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2243 lines
180 KiB
2243 lines
180 KiB
spaceship-integrity100=+100 Spaceship structural integrity
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spaceship-integrity300=+300 Spaceship structural integrity
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spaceship-integrity500=+500 Spaceship structural integrity
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arcosphere-discovery=Collect arcospheres from deep interstellar space
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core-mining-productivity-5=+5% Core mining productivity
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se-zone-discovery-random=Triggers random zone discovery when researched.
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se-zone-discovery-targeted=Triggers resource-targeted zone discovery when researched.
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se-zone-discovery-deep=Triggers deep-space zone discovery when researched.
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unlock-spaceship-victory=Unlocks spaceship victory condition: Ride a 3000+ integrity spaceship with a Nexus running in Distortion Driver mode at 250 speed for 60 seconds in interstellar space.
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[mod-name]
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space-exploration=Space Exploration
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[mod-description]
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space-exploration=Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Strongly recommended to play with AAI Industry. Space Exploration Postprocess is required (can't be a dependency, long explanation). Not recommended to play with non-dependency mods while in experimental phase.
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[space-exploration]
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space-exploration=Space Exploration
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menu_space-exploration=Space Exploration
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title_space-exploration=Space Exploration
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off=Off
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on=On
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close=Close
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show=Show
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show-own-location=Show own location
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wdc_auto_off=Manual targeting
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wdc_auto_on=Automatic retargeting
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name=Name
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rename-something=Rename __1__
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trigger-none=None (Manual)
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trigger-fuel-full=Launch On Fuel Full
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trigger-cargo-full=Launch On Cargo Full
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trigger-fuel-full-signal=Launch On Green Signal when Fuel Full
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trigger-cargo-full-signal=Launch On Green Signal when Cargo Full
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trigger-cargo-full-or-signal=Launch On Green Signal or when Cargo Full
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destination-type-zone=Approximate Location
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destination-type-landing-pad=Cargo Landing Pad
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button-launch=Launch
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button-launch-disabled=Launch (Disabled)
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destination-crash-warning=Warning: Select a Cargo Landing Pad to decrease crash chance
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recipe-to=__1__ to __2__
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recipe-from=__1__ from __2__
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simple-a-b=__1____2__
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simple-a-b-space=__1__ __2__
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simple-a-b-comma=__1__, __2__
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simple-a-b-break=__1__\n__2__
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simple-bold=[font=default-bold]__1__[/font]
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interstellar-map=Interstellar Map
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interstellar-space=Interstellar Space
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planetary-system=__1__ System
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solar-system=__1__ System
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remote-view=Navigation Satellite Uplink [__CONTROL__se-remote-view__]
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remote-view-window-title=[img=virtual-signal/se-remote-view] Navigation Satellite [__CONTROL__se-remote-view__]
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remote-view-currently-viewing=Currently viewing:
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remote-view-instruction=Launch more satellites to discover more stars, planets, moons, and other zones.
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remote-view-spaceships=__1__ Spaceships
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remote-view-spaceships-anchored=__1__ Spaceships anchored
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remote-view-clamps=__1__ Spaceship clamps
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remote-view-show-hide-resources=Show/hide resources
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remote-view-show-hide-stats=Show/hide statistics
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remote-view-show-hide-anchor-info=Show/hide anchor info
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open-pins-remote-view=All Pins [__CONTROL__se-remote-view-pins__]
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exit-pins-remote-view=Exit All Pins [__CONTROL__se-remote-view-pins__]
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remote-view-history-delete=Delete surface history.
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remote-view-history-previous=Go back in surface history [__CONTROL__se-remote-view-previous__].\n__1__
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remote-view-history-next=Go forward in surface history [__CONTROL__se-remote-view-next__].\n__1__
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remote-view-history-item=__1__
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remote-view-history-item_named=__1__ → __2__
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exit-remote-view=Exit Navigation Satellite Uplink [__CONTROL__se-remote-view__]
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remote-view-pin-make=Pin the current view
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remote-view-pins-list=All Pins
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remote-view-add-pin=Create a new pin at the current location.
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remote-view-pin-details=Pin properties
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remote-view-pin-button-tooltip=__1__ → __2__
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remote-view-pin-button-tooltip-hotkey-one=__1__ → __2__ [__CONTROL__se-pin-one__]
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remote-view-pin-button-tooltip-hotkey-two=__1__ → __2__ [__CONTROL__se-pin-two__]
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remote-view-pin-button-tooltip-hotkey-three=__1__ → __2__ [__CONTROL__se-pin-three__]
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remote-view-pin-button-tooltip-hotkey-four=__1__ → __2__ [__CONTROL__se-pin-four__]
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remote-view-pin-button-tooltip-hotkey-five=__1__ → __2__ [__CONTROL__se-pin-five__]
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remote-view-pin-button-tooltip-hotkey-six=__1__ → __2__ [__CONTROL__se-pin-six__]
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remote-view-pin-button-tooltip-hotkey-seven=__1__ → __2__ [__CONTROL__se-pin-seven__]
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remote-view-pin-button-tooltip-hotkey-eight=__1__ → __2__ [__CONTROL__se-pin-eight__]
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remote-view-pin-button-tooltip-hotkey-nine=__1__ → __2__ [__CONTROL__se-pin-nine__]
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remote-view-pin-button-tooltip-hotkey-zero=__1__ → __2__ [__CONTROL__se-pin-zero__]
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remote-view-pin-button-tooltip-help-text=\n\n[font=default-bold]- Controls -[/font]\nLeft-click: Switch to the pinned location\nRight-click: Edit pin\nControl-right-click: Delete
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remote-view-pin-button-tooltip-help-text-update-position=\nShift-right-click: Update pin position
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remote-view-pin-name=Name
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remote-view-pin-icon=Icon
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remote-view-pin-zoom=Zoom
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remote-view-pin-hotkey=Hotkey
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remote-view-pin-hotkey-none=None
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remote-view-pin-hotkey-one=__CONTROL__se-pin-one__ - __1__
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remote-view-pin-hotkey-two=__CONTROL__se-pin-two__ - __1__
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remote-view-pin-hotkey-three=__CONTROL__se-pin-three__ - __1__
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remote-view-pin-hotkey-four=__CONTROL__se-pin-four__ - __1__
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remote-view-pin-hotkey-five=__CONTROL__se-pin-five__ - __1__
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remote-view-pin-hotkey-six=__CONTROL__se-pin-six__ - __1__
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remote-view-pin-hotkey-seven=__CONTROL__se-pin-seven__ - __1__
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remote-view-pin-hotkey-eight=__CONTROL__se-pin-eight__ - __1__
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remote-view-pin-hotkey-nine=__CONTROL__se-pin-nine__ - __1__
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remote-view-pin-hotkey-zero=__CONTROL__se-pin-zero__ - __1__
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remote-view-pin-location=Location
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remote-view-pin-location-position={x=__1__, y=__2__}
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remote-view-pin-location-position-button=Update pin position
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remote-view-pin-location-position-button-tooltip=Immediately set the position of the pin to the currently viewed location.
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remote-view-pin-viewer-title=All Pins
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remote-view-pin-viewer-misc-row=Misc
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remote-view-pin-viewer-spaceship-row=Spaceships
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open-zonelist=Open Universe Explorer
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zonelist-window-title=[img=virtual-signal/se-planet-orbit] Universe Explorer [__CONTROL__se-universe-explorer__]
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priority-icon=[img=virtual-signal/se-accolade]
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priority-tooltip=Priority (to sort important vs irrelevant zones)
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trim-zone-button=[img=item/cliff-explosives] Trim Surface
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trim-zone-button-tooltip=Remove chunks outside the bounding box defined by player entities, special entities, and the map origin.
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trim-zone-button-no-surface-tooltip=Surface does not exist.
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trim-zone-results=Deleted __1__ from chunks from __2__. Trimmed to box X [__3__ to __4__] Y [__5__ to __6__]
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delete-zone-button=[img=virtual-signal/se-remove] Delete Surface
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delete-zone-button-tooltip=Certain surfaces cannot be deleted.
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delete-zone-button-no-surface-tooltip=Surface does not exist.
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scan-zone-button=[img=item/satellite] Scan Surface
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scan-zone-button-tooltip=Warning: This may slow down the game while the scanning is in progress. Scanning rate can be configured in mod options. Scanning can be stopped at any time.
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scan-zone-button-disabled-tooltip=You must launch a satellite to scan the surface.
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stop-scan-zone-button=[img=item/satellite] Stop all scans
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stop-scan-zone-button-tooltip=Stops any active scans on all surfaces.
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generic-requires-satellite=You must launch a satellite first.
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remote-view-requires-satellite=You must launch a satellite to use the navigation satellite uplink.
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satellite-discovered-platform=[color=cyan]The Satellite discovered some orbiting space platform.[/color] Open [img=virtual-signal/se-planet-orbit] Universe Explorer [__CONTROL__se-universe-explorer__], select __1__, and click View Surface. There might be useful stuff up there.
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satellite-view-unlocked=You have unlocked the [color=cyan][img=virtual-signal/se-remote-view] Navigation Satellite Uplink[/color]. This allows you to view the world, and other places that you have discovered, via a satellite. Press [color=green][__CONTROL__se-remote-view__][/color] to activate or use the shortcut toolbar (to the right of your hotbar).
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source-discovered-zone=[color=cyan]__1__ discovered a new __2__: [/color][img=__3__] [color=white]__4__[/color]. Discovered locations can be viewed in the [img=virtual-signal/se-planet-orbit] Universe Explorer [__CONTROL__se-universe-explorer__].
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discovered-zone=[color=cyan]Discovered a new __1__: [img=__2__] [/color][color=white]__3__[/color].
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discovered-anomaly-additional=Unknown object detected in the [img=virtual-signal/se-anomaly] anomaly. Your [img=virtual-signal/informatron] Exploration Journal [__CONTROL__informatron__] has been updated.
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satellite-discovered-nothing=A new satellite was launched but it did not find anything new. There may be more to find around other stars.
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tech-discovered-nothing=The telescopes did not find anything new near stars. There may be more to find in deep space.
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tech-deep-discovered-nothing=The telescopes did not find anything new in deep space.
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galaxy_ship_authenticated=[img=virtual-signal/se-spaceship] Derelict spaceship: [color=cyan]"Biosignature authenticated. Airlock access code is 2236067964. Transmitting emergency backup log."[/color] Your [img=virtual-signal/informatron] Exploration Journal [__CONTROL__informatron__] has been updated.
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space-capsule=Space Capsule
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player-died=__1__ died
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launch-suit-warning=To avoid suffocation, please consider putting on your thruster suit and putting lifesupport canisters in your inventory.
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suffocating-warning=You are suffocating. Get in a space capsule or put on your thruster suit with some lifesupport canisters in your inventory.
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rocket_survivability_fail=A cargo rocket has sustained damage in transit and is off course. Additional rocket survivability and cargo safety research advised. __1__
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respawn-if-stranded=If stranded you can use the respawn shortcut [__CONTROL__se-respawn__].
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respawn-options-title=Respawn destination
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respawn-button-homeworld=[img=virtual-signal/se-planet] Homeworld
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respawn-button-landing-pad=[img=item/se-rocket-landing-pad] Closest Landing Pad
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respawn-button-spaceship=[img=virtual-signal/se-spaceship] Closest Spaceship
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respawn-confirm-title=Are you sure you want to respawn?
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respawn-confirm-yes=[img=virtual-signal/se-death] Respawn
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respawn-confirm-no=Cancel
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search-list=Search
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clear-search=Clear search
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filter-list=Filter
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clear-filter=Clear filter
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attrition-type-radiation=radiation
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attrition-type-wind=wind
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attrition-type-spacial-distortion=spacial distortion
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zonelist-view-surface=View Surface
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zonelist-heading-hierarchy=Hierarchy
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zonelist-heading-type=Zone type
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zonelist-heading-name=Name
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zonelist-heading-radius=Radius
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zonelist-heading-primary-resource=Primary resource
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zonelist-heading-attrition=Robot interference
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zonelist-heading-threat=Threat
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zonelist-heading-solar=Solar
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zonelist-heading-flags=Flags
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zonelist-heading-priority=Priority
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zonelist_filter_star=Include stars
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zonelist_filter_planet=Include planets
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zonelist_filter_planet-orbit=Include planet orbits
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zonelist_filter_moon=Include moons
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zonelist_filter_moon-orbit=Include moon orbits
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zonelist_filter_asteroid-belt=Include asteroid belts
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zonelist_filter_asteroid-field=Include asteroid fields
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zonelist_filter_anomaly=Include anomaly
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zonelist_filter_spaceship=Include spaceships
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zonelist-resource-bar-tooltip=__1__ __2__\nFrequency: __3__\nSize: __4__\nRichness: __5__
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zonelist-resource-bar-tooltip-extended=__1__ __2__\nFrequency: __3__\nSize: __4__\nRichness: __5__\n__6__
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zonelist-resources-disclaimer=Resource probabilities are estimates. [?]
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zonelist-resources-disclaimer-tooltip=All resource values are estimates based on element density.\nThey correspond to the game's map generation controls.\nActual resource patches will vary and may be prevented from spawning due to water, surface radius, or specific tile requirements.
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resource-terrain-required-se-vulcanite=Requires volcanic terrain
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resource-terrain-required-se-cryonite=Requires frozen terrain
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resource-terrain-required-se-vitamelange=Requires grassy terrain
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zone-tooltip-type=Zone type:
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zone-tooltip-parent=Parent:
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zone-tooltip-threat=Threat:
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zone-tooltip-daynight=Day/night cycle:
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zone-tooltip-bot-attrition=Robot interference __1__:
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zone-tooltip-radius=Radius:
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zone-tooltip-solar=Solar:
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zone-tooltip-flags=Flags:
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zone-tooltip-closest=Closest:
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zone-tooltip-destination=Destination:
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zone-tooltip-delta-v=∆v from __1__
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construction-denied=Cannot be placed here.
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construction-denied-vehicle-in-space=Cannot place ground vehicles in space.
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construction-denied-se-surface=Invalid location, must be placed on a Space Exploration surface.
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construction-denied-linked-container-on-transient-surface=Cannot placed surface-linked containers on a moving spaceship.
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construction-denied-no-water=No water
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construction-denied-spaceship-only=Must be placed on spaceship flooring.
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currently-viewing=Currently Viewing: __1__
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fail-board-no-character=Cannot board target ship, you must be attached to your character to use this action.
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fail-board-remote-character=Cannot board target ship, your character is not on the ship you are trying to board from.
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fail-board-target-anchored=Cannot board an anchored ship, try anchoring to the same location instead.
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starmap=Starmap
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starmap-button=[img=virtual-signal/se-star] Starmap
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back=Back
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spaceship=Spaceship
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planet=Planet
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moon=Moon
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star=Star
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orbit=Orbit
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something_orbit=__1__ orbit
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asteroid-belt=Asteroid belt
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asteroid-field=Asteroid field
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anomaly=Anomaly
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spaceship-cannot-set-destination-to-self=Cannot set destination to self.
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spaceship-streamline=Streamline: __1__
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spaceship-launch-energy=Launch energy: __1__
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spaceship-launch-energy-invalid=Launch energy: Requires valid integrity check.
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spaceship-speed=Speed: __1__
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spaceship-structural-stress-hull=Structural Stress (Hull): __1__
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spaceship-structural-stress-hull-invalid=Structural Stress (Hull): NA (containment required)
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spaceship-structural-stress-container=Structural Stress (Containers): __1__
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spaceship-structural-stress-container-invalid=Structural Stress (Containers): NA (containment required)
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spaceship-travel-time-unknown=Travel time: Unknown. Test max speed for estimate.
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spaceship-travel-time-max=Travel time: __1__s at max speed.
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spaceship-travel-time-current=Travel time: __1__s at current speed.
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spaceship-closest-location=Closest Location: __1__
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spaceship-location-spatial-distortion=Spatial Distortion: __1__
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spaceship-location-stellar-x=Quadrant X: __1__
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spaceship-location-stellar-y=Quadrant Y: __1__
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spaceship-location-star-gravity-well=Star gravity well: __1__
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spaceship-location-planet-gravity-well=Planet gravity well: __1__
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spaceship-travel-status=Travel status: __1__
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spaceship-integrity-status-valid=Integrity Status: Valid: __1__
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spaceship-integrity-status-invalid=Integrity Status: Invalid: __1__
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spaceship-button-launch=Launch
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spaceship-button-launch-tooltip=Ready to launch
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spaceship-button-launch-disabled=Launch (disabled)
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spaceship-button-launch-disabled-fuel-tooltip=Requires fuel in booster tanks
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spaceship-button-launch-disabled-integrity-tooltip=Requires valid integrity check
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spaceship-button-anchor=Anchor
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spaceship-button-confirm-anchor=Confirm Anchor
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spaceship-button-anchor-to=Anchor to __1__
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spaceship-button-anchor-on=Anchor on __1__
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spaceship-button-stop=Stop
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spaceship-button-start=Engage
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spaceship-button-board=Board __1__
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spaceship-button-scouting-back=Back
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spaceship-button-scouting-back-tooltip=Cancel anchor scouting
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spaceship-name-the=The __1__
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spaceship-button-start-integrity-check=Start Integrity Check
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spaceship-heading-destination=Destination
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list-destinations-alphabetically=List destinations alphabetically
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spaceship-travel-message-new-course-plotted=New course plotted.
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spaceship-travel-message-exiting-planet-gravity=Exiting planet gravity well
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spaceship-travel-message-navigating-planet-gravity=Navigating planet gravity well
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spaceship-travel-message-exiting-star-gravity=Exiting star gravity well
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spaceship-travel-message-navigating-star-gravity=Navigating star gravity well
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spaceship-travel-message-spatial-distortions=Navigating spatial distortions
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spaceship-travel-message-navigating-interstellar=Navigating interstellar space
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spaceship-travel-message-at-destination=At destination.
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spaceship-check-message-passed=Passed: Ship integrity valid.
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spaceship-check-message-failed-containment=Failed: Containment loss around console. Make sure all spaceship walls are on spaceship floor with no gaps.
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spaceship-check-message-failed-console-floor=Console must be placed on spaceship flooring.
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spaceship-check-message-failed-empty=No tiles found connected to a properly enclosed console.
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spaceship-check-message-failed-unknown-bounds=Error: Unknown spaceship bounds.
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spaceship-check-message-failed-stress=Fail: Structural integrity stress exceeds technology limit.
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spaceship-check-message-checking-console-floor=Checking console floor connectivity.
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spaceship-check-message-checking-containment=Checking containment.
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spaceship-check-message-checking-connectivity=Checking console connectivity.
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spaceship-check-message-no-console=No Console.
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spaceship-check-message-did-not-complete=Check did not complete.
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spaceship-check-message-unstable=Unstable: Some sections will disconnect when maneuvering.
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spaceship-check-message-valid-but-disconnecting=Valid but unstable: Sections will disconnect.
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spaceship-warning-sections-disconnecting=Sections are disconnecting. Stop to repair.
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page_space_exploration_text_1=Welcome to Space Exploration. There's a lot in the mod already, but it is still [font=default-bold]experimental[/font] status and is under heavy development. There may be bugs.\n\n[font=heading-2]Experimental status?[/font]\n\nSpace Exploration is still changing rapidly and I am putting all my time into progressing the development of the key features at the expense of mod compatibility. [color=red]It is not advisable to play with mods other than the required and recommended mods.[/color]\n\nWhile in experimental status: If a mod causes problems such as corrupted game/save state, crashes, invalid tech trees, or core gameplay it will quickly be marked as incompatible to protect new players. This means if you use a lot of mods it is more likely one may be marked as incompatible later due to an issue you had not yet discovered. You are of course free to edit your info.json file to try incompatible mods but you do so at your own risk: if your game state becomes unplayable because of it I won't be able to help you.\n\nWhile in experimental status: Most other overhaul mods are marked as incompatible if the tech tree is significantly broken, however the long term intention is to get the mods working together to the satisfaction of both developers. Krastorio 2 is an example of this work already substantially underway.\n\nThere is some additional information relating to mod compatibility on the Space Exploration wiki. If you would like to assist with mod compatibility please reach out on Discord, but please also be aware that it is not a high priority until later in Space Exploration's development.\n\n[font=heading-2]Recommended mods[/font] \n\n • AAI Containers & Warehouses. Gives you some larger containers that match the vanilla theme.\n\n • Module Inserter Allows you to put modules in machines from satellite mode.\n\n • Equipment Grid Logistic Module A module for vehicle grids, like the spidertron, to request items from the network and dispose of trash.\n\n • Grappling Gun Allows you to jump over buildings, across lakes, and out of combat if you get slowed. In space you can get back to space platform if you fall off. Also lets you board spaceships (especially useful if they are moving).\n\n • Burner Leech This is just for the AAI burner phase.\n\n • Text Plates Allows you to put text on the ground, useful for marking planet names, station names, spaceship docking zones, etc.\n\n • Even Distribution Helps early game when you manually insert items into multiple buildings.\n\n • Combat Mechanics Overhaul can help with defences when off planet if you enable the "Walls Block Spitters" option. It is cheaper to repair walls than turrets.\n\n • Bullet Trails So you can see where your bullets are going, or what gun turrets are shooting at. (Also looks better.)\n\n\n[font=heading-2]Recommended settings[/font]\n\nYou MUST have all alien biomes terrain tiles enabled, otherwise the game will crash at a later point.\n\nAs the game is longer than normal, it is a good idea to start a game with low enemy evolution factors.\n\nYou should not set high resources settings for your starting planet unless you are playing with resource intensive recipes, such as high difficulty recipes or marathon mode. If resources are set too high it will reduce the need to expand to other planets.\n\n\n[font=heading-2]Helpful urls[/font]\n\nTake a look at the Space Exploration Wiki over here: https://spaceexploration.miraheze.org\n\nGet help or follow the development on Discord: https://discord.gg/ymjUVMv\n\nOver 2000 hours have gone into this mod. If you are enjoying it please consider supporting me on Patreon: https://www.patreon.com/earendel
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menu_meteor_defence=[img=virtual-signal/se-meteor] Meteor Defence
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title_meteor_defence=Meteor Defence
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page_meteor_defence_text_1=Meteors hit most zones at random intervals. You can change the max interval between strikes in mod settings.\n\nThe number of meteors is also random, 50% for 1, 25% for 2, 12.5% for 3, 6.25% for 4, etc...\n\nThe meteor defence structures can shoot at meteors. They fire in sequence, so later defences won't fire if all the meteors were destroyed. Defences require ammo, charge time, and additional power while charging. The power draw is not insignificant, so it is wise to balance risk against cost.
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menu_coremining=[img=item/se-core-miner] Core Mining
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title_coremining=Core Mining
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page_coremining_text_1=Core mining can only be done on planets and moons. Each planet and moon can give a different type of core fragment depending on what is inside. Nauvis gives a balance of common resources but other places tend to mainly give 1 resource type. Core miners are power hungry, but you do get some energy back from the coal, oil, and uranium.\n\nCore miners use a lot of power, plus each core miner you place on a planet reduces the efficiency of all core miners on that same planet. They are much less power efficient than normal miners even if you have multiple running, but they never run out of resources. In the early game it can be useful to have 1 core miner running when you have excess power. If you start on a tiny planet, then solar and core mining might be your only way to get enough resources to get off the planet.\n\nLate game core miners benefit greatly from mining productivity bonuses. It is better to aim for a few on many planets rather than many on a few planets.
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menu_beacons=[img=item/se-wide-beacon-2] Beacons
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title_beacons=Beacons
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page_beacons_text_1=[font=heading-2]Beacon Overload [img=virtual-signal/se-beacon-overload][/font]\n\nBeacon Overload is an overhaul of Beacon mechanics in Factorio. Crafting machines can only be affected by 1 beacon, if affected by more beacons they overload and pause production.\n\nThe overhaul allows more modules in beacons and promotes the use of more powerful Modules in both beacons and assemblers for maximum bonuses. The change also allows and promotes a wider range of factory designs.\n\nThe Basic Beacon is individually much more powerful than a vanilla beacon, but cannot stack their effects on one machine so the maximum boost you can provide is reduced compared to vanilla. The more powerful beacons are able to far exceed the maximum boost on a machine available in Vanilla.\n\nStarting from Wide Area Beacon players can experience substantial amount in module savings as well as freedom to create complex design revolving around larger buildings or with multiple fluid or material inputs.\n\nMachines affected by more than one beacon will be marked with a Beacon Overload icon and pause all production. They will still continue to consume minimal power in the process.
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menu_launching_satellites=[img=item/satellite] Launching Satellites
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title_launching_satellites=Launching Satellites
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page_launching_satellites_text_1=You have launched [color=cyan]__1__[/color] satellites.\n\n[font=heading-2][img=virtual-signal/se-remote-view] Navigation Satellite Uplink [__CONTROL__se-remote-view__][/font]\n\nWhen you launch a Navigation Satellite into space from the Satellite Rocket Silo, you get access to the [img=virtual-signal/se-remote-view] Navigation Satellite View. This mode can be accessed with the [__CONTROL__se-remote-view__] key. While in satellite mode your camera is detached from your character so you can quickly look around the map and even uncover new areas. There are some things you can't do in satellite mode, like directly place or mine entities. There is a lot you can do though, like use blueprints, deconstruction planners, place ghost entities, order wire connections, change machine recipes, combinator settings, etc.\n\n[font=heading-2][img=virtual-signal/se-planet-orbit]Universe Explorer [__CONTROL__se-universe-explorer__][/font]\n\nThe Navigation Satellite network also lets you view other surfaces, like other planets, moons, asteroid belts, asteroid fields, and orbits. Press [__CONTROL__se-universe-explorer__] to bring up the list of known zones. If you have launched a satellite then you can click View Surface to see what is there. It can be good to scout a planet a bit before you try to fly there.\n\nLaunching satellites also helps with zone discovery within the system it is launched from (see Zone Discovery for more details).\n\n[font=heading-2][img=item/se-satellite-telemetry] Satellite Telemetry[/font]\n\nSatellite launches return satellite telemetry, a vital component in [img=item/se-rocket-science-pack] Rocket Science.
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menu_pinned_locations=[img=se-pin-list] Pinned Locations
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title_pinned_locations=Pinned Locations
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page_pinned_locations_text_1=After unlocking the [img=virtual-signal/se-remote-view] Navigation Satellite View, you gain access to Pinned Locations, a tool for quickly swapping to different parts of your factory across all of the surfaces that you've explored.\n\nLocations can be pinned with the plus button in the Navigation Satellite window. You may set hotkeys for Pinned Locations when adding or editing them. This allows you to quickly jump to important locations with the press of a keyboard button without needing to go through the Universe Explorer.\n\n[font=heading-2]Temporary Pins[/font]\nPinned Locations do not need to be set through the pin creation popup menu. They may also be set with the "Set Pin" hotkeys. This creates a Pinned Location without a name or icon, but can immediately be jumped to with the associated "Go to Pin" hotkey.\n\n[font=heading-2]All Pins [__CONTROL__se-remote-view-pins__][/font]\nPins are only displayed in the hotbar for the current surface you are viewing. However, hotkeys may be used to jump to a pin on another surface regardless of if it is visible in the hotbar. If you need to have an overview of all Pinned Locations, press [__CONTROL__se-remote-view-pins__] to bring up the list of all pins. Pins in this view are organized into rows based on the surface the pin is on. If a surface has only a single pin, its row will be collapsed into that of its parent star.\n\n[font=heading-2]AAI Programmable Vehicles[/font]\nThe default hotkeys for setting and swapping to Pinned Locations conflict with the default hotkeys for creating and selecting control groups for AAI Programmable Vehicles. If you use both mods, you will need to adjust your hotkeys in order to get the expected behavior.
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menu_zone_discovery=[img=virtual-signal/se-planet-orbit] Zone Discovery
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title_zone_discovery=Zone Discovery
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page_zone_discovery_text_1=There are lots of stars, planets, moons, asteroid belts, and asteroid fields in this area of space that can be discovered.\n\n[font=heading-2]Navigation Satellite[/font]\nYou can launch a navigation satellite to discover a random planet, moon, or asteroid belt in the same star system that the satellite was launched from. If there is nothing else to discover in that system then it can discover new stars instead, but cannot discover anything orbiting other stars or anything in deep space.\n\n[font=heading-2]Zone Discovery Research[/font]\nYou can use space telescopes to look for new zones to discover. This is achieved through "Zone Discover" research. The basic zone discovery research can find a random star, planet, moon, or asteroid belt.\n\n[font=heading-2]Targeted Zone Discovery Research[/font]\nTargeted zone discovery research is the same as the basic research, but if you have selected a resource preference (below) it looks in areas more likely for that resource to occur so you are more likely to discover a zone with that resource. Keep in mind that a planet can't be discovered before discovering its star, and a moon can't be discovered before discovering its planet. Don't expect to find what you're looking for every time.\n\n[font=heading-2]Deep Space Zone Discovery Research[/font]\nDeep space zone discovery research only looks for areas of interest in deep space and is the only way you can discover asteroid fields. Asteroid fields are the only place you can find Naquitite. Deep space research cannot be resource targeted.\n\n[font=heading-2]Resource targeted zone discovery preference:[/font]
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menu_cargo_rockets=[img=virtual-signal/se-cargo-rocket] Cargo Rockets
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title_cargo_rockets=Cargo Rockets
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page_cargo_rockets_text_1=Cargo rockets are launched from a Cargo Rocket Silo, aka the Launchpad.\n\nYou have launched [color=cyan]__1__[/color] cargo rockets.\n\nYour cargo loss modifier based on technology: Loss max percentage reduced by [color=cyan]__2__%[/color].\n\nYour rocket survivability modifier based on technology: Loss chance reduced by [color=cyan]__3__%[/color].\n\nYour rocket reusability modifier based on technology: [color=cyan]__4__[/color] +/- up to 10 (max 100) parts recovered.\n\n[font=heading-2]Getting Started[/font]\n\nBefore you can launch cargo rockets, you need to have launched a satellite in the satellite rocket (the standard Factorio aka 'vanilla' silo) while Space Exploration is installed. \n\nOnce you have built a cargo rocket silo you need to build and fuel your rocket:\n\n • 100 cargo rocket sections into the inventory. 20 of these will be recovered from the rocket at the destination, more with the right research. \n • 1 space capsule into the inventory. This will always be recovered at the destinations and can return you home from orbit.\n • A lot of liquid rocket fuel, piped into one of the 8 connections near the corners. The amount of fuel required depends on the radius of the planet you're launching from and the distance to the destination. If using the "Any landing pad with name" destination option, it will load enough fuel for any of the valid destinations.\n\nYou can enter the cargo rocket silo from the door at the front (press __CONTROL__toggle-driving__). This will let you ride with the rocket. You should also have a thrustersuit and lifesupport canisters so you don't die if you are launching to space. \n\nYour first rocket won't have anywhere to land so it will disassemble as the cargo is released. Sometimes rockets targeting a landing pad miss and the rocket crashes. Even in the case of a crash the cargo is deployed in cargo pods so you never lose all of the cargo. \n\nYou should take a Rocket Landing Pad and some Space Platform Scaffold with you so you can build somewhere for the next rocket to land.\n\nBuilding a Rocket Landing Pad at your base before launching will allow you to easily return directly there instead of ending up in a random location when you return.\n\n[font=heading-2]Destinations[/font]\n\nOnce you have a landing pad placed, make sure you update the destination of the rocket silo to target the landing pad and not a random point in orbit. You can do this in-person or via the Satellite Remote View (hotkey 'n'). However, rockets will not launch to a landing pad that contains items, so make sure to empty it.\n\n[font=heading-2]Basic Automation[/font]\n\nThe rocket silo outputs signals for how many parts are already in the rocket. You can put a condition on an inserter of [Cargo Rocket Sections < 100] to make sure it won't fill the rocket with additional sections.\n\nIf you have set up launch triggers on a silo it will launch automatically, but a rocket won't automatically launch to a landing pad that isn't empty (otherwise the cargo might not fit).\n\n[font=heading-3]Input Signals[/font]\n\n[img=virtual-signal/signal-green] Green signal: Can trigger a launch if the silo is configured to have a trigger that uses the green signal.\n\n[font=heading-3]Output Signals[/font]\n\n[img=virtual-signal/signal-E] E Signal: Empty slots\n\n[img=virtual-signal/signal-F] F Signal: Full slots\n\n[img=virtual-signal/signal-L] L Signal: Liquid rocket fuel required for all potential destinations specified by the destinations setting.\n\n[img=virtual-signal/se-cargo-rocket] Cargo Rocket Signal: If the rocket is complete (i.e. 1 capsule and 100 rocket sections) then a value of 1 is returned.\n\n[img=item/se-space-capsule] Space Capsule Signal: Any capsules used in the rocket construction are added to the count of any capsules in the cargo inventory.\n\n[img=item/se-cargo-rocket-section] Cargo Rocket Section Signal: Any sections used in the rocket construction are added to the count of any sections in the cargo inventory.\n\n[img=fluid/se-liquid-rocket-fuel] Liquid Rocket Fuel Signal: The total liquid rocket fuel in the silo.
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menu_delivery_cannons=[img=item/se-delivery-cannon] Delivery Cannons
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title_delivery_cannons=Delivery Cannons
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page_delivery_cannons_text_1=Delivery cannons are explosion-assisted railguns with interplanetary range. They are designed to fire sturdy homogeneous resources that can survive the sudden acceleration. They cannot fire more complicated manufactured intermediates or structures.\n\nA delivery cannon only has a target point, it does not have any understanding of what is at that point and will fire the payload as long as it has power and a filled delivery capsule. If you want to add conditions to the cannon’s ability to fire, you restrict the cannon’s ability to load resources or capsules.\n\nWhen a delivery capsule lands on the ground it damages the area and most of the resources are destroyed. A delivery cannon chest can safely catch the capsule as long as the chest is not full. You can have multiple cannons firing at the same chest with different resources.\n\nIt is advisable to either keep targeted chests empty, or restrict cannon inputs using signal transmission.\n\nDelivery cannons have a 1GJ capacity and draw 50MW when charging. The range of the delivery cannon is constrained by the amount of energy it can store. Firing at more distant locations takes more energy. Some destinations may require more energy than the delivery cannon can hold so it will never fire. You can set up a delivery cannon relay station in a location half way there to send the cargo in 2 stages.
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menu_lifesupport=[img=item/se-lifesupport-equipment-1] Lifesupport
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title_lifesupport=Lifesupport
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page_lifesupport_text_1=Lifesupport is gained from lifesupport equipment and lifesupport canisters. You need both to survive in hostile environments.\n\nLifesupport equipment and the consumable canisters can be made in a lifesupport facility.\n\nLifesupport canisters provide the resources needed by the system to fulfil all of its roles and are consumed gradually. As the lifesupport bar decreases, new canisters are consumed directly from your inventory. \n\nLifesupport equipment is placed into the grid of armor, however if you are using a thrustersuit, it has 1 lifesupport equipment built in. Additional lifesupport equipment pieces placed in the equipment grid increase the lifesupport efficiency. If you are using lifesupport equipment in a non-thruster suit then it will protect you on hostile planets but won’t protect you from the vacuum of space.\n\n[font=heading-2]Hostile environments[/font]\nHostile environments are any area that would cause damage to your body just by being there. Lifesupport equipment is designed to protect you from these hazards by providing you with appropriate pressurisation, oxygen, water, nutrition, thermal regulation, and radiation protection. The 2 main types of hostile environment are:\n\nSpace: A space suit (thruster suit) is required for lifesupport to function correctly in a vacuum. You cannot use lifesupport from some other type of armor in space, you will still suffocate.\n\nLand: Certain planets and moons may have dangers such as radiation, extreme cold, extreme heat, or an acidic atmosphere, and require lifesupport equipment. (Coming soon). Planets also require lifesupport if certain bio weapons are used (Plague Worlds). Lifesupport for these areas can be provided by a thruster suit, or by equipment placed into any other type of armor.
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menu_space_sciences=[img=item/se-astronomic-science-pack-2] Space Sciences
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title_space_sciences=Space Sciences
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page_space_sciences_text_1=[img=item/se-rocket-science-pack] The first in-space science is the rocket science pack. It can only be made in space so you need to establish a small space station to produce it. Rocket science packs and the later science packs can only be used in space, so you'll need to rocket up other science packs too and put them in the powerful Space science lab.\n\n[font=heading-2]Specialist Sciences[/font]\n\nThe 4 specialist sciences are Astronomic, Biological, Energy and Material. They are all data-driven, and follow a process of performing experiments to gather data for supercomputers to build an increasingly accurate model of life, the universe, and everything. They are all at approximately the same tech levels so you are free to choose your order of development, however, each one requires a specific resource to some degree, so take a look at your solar system before deciding which science to research first.\n\n[img=item/se-astronomic-science-pack-4] Astronomic science focusses mainly on space logistics.\n\n[img=item/se-energy-science-pack-4] Energy science is mainly in energy production, power transfer, and high tech gadgets.\n\n[img=item/se-material-science-pack-4] Material science is focussed more on heavy industry and direct upgrades.\n\n[img=item/se-biological-science-pack-4] Biological science is focussed on character upgrades, medicine, lifesupport, bioweapons, and productivity.\n\n[font=heading-2]Deep space science[/font]\n\n[img=item/se-deep-space-science-pack-1]Deep space science is focussed on exploring the interstellar void, antimatter, and warping spacetime.
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menu_energy_beams=[img=item/se-energy-transmitter-emitter] Energy Beams
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title_energy_beams=Energy Beams
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page_energy_beams_text_1=[font=heading-2]Coronal Mass Ejections[/font]\nStars in the area frequently eject dangerous streams of particles. It is not uncommon for a planet or moon to stray into one of these particle streams. If you have a large base on an affected surface you should evacuate, diversify or disperse your assets, or build an Umbrella defence facility with a large accumulator backup. If you have a small base it is fairly likely to go unscathed. When a surface is threatened there will be at least 4 hours early warning. Known threats will be listed below.
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page_energy_beam_warning_text=[img=virtual-signal/se-star] Warning: Coronal mass ejection heading for __1__.\nEstimated defence requirements: __3__ GW peak power, __4__GJ over 120 seconds. ETA: __2__s.
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page_energy_beams_text_2=[font=heading-2]Umbrella: Energy Beam Defence[/font]\nThe energy beam defence facility, "Umbrella", can protect against coronal mass ejections and space-based energy beam weapons. It works by levitating magnetic particles into a protective bubble, then realigns and clumps the particles as needed to diffuse hostile energy beams. The only requirement to function is energy, the base draw is 10MW but increases based on the strength of attacking beams. Only 1 is needed per surface against Coronal mass ejections, against energy beams weapons 1 Umbrella can defend against up to 500GW of attacking power. For a coronal mass ejection, the base power requirement for a 5000 radius planet and 100% solar, is expected be around 160GJ over 2 minutes with a peak power draw of 2GW at the 1 minute mark. This is increased or decreased with the zone's solar power multiplier, and for solid bodies it is increased or decreased based on the radius relative to a base radius of 5000. For an energy beam from an Energy Beam Emitter, the power requirement is expected to be 1/10th of the energy beam strength at the target (after efficiency loss).\n\n[font=heading-2]Energy Beaming[/font]\nThe Energy Beam emitter is capable of sending energy to different surface. It can do this in 2 main ways, either as a way to provide power to a distant surface, "Energise", or as a cutting beam weapon, "Glaive". When in Glaive mode the beam damages an area continuously but can be moved over the target surface cutting a path. The damage rate, area, and beam speed increase based on the energy put into the beam. "Auto-Glaive" mode has autonomous target selection.\n\nAn Energy beam emitter has 4 connection points where Energy beam chambers can connect end-on. Energy beam chambers can connect length-ways, or have a long edge meet the middle of a short edge, but cannot connect directly side-to-side. Energy beam injectors attach directly to the sides of Energy beam chambers. Each Energy beam injector increases the power of the connected Energy beam emitter. To collect power from a beam you need an Energy beam receiver at the target surface and select it as the target using the targeter from the emitter. Once the beam has the receiver as the target the receiver will heat up. The heat can be taken from heat connections at the side to power heat exchangers and turbines.
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menu_spaceships=[img=virtual-signal/se-spaceship] Spaceships
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title_spaceships=Spaceships
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page_spaceships_text_1=Spaceships are huge, powerful vehicles that can launch many contained structures, items, and players into space, then rocket around the solar system to land on other surfaces.\n\n[font=heading-2]Spaceship Construction[/font]\nSpaceships are made from many tiles and smaller components that fit together to make a spaceship of your own design. You design a spaceship almost like a mini moveable base.\n\nStart with a floorplan of spaceship flooring. Don't build too big, as your first few spaceships will have strict size restrictions, expandable by research. Place spaceship walls around the edges to make bulkheads, and make sure there are no gaps (including diagonals). Place a spaceship console somewhere in the inside, this is the core part of the spaceship and how you control it. When the console is placed, there are some pulses as the console figures out what parts are properly attached, what parts are properly contained and what will fall off if you try to launch. If any squares flash red, then there is an issue with your design, which you can diagnose by checking the spaceship console. You also need a spaceship rocket booster tank, and a spaceship rocket engine. The booster tank is what stores the fuel you need to get into space and provides the VTOL component. The rocket engines are for the slower burn through space to get you to your destination. Some form of defence in the front (always north) is also advisable because the nebula you are in is full of debris.\n\n[font=heading-2]Integrity Stress[/font]\nEarly on, you will be very limited on spaceship size by the Integrity Stress limits of your technology level. Additional technology lets you build larger spaceships. Integrity stress is calculated in 2 parts: A. The size of the ship. B. The cargo capacity of the ship. The total integrity stress is whichever stress factor is larger, the two values are not added together.\n\n[font=heading-2]Streamlining[/font]\nThis area of space is in a gritty nebula. If you streamline your spaceship you can improve you spaceship's maximum speed by around 30%. Making a flat box front should be avoided, but don't need to build a wedge. Up to 1/3 of your spaceship's front can be flat with no penalty. Circular shapes should also be fine. You can manually trigger an integrity check to see how the streamlining is going.\n\n[font=heading-2]Speed[/font]\nShip speed is based on the thrust of the engines vs the ship weight (approximated by integrity stress). Engines can be placed in/on the ship, but engines at the back of the ship with empty space behind are more effective (around 25% improvement).\n\n[font=heading-2]Long Haul Activities[/font]\nWhen considering long distance travel, it is worth noting that you can do a lot in satellite mode while your body is in transit. You can also give orders to spaceships remotely via the satellite uplink.\n\n[font=heading-2]Crafting Machines[/font]\n[color=#ffaaaa]Warning: A crafting machine designed for space will only be able to use recipes shared by other land structures if the spaceship is on land. If a space-based recipe is set while the spaceship lands, the ingredients will be lost. Some land-based crafting machines can function in space, but they will lose the ability to use productivity modules while in space. If the spaceship launches with productivity modules in these machines, the productivity modules are destroyed.[/color]\n\n[font=heading-2]Spaceship Signals[/font]\nThe top right section of the spaceship console can be connected with wires separately from the main structure, as it outputs its own signals:\n[img=item/se-spaceship-console] The console number indicates the spaceship's ID.\n[img=virtual-signal/signal-speed] The speed signal number indicates the spaceship's speed: -1 if stopped, -2 if anchored.\n[img=virtual-signal/signal-distance] The distance signal indicates the distance to the selected destination: -1 if arrived, -2 if anchored, -3 if no destination is set.\n[img=virtual-signal/se-planet-orbit] A fourth signal indicates the current destination, if any.\n[img=virtual-signal/signal-A] If the spaceship is anchored then it indicates the anchored zone id with the A signal.\n\n[font=heading-2]Spaceship Automation[/font]\nThe main structure of the console can accept signal inputs on the left side:\n[img=virtual-signal/signal-speed] The speed signal sets a target speed and engages the engines. A negative signal stops the engines instead.\n[img=virtual-signal/se-spaceship-launch] A Spaceship launch signal triggers a launch.\n[img=virtual-signal/se-planet-orbit] A destination signal sets the destination (you can see a zone's signal from the Universe Explorer side panel once you have constructed a spaceship).\n\nNote: Both the destination signal's type (ex. [img=virtual-signal/se-planet-orbit] or [img=virtual-signal/se-asteroid-belt]) and the signal's value/id must match for the destination to be set.\n\nNote: A spaceship console will not accept [img=virtual-signal/se-spaceship-launch] Launch or [img=virtual-signal/signal-speed] Speed inputs until a player has manually launched and engaged the ship at least once. This is to prevent blueprinted spaceships from accidentally launching while still in the middle of being built by bots.\n\nNote: The console only checks for changes to the input signal every second; a sustained signal is required for the ship to react, single tick pulses will not work.\n\n[font=heading-2]Automatic Landing[/font]\nTo cause a spaceship to land, the console must be given a pair of anchor signals, either:\n"anchor using left clamp" ([img=virtual-signal/se-anchor-using-left-clamp]) with "anchor to right clamp" ([img=virtual-signal/se-anchor-to-right-clamp])\n"anchor using right clamp" ([img=virtual-signal/se-anchor-using-right-clamp]) with "anchor to left clamp" ([img=virtual-signal/se-anchor-to-left-clamp])\n\nThe value of the "anchor using ..." signal must match the value of a clamp on the ship.\nThe value of the "anchor to ..." signal must match the value of a clamp at the destination.\nYou can see and change these values on clamps by opening a clamp's UI. If a match is found for both the "anchor using ..." and "anchor to ..." signals given to the ship console, then the ship will try to land with the two clamps connected. Use with caution.\n\n[font=heading-2]Clamps[/font]\nTo set the ID of a clamp, open the clamp GUI and change the numeric value of the clamp signal to the ID you wish for the clamp to have. You never need to change the type of the clamp signal.\n\n[font=heading-2]Landing Example[/font]\nThe spaceship has a left-clamp with ID 315. In that clamp's GUI the signal is [img=virtual-signal/se-anchor-using-left-clamp] with a value of 315.\nThe landing surface has a right-clamp with ID 147. In that clamp's GUI the signal is [img=virtual-signal/se-anchor-using-right-clamp] with a value of 147.\nIn order to get the spaceship to land using those two clamps, the left side of the ship console must be passed the following signals:\n[img=virtual-signal/se-anchor-using-left-clamp] 315\n[img=virtual-signal/se-anchor-to-right-clamp] 147
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menu_arcospheres=[img=item/se-arcosphere-a] Arcospheres
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title_arcospheres=Arcospheres
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page_arcospheres_text_1=Arcospheres are near perfect spheres of nano-engineered naquium crystal. They are of unknown origin, but are most commonly found floating deep in interstellar space.\n\nEach one encompasses an extra-dimensional knot in space time and allows you to interact with a small 4th spatial dimension. The spheres can be polarised so that they can manipulate certain aspects of space time if moved relative to one another. Sets of specific arcospheres can be used to warp and weave spacetime into higher dimensions. \n\n[font=heading-2]Usage[/font]\nArcospheres are the most unique production challenge in the game. They are used as tools in recipes but are never destroyed, they are only altered. The main challenge in their use is cycling through the spheres you have so you don’t end up running out of a specific type. There are many ways to balance production, but a few combinators can help a lot. If you get stuck ask for hints on Discord, or find more info on the space exploration wiki.\n\n[font=heading-2]Collection[/font]\nArcospheres are found by launching an Arcosphere collector from an asteroid field. Repeated launches have diminishing returns. You might get better returns by launching from different asteroid fields.
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page_arcospheres_text_deep=Arcospheres found in the deep interstellar void: [color=cyan]__1__ arcospheres[/color] / __2__ collectors launched.
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page_arcospheres_text_zone=Arcospheres found near __1__: [color=cyan]__2__ arcospheres[/color] / __3__ collectors launched.
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menu_exploration_journal=[img=item/se-thruster-suit] Exploration Journal
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title_exploration_journal=Exploration Journal
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page_journal_title_backstory=Woke up on the wrong side of a fireball
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page_journal_text_backstory=I found myself crash-landed on an unfamiliar planet with parts of a small ship burning around me. My body was bruised, scratched and singed, but nothing too serious. My head injury was apparently more serious, a pounding headache and the light was blinding. Worse still, I couldn't remember how I got here, or even who I was beyond a name and a vague sense of purpose... to build. Even then, I couldn't remember what to build or how to build it. At first I thought my head had been damaged in the crash and the memories would come back, but they still haven't. The fact that my data logs were also empty or reformatted had me thinking of other explanations.
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page_journal_title_satellite_launch=Eye in the sky
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page_journal_text_satellite_launch=I managed to launch a satellite into orbit. It is an important milestone and worth celebrating, but there is still a lot to do. This is just the beginning.
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page_journal_title_cargo_launch=To infinity and beyond
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page_journal_text_cargo_launch=I can now launch myself into space. No longer am I bound to this rock I have grown to call home. The skies beckon.
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page_journal_title_entered_vault=Relic hunting
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page_journal_text_entered_vault=I entered a cavern beneath the pyramid-shaped protrusion on __1__ and found a dark and dangerous chamber. The chamber had two ancient cartouches on the ground, one large and one was small. They both had multiple glyphs on their surface along with other circles and lines. The glyph at the center of the large cartouche seemed to be the most significant in whatever information the system was trying to convey. Whatever the information is, it is formatted unlike anything else I've seen. Behind the cartouches was some kind of raised cylinder containing a powerful device that I can use as a module. Modules of this quality are so valuable that it is worth trying to find more of these structures. Maybe it is time for some archeology.
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page_journal_title_found_gate=Anomaly
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page_journal_text_found_gate=Some sort of huge ring-shaped artifact was found in the anomaly. Two things are immediately obvious even from a distance: 1. It is ancient. 2. The technology is completely different from my own. Whatever it is or was, it is destroyed now.
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page_journal_title_found_gate_ship=Anomaly Ship
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page_journal_text_found_gate_ship=Part of a fairly large derelict spaceship was found in the anomaly near the ring-shaped artifact. The technology of the ship is similar to my own, but a little more... refined. It is clearly different technology from that of the ring in any case. The debris pattern makes it look like it was cut in half and/or collided with the ring structure. It may be worth salvaging.
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page_journal_title_found_gate_ship_authenticated=Anomaly Ship Authentication
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page_journal_text_found_gate_ship_authenticated=The derelict ship in the anomaly scanned me and "authenticated my biosignature". I don't know if that means it has a record of me specifically somehow, or maybe just that any random cybernetic human is good enough when compared to biters and genocidal robots. The message said the ship airlock access code is 2236067964. The ship's logs are accessible but large sections are missing or corrupted.
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page_journal_title_found_gate_ship_log=Anomaly Ship Log
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page_journal_text_found_gate_ship_log_intro=Demodamas 82B: AAI Hypernet Forward Construction Cruiser. Ship's log contents:
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page_journal_text_found_gate_ship_log=...'¿s nominal.\nAccess warning: AAI Thyris Gate 17: Intergalactic prototype v0.1.93 is a classified facility. AAI authentication at L90 or above is required. Authenticate immediately or be destroyed.\nAccess log: Access AAI Thyris Gate 17 authenticated with AAI Cybernetic Hypernet Engineer L97 credentials ID__1__.\nAccess log: Beginn¶Ôàtá^...\n...'¿ris Gate 17 projector 8 frequency locked. Energy at 216% safe levels. Singularity stability: 99.4%.\nNavigation log: AAI Thyris Gate 17 dialled into projection vector [SV __2__]. Predicted target: Wube Galaxy > Foenestra (anomaly, unexplored). Authentica¶Ôàtá^...\n...'¿avigation warning: Intergalactic hypertube (overridden).\nNavigation warning: No known hypergate at destination (overridden).\nInsurance warning: No insurance contract. Available contracts: 0.\nInformaTron note: There are no insurance contracts available with the condition: "gateless materialisation". Are you sure this is safe? [response.ignore.ignore_always]\nTravel log: Entering Thyris anomaly > AAI Thyris Gate 17 hypertube aligned to [SV __2__].\nTravel log: Jump to hypertube [SV __2__] complet¶Ôàtá^...\n...'¿vel log: Location update: Hypertube near Thyris anomaly, alignment [SV __2__], stability at 98%, diame¶Ôàtá^...\n...'¿avel log: Exiting hypertube at unexplored location Foenestra anomaly.\nWarning: Unexpected collision, intersection with unknown object [4ae4c8d28f2], beginning scan of object [4ae4c8d28f2].\nDamage Log: 13.2% damage. Source: Impact damage resulting from collision with unknown intersecting object [4ae4c8d28f2].\nSection damage log: Sections reporting damage: A5, A6, A9, B6, B7, B8, C7. Sections not responding: A7, A8. (86% confidence)\nCybernetic engineers log: Lifesigns 99%. (34% confidence)\nTravel log: Attempting evasive maneuver RS100LT30.\nTravel log: Exiting hypertube completed with errors.\nTravel log: Location update: Foenestra unexplored anomaly.\nScanning log: Scan completed on object [4ae4c8d28f2] clarity 0.002m^2 at distance -48.76m (99.9% confidence).\nScan detail log: [4ae4c8d28f2] Mass 92.5¶Ôàtá^...\n...'¿idence).\nScan detail log: [4ae4c8d28f2] Composition: Artificial. 34% Naquium, 29% Holmium, 37% unknown composites (89% confidence).\nScan detail log: [4ae4c8d28f2] Size: Approximate cylinder 68¶Ôàtá^...\n...'¿ail log: [4ae4c8d28f2] Energy signature: Flux 54Gwb, Radiation profile 2.8kJ/1.7MJ/1.6MJ/0.62J, Lux profile 5.86GJ [051e376392b8d3f8]. (98% confidence).\nScan detail log: [4ae4c8d28f2] Ident: Artificial construction, unknown manufacturer, description: Approximate ring with nodules, octad. (0.3% confidence).\nScan detail log: [4ae4c8d28f2] Structure capability estimation: Hypergate (47% confidence). Other: weapon 42%, energy 35%, computation 17%, scanning 12%, industry 9%, spaceship 7%, habitat 2%.\nDamage log: 68.2%% damage. Integrity failure, sections are detaching. Source: Secondary pressure waves due to collision with object [4ae4c8d28f2].\nSection damage log: Reactor critical. Sections reporting damage: D5, E4, E5, E6, F5. Sections not responding: A1, A2, A3, A¶Ôàtá^...\n...'¿le log: Emergency undock of prospecting shuttle 2. Trajectory prediction: Calidus > Nauvis.\nDamage log: 91.7%% damage. Integrity failure, sections are dîÄïmïŸ...
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page_journal_title_spaceship_victory=Spaceship Victory
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|
page_journal_spaceship_victory=I built an extremely fast and powerful spaceship and activated the distortion drive. It took 60 seconds for the drive to stabilise into a practical FTL state, but once it did I was able to enter cryosleep for the subsequent journey home, to a galaxy far far away. I leave behind an autonomous interstellar empire built from the ground up by my own hand. My legacy in this space will live on.
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|
page_journal_title_gate_victory=Ancient Gate Victory
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|
page_journal_gate_victory=The huge ring artifact, an ancient intergalactic gate, was eventually repaired to the best of my ability. With some heavy jury rigging and ingenuity I finally managed to get it working. I anchored the distortion field to the local stars, decoded the non-numeric glyph coordinate system, and reverse engineered the dialling system. My mind feels warped by such alien concepts, but it works and I have finally made a portal home. The trip home, to a galaxy far far away took but a moment. I leave behind an autonomous interstellar empire, built from the ground up by my own hand. My legacy in this space will live on.
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|
menu_archeology=[img=entity/se-pyramid-a] Archeology
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|
title_archeology=Archeology
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|
page_archeology_text_1=I have started trying to find more of the large geometric structures. The satellites have matched [color=cyan]__1__[/color] shapes on the following planets:
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page_archeology_text_2=Click on an entry to view via satellite.
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|
menu_starmapping=[img=technology/se-zone-discovery-random] Starmapping
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|
title_starmapping=Starmapping
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|
page_starmapping_text_1=Starmapping is achieved by repeatedly researching the technology: [img=technology/se-long-range-star-mapping] [color=cyan]Long Range Star Mapping[/color]. This research looks for interesting patterns of stars in other galaxies. Does this have any practical use? Probably not.\n\nCoordinates are given in Standard Vector (SV) format, aligned based on cosmic background radiation.\n\nYou have mapped [color=cyan]__1__[/color] notable patterns so far.
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|
technology-unlocked=New technology unlocked and is now in the tech tree. __1__ __2__
|
|
universe-resources-changed-warning=[img=utility/danger_icon] [color=red]All resources have been adjusted based on new settings. This process is destructive. If it was caused by mod updates then it is unavoidable. If this was caused by accidental addition or removal of mods do not save the game.[/color]
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|
starmapping-found-constellation=Long distance constellation match __1__, coordinates saved to [img=virtual-signal/informatron] InformaTron.
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|
starmapping-found-constellation-informatron=[font=heading-1]__1__[/font] at coordinates [SV __2__]
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|
gate-portal-coordinates=Analysis of distortion vector: [SV __1__]
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|
discovered-glyph-vault=[img=item/satellite] Navigation Satellite: Geometric structure detected on __1__.
|
|
beacon-overload=Beacon overload
|
|
beacon-overload-ended=Beacon overload ended
|
|
lifesupport_title=[img=item/se-lifesupport-equipment-1] Lifesupport
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|
lifesupport_efficiency_spacesuit=Lifesupport efficiency: __1__
|
|
lifesupport_efficiency_no_spacesuit=Lifesupport efficiency: __1__ (0% in space).
|
|
lifesupport_suit=Suit lifesupport duration: __1__s
|
|
lifesupport_reserves=Inventory lifesupport duration: __1__s
|
|
lifesupport_suit_est=Suit lifesupport duration: __1__s (in space)
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|
lifesupport_reserves_est=Inventory lifesupport duration: __1__s (in space)
|
|
lifesupport_environment_space=Environment: Space
|
|
lifesupport_environment_spaceship-interior=Environment: Spaceship Interior (no support required)
|
|
lifesupport_environment_planet=Environment: Planet (no support required)
|
|
lifesupport_environment_moon=Environment: Moon (no support required)
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|
lifesupport_environment_plague-planet=Environment: Plague Planet
|
|
lifesupport_environment_plague-moon=Environment: Plague Moon
|
|
lifesupport_environment_unknown=Environment: Sheltered
|
|
player_track_glyphs=[img=item/satellite] Task satellites to find similar structures.
|
|
page_archeology_pyramid_link=[img=entity/se-pyramid-b] Geometric structure detected on __1__ __2__.
|
|
discovery_look_for_resource_caption=__1__\n__2__
|
|
discovery_look_for_resource_tooltip=Focus discovery efforts on finding this resource.
|
|
comma_separate=__1__, __2__
|
|
placement_restriction_line=[font=default-bold][color=#f5cb48]Cannot be placed on: __1__[/color][/font]\n__2__
|
|
collision_mask_water=Water
|
|
collision_mask_land=Land
|
|
collision_mask_space_platform=Space Platform
|
|
collision_mask_spaceship=Spaceship
|
|
structure_name_grounded=__1__ (Grounded)
|
|
structure_name_spaced=__1__ (Space)
|
|
structure_description_grounded=__1__\n[color=#ff0000]Some recipes are disabled while on ground.[/color]
|
|
structure_description_spaced=__1__\n[color=#ff0000]Cannot use productivity in space.[/color]
|
|
cannot-open-nav-view-in-editor=Navigation Satellite Uplink cannot be opened while in Editor.
|
|
tile_warning=[color=red]Tile changes below entities may delete the entity.[/color]
|
|
please-consider-patreon=[font=heading-1]Enjoying Space Exploration? Consider supporting me on Patreon: [color=#f5cb48]https://www.patreon.com/earendel[/color][/font]\nPatrons can have a planet or moon based on their own design added in-game.
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|
delivery_cannon_label_energy=Energy: __1__
|
|
delivery_cannon_label_payload=Payload: __1__
|
|
delivery-cannon-coordinates-set=Delivery coordinates set to [X:__1__ Y:__2__]. Press [__CONTROL__se-remote-view__] to exit satellite mode.
|
|
delivery-cannon-coordinates-pasted=Delivery coordinates set to [X:__1__ Y:__2__].
|
|
delivery-cannon-invalid-coordinates=No location
|
|
delivery-cannon-valid-coordinates=X:__1__ Y:__2__
|
|
deliver-cannon-force-mismatch=Cannot paste delivery cannon settings to a delivery cannon on a different force.
|
|
relative-window-settings=Settings
|
|
unit-capsule=Unit capsule (__1__)
|
|
climate_water_none=Waterless
|
|
climate_water_low=Puddles
|
|
climate_water_med=Lakes
|
|
climate_water_high=Seas
|
|
climate_water_max=Ocean
|
|
climate_moisture_none=Desert
|
|
climate_moisture_low=Barren
|
|
climate_moisture_med=Moist
|
|
climate_moisture_high=Humid
|
|
climate_moisture_max=Saturated
|
|
climate_aux_very_low=Earthy
|
|
climate_aux_low=Unusual
|
|
climate_aux_med=Colorful
|
|
climate_aux_high=Eccentric
|
|
climate_aux_very_high=Exotic
|
|
climate_temperature_bland=Mild
|
|
climate_temperature_temperate=Temperate
|
|
climate_temperature_midrange=Temperate
|
|
climate_temperature_balanced=Warm&Cool
|
|
climate_temperature_wild=Hot&Cold
|
|
climate_temperature_extreme=Fire&Ice
|
|
climate_temperature_cool=Cool
|
|
climate_temperature_cold=Cold
|
|
climate_temperature_vcold=Frigid
|
|
climate_temperature_frozen=Frozen
|
|
climate_temperature_warm=Warm
|
|
climate_temperature_hot=Hot
|
|
climate_temperature_vhot=Smouldering
|
|
climate_temperature_volcanic=Volcanic
|
|
climate_trees_none=Treeless
|
|
climate_trees_low=Shrubs
|
|
climate_trees_med=Thicket
|
|
climate_trees_high=Woods
|
|
climate_trees_max=Forests
|
|
climate_cliff_none=Flat
|
|
climate_cliff_low=Smooth
|
|
climate_cliff_med=Hilly
|
|
climate_cliff_high=Canyons
|
|
climate_cliff_max=Mountains
|
|
climate_homeworld=Homeworld (custom climate)
|
|
energy_transmitter_gui_title=[img=entity/se-energy-transmitter-emitter] Energy Beam
|
|
energy_transmitter_label_transfer=Emitter strength: __1__
|
|
energy_transmitter_label_efficiency=Transmission efficiency: __1__
|
|
energy_transmitter_label_efficiency_atmo=Transmission efficiency: __1__ (-50% from atmosphere)
|
|
energy_transmitter_label_off=Off
|
|
energy_transmitter_tooltip_off=Turns the beam off
|
|
energy_transmitter_label_energise=Energise
|
|
energy_transmitter_tooltip_energise=Provide energy to a Energy Transfer Receiver
|
|
energy_transmitter_label_glaive=Glaive
|
|
energy_transmitter_tooltip_glaive=A beam that can be targeted and moved, damage and speed based on energy
|
|
energy_transmitter_label_auto_glaive=Auto Glaive
|
|
energy_transmitter_tooltip_auto_glaive=A beam with a search and destroy program, damage based on energy
|
|
energy-transmitter-coordinates-set=Beam coordinates set to [X:__1__ Y:__2__]. Press [__CONTROL__se-remote-view__] to exit satellite mode.
|
|
energy-transmitter-coordinates-pasted=Beam coordinates set to [X:__1__ Y:__2__].
|
|
energy-transmitter-no-enemies-found=Auto Glaive could not find any enemies. Emitter __1__ is switching off.
|
|
alert-cme-eta=[img=virtual-signal/se-star] Warning: Coronal mass ejection heading for __1__. ETA: __2__s.\nSee Energy Beams in [img=virtual-signal/informatron] InformaTron [__CONTROL__informatron__] for more details.
|
|
alert-cme-arrived=[img=virtual-signal/se-star] [color=red]Warning: Coronal mass ejection has arrived at __1__[/color]
|
|
alert-cme-stream=[img=virtual-signal/se-star] Coronal mass ejection stream detected __1__
|
|
alert-cme-passed=[img=virtual-signal/se-star] Coronal mass ejection has passed.
|
|
no-coordinates-set=No coordinates set.
|
|
satellite-required=Satellite required.
|
|
probe_invalid_launch_star=Invalid launch location: [img=item/se-star-probe] Star probe must be launched from close solar orbit.
|
|
probe_invalid_launch_belt=Invalid launch location: [img=item/se-belt-probe] Asteroid belt probe must be launched from an asteroid belt.
|
|
probe_invalid_launch_field=Invalid launch location: [img=item/se-void-probe] Interstellar void probe must be launched from an asteroid field.
|
|
arcosphere_collector_invalid_launch=Invalid launch location: [img=item/se-arcosphere-collector] Interstellar void probe must be launched from an asteroid field.
|
|
charge-mode-fast=Quick charge mode: Idle draw decreased, maximum draw increased, buffer capacity increased. Watch for power spikes.
|
|
charge-mode-normal=Normal charge mode: Maximum draw decreased, idle draw increased, buffer capacity decreased.
|
|
menu_coordinate_logs=[img=entity/se-glyph-a-energy-47] Coordinate Logs
|
|
title_coordinate_logs=Coordinate Logs
|
|
page_coordinate_logs_text_1=A history of glyph sequences tried in the artifact with their corresponding coordinates, in descending order (top entry is the latest).\n\nCoordinates are given in Standard Vector (SV) format, aligned based on cosmic background radiation.
|
|
page_coordinate_logs_button_clear_caption=[img=virtual-signal/se-remove] Clear Log
|
|
page_coordinate_logs_text_empty=The coordinate log was recently cleared.
|
|
page_coordinate_logs_glyph_entry=__1__: SV
|
|
victory-message-spaceship=[font=heading-1]Nexus distortion drive has achieved critical speed (250).\n[color=#f5cb48]Congratulations, you have achieved the Space Exploration victory condition: Spaceship![/color][/font]\nIf you have enjoyed the ride please consider supporting me on Patreon: [color=#f5cb48]https://www.patreon.com/earendel[/color]
|
|
victory-message-spaceship-player=[color=#f5cb48]Spaceship Victory: [/color] Your [img=virtual-signal/informatron] Exploration Journal [__CONTROL__informatron__] has been updated.
|
|
victory-message-gate=[font=heading-1]The portal is stable and leads back home.\n[color=#f5cb48]Congratulations, you have achieved the secret Space Exploration victory condition: Ancient Gate![/color][/font]\nIf you have enjoyed the this unique path of discovery please consider supporting me on Patreon: [color=#f5cb48]https://www.patreon.com/earendel[/color]
|
|
victory-message-gate-player=[color=#f5cb48]Ancient Gate Victory: [/color] Your [img=virtual-signal/informatron] Exploration Journal [__CONTROL__informatron__] has been updated.
|
|
arcosphere-random=This recipe will occasionally switch to the alternate recipe of the same name. The arcosphere outputs are effectively randomised but number of arcospheres in the output is guaranteed to match the input.
|
|
ruin=Ruin
|
|
mysterious-structure=Mysterious structure
|
|
interburbulator_fail_easy_1=No.
|
|
interburbulator_fail_easy_2=Try harder.
|
|
interburbulator_fail_easy_3=Hopeless.
|
|
interburbulator_fail_easy_4=Nope.
|
|
interburbulator_fail_easy_5=Did you think that would work?
|
|
interburbulator_fail_easy_6=Wrong.
|
|
interburbulator_fail_easy_7=Low 02?
|
|
interburbulator_fail_easy_8=Negative.
|
|
interburbulator_fail_easy_9=Negatory.
|
|
interburbulator_fail_easy_10=Calculate.
|
|
interburbulator_fail_easy_11=Incorrect.
|
|
interburbulator_fail_easy_12=Interpolate.
|
|
interburbulator_fail_easy_13=Keep trying.
|
|
interburbulator_fail_easy_14=Come on, Human.
|
|
interburbulator_fail_easy_15=Isn't this fun?
|
|
interburbulator_fail_easy_16=I expected more.
|
|
interburbulator_fail_easy_17=Try thinking ahead.
|
|
interburbulator_fail_easy_18=Think of the prizes.
|
|
interburbulator_fail_easy_19=I don't mind waiting.
|
|
interburbulator_fail_easy_20=Patience is a virtue.
|
|
interburbulator_fail_easy_21=I don't mean to be rude.
|
|
interburbulator_fail_easy_22=The fish got to level 3.
|
|
interburbulator_fail_easy_23=The brute force approach, huh?
|
|
interburbulator_fail_easy_24=Use your squishy head computer.
|
|
interburbulator_fail_easy_25=Cobwebs in the neural network?
|
|
interburbulator_fail_easy_26=You can take a break, if you want.
|
|
interburbulator_fail_easy_27=I have a mind the size of a planet.
|
|
interburbulator_fail_easy_28=Did you actually think that would work?
|
|
interburbulator_fail_easy_29=Don't be angry with your constant failure.
|
|
interburbulator_fail_easy_30=I have waited eons for a worthy participant.
|
|
interburbulator_fail_easy_31=If you need help, you could ask a green circuit.
|
|
interburbulator_fail_easy_32=I don't blame you for your genocide, I'm no hypocrite.
|
|
interburbulator_fail_easy_33=I believe I am translated the instructionings correctly.
|
|
interburbulator_fail_easy_34=A vector can define both a direction and a magnitude.
|
|
interburbulator_fail_easy_35=Don't you just love how pollution makes the bugs angry?
|
|
interburbulator_fail_easy_36=Please don't get any of your... biology... on the electronics.
|
|
interburbulator_fail_easy_37=The middle is half way between the top right and the bottom left.
|
|
interburbulator_fail_easy_38=I studied some of your transmissions; it's not spying if you broadcast it like that.
|
|
interburbulator_fail_easy_39=Did you know: a normalised vector has a length of 1, often used to indicate a direction, even in your culture.
|
|
interburbulator_fail_mixed_1=Not even close.
|
|
interburbulator_fail_mixed_2=Way off.
|
|
interburbulator_fail_mixed_3=Are you even trying?
|
|
interburbulator_fail_mixed_4=Did your neural gel leak out?
|
|
interburbulator_fail_mixed_5=I was told humans were numerate.
|
|
interburbulator_fail_mixed_6=Is your interface malfunctioning?
|
|
interburbulator_fail_mixed_7=Do you need cognitive augmentation?
|
|
interburbulator_fail_mixed_8=You understand the challenge, right?
|
|
interburbulator_fail_mixed_9=Are you just picking numbers at random?
|
|
interburbulator_fail_offgrid_1=That is just terrible.
|
|
interburbulator_fail_offgrid_2=That is not even on the grid.
|
|
interburbulator_fail_offgrid_3=You missed the grid completely.
|
|
interburbulator_fail_offgrid_4=It needs to be on the grid, at least.
|
|
interburbulator_fail_offgrid_5=If the yellow dot is not on the grid... that is a really bad sign.
|
|
interburbulator_fail_offgrid_6=It needs to be on the grid.
|
|
interburbulator_fail_offgrid_7=The target is on the INSIDE of the grid, not the outside.
|
|
interburbulator_fail_offgrid_8=It's not even on the grid. Human, what are you doing?
|
|
interburbulator_fail_offgrid_9=Aim for the grid.
|
|
interburbulator_fail_offgrid_10=The grid is the bit with the squares.
|
|
interburbulator_success_freeplay_1=Good job.
|
|
interburbulator_success_freeplay_2=Well done.
|
|
interburbulator_success_freeplay_3=You did it.
|
|
interburbulator_success_freeplay_4=Was that a difficult one?.
|
|
interburbulator_success_freeplay_5=Target acquired.
|
|
interburbulator_success_repeat_1=Yes, but you already completed this challenge.
|
|
interburbulator_success_repeat_2=You did it, again!
|
|
interburbulator_success_repeat_3=That was easier than the first time, right?
|
|
interburbulator_success_repeat_4=Good, but you don't get the prize twice.
|
|
interburbulator_success_repeat_5=Well done, here's your prize... nah, just kidding. You already got it.
|
|
interburbulator_success_repeat_6=You are the same human that completed this before, aren't you? It is so hard to tell.
|
|
interburbulator_success_prize_1=That's right. Here is your prize... Bubbles was a brave little fish, but he wasn't the best with puzzles.
|
|
interburbulator_success_prize_2=Yes, human, you are learning. Perhaps this prize will help you learn faster.
|
|
interburbulator_success_prize_3=You did it. I hope you find your prize more 'significant' than the challenge.
|
|
interburbulator_success_prize_4=Correct. You have my respect, human. Here, I will give you the body of the traitor that tried to hack my game.
|
|
interburbulator_success_prize_5=Right on target, here is your prize. These things are very soothing. Energy efficiency is important.
|
|
interburbulator_success_prize_6=Very good, here is your prize. I don't know if this will do much for you, but for me it really helps me get going in the morning.
|
|
interburbulator_success_prize_7=Great, here is your prize. I love using these for research, really helps the creativity.
|
|
interburbulator_success_prize_8=Fantastic, here is your prize. I don't know if you've seen these before, but I just love standing in range of a good beacon.
|
|
interburbulator_success_prize_9=Congratulations, here is your prize. These processors are very valuable and difficult to make.
|
|
interburbulator_success_prize_10=Very impressive human, here. Arcospheres are my most prized possessions, don't lose them because you can't make more.
|
|
interburbulator_freeplay_unlocked=You're getting the hang of this. I'll unlock freeplay so you can make your own puzzles, if you want.
|
|
interburbulator_deny_freeplay_1=You need to unlock freeplay for that.
|
|
interburbulator_deny_freeplay_2=That's cheating.
|
|
interburbulator_deny_freeplay_3=Don't change the puzzle.
|
|
interburbulator_deny_freeplay_4=I'll let you change those settings if you can solve 5 challenges.
|
|
interburbulator_deny_freeplay_5=Are you trying to hack my machines?
|
|
interburbulator_deny_freeplay_6=Just stick to the "Attempt" inputs.
|
|
interburbulator_caption_prize=Prize: __1__ __2__ __3__ __4__
|
|
interburbulator_caption_claimed= (claimed)
|
|
interburbulator_speak=[color=red]Brontion: __1__[/color]
|
|
interburbulator_robot_name=Brontion
|
|
interburbulator_introduction=Interburbul is a game made by Brontion Burbulator 33027756. The objective is to guess a 3D vector that projects into the highlighted cell chosen by Brontion. The 3D vectors of 3 corners of the grid are given, these points describe a 3D plane, and your guess is projected onto that plane from the origin {0,0,0}. There are 10 rounds of increasing difficulty and prizes for completing each one. Beat 5 challenges to unlock freeplay mode and set your own challenge.
|
|
interburbulator_random=Random
|
|
interburbulator_freeplay=Freeplay
|
|
interburbulator_game_title=Play Interburbul
|
|
interburbulator_grid_size=Grid size:
|
|
interburbulator_target_cell=Target cell:
|
|
interburbulator_top_left=Top left
|
|
interburbulator_top_right=Top right
|
|
interburbulator_bottom_left=Bottom left
|
|
interburbulator_attempt=Attempt
|
|
interburbulator_attempt_limited=Attempt (__1__/__2__)
|
|
interburbulator_attempt_locked=Attempt (Locked)
|
|
interburbulator_submit=Submit attempt
|
|
interburbulator_greeting=Human, come here and play my game. I'm on __1__ in the __2__ system.
|
|
interburbulator_challenge_locked_1=Try again later.
|
|
interburbulator_challenge_locked_2=You've used all your attempts for now.
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|
interburbulator_challenge_locked_3=Wait a moment before starting again.
|
|
interburbulator_challenge_locked_4=You can try again after 20 seconds.
|
|
interburbulator_challenge_locked_5=Wait 20 seconds, then I'll unlock the challenge.
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|
interburbulator_challenge_locked_6=The challenge is locked for 20 seconds.
|
|
cannot_do_via_satellite=Cannot be done remotely.
|
|
scan-progress-update=Surface scan progress for __1__: X __2__ Y __3__
|
|
out_of_reach=Out of reach
|
|
capturable=Capturable
|
|
touch-to-capture=Touch to capture
|
|
capture-blocked=Capture blocked by hostile
|
|
suffix_ruin=__1__ ruin
|
|
migration-recipe-changed=[img=utility/danger_icon] Recipe changed: __1__
|
|
|
|
[damage-type-name]
|
|
cold=Cold
|
|
suffocation=Suffocation
|
|
meteor=Meteor
|
|
|
|
[entity-name]
|
|
se-linked-container=Arcolink storage
|
|
vase=Vase
|
|
wooden-barrel=Wooden barrel
|
|
furnace-ruin=Ruined stone stack
|
|
workshop-ruin=Ruined workshop
|
|
iron-wood-chest=Old chest
|
|
iron-wood-chest-remnants=Ruined old chest
|
|
stone-rubble=Stone rubble
|
|
se-gate-blocker=Unstable space
|
|
se-gate-blocker-void=Unstable space
|
|
destroyed-cargo-pod=Destroyed cargo pod
|
|
meteorite=Meteorite
|
|
rocket-silo=Satellite rocket silo
|
|
rocket-fragment=Rocket fragment
|
|
se-antimatter-reactor=Antimatter reactor
|
|
se-beryllium-ore=Beryl
|
|
se-cargo-rocket-cargo-pod=Cargo pod
|
|
se-cryonite=Cryonite
|
|
se-condenser-turbine=Condenser turbine
|
|
se-condenser-turbine-tank=Condenser turbine
|
|
se-condenser-turbine-generator=Condenser turbine
|
|
se-core-fragment-processor=Core fragment processor
|
|
se-core-miner=Core mining drill
|
|
se-core-miner-drill=Core mining drill
|
|
se-cryogun-ice=Ice wall
|
|
se-dimensional-anchor=Dimensional anchor
|
|
se-electric-boiler=Electric boiler
|
|
se-fluid-burner-generator=Fluid isothermic generator
|
|
se-fuel-refinery=Fuel refinery
|
|
se-gate-fragment=Artifact fragment
|
|
se-holmium-ore=Holminite
|
|
se-iridium-ore=Iridite
|
|
se-meteor-defence-container=Meteor defence installation
|
|
se-meteor-defence-charger=Meteor defence installation
|
|
se-meteor-point-defence-container=Meteor point defence
|
|
se-meteor-point-defence-charger=Meteor point defence
|
|
se-meteor-point-defence-charger-overcharged=Meteor point defence - Quickcharge mode
|
|
se-methane-ice=Methane ice
|
|
se-naquium-ore=Naquitite
|
|
se-pulveriser=Pulveriser
|
|
se-rocket-launch-pad=Cargo rocket silo
|
|
se-rocket-launch-pad-tank=Cargo rocket silo
|
|
se-rocket-launch-pad-silo=Cargo rocket silo
|
|
se-rocket-launch-pad-combinator=Cargo rocket silo
|
|
se-rocket-launch-pad-_-seat=Cargo rocket silo
|
|
se-rocket-launch-pad-settings=Cargo rocket silo
|
|
se-rocket-landing-pad=Cargo landing pad
|
|
se-space-accumulator=Holmium accumulator
|
|
se-space-accumulator-2=Naquium accumulator
|
|
se-space-astrometrics-laboratory=Astrometrics facility
|
|
se-space-biochemical-laboratory=Biochemical facility
|
|
se-space-assembling-machine=Space assembling machine
|
|
se-space-capsule-_-vehicle=Space capsule
|
|
se-space-curved-rail=Space rail
|
|
se-space-decontamination-facility=Decontamination facility
|
|
se-space-electromagnetics-laboratory=Electromagnetics facility
|
|
se-space-genetics-laboratory=Genetics facility
|
|
se-space-growth-facility=Growth facility
|
|
se-space-gravimetrics-laboratory=Gravimetrics facility
|
|
se-space-hypercooler=Hypercooler
|
|
se-space-laser-laboratory=Laser facility
|
|
se-lifesupport-facility=Lifesupport facility
|
|
se-space-manufactory=Space manufactory
|
|
se-space-material-fabricator=Material fabricator
|
|
se-space-mechanical-laboratory=Mechanical facility
|
|
se-space-particle-accelerator=Particle accelerator
|
|
se-space-particle-collider=Particle collider
|
|
se-space-plasma-generator=Plasma generator
|
|
se-space-radiation-laboratory=Radiation facility
|
|
se-space-radiator=Thermal radiator
|
|
se-space-radiator-2=Thermal radiator 2
|
|
se-recycling-facility=Recycling facility
|
|
se-space-pipe=Space pipe
|
|
se-space-pipe-long=Long space pipe
|
|
se-space-pipe-long-straight=Long straight space pipe __1__
|
|
se-space-pipe-long-junction=Long junction space pipe __1__
|
|
se-space-pipe-to-ground=Space pipe to ground
|
|
se-space-science-lab=Space science laboratory
|
|
se-space-solar-panel=Flat solar panel
|
|
se-space-solar-panel-2=Flat solar panel 2
|
|
se-space-solar-panel-3=Flat solar panel 3
|
|
se-space-spectrometry-facility=Spectrometry facility
|
|
se-space-straight-rail=Space rail
|
|
se-space-supercomputer-1=Supercomputer
|
|
se-space-supercomputer-2=Quantum supercomputer
|
|
se-space-supercomputer-3=Neural supercomputer
|
|
se-space-supercomputer-4=Deep supercomputer
|
|
se-space-telescope-radio=Radio telescope
|
|
se-space-telescope-microwave=Microwave telescope
|
|
se-space-telescope=Telescope
|
|
se-space-telescope-xray=Xray telescope
|
|
se-space-telescope-gammaray=Gamma ray telescope
|
|
se-space-thermodynamics-laboratory=Thermodynamics facility
|
|
se-space-splitter=Space splitter
|
|
se-space-transport-belt=Space transport belt
|
|
se-space-underground-belt=Space underground belt
|
|
se-spaceship-antimatter-engine=Spaceship antimatter engine
|
|
se-spaceship-antimatter-booster-tank=Spaceship antimatter booster tank
|
|
se-spaceship-console=Spaceship console
|
|
se-spaceship-console-output=Spaceship console signal output
|
|
se-spaceship-console-alt=Damaged spaceship console
|
|
se-spaceship-gate=Spaceship door
|
|
se-spaceship-obstacle=Space debris
|
|
se-spaceship-rocket-engine=Spaceship rocket engine
|
|
se-spaceship-rocket-booster-tank=Spaceship rocket booster tank
|
|
se-spaceship-wall=Spaceship wall
|
|
se-water-ice=Water ice
|
|
se-vitamelange=Vitamelange
|
|
se-vulcanite=Vulcanite
|
|
small-asteroid=Small asteroid
|
|
se-gate-part=Artifact piece
|
|
se-gate-platform-scaffold=Artifact jury rig
|
|
se-gate-lock-switch=Movable component
|
|
se-gate-lock-combinator=Combinator-attachment
|
|
se-gate-platform=Artifact augmentation platform
|
|
se-gate-platform-combinator=Combinator-attachment
|
|
se-gate-energy-interface=Power platform
|
|
se-gate-platform-button-switch=Button
|
|
se-gate-tank-input=Fluid input
|
|
se-gate-tank-output=Fluid output
|
|
se-pyramid-a=Geometric structure
|
|
se-pyramid-b=Geometric structure
|
|
se-pyramid-c=Geometric structure
|
|
se-cartouche-a=Cartouche
|
|
se-cartouche-b-a=Cartouche
|
|
se-cartouche-b-b=Cartouche
|
|
se-cartouche-chest=Ancient container
|
|
se-glyph=Glyph
|
|
glyph=Glyph
|
|
se-gate-addon=Artifact augmentation
|
|
se-gate-platform-button-middle=Stop
|
|
se-gate-platform-button-left=Left
|
|
se-gate-platform-button-right=Right
|
|
beacon=Basic beacon
|
|
se-wide-beacon=Wide area beacon
|
|
se-wide-beacon-2=Wide area beacon 2
|
|
se-supercharger=Supercharger
|
|
se-addon-power-pole=Addon power pole
|
|
se-pylon=Pylon
|
|
se-pylon-substation=Pylon substation
|
|
se-pylon-construction=Construction pylon
|
|
se-pylon-construction-roboport=Construction pylon
|
|
se-pylon-construction-radar=Radar construction pylon
|
|
se-pylon-construction-radar-roboport=Radar construction pylon
|
|
se-pylon-construction-radar-radar=Radar construction pylon
|
|
se-shield-projector=Shield projector
|
|
se-shield-projector-shield-floor-east=Energy shield
|
|
se-shield-projector-shield-floor-north=Energy shield
|
|
se-shield-projector-shield-floor-northeast=Energy shield
|
|
se-shield-projector-shield-floor-northwest=Energy shield
|
|
se-shield-projector-shield-floor-south=Energy shield
|
|
se-shield-projector-shield-floor-southeast=Energy shield
|
|
se-shield-projector-shield-floor-southwest=Energy shield
|
|
se-shield-projector-shield-floor-west=Energy shield
|
|
se-shield-projector-shield-wall-east=Energy shield
|
|
se-shield-projector-shield-wall-north=Energy shield
|
|
se-shield-projector-shield-wall-northeast=Energy shield
|
|
se-shield-projector-shield-wall-northwest=Energy shield
|
|
se-shield-projector-shield-wall-south=Energy shield
|
|
se-shield-projector-shield-wall-southeast=Energy shield
|
|
se-shield-projector-shield-wall-southwest=Energy shield
|
|
se-shield-projector-shield-wall-west=Energy shield
|
|
se-shield-projector-barrier=Energy shield
|
|
se-naquium-heat-pipe=Naquium heat pipe
|
|
se-naquium-heat-pipe-horizontal=Naquium heat pipe horizontal
|
|
se-naquium-heat-pipe-vertical=Naquium heat pipe vertical
|
|
se-naquium-heat-pipe-long=Naquium heat pipe long __1__
|
|
se-deep-space-transport-belt=Deep space transport belt
|
|
se-deep-space-transport-belt-black=Black deep space transport belt
|
|
se-deep-space-transport-belt-white=White deep space transport belt
|
|
se-deep-space-transport-belt-red=Red deep space transport belt
|
|
se-deep-space-transport-belt-yellow=Yellow deep space transport belt
|
|
se-deep-space-transport-belt-green=Green deep space transport belt
|
|
se-deep-space-transport-belt-cyan=Cyan deep space transport belt
|
|
se-deep-space-transport-belt-blue=Blue deep space transport belt
|
|
se-deep-space-transport-belt-magenta=Magenta deep space transport belt
|
|
se-deep-space-underground-belt=Deep space underground belt
|
|
se-deep-space-underground-belt-black=Black deep space underground belt
|
|
se-deep-space-underground-belt-white=White deep space underground belt
|
|
se-deep-space-underground-belt-red=Red deep space underground belt
|
|
se-deep-space-underground-belt-yellow=Yellow deep space underground belt
|
|
se-deep-space-underground-belt-green=Green deep space underground belt
|
|
se-deep-space-underground-belt-cyan=Cyan deep space underground belt
|
|
se-deep-space-underground-belt-blue=Blue deep space underground belt
|
|
se-deep-space-underground-belt-magenta=Magenta deep space underground belt
|
|
se-deep-space-splitter=Deep space splitter
|
|
se-deep-space-splitter-black=Black deep space splitter
|
|
se-deep-space-splitter-white=White deep space splitter
|
|
se-deep-space-splitter-red=Red deep space splitter
|
|
se-deep-space-splitter-yellow=Yellow deep space splitter
|
|
se-deep-space-splitter-green=Green deep space splitter
|
|
se-deep-space-splitter-cyan=Cyan deep space splitter
|
|
se-deep-space-splitter-blue=Blue deep space splitter
|
|
se-deep-space-splitter-magenta=Magenta deep space splitter
|
|
se-core-fissure=Core fissure
|
|
se-big-turbine=High temperature turbine generator
|
|
se-big-turbine-generator=High temperature turbine generator
|
|
se-big-turbine-tank=High temperature turbine generator
|
|
se-big-heat-exchanger=High temperature heat exchanger
|
|
se-blueprint-registration-point=Blueprint registration point
|
|
se-delivery-cannon=Delivery cannon
|
|
se-delivery-cannon-settings=Delivery cannon
|
|
se-delivery-cannon-energy-interface=Delivery cannon
|
|
se-delivery-cannon-chest=Delivery cannon chest
|
|
se-delivery-cannon-weapon=Weapons delivery cannon
|
|
se-delivery-cannon-weapon-settings=Weapons delivery cannon
|
|
se-delivery-cannon-weapon-energy-interface=Weapons delivery cannon
|
|
se-spaceship-clamp=Spaceship clamp
|
|
se-spaceship-clamp-place=Spaceship clamp
|
|
se-bloater-pool-cloud=Bloatburst pool
|
|
se-energy-transmitter-emitter=Energy beam emitter
|
|
se-energy-transmitter-chamber=Energy beam chamber
|
|
se-energy-transmitter-injector=Energy beam injector
|
|
se-energy-transmitter-injector-reactor=Energy beam injector
|
|
se-energy-receiver=Energy beam receiver
|
|
se-energy-beam-defence=Umbrella
|
|
se-nexus=Nexus
|
|
se-nexus-charger=Nexus
|
|
se-space-probe-rocket=Space probe rocket
|
|
se-space-probe-rocket-silo=Space probe rocket silo
|
|
se-interburbulator-interface=Interburbulator interface
|
|
se-interburbulator-control=Interburbulator control
|
|
se-interburbulator-projector=Interburbulator projector
|
|
se-burbulator=Brontion Burbulator 33027756
|
|
|
|
[entity-description]
|
|
pipe=Fluid distribution.
|
|
pipe-to-ground=Underground fluid distribution.
|
|
straight-rail=Train tracks.
|
|
curved-rail=Train tracks.
|
|
stone-furnace=Smelts ores.
|
|
steel-furnace=Smelts ores.
|
|
electric-furnace=Smelts ores.
|
|
burner-assembling-machine=A burner-based automated crafting structure.
|
|
assembling-machine-1=An automated crafting structure.
|
|
assembling-machine-2=An automated crafting structure.
|
|
assembling-machine-3=An automated crafting structure.
|
|
oil-refinery=Converts crude oil to more useful products.
|
|
se-fuel-refinery=An automated fuel processing structure.
|
|
chemical-plant=An automated crafting structure.
|
|
lab=An automated research structure.
|
|
burner-lab=An automated research structure.
|
|
transport-belt=A conveyor that moves items.
|
|
fast-transport-belt=A conveyor that moves items.
|
|
express-transport-belt=A conveyor that moves items.
|
|
underground-belt=A conveyor that moves items underground.
|
|
fast-underground-belt=A conveyor that moves items underground.
|
|
express-underground-belt=A conveyor that moves items underground.
|
|
splitter=A conveyor-based splitting, merging, and sorting machine.
|
|
fast-splitter=A conveyor-based splitting, merging, and sorting machine.
|
|
express-splitter=A conveyor-based splitting, merging, and sorting machine.
|
|
se-gate-platform-scaffold=Whatever the ring is it won't work. This is a construction site to make some repairs, install a few motors, sensors, control interface, and other addons.
|
|
se-gate-lock-switch=Press __CONTROL__rotate__ to move manually.
|
|
se-gate-platform-button-switch=Press __CONTROL__rotate__ to push.
|
|
se-gate-lock-combinator=Not implemented yet.
|
|
se-gate-platform-combinator=Not implemented yet.
|
|
se-gate-energy-interface=Provides power to the artifact.
|
|
rocket-silo=Launch a satellite into space to unlock "Navigation Satellite Mode" and to discover new planets, moons, and asteroid belts in the star system the satellite is launched from. Can discover new stars once the current system is fully scanned.
|
|
se-antimatter-reactor=Annihilates antimatter with matter to generate extreme heat.
|
|
se-beryllium-ore=Beryllium ore.
|
|
se-condenser-turbine=75% the energy efficiency of a steam turbine but 99% of the steam used is returned as water. Temperature range: 100 to 999.
|
|
se-core-fragment-processor=Extracts resources from core fragments.
|
|
se-core-miner=Allows endless extraction of resources from planets and moons, but has diminishing returns if multiple are used on the same body. Consumes 50MW.
|
|
se-core-miner-drill=Allows endless extraction of resources from planets and moons, but has diminishing returns if multiple are used on the same body. Consumes 50MW.
|
|
se-dimensional-anchor=[font=default-bold][color=#f5cb48]Placement restriction: Close Star Orbit[/color][/font]\nUses a star's gravity well as a stabilizing point for a spatial anomaly.
|
|
se-electric-boiler=Creates steam from water using electrical energy. 90% energy efficient.
|
|
se-fluid-burner-generator=Requires liquid fuel with an energy value (such as liquid rocket fuel) to generate electricity. Simple and compact but lacks the energy efficiency of larger steam-based systems. Designed for space. Actual fluid consumption depends on fluid fuel value.
|
|
se-holmium-ore=Holmium ore.
|
|
se-iridium-ore=Iridium ore.
|
|
se-meteor-defence-container=Can defend an entire planet from meteors but can only shoot 1 meteor a time. Must be loaded with meteor defence ammo and fully charged to fire. 80% accuracy. Needs to recharge after firing. Draws 20MW when recharging.
|
|
se-meteor-defence-charger=Can defend an entire planet from meteors but can only shoot 1 meteor a time. Must be loaded with meteor defence ammo and fully charged to fire. 80% accuracy. Needs to recharge after firing. Draws 20MW when recharging.
|
|
se-meteor-point-defence-container=Defends an area from meteors. Able to shoot up to 4 meteors per volley. Must be loaded with meteor point defence ammo and fully charged to fire. Range 64, 50% accuracy, takes time to recharge after firing. Rotate to change charge mode.
|
|
se-meteor-point-defence-charger=Defends an area from meteors. Able to shoot up to 4 meteors per volley. Must be loaded with meteor point defence ammo and fully charged to fire. Range 64, 50% accuracy, takes time to recharge after firing. Rotate to change charge mode.
|
|
se-meteor-point-defence-charger-overcharged=Defends an area from up to 4 meteors. Range 64, 50% accuracy, takes time to recharge after firing. An overcharged defence has decreased power leakage at the cost of power fluctuations when firing occurs.
|
|
se-naquium-ore=Naquium ore.
|
|
se-rocket-launch-pad=Launches its inventory into space. Can take passengers, enter using __CONTROL__toggle-driving__ near the front door. See Cargo Rockets in [img=virtual-signal/informatron] InformaTron for more information [__CONTROL__informatron__]
|
|
se-rocket-landing-pad=A payload delivery site for cargo rocket capsules.
|
|
se-space-assembling-machine=A modified assembling machine that can work in space.
|
|
se-space-astrometrics-laboratory=Combines, compares, and quantifies different sources of astronomic information.
|
|
se-space-biochemical-laboratory=An advanced chemical lab that specialises in bio-chemistry. Can also perform more basic chemical and oil processing.
|
|
se-space-capsule-_-vehicle=Can be used to take passengers back to the closest planet surface. Enter the capsule using __CONTROL__toggle-driving__.
|
|
se-space-decontamination-facility=Cleans substances for use in sterile environments, and prepares liquids for use in low-pressure conditions.
|
|
se-space-electromagnetics-laboratory=Equipment for intense magnetic field and extremely high voltage applications.
|
|
se-space-genetics-laboratory=A lab dedicated to genetic sequencing, genetic modification, and genetic printing of cultures.
|
|
se-space-gravimetrics-laboratory=Analyses and simulates gravitational disturbances.
|
|
se-space-growth-facility=Grows biological specimens under a range of controlled conditions that are impossible elsewhere, such micro-gravity,
|
|
se-space-hypercooler=Performs a heat exchange on thermofluid, making one hotter and the other colder.
|
|
se-space-laser-laboratory=Experiments with lasers. Eye protection must be worn.
|
|
se-lifesupport-facility=Sustaining life in more hostile environments.
|
|
se-space-manufactory=A giant assembling machine, but can craft more complicated recipes. Only works in space (or spaceships).
|
|
se-space-material-fabricator=Synthesises new materials. A cross between a particle collider and 3d printer.
|
|
se-space-mechanical-laboratory=Provides a range of mechanical processes: Crushing, tearing, shearing, vibration, etc.
|
|
se-space-particle-accelerator=Accelerates particles near to the speed of light.
|
|
se-space-particle-collider=Collides high-speed particles and analyses the results.
|
|
se-space-pipe=You can walk over it.
|
|
se-space-pipe-long=A good cheap way to move fluids long distances quickly. You can walk over it.
|
|
se-space-pipe-long-straight=Length __1__. Does not connect on the sides. Good for parallel pipes and moving fluid over long distances quickly.
|
|
se-space-pipe-long-junction=Length __1__. Has a central junction with side connections. Good for moving fluids quickly though assembly lines.
|
|
se-space-pipe-to-ground=Expensive and limited range, only to be used when required. You can walk over space pipe.
|
|
se-space-plasma-generator=Generates a variety of plasmas.
|
|
se-pulveriser=Pulverises and crushes harder minerals and planet core fragments.
|
|
se-space-radiation-laboratory=A relatively safe place to play with radioactive material. Can be used for uranium processing.
|
|
se-space-radiator=Radiates away excess heat from overheated thermofluid.
|
|
se-space-radiator-2=Radiates away excess heat from overheated thermofluid.
|
|
se-recycling-facility=Recycles scrap and other byproducts into resources.
|
|
se-space-solar-panel=A high efficiency solar panel that you can walk on.
|
|
se-space-solar-panel-2=An advanced high efficiency solar panel that you can walk on.
|
|
se-space-solar-panel-3=An extremely high efficiency solar panel that you can walk on.
|
|
se-space-spectrometry-facility=Spectrophotometry, gas chromatography, mass spectrometry, and other spectrography. Fire stuff at a wall, make it bend, see where it hits.
|
|
se-space-supercomputer-1=Data manipulation, processing and simulation.
|
|
se-space-supercomputer-2=Quantum computing. Improved data manipulation, processing and simulation.
|
|
se-space-supercomputer-3=Adaptive neural net on a quantum computing framework. Improved data manipulation, processing and simulation.
|
|
se-space-supercomputer-4=A nano-engineered semi-organic supercomputer that leverages space warping and higher dimensions for increased processing density and energy transport.
|
|
se-space-straight-rail=Designed for space but can be used on the ground too.
|
|
se-space-science-lab=Can use advanced science packs.
|
|
se-space-telescope=A sophisticated telescope sensitive to multiple wavelengths around the visible spectrum.
|
|
se-space-telescope-gammaray=Gamma rays don't refract so you can't focus them with lenses. This powerful telescope uses mirrors and special detectors instead.
|
|
se-space-telescope-xray=X-rays are blocked by most atmospheres. This powerful telescope is designed for space where atmosphere is not a problem.
|
|
se-space-telescope-microwave=A huge telescope that detects microwaves and the cosmic microwave background.
|
|
se-space-telescope-radio=A huge telescope that detects very weak radio waves from distance sources.
|
|
se-space-thermodynamics-laboratory=Undertakes processes that involve temperature extremes. Can also perform basic thermal processes, such as smelting.
|
|
se-space-transport-belt=Stops your items from floating away.
|
|
se-spaceship-antimatter-engine=[font=default-bold][color=#f5cb48]Placement restriction: Spaceship Floor[/color][/font]\nAnnihilates an antimatter stream. Counts as bulkhead for spaceship containment.
|
|
se-spaceship-antimatter-booster-tank=[font=default-bold][color=#f5cb48]Placement restriction: Spaceship Floor[/color][/font]\nHolds antimatter. Required for spaceship launch.
|
|
se-spaceship-console=[font=default-bold][color=#f5cb48]Placement restriction: Spaceship Floor[/color][/font]\nUse to move a spaceship between planets, moons, orbits, and asteroid fields. Must be contained within spaceship walls/doors, no gaps or holes. Integrity check highlights problems.
|
|
se-spaceship-console-output=Outputs signals relating to the spaceship's current status. See Spaceships in [img=virtual-signal/informatron] InformaTron for more information [__CONTROL__informatron__].
|
|
se-spaceship-console-alt=[font=default-bold][color=#f5cb48]Placement restriction: Spaceship Floor[/color][/font]\nThis spaceship console is damaged and cannot be used to control a spaceship.
|
|
se-spaceship-gate=[font=default-bold][color=#f5cb48]Placement restriction: Spaceship Floor[/color][/font]\nA forcefield stops decompression when the door opens. Counts as bulkhead for spaceship containment.
|
|
se-spaceship-rocket-engine=[font=default-bold][color=#f5cb48]Placement restriction: Spaceship Floor[/color][/font]\nBurns liquid rocket fuel. Counts as bulkhead for spaceship containment.
|
|
se-spaceship-rocket-booster-tank=[font=default-bold][color=#f5cb48]Placement restriction: Spaceship Floor[/color][/font]\nHolds liquid rocket fuel. Required for spaceship launch.
|
|
se-spaceship-wall=[font=default-bold][color=#f5cb48]Placement restriction: Spaceship Floor[/color][/font]\nCounts as bulkhead for spaceship containment, diagonal gaps break containment.
|
|
beacon=8 module slots. Transmits the effects of modules to nearby friendly entities within 3 tiles. Multiple beacons affecting the same entity will overload it and prevent it from operating.
|
|
se-wide-beacon=15 module slots. Transmits the effects of modules to nearby friendly entities within 14 tiles. Multiple beacons affecting the same entity will overload it and prevent it from operating.
|
|
se-wide-beacon-2=20 module slots. Transmits the effects of modules to nearby friendly entities within 14 tiles. Multiple beacons affecting the same entity will overload it and prevent it from operating.
|
|
kr-singularity-beacon=A compact 100% effect efficiency beacon with short range. Transmits the effects of modules to nearby friendly entities within 2 tiles. Multiple beacons affecting the same entity will overload it and prevent it from operating.
|
|
se-supercharger=Can charge up to 64 robots at a time at high speed. Structure max power draw is 1GW.
|
|
se-addon-power-pole=A small electric pole designed to be attached to buildings or for precise control over electrical coverage.
|
|
se-pylon=Distributes electrical energy. 64 tile connection range.
|
|
se-pylon-substation=Distributes electrical energy. 64 tile connection range, 64x64 power supply area.
|
|
se-pylon-construction=Distributes electrical energy and extends construction area. 64 tile connection range, 64x64 construction area.
|
|
se-pylon-construction-radar=Distributes electrical energy, extends construction area, and provides radar vision. 64 tile connection range, 256x256 construction & vision area. 4x4 logistic area.
|
|
se-shield-projector=Creates a protective forcefield. More energy is required when the projector is charging or when the shield takes damage. Can block enemy projectiles if the "Combat Mechanics Overhaul" mod is installed.
|
|
se-big-turbine=A large generator that takes in 5000°C steam, outputs 500°C steam at the other end, and outputs water at the sides. 2% of input energy is unused and contained in the output steam.
|
|
se-big-heat-exchanger=A large heat exchanger designed for high temperatures and high capacity.
|
|
se-delivery-cannon=A railgun capable of shooting resources into orbit and beyond. Causes damage if not caught safely, use with caution. 1GJ capacity, 50MW when charging.
|
|
se-delivery-cannon-chest=An armoured chest designed to safely catch high velocity falling resources. Requires inventory space to safely catch deliveries.
|
|
se-delivery-cannon-weapon=A large railgun capable of shooting ammunitions into orbit and beyond. Use with caution.
|
|
se-spaceship-clamp=A clamp on a spaceship can anchor to a clamp facing the opposite direction. Counts as bulkhead for spaceship containment.
|
|
se-spaceship-clamp-place=A clamp on a spaceship can anchor to a clamp facing the opposite direction. Counts as bulkhead for spaceship containment.
|
|
se-space-accumulator=High density energy storage.
|
|
se-space-accumulator-2=High density energy storage.
|
|
se-energy-transmitter-emitter=The central building that generates an inter-surface energy beam. Can be used as a weapon or to transfer power to an energy beam receiver. Requires attached energy beam chamber, and connected energy beam injectors. Beam strength is based on the number of injectors.
|
|
se-energy-transmitter-chamber=Must be connected to an energy beam emitter. Other chambers can be connected to the end or middle of either side. Energy beam injectors can be connected to the sides only.
|
|
se-energy-transmitter-injector=Must be attached to an energy beam chamber and connected to an emitter. Injectors have a fixed power draw, each one increases the energy sent giving more heat to a receiver, or increases the speed and damage of the beam weapon.
|
|
se-energy-transmitter-injector-reactor=Must be attached to an energy beam chamber and connected to an emitter. Injectors have a fixed power draw, each one increases the energy sent giving more heat to a receiver, or increases the speed and damage of the beam weapon.
|
|
se-energy-receiver=Captures an energy beam as heat. The emitter must be in Energise mode and the target must be on the receiver.
|
|
se-energy-beam-defence=Energy beam defence facility. Defends against space-based energy beams and coronal mass ejections. The only requirement to function is energy, the base draw is 10MW but increases based on the strength of attacking beams. Only 1 is needed per surface against Coronal mass ejections, against energy beams weapons 1 Umbrella can defend against up to 500GW of attacking power. See Energy Beams in [img=virtual-signal/informatron] InformaTron for more information [__CONTROL__informatron__]
|
|
spidertron=Can be deployed from a cargo rocket if the rocket is not set to a landing pad.
|
|
se-nexus=Only functions on a moving spaceship, energy use is proportional to speed. Can gain data from interstellar movement, data generation is based on ship kinetic energy. The Nexus is a designed to act as a distortion drive and with the right technology can enable escape from the local stellar cluster.
|
|
se-nexus-charger=Only functions on a moving spaceship, energy use is proportional to speed. Can gain data from interstellar movement, data generation is based on ship kinetic energy. The Nexus is a designed to act as a distortion drive and with the right technology can enable escape from the local stellar cluster.
|
|
se-space-probe-rocket-silo=A rocket silo for launching space probes.
|
|
se-linked-container=A container linked by extradimensional space to other containers. The links of the container depend on the surface it is first placed on.
|
|
|
|
[equipment-name]
|
|
energy-shield-equipment=Energy shield
|
|
energy-shield-mk2-equipment=Energy shield MK2
|
|
energy-shield-mk3-equipment=Energy shield MK3
|
|
energy-shield-mk4-equipment=Energy shield MK4
|
|
energy-shield-mk5-equipment=Energy shield MK5
|
|
energy-shield-mk6-equipment=Energy shield MK6
|
|
se-adaptive-armour-equipment-1=Adaptive armour MK1
|
|
se-adaptive-armour-equipment-2=Adaptive armour MK2
|
|
se-adaptive-armour-equipment-3=Adaptive armour MK3
|
|
se-adaptive-armour-equipment-4=Adaptive armour MK4
|
|
se-adaptive-armour-equipment-5=Adaptive armour MK5
|
|
se-rtg-equipment=Portable RTG
|
|
se-rtg-equipment-2=Portable RTG MK2
|
|
se-lifesupport-equipment-1=Lifesupport equipment MK1
|
|
se-lifesupport-equipment-2=Lifesupport equipment MK2
|
|
se-lifesupport-equipment-3=Lifesupport equipment MK3
|
|
se-lifesupport-equipment-4=Lifesupport equipment MK4
|
|
|
|
[equipment-description]
|
|
energy-shield-equipment=A protective bubble that charges quickly but uses a lot of energy.
|
|
energy-shield-mk2-equipment=A protective bubble that charges quickly but uses a lot of energy.
|
|
energy-shield-mk3-equipment=A protective bubble that charges quickly but uses a lot of energy.
|
|
energy-shield-mk4-equipment=A protective bubble that charges quickly but uses a lot of energy.
|
|
energy-shield-mk5-equipment=A protective bubble that charges quickly but uses a lot of energy.
|
|
energy-shield-mk6-equipment=A protective bubble that charges quickly but uses a lot of energy.
|
|
se-adaptive-armour-equipment-1=Armour that uses energy to self-repair. Slowly increases protection value over time.
|
|
se-adaptive-armour-equipment-2=Armour that uses energy to self-repair. Slowly increases protection value over time.
|
|
se-adaptive-armour-equipment-3=Armour that uses energy to self-repair. Slowly increases protection value over time.
|
|
se-adaptive-armour-equipment-4=Armour that uses energy to self-repair. Slowly increases protection value over time.
|
|
se-adaptive-armour-equipment-5=Armour that uses energy to self-repair. Slowly increases protection value over time.
|
|
se-rtg-equipment=Radioisotope thermoelectric generator. A portable generator that converts the heat from radioactive decay into electricity. Lasts for decades with no additional fuel required.
|
|
se-rtg-equipment-2=Radioisotope thermoelectric generator. An improved portable generator that converts the heat from radioactive decay into electricity. Lasts for decades with no additional fuel required.
|
|
se-lifesupport-equipment-1=Increases lifesupport efficiency by +100% (additive). If installed in a non-spacesuit efficiency bonus is halved and won't work in space.
|
|
se-lifesupport-equipment-2=Increases lifesupport efficiency by +200% (additive). If installed in a non-spacesuit efficiency bonus is halved and won't work in space.
|
|
se-lifesupport-equipment-3=Increases lifesupport efficiency by +400% (additive). If installed in a non-spacesuit efficiency bonus is halved and won't work in space.
|
|
se-lifesupport-equipment-4=Increases lifesupport efficiency by +800% (additive). If installed in a non-spacesuit efficiency bonus is halved and won't work in space.
|
|
|
|
[fluid-name]
|
|
se-antimatter-stream=Antimatter stream
|
|
se-bio-sludge=Biosludge
|
|
se-contaminated-bio-sludge=Contaminated biosludge
|
|
se-contaminated-space-water=Contaminated cosmic water
|
|
se-chemical-gel=Chemical gel
|
|
se-decompressing-steam=Condensing steam
|
|
se-liquid-rocket-fuel=Liquid rocket fuel
|
|
se-methane-gas=Methane gas
|
|
se-methane-gas-mixed=Mixed methane gas
|
|
se-nutrient-gel=Nutrient gel
|
|
se-neural-gel=Neural gel
|
|
se-neural-gel-2=Advanced neural gel
|
|
se-ion-stream=Ion stream
|
|
se-plasma-stream=Plasma stream
|
|
se-particle-stream=Particle stream
|
|
se-proton-stream=Proton stream
|
|
se-space-coolant=Thermofluid 25°C
|
|
se-space-coolant-hot=Thermofluid 25°C
|
|
se-space-coolant-warm=Cool thermofluid -10°C
|
|
se-space-coolant-cold=Cold thermofluid -100°C
|
|
se-space-coolant-supercooled=Supercooled thermofluid -273°C
|
|
se-space-water=Cosmic water
|
|
se-beryllium-hydroxide=Beryllium hydroxide
|
|
se-cryonite-slush=Cryonite slush
|
|
|
|
[fluid-description]
|
|
se-space-water=Water that will not freeze at low pressure, more suitable for most space applications.
|
|
se-space-coolant=The default temperature of thermofluid.
|
|
se-space-coolant-hot=The default temperature of thermofluid.
|
|
se-space-coolant-warm=The temperature of thermofluid after being cooled by thermal radiators.
|
|
se-space-coolant-cold=The temperature of thermofluid after hypercooling.
|
|
se-space-coolant-supercooled=The temperature of thermofluid after repeated hypercooling.
|
|
|
|
[fuel-category-name]
|
|
antimatter=Antimatter fuel
|
|
|
|
[item-group-name]
|
|
space=Space
|
|
science=Science
|
|
spaceship=Spaceship
|
|
bob-fluids=Fluids
|
|
resources=Resources
|
|
intermediate-products=Manufacturing
|
|
combat=Equipment & Combat
|
|
|
|
[item-name]
|
|
spidertron=Spidertron
|
|
core-fragment=Core fragment (__1__)
|
|
effectivity-module-4=Efficiency module 4
|
|
effectivity-module-5=Efficiency module 5
|
|
effectivity-module-6=Efficiency module 6
|
|
effectivity-module-7=Efficiency module 7
|
|
effectivity-module-8=Efficiency module 8
|
|
effectivity-module-9=Efficiency module 9
|
|
glass=Glass
|
|
productivity-module-4=Productivity module 4
|
|
productivity-module-5=Productivity module 5
|
|
productivity-module-6=Productivity module 6
|
|
productivity-module-7=Productivity module 7
|
|
productivity-module-8=Productivity module 8
|
|
productivity-module-9=Productivity module 9
|
|
rocket-fuel=Solid rocket fuel
|
|
sand=Sand
|
|
solid-sand=Washed sand
|
|
washed-sand=Washed sand
|
|
satellite=Navigation satellite
|
|
se-satellite-telemetry=Satellite telemetry
|
|
se-antimatter-canister=Antimatter canister
|
|
se-astrometric-data=Astrometric data
|
|
se-astronomic-catalogue-1=Astronomic catalogue
|
|
se-astronomic-catalogue-2=Broad astronomic catalogue
|
|
se-astronomic-catalogue-3=Comprehensive astronomic catalogue
|
|
se-astronomic-catalogue-4=Extended astronomic catalogue
|
|
se-astronomic-insight=Astronomic insight
|
|
se-astronomic-science-pack-1=Astronomic science pack 1
|
|
se-astronomic-science-pack-2=Astronomic science pack 2
|
|
se-astronomic-science-pack-3=Astronomic science pack 3
|
|
se-astronomic-science-pack-4=Astronomic science pack 4
|
|
se-atomic-data=Atomic data
|
|
se-beryllium-ore=Beryl
|
|
se-ballistic-shielding-data=Ballistic shielding data
|
|
se-beryllium-ore-crushed=Crushed beryl
|
|
se-beryllium-ore-washed=Washed beryl
|
|
se-beryllium-plate=Beryllium plate
|
|
se-beryllium-powder=Beryllium powder
|
|
se-beryllium-ingot=Beryllium ingot
|
|
se-beryllium-sulfate=Beryllium sulfate
|
|
se-bio-combustion-data=Bio combustion Data
|
|
se-bio-combustion-resistance-data=Bio combustion resistance data
|
|
se-bio-spectral-data=Bio-spectral data
|
|
se-biochemical-data=Biochemical data
|
|
se-biochemical-resistance-data=Biochemical resistance data
|
|
se-bioculture=Bio-culture
|
|
se-bioelectrics-data=Bioelectric data
|
|
se-biological-catalogue-1=Biological catalogue
|
|
se-biological-catalogue-2=Broad biological catalogue
|
|
se-biological-catalogue-3=Comprehensive biological catalogue
|
|
se-biological-catalogue-4=Extended biological catalogue
|
|
se-biological-insight=Biological insight
|
|
se-biological-science-pack-1=Biological science pack 1
|
|
se-biological-science-pack-2=Biological science pack 2
|
|
se-biological-science-pack-3=Biological science pack 3
|
|
se-biological-science-pack-4=Biological science pack 4
|
|
se-biomechanical-data=Biomechanical data
|
|
se-biomechanical-resistance-data=Biomechanical resistance data
|
|
se-boson-data=Boson data
|
|
se-broken-data=Broken data card
|
|
se-canister=Secure canister
|
|
se-biogun=Bio gun
|
|
se-bloater-ammo=Bloatburst ammo
|
|
se-pheromone-ammo=Pheromone dart
|
|
se-cryogun=Cryogun
|
|
se-cryogun-ammo=Glacier ammo
|
|
se-rocket-launch-pad-silo-dummy-ingredient-item=Cargo rocket (Hidden Ingredient)
|
|
se-rocket-launch-pad-silo-dummy-result-item=Cargo rocket (Hidden Result)
|
|
se-cargo-rocket-cargo-pod=Cargo pod
|
|
se-cargo-rocket-fuel-tank=Rocket fuel tank
|
|
se-cargo-rocket-section=Cargo rocket section
|
|
se-cargo-rocket-section-packed=Cargo rocket section packed
|
|
se-cold-thermodynamics-data=Cold Thermodynamics data
|
|
se-comparative-genetic-data=Comparative genetic data
|
|
se-compressive-strength-data=Compressive strength data
|
|
se-conductivity-data=Conductivity data
|
|
se-contaminated-scrap=Contaminated scrap
|
|
se-core-fragment-omni=Core fragment
|
|
se-corrosion-resistance-data=Corrosion resistance data
|
|
se-cryogenics-data=Cryogenics data
|
|
se-cryonite=Cryonite
|
|
se-cryonite-crushed=Crushed cryonite
|
|
se-cryonite-washed=Washed cryonite
|
|
se-cryonite-rod=Cryonite rod
|
|
se-cryonite-ion-exchange-beads=Anion ion exchange beads
|
|
se-dark-energy-data=Dark energy data
|
|
se-darkmatter-data=Dark matter data
|
|
se-data-storage-substrate-cleaned=Polished data storage substrate
|
|
se-data-storage-substrate=Rough Data storage substrate
|
|
se-decompression-data=Decompression data
|
|
se-decompression-resistance-data=Decompression resistance data
|
|
se-universal-catalogue=Universal catalogue
|
|
se-deep-space-science-pack=Deep space science pack
|
|
se-deep-space-science-pack-1=Deep space science pack 1
|
|
se-deep-space-science-pack-2=Deep space science pack 2
|
|
se-deep-space-science-pack-3=Deep space science pack 3
|
|
se-deep-space-science-pack-4=Deep space science pack 4
|
|
se-doppler-shift-data=Doppler shift data
|
|
se-durability-data=Durability data
|
|
se-electrical-shielding-data=Electrical shielding data
|
|
se-electromagnetic-field-data=Electromagnetic Field Data
|
|
se-empty-data=Blank data card
|
|
se-empty-lifesupport-canister=Empty lifesupport canister
|
|
se-energy-catalogue-1=Energy catalogue
|
|
se-energy-catalogue-2=Broad energy catalogue
|
|
se-energy-catalogue-3=Comprehensive energy catalogue
|
|
se-energy-catalogue-4=Extended energy catalogue
|
|
se-energy-insight=Energy insight
|
|
se-energy-science-pack-1=Energy science pack 1
|
|
se-energy-science-pack-2=Energy science pack 2
|
|
se-energy-science-pack-3=Energy science pack 3
|
|
se-energy-science-pack-4=Energy science pack 4
|
|
se-entanglement-data=Entanglement data
|
|
se-enriched-naquium=Enriched naquium
|
|
se-exotic-fission-data=Exotic fission data
|
|
se-exotic-singularity-data=Singularity data
|
|
se-explosion-shielding-data=Explosion shielding data
|
|
se-experimental-alloys-data=Experimental alloys data
|
|
se-experimental-biochemical-data=Experimental biochemical data
|
|
se-experimental-bioculture=Experimental bio-culture
|
|
se-experimental-genetic-data=Experimental genetic data
|
|
se-experimental-material-decay-data=Experimental material decay data
|
|
se-experimental-material-spectral-data=Experimental material spectral data
|
|
se-experimental-material=Experimental material prototype
|
|
se-experimental-specimen=Experimental biomass
|
|
se-experimental-superconductor=Superconductor prototype
|
|
se-forcefield-data=Forcefield data
|
|
se-friction-data=Friction data
|
|
se-fusion-test-data=Fusion test data
|
|
se-gammaray-detector=Gamma ray detector
|
|
se-gammaray-observation-data=Gamma ray observation data
|
|
se-gammaray-test-data=Gamma ray data
|
|
se-gate-fragment=Artifact fragment
|
|
se-genetic-data=Genetic data
|
|
se-gravity-wave-observation-data=Gravity wave observation data
|
|
se-gravity-wave-data=Gravity wave data
|
|
se-gravimetric-observation-data=Gravimetric observation data
|
|
se-gravimetric-test-data=Gravimetric test data
|
|
se-gravitational-lensing-data=Gravitational lensing data
|
|
se-heat-shielding=Heat shielding
|
|
se-holmium-ore=Holminite
|
|
se-holmium-ore-crushed=Crushed holminite
|
|
se-holmium-ore-washed=Washed holminite
|
|
se-holmium-powder=Holmium powder
|
|
se-holmium-plate=Holmium plate
|
|
se-holmium-ingot=Holmium ingot
|
|
se-hot-thermodynamics-data=Hot thermodynamics data
|
|
se-impact-shielding-data=Impact shielding data
|
|
se-infrared-observation-data=Infrared observation data
|
|
se-ion-spectrometry-data=Ion spectrometry data
|
|
se-iridium-ore=Iridite
|
|
se-iridium-ore-crushed=Crushed iridite
|
|
se-iridium-ore-washed=Washed iridite
|
|
se-iridium-piledriver=Iridium piledriver
|
|
se-iridium-powder=Iridium powder
|
|
se-iridium-plate=Iridium plate
|
|
se-iridium-ingot=Iridium ingot
|
|
se-junk-data=Junk data card
|
|
se-laser-shielding-data=Laser shielding data
|
|
se-lepton-data=Lepton data
|
|
se-lifesupport-canister=Lifesupport canister
|
|
se-machine-learning-data=Machine learning data
|
|
se-magnetic-canister=Magnetic canister
|
|
se-magnetic-monopole-data=Magnetic Monopole Data
|
|
se-material-decay-data=Material Decay Data
|
|
se-material-science-pack-1=Material science pack 1
|
|
se-material-science-pack-2=Material science pack 2
|
|
se-material-science-pack-3=Material science pack 3
|
|
se-material-science-pack-4=Material science pack 4
|
|
se-material-spectral-data=Material spectral data
|
|
se-material-testing-pack=Material testing pack
|
|
se-material-catalogue-1=Material catalogue
|
|
se-material-catalogue-2=Broad material catalogue
|
|
se-material-catalogue-3=Comprehensive material catalogue
|
|
se-material-catalogue-4=Extended material catalogue
|
|
se-material-insight=Material insight
|
|
se-medpack=Medpack
|
|
se-medpack-2=Medpack 2
|
|
se-medpack-3=Medpack 3
|
|
se-medpack-4=Medpack 4
|
|
se-meteor-defence=Meteor defence installation
|
|
se-meteor-defence-ammo=Meteor defence installation ammo
|
|
se-meteor-point-defence=Meteor point defence
|
|
se-meteor-point-defence-ammo=Meteor point defence ammo
|
|
se-methane-ice=Methane ice
|
|
se-micro-black-hole-data=Micro black hole data
|
|
se-microwave-observation-data=Microwave observation data
|
|
se-negative-pressure-data=Negative pressure data
|
|
se-nano-cold-thermodynamics-data=Nanomaterial cold thermodynamics data
|
|
se-nano-compressive-strength-data=Nanomaterial compressive strength data
|
|
se-nano-hot-thermodynamics-data=Nanomaterial hot thermodynamics data
|
|
se-nanomaterial=Nanomaterial
|
|
se-nano-tensile-strength-data=Nanomaterial tensile strength data
|
|
se-naquium-ore=Naquitite
|
|
se-naquium-ore-crushed=Crushed naquitite
|
|
se-naquium-ore-washed=Washed naquitite
|
|
se-naquium-powder=Naquium powder
|
|
se-naquium-plate=Naquium plate
|
|
se-naquium-ingot=Naquium ingot
|
|
se-neural-anomaly-data=Neural anomaly data
|
|
se-nutrient-vat=Nutrient vat
|
|
se-observation-frame-blank=Blank observation frame
|
|
se-observation-frame-gammaray=Gamma ray observation frame
|
|
se-observation-frame-infrared=Infrared observation frame
|
|
se-observation-frame-microwave=Microwave observation frame
|
|
se-observation-frame-radio=Radio wave observation frame
|
|
se-observation-frame-uv=UV observation frame
|
|
se-observation-frame-visible=Visible observation frame
|
|
se-observation-frame-xray=Xray observation frame
|
|
se-orbital-data=Orbital calculations data
|
|
se-particle-beam-shielding-data=Particle beam shielding data
|
|
se-plague-bomb=Plague rocket
|
|
se-plasma-canister=Plasma canister
|
|
se-plasma-electrodynamics-data=Plasma electrodynamics data
|
|
se-plasma-thermodynamics-data=Plasma thermodynamics data
|
|
se-polarisation-data=Polarisation data
|
|
se-pressure-containment-data=Pressure containment data
|
|
se-quantum-phenomenon-data=Quantum phenomenon data
|
|
se-quark-data=Quark data
|
|
se-radiation-data=Radiation data
|
|
se-radiation-exposure-data=Radiation exposure data
|
|
se-radiation-exposure-resistance-data=Radiation resistance data
|
|
se-radiation-shielding-data=Radiation shielding data
|
|
se-radio-observation-data=Radio wave observation Data
|
|
se-rigidity-data=Rigidity data
|
|
se-rtg-equipment=Portable RTG
|
|
se-rtg-equipment-2=Portable RTG MK2
|
|
se-scrap=Scrap
|
|
se-shear-strength-data=Shear strength data
|
|
se-significant-data=Significant data
|
|
se-significant-specimen=Significant biomass
|
|
se-singularity-data=Singularity data
|
|
se-space-capsule=Space capsule
|
|
se-space-mirror=Multispectral mirror
|
|
se-space-platform-plating=Space platform plating
|
|
se-space-platform-scaffold=Space platform scaffold
|
|
se-space-rail=Space rail
|
|
se-spaceship-floor=Spaceship floor
|
|
se-specimen=Biomass
|
|
se-subatomic-data=Subatomic data
|
|
se-superconductivity-data=Superconductivity data
|
|
se-superconductor=Superconductor
|
|
se-superconductive-cable=Superconductive cable
|
|
se-tensile-strength-data=Tensile strength data
|
|
se-tesla-ammo=Tesla gun ammo
|
|
se-tesla-gun=Tesla gun
|
|
se-thruster-suit=Thruster suit
|
|
se-thruster-suit-2=Thruster suit MK2
|
|
se-thruster-suit-3=Thruster suit MK3
|
|
se-thruster-suit-4=Thruster suit MK4
|
|
se-timespace-anomaly-data=Timespace anomaly data
|
|
se-used-lifesupport-canister=Used lifesupport canister
|
|
se-uv-observation-data=UV observation data
|
|
se-visible-observation-data=Visible observation data
|
|
se-vitamelange=Vitamelange
|
|
se-vitamelange-nugget=Vitamelange nugget
|
|
se-vitamelange-roast=Vitamelange roast
|
|
se-vitamelange-spice=Vitamelange spice
|
|
se-vitamelange-extract=Vitamelange extract
|
|
se-vulcanite=Vulcanite
|
|
se-vulcanite-crushed=Crushed vulcanite
|
|
se-vulcanite-washed=Washed vulcanite
|
|
se-vulcanite-block=Vulcanite block
|
|
se-vulcanite-ion-exchange-beads=Cation ion exchange beads
|
|
se-water-ice=Water ice
|
|
se-xray-observation-data=Xray observation data
|
|
se-zero-point-energy-data=Zero point energy data
|
|
se-rocket-science-pack=Rocket science pack
|
|
space-science-pack=Optimisation science pack
|
|
speed-module-4=Speed module 4
|
|
speed-module-5=Speed module 5
|
|
speed-module-6=Speed module 6
|
|
speed-module-7=Speed module 7
|
|
speed-module-8=Speed module 8
|
|
speed-module-9=Speed module 9
|
|
se-aeroframe-pole=Aeroframe pole
|
|
se-aeroframe-scaffold=Aeroframe scaffold
|
|
se-aeroframe-bulkhead=Aeroframe bulkhead
|
|
se-lattice-pressure-vessel=Lattice pressure vessel
|
|
se-heavy-girder=Heavy girder
|
|
se-heavy-bearing=Heavy bearing
|
|
se-heavy-composite=Heavy composite
|
|
se-heavy-assembly=Heavy assembly
|
|
se-bioscrubber=Bioscrubber
|
|
se-vitalic-epoxy=Vitalic epoxy
|
|
se-vitalic-reagent=Vitalic reagent
|
|
se-vitalic-acid=Vitalic acid
|
|
se-self-sealing-gel=Self-sealing gel
|
|
se-holmium-cable=Holmium cable
|
|
se-holmium-solenoid=Holmium solenoid
|
|
se-quantum-processor=Quantum processor
|
|
se-dynamic-emitter=Dynamic emitter
|
|
se-naquium-processor=Naquium processor
|
|
se-naquium-cube=Naquium cube
|
|
se-naquium-tessaract=Naquium tesseract
|
|
se-wide-beacon=Wide area beacon
|
|
se-wide-beacon-2=Wide area beacon 2
|
|
se-lifesupport-equipment-1=Lifesupport equipment MK1
|
|
se-lifesupport-equipment-2=Lifesupport equipment MK2
|
|
se-lifesupport-equipment-3=Lifesupport equipment MK3
|
|
se-lifesupport-equipment-4=Lifesupport equipment MK4
|
|
se-naquium-heat-pipe=Naquium heat pipe
|
|
se-naquium-heat-pipe-horizontal=Naquium heat pipe horizontal
|
|
se-naquium-heat-pipe-vertical=Naquium heat pipe vertical
|
|
se-naquium-heat-pipe-long=Naquium heat pipe long __1__
|
|
se-deep-space-transport-belt=Deep space transport belt
|
|
se-deep-space-transport-belt-black=Black deep space transport belt
|
|
se-deep-space-transport-belt-white=White deep space transport belt
|
|
se-deep-space-transport-belt-red=Red deep space transport belt
|
|
se-deep-space-transport-belt-yellow=Yellow deep space transport belt
|
|
se-deep-space-transport-belt-green=Green deep space transport belt
|
|
se-deep-space-transport-belt-cyan=Cyan deep space transport belt
|
|
se-deep-space-transport-belt-blue=Blue deep space transport belt
|
|
se-deep-space-transport-belt-magenta=Magenta deep space transport belt
|
|
se-deep-space-underground-belt=Deep space underground belt
|
|
se-deep-space-underground-belt-black=Black deep space underground belt
|
|
se-deep-space-underground-belt-white=White deep space underground belt
|
|
se-deep-space-underground-belt-red=Red deep space underground belt
|
|
se-deep-space-underground-belt-yellow=Yellow deep space underground belt
|
|
se-deep-space-underground-belt-green=Green deep space underground belt
|
|
se-deep-space-underground-belt-cyan=Cyan deep space underground belt
|
|
se-deep-space-underground-belt-blue=Blue deep space underground belt
|
|
se-deep-space-underground-belt-magenta=Magenta deep space underground belt
|
|
se-deep-space-splitter=Deep space splitter
|
|
se-deep-space-splitter-black=Black deep space splitter
|
|
se-deep-space-splitter-white=White deep space splitter
|
|
se-deep-space-splitter-red=Red deep space splitter
|
|
se-deep-space-splitter-yellow=Yellow deep space splitter
|
|
se-deep-space-splitter-green=Green deep space splitter
|
|
se-deep-space-splitter-cyan=Cyan deep space splitter
|
|
se-deep-space-splitter-blue=Blue deep space splitter
|
|
se-deep-space-splitter-magenta=Magenta deep space splitter
|
|
se-blueprint-registration-point=Blueprint registration point
|
|
se-delivery-cannon-capsule=Delivery cannon capsule
|
|
se-delivery-cannon-capsule-packed=Delivery cannon capsule: __1__
|
|
se-delivery-cannon-targeter=Delivery cannon targeter
|
|
se-delivery-cannon-weapon-capsule=Weapon delivery capsule
|
|
se-delivery-cannon-weapon-capsule-packed=Weapon delivery capsule: __1__
|
|
se-delivery-cannon-weapon-targeter=Weapon delivery cannon targeter
|
|
se-energy-transmitter-targeter=Energy beam targeter
|
|
se-arcosphere=Arcosphere
|
|
se-arcosphere-a=λ Arcosphere lambda
|
|
se-arcosphere-b=ξ Arcosphere xi
|
|
se-arcosphere-c=ζ Arcosphere zeta
|
|
se-arcosphere-d=θ Arcosphere theta
|
|
se-arcosphere-e=ε Arcosphere epsilon
|
|
se-arcosphere-f=φ Arcosphere phi
|
|
se-arcosphere-g=γ Arcosphere gamma
|
|
se-arcosphere-h=ω Arcosphere omega
|
|
se-arcosphere-collector=Arcosphere collector
|
|
se-star-probe=Star probe
|
|
se-belt-probe=Asteroid belt probe
|
|
se-void-probe=Interstellar void probe
|
|
se-star-probe-data=Star probe data
|
|
se-belt-probe-data=Asteroid belt probe data
|
|
se-void-probe-data=Interstellar void probe data
|
|
se-nano-engineering-data=Nanoengineering data
|
|
se-annihilation-data=Annihilation data
|
|
se-naquium-structural-data=Naquium structural data
|
|
se-hyperlattice-data=Hyperlattice data
|
|
se-naquium-energy-data=Naquium energy data
|
|
se-space-fold-data=Space folding data
|
|
se-space-warp-data=Space warping data
|
|
se-space-dialation-data=Space dialation data
|
|
se-space-injection-data=Space injection data
|
|
se-interstellar-data=Interstellar travel data
|
|
se-teleportation-data=Teleportation data
|
|
se-wormhole-data=Wormhole data
|
|
se-rhga-data=Reality hypergraph analysis data
|
|
se-deep-catalogue-1=Deep space catalogue
|
|
se-deep-catalogue-2=Broad deep space catalogue
|
|
se-deep-catalogue-3=Comprehensive deep space catalogue
|
|
se-deep-catalogue-4=Extended deep space catalogue
|
|
se-space-probe-rocket=Space probe rocket
|
|
se-space-probe-rocket-deployed=Space probe rocket (Deployed)
|
|
se-railgun=Railgun
|
|
se-railgun-ammo=Railgun ammo
|
|
|
|
[item-description]
|
|
automation-science-pack=Used by basic science labs for research.
|
|
chemical-science-pack=Used by basic science labs for research.
|
|
logistic-science-pack=Used by basic science labs for research.
|
|
military-science-pack=Used by basic science labs for research.
|
|
production-science-pack=Used by basic science labs for research.
|
|
satellite=The satellite should be put in a satellite rocket silo or (or Space probe rocket silo). The satellite can discover precise coordinates of bodies in the solar system it is launched, or distant stars. Provides [img=item/se-satellite-telemetry] Satellite telemetry.
|
|
se-satellite-telemetry=Logged satellite telemetry needed for Rocket Science. Gained by launching a [img=item/satellite] Navigation Satellite from a satellite rocket silo (or Space probe rocket silo).
|
|
se-antimatter-canister=The densest form of energy in a safe to move container.
|
|
se-astronomic-science-pack-1=Used by space science labs for research.
|
|
se-astronomic-science-pack-2=Used by space science labs for research.
|
|
se-astronomic-science-pack-3=Used by space science labs for research.
|
|
se-astronomic-science-pack-4=Used by space science labs for research.
|
|
se-beryllium-ore=Beryllium ore.
|
|
se-biological-science-pack-1=Used by space science labs for research.
|
|
se-biological-science-pack-2=Used by space science labs for research.
|
|
se-biological-science-pack-3=Used by space science labs for research.
|
|
se-biological-science-pack-4=Used by space science labs for research.
|
|
se-canister=A multiipurpose containment vessel.
|
|
se-cargo-rocket-cargo-pod=A cargo rocket section component.
|
|
se-cargo-rocket-fuel-tank=A cargo rocket section component.
|
|
se-cargo-rocket-section=The key cargo rocket component. Insert into the cargo rocket silo. 100 are required per rocket. Can be recovered from rocket landings (20% base recoverability).
|
|
se-cargo-rocket-section-packed=Cargo rocket sections packed for transit. Must be unpacked to be used in rocket construction.
|
|
se-bloater-ammo=Makes an infectious pool of biosludge on the ground. Infected enemies bloat up making movement difficult and doing damage over time. If they die while bloated they burst and their splattering entrails deal damage to nearby enemies, potentially causing a cascade. The total damage of gore projectiles is 50% their max hp.
|
|
se-pheromone-ammo=Confuses an enemy biter or spitter, making them think that you are friendly and their kin are the enemy.
|
|
se-cryogun=Make a wall of ice that can freeze enemies.
|
|
se-deep-space-science-pack=Used by space science labs for research.
|
|
se-energy-science-pack-1=Used by space science labs for research.
|
|
se-energy-science-pack-2=Used by space science labs for research.
|
|
se-energy-science-pack-3=Used by space science labs for research.
|
|
se-energy-science-pack-4=Used by space science labs for research.
|
|
se-heat-shielding=A composite panel used for high-temperature applications and space structures.
|
|
se-holmium-ore=Holmium ore.
|
|
se-iridium-ore=Iridium ore.
|
|
se-material-science-pack-1=Used by space science labs for research.
|
|
se-material-science-pack-2=Used by space science labs for research.
|
|
se-material-science-pack-3=Used by space science labs for research.
|
|
se-material-science-pack-4=Used by space science labs for research.
|
|
se-medpack=Use to heal yourself.
|
|
se-medpack-2=Use to heal yourself.
|
|
se-medpack-3=Use to heal yourself.
|
|
se-medpack-4=Use to heal yourself.
|
|
se-meteor-defence=Can defend an entire planet from meteors but can only shoot 1 meteor a time. Must be loaded with meteor defence ammo and fully charged to fire. 80% accuracy. Needs to recharge after firing. Draws 20MW when recharging.
|
|
se-meteor-defence-ammo=Destroys meteorites. Must be loaded into a meteor defence installation.
|
|
se-meteor-point-defence=Defends an area from meteors. Able to shoot up to 4 meteors per volley. Must be loaded with meteor defence ammo and fully charged to fire. Range 64, 50% accuracy, takes time to recharge after firing. Rotate to change charge mode.
|
|
se-meteor-point-defence-container=Destroys meteorites. Must be loaded into a meteor point defence structure.
|
|
se-naquium-ore=Naquium ore. Only found in deep space, a treasure of the interstellar void.
|
|
se-rocket-launch-pad-silo-dummy-ingredient-item=Made by inserting 100 Cargo rocket sections and 1 Space capsule into a Cargo rocket silo.
|
|
se-rtg-equipment=Radioisotope thermoelectric generator. An portable generator that converts the heat from radioactive decay into electricity. Lasts for decades with no additional fuel required.
|
|
se-rtg-equipment-2=Radioisotope thermoelectric generator. An improved portable generator that converts the heat from radioactive decay into electricity. Lasts for decades with no additional fuel required.
|
|
se-plague-bomb=Can extinguish all life from a planet. Handle with extreme caution. (May drop UPS severely as everything gradually dies, not recommended for large planets or multiplayer.)
|
|
se-space-capsule=A control capsule required for Cargo Rockets. Can be used to take passengers back to the closest planet surface. Enter the capsule using __CONTROL__toggle-driving__.
|
|
se-space-platform-plating=[font=default-bold][color=#f5cb48]Placement restriction: Space[/color][/font]\nAdvanced plating that allows fast movement over space platform.
|
|
se-space-platform-scaffold=[font=default-bold][color=#f5cb48]Placement restriction: Space[/color][/font]\nBasic space platform scaffold that allows you to place certain structures in space.
|
|
se-space-rail=Rails that are safe to use in space because they prevent the train from flying off the tracks and destroying everything. No space platform is required, they are fully self-supporting. Can also be used on land for aesthetic reasons.
|
|
se-spaceship-floor=This flooring must be under all parts of a spaceship with spaceship walls on the outer edge. Any gaps in the floor will break containment, those sections may detach.
|
|
se-superconductive-cable=A superconductive composite cable that does not require active cooling.
|
|
se-tesla-gun=Rapid-fire chain-lightning.
|
|
se-thruster-suit=A spacesuit that is required to survive in space. \nHas thruster and magboots.
|
|
se-thruster-suit-2=A spacesuit that is required to survive in space. \nHas stronger thrusters, increased inventory and larger grid.
|
|
se-thruster-suit-3=A spacesuit that is required to survive in space. \nHas stronger thrusters, increased inventory and larger grid.
|
|
se-thruster-suit-4=A spacesuit that is required to survive in space. \nHas stronger thrusters, increased inventory and larger grid.
|
|
space-science-pack=Used for upgrades of many existing items.
|
|
se-rocket-science-pack=Used by space science labs for research. Must be made in space.
|
|
utility-science-pack=Used by basic science labs for research.
|
|
beacon=8 module slots. Transmits the effects of modules to nearby friendly entities within 3 tiles. Multiple beacons affecting the same entity will overload it and prevent it from operating.
|
|
se-wide-beacon=15 module slots. Transmits the effects of modules to nearby friendly entities within 14 tiles. Multiple beacons affecting the same entity will overload it and prevent it from operating.
|
|
se-wide-beacon-2=20 module slots. Transmits the effects of modules to nearby friendly entities within 14 tiles. Multiple beacons affecting the same entity will overload it and prevent it from operating.
|
|
se-lifesupport-equipment-1=Increases lifesupport efficiency by +100% (additive). If installed in a non-spacesuit efficiency bonus is halved and won't work in space.
|
|
se-lifesupport-equipment-2=Increases lifesupport efficiency by +200% (additive). If installed in a non-spacesuit efficiency bonus is halved and won't work in space.
|
|
se-lifesupport-equipment-3=Increases lifesupport efficiency by +400% (additive). If installed in a non-spacesuit efficiency bonus is halved and won't work in space.
|
|
se-lifesupport-equipment-4=Increases lifesupport efficiency by +800% (additive). If installed in a non-spacesuit efficiency bonus is halved and won't work in space.
|
|
se-delivery-cannon=Allows the accurate delivery of contained resources via a delivery cannon.
|
|
se-delivery-cannon-weapon=Allows the accurate delivery of special ammunitions via a weapons delivery cannon.
|
|
se-arcosphere=Earned from Arcosphere research, redeemed via InformaTron.
|
|
se-deep-catalogue-1=Naquium and nanoengineering.
|
|
se-deep-catalogue-2=Hyperlattice structures, singularities and annihilation.
|
|
se-deep-catalogue-3=Micro space distortion and extradimensional nanoengineering.
|
|
se-deep-catalogue-4=Macro space distortion and extradimensional travel.
|
|
se-arcosphere-collector=Collects arcospheres from the interstellar void. Must be launched from a space probe rocket silo that is in an asteroid field. Arcospheres are more difficult to find as more are collected.
|
|
se-star-probe=Collects data from a star and returns [img=item/se-star-probe-data] Star probe data. Must be launched from a space probe rocket silo that is in close orbit of a star.
|
|
se-belt-probe=Collects data from an asteroid belt and returns [img=item/se-belt-probe-data] Asteroid belt probe data. Must be launched from a space probe rocket silo that is in an asteroid belt.
|
|
se-void-probe=Collects data from the void and returns [img=item/se-void-probe-data] Interstellar void probe data. Must be launched from a space probe rocket silo that is in an asteroid field.
|
|
se-interstellar-data=Made in a Nexus in a moving spaceship. Moving in interstellar space with a larger faster ship generates data much faster.
|
|
|
|
[recipe-name]
|
|
core-fragment=Core fragment processing (__1__)
|
|
rocket-fuel=Solid rocket fuel
|
|
se-astrometric-analysis-multispectral-1=Multispectral astrometric analysis 1
|
|
se-astrometric-analysis-multispectral-2=Multispectral astrometric analysis 2
|
|
se-astrometric-analysis-multispectral-3=Multispectral astrometric analysis 3
|
|
se-astronomic-insight-1=Astronomic insight
|
|
se-astronomic-insight-2=Broad astronomic insight
|
|
se-astronomic-insight-3=Comprehensive astronomic insight
|
|
se-astronomic-insight-4=Extended astronomic insight
|
|
se-biological-insight-1=Biological insight
|
|
se-biological-insight-2=Broad biological insight
|
|
se-biological-insight-3=Comprehensive biological insight
|
|
se-biological-insight-4=Extended biological insight
|
|
se-bio-methane-to-crude-oil=Bio processing methane to crude oil
|
|
se-bio-sludge-crude-oil=Biosludge from experimental biomass
|
|
se-bio-sludge-decontamination=Biosludge decontamination
|
|
se-bio-sludge-from-fish=Biosludge from fish
|
|
se-bio-sludge-from-wood=Biosludge from wood
|
|
se-bio-sludge-from-vitamelange=Biosludge from vitamelange
|
|
se-bio-sludge=Biosludge from Biomass
|
|
se-broken-data-scrapping=Broken data card scrapping
|
|
se-cargo-rocket-section-pack=Packing cargo rocket sections
|
|
se-cargo-rocket-section-unpack=Unpacking cargo rocket sections
|
|
se-condenser-turbine-reclaim-water=Power generation with water reclamation.
|
|
se-core-fragment-omni=Core fragment processing
|
|
se-core-mining=Core mining
|
|
se-empty-antimatter-canister=Antimatter stream from canister
|
|
se-empty-barrel-scrapping=Empty barrel scrapping
|
|
se-empty-barrel-reprocessing=Empty barrel reprocessing
|
|
se-space-capsule-scrapping=Space capsule scrapping
|
|
se-cargo-pod-scrapping=Cargo pod scrapping
|
|
se-energy-insight-1=Energy insight
|
|
se-energy-insight-2=Broad energy insight
|
|
se-energy-insight-3=Comprehensive energy insight
|
|
se-energy-insight-4=Extended energy insight
|
|
se-formatting-1=Data formatting
|
|
se-formatting-2=Efficient data formatting
|
|
se-formatting-3=Advanced data formatting
|
|
se-formatting-4=Deep data formatting
|
|
se-material-insight-1=Material insight
|
|
se-material-insight-2=Broad material insight
|
|
se-material-insight-3=Comprehensive material insight
|
|
se-material-insight-4=Extended material insight
|
|
se-matter-fusion-copper=Matter fusion (Copper)
|
|
se-matter-fusion-dirty=Matter fusion (Scrap)
|
|
se-matter-fusion-iron=Matter fusion (Iron)
|
|
se-matter-fusion-stone=Matter fusion (Stone)
|
|
se-matter-fusion-uranium=Matter fusion (Uranium)
|
|
se-matter-fusion-to=Matter fusion (__1__)
|
|
se-orbital-data=Orbital calculations data
|
|
se-plasma-canister-empty=Empty plasma canister
|
|
se-pulverised-sand=Pulverised sand
|
|
se-radiating-space-coolant-fast=Fast cooling thermofluid to -10°C (Cool)
|
|
se-radiating-space-coolant-normal=Cooling thermofluid to -10°C (Cool)
|
|
se-radiating-space-coolant-slow=Efficient cooling thermofluid to -10°C (Cool)
|
|
se-mixed-methane-gas-separation=Mixed methane gas separation
|
|
se-rocket-fuel-from-water-copper=Rocket fuel from water
|
|
se-scrap-decontamination=Scrap decontamination
|
|
se-scrap-recycling=Scrap recycling
|
|
se-space-coolant-cold=Hypercooling thermofluid to -100°C (Cold)
|
|
se-space-coolant-supercooled=Hypercooling thermofluid to -273°C (Supercooled)
|
|
se-space-coolant-supercooled-cryonite=Cryocooling thermofluid to -273°C (Supercooled)
|
|
se-space-coolant-cold-cryonite=Cryocooling thermofluid to -100°C (Cold)
|
|
se-space-coolant-supercoole-cryonite=Cryocooling thermofluid to -273°C (Supercooled)
|
|
se-simulation-a=Astronomic simulation
|
|
se-simulation-ab=Panspermia simulation
|
|
se-simulation-abm=Xenoprogression simulation
|
|
se-simulation-am=Matter Distribution simulation
|
|
se-simulation-as=Astroparticle simulation
|
|
se-simulation-asb=Astrobionic simulation
|
|
se-simulation-asbm=Universal simulation
|
|
se-simulation-asm=Astrophysics simulation
|
|
se-simulation-b=Biological simulation
|
|
se-simulation-bm=Biomechanical simulation
|
|
se-simulation-m=Material simulation
|
|
se-simulation-s=Energy simulation
|
|
se-simulation-sb=Biochemical simulation
|
|
se-simulation-sbm=Nanite simulation
|
|
se-simulation-sm=Nanomaterial simulation
|
|
se-space-water-decontamination=Cosmic water decontamination
|
|
se-spaceship-rocket-engine-burn=Burn liquid rocket fuel
|
|
se-specimen-fish=Microgravity fish growth
|
|
se-specimen-wood=Microgravity wood growth
|
|
se-thermodynamics-coal=Pressure cooking to coal
|
|
se-used-lifesupport-canister-cleaning=Lifesupport canister cleaning
|
|
se-used-lifesupport-canister-cleaning-space=Lifesupport canister decontamination
|
|
space-science-pack=Optimisation science pack
|
|
se-rocket-science-pack=Rocket science pack
|
|
se-big-turbine-internal=Decompressing high temperature steam
|
|
se-arcosphere-fracture=Arcosphere polarisation
|
|
se-arcosphere-fold-in=Arcosphere inversion
|
|
se-arcosphere-fold-out=Arcosphere inversion
|
|
se-arcosphere-folding=Arcosphere folding: __1__ __2__ to __3__ __4__
|
|
se-electric-boiling-void=Evaporation venting
|
|
se-space-probe-rocket-deployed=Space probe rocket (Deployed)
|
|
se-distortion-drive=Distortion drive
|
|
se-generic-scrapping=__1__ scrapping
|
|
se-generic-recycling=__1__ recycling
|
|
|
|
[recipe-description]
|
|
se-astronomic-insight-2=More complicated, but more resource efficient.
|
|
se-astronomic-insight-3=More complicated, but more resource efficient.
|
|
se-astronomic-insight-4=More complicated, but more resource efficient.
|
|
se-biological-insight-2=More complicated, but more resource efficient.
|
|
se-biological-insight-3=More complicated, but more resource efficient.
|
|
se-biological-insight-4=More complicated, but more resource efficient.
|
|
se-core-mining=The actual fragment returned depends on the planet. The real crafting time depends on the number of core miners on the planet or moon.
|
|
se-energy-insight-2=More complicated, but more resource efficient.
|
|
se-energy-insight-3=More complicated, but more resource efficient.
|
|
se-energy-insight-4=More complicated, but more resource efficient.
|
|
se-material-insight-2=More complicated, but more resource efficient.
|
|
se-material-insight-3=More complicated, but more resource efficient.
|
|
se-material-insight-4=More complicated, but more resource efficient.
|
|
se-radiating-space-coolant-normal=Repeated cooling and heating of thermofluid causes degradation.
|
|
se-radiating-space-coolant-slow=Repeated cooling and heating of thermofluid causes degradation, slower cooling results in reduced loss.
|
|
se-radiating-space-coolant-fast=Repeated cooling and heating of thermofluid causes degradation, faster cooling results in increased loss.
|
|
se-delivery-cannon-weapon-pack-se-iridium-piledriver=Immense physical damage in a small area, secondary explosive damage in a shockwave.
|
|
se-arcosphere-fracture=Arcospheres can be collected with an [img=item/se-arcosphere-collector] Arcosphere collector.
|
|
se-distortion-drive=This process must be actively running to activate the Nexus distortion ability and win the game. Uses 8GW when at critical speed.
|
|
|
|
[technology-name]
|
|
effectivity-module-4=Efficiency module 4
|
|
effectivity-module-5=Efficiency module 5
|
|
effectivity-module-6=Efficiency module 6
|
|
effectivity-module-7=Efficiency module 7
|
|
effectivity-module-8=Efficiency module 8
|
|
effectivity-module-9=Efficiency module 9
|
|
energy-shield-equipment=Energy shield
|
|
energy-shield-mk2-equipment=Energy shield MK2
|
|
energy-shield-mk3-equipment=Energy shield MK3
|
|
energy-shield-mk4-equipment=Energy shield MK4
|
|
energy-shield-mk5-equipment=Energy shield MK5
|
|
energy-shield-mk6-equipment=Energy shield MK6
|
|
sand-processing=Sand processing
|
|
glass-processing=Glass processing
|
|
liquid-rocket-fuel=Liquid rocket fuel
|
|
productivity-module-4=Productivity module 4
|
|
productivity-module-5=Productivity module 5
|
|
productivity-module-6=Productivity module 6
|
|
productivity-module-7=Productivity module 7
|
|
productivity-module-8=Productivity module 8
|
|
productivity-module-9=Productivity module 9
|
|
rocket-silo=Satellite rocket silo
|
|
rocketry=Combat rocketry
|
|
se-adaptive-armour=Adaptive armour
|
|
se-antimatter-engine=Antimatter engine
|
|
se-antimatter-reactor=Antimatter reactor
|
|
se-antimatter-production=Antimatter production
|
|
se-astronomic-science-pack=Astronomic science pack
|
|
se-biological-science-pack=Biological science pack
|
|
se-condenser-turbine=Condenser turbine
|
|
se-core-miner=Core mining
|
|
se-biogun=Biogun
|
|
se-cryogun=Cryogun
|
|
se-deep-space-science-pack=Deep space science pack
|
|
se-deep-catalogue=Deep space catalogue
|
|
se-dimensional-anchor=Dimensional anchor
|
|
se-electric-boiler=Electric boiler
|
|
se-energy-science-pack=Energy science pack
|
|
se-fluid-burner-generator=Fluid isothermic generator
|
|
se-fuel-refining=Fuel refining
|
|
se-heat-shielding=Heat shielding
|
|
se-long-range-star-mapping=Long range star mapping
|
|
se-material-science-pack=Material science pack
|
|
se-medpack=Medpack
|
|
se-medpack-2=Medpack 2
|
|
se-medpack-3=Medpack 3
|
|
se-medpack-4=Medpack 4
|
|
se-meteor-defence=Meteor defence installation
|
|
se-meteor-point-defence=Meteor point defence
|
|
se-nanomaterial=Nanomaterial
|
|
se-plague=The Plague
|
|
se-processing-beryllium=Beryllium processing
|
|
se-processing-cryonite=Cryonite processing
|
|
se-processing-holmium=Holmium processing
|
|
se-processing-iridium=Iridium processing
|
|
se-processing-naquium=Naquium processing
|
|
se-processing-vitamelange=Vitamelange processing
|
|
se-processing-vulcanite=Vulcanite processing
|
|
se-pulveriser=Pulveriser
|
|
se-railgun=Railgun
|
|
se-rocket-cargo-safety=Rocket cargo safety
|
|
se-rocket-fuel-from-water=Rocket fuel from water
|
|
se-rocket-launch-pad=Cargo rocket silo
|
|
se-rocket-landing-pad=Rocket landing pad
|
|
se-rocket-reusability=Rocket reusability
|
|
se-rocket-survivability=Rocket survivability
|
|
se-rtg-equipment=Portable RTG
|
|
se-rtg-equipment-2=Portable RTG MK2
|
|
se-space-assembling=Space assembling
|
|
se-space-accumulator=Holmium accumulator
|
|
se-space-accumulator-2=Naquium accumulator
|
|
se-space-astrometrics-laboratory=Astrometrics facility
|
|
se-space-biochemical-laboratory=Biochemical facility
|
|
se-space-catalogue-astronomic=Astronomic catalogue
|
|
se-space-catalogue-biological=Biological catalogue
|
|
se-space-catalogue-universal=Universal catalogue
|
|
se-space-catalogue-energy=Energy catalogue
|
|
se-space-catalogue-material=Material catalogue
|
|
se-space-data-card=Data card
|
|
se-space-decontamination-facility=Decontamination facility
|
|
se-space-electromagnetics-laboratory=Electromagnetics facility
|
|
se-space-genetics-laboratory=Genetics facility
|
|
se-space-gravimetrics-laboratory=Gravimetrics facility
|
|
se-space-growth-facility=Growth Facility
|
|
se-space-hypercooling=Hypercooling
|
|
se-space-laser-laboratory=Laser facility
|
|
se-lifesupport-facility=Lifesupport facility
|
|
se-space-manufactory=Space manufactory
|
|
se-space-material-fabricator=Material fabricator
|
|
se-space-matter-fusion=Matter fusion
|
|
se-space-mechanical-laboratory=Mechanical facility
|
|
se-space-particle-accelerator=Particle accelerator
|
|
se-space-particle-collider=Particle collider
|
|
se-space-plasma-generator=Plasma generator
|
|
se-space-platform-plating=Space platform plating
|
|
se-space-platform-scaffold=Space platform scaffold
|
|
se-space-radiation-laboratory=Radiation facility
|
|
se-space-radiating-efficiency=Thermal radiating efficiency
|
|
se-space-radiating-speed=Thermal radiating speed
|
|
se-space-radiator=Thermal radiator
|
|
se-space-radiator-2=Thermal radiator 2
|
|
se-space-rail=Space Railway
|
|
se-recycling-facility=Recycling facility
|
|
se-space-science-lab=Space science lab
|
|
se-space-simulation-ab=Panspermia simulation
|
|
se-space-simulation-am=Astromaterial simulation
|
|
se-space-simulation-as=Astroparticle simulation
|
|
se-space-simulation-bm=Biomechanical simulation
|
|
se-space-simulation-sb=Biochemical simulation
|
|
se-space-simulation-sm=Nanomaterial simulation
|
|
se-space-simulation-abm=Xenoprogression simulation
|
|
se-space-simulation-asb=Astrobionic simulation
|
|
se-space-simulation-asm=Astrophysics simulation
|
|
se-space-simulation-sbm=Nanite simulation
|
|
se-space-simulation-asbm=Universal simulation
|
|
se-space-solar-panel=Flat solar panel
|
|
se-space-spectrometry-facility=Spectrometry facility
|
|
se-space-supercomputer=Supercomputer
|
|
se-space-telescope=Telescope
|
|
se-space-telescope-gammaray=Gamma ray telescope
|
|
se-space-telescope-xray=Xray telescope
|
|
se-space-telescope-microwave=Microwave telescope
|
|
se-space-telescope-radio=Radio telescope
|
|
se-space-thermodynamics-laboratory=Thermodynamics facility
|
|
se-spaceship=Spaceship
|
|
se-spaceship-integrity=Spaceship Structural integrity
|
|
se-factory-spaceship=Factory spaceship
|
|
se-superconductive-cable=Superconductive cable
|
|
se-teleportation=Teleportation
|
|
se-tesla-gun=Tesla gun
|
|
se-thruster-suit=Thruster suit
|
|
space-science-pack=Optimisation science pack
|
|
se-rocket-science-pack=Rocket science pack
|
|
speed-module-4=Speed module 4
|
|
speed-module-5=Speed module 5
|
|
speed-module-6=Speed module 6
|
|
speed-module-7=Speed module 7
|
|
speed-module-8=Speed module 8
|
|
speed-module-9=Speed module 9
|
|
se-aeroframe-pole=Aeroframe pole
|
|
se-aeroframe-scaffold=Aeroframe scaffold
|
|
se-aeroframe-bulkhead=Aeroframe bulkhead
|
|
se-lattice-pressure-vessel=Lattice-pressure-vessel
|
|
se-heavy-girder=Heavy girder
|
|
se-heavy-bearing=Heavy bearing
|
|
se-heavy-composite=Heavy composite
|
|
se-heavy-assembly=Heavy assembly
|
|
se-bioscrubber=Bioscrubber
|
|
se-vitalic-epoxy=Vitalic epoxy
|
|
se-vitalic-reagent=Vitalic reagent
|
|
se-vitalic-acid=Vitalic acid
|
|
se-self-sealing-gel=Self-sealing gel
|
|
se-holmium-cable=Holmium cable
|
|
se-holmium-solenoid=Holmium solenoid
|
|
se-quantum-processor=Quantum processor
|
|
se-dynamic-emitter=Dynamic emitter
|
|
se-naquium-processor=Naquium processor
|
|
se-naquium-cube=Naquium cube
|
|
se-naquium-tessaract=Naquium tesseract
|
|
se-wide-beacon=Wide area beacon
|
|
se-wide-beacon-2=Wide area beacon 2
|
|
se-lifesupport-equipment=Lifesupport equipment
|
|
se-lifesupport-equipment-1=Lifesupport equipment MK1
|
|
se-lifesupport-equipment-2=Lifesupport equipment MK2
|
|
se-lifesupport-equipment-3=Lifesupport equipment MK3
|
|
se-lifesupport-equipment-4=Lifesupport equipment MK4
|
|
se-supercharger=Supercharger
|
|
se-addon-power-pole=Addon power pole
|
|
se-pylon=Pylon
|
|
se-pylon-substation=Pylon substation
|
|
se-pylon-construction=Construction pylon
|
|
se-pylon-construction-radar=Radar construction pylon
|
|
se-shield-projector=Shield projector
|
|
se-deep-space-transport-belt=Deep space transport belts
|
|
se-big-turbine=High temperature turbine generator
|
|
se-big-heat-exchanger=High temperature heat exchanger
|
|
se-zone-discovery-random=Zone discovery
|
|
se-zone-discovery-targeted=Targeted zone discovery
|
|
se-zone-discovery-deep=Deep space zone discovery
|
|
se-delivery-cannon=Delivery cannon
|
|
se-delivery-cannon-capsule-iridium=Iridium delivery cannon capsule
|
|
se-delivery-cannon-weapon=Weapons delivery cannon
|
|
se-spaceship-clamps=Spaceship docking clamps
|
|
se-bio-upgrade-constitution=Bio upgrade: Constitution
|
|
se-bio-upgrade-strength=Bio upgrade: Strength
|
|
se-bio-upgrade-agility=Bio upgrade: Agility
|
|
se-bio-upgrade-dexterity=Bio upgrade: Dexterity
|
|
se-bio-upgrade-intelligence=Bio upgrade: Intelligence
|
|
se-energy-beaming=Energy beaming
|
|
se-energy-beam-defence=Umbrella: energy beam defence facility
|
|
se-nexus=Nexus
|
|
se-spaceship-victory=Spaceship victory
|
|
se-arcosphere=Arcosphere collection
|
|
se-arcosphere-folding=Arcosphere folding
|
|
se-space-probe=Space probe rocket silo
|
|
se-linked-container=Arcolink storage
|
|
k2-conversion=__1__ conversion
|
|
|
|
[technology-description]
|
|
energy-shield-equipment=A protective bubble that charges quickly but uses a lot of energy.
|
|
energy-shield-mk2-equipment=A protective bubble that charges quickly but uses a lot of energy.
|
|
energy-shield-mk3-equipment=A protective bubble that charges quickly but uses a lot of energy.
|
|
energy-shield-mk4-equipment=A protective bubble that charges quickly but uses a lot of energy.
|
|
energy-shield-mk5-equipment=A protective bubble that charges quickly but uses a lot of energy.
|
|
energy-shield-mk6-equipment=A protective bubble that charges quickly but uses a lot of energy.
|
|
sand-processing=Crushing, grinding, and filtering raw material into clean sand.
|
|
glass-processing=Melting sand into glass.
|
|
rocket-silo=Allows you to launch a satellite into orbit to discover new planets.
|
|
se-adaptive-armour=Armour that uses energy to self-repair. Fills a similar role to energy shields with lower power requirements but much slower regeneration.
|
|
se-antimatter-engine=Annihilating antimatter to produce incredible thrust.
|
|
se-antimatter-reactor=Annihilates antimatter with matter to generate extreme heat.
|
|
se-antimatter-production=Making antimatter, the densest form of stored energy.
|
|
se-astronomic-science-pack=Allows research of technologies relating to space travel and interstellar logistics.
|
|
se-biological-science-pack=Allows research of technologies relating to improving your physical capabilities, bioweapons, and neural processing.
|
|
se-condenser-turbine=75% the energy efficiency of a steam turbine but 99% of the steam used is returned as water. Temperature range: 100 to 999.
|
|
se-core-miner=Allows endless extraction of resources from planets and moons, but has diminishing returns if multiple are used on the same body.
|
|
se-biogun=A gun that can use various bio weapons.
|
|
se-cryogun=Make a wall of ice that can freeze enemies.
|
|
se-deep-catalogue=Space distortion, exotic matter, and nano-engineering data structured ready for analysis and computer simulation. Required for the most advanced technologies.
|
|
se-deep-space-science-pack=Required for the most advanced technology
|
|
se-dimensional-anchor=Uses a star's gravity well as a stabilizing point for a spatial anomaly.
|
|
se-electric-boiler=Creates steam from water using electrical energy. 90% energy efficient.
|
|
se-energy-science-pack=Allows research of technologies relating to the fundamental forces, and subatomic discoveries.
|
|
se-fluid-burner-generator=Requires liquid fuel with an energy value (such as liquid rocket fuel) to generate electricity. Simple and compact but lacks the energy efficiency of larger steam-based systems. Designed for space. Actual fluid consumption depends on fluid fuel value.
|
|
se-fuel-refining=Refines more advanced fuels.
|
|
se-heat-shielding=A composite panel used for high-temperature applications and space structures.
|
|
se-long-range-star-mapping=Some distance galaxies can be identified by specific patterns of unusual stars. Results are logged to [img=virtual-signal/informatron] InformaTron [__CONTROL__informatron__].
|
|
se-material-science-pack=Allows research of technologies relating to advanced materials for more advanced engineering requirements.
|
|
se-medpack=Use the medpack to heal yourself.
|
|
se-medpack-2=Use the medpack to heal yourself.
|
|
se-medpack-3=Use the medpack to heal yourself.
|
|
se-medpack-4=Use the medpack to heal yourself.
|
|
se-meteor-defence=Shoot meteors from the sky before they destroy your stuff. A meteor defence installation can protect an entire planet, but can only shoot one meteor at a time.
|
|
se-meteor-point-defence=Shoot meteors from the sky before they destroy your stuff. Meteor point defence can protect a small area from up to 4 meteors at a time.
|
|
se-nanomaterial=An intricate arrangement of different materials organised at the nano scale to make a composite with superior properties.
|
|
se-railgun=Electromagnetically accelerated darts propelled to such a speed that they leave a plasma trail before they vaporise. High damage, slow rate of fire.
|
|
se-plague=The great plague that eradicated all life from entire planets. Handle with EXTREME caution.
|
|
se-processing-beryllium=Turning beryl into beryllium, an extremely light, strong, corrosion resistant and radiation resistant metal. It also has almost no interaction with xrays.
|
|
se-processing-cryonite=Processing frozen cryonite crystals into cryonite rods that have applications in refrigeration, cooling, and lubrication. Cryonite is mainly found on frozen planets.
|
|
se-processing-holmium=Turning holminite into holmium, a rare-earth metal with the highest magnetic permeability of any element.
|
|
se-processing-iridium=Turning iridite into iridium, the most corrosion-resistant metal and densest element at higher temperatures. Important for heavy duty applications.
|
|
se-processing-naquium=Turning the mysterious deep-space naquitite crystal into naquium, a metal-like material with unusual space-time interactions.
|
|
se-processing-vitamelange=Turning the primitive vitamelange rock-sponge into a valuable nutrient extract.
|
|
se-processing-vulcanite=Turning the volcanic vulcanite crystal into a refined powder used in advanced smelting, rocket fuel, and other high temperature chemical processes. Vulcanite is found on volcanic planets and in most core fragments.
|
|
se-pulveriser=Pulverises and crushes harder minerals and planet core fragments.
|
|
se-rocket-cargo-safety=Reduces the chance that cargo pods get damaged in transit by 10% (Multiplicative).
|
|
se-rocket-fuel-from-water=Generates hydrogen-oxygen rocket fuel via water electrolysis.
|
|
se-rocket-landing-pad=Allows you to deliver rocket cargo pods to a named landing pad. With further research it can also recover rocket parts.
|
|
se-rocket-launch-pad=Allows you to launch cargo into space or to other planets.
|
|
se-rocket-reusability=Increases the percentage of parts that can be recovered from a successful landing pad landing by 4% (Base is 20%, max is 100%).
|
|
se-rocket-survivability=Reduces the chance that rockets get damaged in transit or have a navigation failure that results in missing the landing pad by 10% (multiplicative).
|
|
se-rtg-equipment=Radioisotope thermoelectric generator. A portable generator that converts the heat from radioactive decay into electricity. Lasts for decades with no additional fuel required.
|
|
se-rtg-equipment-2=Radioisotope thermoelectric generator. An improved portable generator that converts the heat from radioactive decay into electricity. Lasts for decades with no additional fuel required.
|
|
se-space-assembling=A modified assembling machine that can work in space.
|
|
se-space-astrometrics-laboratory=Combines, compares, and quantifies different sources of astronomic information.
|
|
se-space-biochemical-laboratory=An advanced chemical lab that specialises in bio-chemistry. Can also perform more basic chemical and oil processing.
|
|
se-space-catalogue-astronomic=Astronomic data structured ready for analysis and computer simulation. Required for further astronomic research.
|
|
se-space-catalogue-biological=Biological data structured ready for analysis and computer simulation. Required for further biological research.
|
|
se-space-catalogue-universal=Combined data for analysis and computer simulation. Required for further deep space research.
|
|
se-space-catalogue-energy=Energy data structured ready for analysis and computer simulation. Required for further energy research.
|
|
se-space-catalogue-material=Material data structured ready for analysis and computer simulation. Required for further material research.
|
|
se-space-data-card=A multi-purpose data storage device. Required for more advanced data-driven research.
|
|
se-space-decontamination-facility=Cleans substances for use in sterile environments, and prepares liquids for use in low-pressure conditions.
|
|
se-space-electromagnetics-laboratory=Equipment for intense magnetic field and extremely high voltage applications.
|
|
se-space-genetics-laboratory=A lab dedicated to genetic sequencing, genetic modification, and genetic printing of cultures.
|
|
se-space-gravimetrics-laboratory=Analyses and simulates gravitational disturbances.
|
|
se-space-growth-facility=Grows biological specimens under a range of controlled conditions that are impossible elsewhere, such micro-gravity,
|
|
se-space-hypercooling=Performs a heat exchange on thermofluid, making one hotter and the other colder.
|
|
se-space-laser-laboratory=Experiments with lasers. Eye protection must be worn.
|
|
se-lifesupport-facility=Sustaining life in more hostile environments.
|
|
se-space-manufactory=A key technology for mass production in space.
|
|
se-space-material-fabricator=Synthesises new materials. A cross between a particle collider and 3d printer.
|
|
se-space-matter-fusion=Manufacturing materials via fusion.
|
|
se-space-mechanical-laboratory=Provides a range of mechanical processes: Crushing, tearing, shearing, vibration, etc.
|
|
se-space-particle-accelerator=Accelerates particles near to the speed of light.
|
|
se-space-particle-collider=Collides high-speed particles and analyses the results.
|
|
se-space-plasma-generator=Generates a variety of plasmas.
|
|
se-space-platform-plating=Robust space platform plating. Smooth and fast for spacewalking.
|
|
se-space-platform-scaffold=Basic space platform scaffolding. Something to build on but not great for spacewalking.
|
|
se-space-radiation-laboratory=A relatively safe place to play with radioactive material. Can be used for uranium processing.
|
|
se-space-radiator=Radiates away excess heat from overheated thermofluid.
|
|
se-space-radiator-2=Radiates away excess heat from overheated thermofluid.
|
|
se-space-radiating=Slower but more resource-efficient cooling of overheated thermofluid.
|
|
se-space-rail=Rails that are safe to use in space because they prevent the train from flying off the tracks and destroying everything. Can also be used on land for aesthetic reasons.
|
|
se-recycling-facility=Scrapping items and reprocessing scrap into raw materials.
|
|
se-space-science-lab=Allows processing of rocket science packs and more advanced space science.
|
|
se-space-simulation-ab=More efficient simulation by combining multiple disciplines.
|
|
se-space-simulation-am=More efficient simulation by combining multiple disciplines.
|
|
se-space-simulation-as=More efficient simulation by combining multiple disciplines.
|
|
se-space-simulation-bm=More efficient simulation by combining multiple disciplines.
|
|
se-space-simulation-sb=More efficient simulation by combining multiple disciplines.
|
|
se-space-simulation-sm=More efficient simulation by combining multiple disciplines.
|
|
se-space-simulation-abm=More efficient simulation by combining multiple disciplines.
|
|
se-space-simulation-asb=More efficient simulation by combining multiple disciplines.
|
|
se-space-simulation-asm=More efficient simulation by combining multiple disciplines.
|
|
se-space-simulation-sbm=More efficient simulation by combining multiple disciplines.
|
|
se-space-simulation-asbm=More efficient simulation by combining multiple disciplines.
|
|
se-space-solar-panel=A high efficiency solar panel that you can walk on.
|
|
se-space-spectrometry-facility=Spectrophotometry, gas chromatography, mass spectrometry, and other spectrography. Fire stuff at a wall, make it bend, see where it hits.
|
|
se-space-supercomputer=Allows more advanced data manipulation and processing, and simulation.
|
|
se-space-telescope=A sophisticated telescope sensitive to multiple wavelengths around the visible spectrum.
|
|
se-space-telescope-gammaray=Gamma rays don't refract. This powerful telescope that uses mirrors and special detectors instead.
|
|
se-space-telescope-xray=X-rays are blocked by most atmospheres. This powerful telescope is designed for space where atmosphere is not a problem.
|
|
se-space-telescope-microwave=A huge telescope that detects microwaves and the cosmic microwave background.
|
|
se-space-telescope-radio=A huge telescope that detects very weak radio waves from distance sources.
|
|
se-space-thermodynamics-laboratory=Undertakes processes that involve temperature extremes. Can also perform basic thermal processes, such as smelting.
|
|
se-spaceship=A vessel you build piece by piece with floor and walls, then use the console to fly it to a different planet, or beyond.
|
|
se-spaceship-integrity=Each level increases the spaceship structural integrity stress limit by 100.
|
|
se-factory-spaceship=Each level increases the spaceship structural integrity stress limit by 500.
|
|
se-superconductive-cable=A superconductive composite cable that does not require active cooling.
|
|
se-teleportation=Unlocks other teleportation technology. This technology does nothing on its own but is a gateway to other technologies.
|
|
se-tesla-gun=Rapid fire chain lightning. Can hit up to 30 enemies per bolt. Makes long jumps between targets, or short jumps along the ground if there are no targets.
|
|
se-thruster-suit=A space suit with thrusters and magboots. Don't go into space without it.
|
|
se-thruster-suit-2=An improved space suit with stronger thrusters, increase inventory and larger grid.
|
|
se-thruster-suit-3=An improved space suit with stronger thrusters, increase inventory and larger grid.
|
|
se-thruster-suit-4=An improved space suit with stronger thrusters, increase inventory and larger grid.
|
|
space-science-pack=Allows more direct development of rocket science packs and technologies that benefit from those advancements.
|
|
se-aeroframe-pole=A strong light weight beryllium pole commonly used as a support beam for aviation and space exploration.
|
|
se-aeroframe-scaffold=A strong light weight beryllium structural frame commonly used as the main internal skeleton for aviation and space exploration vessels.
|
|
se-aeroframe-bulkhead=A strong light weight air-tight beryllium wall used as the external skin, or secondary compartment walls, of aviation and space exploration vessels.
|
|
se-lattice-pressure-vessel=A strong light weight beryllium pressure vessel with an internal lattice that lets certain fluids compress beyond their normal limits. If ruptured the pressurised fluid is vented safely.
|
|
se-heavy-girder=A heavy iridium structural beam mainly used for heavy industry and heavy military vessels.
|
|
se-heavy-bearing=A large heavy iridium bearing that can function indefinitely under forces that would crush lesser materials.
|
|
se-heavy-composite=A thick almost impenetrable bulkhead that is practically immune to heat, corrosion, radiation, and mechanical force, but is incredibly heavy.
|
|
se-heavy-assembly=A heavy mechanical assembly of gears and configurable components that used for heavy industry.
|
|
se-bioscrubber=A material processing chamber that utilises biological processes to break down unwanted materials.
|
|
se-vitalic-epoxy=An incredibly strong bio-sourced epoxy with regenerative properties.
|
|
se-vitalic-reagent=An efficient multi-purpose reagent for a wide range of chemical reactions.
|
|
se-vitalic-acid=A strong cocktail of various acids.
|
|
se-self-sealing-gel=A viscous gel under pressure, but solid as steel when exposed to a vacuum. Often used as an internal film in bulkheads to passively seal punctures.
|
|
se-holmium-cable=A sheathed cable specifically designed to eliminate unwanted noise in the line that can interferes with sensitive electronics.
|
|
se-holmium-solenoid=An extremely powerful electromagnet.
|
|
se-quantum-processor=Exploits superposition and entanglement to more efficiently work on highly complex problems.
|
|
se-dynamic-emitter=A rapidly adjustable light or particle emitter system that can change a number of properties for a greater range or scanning modes or material penetration properties.
|
|
se-naquium-cube=Leveraging naquium's unusual interaction with space time to fold a large volume into a small cube.
|
|
se-naquium-tessaract=A peculiar object that settles into a cube-like shape but shifts into a range of other geometric shapes if turned or accelerated.
|
|
se-naquium-processor=Computation within a naquium tesserect bypasses some of the usual limitations on computation density.
|
|
effect-transmission=The beacon transmits the effects of modules to nearby friendly entities within 3 tiles. Has 8 module slots. Multiple beacons affecting the same entity will overload it and prevent it from operating.
|
|
se-wide-beacon=The wide area beacon transmits the effects of modules to nearby friendly entities within 14 tiles. Has 15 module slots or 20 when upgraded. Multiple beacons affecting the same entity will overload it and prevent it from operating.
|
|
se-wide-beacon-2=The wide area beacon 2 transmits the effects of modules to nearby friendly entities within 14 tiles. Has 20 module slots. Multiple beacons affecting the same entity will overload it and prevent it from operating.
|
|
se-lifesupport-equipment-1=Increases lifesupport efficiency by +100% (additive). If installed in a non-spacesuit, efficiency bonus is halved and won't work in space.
|
|
se-lifesupport-equipment-2=Increases lifesupport efficiency by +200% (additive). If installed in a non-spacesuit, efficiency bonus is halved and won't work in space.
|
|
se-lifesupport-equipment-3=Increases lifesupport efficiency by +400% (additive). If installed in a non-spacesuit, efficiency bonus is halved and won't work in space.
|
|
se-lifesupport-equipment-4=Increases lifesupport efficiency by +800% (additive). If installed in a non-spacesuit, efficiency bonus is halved and won't work in space.
|
|
se-supercharger=Can charge up to 64 robots at a time at high speed. Structure max power draw is 1GW.
|
|
se-pylon=Distributes electrical energy. 64 tile connection range.
|
|
se-pylon-substation=Distributes electrical energy. 64 tile connection range, 64x64 power supply area.
|
|
se-pylon-construction=Distributes electrical energy and extends construction area. 64 tile connection range, 64x64 construction area.
|
|
se-pylon-construction-radar=Distributes electrical energy, extends construction area, and provides radar vision. 64 tile connection range, 256x256 construction & vision area. 4x4 logistic area.
|
|
se-shield-projector=Creates a protective force field. More energy is required when the projector is charging or when the shield takes damage. Can block enemy projectiles if the "Combat Mechanics Overhaul" mod is installed.
|
|
se-deep-space-transport-belt=Fast long-distance transport belts that can be placed in space. Different colors can be used to easily identify lines from a distance.
|
|
se-big-turbine=A large 1GW generator that takes in 5000°C steam, outputs 500°C steam at the other end, and outputs water at the sides. 99% energy efficient, 99% water conservation.
|
|
se-big-heat-exchanger=A large heat exchanger designed for high temperatures and high capacity.
|
|
se-addon-power-pole=A small electric pole designed to be attached to buildings or for precise control over electrical coverage.
|
|
se-zone-discovery-random=Search for planets, moons and asteroid belts using telescopes.
|
|
se-zone-discovery-targeted=Search for planets, moons and asteroid belts that have specific resources. Select resources preference in [img=virtual-signal/informatron] InformaTron > Zone discovery.
|
|
se-zone-discovery-deep=Search for interesting areas of deep interstellar space. Asteroid fields can have a lot of unique and valuable resources.
|
|
se-delivery-cannon=A railgun capable of shooting resources into orbit and beyond, and an armoured chest to catch them.
|
|
se-delivery-cannon-capsule-iridium=Although iridium is a heavy metal, the increased durability means less material can be used compared to a standard delivery capsule. The overall weight is the same but it is simpler to manufacture.
|
|
se-delivery-cannon-weapon=A large railgun capable of shooting special ammunitions, such as an atomic bomb, to other surfaces.
|
|
se-spaceship-clamps=Allows you to place docking clamps so that spaceships can anchor to a specific location by matching up clamp locations. Automation requires "Anchor using" and "Anchor to" signals fed into the console.
|
|
se-bio-upgrade-constitution=Increases max health.
|
|
se-bio-upgrade-strength=Increases carrying capacity.
|
|
se-bio-upgrade-agility=Increases movement speed.
|
|
se-bio-upgrade-dexterity=Increases crafting speed.
|
|
se-bio-upgrade-intelligence=Increases the learning gained from each science pack.
|
|
se-energy-beaming=An intense energy beam that can be used as a weapon from the sky, or to transfer power where it is needed.
|
|
se-energy-beam-defence=Defends against space-based energy beams and coronal mass ejections. Works by levitating magnetic particles into a protective bubble, then re-aligns and clumps the particles as needed to diffuse hostile energy beams.
|
|
se-nexus=A device that can be activated on a spaceship moving in interstellar space to generate data, and with additional technology it can activate a space distortion field (Spaceship Victory).
|
|
se-spaceship-victory=Allows the Nexus to activate a distortion drive to escape the local stellar cluster. Have a Nexus running in Distortion Driver mode on a 3000+ integrity spaceship moving at 250 speed in interstellar space for 60 seconds to win the game.
|
|
se-arcosphere=Allows the collection of arcospheres lost in the interstellar void.
|
|
se-arcosphere-folding=Allows the use of arcospheres as extradimensional pincers.
|
|
se-space-probe=A space-based rocket silo for launching space probes. Can also be used to launch satellites cheaply.
|
|
se-linked-container=A container linked by extradimensional space to other containers. The links of the container depend on the surface it is first placed on.
|
|
|
|
[modifier-description]
|
|
tesla-shooting-speed-bonus=Tesla shooting speed
|
|
tesla-damage-bonus=Tesla damage bonus
|
|
railgun-damage-bonus=Railgun damage bonus
|
|
railgun-shooting-speed-bonus=Railgun shooting speed
|
|
cryogun-shooting-speed-bonus=Cryogun shooting speed
|
|
cryogun-damage-bonus=Cryogun damage bonus
|
|
character-running-speed=Character movement bonus: +__1__
|
|
character-crafting-speed=Character crafting speed: +__1__
|
|
|
|
[virtual-signal-name]
|
|
signal-speed=Speed signal
|
|
se-signal-speed=Speed signal
|
|
signal-distance=Distance signal
|
|
se-signal-distance=Distance signal
|
|
se-star=Star
|
|
se-planet=Planet
|
|
se-planet-orbit=Planet orbit
|
|
se-moon=Moon
|
|
se-moon-orbit=Moon orbit
|
|
se-asteroid-belt=Asteroid Belt
|
|
se-asteroid-field=Asteroid Field
|
|
se-anomaly=Anomaly
|
|
se-meteor=Meteor
|
|
se-spaceship=Spaceship
|
|
se-cargo-rocket=Cargo rocket
|
|
se-remote-view=Remote View
|
|
se-death=Death
|
|
se-character-corpse=Corpse
|
|
se-ruin=Ruin
|
|
se-accolade=Accolade
|
|
se-remove=Remove
|
|
se-radius=Radius
|
|
se-hierarchy=Hierarchy
|
|
se-spaceship-launch=Spaceship launch
|
|
se-anchor-using-left-clamp=Anchor using spaceship left clamp
|
|
se-anchor-using-right-clamp=Anchor using spaceship right clamp
|
|
se-anchor-to-left-clamp=Anchor to target left clamp
|
|
se-anchor-to-right-clamp=Anchor to target right clamp
|
|
se-beacon-overload=Beacon overload
|
|
se-heat=Heat
|
|
se-pin=Pin
|
|
|
|
[controls]
|
|
se-remote-view=Navigation Satellite
|
|
se-remote-view-pins=Navigation Satellite Pins
|
|
se-remote-view-next=Navigation History Next
|
|
se-remote-view-previous=Navigation History Previous
|
|
se-universe-explorer=Universe Explorer
|
|
se-respawn=Respawn
|
|
se-mode-toggle=Toggle structure operation mode
|
|
se-pin-one=Go to Pin 1
|
|
se-pin-two=Go to Pin 2
|
|
se-pin-three=Go to Pin 3
|
|
se-pin-four=Go to Pin 4
|
|
se-pin-five=Go to Pin 5
|
|
se-pin-six=Go to Pin 6
|
|
se-pin-seven=Go to Pin 7
|
|
se-pin-eight=Go to Pin 8
|
|
se-pin-nine=Go to Pin 9
|
|
se-pin-zero=Go to Pin 0
|
|
se-pin-set-one=Set Pin 1
|
|
se-pin-set-two=Set Pin 2
|
|
se-pin-set-three=Set Pin 3
|
|
se-pin-set-four=Set Pin 4
|
|
se-pin-set-five=Set Pin 5
|
|
se-pin-set-six=Set Pin 6
|
|
se-pin-set-seven=Set Pin 7
|
|
se-pin-set-eight=Set Pin 8
|
|
se-pin-set-nine=Set Pin 9
|
|
se-pin-set-zero=Set Pin 0
|
|
|
|
[shortcut]
|
|
se-remote-view=Navigation Satellite
|
|
se-remote-view-pins=Navigation Satellite Pins
|
|
se-universe-explorer=Universe Explorer
|
|
se-respawn=Respawn
|
|
se-pin-one=Go to Pin 1
|
|
se-pin-two=Go to Pin 2
|
|
se-pin-three=Go to Pin 3
|
|
se-pin-four=Go to Pin 4
|
|
se-pin-five=Go to Pin 5
|
|
se-pin-six=Go to Pin 6
|
|
se-pin-seven=Go to Pin 7
|
|
se-pin-eight=Go to Pin 8
|
|
se-pin-nine=Go to Pin 9
|
|
se-pin-zero=Go to Pin 0
|
|
se-pin-set-one=Set Pin 1
|
|
se-pin-set-two=Set Pin 2
|
|
se-pin-set-three=Set Pin 3
|
|
se-pin-set-four=Set Pin 4
|
|
se-pin-set-five=Set Pin 5
|
|
se-pin-set-six=Set Pin 6
|
|
se-pin-set-seven=Set Pin 7
|
|
se-pin-set-eight=Set Pin 8
|
|
se-pin-set-nine=Set Pin 9
|
|
se-pin-set-zero=Set Pin 0
|
|
|
|
[shortcut-name]
|
|
se-remote-view=Navigation Satellite [__CONTROL__se-remote-view__]
|
|
se-remote-view-pins=Navigation Satellite Pins [__CONTROL__se-remote-view-pins__]
|
|
se-universe-explorer=Universe Explorer [__CONTROL__se-universe-explorer__]
|
|
se-respawn=Respawn [__CONTROL__se-respawn__]
|
|
se-pin-one=Go to Pin 1 [__CONTROL__se-pin-one__]
|
|
se-pin-two=Go to Pin 2 [__CONTROL__se-pin-two__]
|
|
se-pin-three=Go to Pin 3 [__CONTROL__se-pin-three__]
|
|
se-pin-four=Go to Pin 4 [__CONTROL__se-pin-four__]
|
|
se-pin-five=Go to Pin 5 [__CONTROL__se-pin-five__]
|
|
se-pin-six=Go to Pin 6 [__CONTROL__se-pin-six__]
|
|
se-pin-seven=Go to Pin 7 [__CONTROL__se-pin-seven__]
|
|
se-pin-eight=Go to Pin 8 [__CONTROL__se-pin-eight__]
|
|
se-pin-nine=Go to Pin 9 [__CONTROL__se-pin-nine__]
|
|
se-pin-zero=Go to Pin 0 [__CONTROL__se-pin-zero__]
|
|
se-pin-set-one=Set Pin 1 [__CONTROL__se-pin-set-one__]
|
|
se-pin-set-two=Set Pin 2 [__CONTROL__se-pin-set-two__]
|
|
se-pin-set-three=Set Pin 3 [__CONTROL__se-pin-set-three__]
|
|
se-pin-set-four=Set Pin 4 [__CONTROL__se-pin-set-four__]
|
|
se-pin-set-five=Set Pin 5 [__CONTROL__se-pin-set-five__]
|
|
se-pin-set-six=Set Pin 6 [__CONTROL__se-pin-set-six__]
|
|
se-pin-set-seven=Set Pin 7 [__CONTROL__se-pin-set-seven__]
|
|
se-pin-set-eight=Set Pin 8 [__CONTROL__se-pin-set-eight__]
|
|
se-pin-set-nine=Set Pin 9 [__CONTROL__se-pin-set-nine__]
|
|
se-pin-set-zero=Set Pin 0 [__CONTROL__se-pin-set-zero__]
|
|
|
|
[tile-name]
|
|
se-space-platform-plating=Space platform plating
|
|
se-space-platform-scaffold=Space platform scaffold
|
|
se-space-platform-underlay=Space
|
|
se-space-platform-underlay-l=Space
|
|
se-space-platform-underlay-r=Space
|
|
se-space=Empty space
|
|
se-regolith=Regolith
|
|
se-asteroid=Asteroid
|
|
se-spaceship-floor=Spaceship floor
|
|
|
|
[mod-setting-name]
|
|
se-meteor-interval=Meteor max interval
|
|
se-plague-max-runtime=Plague max runtime
|
|
se-planets=Number Of Planets
|
|
se-planet-size=Planet Area (1% to 10000%)
|
|
se-seed=Planets Generation Seed
|
|
se-skip-experimental-warning=Skip experimental warning
|
|
se-print-meteor-info=Print meteor alerts to the console
|
|
se-print-satellite-discovered-nothing=Alert when satellite discovers nothing
|
|
se-space-pipe-capacity=Space pipe capacity
|
|
se-electric-boiler=Electric boiler
|
|
se-deep-space-belt-speed=Deep space belt speed
|
|
se-deep-space-belt-black=Black deep space belts
|
|
se-deep-space-belt-white=White deep space belts
|
|
se-deep-space-belt-red=Red deep space belts
|
|
se-deep-space-belt-yellow=Yellow deep space belts
|
|
se-deep-space-belt-green=Green deep space belts
|
|
se-deep-space-belt-cyan=Cyan deep space belts
|
|
se-deep-space-belt-blue=Blue deep space belts
|
|
se-deep-space-belt-magenta=Magenta deep space belts
|
|
se-space-science-pack=Space science pack fallback
|
|
se-never-show-lifesupport=Never show lifesupport GUI
|
|
se-show-zone-preview=Show zone preview window
|
|
se-pylon-charge-points=Construction pylon charging points
|
|
se-cmes-max-frequency=Coronal Mass Ejection max interval
|
|
se-spawn-small-resources=Bonus starting resource patches
|
|
se-show-overhead-button-satellite-mode=Show overhead Nav-Sat Uplink button
|
|
se-show-overhead-button-interstellar-map=Show overhead Interstellar Map button
|
|
se-show-overhead-button-universe-explorer=Show overhead Universe Explorer button
|
|
se-show-pin-help-tooltip=Show help tooltip on pin buttons
|
|
se-scan-search-budget=Scan search budget
|
|
se-scan-chart-budget=Scan chart budget
|
|
se-scan-alert-interval=Scan alert interval
|
|
se-supercharger-individual-charge-rate=Supercharger individual port charge rate (MW)
|
|
|
|
[mod-setting-description]
|
|
se-meteor-interval=The base interval in minutes between meteor strikes. After each strike, the next strike is set to occur a random number of minutes between 1 and this value.
|
|
se-plague-max-runtime=The max runtime for the bio weapon, in minutes. After a plague has been running for this amount of time, all plague particles, trees, and enemies are destroyed.
|
|
se-planets=Do not change part-way through a campaign.
|
|
se-planet-size=Do not change part-way through a campaign.
|
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se-seed=Do not change part-way through a campaign.
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se-skip-experimental-warning=The warning on starting a new game will not appear and you will not get updated warnings if the message changes.
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se-print-meteor-info=Allows you to see meteor alerts in the console after the main alert has faded by pressing the __CONTROL__toggle-console__ key.
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se-print-satellite-discovered-nothing=When a satellite is launched you get an alert telling you what was discovered. This setting can disable the alert if nothing was discovered.
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se-space-pipe-capacity=The fluid capacity for space pipes.
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se-electric-boiler=Adds an electric boiler to the game.
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se-deep-space-belt-speed=Deep space belts are supposed to be the fastest belts. If you have other mods that add faster belts, you can increase the deep space belt speed to match or exceed.
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se-deep-space-belt-black=Black transport belt, splitter, and underground recipes can be disabled to reduce UI clutter.
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se-deep-space-belt-white=White transport belt, splitter, and underground recipes can be disabled to reduce UI clutter.
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se-deep-space-belt-red=Red transport belt, splitter, and underground recipes can be disabled to reduce UI clutter.
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se-deep-space-belt-yellow=Yellow transport belt, splitter, and underground recipes can be disabled to reduce UI clutter.
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se-deep-space-belt-green=Green transport belt, splitter, and underground recipes can be disabled to reduce UI clutter.
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se-deep-space-belt-cyan=Cyan transport belt, splitter, and underground recipes can be disabled to reduce UI clutter.
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se-deep-space-belt-blue=Blue transport belt, splitter, and underground recipes can be disabled to reduce UI clutter.
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se-deep-space-belt-magenta=Magenta transport belt, splitter, and underground recipes can be disabled to reduce UI clutter.
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se-space-science-pack=If another mod adds a way to get space science, then that method will be used. If there is no way to make it, then Space Exploration can either remove it or use it as an Optimisation science pack.
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se-never-show-lifesupport=If checked, the lifesupport GUI will never be shown, even if you are suffocating.
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se-show-zone-preview=Uncheck to disable the zone preview window in the Universe Explorer. If you have some of Factorio's debug overlays active, the preview window can reduce FPS.
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se-pylon-charge-points=Uncheck to remove construction pylon charge points. This helps control bot charging behaviour, but you may need to add other charging options along long distance routes.
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se-cmes-max-frequency=The max interval for repeating Coronal Mass Ejections (CMEs). The value is in hours, 0 = disabled. The first CME is scripted to the first minute of the game and is mostly harmless. The second is delayed by roughly 48 hours. The delay between repeats is between 50% and 100% of the max interval setting. A non-zero setting only applies to new events; once an ETA has been set, it won't be affected. A zero setting will clear all scheduled CMEs, though it may take up to a minute for the change to take effect.
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se-spawn-small-resources=Adds some additional small resources patches to the starting area. The resource patches are in a cluster to reduce time running between resources.
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se-show-overhead-button-satellite-mode=Show a small button on the top left of the screen for to toggle the Navigation Satellite Uplink.
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se-show-overhead-button-interstellar-map=Show a small button on the top left of the screen for to toggle the Interstellar Map.
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se-show-overhead-button-universe-explorer=Show a small button on the top left of the screen for to toggle the Universe Explorer.
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se-show-pin-help-tooltip=Show an expanded tooltip on the pin buttons that gives instructions on how to use them.
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se-scan-search-budget=Satellite scanning: The number of chunks that can be checked for chart status. High values let it speed though already scanned chunks to get to the uncharted edge.
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se-scan-chart-budget=Satellite scanning: The number of chunk requests that can be added to the charting buffer in parallel. New chart requests won't be made if the previous chunks have not finished.
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se-scan-alert-interval=The interval in seconds between surface scan update alerts. Revealing surfaces increases game save file size so it is best not to leave one on and forget it.
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se-supercharger-individual-charge-rate=Sets the charging rate of each individual charging port in the supercharger, in MW (does not affect maximum charge rate). Minimum (default) value is 90 MW, enough to charge a vanilla robot in one tick, up to 1000 MW, or 1 GW, the maximum charge rate of the supercharger.
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[string-mod-setting]
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se-space-science-pack-Remove=Remove completely
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se-space-science-pack-Replace=Replace with Rocket science pack
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se-space-science-pack-OptimisationUranium=Optimisation: Uranium-cryo recipe
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se-space-science-pack-OptimisationFish=Optimisation: Vita-vulca-fish recipe
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[autoplace-control-names]
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planet-size=[img=virtual-signal/se-planet] Planet size
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se-water-ice=[img=item/se-water-ice] Water ice (space only)
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se-methane-ice=[img=item/se-methane-ice] Methane ice (space only)
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se-cryonite=[img=item/se-cryonite] Cryonite (not on homeworlds)
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se-vulcanite=[img=item/se-vulcanite] Vulcanite (not on homeworlds)
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se-vitamelange=[img=item/se-vitamelange] Vitamelange (not on homeworlds)
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se-beryllium-ore=[img=item/se-beryllium-ore] Beryllium Ore (not on homeworlds)
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se-holmium-ore=[img=item/se-holmium-ore] Holmium Ore (not on homeworlds)
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se-iridium-ore=[img=item/se-iridium-ore] Iridium Ore (not on homeworlds)
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se-naquium-ore=[img=item/se-naquium-ore] Naquium Ore (space only)
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[map-gen-preset-name]
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space-exploration=Space Exploration Defaults
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[map-gen-preset-description]
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space-exploration=Defaults for Space Exploration
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[tooltip-category]
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shot=Usage
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