (Iron)
se-matter-fusion-stone=Matter fusion (Stone)
se-matter-fusion-uranium=Matter fusion (Uranium)
se-matter-fusion-to=Matter fusion (__1__)
se-orbital-data=Orbital calculations data
se-plasma-canister-empty=Empty plasma canister
se-pulverised-sand=Pulverised sand
se-radiating-space-coolant-fast=Fast cooling thermofluid to -10°C (Cool)
se-radiating-space-coolant-normal=Cooling thermofluid to -10°C (Cool)
se-radiating-space-coolant-slow=Efficient cooling thermofluid to -10°C (Cool)
se-mixed-methane-gas-separation=Mixed methane gas separation
se-rocket-fuel-from-water-copper=Rocket fuel from water
se-scrap-decontamination=Scrap decontamination
se-scrap-recycling=Scrap recycling
se-space-coolant-cold=Hypercooling thermofluid to -100°C (Cold)
se-space-coolant-supercooled=Hypercooling thermofluid to -273°C (Supercooled)
se-space-coolant-supercooled-cryonite=Cryocooling thermofluid to -273°C (Supercooled)
se-space-coolant-cold-cryonite=Cryocooling thermofluid to -100°C (Cold)
se-space-coolant-supercoole-cryonite=Cryocooling thermofluid to -273°C (Supercooled)
se-simulation-a=Astronomic simulation
se-simulation-ab=Panspermia simulation
se-simulation-abm=Xenoprogression simulation
se-simulation-am=Matter Distribution simulation
se-simulation-as=Astroparticle simulation
se-simulation-asb=Astrobionic simulation
se-simulation-asbm=Universal simulation
se-simulation-asm=Astrophysics simulation
se-simulation-b=Biological simulation
se-simulation-bm=Biomechanical simulation
se-simulation-m=Material simulation
se-simulation-s=Energy simulation
se-simulation-sb=Biochemical simulation
se-simulation-sbm=Nanite simulation
se-simulation-sm=Nanomaterial simulation
se-space-water-decontamination=Cosmic water decontamination
se-spaceship-rocket-engine-burn=Burn liquid rocket fuel
se-specimen-fish=Microgravity fish growth
se-specimen-wood=Microgravity wood growth
se-thermodynamics-coal=Pressure cooking to coal
se-used-lifesupport-canister-cleaning=Lifesupport canister cleaning
se-used-lifesupport-canister-cleaning-space=Lifesupport canister decontamination
space-science-pack=Optimisation science pack
se-rocket-science-pack=Rocket science pack
se-big-turbine-internal=Decompressing high temperature steam
se-arcosphere-fracture=Arcosphere polarisation
se-arcosphere-fold-in=Arcosphere inversion
se-arcosphere-fold-out=Arcosphere inversion
se-arcosphere-folding=Arcosphere folding: __1__ __2__ to __3__ __4__
se-electric-boiling-void=Evaporation venting
se-space-probe-rocket-deployed=Space probe rocket (Deployed)
se-distortion-drive=Distortion drive
se-generic-scrapping=__1__ scrapping
se-generic-recycling=__1__ recycling
[recipe-description]
se-astronomic-insight-2=More complicated, but more resource efficient.
se-astronomic-insight-3=More complicated, but more resource efficient.
se-astronomic-insight-4=More complicated, but more resource efficient.
se-biological-insight-2=More complicated, but more resource efficient.
se-biological-insight-3=More complicated, but more resource efficient.
se-biological-insight-4=More complicated, but more resource efficient.
se-core-mining=The actual fragment returned depends on the planet. The real crafting time depends on the number of core miners on the planet or moon.
se-energy-insight-2=More complicated, but more resource efficient.
se-energy-insight-3=More complicated, but more resource efficient.
se-energy-insight-4=More complicated, but more resource efficient.
se-material-insight-2=More complicated, but more resource efficient.
se-material-insight-3=More complicated, but more resource efficient.
se-material-insight-4=More complicated, but more resource efficient.
se-radiating-space-coolant-normal=Repeated cooling and heating of thermofluid causes degradation.
se-radiating-space-coolant-slow=Repeated cooling and heating of thermofluid causes degradation, slower cooling results in reduced loss.
se-radiating-space-coolant-fast=Repeated cooling and heating of thermofluid causes degradation, faster cooling results in increased loss.
se-delivery-cannon-weapon-pack-se-iridium-piledriver=Immense physical damage in a small area, secondary explosive damage in a shockwave.
se-arcosphere-fracture=Arcospheres can be collected with an [img=item/se-arcosphere-collector] Arcosphere collector.
se-distortion-drive=This process must be actively running to activate the Nexus distortion ability and win the game. Uses 8GW when at critical speed.
[technology-name]
effectivity-module-4=Efficiency module 4
effectivity-module-5=Efficiency module 5
effectivity-module-6=Efficiency module 6
effectivity-module-7=Efficiency module 7
effectivity-module-8=Efficiency module 8
effectivity-module-9=Efficiency module 9
energy-shield-equipment=Energy shield
energy-shield-mk2-equipment=Energy shield MK2
energy-shield-mk3-equipment=Energy shield MK3
energy-shield-mk4-equipment=Energy shield MK4
energy-shield-mk5-equipment=Energy shield MK5
energy-shield-mk6-equipment=Energy shield MK6
sand-processing=Sand processing
glass-processing=Glass processing
liquid-rocket-fuel=Liquid rocket fuel
productivity-module-4=Productivity module 4
productivity-module-5=Productivity module 5
productivity-module-6=Productivity module 6
productivity-module-7=Productivity module 7
productivity-module-8=Productivity module 8
productivity-module-9=Productivity module 9
rocket-silo=Satellite rocket silo
rocketry=Combat rocketry
se-adaptive-armour=Adaptive armour
se-antimatter-engine=Antimatter engine
se-antimatter-reactor=Antimatter reactor
se-antimatter-production=Antimatter production
se-astronomic-science-pack=Astronomic science pack
se-biological-science-pack=Biological science pack
se-condenser-turbine=Condenser turbine
se-core-miner=Core mining
se-biogun=Biogun
se-cryogun=Cryogun
se-deep-space-science-pack=Deep space science pack
se-deep-catalogue=Deep space catalogue
se-dimensional-anchor=Dimensional anchor
se-electric-boiler=Electric boiler
se-energy-science-pack=Energy science pack
se-fluid-burner-generator=Fluid isothermic generator
se-fuel-refining=Fuel refining
se-heat-shielding=Heat shielding
se-long-range-star-mapping=Long range star mapping
se-material-science-pack=Material science pack
se-medpack=Medpack
se-medpack-2=Medpack 2
se-medpack-3=Medpack 3
se-medpack-4=Medpack 4
se-meteor-defence=Meteor defence installation
se-meteor-point-defence=Meteor point defence
se-nanomaterial=Nanomaterial
se-plague=The Plague
se-processing-beryllium=Beryllium processing
se-processing-cryonite=Cryonite processing
se-processing-holmium=Holmium processing
se-processing-iridium=Iridium processing
se-processing-naquium=Naquium processing
se-processing-vitamelange=Vitamelange processing
se-processing-vulcanite=Vulcanite processing
se-pulveriser=Pulveriser
se-railgun=Railgun
se-rocket-cargo-safety=Rocket cargo safety
se-rocket-fuel-from-water=Rocket fuel from water
se-rocket-launch-pad=Cargo rocket silo
se-rocket-landing-pad=Rocket landing pad
se-rocket-reusability=Rocket reusability
se-rocket-survivability=Rocket survivability
se-rtg-equipment=Portable RTG
se-rtg-equipment-2=Portable RTG MK2
se-space-assembling=Space assembling
se-space-accumulator=Holmium accumulator
se-space-accumulator-2=Naquium accumulator
se-space-astrometrics-laboratory=Astrometrics facility
se-space-biochemical-laboratory=Biochemical facility
se-space-catalogue-astronomic=Astronomic catalogue
se-space-catalogue-biological=Biological catalogue
se-space-catalogue-universal=Universal catalogue
se-space-catalogue-energy=Energy catalogue
se-space-catalogue-material=Material catalogue
se-space-data-card=Data card
se-space-decontamination-facility=Decontamination facility
se-space-electromagnetics-laboratory=Electromagnetics facility
se-space-genetics-laboratory=Genetics facility
se-space-gravimetrics-laboratory=Gravimetrics facility
se-space-growth-facility=Growth Facility
se-space-hypercooling=Hypercooling
se-space-laser-laboratory=Laser facility
se-lifesupport-facility=Lifesupport facility
se-space-manufactory=Space manufactory
se-space-material-fabricator=Material fabricator
se-space-matter-fusion=Matter fusion
se-space-mechanical-laboratory=Mechanical facility
se-space-particle-accelerator=Particle accelerator
se-space-particle-collider=Particle collider
se-space-plasma-generator=Plasma generator
se-space-platform-plating=Space platform plating
se-space-platform-scaffold=Space platform scaffold
se-space-radiation-laboratory=Radiation facility
se-space-radiating-efficiency=Thermal radiating efficiency
se-space-radiating-speed=Thermal radiating speed
se-space-radiator=Thermal radiator
se-space-radiator-2=Thermal radiator 2
se-space-rail=Space Railway
se-recycling-facility=Recycling facility
se-space-science-lab=Space science lab
se-space-simulation-ab=Panspermia simulation
se-space-simulation-am=Astromaterial simulation
se-space-simulation-as=Astroparticle simulation
se-space-simulation-bm=Biomechanical simulation
se-space-simulation-sb=Biochemical simulation
se-space-simulation-sm=Nanomaterial simulation
se-space-simulation-abm=Xenoprogression simulation
se-space-simulation-asb=Astrobionic simulation
se-space-simulation-asm=Astrophysics simulation
se-space-simulation-sbm=Nanite simulation
se-space-simulation-asbm=Universal simulation
se-space-solar-panel=Flat solar panel
se-space-spectrometry-facility=Spectrometry facility
se-space-supercomputer=Supercomputer
se-space-telescope=Telescope
se-space-telescope-gammaray=Gamma ray telescope
se-space-telescope-xray=Xray telescope
se-space-telescope-microwave=Microwave telescope
se-space-telescope-radio=Radio telescope
se-space-thermodynamics-laboratory=Thermodynamics facility
se-spaceship=Spaceship
se-spaceship-integrity=Spaceship Structural integrity
se-factory-spaceship=Factory spaceship
se-superconductive-cable=Superconductive cable
se-teleportation=Teleportation
se-tesla-gun=Tesla gun
se-thruster-suit=Thruster suit
space-science-pack=Optimisation science pack
se-rocket-science-pack=Rocket science pack
speed-module-4=Speed module 4
speed-module-5=Speed module 5
speed-module-6=Speed module 6
speed-module-7=Speed module 7
speed-module-8=Speed module 8
speed-module-9=Speed module 9
se-aeroframe-pole=Aeroframe pole
se-aeroframe-scaffold=Aeroframe scaffold
se-aeroframe-bulkhead=Aeroframe bulkhead
se-lattice-pressure-vessel=Lattice-pressure-vessel
se-heavy-girder=Heavy girder
se-heavy-bearing=Heavy bearing
se-heavy-composite=Heavy composite
se-heavy-assembly=Heavy assembly
se-bioscrubber=Bioscrubber
se-vitalic-epoxy=Vitalic epoxy
se-vitalic-reagent=Vitalic reagent
se-vitalic-acid=Vitalic acid
se-self-sealing-gel=Self-sealing gel
se-holmium-cable=Holmium cable
se-holmium-solenoid=Holmium solenoid
se-quantum-processor=Quantum processor
se-dynamic-emitter=Dynamic emitter
se-naquium-processor=Naquium processor
se-naquium-cube=Naquium cube
se-naquium-tessaract=Naquium tesseract
se-wide-beacon=Wide area beacon
se-wide-beacon-2=Wide area beacon 2
se-lifesupport-equipment=Lifesupport equipment
se-lifesupport-equipment-1=Lifesupport equipment MK1
se-lifesupport-equipment-2=Lifesupport equipment MK2
se-lifesupport-equipment-3=Lifesupport equipment MK3
se-lifesupport-equipment-4=Lifesupport equipment MK4
se-supercharger=Supercharger
se-addon-power-pole=Addon power pole
se-pylon=Pylon
se-pylon-substation=Pylon substation
se-pylon-construction=Construction pylon
se-pylon-construction-radar=Radar construction pylon
se-shield-projector=Shield projector
se-deep-space-transport-belt=Deep space transport belts
se-big-turbine=High temperature turbine generator
se-big-heat-exchanger=High temperature heat exchanger
se-zone-discovery-random=Zone discovery
se-zone-discovery-targeted=Targeted zone discovery
se-zone-discovery-deep=Deep space zone discovery
se-delivery-cannon=Delivery cannon
se-delivery-cannon-capsule-iridium=Iridium delivery cannon capsule
se-delivery-cannon-weapon=Weapons delivery cannon
se-spaceship-clamps=Spaceship docking clamps
se-bio-upgrade-constitution=Bio upgrade: Constitution
se-bio-upgrade-strength=Bio upgrade: Strength
se-bio-upgrade-agility=Bio upgrade: Agility
se-bio-upgrade-dexterity=Bio upgrade: Dexterity
se-bio-upgrade-intelligence=Bio upgrade: Intelligence
se-energy-beaming=Energy beaming
se-energy-beam-defence=Umbrella: energy beam defence facility
se-nexus=Nexus
se-spaceship-victory=Spaceship victory
se-arcosphere=Arcosphere collection
se-arcosphere-folding=Arcosphere folding
se-space-probe=Space probe rocket silo
se-linked-container=Arcolink storage
k2-conversion=__1__ conversion
[technology-description]
energy-shield-equipment=A protective bubble that charges quickly but uses a lot of energy.
energy-shield-mk2-equipment=A protective bubble that charges quickly but uses a lot of energy.
energy-shield-mk3-equipment=A protective bubble that charges quickly but uses a lot of energy.
energy-shield-mk4-equipment=A protective bubble that charges quickly but uses a lot of energy.
energy-shield-mk5-equipment=A protective bubble that charges quickly but uses a lot of energy.
energy-shield-mk6-equipment=A protective bubble that charges quickly but uses a lot of energy.
sand-processing=Crushing, grinding, and filtering raw material into clean sand.
glass-processing=Melting sand into glass.
rocket-silo=Allows you to launch a satellite into orbit to discover new planets.
se-adaptive-armour=Armour that uses energy to self-repair. Fills a similar role to energy shields with lower power requirements but much slower regeneration.
se-antimatter-engine=Annihilating antimatter to produce incredible thrust.
se-antimatter-reactor=Annihilates antimatter with matter to generate extreme heat.
se-antimatter-production=Making antimatter, the densest form of stored energy.
se-astronomic-science-pack=Allows research of technologies relating to space travel and interstellar logistics.
se-biological-science-pack=Allows research of technologies relating to improving your physical capabilities, bioweapons, and neural processing.
se-condenser-turbine=75% the energy efficiency of a steam turbine but 99% of the steam used is returned as water. Temperature range: 100 to 999.
se-core-miner=Allows endless extraction of resources from planets and moons, but has diminishing returns if multiple are used on the same body.
se-biogun=A gun that can use various bio weapons.
se-cryogun=Make a wall of ice that can freeze enemies.
se-deep-catalogue=Space distortion, exotic matter, and nano-engineering data structured ready for analysis and computer simulation. Required for the most advanced technologies.
se-deep-space-science-pack=Required for the most advanced technology
se-dimensional-anchor=Uses a star's gravity well as a stabilizing point for a spatial anomaly.
se-electric-boiler=Creates steam from water using electrical energy. 90% energy efficient.
se-energy-science-pack=Allows research of technologies relating to the fundamental forces, and subatomic discoveries.
se-fluid-burner-generator=Requires liquid fuel with an energy value (such as liquid rocket fuel) to generate electricity. Simple and compact but lacks the energy efficiency of larger steam-based systems. Designed for space. Actual fluid consumption depends on fluid fuel value.
se-fuel-refining=Refines more advanced fuels.
se-heat-shielding=A composite panel used for high-temperature applications and space structures.
se-long-range-star-mapping=Some distance galaxies can be identified by specific patterns of unusual stars. Results are logged to [img=virtual-signal/informatron] InformaTron [__CONTROL__informatron__].
se-material-science-pack=Allows research of technologies relating to advanced materials for more advanced engineering requirements.
se-medpack=Use the medpack to heal yourself.
se-medpack-2=Use the medpack to heal yourself.
se-medpack-3=Use the medpack to heal yourself.
se-medpack-4=Use the medpack to heal yourself.
se-meteor-defence=Shoot meteors from the sky before they destroy your stuff. A meteor defence installation can protect an entire planet, but can only shoot one meteor at a time.
se-meteor-point-defence=Shoot meteors from the sky before they destroy your stuff. Meteor point defence can protect a small area from up to 4 meteors at a time.
se-nanomaterial=An intricate arrangement of different materials organised at the nano scale to make a composite with superior properties.
se-railgun=Electromagnetically accelerated darts propelled to such a speed that they leave a plasma trail before they vaporise. High damage, slow rate of fire.
se-plague=The great plague that eradicated all life from entire planets. Handle with EXTREME caution.
se-processing-beryllium=Turning beryl into beryllium, an extremely light, strong, corrosion resistant and radiation resistant metal. It also has almost no interaction with xrays.
se-processing-cryonite=Processing frozen cryonite crystals into cryonite rods that have applications in refrigeration, cooling, and lubrication. Cryonite is mainly found on frozen planets.
se-processing-holmium=Turning holminite into holmium, a rare-earth metal with the highest magnetic permeability of any element.
se-processing-iridium=Turning iridite into iridium, the most corrosion-resistant metal and densest element at higher temperatures. Important for heavy duty applications.
se-processing-naquium=Turning the mysterious deep-space naquitite crystal into naquium, a metal-like material with unusual space-time interactions.
se-processing-vitamelange=Turning the primitive vitamelange rock-sponge into a valuable nutrient extract.
se-processing-vulcanite=Turning the volcanic vulcanite crystal into a refined powder used in advanced smelting, rocket fuel, and other high temperature chemical processes. Vulcanite is found on volcanic planets and in most core fragments.
se-pulveriser=Pulverises and crushes harder minerals and planet core fragments.
se-rocket-cargo-safety=Reduces the chance that cargo pods get damaged in transit by 10% (Multiplicative).
se-rocket-fuel-from-water=Generates hydrogen-oxygen rocket fuel via water electrolysis.
se-rocket-landing-pad=Allows you to deliver rocket cargo pods to a named landing pad. With further research it can also recover rocket parts.
se-rocket-launch-pad=Allows you to launch cargo into space or to other planets.
se-rocket-reusability=Increases the percentage of parts that can be recovered from a successful landing pad landing by 4% (Base is 20%, max is 100%).
se-rocket-survivability=Reduces the chance that rockets get damaged in transit or have a navigation failure that results in missing the landing pad by 10% (multiplicative).
se-rtg-equipment=Radioisotope thermoelectric generator. A portable generator that converts the heat from radioactive decay into electricity. Lasts for decades with no additional fuel required.
se-rtg-equipment-2=Radioisotope thermoelectric generator. An improved portable generator that converts the heat from radioactive decay into electricity. Lasts for decades with no additional fuel required.
se-space-assembling=A modified assembling machine that can work in space.
se-space-astrometrics-laboratory=Combines, compares, and quantifies different sources of astronomic information.
se-space-biochemical-laboratory=An advanced chemical lab that specialises in bio-chemistry. Can also perform more basic chemical and oil processing.
se-space-catalogue-astronomic=Astronomic data structured ready for analysis and computer simulation. Required for further astronomic research.
se-space-catalogue-biological=Biological data structured ready for analysis and computer simulation. Required for further biological research.
se-space-catalogue-universal=Combined data for analysis and computer simulation. Required for further deep space research.
se-space-catalogue-energy=Energy data structured ready for analysis and computer simulation. Required for further energy research.
se-space-catalogue-material=Material data structured ready for analysis and computer simulation. Required for further material research.
se-space-data-card=A multi-purpose data storage device. Required for more advanced data-driven research.
se-space-decontamination-facility=Cleans substances for use in sterile environments, and prepares liquids for use in low-pressure conditions.
se-space-electromagnetics-laboratory=Equipment for intense magnetic field and extremely high voltage applications.
se-space-genetics-laboratory=A lab dedicated to genetic sequencing, genetic modification, and genetic printing of cultures.
se-space-gravimetrics-laboratory=Analyses and simulates gravitational disturbances.
se-space-growth-facility=Grows biological specimens under a range of controlled conditions that are impossible elsewhere, such micro-gravity,
se-space-hypercooling=Performs a heat exchange on thermofluid, making one hotter and the other colder.
se-space-laser-laboratory=Experiments with lasers. Eye protection must be worn.
se-lifesupport-facility=Sustaining life in more hostile environments.
se-space-manufactory=A key technology for mass production in space.
se-space-material-fabricator=Synthesises new materials. A cross between a particle collider and 3d printer.
se-space-matter-fusion=Manufacturing materials via fusion.
se-space-mechanical-laboratory=Provides a range of mechanical processes: Crushing, tearing, shearing, vibration, etc.
se-space-particle-accelerator=Accelerates particles near to the speed of light.
se-space-particle-collider=Collides high-speed particles and analyses the results.
se-space-plasma-generator=Generates a variety of plasmas.
se-space-platform-plating=Robust space platform plating. Smooth and fast for spacewalking.
se-space-platform-scaffold=Basic space platform scaffolding. Something to build on but not great for spacewalking.
se-space-radiation-laboratory=A relatively safe place to play with radioactive material. Can be used for uranium processing.
se-space-radiator=Radiates away excess heat from overheated thermofluid.
se-space-radiator-2=Radiates away excess heat from overheated thermofluid.
se-space-radiating=Slower but more resource-efficient cooling of overheated thermofluid.
se-space-rail=Rails that are safe to use in space because they prevent the train from flying off the tracks and destroying everything. Can also be used on land for aesthetic reasons.
se-recycling-facility=Scrapping items and reprocessing scrap into raw materials.
se-space-science-lab=Allows processing of rocket science packs and more advanced space science.
se-space-simulation-ab=More efficient simulation by combining multiple disciplines.
se-space-simulation-am=More efficient simulation by combining multiple disciplines.
se-space-simulation-as=More efficient simulation by combining multiple disciplines.
se-space-simulation-bm=More efficient simulation by combining multiple disciplines.
se-space-simulation-sb=More efficient simulation by combining multiple disciplines.
se-space-simulation-sm=More efficient simulation by combining multiple disciplines.
se-space-simulation-abm=More efficient simulation by combining multiple disciplines.
se-space-simulation-asb=More efficient simulation by combining multiple disciplines.
se-space-simulation-asm=More efficient simulation by combining multiple disciplines.
se-space-simulation-sbm=More efficient simulation by combining multiple disciplines.
se-space-simulation-asbm=More efficient simulation by combining multiple disciplines.
se-space-solar-panel=A high efficiency solar panel that you can walk on.
se-space-spectrometry-facility=Spectrophotometry, gas chromatography, mass spectrometry, and other spectrography. Fire stuff at a wall, make it bend, see where it hits.
se-space-supercomputer=Allows more advanced data manipulation and processing, and simulation.
se-space-telescope=A sophisticated telescope sensitive to multiple wavelengths around the visible spectrum.
se-space-telescope-gammaray=Gamma rays don't refract. This powerful telescope that uses mirrors and special detectors instead.
se-space-telescope-xray=X-rays are blocked by most atmospheres. This powerful telescope is designed for space where atmosphere is not a problem.
se-space-telescope-microwave=A huge telescope that detects microwaves and the cosmic microwave background.
se-space-telescope-radio=A huge telescope that detects very weak radio waves from distance sources.
se-space-thermodynamics-laboratory=Undertakes processes that involve temperature extremes. Can also perform basic thermal processes, such as smelting.
se-spaceship=A vessel you build piece by piece with floor and walls, then use the console to fly it to a different planet, or beyond.
se-spaceship-integrity=Each level increases the spaceship structural integrity stress limit by 100.
se-factory-spaceship=Each level increases the spaceship structural integrity stress limit by 500.
se-superconductive-cable=A superconductive composite cable that does not require active cooling.
se-teleportation=Unlocks other teleportation technology. This technology does nothing on its own but is a gateway to other technologies.
se-tesla-gun=Rapid fire chain lightning. Can hit up to 30 enemies per bolt. Makes long jumps between targets, or short jumps along the ground if there are no targets.
se-thruster-suit=A space suit with thrusters and magboots. Don't go into space without it.
se-thruster-suit-2=An improved space suit with stronger thrusters, increase inventory and larger grid.
se-thruster-suit-3=An improved space suit with stronger thrusters, increase inventory and larger grid.
se-thruster-suit-4=An improved space suit with stronger thrusters, increase inventory and larger grid.
space-science-pack=Allows more direct development of rocket science packs and technologies that benefit from those advancements.
se-aeroframe-pole=A strong light weight beryllium pole commonly used as a support beam for aviation and space exploration.
se-aeroframe-scaffold=A strong light weight beryllium structural frame commonly used as the main internal skeleton for aviation and space exploration vessels.
se-aeroframe-bulkhead=A strong light weight air-tight beryllium wall used as the external skin, or secondary compartment walls, of aviation and space exploration vessels.
se-lattice-pressure-vessel=A strong light weight beryllium pressure vessel with an internal lattice that lets certain fluids compress beyond their normal limits. If ruptured the pressurised fluid is vented safely.
se-heavy-girder=A heavy iridium structural beam mainly used for heavy industry and heavy military vessels.
se-heavy-bearing=A large heavy iridium bearing that can function indefinitely under forces that would crush lesser materials.
se-heavy-composite=A thick almost impenetrable bulkhead that is practically immune to heat, corrosion, radiation, and mechanical force, but is incredibly heavy.
se-heavy-assembly=A heavy mechanical assembly of gears and configurable components that used for heavy industry.
se-bioscrubber=A material processing chamber that utilises biological processes to break down unwanted materials.
se-vitalic-epoxy=An incredibly strong bio-sourced epoxy with regenerative properties.
se-vitalic-reagent=An efficient multi-purpose reagent for a wide range of chemical reactions.
se-vitalic-acid=A strong cocktail of various acids.
se-self-sealing-gel=A viscous gel under pressure, but solid as steel when exposed to a vacuum. Often used as an internal film in bulkheads to passively seal punctures.
se-holmium-cable=A sheathed cable specifically designed to eliminate unwanted noise in the line that can interferes with sensitive electronics.
se-holmium-solenoid=An extremely powerful electromagnet.
se-quantum-processor=Exploits superposition and entanglement to more efficiently work on highly complex problems.
se-dynamic-emitter=A rapidly adjustable light or particle emitter system that can change a number of properties for a greater range or scanning modes or material penetration properties.
se-naquium-cube=Leveraging naquium's unusual interaction with space time to fold a large volume into a small cube.
se-naquium-tessaract=A peculiar object that settles into a cube-like shape but shifts into a range of other geometric shapes if turned or accelerated.
se-naquium-processor=Computation within a naquium tesserect bypasses some of the usual limitations on computation density.
effect-transmission=The beacon transmits the effects of modules to nearby friendly entities within 3 tiles. Has 8 module slots. Multiple beacons affecting the same entity will overload it and prevent it from operating.
se-wide-beacon=The wide area beacon transmits the effects of modules to nearby friendly entities within 14 tiles. Has 15 module slots or 20 when upgraded. Multiple beacons affecting the same entity will overload it and prevent it from operating.
se-wide-beacon-2=The wide area beacon 2 transmits the effects of modules to nearby friendly entities within 14 tiles. Has 20 module slots. Multiple beacons affecting the same entity will overload it and prevent it from operating.
se-lifesupport-equipment-1=Increases lifesupport efficiency by +100% (additive). If installed in a non-spacesuit, efficiency bonus is halved and won't work in space.
se-lifesupport-equipment-2=Increases lifesupport efficiency by +200% (additive). If installed in a non-spacesuit, efficiency bonus is halved and won't work in space.
se-lifesupport-equipment-3=Increases lifesupport efficiency by +400% (additive). If installed in a non-spacesuit, efficiency bonus is halved and won't work in space.
se-lifesupport-equipment-4=Increases lifesupport efficiency by +800% (additive). If installed in a non-spacesuit, efficiency bonus is halved and won't work in space.
se-supercharger=Can charge up to 64 robots at a time at high speed. Structure max power draw is 1GW.
se-pylon=Distributes electrical energy. 64 tile connection range.
se-pylon-substation=Distributes electrical energy. 64 tile connection range, 64x64 power supply area.
se-pylon-construction=Distributes electrical energy and extends construction area. 64 tile connection range, 64x64 construction area.
se-pylon-construction-radar=Distributes electrical energy, extends construction area, and provides radar vision. 64 tile connection range, 256x256 construction & vision area. 4x4 logistic area.
se-shield-projector=Creates a protective force field. More energy is required when the projector is charging or when the shield takes damage. Can block enemy projectiles if the "Combat Mechanics Overhaul" mod is installed.
se-deep-space-transport-belt=Fast long-distance transport belts that can be placed in space. Different colors can be used to easily identify lines from a distance.
se-big-turbine=A large 1GW generator that takes in 5000°C steam, outputs 500°C steam at the other end, and outputs water at the sides. 99% energy efficient, 99% water conservation.
se-big-heat-exchanger=A large heat exchanger designed for high temperatures and high capacity.
se-addon-power-pole=A small electric pole designed to be attached to buildings or for precise control over electrical coverage.
se-zone-discovery-random=Search for planets, moons and asteroid belts using telescopes.
se-zone-discovery-targeted=Search for planets, moons and asteroid belts that have specific resources. Select resources preference in [img=virtual-signal/informatron] InformaTron > Zone discovery.
se-zone-discovery-deep=Search for interesting areas of deep interstellar space. Asteroid fields can have a lot of unique and valuable resources.
se-delivery-cannon=A railgun capable of shooting resources into orbit and beyond, and an armoured chest to catch them.
se-delivery-cannon-capsule-iridium=Although iridium is a heavy metal, the increased durability means less material can be used compared to a standard delivery capsule. The overall weight is the same but it is simpler to manufacture.
se-delivery-cannon-weapon=A large railgun capable of shooting special ammunitions, such as an atomic bomb, to other surfaces.
se-spaceship-clamps=Allows you to place docking clamps so that spaceships can anchor to a specific location by matching up clamp locations. Automation requires "Anchor using" and "Anchor to" signals fed into the console.
se-bio-upgrade-constitution=Increases max health.
se-bio-upgrade-strength=Increases carrying capacity.
se-bio-upgrade-agility=Increases movement speed.
se-bio-upgrade-dexterity=Increases crafting speed.
se-bio-upgrade-intelligence=Increases the learning gained from each science pack.
se-energy-beaming=An intense energy beam that can be used as a weapon from the sky, or to transfer power where it is needed.
se-energy-beam-defence=Defends against space-based energy beams and coronal mass ejections. Works by levitating magnetic particles into a protective bubble, then re-aligns and clumps the particles as needed to diffuse hostile energy beams.
se-nexus=A device that can be activated on a spaceship moving in interstellar space to generate data, and with additional technology it can activate a space distortion field (Spaceship Victory).
se-spaceship-victory=Allows the Nexus to activate a distortion drive to escape the local stellar cluster. Have a Nexus running in Distortion Driver mode on a 3000+ integrity spaceship moving at 250 speed in interstellar space for 60 seconds to win the game.
se-arcosphere=Allows the collection of arcospheres lost in the interstellar void.
se-arcosphere-folding=Allows the use of arcospheres as extradimensional pincers.
se-space-probe=A space-based rocket silo for launching space probes. Can also be used to launch satellites cheaply.
se-linked-container=A container linked by extradimensional space to other containers. The links of the container depend on the surface it is first placed on.
[modifier-description]
tesla-shooting-speed-bonus=Tesla shooting speed
tesla-damage-bonus=Tesla damage bonus
railgun-damage-bonus=Railgun damage bonus
railgun-shooting-speed-bonus=Railgun shooting speed
cryogun-shooting-speed-bonus=Cryogun shooting speed
cryogun-damage-bonus=Cryogun damage bonus
character-running-speed=Character movement bonus: +__1__
character-crafting-speed=Character crafting speed: +__1__
[virtual-signal-name]
signal-speed=Speed signal
se-signal-speed=Speed signal
signal-distance=Distance signal
se-signal-distance=Distance signal
se-star=Star
se-planet=Planet
se-planet-orbit=Planet orbit
se-moon=Moon
se-moon-orbit=Moon orbit
se-asteroid-belt=Asteroid Belt
se-asteroid-field=Asteroid Field
se-anomaly=Anomaly
se-meteor=Meteor
se-spaceship=Spaceship
se-cargo-rocket=Cargo rocket
se-remote-view=Remote View
se-death=Death
se-character-corpse=Corpse
se-ruin=Ruin
se-accolade=Accolade
se-remove=Remove
se-radius=Radius
se-hierarchy=Hierarchy
se-spaceship-launch=Spaceship launch
se-anchor-using-left-clamp=Anchor using spaceship left clamp
se-anchor-using-right-clamp=Anchor using spaceship right clamp
se-anchor-to-left-clamp=Anchor to target left clamp
se-anchor-to-right-clamp=Anchor to target right clamp
se-beacon-overload=Beacon overload
se-heat=Heat
se-pin=Pin
[controls]
se-remote-view=Navigation Satellite
se-remote-view-pins=Navigation Satellite Pins
se-remote-view-next=Navigation History Next
se-remote-view-previous=Navigation History Previous
se-universe-explorer=Universe Explorer
se-respawn=Respawn
se-mode-toggle=Toggle structure operation mode
se-pin-one=Go to Pin 1
se-pin-two=Go to Pin 2
se-pin-three=Go to Pin 3
se-pin-four=Go to Pin 4
se-pin-five=Go to Pin 5
se-pin-six=Go to Pin 6
se-pin-seven=Go to Pin 7
se-pin-eight=Go to Pin 8
se-pin-nine=Go to Pin 9
se-pin-zero=Go to Pin 0
se-pin-set-one=Set Pin 1
se-pin-set-two=Set Pin 2
se-pin-set-three=Set Pin 3
se-pin-set-four=Set Pin 4
se-pin-set-five=Set Pin 5
se-pin-set-six=Set Pin 6
se-pin-set-seven=Set Pin 7
se-pin-set-eight=Set Pin 8
se-pin-set-nine=Set Pin 9
se-pin-set-zero=Set Pin 0
[shortcut]
se-remote-view=Navigation Satellite
se-remote-view-pins=Navigation Satellite Pins
se-universe-explorer=Universe Explorer
se-respawn=Respawn
se-pin-one=Go to Pin 1
se-pin-two=Go to Pin 2
se-pin-three=Go to Pin 3
se-pin-four=Go to Pin 4
se-pin-five=Go to Pin 5
se-pin-six=Go to Pin 6
se-pin-seven=Go to Pin 7
se-pin-eight=Go to Pin 8
se-pin-nine=Go to Pin 9
se-pin-zero=Go to Pin 0
se-pin-set-one=Set Pin 1
se-pin-set-two=Set Pin 2
se-pin-set-three=Set Pin 3
se-pin-set-four=Set Pin 4
se-pin-set-five=Set Pin 5
se-pin-set-six=Set Pin 6
se-pin-set-seven=Set Pin 7
se-pin-set-eight=Set Pin 8
se-pin-set-nine=Set Pin 9
se-pin-set-zero=Set Pin 0
[shortcut-name]
se-remote-view=Navigation Satellite [__CONTROL__se-remote-view__]
se-remote-view-pins=Navigation Satellite Pins [__CONTROL__se-remote-view-pins__]
se-universe-explorer=Universe Explorer [__CONTROL__se-universe-explorer__]
se-respawn=Respawn [__CONTROL__se-respawn__]
se-pin-one=Go to Pin 1 [__CONTROL__se-pin-one__]
se-pin-two=Go to Pin 2 [__CONTROL__se-pin-two__]
se-pin-three=Go to Pin 3 [__CONTROL__se-pin-three__]
se-pin-four=Go to Pin 4 [__CONTROL__se-pin-four__]
se-pin-five=Go to Pin 5 [__CONTROL__se-pin-five__]
se-pin-six=Go to Pin 6 [__CONTROL__se-pin-six__]
se-pin-seven=Go to Pin 7 [__CONTROL__se-pin-seven__]
se-pin-eight=Go to Pin 8 [__CONTROL__se-pin-eight__]
se-pin-nine=Go to Pin 9 [__CONTROL__se-pin-nine__]
se-pin-zero=Go to Pin 0 [__CONTROL__se-pin-zero__]
se-pin-set-one=Set Pin 1 [__CONTROL__se-pin-set-one__]
se-pin-set-two=Set Pin 2 [__CONTROL__se-pin-set-two__]
se-pin-set-three=Set Pin 3 [__CONTROL__se-pin-set-three__]
se-pin-set-four=Set Pin 4 [__CONTROL__se-pin-set-four__]
se-pin-set-five=Set Pin 5 [__CONTROL__se-pin-set-five__]
se-pin-set-six=Set Pin 6 [__CONTROL__se-pin-set-six__]
se-pin-set-seven=Set Pin 7 [__CONTROL__se-pin-set-seven__]
se-pin-set-eight=Set Pin 8 [__CONTROL__se-pin-set-eight__]
se-pin-set-nine=Set Pin 9 [__CONTROL__se-pin-set-nine__]
se-pin-set-zero=Set Pin 0 [__CONTROL__se-pin-set-zero__]
[tile-name]
se-space-platform-plating=Space platform plating
se-space-platform-scaffold=Space platform scaffold
se-space-platform-underlay=Space
se-space-platform-underlay-l=Space
se-space-platform-underlay-r=Space
se-space=Empty space
se-regolith=Regolith
se-asteroid=Asteroid
se-spaceship-floor=Spaceship floor
[mod-setting-name]
se-meteor-interval=Meteor max interval
se-plague-max-runtime=Plague max runtime
se-planets=Number Of Planets
se-planet-size=Planet Area (1% to 10000%)
se-seed=Planets Generation Seed
se-skip-experimental-warning=Skip experimental warning
se-print-meteor-info=Print meteor alerts to the console
se-print-satellite-discovered-nothing=Alert when satellite discovers nothing
se-space-pipe-capacity=Space pipe capacity
se-electric-boiler=Electric boiler
se-deep-space-belt-speed=Deep space belt speed
se-deep-space-belt-black=Black deep space belts
se-deep-space-belt-white=White deep space belts
se-deep-space-belt-red=Red deep space belts
se-deep-space-belt-yellow=Yellow deep space belts
se-deep-space-belt-green=Green deep space belts
se-deep-space-belt-cyan=Cyan deep space belts
se-deep-space-belt-blue=Blue deep space belts
se-deep-space-belt-magenta=Magenta deep space belts
se-space-science-pack=Space science pack fallback
se-never-show-lifesupport=Never show lifesupport GUI
se-show-zone-preview=Show zone preview window
se-pylon-charge-points=Construction pylon charging points
se-cmes-max-frequency=Coronal Mass Ejection max interval
se-spawn-small-resources=Bonus starting resource patches
se-show-overhead-button-satellite-mode=Show overhead Nav-Sat Uplink button
se-show-overhead-button-interstellar-map=Show overhead Interstellar Map button
se-show-overhead-button-universe-explorer=Show overhead Universe Explorer button
se-show-pin-help-tooltip=Show help tooltip on pin buttons
se-scan-search-budget=Scan search budget
se-scan-chart-budget=Scan chart budget
se-scan-alert-interval=Scan alert interval
se-supercharger-individual-charge-rate=Supercharger individual port charge rate (MW)
[mod-setting-description]
se-meteor-interval=The base interval in minutes between meteor strikes. After each strike, the next strike is set to occur a random number of minutes between 1 and this value.
se-plague-max-runtime=The max runtime for the bio weapon, in minutes. After a plague has been running for this amount of time, all plague particles, trees, and enemies are destroyed.
se-planets=Do not change part-way through a campaign.
se-planet-size=Do not change part-way through a campaign.
se-seed=Do not change part-way through a campaign.
se-skip-experimental-warning=The warning on starting a new game will not appear and you will not get updated warnings if the message changes.
se-print-meteor-info=Allows you to see meteor alerts in the console after the main alert has faded by pressing the __CONTROL__toggle-console__ key.
se-print-satellite-discovered-nothing=When a satellite is launched you get an alert telling you what was discovered. This setting can disable the alert if nothing was discovered.
se-space-pipe-capacity=The fluid capacity for space pipes.
se-electric-boiler=Adds an electric boiler to the game.
se-deep-space-belt-speed=Deep space belts are supposed to be the fastest belts. If you have other mods that add faster belts, you can increase the deep space belt speed to match or exceed.
se-deep-space-belt-black=Black transport belt, splitter, and underground recipes can be disabled to reduce UI clutter.
se-deep-space-belt-white=White transport belt, splitter, and underground recipes can be disabled to reduce UI clutter.
se-deep-space-belt-red=Red transport belt, splitter, and underground recipes can be disabled to reduce UI clutter.
se-deep-space-belt-yellow=Yellow transport belt, splitter, and underground recipes can be disabled to reduce UI clutter.
se-deep-space-belt-green=Green transport belt, splitter, and underground recipes can be disabled to reduce UI clutter.
se-deep-space-belt-cyan=Cyan transport belt, splitter, and underground recipes can be disabled to reduce UI clutter.
se-deep-space-belt-blue=Blue transport belt, splitter, and underground recipes can be disabled to reduce UI clutter.
se-deep-space-belt-magenta=Magenta transport belt, splitter, and underground recipes can be disabled to reduce UI clutter.
se-space-science-pack=If another mod adds a way to get space science, then that method will be used. If there is no way to make it, then Space Exploration can either remove it or use it as an Optimisation science pack.
se-never-show-lifesupport=If checked, the lifesupport GUI will never be shown, even if you are suffocating.
se-show-zone-preview=Uncheck to disable the zone preview window in the Universe Explorer. If you have some of Factorio's debug overlays active, the preview window can reduce FPS.
se-pylon-charge-points=Uncheck to remove construction pylon charge points. This helps control bot charging behaviour, but you may need to add other charging options along long distance routes.
se-cmes-max-frequency=The max interval for repeating Coronal Mass Ejections (CMEs). The value is in hours, 0 = disabled. The first CME is scripted to the first minute of the game and is mostly harmless. The second is delayed by roughly 48 hours. The delay between repeats is between 50% and 100% of the max interval setting. A non-zero setting only applies to new events; once an ETA has been set, it won't be affected. A zero setting will clear all scheduled CMEs, though it may take up to a minute for the change to take effect.
se-spawn-small-resources=Adds some additional small resources patches to the starting area. The resource patches are in a cluster to reduce time running between resources.
se-show-overhead-button-satellite-mode=Show a small button on the top left of the screen for to toggle the Navigation Satellite Uplink.
se-show-overhead-button-interstellar-map=Show a small button on the top left of the screen for to toggle the Interstellar Map.
se-show-overhead-button-universe-explorer=Show a small button on the top left of the screen for to toggle the Universe Explorer.
se-show-pin-help-tooltip=Show an expanded tooltip on the pin buttons that gives instructions on how to use them.
se-scan-search-budget=Satellite scanning: The number of chunks that can be checked for chart status. High values let it speed though already scanned chunks to get to the uncharted edge.
se-scan-chart-budget=Satellite scanning: The number of chunk requests that can be added to the charting buffer in parallel. New chart requests won't be made if the previous chunks have not finished.
se-scan-alert-interval=The interval in seconds between surface scan update alerts. Revealing surfaces increases game save file size so it is best not to leave one on and forget it.
se-supercharger-individual-charge-rate=Sets the charging rate of each individual charging port in the supercharger, in MW (does not affect maximum charge rate). Minimum (default) value is 90 MW, enough to charge a vanilla robot in one tick, up to 1000 MW, or 1 GW, the maximum charge rate of the supercharger.
[string-mod-setting]
se-space-science-pack-Remove=Remove completely
se-space-science-pack-Replace=Replace with Rocket science pack
se-space-science-pack-OptimisationUranium=Optimisation: Uranium-cryo recipe
se-space-science-pack-OptimisationFish=Optimisation: Vita-vulca-fish recipe
[autoplace-control-names]
planet-size=[img=virtual-signal/se-planet] Planet size
se-water-ice=[img=item/se-water-ice] Water ice (space only)
se-methane-ice=[img=item/se-methane-ice] Methane ice (space only)
se-cryonite=[img=item/se-cryonite] Cryonite (not on homeworlds)
se-vulcanite=[img=item/se-vulcanite] Vulcanite (not on homeworlds)
se-vitamelange=[img=item/se-vitamelange] Vitamelange (not on homeworlds)
se-beryllium-ore=[img=item/se-beryllium-ore] Beryllium Ore (not on homeworlds)
se-holmium-ore=[img=item/se-holmium-ore] Holmium Ore (not on homeworlds)
se-iridium-ore=[img=item/se-iridium-ore] Iridium Ore (not on homeworlds)
se-naquium-ore=[img=item/se-naquium-ore] Naquium Ore (space only)
[map-gen-preset-name]
space-exploration=Space Exploration Defaults
[map-gen-preset-description]
space-exploration=Defaults for Space Exploration
[tooltip-category]
shot=Usage