-- fixing "launching_to_destiantion" spelling error in prior launchpad.lua code causes a crash on a save prior to this one during which a rocket is launched, this aims to fix that if global.rocket_launch_pads then for _, struct in pairs(global.rocket_launch_pads) do if struct.launching_to_destiantion then struct.launching_to_destination = struct.launching_to_destiantion end end end if global.tick_tasks then for _, tick_task in pairs(global.tick_tasks) do if tick_task.launching_to_destiantion then tick_task.launching_to_destination = tick_task.launching_to_destiantion end end end