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Version: 0.5.10
Date: 14. 05. 2021
Locale:
- Added Russian translation thanks to Shadow_Man.
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Version: 0.5.9
Date: 29. 01. 2021
Bugfixes:
- Fix crash if a bot became invalid during the processing loop.
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Version: 0.5.8
Date: 18. 01. 2021
Bugfixes:
- Fix that crashed robots could be deployed as working robots.
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Version: 0.5.7
Date: 13. 12. 2020
Bugfixes:
- Fix for layered robot icons and the repair recipes.
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Version: 0.5.6
Date: 13. 12. 2020
Changes:
- Updated repair recipe to have % secondary products if not all of 1 ingredient is needed.
- Added 2nd restoration recipe for robot recombination.
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Version: 0.5.5
Date: 07. 12. 2020
Compatibility:
- Creative mod test bots don't cause a crash during loading.
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Version: 0.5.3
Date: 07. 12. 2020
Bugfixes:
- Fixed problem with robot repair activating.
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Version: 0.5.2
Date: 04. 12. 2020
Changes:
- Added option for robot repair.
Bugfixes:
- Fixed swarm safety levels not being applied correctly.
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Version: 0.5.1
Date: 24. 11. 2020
Info:
- Updated for Factorio 1.1.
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Version: 0.4.5
Date: 22. 11. 2020
Changes:
- UPS improvement for games with lots of surfaces (400x faster in some cases).
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Version: 0.4.4
Date: 24. 07. 2020
Changes:
- Added explosion reduction technology for increasing logistic swarm sizes (500 per level).
- Uses a faster method to drop items to the ground (thanks to Mylon).
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Version: 0.4.3
Date: 31. 05. 2020
Locale:
- Added chinese translation thanks to Frost.
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Version: 0.4.2
Date: 07. 02. 2020
Info:
- Updated for Factorio 0.18.4.
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Version: 0.4.1
Date: 27. 01. 2020
Info:
- Updated for Factorio 0.18.
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Version: 0.3.8
Changes:
- Code optimizations.
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Version: 0.3.7
Changes:
- Fixed remote interface call.
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Version: 0.3.6
Changes:
- Attrition can now be altered per-surface by mods, this can multiply or override the mod setting.
- Surfaces with attrition rates of 0.001 and below do not process attrition at all (saves UPS).
- Further UPS optimisations.
- Fixed bots dropping items on belts.
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Version: 0.3.5
Changes:
- Code optimizations.
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Version: 0.3.4
Changes:
- Updated description.
- Minimum attrition multiplier is now 0.001.
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Version: 0.3.3
Changes:
- Re-worked the code for continuous processing instead of batches on longer interval. (Reduces UPS stutters).
- Default attrition factor is now 1 instead of 10 to match the new code structure (actual crash rate is slightly lower).
- Minimum attrition multiplier is now 0.01.
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Version: 0.3.2
Changes:
- Changed robots creating fire on death to robots doing weak AOE explosion damage (fire did not make sense in space).
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Version: 0.3.1
Info:
- Updated for Factorio 0.17.