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local DeliveryCannonGUI = {}
DeliveryCannonGUI.name_delivery_cannon_gui_root = mod_prefix.."delivery-cannon"
--- Create the delivery cannon gui for a player
---@param player any
---@param delivery_cannon any
function DeliveryCannonGUI.gui_open(player, delivery_cannon)
DeliveryCannonGUI.gui_close(player)
if not delivery_cannon then Log.trace('DeliveryCannonGUI.gui_open delivery_cannon not found') return end
local gui = player.gui.relative
local playerdata = get_make_playerdata(player)
local anchor = {gui=defines.relative_gui_type.assembling_machine_gui, position=defines.relative_gui_position.right}
local container = gui.add{
type = "frame",
name = DeliveryCannonGUI.name_delivery_cannon_gui_root,
style="space_platform_container",
direction="vertical",
anchor = anchor,
-- use gui element tags to store a reference to what delivery cannon this gui is displaying/controls
tags = {
unit_number = delivery_cannon.unit_number
}
}
container.style.vertically_stretchable = "stretch_and_expand"
local title_flow = container.add{type = "flow", "cannon-title-flow", direction = "horizontal"}
title_flow.add{type = "label", name = "cannon-title-label", style = "frame_title", caption = {"space-exploration.relative-window-settings"}, ignored_by_interaction = true}
local title_empty = title_flow.add {
type = "empty-widget",
style = "draggable_space",
ignored_by_interaction = true
}
title_empty.style.horizontally_stretchable = "on"
title_empty.style.left_margin = 4
title_empty.style.right_margin = 0
title_empty.style.height = 24
local title_informatron = title_flow.add {
type="sprite-button",
name="goto_informatron_delivery_cannons",
sprite = "virtual-signal/informatron",
style="informatron_close_button",
tooltip={"space-exploration.informatron-open-help"}
}
title_informatron.style.width = 28
title_informatron.style.height = 28
local bar
container.add{ type="label", name="energy", caption="Energy: "}
bar = container.add{ type="progressbar", name="energy_progress", size = 300, value=0, style="space_platform_progressbar_capsule"}
bar.style.horizontally_stretchable = true
container.add{ type="label", name="payload", caption="Payload: "}
local active_container = container.add{ type="flow", name="active_container", direction="horizontal"}
active_container.style.vertical_align = "center"
local switch = active_container.add{type="switch", name="off_switch", left_label_caption={"space-exploration.off"}, right_label_caption={"space-exploration.on"}, switch_state = delivery_cannon.is_off and "left" or "right"}
container.add{ type="line", name="line"}
container.add{ type="label", name="destination-label", caption="Destination:"}
container.add{type="checkbox", name="list-zones-alphabetical", caption={"space-exploration.list-destinations-alphabetically"}, state=playerdata.zones_alphabetical and true or false}
local filter_container = container.add{ type="flow", name="filter_flow", direction="horizontal"}
local filter_field = filter_container.add{ type="textfield", name="filter_list"}
filter_field.style.width = 275
local filter_button = filter_container.add{ type = "sprite-button", name="clear_filter", sprite="utility/search_icon",
tooltip={"space-exploration.clear-filter"},}
filter_button.style.left_margin = 5
filter_button.style.width = 28
filter_button.style.height = 28
local destination_zone = delivery_cannon.destination.zone
local list, selected_index, values
if delivery_cannon.zone.type == "anomaly" or (delivery_cannon.zone.space_distortion and delivery_cannon.zone.space_distortion > 0) then -- only target none or self
list = {"None", Zone.dropdown_name_from_zone(delivery_cannon.zone)}
values = { {type = "none"}, {type = delivery_cannon.zone.type == "spaceship" and "spaceship" or "zone", index = delivery_cannon.zone.index}}
selected_index = destination_zone and 2 or 1
else
local star = Zone.find_parent_star(delivery_cannon.zone) or Zone.find_nearest_star(delivery_cannon.zone.stellar_position)
list, selected_index, values = Zone.dropdown_list_zone_destinations(
delivery_cannon.force_name,
destination_zone,
playerdata.zones_alphabetical,
nil,
{list = "None", value = {type = "none"}}, -- wildcard
star
)
if selected_index == 1 then selected_index = 2 end
end
local zones_dropdown = container.add{ type="drop-down", name="delivery-cannon-list-zones", items=list, selected_index=selected_index or 2}
zones_dropdown.style.horizontally_stretchable = true
player_set_dropdown_values(player, "delivery-cannon-list-zones", values)
container.add{ type="label", name="destination-location-label", caption={"space-exploration.label_destination_position", ""}}
local destination_location_table = container.add{type="table", name="destination_location_table", column_count=3, draw_horizontal_lines=false}
destination_location_table.style.horizontally_stretchable = true
destination_location_table.style.column_alignments[1] = "left" -- title, search, zone list table
destination_location_table.style.column_alignments[2] = "right" -- starmap, close, selected zone info
destination_location_table.add{ type="sprite-button", name="destination_location_button",
sprite="item/artillery-targeting-remote", tooltip = {"space-exploration.choose_coordinates"}}
destination_location_table.destination_location_button.style.right_margin = 10
destination_location_table.add{ type="label", name="destination_location_coordinates", caption=""}
destination_location_table.style.bottom_margin = 10
if delivery_cannon.variant == "weapon" then
local auto_switch = container.add{type="switch", name="auto_switch", left_label_caption={"space-exploration.wdc_auto_off"}, right_label_caption={"space-exploration.wdc_auto_on"}, switch_state = delivery_cannon.auto_select_targets and "right" or "left"}
end
if settings.get_player_settings(player)["se-show-zone-preview"].value then
container.add{ type="label", name="destination-location-preview-label", caption={"space-exploration.destination_preview"}}
local preview_frame = container.add{type="frame", name="destination-location-preview-frame", style="informatron_inside_deep_frame"}
preview_frame.style.horizontally_stretchable = true
preview_frame.style.vertically_stretchable = true
preview_frame.style.top_margin = 10
preview_frame.style.minimal_height = 200
end
DeliveryCannonGUI.gui_update(player)
end
function DeliveryCannonGUI.preview_frame_update(preview_frame, delivery_cannon)
local valid_location = false
local surface = nil
if DeliveryCannon.has_destination(delivery_cannon) then
surface = Zone.get_surface(delivery_cannon.destination.zone)
if surface then
valid_location = true
end
end
preview_frame.clear()
if valid_location then
local camera = preview_frame.add{type="camera", name="preview_camera", position=delivery_cannon.destination.coordinate, zoom=0.5, surface_index=surface.index}
camera.style.vertically_stretchable = true
camera.style.horizontally_stretchable = true
end
end
function DeliveryCannonGUI.gui_update(player)
local root = player.gui.relative[DeliveryCannonGUI.name_delivery_cannon_gui_root]
if (root and root.tags) then
local delivery_cannon = DeliveryCannon.from_unit_number(root.tags.unit_number)
if delivery_cannon then
local valid = DeliveryCannon.is_valid(delivery_cannon)
if valid then
local format_energy = function(energy)
return string.format("%.2f",energy/1000000) .. "MJ"
end
if root["energy"] then
root["energy"].caption={
"space-exploration.delivery_cannon_label_energy",
format_energy(delivery_cannon.energy_interface.energy) .. " / " .. (delivery_cannon.required_energy and format_energy(delivery_cannon.required_energy) or "?")
}
root["energy_progress"].value = delivery_cannon.required_energy and ((delivery_cannon.energy or 0) / delivery_cannon.required_energy) or 0
end
if root["payload"] then
root["payload"].caption={
"space-exploration.delivery_cannon_label_payload",
delivery_cannon.payload_name and (game.item_prototypes[delivery_cannon.payload_name].localised_name) or {"space-exploration.empty"}
}
end
if root.destination_location_table and root.destination_location_table.destination_location_coordinates then
local coordinate = DeliveryCannon.get_coordinate(delivery_cannon)
if coordinate then
root.destination_location_table.destination_location_coordinates.caption = {"space-exploration.delivery-cannon-valid-coordinates", coordinate.x, coordinate.y}
else
root.destination_location_table.destination_location_coordinates.caption = {"space-exploration.delivery-cannon-invalid-coordinates"}
end
end
if root["auto_switch"] then
root["auto_switch"].switch_state = delivery_cannon.auto_select_targets and "right" or "left"
end
if root["off_switch"] then
root["off_switch"].switch_state = delivery_cannon.is_off and "left" or "right"
end
if root["destination-location-preview-frame"] then
DeliveryCannonGUI.preview_frame_update(root["destination-location-preview-frame"], delivery_cannon)
end
end
end
end
end
function DeliveryCannonGUI.gui_update_destinations_list(player)
local playerdata = get_make_playerdata(player)
local root = player.gui.relative[DeliveryCannonGUI.name_delivery_cannon_gui_root]
if root and root.tags then
local delivery_cannon = DeliveryCannon.from_unit_number(root.tags.unit_number)
if not delivery_cannon then return end
local filter = nil
if root.filter_flow and root.filter_flow.filter_list then
filter = string.trim(root.filter_flow.filter_list.text)
if filter == "" then
filter = nil
end
end
-- update the list
local destination_zone = delivery_cannon.destination.zone
if delivery_cannon.zone.type == "anomaly" or (delivery_cannon.zone.space_distortion and delivery_cannon.zone.space_distortion > 0) then -- only target none or self
list = {"None", Zone.dropdown_name_from_zone(delivery_cannon.zone)}
values = { {type = "none"}, {type = delivery_cannon.zone.type == "spaceship" and "spaceship" or "zone", index = delivery_cannon.zone.index}}
selected_index = destination_zone and 2 or 1
else
local star = Zone.find_parent_star(delivery_cannon.zone) or Zone.find_nearest_star(delivery_cannon.zone.stellar_position)
list, selected_index, values = Zone.dropdown_list_zone_destinations(
delivery_cannon.force_name,
destination_zone,
playerdata.zones_alphabetical,
filter,
{list = "None", value = {type = "none"}}, -- wildcard
star
)
if selected_index == 1 then selected_index = 2 end
end
root["delivery-cannon-list-zones"].items = list
root["delivery-cannon-list-zones"].selected_index = selected_index or 2
player_set_dropdown_values(player, "delivery-cannon-list-zones", values)
end
end
function DeliveryCannonGUI.on_gui_click(event)
if not (event.element and event.element.valid) then return end
local element = event.element
local player = game.players[event.player_index]
local root = gui_element_or_parent(element, DeliveryCannonGUI.name_delivery_cannon_gui_root)
if not (root and root.tags) then return end
local delivery_cannon = DeliveryCannon.from_unit_number(root.tags.unit_number)
if not delivery_cannon then return end
if element.name == "delivery-cannon-list-zones" then
local value = player_get_dropdown_value(player, element.name, element.selected_index)
if type(value) == "table" then
if value.type == "zone" then
local zone_index = value.index
local zone = Zone.from_zone_index(zone_index)
if zone then
if delivery_cannon.destination.zone ~= zone then
delivery_cannon.destination.zone = zone
delivery_cannon.destination.coordinate = nil
end
delivery_cannon.required_energy = DeliveryCannon.variants[delivery_cannon.variant].energy_per_delta_v * DeliveryCannon.get_delta_v(delivery_cannon.zone, delivery_cannon.destination.zone)
Log.trace("set destination to location: " .. zone.name )
else
delivery_cannon.destination.zone = nil
delivery_cannon.required_energy = nil
end
else
delivery_cannon.destination.zone = nil
delivery_cannon.required_energy = nil
end
DeliveryCannonGUI.gui_update(player)
else
DeliveryCannonGUI.gui_close(player)
Log.trace("Error: Non-table value ")
end
elseif element.name == "clear_filter" then
element.parent.filter_list.text = ""
DeliveryCannonGUI.gui_update_destinations_list(player)
elseif element.name == "destination_location_button" then
local playerdata = get_make_playerdata(player)
local player_zone = Zone.from_surface(player.surface)
-- if the player is not already in nav mode, put them in nav mode on their current surface to make the history nice
RemoteView.start(player)
RemoteView.start(player, delivery_cannon.destination.zone)
-- only change the player's position to that of the delivery cannon if its on a different surface
-- this lets the player keep updating the position of the delivery cannon as long as they stay in nav
-- view on the targeted surface
if delivery_cannon.destination.coordinate and (not player.character) and player_zone ~= delivery_cannon.destination.zone then
player.teleport(DeliveryCannon.get_coordinate(delivery_cannon))
end
playerdata.remote_view_activity = {
type = DeliveryCannon.name_target_activity_type,
delivery_cannon = delivery_cannon
}
player.cursor_stack.set_stack({name = DeliveryCannon.name_delivery_cannon_targeter, count = 1})
player.opened = nil
RemoteView.gui_make_entity_back_button (player, delivery_cannon.main)
elseif element.name == "goto_informatron_delivery_cannons" then
remote.call("informatron", "informatron_open_to_page", {
player_index = event.player_index,
interface = "space-exploration",
page_name = "delivery_cannons"
})
end
end
Event.addListener(defines.events.on_gui_click, DeliveryCannonGUI.on_gui_click)
Event.addListener(defines.events.on_gui_selection_state_changed, DeliveryCannonGUI.on_gui_click)
function DeliveryCannonGUI.on_gui_switch_state_changed(event)
if not (event.element and event.element.valid) then return end
local element = event.element
local player = game.players[event.player_index]
local root = gui_element_or_parent(element, DeliveryCannonGUI.name_delivery_cannon_gui_root)
if not (root and root.tags) then return end
local delivery_cannon = DeliveryCannon.from_unit_number(root.tags.unit_number)
if not delivery_cannon then return end
if element.name == "off_switch" then
delivery_cannon.is_off = element.switch_state == "left"
elseif element.name == "auto_switch" then
delivery_cannon.auto_select_targets = element.switch_state == "right"
end
end
Event.addListener(defines.events.on_gui_switch_state_changed, DeliveryCannonGUI.on_gui_switch_state_changed)
function DeliveryCannonGUI.on_gui_checked_state_changed(event)
if not (event.element and event.element.valid) then return end
local element = event.element
local player = game.players[event.player_index]
local root = gui_element_or_parent(element, DeliveryCannonGUI.name_delivery_cannon_gui_root)
if not (root and root.tags) then return end
local delivery_cannon = DeliveryCannon.from_unit_number(root.tags.unit_number)
if not delivery_cannon then return end
if element.name == "list-zones-alphabetical" then
local playerdata = get_make_playerdata(player)
playerdata.zones_alphabetical = element.state
DeliveryCannonGUI.gui_update_destinations_list(player)
end
end
Event.addListener(defines.events.on_gui_checked_state_changed, DeliveryCannonGUI.on_gui_checked_state_changed)
function DeliveryCannonGUI.on_gui_text_changed(event)
if not (event.element and event.element.valid) then return end
local element = event.element
local player = game.players[event.player_index]
local root = gui_element_or_parent(element, DeliveryCannonGUI.name_delivery_cannon_gui_root)
if root then -- remote view
if element.name == "filter_list" then
DeliveryCannonGUI.gui_update_destinations_list(player)
end
end
end
Event.addListener(defines.events.on_gui_text_changed, DeliveryCannonGUI.on_gui_text_changed)
--- Close the delivery cannon gui for a player
---@param player any
function DeliveryCannonGUI.gui_close (player)
if player.gui.relative[DeliveryCannonGUI.name_delivery_cannon_gui_root] then
player.gui.relative[DeliveryCannonGUI.name_delivery_cannon_gui_root].destroy()
end
end
--- Respond to the main entity GUI being closed by destroying the relative GUI
---@param event any
function DeliveryCannonGUI.on_gui_closed(event)
local player = game.players[event.player_index]
if player and event.entity and (event.entity.name == DeliveryCannon.variants["logistic"].name or event.entity.name == DeliveryCannon.variants["weapon"].name) then
DeliveryCannonGUI.gui_close(player)
end
end
Event.addListener(defines.events.on_gui_closed, DeliveryCannonGUI.on_gui_closed)
--- Opens the delivery cannon gui when a delivery cannon is clicked
--- Closes the delivery cannon gui when another gui is opened
---@param event any
function DeliveryCannonGUI.on_gui_opened(event)
local player = game.players[event.player_index]
if event.entity and event.entity.valid and
(event.entity.name == DeliveryCannon.variants["logistic"].name or event.entity.name == DeliveryCannon.variants["weapon"].name) then
if RemoteView.is_unlocked(player) then
DeliveryCannonGUI.gui_open(player, DeliveryCannon.from_entity(event.entity))
else
player.print({"space-exploration.remote-view-requires-satellite"})
end
else
DeliveryCannonGUI.gui_close(player)
end
end
Event.addListener(defines.events.on_gui_opened, DeliveryCannonGUI.on_gui_opened)
return DeliveryCannonGUI