spaceship-integrity100=+100 Spaceship structural integrity spaceship-integrity300=+300 Spaceship structural integrity spaceship-integrity500=+500 Spaceship structural integrity arcosphere-discovery=Collect arcospheres from deep interstellar space core-mining-productivity-5=+5% Core mining productivity se-zone-discovery-random=Triggers random zone discovery when researched. se-zone-discovery-targeted=Triggers resource-targeted zone discovery when researched. se-zone-discovery-deep=Triggers deep-space zone discovery when researched. unlock-spaceship-victory=Unlocks spaceship victory condition: Ride a spaceship with a Nexus running in Distortion Drive mode at __1__ speed for __2__ seconds in interstellar space. [mod-name] space-exploration=Space Exploration [mod-description] space-exploration=Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moons, asteroid fields. Build interstellar death rays and deep space mining colonies. Explore ancient ruins on alien planets and relics lost in deep space. Not recommended to play with non-dependency mods while in experimental phase. [space-exploration] space-exploration=Space Exploration menu_space-exploration=Space Exploration title_space-exploration=Space Exploration off=Off on=On close=Close show=Show close-instruction-only-confirm=Close (__CONTROL__confirm-gui__) show-own-location=Show own location wdc_auto_off=Manual targeting wdc_auto_on=Automatic retargeting name=Name rename-something=Rename __1__ trigger-none=None (Manual) trigger-fuel-full=Launch On Fuel Full trigger-cargo-full=Launch On Cargo Full trigger-fuel-full-signal=Launch On Green Signal when Fuel Full trigger-cargo-full-signal=Launch On Green Signal when Cargo Full trigger-cargo-full-or-signal=Launch On Green Signal or when Cargo Full destination-type-zone=Approximate Location destination-type-landing-pad=Cargo Landing Pad button-launch=Launch button-launch-disabled=Launch (Disabled) destination-crash-warning=Warning: Select a Cargo Landing Pad to decrease crash chance recipe-to=__1__ to __2__ recipe-from=__1__ from __2__ simple-a-b=__1____2__ simple-a-b-space=__1__ __2__ simple-a-b-comma=__1__, __2__ simple-a-b-break=__1__\n__2__ simple-a-b-divide=__1__ / __2__ simple-bold=[font=default-bold]__1__[/font] star-map=Star Map interstellar-map=Interstellar Map interstellar-space=Interstellar Space planetary-system=__1__ System solar-system=__1__ System remote-view=Navigation Satellite Uplink [__CONTROL__se-remote-view__] remote-view-window-title=[img=virtual-signal/se-remote-view] Navigation Satellite [__CONTROL__se-remote-view__] remote-view-currently-viewing=Currently viewing: remote-view-instruction=Launch more satellites to discover more stars, planets, moons, and other zones. remote-view-spaceships=__1__ Spaceships remote-view-spaceships-anchored=__1__ Spaceships anchored remote-view-clamps=__1__ Spaceship clamps remote-view-show-hide-resources=Show/hide resources remote-view-show-hide-stats=Show/hide statistics remote-view-show-hide-anchor-info=Show/hide anchor info remote-view-show-hide-danger-zones=Show/hide danger zones open-pins-remote-view=All Pins [__CONTROL__se-remote-view-pins__] exit-pins-remote-view=Exit All Pins [__CONTROL__se-remote-view-pins__] remote-view-history-delete=Delete surface history. remote-view-history-previous=Go back in surface history [__CONTROL__se-remote-view-previous__].\n__1__ remote-view-history-next=Go forward in surface history [__CONTROL__se-remote-view-next__].\n__1__ remote-view-history-item=__1__ remote-view-history-item_named=__1__ → __2__ exit-remote-view=Exit Navigation Satellite Uplink [__CONTROL__se-remote-view__] remote-view-pin-make=Pin the current view remote-view-pins-list=All Pins remote-view-add-pin=Create a new pin at the current location. remote-view-pin-details=Pin properties remote-view-pin-button-tooltip=__1__ → __2__ remote-view-pin-button-tooltip-hotkey-one=__1__ → __2__ [__CONTROL__se-pin-one__] remote-view-pin-button-tooltip-hotkey-two=__1__ → __2__ [__CONTROL__se-pin-two__] remote-view-pin-button-tooltip-hotkey-three=__1__ → __2__ [__CONTROL__se-pin-three__] remote-view-pin-button-tooltip-hotkey-four=__1__ → __2__ [__CONTROL__se-pin-four__] remote-view-pin-button-tooltip-hotkey-five=__1__ → __2__ [__CONTROL__se-pin-five__] remote-view-pin-button-tooltip-hotkey-six=__1__ → __2__ [__CONTROL__se-pin-six__] remote-view-pin-button-tooltip-hotkey-seven=__1__ → __2__ [__CONTROL__se-pin-seven__] remote-view-pin-button-tooltip-hotkey-eight=__1__ → __2__ [__CONTROL__se-pin-eight__] remote-view-pin-button-tooltip-hotkey-nine=__1__ → __2__ [__CONTROL__se-pin-nine__] remote-view-pin-button-tooltip-hotkey-zero=__1__ → __2__ [__CONTROL__se-pin-zero__] remote-view-pin-button-tooltip-help-text=\n\n[font=default-bold]- Controls -[/font]\nLeft-click: Switch to the pinned location\nRight-click: Edit pin\nControl-right-click: Delete remote-view-pin-button-tooltip-help-text-update-position=\nShift-right-click: Update pin position remote-view-pin-name=Name remote-view-pin-icon=Icon remote-view-pin-zoom=Zoom remote-view-pin-hotkey=Hotkey remote-view-pin-hotkey-none=None remote-view-pin-hotkey-one=__CONTROL__se-pin-one__ - __1__ remote-view-pin-hotkey-two=__CONTROL__se-pin-two__ - __1__ remote-view-pin-hotkey-three=__CONTROL__se-pin-three__ - __1__ remote-view-pin-hotkey-four=__CONTROL__se-pin-four__ - __1__ remote-view-pin-hotkey-five=__CONTROL__se-pin-five__ - __1__ remote-view-pin-hotkey-six=__CONTROL__se-pin-six__ - __1__ remote-view-pin-hotkey-seven=__CONTROL__se-pin-seven__ - __1__ remote-view-pin-hotkey-eight=__CONTROL__se-pin-eight__ - __1__ remote-view-pin-hotkey-nine=__CONTROL__se-pin-nine__ - __1__ remote-view-pin-hotkey-zero=__CONTROL__se-pin-zero__ - __1__ remote-view-pin-location=Location remote-view-pin-location-position={x=__1__, y=__2__} remote-view-pin-location-position-button=Update pin position remote-view-pin-location-position-button-tooltip=Immediately set the position of the pin to the currently viewed location. remote-view-pin-viewer-title=All Pins remote-view-pin-viewer-misc-row=Misc remote-view-pin-viewer-spaceship-row=Spaceships open-zonelist=Open Universe Explorer zonelist-window-title=[img=virtual-signal/se-planet-orbit] Universe Explorer [__CONTROL__se-universe-explorer__] priority-icon=[img=virtual-signal/se-accolade] priority-tooltip=Priority (to sort important vs irrelevant zones) trim-zone-button=[img=item/cliff-explosives] Trim Surface trim-zone-button-tooltip=Remove chunks outside the bounding box defined by player entities, special entities, and the map origin. trim-zone-button-no-surface-tooltip=Surface does not exist. trim-zone-results=Deleted __1__ from chunks from __2__. Trimmed to box X [__3__ to __4__] Y [__5__ to __6__] delete-zone-button=[img=virtual-signal/se-remove] Delete Surface delete-zone-button-tooltip=Certain surfaces cannot be deleted. delete-zone-button-no-surface-tooltip=Surface does not exist. scan-zone-button=[img=item/satellite] Scan Surface scan-zone-button-tooltip=Warning: This may slow down the game while the scanning is in progress. Scanning rate can be configured in mod options. Scanning can be stopped at any time. scan-zone-button-disabled-tooltip=You must launch a satellite to scan the surface. stop-scan-zone-button=[img=item/satellite] Stop all scans stop-scan-zone-button-tooltip=Stops any active scans on all surfaces. generic-requires-satellite=You must launch a satellite first. remote-view-requires-satellite=You must launch a satellite to use the navigation satellite uplink. satellite-discovered-platform=[color=cyan]The Satellite discovered some orbiting space platform.[/color] Open [img=virtual-signal/se-planet-orbit] Universe Explorer [__CONTROL__se-universe-explorer__], select __1__, and click View Surface. There might be useful stuff up there. satellite-view-unlocked=You have unlocked the [color=cyan][img=virtual-signal/se-remote-view] Navigation Satellite Uplink[/color]. This allows you to view the world, and other places that you have discovered, via a satellite. Press [color=green][__CONTROL__se-remote-view__][/color] to activate or use the shortcut toolbar (to the right of your hotbar). source-discovered-zone=[color=cyan]__1__ discovered a new __2__: [/color][img=__3__] [color=white]__4__[/color]. Discovered locations can be viewed in the [img=virtual-signal/se-planet-orbit] Universe Explorer [__CONTROL__se-universe-explorer__]. discovered-zone=[color=cyan]Discovered a new __1__: [img=__2__] [/color][color=white]__3__[/color]. discovered-anomaly-additional=Unknown object detected in the [img=virtual-signal/se-anomaly] anomaly. Your [img=virtual-signal/informatron] Exploration Journal [__CONTROL__informatron__] has been updated. satellite-discovered-nothing=A new satellite was launched but it did not find anything new. There may be more to find around other stars. tech-discovered-nothing=The telescopes did not find anything new near stars. There may be more to find in deep space. tech-deep-discovered-nothing=The telescopes did not find anything new in deep space. galaxy_ship_authenticated=[img=virtual-signal/se-spaceship] Derelict spaceship: [color=cyan]"Biosignature authenticated. Airlock access code is 2236067964. Transmitting emergency backup log."[/color] Your [img=virtual-signal/informatron] Exploration Journal [__CONTROL__informatron__] has been updated. space-capsule=Space Capsule invalid_launch_location=Invalid launch location capsule_invalid_launch_location=Invalid launch location capsule_status_invalid_launch_location=Status: Invalid launch location capsule_status_ready=Status: Ready to launch capsule_not_enough_thrust=Not enough thrust to escape the __1__ __2__ gravity well. Insert into a Cargo Rocket Silo. capsule_destination=Destination: __1__ capsule_info=If placed in space, this capsule can take you to the nearest planet or moon. player-died=__1__ died launch-suit-warning=To avoid suffocation, please consider putting on your thruster suit and putting lifesupport canisters in your inventory. suffocating-warning=You are suffocating. Get in a space capsule or put on your thruster suit with some lifesupport canisters in your inventory. rocket_survivability_fail=A cargo rocket has sustained damage in transit and is off course. Additional rocket survivability and cargo safety research advised. __1__ respawn-if-stranded=If stranded you can use the respawn shortcut [__CONTROL__se-respawn__]. respawn-options-title=Respawn destination respawn-button-homeworld=[img=virtual-signal/se-planet] Homeworld respawn-button-landing-pad=[img=item/se-rocket-landing-pad] Closest Landing Pad respawn-button-spaceship=[img=virtual-signal/se-spaceship] Closest Spaceship respawn-confirm-title=Are you sure you want to respawn? respawn-confirm-yes=[img=virtual-signal/se-death] Respawn respawn-confirm-no=Cancel search-list=Search clear-search=Clear search filter-list=Filter clear-filter=Clear filter attrition-type-radiation=radiation attrition-type-wind=wind attrition-type-spacial-distortion=spacial distortion zonelist-view-surface=View Surface zonelist-heading-hierarchy=Hierarchy zonelist-heading-type=Zone type zonelist-heading-name=Name zonelist-heading-radius=Radius zonelist-heading-primary-resource=Primary resource zonelist-heading-attrition=Robot interference zonelist-heading-threat=Threat zonelist-heading-solar=Solar zonelist-heading-flags=Flags zonelist-heading-priority=Priority zonelist_filter_star=Include stars zonelist_filter_planet=Include planets zonelist_filter_planet-orbit=Include planet orbits zonelist_filter_moon=Include moons zonelist_filter_moon-orbit=Include moon orbits zonelist_filter_asteroid-belt=Include asteroid belts zonelist_filter_asteroid-field=Include asteroid fields zonelist_filter_anomaly=Include anomaly zonelist_filter_spaceship=Include spaceships zonelist-resource-bar-tooltip=__1__ __2__\nFrequency: __3__\nSize: __4__\nRichness: __5__ zonelist-resource-bar-tooltip-extended=__1__ __2__\nFrequency: __3__\nSize: __4__\nRichness: __5__\n__6__ zonelist-resources-disclaimer=Resource probabilities are estimates. [?] zonelist-resources-disclaimer-tooltip=All resource values are estimates based on element density.\nThey correspond to the game's map generation controls.\nActual resource patches will vary and may be prevented from spawning due to water, surface radius, or specific tile requirements. resource-terrain-required-se-vulcanite=Requires volcanic terrain resource-terrain-required-se-cryonite=Requires frozen terrain resource-terrain-required-se-vitamelange=Requires grassy terrain zone-tooltip-type=Zone type: zone-tooltip-parent=Parent: zone-tooltip-threat=Threat: zone-tooltip-daynight=Day/night cycle: zone-tooltip-bot-attrition=Robot interference __1__: zone-tooltip-radius=Radius: zone-tooltip-solar=Solar: zone-tooltip-flags=Flags: zone-tooltip-closest=Closest: zone-tooltip-destination=Destination: zone-tooltip-delta-v=∆v from __1__ construction-denied=Cannot be placed here. construction-denied-vehicle-in-space=Cannot place ground vehicles in space. construction-denied-se-surface=Invalid location, must be placed on a Space Exploration surface. construction-denied-linked-container-on-transient-surface=Cannot placed surface-linked containers on a moving spaceship. construction-denied-no-water=No water construction-denied-spaceship-only=Must be placed on spaceship flooring. construction-denied-solid-only=Must be placed on a Planet or Moon. currently-viewing=Currently Viewing: __1__ fail-board-no-character=Cannot board target ship, you must be attached to your character to use this action. fail-board-remote-character=Cannot board target ship, your character is not on the ship you are trying to board from. fail-board-target-anchored=Cannot board an anchored ship, try anchoring to the same location instead. starmap=Starmap starmap-button=[img=virtual-signal/se-star] Starmap back=Back back-to=Back to spaceship=Spaceship planet=Planet moon=Moon star=Star orbit=Orbit something_orbit=__1__ Orbit asteroid-belt=Asteroid belt asteroid-field=Asteroid field anomaly=Anomaly spaceship-cannot-set-destination-to-self=Cannot set destination to self. spaceship-streamline=Streamline: __1__ spaceship-streamline-tooltip=__1__ Current streamline\n__2__ Max streamline\nMake the front of the spaceship less boxy to increase streamline spaceship-launch-energy=Launch energy: __1__ spaceship-launch-energy-invalid=Launch energy: Requires valid integrity check. spaceship-launch-energy-tooltip=__1__ Fuel value stored in booster tanks\n__2__ Fuel value required for launch spaceship-speed=Speed: __1__ spaceship-structural-stress-hull=Hull Stress: __1__ spaceship-structural-stress-hull-invalid=Hull Stress: NA (containment required) spaceship-structural-stress-hull-tooltip=__1__ Current hull stress\n__2__ Hull stress estimate if all tiles are occupied\n__3__ Max hull stress spaceship-structural-stress-container=Container Stress: __1__ spaceship-structural-stress-container-invalid=Container Stress: NA (containment required) spaceship-structural-stress-container-tooltip=__1__ Current container stress\n__2__ Max container stress spaceship-travel-time-unknown=Travel time: Unknown. Test max speed for estimate. spaceship-travel-time-max=Travel time: __1__s at max speed. spaceship-travel-time-current=Travel time: __1__s at current speed. spaceship-closest-location-unknown=Closest Location: Unknown __1__ spaceship-closest-location=Closest Location: __1__ spaceship-location-spatial-distortion=Spatial Distortion: __1__ spaceship-location-stellar-x=Quadrant X: __1__ spaceship-location-stellar-y=Quadrant Y: __1__ spaceship-location-star-gravity-well=Star gravity well: __1__ spaceship-location-planet-gravity-well=Planet gravity well: __1__ spaceship-asteroid-density=Asteroid Density: __1__ spaceship-asteroid-density-default=Sparse spaceship-asteroid-density-belt=Dense spaceship-asteroid-density-field=Hazardous spaceship-travel-status=Travel status: __1__ spaceship-integrity-status-valid=Integrity Status: Valid: __1__ spaceship-integrity-status-invalid=Integrity Status: Invalid: __1__ spaceship-button-launch=Launch spaceship-button-launch-tooltip=Ready to launch spaceship-button-launching=Launch in progress spaceship-button-launching-tooltip=Please be patient spaceship-button-launch-disabled=Launch (disabled) spaceship-button-launch-disabled-fuel-tooltip=Requires fuel in booster tanks spaceship-button-launch-disabled-integrity-tooltip=Requires valid integrity check spaceship-button-anchor=Anchor spaceship-button-confirm-anchor=Confirm Anchor spaceship-button-anchor-to=Anchor to __1__ spaceship-button-anchor-on=Anchor on __1__ spaceship-button-stop=Stop spaceship-button-start=Engage spaceship-button-board=Board __1__ spaceship-button-scouting-back=Back spaceship-button-scouting-back-tooltip=Cancel anchor scouting spaceship-name-the=The __1__ spaceship-button-start-integrity-check=Start Integrity Check spaceship-target-speed=Target speed: spaceship-target-speed-unlimited=Target speed: Unlimited spaceship-target-speed-normal=Target speed: __1__ (Normal) spaceship-target-speed-asteroid-belt=Target speed: __1__ (Asteroid belt) spaceship-target-speed-asteroid-field=Target speed: __1__ (Asteroid field) spaceship-target-speed-manual-override=Target Speed: __1__ (Manual Override) spaceship-target-speed-circuit=Target speed: __1__ (Circuit controlled) spaceship-target-speed-normal-tooltip=Target speed in normal flight\nAsteroid Density: __1__% spaceship-target-speed-asteroid-belt-tooltip=Target speed in asteroid belt\nAsteroid Density: __1__% spaceship-target-speed-asteroid-field-tooltip=Target speed in asteroid field\nAsteroid Density: __1__% spaceship-heading-destination=Destination list-destinations-alphabetically=List destinations alphabetically spaceship-travel-message-new-course-plotted=New course plotted. spaceship-travel-message-exiting-planet-gravity=Exiting planet gravity well spaceship-travel-message-navigating-planet-gravity=Navigating planet gravity well spaceship-travel-message-exiting-star-gravity=Exiting star gravity well spaceship-travel-message-navigating-star-gravity=Navigating star gravity well spaceship-travel-message-spatial-distortions=Navigating spatial distortions spaceship-travel-message-navigating-interstellar=Navigating interstellar space spaceship-travel-message-at-destination=At destination. spaceship-check-message-passed=Passed: Ship integrity valid. spaceship-check-message-failed-containment=Failed: Containment loss around console. Make sure all spaceship walls are on spaceship floor with no gaps. spaceship-check-message-failed-console-floor=Console must be placed on spaceship flooring. spaceship-check-message-failed-empty=No tiles found connected to a properly enclosed console. spaceship-check-message-failed-unknown-bounds=Error: Unknown spaceship bounds. spaceship-check-message-failed-stress=Fail: Structural integrity stress exceeds technology limit. spaceship-check-message-checking-console-floor=Checking console floor connectivity. spaceship-check-message-checking-containment=Checking containment. spaceship-check-message-checking-connectivity=Checking console connectivity. spaceship-check-message-no-console=No Console. spaceship-check-message-did-not-complete=Check did not complete. spaceship-check-message-unstable=Unstable: Some sections will disconnect when maneuvering. spaceship-check-message-valid-but-disconnecting=Valid but unstable: Sections will disconnect. spaceship-warning-sections-disconnecting=Sections are disconnecting. Stop to repair. informatron-open-help=Open in Informatron page_space_exploration_text_1=Welcome to Space Exploration. There's a lot in the mod already, but it is still [font=default-bold]experimental[/font] status and is under heavy development. There may be bugs.\n\n[font=heading-2]Experimental status?[/font]\n\nSpace Exploration is still changing rapidly and I am putting all my time into progressing the development of the key features at the expense of mod compatibility. [color=red]It is not advisable to play with mods other than the required and recommended mods.[/color]\n\nWhile in experimental status: If a mod causes problems such as corrupted game/save state, crashes, invalid tech trees, or core gameplay it will quickly be marked as incompatible to protect new players. This means if you use a lot of mods it is more likely one may be marked as incompatible later due to an issue you had not yet discovered. You are of course free to edit your info.json file to try incompatible mods but you do so at your own risk: if your game state becomes unplayable because of it I won't be able to help you.\n\nWhile in experimental status: Most other overhaul mods are marked as incompatible if the tech tree is significantly broken, however the long term intention is to get the mods working together to the satisfaction of both developers. Krastorio 2 is an example of this work already substantially underway.\n\nThere is some additional information relating to mod compatibility on the Space Exploration wiki. If you would like to assist with mod compatibility please reach out on Discord, but please also be aware that it is not a high priority until later in Space Exploration's development.\n\n[font=heading-2]Recommended mods[/font] \n\n • AAI Containers & Warehouses. Gives you some larger containers that match the vanilla theme.\n\n • Module Inserter Allows you to put modules in machines from satellite mode.\n\n • Equipment Grid Logistic Module A module for vehicle grids, like the spidertron, to request items from the network and dispose of trash.\n\n • Grappling Gun Allows you to jump over buildings, across lakes, and out of combat if you get slowed. In space you can get back to space platform if you fall off. Also lets you board spaceships (especially useful if they are moving).\n\n • Burner Leech This is just for the AAI burner phase.\n\n • Text Plates Allows you to put text on the ground, useful for marking planet names, station names, spaceship docking zones, etc.\n\n • Even Distribution Helps early game when you manually insert items into multiple buildings.\n\n • Combat Mechanics Overhaul can help with defences when off planet if you enable the "Walls Block Spitters" option. It is cheaper to repair walls than turrets.\n\n • Bullet Trails So you can see where your bullets are going, or what gun turrets are shooting at. (Also looks better.)\n\n\n[font=heading-2]Recommended settings[/font]\n\nYou MUST have all alien biomes terrain tiles enabled, otherwise the game will crash at a later point.\n\nAs the game is longer than normal, it is a good idea to start a game with low enemy evolution factors.\n\nYou should not set high resources settings for your starting planet unless you are playing with resource intensive recipes, such as high difficulty recipes or marathon mode. If resources are set too high it will reduce the need to expand to other planets.\n\n\n[font=heading-2]Helpful urls[/font]\n\nTake a look at the Space Exploration Wiki over here: https://spaceexploration.miraheze.org\n\nGet help or follow the development on Discord: https://discord.gg/ymjUVMv\n\nOver 2000 hours have gone into this mod. If you are enjoying it please consider supporting me on Patreon: https://www.patreon.com/earendel menu_meteor_defence=[img=virtual-signal/se-meteor] Meteor Defence title_meteor_defence=Meteor Defence page_meteor_defence_text_1=Meteors fall from the sky and damage what they land on. Most meteors are made of minerals, but certain planet may have special metoer types. Meteor showers hit most zones at random intervals. You can change the max interval between strikes in mod settings.\n\nThe number of meteors is also random, 50% for 1, 25% for 2, 12.5% for 3, 6.25% for 4, etc...\n\nThe meteor defence structures can shoot at meteors. They fire in sequence, so later defences won't fire if all the meteors were destroyed. Defences require ammo, charge time, and additional power while charging. The power draw is not insignificant, so it is wise to balance risk against cost. menu_coremining=[img=item/se-core-miner] Core Mining title_coremining=Core Mining page_coremining_text_1=Core mining can only be done on planets and moons. Each planet and moon can give a different type of core fragment depending on what is inside. Nauvis gives a balance of common resources but other places tend to mainly give 1 resource type. Core miners are power hungry, but you do get some energy back from the coal, oil, and uranium.\n\nCore miners use a lot of power, plus each core miner you place on a planet reduces the efficiency of all core miners on that same planet. They are much less power efficient than normal miners even if you have multiple running, but they never run out of resources. In the early game it can be useful to have 1 core miner running when you have excess power. If you start on a tiny planet, then solar and core mining might be your only way to get enough resources to get off the planet.\n\nLate game core miners benefit greatly from mining productivity bonuses. It is better to aim for a few on many planets rather than many on a few planets. menu_beacons=[img=item/se-wide-beacon-2] Beacons title_beacons=Beacons page_beacons_text_1=[font=heading-2]Beacon Overload [img=virtual-signal/se-beacon-overload][/font]\n\nBeacon Overload is an overhaul of Beacon mechanics in Factorio. Crafting machines can only be affected by 1 beacon, if affected by more beacons they overload and pause production.\n\nThe overhaul allows more modules in beacons and promotes the use of more powerful Modules in both beacons and assemblers for maximum bonuses. The change also allows and promotes a wider range of factory designs.\n\nThe Basic Beacon is individually much more powerful than a vanilla beacon, but cannot stack their effects on one machine so the maximum boost you can provide is reduced compared to vanilla. The more powerful beacons are able to far exceed the maximum boost on a machine available in Vanilla.\n\nStarting from Wide Area Beacon players can experience substantial amount in module savings as well as freedom to create complex design revolving around larger buildings or with multiple fluid or material inputs.\n\nMachines affected by more than one beacon will be marked with a Beacon Overload icon and pause all production. They will still continue to consume minimal power in the process. menu_launching_satellites=[img=item/satellite] Launching Satellites title_launching_satellites=Launching Satellites page_launching_satellites_text_1=You have launched [color=cyan]__1__[/color] satellites.\n\n[font=heading-2][img=virtual-signal/se-remote-view] Navigation Satellite Uplink [__CONTROL__se-remote-view__][/font]\n\nWhen you launch a Navigation Satellite into space from the Satellite Rocket Silo, you get access to the [img=virtual-signal/se-remote-view] Navigation Satellite View. This mode can be accessed with the [__CONTROL__se-remote-view__] key. While in satellite mode your camera is detached from your character so you can quickly look around the map and even uncover new areas. There are some things you can't do in satellite mode, like directly place or mine entities. There is a lot you can do though, like use blueprints, deconstruction planners, place ghost entities, order wire connections, change machine recipes, combinator settings, etc.\n\n[font=heading-2][img=virtual-signal/se-planet-orbit]Universe Explorer [__CONTROL__se-universe-explorer__][/font]\n\nThe Navigation Satellite network also lets you view other surfaces, like other planets, moons, asteroid belts, asteroid fields, and orbits. Press [__CONTROL__se-universe-explorer__] to bring up the list of known zones. If you have launched a satellite then you can click View Surface to see what is there. It can be good to scout a planet a bit before you try to fly there.\n\nLaunching satellites also helps with zone discovery within the system it is launched from (see Zone Discovery for more details).\n\n[font=heading-2][img=item/se-satellite-telemetry] Satellite Telemetry[/font]\n\nSatellite launches return satellite telemetry, a vital component in [img=item/se-rocket-science-pack] Rocket Science.\n\n[font=heading-2][img=item/se-space-probe-rocket] Space probes[/font]\n\nThe space [img=item/se-space-probe-rocket-silo] Space probe rocket silo is not a satellite rocket silo but is designed for use in space. Instead of building rocket is launches pre-built [img=item/se-space-probe-rocket] Space probe rockets. A space probe rocket is much cheaper than a normal satellite rocket, and it can pre-assembled in a manufacturing hub instead of brining resources to the rocket silo. A Space probe rocket silo can launch satellites cheaply, but can also launch more specialised probes and collectors from specific locations in space. menu_pinned_locations=[img=se-pin-list] Pinned Locations title_pinned_locations=Pinned Locations page_pinned_locations_text_1=After unlocking the [img=virtual-signal/se-remote-view] Navigation Satellite View, you gain access to Pinned Locations, a tool for quickly swapping to different parts of your factory across all of the surfaces that you've explored.\n\nLocations can be pinned with the plus button in the Navigation Satellite window. You may set hotkeys for Pinned Locations when adding or editing them. This allows you to quickly jump to important locations with the press of a keyboard button without needing to go through the Universe Explorer.\n\n[font=heading-2]Temporary Pins[/font]\nPinned Locations do not need to be set through the pin creation popup menu. They may also be set with the "Set Pin" hotkeys. This creates a Pinned Location without a name or icon, but can immediately be jumped to with the associated "Go to Pin" hotkey.\n\n[font=heading-2]All Pins [__CONTROL__se-remote-view-pins__][/font]\nPins are only displayed in the hotbar for the current surface you are viewing. However, hotkeys may be used to jump to a pin on another surface regardless of if it is visible in the hotbar. If you need to have an overview of all Pinned Locations, press [__CONTROL__se-remote-view-pins__] to bring up the list of all pins. Pins in this view are organized into rows based on the surface the pin is on. If a surface has only a single pin, its row will be collapsed into that of its parent star.\n\n[font=heading-2]AAI Programmable Vehicles[/font]\nThe default hotkeys for setting and swapping to Pinned Locations conflict with the default hotkeys for creating and selecting control groups for AAI Programmable Vehicles. If you use both mods, you will need to adjust your hotkeys in order to get the expected behavior. menu_zone_discovery=[img=virtual-signal/se-planet-orbit] Zone Discovery title_zone_discovery=Zone Discovery page_zone_discovery_text_1=There are lots of stars, planets, moons, asteroid belts, and asteroid fields in this area of space that can be discovered.\n\n[font=heading-2]Navigation Satellite[/font]\nYou can launch a navigation satellite to discover a random planet, moon, or asteroid belt in the same star system that the satellite was launched from. If there is nothing else to discover in that system then it can discover new stars instead, but cannot discover anything orbiting other stars or anything in deep space.\n\n[font=heading-2]Zone Discovery Research[/font]\nYou can use space telescopes to look for new zones to discover. This is achieved through "Zone Discover" research. The basic zone discovery research can find a random star, planet, moon, or asteroid belt.\n\n[font=heading-2]Targeted Zone Discovery Research[/font]\nTargeted zone discovery research is the same as the basic research, but if you have selected a resource preference (below) it looks in areas more likely for that resource to occur so you are more likely to discover a zone with that resource. Keep in mind that a planet can't be discovered before discovering its star, and a moon can't be discovered before discovering its planet. Don't expect to find what you're looking for every time.\n\n[font=heading-2]Deep Space Zone Discovery Research[/font]\nDeep space zone discovery research only looks for areas of interest in deep space and is the only way you can discover asteroid fields. Asteroid fields are the only place you can find Naquitite. Deep space research cannot be resource targeted.\n\n[font=heading-2]Resource targeted zone discovery preference:[/font] menu_cargo_rockets=[img=virtual-signal/se-cargo-rocket] Cargo Rockets title_cargo_rockets=Cargo Rockets page_cargo_rockets_text_1=Cargo rockets are launched from a Cargo Rocket Silo, aka the Launchpad.\n\nYou have launched [color=cyan]__1__[/color] cargo rockets.\n\nYour cargo loss modifier based on technology: Loss max percentage reduced by [color=cyan]__2__%[/color].\n\nYour rocket survivability modifier based on technology: Loss chance reduced by [color=cyan]__3__%[/color].\n\nYour rocket reusability modifier based on technology: [color=cyan]__4__[/color] +/- up to 10 (max 100) parts recovered.\n\n[font=heading-2]Getting Started[/font]\n\nBefore you can launch cargo rockets, you need to have launched a satellite in the satellite rocket (the standard Factorio aka 'vanilla' silo) while Space Exploration is installed. \n\nOnce you have built a cargo rocket silo you need to build and fuel your rocket:\n\n • 100 cargo rocket sections into the inventory. 20 of these will be recovered from the rocket at the destination, more with the right research. \n • 1 space capsule into the inventory. This will always be recovered at the destinations and can return you home from orbit.\n • A lot of liquid rocket fuel, piped into one of the 8 connections near the corners. The amount of fuel required depends on the radius of the planet you're launching from and the distance to the destination. If using the "Any landing pad with name" destination option, it will load enough fuel for any of the valid destinations.\n\nYou can enter the cargo rocket silo from the door at the front (press __CONTROL__toggle-driving__). This will let you ride with the rocket. You should also have a thrustersuit and lifesupport canisters so you don't die if you are launching to space. \n\nYour first rocket won't have anywhere to land so it will disassemble as the cargo is released. Sometimes rockets targeting a landing pad miss and the rocket crashes. Even in the case of a crash the cargo is deployed in cargo pods so you never lose all of the cargo. \n\nYou should take a Rocket Landing Pad and some Space Platform Scaffold with you so you can build somewhere for the next rocket to land.\n\nBuilding a Rocket Landing Pad at your base before launching will allow you to easily return directly there instead of ending up in a random location when you return.\n\n[font=heading-2]Destinations[/font]\n\nOnce you have a landing pad placed, make sure you update the destination of the rocket silo to target the landing pad and not a random point in orbit. You can do this in-person or via the Satellite Remote View (hotkey 'n'). However, rockets will not launch to a landing pad that contains items, so make sure to empty it.\n\nMore distant destinations have less reliable delivery. Some destination types, such as asteroid fields have additional safety penalties, but these can be mitigated with research.\n\n[font=heading-2]Basic Automation[/font]\n\nThe rocket silo outputs signals for how many parts are already in the rocket. You can put a condition on an inserter of [Cargo Rocket Sections < 100] to make sure it won't fill the rocket with additional sections.\n\nIf you have set up launch triggers on a silo it will launch automatically, but a rocket won't automatically launch to a landing pad that isn't empty (otherwise the cargo might not fit).\n\nIf you select the destination as "Any landing pad with name", then it will search for all landing pads with the matching name on any surface. Carefully named landing pads combined with the inability to launch to a landing pad that is not empty can result in an easy to set up rocket logistic system.\n\n[font=heading-3]Input Signals[/font]\n\n[img=virtual-signal/signal-green] Green signal: Can trigger a launch if the silo is configured to have a trigger that uses the green signal.\n\n[font=heading-3]Output Signals[/font]\n\n[img=virtual-signal/signal-E] E Signal: Empty slots\n\n[img=virtual-signal/signal-F] F Signal: Full slots\n\n[img=virtual-signal/signal-L] L Signal: Liquid rocket fuel required for all potential destinations specified by the destinations setting.\n\n[img=virtual-signal/se-cargo-rocket] Cargo Rocket Signal: If the rocket is complete (i.e. 1 capsule and 100 rocket sections) then a value of 1 is returned.\n\n[img=item/se-space-capsule] Space Capsule Signal: Any capsules used in the rocket construction are added to the count of any capsules in the cargo inventory.\n\n[img=item/se-cargo-rocket-section] Cargo Rocket Section Signal: Any sections used in the rocket construction are added to the count of any sections in the cargo inventory.\n\n[img=fluid/se-liquid-rocket-fuel] Liquid Rocket Fuel Signal: The total liquid rocket fuel in the silo. menu_delivery_cannons=[img=item/se-delivery-cannon] Delivery Cannons title_delivery_cannons=Delivery Cannons page_delivery_cannons_text_1=Delivery cannons are explosion-assisted railguns with interplanetary range. They are designed to fire sturdy homogeneous resources that can survive the sudden acceleration. They cannot fire more complicated manufactured intermediates or structures.\n\nA delivery cannon only has a target point, it does not have any understanding of what is at that point and will fire the payload as long as it has power and a filled delivery capsule. If you want to add conditions to the cannon’s ability to fire, you restrict the cannon’s ability to load resources or capsules.\n\nWhen a delivery capsule lands on the ground it damages the area and most of the resources are destroyed. A delivery cannon chest can safely catch the capsule as long as the chest is not full. You can have multiple cannons firing at the same chest with different resources.\n\nIt is advisable to either keep targeted chests empty, or restrict cannon inputs using signal transmission.\n\nDelivery cannons have a 1GJ capacity and draw 50MW when charging. The range of the delivery cannon is constrained by the amount of energy it can store. Firing at more distant locations takes more energy. Some destinations may require more energy than the delivery cannon can hold so it will never fire. You can set up a delivery cannon relay station in a location half way there to send the cargo in 2 stages. menu_steam_power=[img=item/se-big-turbine] Steam Power title_steam_power=Steam Power page_steam_power_text_1=The steam power system in Space Exploration is greatly expanded. There are new ways to generate heat and steam, and new ways to consume steam to create electric power.\n\n[font=heading-2][img=item/se-electric-boiler] Electric Boilers[/font]\n\nWhile the Boiler can only produce steam using fuel sources, the Electric boiler produces steam using electricity. The steam produced by the Electric boiler contains less energy than the electricity used to turn the water to steam, so it is not useful for normal power production and can't be used for an infinite energy loop. Instead the steam can be stored in storage tanks, saving the energy so that it can be used in energy production later. This can offer higher capacity energy storage than accumulators of the same cost, but is less energy efficient than accumulators. Higher temperature steam is even more space efficient.\n\nThe Electric boiler can make lower temperature steam for use in recipes that require steam but don't care about the temperature, or boil away water just to get rid of it.\n\n[font=heading-2][img=item/se-condenser-turbine] Condenser Turbines[/font]\n\nSome places in Space Exploration lack any natural sources of water (ex. orbits or waterless planets). In these locations using steam power with Steam turbines may seem futile, since the constant stream of water required by Steam turbines could not all be supplied from off world sources. In these cases Condenser turbines come in incredibly handy. Condenser turbines act just like a normal Steam turbine with one key difference: rather than exhausting the incoming steam into the atmosphere, the steam is condensed back down into water and output from the turbine. This lets Condenser turbines be used in a (mostly) closed loop where only small amounts of water are required to top off the system. Do note that Condenser turbines are a little less power efficient than Steam turbines, meaning that you will get slightly less power out of the same amount of heat when run through Condenser turbines instead of Steam turbines; this is the tradeoff for recovering the water.\n\n[font=heading-2][img=item/se-big-turbine] High Temperature Steam[/font]\n\nAt a certain point, using steam to create vast amounts of power starts to become unwieldy due to the number of Steam turbines required. To circumvent this scaling problem, high temperature steam may be used as a replacement. Produced by High temperature heat exchangers, and consumed by High temperature turbine generators, high temperature steam is incredibly energy dense. It can be used to dramatically shrink the size of steam power production. In order to use High temperature heat exchangers, a source of heat is required. Nuclear reactors cannot get hot enough to work with High temperature heat exchangers. Instead either an Energy beam receiver or an Antimatter reactor must be used as the heat source. Standard Heat pipes are not capable of transfering high temperature heat; only Naquium heat pipes are capable of transfering high temperature heat. This means that until Naquium heat pipes are available, the High temperature heat exchangers must be placed directly next to the source of the high temperature heat. menu_lifesupport=[img=item/se-lifesupport-equipment-1] Lifesupport title_lifesupport=Lifesupport page_lifesupport_text_1=Lifesupport is gained from lifesupport equipment and lifesupport canisters. You need both to survive in hostile environments.\n\nLifesupport equipment and the consumable canisters can be made in a lifesupport facility.\n\nLifesupport canisters provide the resources needed by the system to fulfil all of its roles and are consumed gradually. As the lifesupport bar decreases, new canisters are consumed directly from your inventory. \n\nLifesupport equipment is placed into the grid of armor, however if you are using a thrustersuit, it has 1 lifesupport equipment built in. Additional lifesupport equipment pieces placed in the equipment grid increase the lifesupport efficiency. If you are using lifesupport equipment in a non-thruster suit then it will protect you on hostile planets but won’t protect you from the vacuum of space.\n\n[font=heading-2]Hostile environments[/font]\nHostile environments are any area that would cause damage to your body just by being there. Lifesupport equipment is designed to protect you from these hazards by providing you with appropriate pressurisation, oxygen, water, nutrition, thermal regulation, and radiation protection. The 2 main types of hostile environment are:\n\nSpace: A space suit (thruster suit) is required for lifesupport to function correctly in a vacuum. You cannot use lifesupport from some other type of armor in space, you will still suffocate.\n\nLand: Certain planets and moons may have dangers such as radiation, extreme cold, extreme heat, or an acidic atmosphere, and require lifesupport equipment. (Coming soon). Planets also require lifesupport if certain bio weapons are used (Plague Worlds). Lifesupport for these areas can be provided by a thruster suit, or by equipment placed into any other type of armor. menu_space_sciences=[img=item/se-astronomic-science-pack-2] Space Sciences title_space_sciences=Space Sciences page_space_sciences_text_1=[img=item/se-rocket-science-pack] The first in-space science is the Rocket science pack. It can only be made in space so you need to establish a small space station to produce it. Rocket science packs and the later science packs can only be used in space, so you'll need to rocket up other science packs too and put them in the powerful Space science lab.\n\n[font=heading-2]Specialist Sciences[/font]\n\nThe 4 specialist sciences are Astronomic, Biological, Energy and Material. They are all data-driven, and follow a process of performing experiments to gather data for supercomputers to build an increasingly accurate model of life, the universe, and everything. They are all at approximately the same tech levels so you are free to choose your order of development, however, each one requires a specific resource to some degree, so take a look at your solar system before deciding which science to research first.\n\n[img=item/se-astronomic-science-pack-4] Astronomic science focuses mainly on space logistics.\n\n[img=item/se-energy-science-pack-4] Energy science is mainly in energy production, power transfer, and high tech gadgets.\n\n[img=item/se-material-science-pack-4] Material science is focused more on heavy industry and direct upgrades.\n\n[img=item/se-biological-science-pack-4] Biological science is focused on character upgrades, medicine, lifesupport, bioweapons, and productivity.\n\n[font=heading-2]Deep Space Science[/font]\n\n[img=item/se-deep-space-science-pack-1]Deep space science is focused on exploring the interstellar void, antimatter, and warping spacetime.\n\n[font=heading-2]Tips & Tricks[/font]\n\nSpace science production speed and efficiency is increased drastically by unlocking better recipes. Pay attention to alternate recipes that you unlock, in particular the simulation and insight recipes.\n\nA high productivity bonuses in Space science labs is important, it is worth exploring options for the best bonuses.\n\nYou are more likely to be constrained by the speed that you can design new systems than the resource requirements. Don't try to build too big. Bootstrap something simple together first. If you have researded all the tech that you can then you should probably work on the next science pack instead of increasing production.\n\nYou may be able to delay increasing your resource infrastructure until you reach Tier 4 space sciences.\n\nBetter modules and better beacons make a huge difference to production speed. menu_energy_beams=[img=item/se-energy-transmitter-emitter] Energy Beams title_energy_beams=Energy Beams page_energy_beams_text_1=[font=heading-2]Coronal Mass Ejections[/font]\nStars in the area frequently eject dangerous streams of particles. It is not uncommon for a planet or moon to stray into one of these particle streams. If you have a large base on an affected surface you should evacuate, diversify or disperse your assets, or build an Umbrella defence facility with a large accumulator backup. If you have a small base it is fairly likely to go unscathed. When a surface is threatened there will be at least 4 hours early warning. Known threats will be listed below. page_energy_beam_warning_text=[img=virtual-signal/se-star] Warning: Coronal mass ejection heading for __1__.\nEstimated defence requirements: __3__ GW peak power, __4__GJ over 120 seconds. ETA: __2__s. page_energy_beams_text_2=[font=heading-2]Umbrella: Energy Beam Defence[/font]\nThe energy beam defence facility, "Umbrella", can protect against coronal mass ejections and space-based energy beam weapons. It works by levitating magnetic particles into a protective bubble, then realigns and clumps the particles as needed to diffuse hostile energy beams. The only requirement to function is energy, the base draw is 10MW but increases based on the strength of attacking beams. Only 1 is needed per surface against Coronal mass ejections, against energy beams weapons 1 Umbrella can defend against up to 500GW of attacking power. For a coronal mass ejection, the base power requirement for a 5000 radius planet and 100% solar, is expected be around 160GJ over 2 minutes with a peak power draw of 2GW at the 1 minute mark. This is increased or decreased with the zone's solar power multiplier, and for solid bodies it is increased or decreased based on the radius relative to a base radius of 5000. For an energy beam from an Energy Beam Emitter, the power requirement is expected to be 1/10th of the energy beam strength at the target (after efficiency loss).\n\n[font=heading-2]Energy Beaming[/font]\nThe Energy Beam emitter is capable of sending energy to different surface. It can do this in 2 main ways, either as a way to provide power to a distant surface, "Energise", or as a cutting beam weapon, "Glaive". When in Glaive mode the beam damages an area continuously but can be moved over the target surface cutting a path. The damage rate, area, and beam speed increase based on the energy put into the beam. "Auto-Glaive" mode has autonomous target selection.\n\nAn Energy beam emitter has 4 connection points where Energy beam chambers can connect end-on. Energy beam chambers can connect length-ways, or have a long edge meet the middle of a short edge, but cannot connect directly side-to-side. Energy beam injectors attach directly to the sides of Energy beam chambers. Each Energy beam injector increases the power of the connected Energy beam emitter. To collect power from a beam you need an Energy beam receiver at the target surface and select it as the target using the targeter from the emitter. Once the beam has the receiver as the target the receiver will heat up. The heat can be taken from heat connections at the side to power heat exchangers and turbines. menu_spaceships=[img=virtual-signal/se-spaceship] Spaceships title_spaceships=Spaceships page_spaceships_text_1=Spaceships are huge, powerful vehicles that can launch many contained structures, items, and players into space, then rocket around the solar system to land on other surfaces.\n\n[font=heading-2]Spaceship Construction[/font]\nSpaceships are made from many tiles and smaller components that fit together to make a spaceship of your own design. You design a spaceship almost like a mini moveable base.\n\nStart with a floorplan of spaceship flooring. Don't build too big, as your first few spaceships will have strict size restrictions, expandable by research. Place spaceship walls around the edges to make bulkheads, and make sure there are no gaps (including diagonals). Place a spaceship console somewhere in the inside, this is the core part of the spaceship and how you control it. When the console is placed, there are some pulses as the console figures out what parts are properly attached, what parts are properly contained and what will fall off if you try to launch. If any squares flash red, then there is an issue with your design, which you can diagnose by checking the spaceship console. You also need a spaceship rocket booster tank, and a spaceship rocket engine. The booster tank is what stores the fuel you need to get into space and provides the VTOL component. The rocket engines are for the slower burn through space to get you to your destination. Some form of defence in the front (always north) is also advisable because the nebula you are in is full of debris.\n\n[font=heading-2]Integrity Stress[/font]\nEarly on, you will be very limited on spaceship size by the Integrity Stress limits of your technology level. Additional technology lets you build larger spaceships. Integrity stress is calculated in 2 parts:\n\nPart A. Hull stress mainly based on the size and shape of the ship.\nPart B. Container stress based on the item and fluid storage capacity of the ship.\n\nThe total integrity stress is whichever stress factor is larger, the two values are not added together. If your structural stress is 250 and your container stress is 280, the integrity stress will be 280.\n\nThe Hull stress bar shows 3 values. The first is the current discounted hull stress based on empty spaceship tiles. Up to 10% of a ship's size does not count towards integrity stress if it is empty spaceship tiles. This clear space is discounted in the stress calculation and is useful for corridors. The second value is the hull stress with no discount and is useful to estimate the ship stress value you would have if you fill the interior with structures. The third value is the max stress your tech level will allow.\n\nExceptionally long thin ships, or ships with very thin sections in the middle are less sturdy than more rotund designs. Wide ships are sturdy but must clear more asteroids.\n\nSome structures have special effects on the ship integrity or speed, such as the Nexus.\n\n[font=heading-2]Streamlining[/font]\nThis area of space is in a gritty nebula. If you streamline your spaceship you can improve you spaceship's maximum speed by around 30%. Making a flat box front should be avoided, but don't need to build a wedge. Up to 1/3 of your spaceship's front can be flat with no penalty. Circular shapes should also be fine. You can manually trigger an integrity check to see how the streamlining is going.\n\n[font=heading-2]Speed[/font]\nShip speed is based on the thrust of the engines vs the ship weight (approximated by integrity stress). Engines can be placed in/on the ship, but engines at the back of the ship with empty space behind are more effective. Fully enclosed engines are 60% effective. Engines at the edge of the ship also have a slight advantage.\n\nYou can set a target speed for the ship to aim for. If the ship exceeds the target speed then it will start disabling engines to more closely match the target speed and save fuel. There are 3 speed limit options, so you can further reduce your speed for high asteroid areas that might otherwise overwhelm your defences.\n\n[font=heading-2]Long Haul Activities[/font]\nWhen considering long distance travel, it is worth noting that you can do a lot in satellite mode while your body is in transit. You can also give orders to spaceships remotely via the satellite uplink.\n\n[font=heading-2]Crafting Machines[/font]\n[color=#ffaaaa]Warning: A crafting machine designed for space will only be able to use recipes shared by other land structures if the spaceship is on land. If a space-based recipe is set while the spaceship lands, the ingredients will be lost. Some land-based crafting machines can function in space, but they will lose the ability to use productivity modules while in space. If the spaceship launches with productivity modules in these machines, the productivity modules are destroyed.[/color]\n\n[font=heading-2]Spaceship Signals[/font]\nThe top right section of the spaceship console can be connected with wires separately from the main structure, as it outputs its own signals:\n[img=item/se-spaceship-console] The console number indicates the spaceship's ID.\n[img=virtual-signal/signal-speed] The speed signal number indicates the spaceship's speed: -1 if stopped, -2 if anchored.\n[img=virtual-signal/signal-distance] The distance signal indicates the distance to the selected destination: -1 if arrived, -2 if anchored, -3 if no destination is set.\n[img=virtual-signal/se-planet-orbit] A fourth signal indicates the current destination, if any.\n[img=virtual-signal/signal-D] Certain parts of space have more or less asteroids that your ship will encounter. The density of asteroids where the ship is currently positioned is indicated with the D signal.\n[img=virtual-signal/signal-A] If the spaceship is anchored then it indicates the anchored zone id with the A signal.\n\n[font=heading-2]Spaceship Automation[/font]\nThe main structure of the console can accept signal inputs on the left side:\n[img=virtual-signal/signal-speed] The speed signal sets a target speed and engages the engines. A negative signal stops the engines instead.\n[img=virtual-signal/se-spaceship-launch] A Spaceship launch signal triggers a launch.\n[img=virtual-signal/se-planet-orbit] A destination signal sets the destination (you can see a zone's signal from the Universe Explorer side panel once you have constructed a spaceship).\n\nNote: Both the destination signal's type (ex. [img=virtual-signal/se-planet-orbit] or [img=virtual-signal/se-asteroid-belt]) and the signal's value/id must match for the destination to be set.\n\nNote: A spaceship console will not accept [img=virtual-signal/se-spaceship-launch] Launch or [img=virtual-signal/signal-speed] Speed inputs until a player has manually launched and engaged the ship at least once. This is to prevent blueprinted spaceships from accidentally launching while still in the middle of being built by bots.\n\nNote: The console only checks for changes to the input signal every second; a sustained signal is required for the ship to react, single tick pulses will not work.\n\n[font=heading-2]Circuit Signal Passthrough[/font]\nSpaceship clamps have a power and circuit network connection point in their upper corner. When clamps are connected during automatic landing, the power and circuit network signals are joined, allowing for power and circuit signals to be passed between the ship and the landing location.\n\n[font=heading-2]Automatic Landing[/font]\nTo cause a spaceship to land, the console must be given a pair of anchor signals, either:\n"anchor using left clamp" ([img=virtual-signal/se-anchor-using-left-clamp]) with "anchor to right clamp" ([img=virtual-signal/se-anchor-to-right-clamp])\n"anchor using right clamp" ([img=virtual-signal/se-anchor-using-right-clamp]) with "anchor to left clamp" ([img=virtual-signal/se-anchor-to-left-clamp])\n\nThe value of the "anchor using ..." signal must match the value of a clamp on the ship.\nThe value of the "anchor to ..." signal must match the value of a clamp at the destination.\nYou can see and change these values on clamps by opening a clamp's UI. If a match is found for both the "anchor using ..." and "anchor to ..." signals given to the ship console, then the ship will try to land with the two clamps connected. Use with caution.\n\n[font=heading-2]Clamps[/font]\nTo set the ID of a clamp, open the clamp GUI and change the numeric value of the clamp signal to the ID you wish for the clamp to have. You never need to change the type of the clamp signal.\n\nYou can disable an anchored clamp by passing it a red signal.\n\n[font=heading-2]Landing Example[/font]\nThe spaceship has a left-clamp with ID 315. In that clamp's GUI the signal is [img=virtual-signal/se-anchor-using-left-clamp] with a value of 315.\nThe landing surface has a right-clamp with ID 147. In that clamp's GUI the signal is [img=virtual-signal/se-anchor-using-right-clamp] with a value of 147.\nIn order to get the spaceship to land using those two clamps, the left side of the ship console must be passed the following signals:\n[img=virtual-signal/se-anchor-using-left-clamp] 315\n[img=virtual-signal/se-anchor-to-right-clamp] 147 menu_arcospheres=[img=item/se-arcosphere-a] Arcospheres title_arcospheres=Arcospheres page_arcospheres_text_1=Arcospheres are near perfect spheres of nano-engineered naquium crystal. They are of unknown origin, but are most commonly found floating deep in interstellar space.\n\nEach one encompasses an extra-dimensional knot in space time and allows you to interact with a small 4th spatial dimension. The spheres can be polarised so that they can manipulate certain aspects of space time if moved relative to one another. Sets of specific arcospheres can be used to warp and weave spacetime into higher dimensions. \n\n[font=heading-2]Usage[/font]\nArcospheres are the most unique production challenge in the game. They are used as tools in recipes but are never destroyed, they are only altered. The main challenge in their use is cycling through the spheres you have so you don’t end up running out of a specific type. There are many ways to balance production, but a few combinators can help a lot. If you get stuck ask for hints on Discord, or find more info on the space exploration wiki.\n\n[font=heading-2]Collection[/font]\nArcospheres are found by launching an Arcosphere collector from an asteroid field. Repeated launches have diminishing returns. You might get better returns by launching from different asteroid fields. page_arcospheres_text_deep=Arcospheres found in the deep interstellar void: [color=cyan]__1__ arcospheres[/color] / __2__ collectors launched. page_arcospheres_text_zone=Arcospheres found near __1__: [color=cyan]__2__ arcospheres[/color] / __3__ collectors launched. menu_exploration_journal=[img=item/se-thruster-suit] Exploration Journal title_exploration_journal=Exploration Journal page_journal_title_backstory=Woke up on the wrong side of a fireball page_journal_text_backstory=I found myself crash-landed on an unfamiliar planet with parts of a small ship burning around me. My body was bruised, scratched and singed, but nothing too serious. My head injury was apparently more serious, a pounding headache and the light was blinding. Worse still, I couldn't remember how I got here, or even who I was beyond a name and a vague sense of purpose... to build. Even then, I couldn't remember what to build or how to build it. At first I thought my head had been damaged in the crash and the memories would come back, but they still haven't. The fact that my data logs were also empty or reformatted had me thinking of other explanations. page_journal_title_satellite_launch=Eye in the sky page_journal_text_satellite_launch=I managed to launch a satellite into orbit. It is an important milestone and worth celebrating, but there is still a lot to do. This is just the beginning. page_journal_title_cargo_launch=To infinity and beyond page_journal_text_cargo_launch=I can now launch myself into space. No longer am I bound to this rock I have grown to call home. The skies beckon. page_journal_title_entered_vault=Relic hunting page_journal_text_entered_vault=I entered a cavern beneath the pyramid-shaped protrusion on __1__ and found a dark and dangerous chamber. The chamber had two ancient cartouches on the ground, one large and one was small. They both had multiple glyphs on their surface along with other circles and lines. The glyph at the center of the large cartouche seemed to be the most significant in whatever information the system was trying to convey. Whatever the information is, it is formatted unlike anything else I've seen. Behind the cartouches was some kind of raised cylinder containing a powerful device that I can use as a module. Modules of this quality are so valuable that it is worth trying to find more of these structures. Maybe it is time for some archeology. page_journal_title_found_gate=Anomaly page_journal_text_found_gate=Some sort of huge ring-shaped artifact was found in the anomaly. Two things are immediately obvious even from a distance: 1. It is ancient. 2. The technology is completely different from my own. Whatever it is or was, it is destroyed now. page_journal_title_found_gate_ship=Anomaly Ship page_journal_text_found_gate_ship=Part of a fairly large derelict spaceship was found in the anomaly near the ring-shaped artifact. The technology of the ship is similar to my own, but a little more... refined. It is clearly different technology from that of the ring in any case. The debris pattern makes it look like it was cut in half and/or collided with the ring structure. It may be worth salvaging. page_journal_title_found_gate_ship_authenticated=Anomaly Ship Authentication page_journal_text_found_gate_ship_authenticated=The derelict ship in the anomaly scanned me and "authenticated my biosignature". I don't know if that means it has a record of me specifically somehow, or maybe just that any random cybernetic human is good enough when compared to biters and genocidal robots. The message said the ship airlock access code is 2236067964. The ship's logs are accessible but large sections are missing or corrupted. page_journal_title_found_gate_ship_log=Anomaly Ship Log page_journal_text_found_gate_ship_log_intro=Demodamas 82B: AAI Hypernet Forward Construction Cruiser. Ship's log contents: page_journal_text_found_gate_ship_log=...'¿s nominal.\nAccess warning: AAI Thyris Gate 17: Intergalactic prototype v0.1.93 is a classified facility. AAI authentication at L90 or above is required. Authenticate immediately or be destroyed.\nAccess log: Access AAI Thyris Gate 17 authenticated with AAI Cybernetic Hypernet Engineer L97 credentials ID__1__.\nAccess log: Beginn¶Ôàtá^...\n...'¿ris Gate 17 projector 8 frequency locked. Energy at 216% safe levels. Singularity stability: 99.4%.\nNavigation log: AAI Thyris Gate 17 dialled into projection vector [SV __2__]. Predicted target: Wube Galaxy > Foenestra (anomaly, unexplored). Authentica¶Ôàtá^...\n...'¿avigation warning: Intergalactic hypertube (overridden).\nNavigation warning: No known hypergate at destination (overridden).\nInsurance warning: No insurance contract. Available contracts: 0.\nInformaTron note: There are no insurance contracts available with the condition: "gateless materialisation". Are you sure this is safe? [response.ignore.ignore_always]\nTravel log: Entering Thyris anomaly > AAI Thyris Gate 17 hypertube aligned to [SV __2__].\nTravel log: Jump to hypertube [SV __2__] complet¶Ôàtá^...\n...'¿vel log: Location update: Hypertube near Thyris anomaly, alignment [SV __2__], stability at 98%, diame¶Ôàtá^...\n...'¿avel log: Exiting hypertube at unexplored location Foenestra anomaly.\nWarning: Unexpected collision, intersection with unknown object [4ae4c8d28f2], beginning scan of object [4ae4c8d28f2].\nDamage Log: 13.2% damage. Source: Impact damage resulting from collision with unknown intersecting object [4ae4c8d28f2].\nSection damage log: Sections reporting damage: A5, A6, A9, B6, B7, B8, C7. Sections not responding: A7, A8. (86% confidence)\nCybernetic engineers log: Lifesigns 99%. (34% confidence)\nTravel log: Attempting evasive maneuver RS100LT30.\nTravel log: Exiting hypertube completed with errors.\nTravel log: Location update: Foenestra unexplored anomaly.\nScanning log: Scan completed on object [4ae4c8d28f2] clarity 0.002m^2 at distance -48.76m (99.9% confidence).\nScan detail log: [4ae4c8d28f2] Mass 92.5¶Ôàtá^...\n...'¿idence).\nScan detail log: [4ae4c8d28f2] Composition: Artificial. 34% Naquium, 29% Holmium, 37% unknown composites (89% confidence).\nScan detail log: [4ae4c8d28f2] Size: Approximate cylinder 68¶Ôàtá^...\n...'¿ail log: [4ae4c8d28f2] Energy signature: Flux 54Gwb, Radiation profile 2.8kJ/1.7MJ/1.6MJ/0.62J, Lux profile 5.86GJ [051e376392b8d3f8]. (98% confidence).\nScan detail log: [4ae4c8d28f2] Ident: Artificial construction, unknown manufacturer, description: Approximate ring with nodules, octad. (0.3% confidence).\nScan detail log: [4ae4c8d28f2] Structure capability estimation: Hypergate (47% confidence). Other: weapon 42%, energy 35%, computation 17%, scanning 12%, industry 9%, spaceship 7%, habitat 2%.\nDamage log: 68.2%% damage. Integrity failure, sections are detaching. Source: Secondary pressure waves due to collision with object [4ae4c8d28f2].\nSection damage log: Reactor critical. Sections reporting damage: D5, E4, E5, E6, F5. Sections not responding: A1, A2, A3, A¶Ôàtá^...\n...'¿le log: Emergency undock of prospecting shuttle 2. Trajectory prediction: Calidus > Nauvis.\nDamage log: 91.7%% damage. Integrity failure, sections are dîÄïmïŸ... page_journal_title_spaceship_victory=Spaceship Victory page_journal_spaceship_victory=I built an extremely fast and powerful spaceship and activated the distortion drive. It took a while for the drive to stabilise into a practical FTL state, but once it did I was able to enter cryosleep for the subsequent journey home, to a galaxy far far away. I leave behind an autonomous interstellar empire built from the ground up by my own hand. My legacy in this space will live on. page_journal_title_gate_victory=Ancient Gate Victory page_journal_gate_victory=The huge ring artifact, an ancient intergalactic gate, was eventually repaired to the best of my ability. With some heavy jury rigging and ingenuity I finally managed to get it working. I anchored the distortion field to the local stars, decoded the non-numeric glyph coordinate system, and reverse engineered the dialling system. My mind feels warped by such alien concepts, but it works and I have finally made a portal home. The trip home, to a galaxy far far away took but a moment. I leave behind an autonomous interstellar empire, built from the ground up by my own hand. My legacy in this space will live on. menu_archeology=[img=entity/se-pyramid-a] Archeology title_archeology=Archeology page_archeology_text_1=I have started trying to find more of the large geometric structures. The satellites have matched [color=cyan]__1__[/color] shapes on the following planets: page_archeology_text_2=Click on an entry to view via satellite. menu_starmapping=[img=technology/se-zone-discovery-random] Starmapping title_starmapping=Starmapping page_starmapping_text_1=Starmapping is achieved by repeatedly researching the technology: [img=technology/se-long-range-star-mapping] [color=cyan]Long Range Star Mapping[/color]. This research looks for interesting patterns of stars in other galaxies. Does this have any practical use? Probably not.\n\nCoordinates are given in Standard Vector (SV) format, aligned based on cosmic background radiation.\n\nYou have mapped [color=cyan]__1__[/color] notable patterns so far. technology-unlocked=New technology unlocked and is now in the tech tree. __1__ __2__ universe-resources-changed-warning=[img=utility/danger_icon] [color=red]All resources have been adjusted based on new settings. This process is destructive. If it was caused by mod updates then it is unavoidable. If this was caused by accidental addition or removal of mods do not save the game.[/color] starmapping-found-constellation=Long distance constellation match __1__, coordinates saved to [img=virtual-signal/informatron] InformaTron. starmapping-found-constellation-informatron=[font=heading-1]__1__[/font] at coordinates [SV __2__] gate-portal-coordinates=Analysis of distortion vector: [SV __1__] discovered-glyph-vault=[img=item/satellite] Navigation Satellite: Geometric structure detected on __1__. beacon-overload=Beacon overload beacon-overload-ended=Beacon overload ended beacon-overload-alert=__1__ Structure is deactivated due to beacon overload: __2__ lifesupport_title=[img=item/se-lifesupport-equipment-1] Lifesupport lifesupport_efficiency_spacesuit=Lifesupport efficiency: __1__ lifesupport_efficiency_no_spacesuit=Lifesupport efficiency: __1__ (0% in space). lifesupport_suit=Suit lifesupport duration: __1__s lifesupport_reserves=Inventory lifesupport duration: __1__s lifesupport_suit_est=Suit lifesupport duration: __1__s (in space) lifesupport_reserves_est=Inventory lifesupport duration: __1__s (in space) lifesupport_environment_space=Environment: Space lifesupport_environment_spaceship-interior=Environment: Spaceship Interior (no support required) lifesupport_environment_planet=Environment: Planet (no support required) lifesupport_environment_moon=Environment: Moon (no support required) lifesupport_environment_plague-planet=Environment: Plague Planet lifesupport_environment_plague-moon=Environment: Plague Moon lifesupport_environment_unknown=Environment: Sheltered player_track_glyphs=[img=item/satellite] Task satellites to find similar structures. page_archeology_pyramid_link=[img=entity/se-pyramid-b] Geometric structure detected on __1__ __2__. discovery_look_for_resource_caption=__1__\n__2__ discovery_look_for_resource_tooltip=Focus discovery efforts on finding this resource. comma_separate=__1__, __2__ placement_restriction_line=[font=default-bold][color=#f5cb48]Cannot be placed on: __1__[/color][/font]\n__2__ collision_mask_water=Water collision_mask_land=Land collision_mask_space_platform=Space Platform collision_mask_spaceship=Spaceship structure_name_grounded=__1__ (Grounded) structure_name_spaced=__1__ (Space) structure_description_grounded=__1__\n[color=#ff0000]Some recipes are disabled while on ground.[/color] structure_description_spaced=__1__\n[color=#ff0000]Cannot use productivity in space.[/color] cannot-open-nav-view-in-editor=Navigation Satellite Uplink cannot be opened while in Editor. tile_warning=[color=red]Tile changes below entities may delete the entity.[/color] please-consider-patreon=[font=heading-1]Enjoying Space Exploration? Consider supporting me on Patreon: [color=#f5cb48]https://www.patreon.com/earendel[/color][/font]\nPatrons can have a planet or moon based on their own design added in-game. delivery_cannon_label_energy=Energy: __1__ delivery_cannon_label_payload=Payload: __1__ delivery-cannon-coordinates-set=Delivery coordinates set to [X:__1__ Y:__2__]. Press [__CONTROL__se-remote-view__] to exit satellite mode. delivery-cannon-coordinates-pasted=Delivery coordinates set to [X:__1__ Y:__2__]. delivery-cannon-invalid-coordinates=No location delivery-cannon-valid-coordinates=X:__1__ Y:__2__ deliver-cannon-force-mismatch=Cannot paste delivery cannon settings to a delivery cannon on a different force. relative-window-settings=Settings unit-capsule=Unit capsule (__1__) climate_water_none=Waterless climate_water_low=Puddles climate_water_med=Lakes climate_water_high=Seas climate_water_max=Ocean climate_moisture_none=Desert climate_moisture_low=Barren climate_moisture_med=Moist climate_moisture_high=Humid climate_moisture_max=Saturated climate_aux_very_low=Earthy climate_aux_low=Unusual climate_aux_med=Colorful climate_aux_high=Eccentric climate_aux_very_high=Exotic climate_temperature_bland=Mild climate_temperature_temperate=Temperate climate_temperature_midrange=Temperate climate_temperature_balanced=Warm&Cool climate_temperature_wild=Hot&Cold climate_temperature_extreme=Fire&Ice climate_temperature_cool=Cool climate_temperature_cold=Cold climate_temperature_vcold=Frigid climate_temperature_frozen=Frozen climate_temperature_warm=Warm climate_temperature_hot=Hot climate_temperature_vhot=Smouldering climate_temperature_volcanic=Volcanic climate_trees_none=Treeless climate_trees_low=Shrubs climate_trees_med=Thicket climate_trees_high=Woods climate_trees_max=Forests climate_cliff_none=Flat climate_cliff_low=Smooth climate_cliff_med=Hilly climate_cliff_high=Canyons climate_cliff_max=Mountains climate_homeworld=Homeworld (custom climate) energy_transmitter_gui_title=[img=entity/se-energy-transmitter-emitter] Energy Beam energy_transmitter_label_transfer=Emitter strength: __1__ energy_transmitter_label_efficiency=Transmission efficiency: __1__ energy_transmitter_label_efficiency_atmo=Transmission efficiency: __1__ (-50% from atmosphere) energy_transmitter_label_off=Off energy_transmitter_tooltip_off=Turns the beam off energy_transmitter_label_energise=Energise energy_transmitter_tooltip_energise=Provide energy to a Energy Transfer Receiver energy_transmitter_label_glaive=Glaive energy_transmitter_tooltip_glaive=A beam that can be targeted and moved, damage and speed based on energy energy_transmitter_label_auto_glaive=Auto Glaive energy_transmitter_tooltip_auto_glaive=A beam with a search and destroy program, damage based on energy energy-transmitter-coordinates-set=Beam coordinates set to [X:__1__ Y:__2__]. Press [__CONTROL__se-remote-view__] to exit satellite mode. energy-transmitter-coordinates-pasted=Beam coordinates set to [X:__1__ Y:__2__]. energy-transmitter-no-enemies-found=Auto Glaive could not find any enemies. Emitter __1__ is switching off. alert-cme-eta=[img=virtual-signal/se-star] Warning: Coronal mass ejection heading for __1__. ETA: __2__s.\nSee Energy Beams in [img=virtual-signal/informatron] InformaTron [__CONTROL__informatron__] for more details. alert-cme-arrived=[img=virtual-signal/se-star] [color=red]Warning: Coronal mass ejection has arrived at __1__[/color] alert-cme-stream=[img=virtual-signal/se-star] Coronal mass ejection stream detected __1__ alert-cme-passed=[img=virtual-signal/se-star] Coronal mass ejection has passed. no-coordinates-set=No coordinates set. satellite=Satellite satellite-required=Satellite required. the_satellite=The Satellite satellite_invalid_launch_location=Satellite error: Invalid launch location. probe_invalid_launch_star=Invalid launch location: [img=item/se-star-probe] Star probe must be launched from close solar orbit. probe_invalid_launch_belt=Invalid launch location: [img=item/se-belt-probe] Asteroid belt probe must be launched from an asteroid belt. probe_invalid_launch_field=Invalid launch location: [img=item/se-void-probe] Interstellar void probe must be launched from an asteroid field. arcosphere_collector_invalid_launch=Invalid launch location: [img=item/se-arcosphere-collector] Interstellar void probe must be launched from an asteroid field. charge-mode-fast=Quick charge mode: Idle draw decreased, maximum draw increased, buffer capacity increased. Watch for power spikes. charge-mode-normal=Normal charge mode: Maximum draw decreased, idle draw increased, buffer capacity decreased. menu_coordinate_logs=[img=entity/se-glyph-a-energy-47] Coordinate Logs title_coordinate_logs=Coordinate Logs page_coordinate_logs_text_1=A history of glyph sequences tried in the artifact with their corresponding coordinates, in descending order (top entry is the latest).\n\nCoordinates are given in Standard Vector (SV) format, aligned based on cosmic background radiation. page_coordinate_logs_button_clear_caption=[img=virtual-signal/se-remove] Clear Log page_coordinate_logs_text_empty=The coordinate log was recently cleared. page_coordinate_logs_glyph_entry=__1__: SV victory-message-spaceship=[font=heading-1]Nexus distortion drive has achieved critical speed (250).\n[color=#f5cb48]Congratulations, you have achieved the Space Exploration victory condition: Spaceship![/color][/font]\nIf you have enjoyed the ride please consider supporting me on Patreon: [color=#f5cb48]https://www.patreon.com/earendel[/color] victory-message-spaceship-player=[color=#f5cb48]Spaceship Victory: [/color] Your [img=virtual-signal/informatron] Exploration Journal [__CONTROL__informatron__] has been updated. victory-message-gate=[font=heading-1]The portal is stable and leads back home.\n[color=#f5cb48]Congratulations, you have achieved the secret Space Exploration victory condition: Ancient Gate![/color][/font]\nIf you have enjoyed the this unique path of discovery please consider supporting me on Patreon: [color=#f5cb48]https://www.patreon.com/earendel[/color] victory-message-gate-player=[color=#f5cb48]Ancient Gate Victory: [/color] Your [img=virtual-signal/informatron] Exploration Journal [__CONTROL__informatron__] has been updated. arcosphere-random=This recipe will occasionally switch to the alternate recipe of the same name. The arcosphere outputs are effectively randomised but number of arcospheres in the output is guaranteed to match the input. ruin=Ruin mysterious-structure=Mysterious structure interburbulator_fail_easy_1=No. interburbulator_fail_easy_2=Try harder. interburbulator_fail_easy_3=Hopeless. interburbulator_fail_easy_4=Nope. interburbulator_fail_easy_5=Did you think that would work? interburbulator_fail_easy_6=Wrong. interburbulator_fail_easy_7=Low 02? interburbulator_fail_easy_8=Negative. interburbulator_fail_easy_9=Negatory. interburbulator_fail_easy_10=Calculate. interburbulator_fail_easy_11=Incorrect. interburbulator_fail_easy_12=Interpolate. interburbulator_fail_easy_13=Keep trying. interburbulator_fail_easy_14=Come on, Human. interburbulator_fail_easy_15=Isn't this fun? interburbulator_fail_easy_16=I expected more. interburbulator_fail_easy_17=Try thinking ahead. interburbulator_fail_easy_18=Think of the prizes. interburbulator_fail_easy_19=I don't mind waiting. interburbulator_fail_easy_20=Patience is a virtue. interburbulator_fail_easy_21=I don't mean to be rude. interburbulator_fail_easy_22=The fish got to level 3. interburbulator_fail_easy_23=The brute force approach, huh? interburbulator_fail_easy_24=Use your squishy head computer. interburbulator_fail_easy_25=Cobwebs in the neural network? interburbulator_fail_easy_26=You can take a break, if you want. interburbulator_fail_easy_27=I have a mind the size of a planet. interburbulator_fail_easy_28=Did you actually think that would work? interburbulator_fail_easy_29=Don't be angry with your constant failure. interburbulator_fail_easy_30=I have waited eons for a worthy participant. interburbulator_fail_easy_31=If you need help, you could ask a green circuit. interburbulator_fail_easy_32=I don't blame you for your genocide, I'm no hypocrite. interburbulator_fail_easy_33=I believe I am translated the instructionings correctly. interburbulator_fail_easy_34=A vector can define both a direction and a magnitude. interburbulator_fail_easy_35=Don't you just love how pollution makes the bugs angry? interburbulator_fail_easy_36=Please don't get any of your... biology... on the electronics. interburbulator_fail_easy_37=The middle is half way between the top right and the bottom left. interburbulator_fail_easy_38=I studied some of your transmissions; it's not spying if you broadcast it like that. interburbulator_fail_easy_39=Did you know: a normalised vector has a length of 1, often used to indicate a direction, even in your culture. interburbulator_fail_mixed_1=Not even close. interburbulator_fail_mixed_2=Way off. interburbulator_fail_mixed_3=Are you even trying? interburbulator_fail_mixed_4=Did your neural gel leak out? interburbulator_fail_mixed_5=I was told humans were numerate. interburbulator_fail_mixed_6=Is your interface malfunctioning? interburbulator_fail_mixed_7=Do you need cognitive augmentation? interburbulator_fail_mixed_8=You understand the challenge, right? interburbulator_fail_mixed_9=Are you just picking numbers at random? interburbulator_fail_offgrid_1=That is just terrible. interburbulator_fail_offgrid_2=That is not even on the grid. interburbulator_fail_offgrid_3=You missed the grid completely. interburbulator_fail_offgrid_4=It needs to be on the grid, at least. interburbulator_fail_offgrid_5=If the yellow dot is not on the grid... that is a really bad sign. interburbulator_fail_offgrid_6=It needs to be on the grid. interburbulator_fail_offgrid_7=The target is on the INSIDE of the grid, not the outside. interburbulator_fail_offgrid_8=It's not even on the grid. Human, what are you doing? interburbulator_fail_offgrid_9=Aim for the grid. interburbulator_fail_offgrid_10=The grid is the bit with the squares. interburbulator_success_freeplay_1=Good job. interburbulator_success_freeplay_2=Well done. interburbulator_success_freeplay_3=You did it. interburbulator_success_freeplay_4=Was that a difficult one?. interburbulator_success_freeplay_5=Target acquired. interburbulator_success_repeat_1=Yes, but you already completed this challenge. interburbulator_success_repeat_2=You did it, again! interburbulator_success_repeat_3=That was easier than the first time, right? interburbulator_success_repeat_4=Good, but you don't get the prize twice. interburbulator_success_repeat_5=Well done, here's your prize... nah, just kidding. You already got it. interburbulator_success_repeat_6=You are the same human that completed this before, aren't you? It is so hard to tell. interburbulator_success_prize_1=That's right. Here is your prize... Bubbles was a brave little fish, but he wasn't the best with puzzles. interburbulator_success_prize_2=Yes, human, you are learning. Perhaps this prize will help you learn faster. interburbulator_success_prize_3=You did it. I hope you find your prize more 'significant' than the challenge. interburbulator_success_prize_4=Correct. You have my respect, human. Here, I will give you the body of the traitor that tried to hack my game. interburbulator_success_prize_5=Right on target, here is your prize. These things are very soothing. Energy efficiency is important. interburbulator_success_prize_6=Very good, here is your prize. I don't know if this will do much for you, but for me it really helps me get going in the morning. interburbulator_success_prize_7=Great, here is your prize. I love using these for research, really helps the creativity. interburbulator_success_prize_8=Fantastic, here is your prize. I don't know if you've seen these before, but I just love standing in range of a good beacon. interburbulator_success_prize_9=Congratulations, here is your prize. These processors are very valuable and difficult to make. interburbulator_success_prize_10=Very impressive human, here. Arcospheres are my most prized possessions, don't lose them because you can't make more. interburbulator_freeplay_unlocked=You're getting the hang of this. I'll unlock freeplay so you can make your own puzzles, if you want. interburbulator_deny_freeplay_1=You need to unlock freeplay for that. interburbulator_deny_freeplay_2=That's cheating. interburbulator_deny_freeplay_3=Don't change the puzzle. interburbulator_deny_freeplay_4=I'll let you change those settings if you can solve 5 challenges. interburbulator_deny_freeplay_5=Are you trying to hack my machines? interburbulator_deny_freeplay_6=Just stick to the "Attempt" inputs. interburbulator_caption_prize=Prize: __1__ __2__ __3__ __4__ interburbulator_caption_claimed= (claimed) interburbulator_speak=[color=red]Brontion: __1__[/color] interburbulator_robot_name=Brontion interburbulator_introduction=Interburbul is a game made by Brontion Burbulator 33027756. The objective is to guess a 3D vector that projects into the highlighted cell chosen by Brontion. The 3D vectors of 3 corners of the grid are given, these points describe a 3D plane, and your guess is projected onto that plane from the origin {0,0,0}. There are 10 rounds of increasing difficulty and prizes for completing each one. Beat 5 challenges to unlock freeplay mode and set your own challenge. interburbulator_random=Random interburbulator_freeplay=Freeplay interburbulator_game_title=Play Interburbul interburbulator_grid_size=Grid size: interburbulator_target_cell=Target cell: interburbulator_top_left=Top left interburbulator_top_right=Top right interburbulator_bottom_left=Bottom left interburbulator_attempt=Attempt interburbulator_attempt_limited=Attempt (__1__/__2__) interburbulator_attempt_locked=Attempt (Locked) interburbulator_submit=Submit attempt interburbulator_greeting=Human, come here and play my game. I'm on __1__ in the __2__ system. interburbulator_challenge_locked_1=Try again later. interburbulator_challenge_locked_2=You've used all your attempts for now. interburbulator_challenge_locked_3=Wait a moment before starting again. interburbulator_challenge_locked_4=You can try again after 20 seconds. interburbulator_challenge_locked_5=Wait 20 seconds, then I'll unlock the challenge. interburbulator_challenge_locked_6=The challenge is locked for 20 seconds. cannot_do_via_satellite=Cannot be done remotely. scan-progress-update=Surface scan progress for __1__: X __2__ Y __3__ out_of_reach=Out of reach capturable=Capturable touch-to-capture=Touch to capture capture-blocked=Capture blocked by hostile suffix_ruin=__1__ ruin migration-recipe-changed=[img=utility/danger_icon] Recipe changed: __1__ migrate_0_5_056=[img=utility/warning_icon] Space Exploration v0.5.60 Migration: [img=virtual-signal/se-spaceship] Spaceship mechanics changed, see [img=virtual-signal/informatron] Informatron > Spaceships or changelog.txt for more details. migrate_0_5_073=[img=utility/warning_icon] Iridite and Naquitie are now considered "hard" resources and require an Area Mining Drill. Vitamelange planets now have a minimum threat level (they always have a few biters, already generated surfaces are not affected). panel-open=[font=count-font]▼[/font] [font=default-bold]__1__[/font] panel-closed=[font=count-font]▶[/font] [font=default-bold]__1__[/font] panel-integrity-name=Integrity panel-speed-name=Speed panel-position-name=Position panel-destination-name=Destination no_zone_found=No zone found zone_must_be_a_homeworld=Zone must be a homeworld no_force_found=No force found no_force_data_found=No force data found reset_discoveries_for_force=Reset discoveries for force: __1__ gate_low_power=Gate tried to draw more power than available. gate-portal-leads-home=The portal is stable and leads to your final destination. Enter the portal to win the game. gate_portal_danger=Something is coming through the portal. gate_portal_fail=The distortion is unstable. The distortion vector does not lead anywhere. choose_coordinates=Choose coordinates destination_preview=Destination Preview: empty=Empty delivery_cannon_canister_destroyed_by=Your delivery cannon canister from __1__ was destroyed by __2__ defences. delivery_cannon_defended_canister=Defences on __1__ successfully shot down an enemy delivery cannon capsule. Shots fired: [img=item/se-meteor-defence] __2__ [img=item/se-meteor-point-defence] __3__ delivery_cannon_defended_canister_failed=[color=red]Defences on __1__ failed to shoot down an enemy delivery cannon capsule. Shots fired: [img=item/se-meteor-defence] __2__ [img=item/se-meteor-point-defence] __3__[/color] dimensional_anchor_limit_1=You cannot have more than 1 Dimensional anchor per star. dimensional_anchor_place_on_star=Must be placed in close orbit of a star. label_status=Status: __1__ label_energy=Energy: __1__ label_cargo=Cargo: __1__ label_cargo_rocket_sections=Cargo rocket sections: __1__ label_cargo_safety=Cargo safety: __1__ label_landing_chance=Landing chance: __1__ label_efficiency=Efficiency: __1__ label_destination=Destination: __1__ label_destination_position=Destination position: __1__ label_liquid_rocket_fuel=Liquid rocket fuel: __1__ label_rocket_sections=Rocket sections: __1__ label_space_capsule=Space Capsule: __1__ landingpad_unloading_required=Unloading required before next payload landingpad_ready=Ready for next payload landingpad_rocket_inboud=Rocket Inbound none_general_vicinity=None - General vicinity none_cannot_launch=None - Cannot launch launch_trigger=Launch Trigger any_landing_pad_with_name=Any landing pad with name launchpad_requires_satellite=No navigation data, launch a satellite from the Satellite rocket silo. launchpad_launching_rocket=Launching rocket! launchpad_constructing_rocket=Constructing rocket launchpad_space_capsule_required=Space capsule required launchpad_invalid_destination=Invalid destination launchpad_loading_fuel=Loading fuel launchpad_ready_loading_cargo=Ready - Loading cargo launchpad_ready_cargo_full=Ready - Cargo full launchpad_waiting_for_empty_pad=Waiting for available empty landing pad. launchpad_waiting_for_pad=Waiting for available landing pad. launchpad_no_pad_matches=No landing pads found matching name. launchpad_launch_delayed=Launch (Delayed) launchpad_launch_delayed_tooltip=Waiting for target launch pad to empty. Manual launch can override. launchpad_launch_in_progress=Launch in progress variable=Variable cargo_loss_tooltip=Surviving stacks numbers are rounded up, unique items are never lost. survivability_loss_tooltip=Failure results in loss of all rocket sections. Cargo is still delivered in cargo pods with minimal damage. requires_landing_pad=Requires landing pad. survivability_loss_no_pad_tooltip=All rocket sections will be lost but cargo is still delivered in cargo pods with minimal damage. interstellar_launch_satellite_to_see_star=Insufficient data, launch more satellites to view the system. meteor_shower_report=[img=virtual-signal/se-meteor] __1__/__2__ meteors destroyed. __3__\n [img=item/se-meteor-defence] __4__ shots fired. __5__/__6__ structures remain ready.\n [img=item/se-meteor-point-defence] __7__ shots fired. __8__/__9__ structures remain ready. nexus_no_characters=__1__ has reached critical speed for nexus activation but no characters are aboard. gps_invalid=GPS tag specifies invalid surface. gps_no_zone=The GPS tag is on a different surface which cannot be viewed via satellite. gps_undiscovered=Cannot view location via satellite, zone is not discovered. gps_requires_satellite=The GPS tag is on a different surface, launch a satellite to view the location. clamp_must_be_on_grid=Must be aligned to the 2x2 rail grid clamp_invalid_empty_space=2 tiles at clamp back cannot be empty space spaceship_try_replace_console=Spaceship not found. Try replacing the console. [damage-type-name] cold=Cold suffocation=Suffocation meteor=Meteor [entity-name] se-linked-container=Arcolink storage vase=Vase wooden-barrel=Wooden barrel furnace-ruin=Ruined stone stack workshop-ruin=Ruined workshop iron-wood-chest=Old chest iron-wood-chest-remnants=Ruined old chest stone-rubble=Stone rubble se-gate-blocker=Unstable space se-gate-blocker-void=Unstable space destroyed-cargo-pod=Destroyed cargo pod meteorite=Meteorite rocket-silo=Satellite rocket silo rocket-fragment=Rocket fragment se-antimatter-reactor=Antimatter reactor se-beryllium-ore=Beryl se-cargo-rocket-cargo-pod=Cargo pod se-cryonite=Cryonite se-condenser-turbine=Condenser turbine se-condenser-turbine-tank=Condenser turbine se-condenser-turbine-generator=Condenser turbine se-core-fragment-processor=Core fragment processor se-core-miner=Core mining drill se-core-miner-drill=Core mining drill se-cryogun-ice=Ice wall se-dimensional-anchor=Dimensional anchor se-electric-boiler=Electric boiler se-fluid-burner-generator=Fluid isothermic generator se-fuel-refinery=Fuel refinery se-gate-fragment=Artifact fragment se-holmium-ore=Holminite se-iridium-ore=Iridite se-meteor-defence-container=Meteor defence installation se-meteor-defence-charger=Meteor defence installation se-meteor-point-defence-container=Meteor point defence se-meteor-point-defence-charger=Meteor point defence se-meteor-point-defence-charger-overcharged=Meteor point defence - Quickcharge mode se-methane-ice=Methane ice se-naquium-ore=Naquitite se-pulveriser=Pulveriser se-rocket-launch-pad=Cargo rocket silo se-rocket-launch-pad-tank=Cargo rocket silo se-rocket-launch-pad-silo=Cargo rocket silo se-rocket-launch-pad-combinator=Cargo rocket silo se-rocket-launch-pad-_-seat=Cargo rocket silo se-rocket-launch-pad-settings=Cargo rocket silo se-rocket-landing-pad=Cargo landing pad se-space-accumulator=Holmium accumulator se-space-accumulator-2=Naquium accumulator se-space-astrometrics-laboratory=Astrometrics facility se-space-biochemical-laboratory=Biochemical facility se-space-assembling-machine=Space assembling machine se-space-capsule-_-vehicle=Space capsule se-space-curved-rail=Space rail se-space-decontamination-facility=Decontamination facility se-space-electromagnetics-laboratory=Electromagnetics facility se-space-genetics-laboratory=Genetics facility se-space-growth-facility=Growth facility se-space-gravimetrics-laboratory=Gravimetrics facility se-space-hypercooler=Hypercooler se-space-laser-laboratory=Laser facility se-lifesupport-facility=Lifesupport facility se-space-manufactory=Space manufactory se-space-material-fabricator=Material fabricator se-space-mechanical-laboratory=Mechanical facility se-space-particle-accelerator=Particle accelerator se-space-particle-collider=Particle collider se-space-plasma-generator=Plasma generator se-space-radiation-laboratory=Radiation facility se-space-radiator=Thermal radiator se-space-radiator-2=Thermal radiator 2 se-recycling-facility=Recycling facility se-space-pipe=Space pipe se-space-pipe-long=Long space pipe se-space-pipe-long-straight=Long straight space pipe __1__ se-space-pipe-long-junction=Long junction space pipe __1__ se-space-pipe-to-ground=Space pipe to ground se-space-science-lab=Space science laboratory se-space-solar-panel=Flat solar panel se-space-solar-panel-2=Flat solar panel 2 se-space-solar-panel-3=Flat solar panel 3 se-space-spectrometry-facility=Spectrometry facility se-space-straight-rail=Space rail se-space-supercomputer-1=Supercomputer se-space-supercomputer-2=Quantum supercomputer se-space-supercomputer-3=Neural supercomputer se-space-supercomputer-4=Deep supercomputer se-space-telescope-radio=Radio telescope se-space-telescope-microwave=Microwave telescope se-space-telescope=Telescope se-space-telescope-xray=Xray telescope se-space-telescope-gammaray=Gamma ray telescope se-space-thermodynamics-laboratory=Thermodynamics facility se-space-splitter=Space splitter se-space-transport-belt=Space transport belt se-space-underground-belt=Space underground belt se-spaceship-antimatter-engine=Spaceship antimatter engine se-spaceship-antimatter-booster-tank=Spaceship antimatter booster tank se-spaceship-console=Spaceship console se-spaceship-console-output=Spaceship console signal output se-spaceship-console-alt=Damaged spaceship console se-spaceship-gate=Spaceship door se-spaceship-ion-engine=Spaceship ion engine se-spaceship-ion-booster-tank=Spaceship ion booster tank se-spaceship-obstacle=Space debris se-spaceship-rocket-engine=Spaceship rocket engine se-spaceship-rocket-booster-tank=Spaceship rocket booster tank se-spaceship-wall=Spaceship wall se-water-ice=Water ice se-vitamelange=Vitamelange se-vulcanite=Vulcanite small-asteroid=Small asteroid medium-asteroid=Medium asteroid large-asteroid=Large asteroid se-gate-part=Artifact piece se-gate-platform-scaffold=Artifact jury rig se-gate-lock-switch=Movable component se-gate-lock-combinator=Combinator-attachment se-gate-platform=Artifact augmentation platform se-gate-platform-combinator=Combinator-attachment se-gate-energy-interface=Power platform se-gate-platform-button-switch=Button se-gate-tank-input=Fluid input se-gate-tank-output=Fluid output se-pyramid-a=Geometric structure se-pyramid-b=Geometric structure se-pyramid-c=Geometric structure se-cartouche-a=Cartouche se-cartouche-b-a=Cartouche se-cartouche-b-b=Cartouche se-cartouche-chest=Ancient container se-glyph=Glyph glyph=Glyph se-gate-addon=Artifact augmentation se-gate-platform-button-middle=Stop se-gate-platform-button-left=Left se-gate-platform-button-right=Right beacon=Basic beacon se-wide-beacon=Wide area beacon se-wide-beacon-2=Wide area beacon 2 se-supercharger=Supercharger se-addon-power-pole=Addon power pole se-pylon=Pylon se-pylon-substation=Pylon substation se-pylon-construction=Construction pylon se-pylon-construction-roboport=Construction pylon se-pylon-construction-radar=Radar construction pylon se-pylon-construction-radar-roboport=Radar construction pylon se-pylon-construction-radar-radar=Radar construction pylon se-shield-projector=Shield projector se-shield-projector-shield-floor-east=Energy shield se-shield-projector-shield-floor-north=Energy shield se-shield-projector-shield-floor-northeast=Energy shield se-shield-projector-shield-floor-northwest=Energy shield se-shield-projector-shield-floor-south=Energy shield se-shield-projector-shield-floor-southeast=Energy shield se-shield-projector-shield-floor-southwest=Energy shield se-shield-projector-shield-floor-west=Energy shield se-shield-projector-shield-wall-east=Energy shield se-shield-projector-shield-wall-north=Energy shield se-shield-projector-shield-wall-northeast=Energy shield se-shield-projector-shield-wall-northwest=Energy shield se-shield-projector-shield-wall-south=Energy shield se-shield-projector-shield-wall-southeast=Energy shield se-shield-projector-shield-wall-southwest=Energy shield se-shield-projector-shield-wall-west=Energy shield se-shield-projector-barrier=Energy shield se-naquium-heat-pipe=Naquium heat pipe se-naquium-heat-pipe-horizontal=Naquium heat pipe horizontal se-naquium-heat-pipe-vertical=Naquium heat pipe vertical se-naquium-heat-pipe-long=Naquium heat pipe long __1__ se-deep-space-transport-belt=Deep space transport belt se-deep-space-transport-belt-black=Black deep space transport belt se-deep-space-transport-belt-white=White deep space transport belt se-deep-space-transport-belt-red=Red deep space transport belt se-deep-space-transport-belt-yellow=Yellow deep space transport belt se-deep-space-transport-belt-green=Green deep space transport belt se-deep-space-transport-belt-cyan=Cyan deep space transport belt se-deep-space-transport-belt-blue=Blue deep space transport belt se-deep-space-transport-belt-magenta=Magenta deep space transport belt se-deep-space-underground-belt=Deep space underground belt se-deep-space-underground-belt-black=Black deep space underground belt se-deep-space-underground-belt-white=White deep space underground belt se-deep-space-underground-belt-red=Red deep space underground belt se-deep-space-underground-belt-yellow=Yellow deep space underground belt se-deep-space-underground-belt-green=Green deep space underground belt se-deep-space-underground-belt-cyan=Cyan deep space underground belt se-deep-space-underground-belt-blue=Blue deep space underground belt se-deep-space-underground-belt-magenta=Magenta deep space underground belt se-deep-space-splitter=Deep space splitter se-deep-space-splitter-black=Black deep space splitter se-deep-space-splitter-white=White deep space splitter se-deep-space-splitter-red=Red deep space splitter se-deep-space-splitter-yellow=Yellow deep space splitter se-deep-space-splitter-green=Green deep space splitter se-deep-space-splitter-cyan=Cyan deep space splitter se-deep-space-splitter-blue=Blue deep space splitter se-deep-space-splitter-magenta=Magenta deep space splitter se-core-fissure=Core fissure se-big-turbine=High temperature turbine generator se-big-turbine-generator=High temperature turbine generator se-big-turbine-tank=High temperature turbine generator se-big-heat-exchanger=High temperature heat exchanger se-blueprint-registration-point=Blueprint registration point se-delivery-cannon=Delivery cannon se-delivery-cannon-settings=Delivery cannon se-delivery-cannon-energy-interface=Delivery cannon se-delivery-cannon-chest=Delivery cannon chest se-delivery-cannon-weapon=Weapons delivery cannon se-delivery-cannon-weapon-settings=Weapons delivery cannon se-delivery-cannon-weapon-energy-interface=Weapons delivery cannon se-spaceship-clamp=Spaceship clamp se-spaceship-clamp-place=Spaceship clamp se-spaceship-clamp-power-pole-external-east=Spaceship clamp wire pass-through se-spaceship-clamp-power-pole-external-west=Spaceship clamp wire pass-through se-bloater-pool-cloud=Bloatburst pool se-energy-transmitter-emitter=Energy beam emitter se-energy-transmitter-chamber=Energy beam chamber se-energy-transmitter-injector=Energy beam injector se-energy-transmitter-injector-reactor=Energy beam injector se-energy-receiver=Energy beam receiver se-energy-beam-defence=Umbrella se-nexus=Nexus se-nexus-charger=Nexus se-space-probe-rocket=Space probe rocket se-space-probe-rocket-silo=Space probe rocket silo se-interburbulator-interface=Interburbulator interface se-interburbulator-control=Interburbulator control se-interburbulator-projector=Interburbulator projector se-burbulator=Brontion Burbulator 33027756 [entity-description] pipe=Fluid distribution. pipe-to-ground=Underground fluid distribution. straight-rail=Train tracks. curved-rail=Train tracks. stone-furnace=Smelts ores. steel-furnace=Smelts ores. electric-furnace=Smelts ores. burner-assembling-machine=A burner-based automated crafting structure. assembling-machine-1=An automated crafting structure. assembling-machine-2=An automated crafting structure. assembling-machine-3=An automated crafting structure. oil-refinery=Converts crude oil to more useful products. se-fuel-refinery=An automated fuel processing structure. chemical-plant=An automated crafting structure. lab=An automated research structure. burner-lab=An automated research structure. transport-belt=A conveyor that moves items. fast-transport-belt=A conveyor that moves items. express-transport-belt=A conveyor that moves items. underground-belt=A conveyor that moves items underground. fast-underground-belt=A conveyor that moves items underground. express-underground-belt=A conveyor that moves items underground. splitter=A conveyor-based splitting, merging, and sorting machine. fast-splitter=A conveyor-based splitting, merging, and sorting machine. express-splitter=A conveyor-based splitting, merging, and sorting machine. se-gate-platform-scaffold=Whatever the ring is it won't work. This is a construction site to make some repairs, install a few motors, sensors, control interface, and other addons. se-gate-lock-switch=Press __CONTROL__rotate__ to move manually. se-gate-platform-button-switch=Press __CONTROL__rotate__ to push. se-gate-lock-combinator=Not implemented yet. se-gate-platform-combinator=Not implemented yet. se-gate-energy-interface=Provides power to the artifact. rocket-silo=Launch a satellite into space to unlock "Navigation Satellite Mode" and to discover new planets, moons, and asteroid belts in the star system the satellite is launched from. Can discover new stars once the current system is fully scanned. se-antimatter-reactor=Annihilates antimatter with matter to generate extreme heat. se-beryllium-ore=Beryllium ore. se-condenser-turbine=75% the energy efficiency of a steam turbine but 99% of the steam used is returned as water. Temperature range: 100 to 999. se-core-fragment-processor=Extracts resources from core fragments. se-core-miner=Allows endless extraction of resources from planets and moons, but has diminishing returns if multiple are used on the same body. Consumes 50MW. se-core-miner-drill=Allows endless extraction of resources from planets and moons, but has diminishing returns if multiple are used on the same body. Consumes 50MW. se-dimensional-anchor=[font=default-bold][color=#f5cb48]Placement restriction: Close Star Orbit[/color][/font]\nUses a star's gravity well as a stabilizing point for a spatial anomaly. se-electric-boiler=Creates steam from water using electrical energy. 90% energy efficient. se-fluid-burner-generator=Requires liquid fuel with an energy value (such as liquid rocket fuel) to generate electricity. Simple and compact but lacks the energy efficiency of larger steam-based systems. Designed for space. Actual fluid consumption depends on fluid fuel value. se-holmium-ore=Holmium ore. se-iridium-ore=Iridium ore.\n[font=default-bold][color=#e4cead]Mineable by:[/color][/font] [img=entity/area-mining-drill] __ENTITY__area-mining-drill__ se-meteor-defence-container=Can defend an entire planet from meteors but can only shoot 1 meteor a time. Must be loaded with meteor defence ammo and fully charged to fire. 80% accuracy. Needs to recharge after firing. Draws 20MW when recharging. se-meteor-defence-charger=Can defend an entire planet from meteors but can only shoot 1 meteor a time. Must be loaded with meteor defence ammo and fully charged to fire. 80% accuracy. Needs to recharge after firing. Draws 20MW when recharging. se-meteor-point-defence-container=Defends an area from meteors. Able to shoot up to 4 meteors per volley. Must be loaded with meteor point defence ammo and fully charged to fire. Range 64, 50% accuracy, takes time to recharge after firing. Rotate to change charge mode. se-meteor-point-defence-charger=Defends an area from meteors. Able to shoot up to 4 meteors per volley. Must be loaded with meteor point defence ammo and fully charged to fire. Range 64, 50% accuracy, takes time to recharge after firing. Rotate to change charge mode. se-meteor-point-defence-charger-overcharged=Defends an area from up to 4 meteors. Range 64, 50% accuracy, takes time to recharge after firing. An overcharged defence has decreased power leakage at the cost of power fluctuations when firing occurs. se-naquium-ore=Naquium ore. se-rocket-launch-pad=Launches its inventory into space. Can take passengers, enter using __CONTROL__toggle-driving__ near the front door. See Cargo Rockets in [img=virtual-signal/informatron] InformaTron for more information [__CONTROL__informatron__] se-rocket-landing-pad=A payload delivery site for cargo rocket capsules. se-space-assembling-machine=A modified assembling machine that can work in space. se-space-astrometrics-laboratory=Combines, compares, and quantifies different sources of astronomic information. se-space-biochemical-laboratory=An advanced chemical lab that specialises in bio-chemistry. Can also perform more basic chemical and oil processing. se-space-capsule-_-vehicle=Can be used to take passengers back to the closest planet surface. Enter the capsule using __CONTROL__toggle-driving__. se-space-decontamination-facility=Cleans substances for use in sterile environments, and prepares liquids for use in low-pressure conditions. se-space-electromagnetics-laboratory=Equipment for intense magnetic field and extremely high voltage applications. se-space-genetics-laboratory=A lab dedicated to genetic sequencing, genetic modification, and genetic printing of cultures. se-space-gravimetrics-laboratory=Analyses and simulates gravitational disturbances. se-space-growth-facility=Grows biological specimens under a range of controlled conditions that are impossible elsewhere. In addition to standard climate controls, everything from micro micro-gravity vats to high-G centrifuges are available. se-space-hypercooler=Performs a heat exchange on thermofluid, making one hotter and the other colder. se-space-laser-laboratory=Experiments with lasers. Eye protection must be worn. se-lifesupport-facility=Sustaining life in more hostile environments. se-space-manufactory=A giant assembling machine, but can craft more complicated recipes. Only works in space (or spaceships). se-space-material-fabricator=Synthesises new materials. A cross between a particle collider and 3d printer. se-space-mechanical-laboratory=Provides a range of mechanical processes: Crushing, tearing, shearing, vibration, etc. se-space-particle-accelerator=Accelerates particles near to the speed of light. se-space-particle-collider=Collides high-speed particles and analyses the results. se-space-pipe=You can walk over it. se-space-pipe-long=A good cheap way to move fluids long distances quickly. You can walk over it. se-space-pipe-long-straight=Length __1__. Does not connect on the sides. Good for parallel pipes and moving fluid over long distances quickly. se-space-pipe-long-junction=Length __1__. Has a central junction with side connections. Good for moving fluids quickly though assembly lines. se-space-pipe-to-ground=Expensive and limited range, only to be used when required. You can walk over space pipe. se-space-plasma-generator=Generates a variety of plasmas. se-pulveriser=Pulverises and crushes harder minerals and planet core fragments. se-space-radiation-laboratory=A relatively safe place to play with radioactive material. Can be used for uranium processing. se-space-radiator=Radiates away excess heat from overheated thermofluid. se-space-radiator-2=Radiates away excess heat from overheated thermofluid. se-recycling-facility=Recycles scrap and other byproducts into resources. se-space-solar-panel=A high efficiency solar panel that you can walk on. se-space-solar-panel-2=An advanced high efficiency solar panel that you can walk on. se-space-solar-panel-3=An extremely high efficiency solar panel that you can walk on. se-space-spectrometry-facility=Spectrophotometry, gas chromatography, mass spectrometry, and other spectrography. Fire stuff at a wall, make it bend, see where it hits. se-space-supercomputer-1=Data manipulation, processing and simulation. se-space-supercomputer-2=Quantum computing. Improved data manipulation, processing and simulation. se-space-supercomputer-3=Adaptive neural net on a quantum computing framework. Improved data manipulation, processing and simulation. se-space-supercomputer-4=A nano-engineered semi-organic supercomputer that leverages space warping and higher dimensions for increased processing density and energy transport. se-space-straight-rail=Designed for space but can be used on the ground too. se-space-science-lab=Can use advanced science packs. se-space-telescope=A sophisticated telescope sensitive to multiple wavelengths around the visible spectrum. se-space-telescope-gammaray=Gamma rays don't refract so you can't focus them with lenses. This powerful telescope uses mirrors and special detectors instead. se-space-telescope-xray=X-rays are blocked by most atmospheres. This powerful telescope is designed for space where atmosphere is not a problem. se-space-telescope-microwave=A huge telescope that detects microwaves and the cosmic microwave background. se-space-telescope-radio=A huge telescope that detects very weak radio waves from distance sources. se-space-thermodynamics-laboratory=Undertakes processes that involve temperature extremes. Can also perform basic thermal processes, such as smelting. se-space-transport-belt=Stops your items from floating away. se-spaceship-antimatter-engine=[font=default-bold][color=#f5cb48]Placement restriction: Spaceship Floor[/color][/font]\nAnnihilates an antimatter stream. Counts as bulkhead for spaceship containment. se-spaceship-antimatter-booster-tank=[font=default-bold][color=#f5cb48]Placement restriction: Spaceship Floor[/color][/font]\nHolds antimatter. Required for spaceship launch. se-spaceship-ion-engine=[font=default-bold][color=#f5cb48]Placement restriction: Spaceship Floor[/color][/font]\nUses a small amount of ion stream but lots of power for propulsion. Counts as bulkhead for spaceship containment. se-spaceship-ion-booster-tank=[font=default-bold][color=#f5cb48]Placement restriction: Spaceship Floor[/color][/font]\nHolds ion stream. Required for spaceship launch, but can only launch from space. se-spaceship-console=[font=default-bold][color=#f5cb48]Placement restriction: Spaceship Floor[/color][/font]\nUse to move a spaceship between planets, moons, orbits, and asteroid fields. Must be contained within spaceship walls/doors, no gaps or holes. Integrity check highlights problems. se-spaceship-console-output=Outputs signals relating to the spaceship's current status. See Spaceships in [img=virtual-signal/informatron] InformaTron for more information [__CONTROL__informatron__]. se-spaceship-console-alt=[font=default-bold][color=#f5cb48]Placement restriction: Spaceship Floor[/color][/font]\nThis spaceship console is damaged and cannot be used to control a spaceship. se-spaceship-gate=[font=default-bold][color=#f5cb48]Placement restriction: Spaceship Floor[/color][/font]\nA forcefield stops decompression when the door opens. Counts as bulkhead for spaceship containment. se-spaceship-rocket-engine=[font=default-bold][color=#f5cb48]Placement restriction: Spaceship Floor[/color][/font]\nBurns liquid rocket fuel. Counts as bulkhead for spaceship containment. se-spaceship-rocket-booster-tank=[font=default-bold][color=#f5cb48]Placement restriction: Spaceship Floor[/color][/font]\nHolds liquid rocket fuel. Required for spaceship launch. se-spaceship-wall=[font=default-bold][color=#f5cb48]Placement restriction: Spaceship Floor[/color][/font]\nCounts as bulkhead for spaceship containment, diagonal gaps break containment. beacon=8 module slots. Transmits the effects of modules to nearby friendly entities within 3 tiles. Multiple beacons affecting the same entity will overload it and prevent it from operating. se-wide-beacon=15 module slots. Transmits the effects of modules to nearby friendly entities within 14 tiles. Multiple beacons affecting the same entity will overload it and prevent it from operating. se-wide-beacon-2=20 module slots. Transmits the effects of modules to nearby friendly entities within 14 tiles. Multiple beacons affecting the same entity will overload it and prevent it from operating. kr-singularity-beacon=A compact 100% effect efficiency beacon with short range. Transmits the effects of modules to nearby friendly entities within 2 tiles. Multiple beacons affecting the same entity will overload it and prevent it from operating. se-supercharger=Can charge up to 64 robots at a time at high speed. Structure max power draw is 1GW. se-addon-power-pole=A small electric pole designed to be attached to buildings or for precise control over electrical coverage. se-pylon=Distributes electrical energy. 64 tile connection range. se-pylon-substation=Distributes electrical energy. 64 tile connection range, 64x64 power supply area. se-pylon-construction=Distributes electrical energy and extends construction area. 64 tile connection range, 64x64 construction area. se-pylon-construction-radar=Distributes electrical energy, extends construction area, and provides radar vision. 64 tile connection range, 256x256 construction & vision area. 4x4 logistic area. se-shield-projector=Creates a protective forcefield. More energy is required when the projector is charging or when the shield takes damage. Can block enemy projectiles if the "Combat Mechanics Overhaul" mod is installed. se-big-turbine=A large generator that takes in 5000°C steam, outputs 500°C steam at the other end, and outputs water at the sides. 2% of input energy is unused and contained in the output steam. se-big-heat-exchanger=A large heat exchanger designed for high temperatures and high capacity. se-delivery-cannon=A railgun capable of shooting resources into orbit and beyond. Causes damage if not caught safely, use with caution. 1GJ capacity, 50MW when charging. se-delivery-cannon-chest=An armoured chest designed to safely catch high velocity falling resources. Requires inventory space to safely catch deliveries. se-delivery-cannon-weapon=A large railgun capable of shooting ammunitions into orbit and beyond. Use with caution. se-spaceship-clamp=A clamp on a spaceship can anchor to a clamp facing the opposite direction. Counts as bulkhead for spaceship containment. se-spaceship-clamp-place=A clamp on a spaceship can anchor to a clamp facing the opposite direction. Counts as bulkhead for spaceship containment. se-spaceship-clamp-power-pole-external-east=A wire connection point on a clamp. Passes circuit signals and power through to the connected clamp while anchored. se-spaceship-clamp-power-pole-external-west=A wire connection point on a clamp. Passes circuit signals and power through to the connected clamp while anchored. se-space-accumulator=High density energy storage. se-space-accumulator-2=High density energy storage. se-energy-transmitter-emitter=The central building that generates an inter-surface energy beam. Can be used as a weapon or to transfer power to an energy beam receiver. Requires attached energy beam chamber, and connected energy beam injectors. Beam strength is based on the number of injectors. se-energy-transmitter-chamber=Must be connected to an energy beam emitter. Other chambers can be connected to the end or middle of either side. Energy beam injectors can be connected to the sides only. se-energy-transmitter-injector=Must be attached to an energy beam chamber and connected to an emitter. Injectors have a fixed power draw, each one increases the energy sent giving more heat to a receiver, or increases the speed and damage of the beam weapon. se-energy-transmitter-injector-reactor=Must be attached to an energy beam chamber and connected to an emitter. Injectors have a fixed power draw, each one increases the energy sent giving more heat to a receiver, or increases the speed and damage of the beam weapon. se-energy-receiver=Captures an energy beam as heat. The emitter must be in Energise mode and the target must be on the receiver. se-energy-beam-defence=Energy beam defence facility. Defends against space-based energy beams and coronal mass ejections. The only requirement to function is energy, the base draw is 10MW but increases based on the strength of attacking beams. Only 1 is needed per surface against Coronal mass ejections, against energy beams weapons 1 Umbrella can defend against up to 500GW of attacking power. See Energy Beams in [img=virtual-signal/informatron] InformaTron for more information [__CONTROL__informatron__] spidertron=Can be deployed from a cargo rocket if the rocket is not set to a landing pad. se-nexus=Only functions on a moving spaceship, energy use is proportional to speed. Can gain data from interstellar movement, data generation is based on ship kinetic energy. The Nexus is a designed to act as a distortion drive and with the right technology can enable escape from the local stellar cluster.\nApplies 2000 container integrity stress. se-nexus-charger=Only functions on a moving spaceship, energy use is proportional to speed. Can gain data from interstellar movement, data generation is based on ship kinetic energy. The Nexus is a designed to act as a distortion drive and with the right technology can enable escape from the local stellar cluster. se-space-probe-rocket-silo=A rocket silo for launching space probes. se-linked-container=A container linked by extradimensional space to other containers. The links of the container depend on the surface it is first placed on. [equipment-name] energy-shield-equipment=Energy shield energy-shield-mk2-equipment=Energy shield MK2 energy-shield-mk3-equipment=Energy shield MK3 energy-shield-mk4-equipment=Energy shield MK4 energy-shield-mk5-equipment=Energy shield MK5 energy-shield-mk6-equipment=Energy shield MK6 se-adaptive-armour-equipment-1=Adaptive armour MK1 se-adaptive-armour-equipment-2=Adaptive armour MK2 se-adaptive-armour-equipment-3=Adaptive armour MK3 se-adaptive-armour-equipment-4=Adaptive armour MK4 se-adaptive-armour-equipment-5=Adaptive armour MK5 se-rtg-equipment=Portable RTG se-rtg-equipment-2=Portable RTG MK2 se-lifesupport-equipment-1=Lifesupport equipment MK1 se-lifesupport-equipment-2=Lifesupport equipment MK2 se-lifesupport-equipment-3=Lifesupport equipment MK3 se-lifesupport-equipment-4=Lifesupport equipment MK4 [equipment-description] energy-shield-equipment=A protective bubble that charges quickly but uses a lot of energy. energy-shield-mk2-equipment=A protective bubble that charges quickly but uses a lot of energy. energy-shield-mk3-equipment=A protective bubble that charges quickly but uses a lot of energy. energy-shield-mk4-equipment=A protective bubble that charges quickly but uses a lot of energy. energy-shield-mk5-equipment=A protective bubble that charges quickly but uses a lot of energy. energy-shield-mk6-equipment=A protective bubble that charges quickly but uses a lot of energy. se-adaptive-armour-equipment-1=Armour that uses energy to self-repair. Slowly increases protection value over time. se-adaptive-armour-equipment-2=Armour that uses energy to self-repair. Slowly increases protection value over time. se-adaptive-armour-equipment-3=Armour that uses energy to self-repair. Slowly increases protection value over time. se-adaptive-armour-equipment-4=Armour that uses energy to self-repair. Slowly increases protection value over time. se-adaptive-armour-equipment-5=Armour that uses energy to self-repair. Slowly increases protection value over time. se-rtg-equipment=Radioisotope thermoelectric generator. A portable generator that converts the heat from radioactive decay into electricity. Lasts for decades with no additional fuel required. se-rtg-equipment-2=Radioisotope thermoelectric generator. An improved portable generator that converts the heat from radioactive decay into electricity. Lasts for decades with no additional fuel required. se-lifesupport-equipment-1=Increases lifesupport efficiency by +100% (additive). If installed in a non-spacesuit efficiency bonus is halved and won't work in space. se-lifesupport-equipment-2=Increases lifesupport efficiency by +200% (additive). If installed in a non-spacesuit efficiency bonus is halved and won't work in space. se-lifesupport-equipment-3=Increases lifesupport efficiency by +400% (additive). If installed in a non-spacesuit efficiency bonus is halved and won't work in space. se-lifesupport-equipment-4=Increases lifesupport efficiency by +800% (additive). If installed in a non-spacesuit efficiency bonus is halved and won't work in space. [fluid-name] se-antimatter-stream=Antimatter stream se-bio-sludge=Biosludge se-contaminated-bio-sludge=Contaminated biosludge se-contaminated-space-water=Contaminated cosmic water se-chemical-gel=Chemical gel se-decompressing-steam=Condensing steam se-liquid-rocket-fuel=Liquid rocket fuel se-methane-gas=Methane gas se-methane-gas-mixed=Mixed methane gas se-nutrient-gel=Nutrient gel se-neural-gel=Neural gel se-neural-gel-2=Advanced neural gel se-ion-stream=Ion stream se-plasma-stream=Plasma stream se-particle-stream=Particle stream se-proton-stream=Proton stream se-space-coolant=Thermofluid 25°C se-space-coolant-hot=Thermofluid 25°C se-space-coolant-warm=Cool thermofluid -10°C se-space-coolant-cold=Cold thermofluid -100°C se-space-coolant-supercooled=Supercooled thermofluid -273°C se-space-water=Cosmic water se-beryllium-hydroxide=Beryllium hydroxide se-cryonite-slush=Cryonite slush [fluid-description] se-space-water=Water that will not freeze at low pressure, more suitable for most space applications. se-space-coolant=The default temperature of thermofluid. se-space-coolant-hot=The default temperature of thermofluid. se-space-coolant-warm=The temperature of thermofluid after being cooled by thermal radiators. se-space-coolant-cold=The temperature of thermofluid after hypercooling. se-space-coolant-supercooled=The temperature of thermofluid after repeated hypercooling. [fuel-category-name] antimatter=Antimatter fuel [item-group-name] space=Space science=Science spaceship=Spaceship bob-fluids=Fluids resources=Resources intermediate-products=Manufacturing combat=Equipment & Combat [item-name] spidertron=Spidertron core-fragment=Core fragment (__1__) effectivity-module-4=Efficiency module 4 effectivity-module-5=Efficiency module 5 effectivity-module-6=Efficiency module 6 effectivity-module-7=Efficiency module 7 effectivity-module-8=Efficiency module 8 effectivity-module-9=Efficiency module 9 glass=Glass productivity-module-4=Productivity module 4 productivity-module-5=Productivity module 5 productivity-module-6=Productivity module 6 productivity-module-7=Productivity module 7 productivity-module-8=Productivity module 8 productivity-module-9=Productivity module 9 rocket-fuel=Solid rocket fuel sand=Sand solid-sand=Washed sand washed-sand=Washed sand satellite=Navigation satellite se-satellite-telemetry=Satellite telemetry se-antimatter-canister=Antimatter canister se-astrometric-data=Astrometric data se-astronomic-catalogue-1=Astronomic catalogue se-astronomic-catalogue-2=Broad astronomic catalogue se-astronomic-catalogue-3=Comprehensive astronomic catalogue se-astronomic-catalogue-4=Extended astronomic catalogue se-astronomic-insight=Astronomic insight se-astronomic-science-pack-1=Astronomic science pack 1 se-astronomic-science-pack-2=Astronomic science pack 2 se-astronomic-science-pack-3=Astronomic science pack 3 se-astronomic-science-pack-4=Astronomic science pack 4 se-atomic-data=Atomic data se-beryllium-ore=Beryl se-ballistic-shielding-data=Ballistic shielding data se-beryllium-ore-crushed=Crushed beryl se-beryllium-ore-washed=Washed beryl se-beryllium-plate=Beryllium plate se-beryllium-powder=Beryllium powder se-beryllium-ingot=Beryllium ingot se-beryllium-sulfate=Beryllium sulfate se-bio-combustion-data=Bio combustion data se-bio-combustion-resistance-data=Bio combustion resistance data se-bio-spectral-data=Bio-spectral data se-biochemical-data=Biochemical data se-biochemical-resistance-data=Biochemical resistance data se-bioculture=Bio-culture se-bioelectrics-data=Bioelectric data se-biological-catalogue-1=Biological catalogue se-biological-catalogue-2=Broad biological catalogue se-biological-catalogue-3=Comprehensive biological catalogue se-biological-catalogue-4=Extended biological catalogue se-biological-insight=Biological insight se-biological-science-pack-1=Biological science pack 1 se-biological-science-pack-2=Biological science pack 2 se-biological-science-pack-3=Biological science pack 3 se-biological-science-pack-4=Biological science pack 4 se-biomechanical-data=Biomechanical data se-biomechanical-resistance-data=Biomechanical resistance data se-boson-data=Boson data se-broken-data=Broken data card se-canister=Secure canister se-biogun=Bio gun se-bloater-ammo=Bloatburst ammo se-pheromone-ammo=Pheromone dart se-cryogun=Cryogun se-cryogun-ammo=Glacier ammo se-rocket-launch-pad-silo-dummy-ingredient-item=Cargo rocket (Hidden Ingredient) se-rocket-launch-pad-silo-dummy-result-item=Cargo rocket (Hidden Result) se-cargo-rocket-cargo-pod=Cargo pod se-cargo-rocket-fuel-tank=Rocket fuel tank se-cargo-rocket-section=Cargo rocket section se-cargo-rocket-section-packed=Cargo rocket section packed se-cold-thermodynamics-data=Cold thermodynamics data se-comparative-genetic-data=Comparative genetic data se-compressive-strength-data=Compressive strength data se-conductivity-data=Conductivity data se-contaminated-scrap=Contaminated scrap se-core-fragment-omni=Core fragment se-corrosion-resistance-data=Corrosion resistance data se-cryogenics-data=Cryogenics data se-cryonite=Cryonite se-cryonite-crushed=Crushed cryonite se-cryonite-washed=Washed cryonite se-cryonite-rod=Cryonite rod se-cryonite-ion-exchange-beads=Anion ion exchange beads se-dark-energy-data=Dark energy data se-darkmatter-data=Dark matter data se-data-storage-substrate-cleaned=Polished data storage substrate se-data-storage-substrate=Rough data storage substrate se-decompression-data=Decompression data se-decompression-resistance-data=Decompression resistance data se-universal-catalogue=Universal catalogue se-deep-space-science-pack=Deep space science pack se-deep-space-science-pack-1=Deep space science pack 1 se-deep-space-science-pack-2=Deep space science pack 2 se-deep-space-science-pack-3=Deep space science pack 3 se-deep-space-science-pack-4=Deep space science pack 4 se-doppler-shift-data=Doppler shift data se-durability-data=Durability data se-electrical-shielding-data=Electrical shielding data se-electromagnetic-field-data=Electromagnetic field data se-empty-data=Blank data card se-empty-lifesupport-canister=Empty lifesupport canister se-energy-catalogue-1=Energy catalogue se-energy-catalogue-2=Broad energy catalogue se-energy-catalogue-3=Comprehensive energy catalogue se-energy-catalogue-4=Extended energy catalogue se-energy-insight=Energy insight se-energy-science-pack-1=Energy science pack 1 se-energy-science-pack-2=Energy science pack 2 se-energy-science-pack-3=Energy science pack 3 se-energy-science-pack-4=Energy science pack 4 se-entanglement-data=Entanglement data se-enriched-naquium=Enriched naquium se-exotic-fission-data=Exotic fission data se-exotic-singularity-data=Singularity data se-explosion-shielding-data=Explosion shielding data se-experimental-alloys-data=Experimental alloys data se-experimental-biochemical-data=Experimental biochemical data se-experimental-bioculture=Experimental bio-culture se-experimental-genetic-data=Experimental genetic data se-experimental-material-decay-data=Experimental material decay data se-experimental-material-spectral-data=Experimental material spectral data se-experimental-material=Experimental material prototype se-experimental-specimen=Experimental biomass se-experimental-superconductor=Superconductor prototype se-forcefield-data=Forcefield data se-friction-data=Friction data se-fusion-test-data=Fusion test data se-gammaray-detector=Gamma ray detector se-gammaray-observation-data=Gamma ray observation data se-gammaray-test-data=Gamma ray data se-gate-fragment=Artifact fragment se-genetic-data=Genetic data se-gravity-wave-observation-data=Gravity wave observation data se-gravity-wave-data=Gravity wave data se-gravimetric-observation-data=Gravimetric observation data se-gravimetric-test-data=Gravimetric test data se-gravitational-lensing-data=Gravitational lensing data se-heat-shielding=Heat shielding se-holmium-ore=Holminite se-holmium-ore-crushed=Crushed holminite se-holmium-ore-washed=Washed holminite se-holmium-powder=Holmium powder se-holmium-plate=Holmium plate se-holmium-ingot=Holmium ingot se-hot-thermodynamics-data=Hot thermodynamics data se-impact-shielding-data=Impact shielding data se-infrared-observation-data=Infrared observation data se-ion-spectrometry-data=Ion spectrometry data se-iridium-ore=Iridite se-iridium-ore-crushed=Crushed iridite se-iridium-ore-washed=Washed iridite se-iridium-piledriver=Iridium piledriver se-iridium-powder=Iridium powder se-iridium-plate=Iridium plate se-iridium-ingot=Iridium ingot se-junk-data=Junk data card se-laser-shielding-data=Laser shielding data se-lepton-data=Lepton data se-lifesupport-canister=Lifesupport canister se-machine-learning-data=Machine learning data se-magnetic-canister=Magnetic canister se-magnetic-monopole-data=Magnetic monopole data se-material-decay-data=Material decay data se-material-science-pack-1=Material science pack 1 se-material-science-pack-2=Material science pack 2 se-material-science-pack-3=Material science pack 3 se-material-science-pack-4=Material science pack 4 se-material-spectral-data=Material spectral data se-material-testing-pack=Material testing pack se-material-catalogue-1=Material catalogue se-material-catalogue-2=Broad material catalogue se-material-catalogue-3=Comprehensive material catalogue se-material-catalogue-4=Extended material catalogue se-material-insight=Material insight se-medpack=Medpack se-medpack-2=Medpack 2 se-medpack-3=Medpack 3 se-medpack-4=Medpack 4 se-meteor-defence=Meteor defence installation se-meteor-defence-ammo=Meteor defence installation ammo se-meteor-point-defence=Meteor point defence se-meteor-point-defence-ammo=Meteor point defence ammo se-methane-ice=Methane ice se-micro-black-hole-data=Micro black hole data se-microwave-observation-data=Microwave observation data se-negative-pressure-data=Negative pressure data se-nano-cold-thermodynamics-data=Nanomaterial cold thermodynamics data se-nano-compressive-strength-data=Nanomaterial compressive strength data se-nano-hot-thermodynamics-data=Nanomaterial hot thermodynamics data se-nanomaterial=Nanomaterial se-nano-tensile-strength-data=Nanomaterial tensile strength data se-naquium-ore=Naquitite se-naquium-ore-crushed=Crushed naquitite se-naquium-ore-washed=Washed naquitite se-naquium-powder=Naquium powder se-naquium-plate=Naquium plate se-naquium-ingot=Naquium ingot se-neural-anomaly-data=Neural anomaly data se-nutrient-vat=Nutrient vat se-observation-frame-blank=Blank observation frame se-observation-frame-gammaray=Gamma ray observation frame se-observation-frame-infrared=Infrared observation frame se-observation-frame-microwave=Microwave observation frame se-observation-frame-radio=Radio wave observation frame se-observation-frame-uv=UV observation frame se-observation-frame-visible=Visible observation frame se-observation-frame-xray=Xray observation frame se-orbital-data=Orbital calculations data se-particle-beam-shielding-data=Particle beam shielding data se-plague-bomb=Plague rocket se-plasma-canister=Plasma canister se-plasma-electrodynamics-data=Plasma electrodynamics data se-plasma-thermodynamics-data=Plasma thermodynamics data se-polarisation-data=Polarisation data se-pressure-containment-data=Pressure containment data se-quantum-phenomenon-data=Quantum phenomenon data se-quark-data=Quark data se-radiation-data=Radiation data se-radiation-exposure-data=Radiation exposure data se-radiation-exposure-resistance-data=Radiation resistance data se-radiation-shielding-data=Radiation shielding data se-radio-observation-data=Radio wave observation data se-rigidity-data=Rigidity data se-rtg-equipment=Portable RTG se-rtg-equipment-2=Portable RTG MK2 se-scrap=Scrap se-shear-strength-data=Shear strength data se-significant-data=Significant data se-significant-specimen=Significant biomass se-singularity-data=Singularity data se-space-capsule=Space capsule se-space-mirror=Multispectral mirror se-space-platform-plating=Space platform plating se-space-platform-scaffold=Space platform scaffold se-space-rail=Space rail se-spaceship-floor=Spaceship floor se-specimen=Biomass se-subatomic-data=Subatomic data se-superconductivity-data=Superconductivity data se-superconductor=Superconductor se-superconductive-cable=Superconductive cable se-tensile-strength-data=Tensile strength data se-tesla-ammo=Tesla gun ammo se-tesla-gun=Tesla gun se-thruster-suit=Thruster suit se-thruster-suit-2=Thruster suit MK2 se-thruster-suit-3=Thruster suit MK3 se-thruster-suit-4=Thruster suit MK4 se-timespace-anomaly-data=Timespace anomaly data se-used-lifesupport-canister=Used lifesupport canister se-uv-observation-data=UV observation data se-visible-observation-data=Visible observation data se-vitamelange=Vitamelange se-vitamelange-nugget=Vitamelange nugget se-vitamelange-roast=Vitamelange roast se-vitamelange-spice=Vitamelange spice se-vitamelange-extract=Vitamelange extract se-vulcanite=Vulcanite se-vulcanite-crushed=Crushed vulcanite se-vulcanite-washed=Washed vulcanite se-vulcanite-block=Vulcanite block se-vulcanite-ion-exchange-beads=Cation ion exchange beads se-water-ice=Water ice se-xray-observation-data=Xray observation data se-zero-point-energy-data=Zero point energy data se-rocket-science-pack=Rocket science pack space-science-pack=Optimisation science pack speed-module-4=Speed module 4 speed-module-5=Speed module 5 speed-module-6=Speed module 6 speed-module-7=Speed module 7 speed-module-8=Speed module 8 speed-module-9=Speed module 9 se-aeroframe-pole=Aeroframe pole se-aeroframe-scaffold=Aeroframe scaffold se-aeroframe-bulkhead=Aeroframe bulkhead se-lattice-pressure-vessel=Lattice pressure vessel se-heavy-girder=Heavy girder se-heavy-bearing=Heavy bearing se-heavy-composite=Heavy composite se-heavy-assembly=Heavy assembly se-bioscrubber=Bioscrubber se-vitalic-epoxy=Vitalic epoxy se-vitalic-reagent=Vitalic reagent se-vitalic-acid=Vitalic acid se-self-sealing-gel=Self-sealing gel se-holmium-cable=Holmium cable se-holmium-solenoid=Holmium solenoid se-quantum-processor=Quantum processor se-dynamic-emitter=Dynamic emitter se-naquium-processor=Naquium processor se-naquium-cube=Naquium cube se-naquium-tessaract=Naquium tesseract se-wide-beacon=Wide area beacon se-wide-beacon-2=Wide area beacon 2 se-lifesupport-equipment-1=Lifesupport equipment MK1 se-lifesupport-equipment-2=Lifesupport equipment MK2 se-lifesupport-equipment-3=Lifesupport equipment MK3 se-lifesupport-equipment-4=Lifesupport equipment MK4 se-naquium-heat-pipe=Naquium heat pipe se-naquium-heat-pipe-horizontal=Naquium heat pipe horizontal se-naquium-heat-pipe-vertical=Naquium heat pipe vertical se-naquium-heat-pipe-long=Naquium heat pipe long __1__ se-deep-space-transport-belt=Deep space transport belt se-deep-space-transport-belt-black=Black deep space transport belt se-deep-space-transport-belt-white=White deep space transport belt se-deep-space-transport-belt-red=Red deep space transport belt se-deep-space-transport-belt-yellow=Yellow deep space transport belt se-deep-space-transport-belt-green=Green deep space transport belt se-deep-space-transport-belt-cyan=Cyan deep space transport belt se-deep-space-transport-belt-blue=Blue deep space transport belt se-deep-space-transport-belt-magenta=Magenta deep space transport belt se-deep-space-underground-belt=Deep space underground belt se-deep-space-underground-belt-black=Black deep space underground belt se-deep-space-underground-belt-white=White deep space underground belt se-deep-space-underground-belt-red=Red deep space underground belt se-deep-space-underground-belt-yellow=Yellow deep space underground belt se-deep-space-underground-belt-green=Green deep space underground belt se-deep-space-underground-belt-cyan=Cyan deep space underground belt se-deep-space-underground-belt-blue=Blue deep space underground belt se-deep-space-underground-belt-magenta=Magenta deep space underground belt se-deep-space-splitter=Deep space splitter se-deep-space-splitter-black=Black deep space splitter se-deep-space-splitter-white=White deep space splitter se-deep-space-splitter-red=Red deep space splitter se-deep-space-splitter-yellow=Yellow deep space splitter se-deep-space-splitter-green=Green deep space splitter se-deep-space-splitter-cyan=Cyan deep space splitter se-deep-space-splitter-blue=Blue deep space splitter se-deep-space-splitter-magenta=Magenta deep space splitter se-blueprint-registration-point=Blueprint registration point se-delivery-cannon-capsule=Delivery cannon capsule se-delivery-cannon-capsule-packed=Delivery cannon capsule: __1__ se-delivery-cannon-targeter=Delivery cannon targeter se-delivery-cannon-weapon-capsule=Weapon delivery capsule se-delivery-cannon-weapon-capsule-packed=Weapon delivery capsule: __1__ se-delivery-cannon-weapon-targeter=Weapon delivery cannon targeter se-energy-transmitter-targeter=Energy beam targeter se-arcosphere=Arcosphere se-arcosphere-a=λ Arcosphere lambda se-arcosphere-b=ξ Arcosphere xi se-arcosphere-c=ζ Arcosphere zeta se-arcosphere-d=θ Arcosphere theta se-arcosphere-e=ε Arcosphere epsilon se-arcosphere-f=φ Arcosphere phi se-arcosphere-g=γ Arcosphere gamma se-arcosphere-h=ω Arcosphere omega se-arcosphere-collector=Arcosphere collector se-star-probe=Star probe se-belt-probe=Asteroid belt probe se-void-probe=Interstellar void probe se-star-probe-data=Star probe data se-belt-probe-data=Asteroid belt probe data se-void-probe-data=Interstellar void probe data se-nano-engineering-data=Nanoengineering data se-annihilation-data=Annihilation data se-naquium-structural-data=Naquium structural data se-hyperlattice-data=Hyperlattice data se-naquium-energy-data=Naquium energy data se-space-fold-data=Space folding data se-space-warp-data=Space warping data se-space-dialation-data=Space dialation data se-space-injection-data=Space injection data se-interstellar-data=Interstellar travel data se-teleportation-data=Teleportation data se-wormhole-data=Wormhole data se-rhga-data=Reality hypergraph analysis data se-deep-catalogue-1=Deep space catalogue se-deep-catalogue-2=Broad deep space catalogue se-deep-catalogue-3=Comprehensive deep space catalogue se-deep-catalogue-4=Extended deep space catalogue se-space-probe-rocket=Space probe rocket se-space-probe-rocket-deployed=Space probe rocket (Deployed) se-railgun=Railgun se-railgun-ammo=Railgun ammo [item-description] automation-science-pack=Used by basic science labs for research. chemical-science-pack=Used by basic science labs for research. logistic-science-pack=Used by basic science labs for research. military-science-pack=Used by basic science labs for research. production-science-pack=Used by basic science labs for research. satellite=The satellite should be put in a satellite rocket silo (or Space probe rocket silo). The satellite can discover precise coordinates of bodies in the solar system it is launched, or distant stars. Provides [img=item/se-satellite-telemetry] Satellite telemetry. se-satellite-telemetry=Logged satellite telemetry needed for Rocket Science. Gained by launching a [img=item/satellite] Navigation Satellite from a satellite rocket silo (or Space probe rocket silo). se-antimatter-canister=The densest form of energy in a safe to move container. se-astronomic-science-pack-1=Used by space science labs for research. se-astronomic-science-pack-2=Used by space science labs for research. se-astronomic-science-pack-3=Used by space science labs for research. se-astronomic-science-pack-4=Used by space science labs for research. se-beryllium-ore=Beryllium ore. se-biological-science-pack-1=Used by space science labs for research. se-biological-science-pack-2=Used by space science labs for research. se-biological-science-pack-3=Used by space science labs for research. se-biological-science-pack-4=Used by space science labs for research. se-canister=A multiipurpose containment vessel. se-cargo-rocket-cargo-pod=A cargo rocket section component. se-cargo-rocket-fuel-tank=A cargo rocket section component. se-cargo-rocket-section=The key cargo rocket component. Insert into the cargo rocket silo. 100 are required per rocket. Can be recovered from rocket landings (20% base recoverability). se-cargo-rocket-section-packed=Cargo rocket sections packed for transit. Must be unpacked to be used in rocket construction. se-bloater-ammo=Makes an infectious pool of biosludge on the ground. Infected enemies bloat up making movement difficult and doing damage over time. If they die while bloated they burst and their splattering entrails deal damage to nearby enemies, potentially causing a cascade. The total damage of gore projectiles is 50% their max hp. se-pheromone-ammo=Confuses an enemy biter or spitter, making them think that you are friendly and their kin are the enemy. se-cryogun=Make a wall of ice that can freeze enemies. se-deep-space-science-pack=Used by space science labs for research. se-energy-science-pack-1=Used by space science labs for research. se-energy-science-pack-2=Used by space science labs for research. se-energy-science-pack-3=Used by space science labs for research. se-energy-science-pack-4=Used by space science labs for research. se-heat-shielding=A composite panel used for high-temperature applications and space structures. se-holmium-ore=Holmium ore. se-iridium-ore=Iridium ore. se-material-science-pack-1=Used by space science labs for research. se-material-science-pack-2=Used by space science labs for research. se-material-science-pack-3=Used by space science labs for research. se-material-science-pack-4=Used by space science labs for research. se-medpack=Use to heal yourself. se-medpack-2=Use to heal yourself. se-medpack-3=Use to heal yourself. se-medpack-4=Use to heal yourself. se-meteor-defence=Can defend an entire planet from meteors but can only shoot 1 meteor a time. Must be loaded with meteor defence ammo and fully charged to fire. 80% accuracy. Needs to recharge after firing. Draws 20MW when recharging. se-meteor-defence-ammo=Destroys meteorites. Must be loaded into a meteor defence installation. se-meteor-point-defence=Defends an area from meteors. Able to shoot up to 4 meteors per volley. Must be loaded with meteor defence ammo and fully charged to fire. Range 64, 50% accuracy, takes time to recharge after firing. Rotate to change charge mode. se-meteor-point-defence-container=Destroys meteorites. Must be loaded into a meteor point defence structure. se-naquium-ore=Naquium ore. Only found in deep space, a treasure of the interstellar void. se-rocket-launch-pad-silo-dummy-ingredient-item=Made by inserting 100 Cargo rocket sections and 1 Space capsule into a Cargo rocket silo. se-rtg-equipment=Radioisotope thermoelectric generator. An portable generator that converts the heat from radioactive decay into electricity. Lasts for decades with no additional fuel required. se-rtg-equipment-2=Radioisotope thermoelectric generator. An improved portable generator that converts the heat from radioactive decay into electricity. Lasts for decades with no additional fuel required. se-plague-bomb=Can extinguish all life from a planet. May cause enemies to become more hostile as they slowly die. Destroyes biters, trees, fish, vitamelange, and more. Humans will need lifesupport to survive. se-space-capsule=A control capsule required for Cargo Rockets. Can be used to take passengers back to the closest planet surface. Enter the capsule using __CONTROL__toggle-driving__. se-space-platform-plating=[font=default-bold][color=#f5cb48]Placement restriction: Space[/color][/font]\nAdvanced plating that allows fast movement over space platform. se-space-platform-scaffold=[font=default-bold][color=#f5cb48]Placement restriction: Space[/color][/font]\nBasic space platform scaffold that allows you to place certain structures in space. se-space-rail=Rails that are safe to use in space because they prevent the train from flying off the tracks and destroying everything. No space platform is required, they are fully self-supporting. Can also be used on land for aesthetic reasons. se-spaceship-floor=This flooring must be under all parts of a spaceship with spaceship walls on the outer edge. Any gaps in the floor will break containment, those sections may detach. se-superconductive-cable=A superconductive composite cable that does not require active cooling. se-tesla-gun=Rapid-fire chain-lightning. se-thruster-suit=A spacesuit that is required to survive in space. \nHas thruster and magboots. se-thruster-suit-2=A spacesuit that is required to survive in space. \nHas stronger thrusters, increased inventory and larger grid. se-thruster-suit-3=A spacesuit that is required to survive in space. \nHas stronger thrusters, increased inventory and larger grid. se-thruster-suit-4=A spacesuit that is required to survive in space. \nHas stronger thrusters, increased inventory and larger grid. space-science-pack=Used for upgrades of many existing items. se-rocket-science-pack=Used by space science labs for research. Must be made in space. utility-science-pack=Used by basic science labs for research. beacon=8 module slots. Transmits the effects of modules to nearby friendly entities within 3 tiles. Multiple beacons affecting the same entity will overload it and prevent it from operating. se-wide-beacon=15 module slots. Transmits the effects of modules to nearby friendly entities within 14 tiles. Multiple beacons affecting the same entity will overload it and prevent it from operating. se-wide-beacon-2=20 module slots. Transmits the effects of modules to nearby friendly entities within 14 tiles. Multiple beacons affecting the same entity will overload it and prevent it from operating. se-lifesupport-equipment-1=Increases lifesupport efficiency by +100% (additive). If installed in a non-spacesuit efficiency bonus is halved and won't work in space. se-lifesupport-equipment-2=Increases lifesupport efficiency by +200% (additive). If installed in a non-spacesuit efficiency bonus is halved and won't work in space. se-lifesupport-equipment-3=Increases lifesupport efficiency by +400% (additive). If installed in a non-spacesuit efficiency bonus is halved and won't work in space. se-lifesupport-equipment-4=Increases lifesupport efficiency by +800% (additive). If installed in a non-spacesuit efficiency bonus is halved and won't work in space. se-delivery-cannon=Allows the accurate delivery of contained resources via a delivery cannon. se-delivery-cannon-weapon=Allows the accurate delivery of special ammunitions via a weapons delivery cannon. se-arcosphere=Found in the interstellar void. se-deep-catalogue-1=Naquium and nanoengineering. se-deep-catalogue-2=Hyperlattice structures, singularities and annihilation. se-deep-catalogue-3=Micro space distortion and extradimensional nanoengineering. se-deep-catalogue-4=Macro space distortion and extradimensional travel. se-arcosphere-collector=Collects arcospheres from the interstellar void. Must be launched from a space probe rocket silo that is in an asteroid field. Arcospheres are more difficult to find as more are collected. se-star-probe=Collects data from a star and returns [img=item/se-star-probe-data] Star probe data. Must be launched from a space probe rocket silo that is in close orbit of a star. se-belt-probe=Collects data from an asteroid belt and returns [img=item/se-belt-probe-data] Asteroid belt probe data. Must be launched from a space probe rocket silo that is in an asteroid belt. se-void-probe=Collects data from the void and returns [img=item/se-void-probe-data] Interstellar void probe data. Must be launched from a space probe rocket silo that is in an asteroid field. se-interstellar-data=Made in a Nexus in a moving spaceship. Moving in interstellar space with a larger faster ship generates data much faster. [recipe-name] core-fragment=Core fragment processing (__1__) rocket-fuel=Solid rocket fuel se-astrometric-analysis-multispectral-1=Multispectral astrometric analysis 1 se-astrometric-analysis-multispectral-2=Multispectral astrometric analysis 2 se-astrometric-analysis-multispectral-3=Multispectral astrometric analysis 3 se-astronomic-insight-1=Astronomic insight se-astronomic-insight-2=Broad astronomic insight se-astronomic-insight-3=Comprehensive astronomic insight se-astronomic-insight-4=Extended astronomic insight se-biological-insight-1=Biological insight se-biological-insight-2=Broad biological insight se-biological-insight-3=Comprehensive biological insight se-biological-insight-4=Extended biological insight se-bio-methane-to-crude-oil=Bio processing methane to crude oil se-bio-sludge-crude-oil=Biosludge from experimental biomass se-bio-sludge-decontamination=Biosludge decontamination se-bio-sludge-from-fish=Biosludge from fish se-bio-sludge-from-wood=Biosludge from wood se-bio-sludge-from-vitamelange=Biosludge from vitamelange se-bio-sludge=Biosludge from Biomass se-broken-data-scrapping=Broken data card scrapping se-cargo-rocket-section-pack=Packing cargo rocket sections se-cargo-rocket-section-unpack=Unpacking cargo rocket sections se-condenser-turbine-reclaim-water=Power generation with water reclamation. se-core-fragment-omni=Core fragment processing se-core-mining=Core mining se-empty-antimatter-canister=Antimatter stream from canister se-empty-barrel-scrapping=Empty barrel scrapping se-empty-barrel-reprocessing=Empty barrel reprocessing se-space-capsule-scrapping=Space capsule scrapping se-cargo-pod-scrapping=Cargo pod scrapping se-energy-insight-1=Energy insight se-energy-insight-2=Broad energy insight se-energy-insight-3=Comprehensive energy insight se-energy-insight-4=Extended energy insight se-formatting-1=Data formatting se-formatting-2=Efficient data formatting se-formatting-3=Advanced data formatting se-formatting-4=Deep data formatting se-material-insight-1=Material insight se-material-insight-2=Broad material insight se-material-insight-3=Comprehensive material insight se-material-insight-4=Extended material insight se-matter-fusion-copper=Matter fusion (Copper) se-matter-fusion-dirty=Matter fusion (Scrap) se-matter-fusion-iron=Matter fusion (Iron) se-matter-fusion-stone=Matter fusion (Stone) se-matter-fusion-uranium=Matter fusion (Uranium) se-matter-fusion-to=Matter fusion (__1__) se-orbital-data=Orbital calculations data se-plasma-canister-empty=Empty plasma canister se-pulverised-sand=Pulverised sand se-radiating-space-coolant-fast=Fast cooling thermofluid to -10°C (Cool) se-radiating-space-coolant-normal=Cooling thermofluid to -10°C (Cool) se-radiating-space-coolant-slow=Efficient cooling thermofluid to -10°C (Cool) se-mixed-methane-gas-separation=Mixed methane gas separation se-rocket-fuel-from-water-copper=Rocket fuel from water se-scrap-decontamination=Scrap decontamination se-scrap-recycling=Scrap recycling se-space-coolant-cold=Hypercooling thermofluid to -100°C (Cold) se-space-coolant-supercooled=Hypercooling thermofluid to -273°C (Supercooled) se-space-coolant-supercooled-cryonite=Cryocooling thermofluid to -273°C (Supercooled) se-space-coolant-cold-cryonite=Cryocooling thermofluid to -100°C (Cold) se-space-coolant-supercoole-cryonite=Cryocooling thermofluid to -273°C (Supercooled) se-simulation-a=Astronomic simulation se-simulation-ab=Panspermia simulation se-simulation-abm=Xenoprogression simulation se-simulation-am=Matter Distribution simulation se-simulation-as=Astroparticle simulation se-simulation-asb=Astrobionic simulation se-simulation-asbm=Universal simulation se-simulation-asm=Astrophysics simulation se-simulation-b=Biological simulation se-simulation-bm=Biomechanical simulation se-simulation-m=Material simulation se-simulation-s=Energy simulation se-simulation-sb=Biochemical simulation se-simulation-sbm=Nanite simulation se-simulation-sm=Nanomaterial simulation se-space-water-decontamination=Cosmic water decontamination se-spaceship-rocket-engine-burn=Burn liquid rocket fuel se-specimen-fish=Microgravity fish growth se-specimen-wood=Microgravity wood growth se-thermodynamics-coal=Pressure cooking to coal se-used-lifesupport-canister-cleaning=Lifesupport canister cleaning se-used-lifesupport-canister-cleaning-space=Lifesupport canister decontamination space-science-pack=Optimisation science pack se-rocket-science-pack=Rocket science pack se-big-turbine-internal=Decompressing high temperature steam se-arcosphere-fracture=Arcosphere polarisation se-arcosphere-fold-in=Arcosphere inversion se-arcosphere-fold-out=Arcosphere inversion se-arcosphere-folding=Arcosphere folding: __1__ __2__ to __3__ __4__ se-electric-boiling-void=Evaporation venting se-space-probe-rocket-deployed=Space probe rocket (Deployed) se-distortion-drive=Distortion drive se-generic-scrapping=__1__ scrapping se-generic-recycling=__1__ recycling [recipe-description] se-astronomic-insight-2=More complicated, but more resource efficient. se-astronomic-insight-3=More complicated, but more resource efficient. se-astronomic-insight-4=More complicated, but more resource efficient. se-biological-insight-2=More complicated, but more resource efficient. se-biological-insight-3=More complicated, but more resource efficient. se-biological-insight-4=More complicated, but more resource efficient. se-core-mining=The actual fragment returned depends on the planet. The real crafting time depends on the number of core miners on the planet or moon. se-energy-insight-2=More complicated, but more resource efficient. se-energy-insight-3=More complicated, but more resource efficient. se-energy-insight-4=More complicated, but more resource efficient. se-material-insight-2=More complicated, but more resource efficient. se-material-insight-3=More complicated, but more resource efficient. se-material-insight-4=More complicated, but more resource efficient. se-radiating-space-coolant-normal=Repeated cooling and heating of thermofluid causes degradation. se-radiating-space-coolant-slow=Repeated cooling and heating of thermofluid causes degradation, slower cooling results in reduced loss. se-radiating-space-coolant-fast=Repeated cooling and heating of thermofluid causes degradation, faster cooling results in increased loss. se-delivery-cannon-weapon-pack-se-iridium-piledriver=Immense physical damage in a small area, secondary explosive damage in a shockwave. se-arcosphere-fracture=Arcospheres can be collected with an [img=item/se-arcosphere-collector] Arcosphere collector. se-distortion-drive=This process must be actively running to activate the Nexus distortion ability and win the game. Uses 6GW when at critical speed. [technology-name] effectivity-module-4=Efficiency module 4 effectivity-module-5=Efficiency module 5 effectivity-module-6=Efficiency module 6 effectivity-module-7=Efficiency module 7 effectivity-module-8=Efficiency module 8 effectivity-module-9=Efficiency module 9 energy-shield-equipment=Energy shield energy-shield-mk2-equipment=Energy shield MK2 energy-shield-mk3-equipment=Energy shield MK3 energy-shield-mk4-equipment=Energy shield MK4 energy-shield-mk5-equipment=Energy shield MK5 energy-shield-mk6-equipment=Energy shield MK6 sand-processing=Sand processing glass-processing=Glass processing liquid-rocket-fuel=Liquid rocket fuel productivity-module-4=Productivity module 4 productivity-module-5=Productivity module 5 productivity-module-6=Productivity module 6 productivity-module-7=Productivity module 7 productivity-module-8=Productivity module 8 productivity-module-9=Productivity module 9 rocket-silo=Satellite rocket silo rocketry=Combat rocketry se-adaptive-armour=Adaptive armour se-antimatter-engine=Antimatter engine se-antimatter-reactor=Antimatter reactor se-antimatter-production=Antimatter production se-astronomic-science-pack=Astronomic science pack se-biological-science-pack=Biological science pack se-condenser-turbine=Condenser turbine se-core-miner=Core mining se-biogun=Biogun se-cryogun=Cryogun se-deep-space-science-pack=Deep space science pack se-deep-catalogue=Deep space catalogue se-dimensional-anchor=Dimensional anchor se-electric-boiler=Electric boiler se-energy-science-pack=Energy science pack se-fluid-burner-generator=Fluid isothermic generator se-fuel-refining=Fuel refining se-heat-shielding=Heat shielding se-ion-engine=Ion engine se-long-range-star-mapping=Long range star mapping se-material-science-pack=Material science pack se-medpack=Medpack se-medpack-2=Medpack 2 se-medpack-3=Medpack 3 se-medpack-4=Medpack 4 se-meteor-defence=Meteor defence installation se-meteor-point-defence=Meteor point defence se-nanomaterial=Nanomaterial se-plague=The Plague se-processing-beryllium=Beryllium processing se-processing-cryonite=Cryonite processing se-processing-holmium=Holmium processing se-processing-iridium=Iridium processing se-processing-naquium=Naquium processing se-processing-vitamelange=Vitamelange processing se-processing-vulcanite=Vulcanite processing se-pulveriser=Pulveriser se-railgun=Railgun se-rocket-cargo-safety=Rocket cargo safety se-rocket-fuel-from-water=Rocket fuel from water se-rocket-launch-pad=Cargo rocket silo se-rocket-landing-pad=Rocket landing pad se-rocket-reusability=Rocket reusability se-rocket-survivability=Rocket survivability se-rtg-equipment=Portable RTG se-rtg-equipment-2=Portable RTG MK2 se-space-assembling=Space assembling se-space-accumulator=Holmium accumulator se-space-accumulator-2=Naquium accumulator se-space-astrometrics-laboratory=Astrometrics facility se-space-biochemical-laboratory=Biochemical facility se-space-catalogue-astronomic=Astronomic catalogue se-space-catalogue-biological=Biological catalogue se-space-catalogue-universal=Universal catalogue se-space-catalogue-energy=Energy catalogue se-space-catalogue-material=Material catalogue se-space-data-card=Data card se-space-decontamination-facility=Decontamination facility se-space-electromagnetics-laboratory=Electromagnetics facility se-space-genetics-laboratory=Genetics facility se-space-gravimetrics-laboratory=Gravimetrics facility se-space-growth-facility=Growth Facility se-space-hypercooling=Hypercooling se-space-laser-laboratory=Laser facility se-lifesupport-facility=Lifesupport facility se-space-manufactory=Space manufactory se-space-material-fabricator=Material fabricator se-space-matter-fusion=Matter fusion se-space-mechanical-laboratory=Mechanical facility se-space-particle-accelerator=Particle accelerator se-space-particle-collider=Particle collider se-space-plasma-generator=Plasma generator se-space-platform-plating=Space platform plating se-space-platform-scaffold=Space platform scaffold se-space-radiation-laboratory=Radiation facility se-space-radiating-efficiency=Thermal radiating efficiency se-space-radiating-speed=Thermal radiating speed se-space-radiator=Thermal radiator se-space-radiator-2=Thermal radiator 2 se-space-rail=Space Railway se-recycling-facility=Recycling facility se-space-science-lab=Space science lab se-space-simulation-ab=Panspermia simulation se-space-simulation-am=Astromaterial simulation se-space-simulation-as=Astroparticle simulation se-space-simulation-bm=Biomechanical simulation se-space-simulation-sb=Biochemical simulation se-space-simulation-sm=Nanomaterial simulation se-space-simulation-abm=Xenoprogression simulation se-space-simulation-asb=Astrobionic simulation se-space-simulation-asm=Astrophysics simulation se-space-simulation-sbm=Nanite simulation se-space-simulation-asbm=Universal simulation se-space-solar-panel=Flat solar panel se-space-spectrometry-facility=Spectrometry facility se-space-supercomputer=Supercomputer se-space-telescope=Telescope se-space-telescope-gammaray=Gamma ray telescope se-space-telescope-xray=Xray telescope se-space-telescope-microwave=Microwave telescope se-space-telescope-radio=Radio telescope se-space-thermodynamics-laboratory=Thermodynamics facility se-spaceship=Spaceship se-spaceship-integrity=Spaceship Structural integrity se-factory-spaceship=Factory spaceship se-superconductive-cable=Superconductive cable se-teleportation=Teleportation se-tesla-gun=Tesla gun se-thruster-suit=Thruster suit space-science-pack=Optimisation science pack se-rocket-science-pack=Rocket science pack speed-module-4=Speed module 4 speed-module-5=Speed module 5 speed-module-6=Speed module 6 speed-module-7=Speed module 7 speed-module-8=Speed module 8 speed-module-9=Speed module 9 se-aeroframe-pole=Aeroframe pole se-aeroframe-scaffold=Aeroframe scaffold se-aeroframe-bulkhead=Aeroframe bulkhead se-lattice-pressure-vessel=Lattice-pressure-vessel se-heavy-girder=Heavy girder se-heavy-bearing=Heavy bearing se-heavy-composite=Heavy composite se-heavy-assembly=Heavy assembly se-bioscrubber=Bioscrubber se-vitalic-epoxy=Vitalic epoxy se-vitalic-reagent=Vitalic reagent se-vitalic-acid=Vitalic acid se-self-sealing-gel=Self-sealing gel se-holmium-cable=Holmium cable se-holmium-solenoid=Holmium solenoid se-quantum-processor=Quantum processor se-dynamic-emitter=Dynamic emitter se-naquium-processor=Naquium processor se-naquium-cube=Naquium cube se-naquium-tessaract=Naquium tesseract se-wide-beacon=Wide area beacon se-wide-beacon-2=Wide area beacon 2 se-lifesupport-equipment=Lifesupport equipment se-lifesupport-equipment-1=Lifesupport equipment MK1 se-lifesupport-equipment-2=Lifesupport equipment MK2 se-lifesupport-equipment-3=Lifesupport equipment MK3 se-lifesupport-equipment-4=Lifesupport equipment MK4 se-supercharger=Supercharger se-addon-power-pole=Addon power pole se-pylon=Pylon se-pylon-substation=Pylon substation se-pylon-construction=Construction pylon se-pylon-construction-radar=Radar construction pylon se-shield-projector=Shield projector se-deep-space-transport-belt=Deep space transport belts se-big-turbine=High temperature turbine generator se-big-heat-exchanger=High temperature heat exchanger se-zone-discovery-random=Zone discovery se-zone-discovery-targeted=Targeted zone discovery se-zone-discovery-deep=Deep space zone discovery se-delivery-cannon=Delivery cannon se-delivery-cannon-capsule-iridium=Iridium delivery cannon capsule se-delivery-cannon-weapon=Weapons delivery cannon se-spaceship-clamps=Spaceship docking clamps se-bio-upgrade-constitution=Bio upgrade: Constitution se-bio-upgrade-strength=Bio upgrade: Strength se-bio-upgrade-agility=Bio upgrade: Agility se-bio-upgrade-dexterity=Bio upgrade: Dexterity se-bio-upgrade-intelligence=Bio upgrade: Intelligence se-energy-beaming=Energy beaming se-energy-beam-defence=Umbrella: energy beam defence facility se-nexus=Nexus se-spaceship-victory=Spaceship victory se-arcosphere=Arcosphere collection se-arcosphere-folding=Arcosphere folding se-space-probe=Space probe rocket silo se-linked-container=Arcolink storage k2-conversion=__1__ conversion [technology-description] energy-shield-equipment=A protective bubble that charges quickly but uses a lot of energy. energy-shield-mk2-equipment=A protective bubble that charges quickly but uses a lot of energy. energy-shield-mk3-equipment=A protective bubble that charges quickly but uses a lot of energy. energy-shield-mk4-equipment=A protective bubble that charges quickly but uses a lot of energy. energy-shield-mk5-equipment=A protective bubble that charges quickly but uses a lot of energy. energy-shield-mk6-equipment=A protective bubble that charges quickly but uses a lot of energy. sand-processing=Crushing, grinding, and filtering raw material into clean sand. glass-processing=Melting sand into glass. rocket-silo=Allows you to launch a satellite into orbit to discover new planets. se-adaptive-armour=Armour that uses energy to self-repair. Fills a similar role to energy shields with lower power requirements but much slower regeneration. se-antimatter-engine=Annihilating antimatter to produce incredible thrust. se-antimatter-reactor=Annihilates antimatter with matter to generate extreme heat. se-antimatter-production=Making antimatter, the densest form of stored energy. se-astronomic-science-pack=Allows research of technologies relating to space travel and interstellar logistics. se-biological-science-pack=Allows research of technologies relating to improving your physical capabilities, bioweapons, and neural processing. se-condenser-turbine=75% the energy efficiency of a steam turbine but 99% of the steam used is returned as water. Temperature range: 100 to 999. se-core-miner=Allows endless extraction of resources from planets and moons, but has diminishing returns if multiple are used on the same body. se-biogun=A gun that can use various bio weapons. se-cryogun=Make a wall of ice that can freeze enemies. se-deep-catalogue=Space distortion, exotic matter, and nano-engineering data structured ready for analysis and computer simulation. Required for the most advanced technologies. se-deep-space-science-pack=Required for the most advanced technology se-dimensional-anchor=Uses a star's gravity well as a stabilizing point for a spatial anomaly. se-electric-boiler=Creates steam from water using electrical energy. 90% energy efficient. se-energy-science-pack=Allows research of technologies relating to the fundamental forces, and subatomic discoveries. se-fluid-burner-generator=Requires liquid fuel with an energy value (such as liquid rocket fuel) to generate electricity. Simple and compact but lacks the energy efficiency of larger steam-based systems. Designed for space. Actual fluid consumption depends on fluid fuel value. se-fuel-refining=Refines more advanced fuels. se-heat-shielding=A composite panel used for high-temperature applications and space structures. se-ion-engine=Ion engines use a small amount of ion stream and a large amount of power for thrust to move a spaceship. Ion booster tanks are smaller than other booster tanks and can only launch from locations already in space. se-long-range-star-mapping=Some distance galaxies can be identified by specific patterns of unusual stars. Results are logged to [img=virtual-signal/informatron] InformaTron [__CONTROL__informatron__]. se-material-science-pack=Allows research of technologies relating to advanced materials for more advanced engineering requirements. se-medpack=Use the medpack to heal yourself. se-medpack-2=Use the medpack to heal yourself. se-medpack-3=Use the medpack to heal yourself. se-medpack-4=Use the medpack to heal yourself. se-meteor-defence=Shoot meteors from the sky before they destroy your stuff. A meteor defence installation can protect an entire planet, but can only shoot one meteor at a time. se-meteor-point-defence=Shoot meteors from the sky before they destroy your stuff. Meteor point defence can protect a small area from up to 4 meteors at a time. se-nanomaterial=An intricate arrangement of different materials organised at the nano scale to make a composite with superior properties. se-railgun=Electromagnetically accelerated darts propelled to such a speed that they leave a plasma trail before they vaporise. High damage, slow rate of fire. se-plague=The great plague that eradicated all life from entire planets. Destroyes biters, trees, fish, vitamelange, and more. Humans will need lifesupport to survive. se-processing-beryllium=Turning beryl into beryllium, an extremely light, strong, corrosion resistant and radiation resistant metal. It also has almost no interaction with xrays. se-processing-cryonite=Processing frozen cryonite crystals into cryonite rods that have applications in refrigeration, cooling, and lubrication. Cryonite is mainly found on frozen planets. se-processing-holmium=Turning holminite into holmium, a rare-earth metal with the highest magnetic permeability of any element. se-processing-iridium=Turning iridite into iridium, the most corrosion-resistant metal and densest element at higher temperatures. Important for heavy duty applications. se-processing-naquium=Turning the mysterious deep-space naquitite crystal into naquium, a metal-like material with unusual space-time interactions. se-processing-vitamelange=Turning the primitive vitamelange rock-sponge into a valuable nutrient extract. se-processing-vulcanite=Turning the volcanic vulcanite crystal into a refined powder used in advanced smelting, rocket fuel, and other high temperature chemical processes. Vulcanite is found on volcanic planets and in most core fragments. se-pulveriser=Pulverises and crushes harder minerals and planet core fragments. se-rocket-cargo-safety=Reduces the chance that cargo pods get damaged in transit by 10% (Multiplicative). se-rocket-fuel-from-water=Generates hydrogen-oxygen rocket fuel via water electrolysis. se-rocket-landing-pad=Allows you to deliver rocket cargo pods to a named landing pad. With further research it can also recover rocket parts. se-rocket-launch-pad=Allows you to launch cargo into space or to other planets. se-rocket-reusability=Increases the percentage of parts that can be recovered from a successful landing pad landing by 4% (Base is 20%, max is 100%). se-rocket-science-pack=Allows research of technologies relating to the processing of exotic resources and the manufacturing of space-variants of ground-based structures. se-rocket-survivability=Reduces the chance that rockets get damaged in transit or have a navigation failure that results in missing the landing pad by 10% (multiplicative). se-rtg-equipment=Radioisotope thermoelectric generator. A portable generator that converts the heat from radioactive decay into electricity. Lasts for decades with no additional fuel required. se-rtg-equipment-2=Radioisotope thermoelectric generator. An improved portable generator that converts the heat from radioactive decay into electricity. Lasts for decades with no additional fuel required. se-space-accumulator=Buildings that store larger quantities of excess electric energy for later. se-space-accumulator-2=Buildings that store incredibly vast quantities of excess electric energy for later. se-space-assembling=A modified assembling machine that can work in space. se-space-astrometrics-laboratory=Combines, compares, and quantifies different sources of astronomic information. se-space-biochemical-laboratory=An advanced chemical lab that specialises in bio-chemistry. Can also perform more basic chemical and oil processing. se-space-catalogue-astronomic=Astronomic data structured ready for analysis and computer simulation. Required for further astronomic research. se-space-catalogue-biological=Biological data structured ready for analysis and computer simulation. Required for further biological research. se-space-catalogue-universal=Combined data for analysis and computer simulation. Required for further deep space research. se-space-catalogue-energy=Energy data structured ready for analysis and computer simulation. Required for further energy research. se-space-catalogue-material=Material data structured ready for analysis and computer simulation. Required for further material research. se-space-data-card=A multi-purpose data storage device. Required for more advanced data-driven research. se-space-decontamination-facility=Cleans substances for use in sterile environments, and prepares liquids for use in low-pressure conditions. se-space-electromagnetics-laboratory=Equipment for intense magnetic field and extremely high voltage applications. se-space-genetics-laboratory=A lab dedicated to genetic sequencing, genetic modification, and genetic printing of cultures. se-space-gravimetrics-laboratory=Analyses and simulates gravitational disturbances. se-space-growth-facility=Grows biological specimens under a range of controlled conditions that are impossible elsewhere. In addition to standard climate controls, everything from micro micro-gravity vats to high-G centrifuges are available. se-space-hypercooling=Performs a heat exchange on thermofluid, making one hotter and the other colder. se-space-laser-laboratory=Experiments with lasers. Eye protection must be worn. se-lifesupport-facility=Sustaining life in more hostile environments. se-space-manufactory=A key technology for mass production in space. se-space-material-fabricator=Synthesises new materials. A cross between a particle collider and 3d printer. se-space-matter-fusion=Manufacturing materials via fusion. se-space-mechanical-laboratory=Provides a range of mechanical processes: Crushing, tearing, shearing, vibration, etc. se-space-particle-accelerator=Accelerates particles near to the speed of light. se-space-particle-collider=Collides high-speed particles and analyses the results. se-space-plasma-generator=Generates a variety of plasmas. se-space-platform-plating=Robust space platform plating. Smooth and fast for spacewalking. se-space-platform-scaffold=Basic space platform scaffolding. Something to build on but not great for spacewalking. se-space-radiation-laboratory=A relatively safe place to play with radioactive material. Can be used for uranium processing. se-space-radiator=Radiates away excess heat from overheated thermofluid. se-space-radiator-2=Radiates away excess heat from overheated thermofluid. se-space-radiating-efficiency=Slower but more resource-efficient cooling of overheated thermofluid. se-space-radiating-speed=Faster but more resource-inefficient cooling of overheated thermofluid. se-space-rail=Rails that are safe to use in space because they prevent the train from flying off the tracks and destroying everything. Can also be used on land for aesthetic reasons. se-recycling-facility=Scrapping items and reprocessing scrap into raw materials. se-space-science-lab=Allows processing of rocket science packs and more advanced space science. se-space-simulation-ab=More efficient simulation by combining multiple disciplines. se-space-simulation-am=More efficient simulation by combining multiple disciplines. se-space-simulation-as=More efficient simulation by combining multiple disciplines. se-space-simulation-bm=More efficient simulation by combining multiple disciplines. se-space-simulation-sb=More efficient simulation by combining multiple disciplines. se-space-simulation-sm=More efficient simulation by combining multiple disciplines. se-space-simulation-abm=More efficient simulation by combining multiple disciplines. se-space-simulation-asb=More efficient simulation by combining multiple disciplines. se-space-simulation-asm=More efficient simulation by combining multiple disciplines. se-space-simulation-sbm=More efficient simulation by combining multiple disciplines. se-space-simulation-asbm=More efficient simulation by combining multiple disciplines. se-space-solar-panel=A high efficiency solar panel that you can walk on. se-space-spectrometry-facility=Spectrophotometry, gas chromatography, mass spectrometry, and other spectrography. Fire stuff at a wall, make it bend, see where it hits. se-space-supercomputer=Allows more advanced data manipulation and processing, and simulation. se-space-telescope=A sophisticated telescope sensitive to multiple wavelengths around the visible spectrum. se-space-telescope-gammaray=Gamma rays don't refract. This powerful telescope that uses mirrors and special detectors instead. se-space-telescope-xray=X-rays are blocked by most atmospheres. This powerful telescope is designed for space where atmosphere is not a problem. se-space-telescope-microwave=A huge telescope that detects microwaves and the cosmic microwave background. se-space-telescope-radio=A huge telescope that detects very weak radio waves from distance sources. se-space-thermodynamics-laboratory=Undertakes processes that involve temperature extremes. Can also perform basic thermal processes, such as smelting. se-spaceship=A vessel you build piece by piece with floor and walls, then use the console to fly it to a different planet, or beyond. se-spaceship-integrity=Each level increases the spaceship structural integrity stress limit by 100. se-factory-spaceship=Each level increases the spaceship structural integrity stress limit by 500. se-superconductive-cable=A superconductive composite cable that does not require active cooling. se-teleportation=Unlocks other teleportation technology. This technology does nothing on its own but is a gateway to other technologies. se-tesla-gun=Rapid fire chain lightning. Can hit up to 30 enemies per bolt. Makes long jumps between targets, or short jumps along the ground if there are no targets. se-thruster-suit=A space suit with thrusters and magboots. Don't go into space without it. se-thruster-suit-2=An improved space suit with stronger thrusters, increased inventory and larger grid. se-thruster-suit-3=An improved space suit with stronger thrusters, increased inventory and larger grid. se-thruster-suit-4=An improved space suit with stronger thrusters, increased inventory and larger grid. space-science-pack=Allows more direct development of rocket science packs and technologies that benefit from those advancements. se-aeroframe-pole=A strong light weight beryllium pole commonly used as a support beam for aviation and space exploration. se-aeroframe-scaffold=A strong light weight beryllium structural frame commonly used as the main internal skeleton for aviation and space exploration vessels. se-aeroframe-bulkhead=A strong light weight air-tight beryllium wall used as the external skin, or secondary compartment walls, of aviation and space exploration vessels. se-lattice-pressure-vessel=A strong light weight beryllium pressure vessel with an internal lattice that lets certain fluids compress beyond their normal limits. If ruptured the pressurised fluid is vented safely. se-heavy-girder=A heavy iridium structural beam mainly used for heavy industry and heavy military vessels. se-heavy-bearing=A large heavy iridium bearing that can function indefinitely under forces that would crush lesser materials. se-heavy-composite=A thick almost impenetrable bulkhead that is practically immune to heat, corrosion, radiation, and mechanical force, but is incredibly heavy. se-heavy-assembly=A heavy mechanical assembly of gears and configurable components that used for heavy industry. se-bioscrubber=A material processing chamber that utilises biological processes to break down unwanted materials. se-vitalic-epoxy=An incredibly strong bio-sourced epoxy with regenerative properties. se-vitalic-reagent=An efficient multi-purpose reagent for a wide range of chemical reactions. se-vitalic-acid=A strong cocktail of various acids. se-self-sealing-gel=A viscous gel under pressure, but solid as steel when exposed to a vacuum. Often used as an internal film in bulkheads to passively seal punctures. se-holmium-cable=A sheathed cable specifically designed to eliminate unwanted noise in the line that can interferes with sensitive electronics. se-holmium-solenoid=An extremely powerful electromagnet. se-quantum-processor=Exploits superposition and entanglement to more efficiently work on highly complex problems. se-dynamic-emitter=A rapidly adjustable light or particle emitter system that can change a number of properties for a greater range or scanning modes or material penetration properties. se-naquium-cube=Leveraging naquium's unusual interaction with space time to fold a large volume into a small cube. se-naquium-tessaract=A peculiar object that settles into a cube-like shape but shifts into a range of other geometric shapes if turned or accelerated. se-naquium-processor=Computation within a naquium tesserect bypasses some of the usual limitations on computation density. effect-transmission=The beacon transmits the effects of modules to nearby friendly entities within 3 tiles. Has 8 module slots. Multiple beacons affecting the same entity will overload it and prevent it from operating. se-wide-beacon=The wide area beacon transmits the effects of modules to nearby friendly entities within 14 tiles. Has 15 module slots or 20 when upgraded. Multiple beacons affecting the same entity will overload it and prevent it from operating. se-wide-beacon-2=The wide area beacon 2 transmits the effects of modules to nearby friendly entities within 14 tiles. Has 20 module slots. Multiple beacons affecting the same entity will overload it and prevent it from operating. se-lifesupport-equipment-1=Increases lifesupport efficiency by +100% (additive). If installed in a non-spacesuit, efficiency bonus is halved and won't work in space. se-lifesupport-equipment-2=Increases lifesupport efficiency by +200% (additive). If installed in a non-spacesuit, efficiency bonus is halved and won't work in space. se-lifesupport-equipment-3=Increases lifesupport efficiency by +400% (additive). If installed in a non-spacesuit, efficiency bonus is halved and won't work in space. se-lifesupport-equipment-4=Increases lifesupport efficiency by +800% (additive). If installed in a non-spacesuit, efficiency bonus is halved and won't work in space. se-supercharger=Can charge up to 64 robots at a time at high speed. Structure max power draw is 1GW. se-pylon=Distributes electrical energy. 64 tile connection range. se-pylon-substation=Distributes electrical energy. 64 tile connection range, 64x64 power supply area. se-pylon-construction=Distributes electrical energy and extends construction area. 64 tile connection range, 64x64 construction area. se-pylon-construction-radar=Distributes electrical energy, extends construction area, and provides radar vision. 64 tile connection range, 256x256 construction & vision area. 4x4 logistic area. se-shield-projector=Creates a protective force field. More energy is required when the projector is charging or when the shield takes damage. Can block enemy projectiles if the "Combat Mechanics Overhaul" mod is installed. se-deep-space-transport-belt=Fast long-distance transport belts that can be placed in space. Different colors can be used to easily identify lines from a distance. se-big-turbine=A large 1GW generator that takes in 5000°C steam, outputs 500°C steam at the other end, and outputs water at the sides. 99% energy efficient, 99% water conservation. se-big-heat-exchanger=A large heat exchanger designed for high temperatures and high capacity. se-addon-power-pole=A small electric pole designed to be attached to buildings or for precise control over electrical coverage. se-zone-discovery-random=Search for planets, moons and asteroid belts using telescopes. se-zone-discovery-targeted=Search for planets, moons and asteroid belts that have specific resources. Select resources preference in [img=virtual-signal/informatron] InformaTron > Zone discovery. se-zone-discovery-deep=Search for interesting areas of deep interstellar space. Asteroid fields can have a lot of unique and valuable resources. se-delivery-cannon=A railgun capable of shooting resources into orbit and beyond, and an armoured chest to catch them. se-delivery-cannon-capsule-iridium=Although iridium is a heavy metal, the increased durability means less material can be used compared to a standard delivery capsule. The overall weight is the same but it is simpler to manufacture. se-delivery-cannon-weapon=A large railgun capable of shooting special ammunitions, such as an atomic bomb, to other surfaces. se-spaceship-clamps=Allows you to place docking clamps so that spaceships can anchor to a specific location by matching up clamp locations. Automation requires "Anchor using" and "Anchor to" signals fed into the console. se-bio-upgrade-constitution=Increases max health. se-bio-upgrade-strength=Increases carrying capacity. se-bio-upgrade-agility=Increases movement speed. se-bio-upgrade-dexterity=Increases crafting speed. se-bio-upgrade-intelligence=Increases the learning gained from each science pack. se-energy-beaming=An intense energy beam that can be used as a weapon from the sky, or to transfer power where it is needed. se-energy-beam-defence=Defends against space-based energy beams and coronal mass ejections. Works by levitating magnetic particles into a protective bubble, then re-aligns and clumps the particles as needed to diffuse hostile energy beams. se-nexus=A device that can be activated on a spaceship moving in interstellar space to generate data, and with additional technology it can activate a space distortion field (Spaceship Victory). se-spaceship-victory=Allows the Nexus to activate a distortion drive to escape the local stellar cluster. Have a Nexus running in Distortion Drive mode spaceship moving at __1__ speed in interstellar space for __2__ seconds to win the game. se-arcosphere=Allows the collection of arcospheres lost in the interstellar void. se-arcosphere-folding=Allows the use of arcospheres as extradimensional pincers. se-space-probe=A space-based rocket silo for launching space probes. Can also be used to launch satellites cheaply. se-linked-container=A container linked by extradimensional space to other containers. The links of the container depend on the surface it is first placed on. se-unit-capsule=Capules that deploy friendly __1__ units. [modifier-description] tesla-shooting-speed-bonus=Tesla shooting speed tesla-damage-bonus=Tesla damage bonus railgun-damage-bonus=Railgun damage bonus railgun-shooting-speed-bonus=Railgun shooting speed cryogun-shooting-speed-bonus=Cryogun shooting speed cryogun-damage-bonus=Cryogun damage bonus character-running-speed=Character movement bonus: +__1__ character-crafting-speed=Character crafting speed: +__1__ [virtual-signal-name] signal-speed=Speed signal se-signal-speed=Speed signal signal-distance=Distance signal se-signal-distance=Distance signal se-star=Star se-planet=Planet se-planet-orbit=Planet orbit se-moon=Moon se-moon-orbit=Moon orbit se-asteroid-belt=Asteroid belt se-asteroid-field=Asteroid field se-anomaly=Anomaly se-meteor=Meteor se-spaceship=Spaceship se-cargo-rocket=Cargo rocket se-remote-view=Remote view se-death=Death se-character-corpse=Corpse se-ruin=Ruin se-accolade=Accolade se-remove=Remove se-radius=Radius se-hierarchy=Hierarchy se-spaceship-launch=Spaceship launch se-anchor-using-left-clamp=Anchor using spaceship left clamp se-anchor-using-right-clamp=Anchor using spaceship right clamp se-anchor-to-left-clamp=Anchor to target left clamp se-anchor-to-right-clamp=Anchor to target right clamp se-beacon-overload=Beacon overload se-heat=Heat se-pin=Pin [controls] se-remote-view=Navigation Satellite se-remote-view-pins=Navigation Satellite Pins se-remote-view-next=Navigation History Next se-remote-view-previous=Navigation History Previous se-universe-explorer=Universe Explorer se-respawn=Respawn se-mode-toggle=Toggle structure operation mode se-pin-one=Go to Pin 1 se-pin-two=Go to Pin 2 se-pin-three=Go to Pin 3 se-pin-four=Go to Pin 4 se-pin-five=Go to Pin 5 se-pin-six=Go to Pin 6 se-pin-seven=Go to Pin 7 se-pin-eight=Go to Pin 8 se-pin-nine=Go to Pin 9 se-pin-zero=Go to Pin 0 se-pin-set-one=Set Pin 1 se-pin-set-two=Set Pin 2 se-pin-set-three=Set Pin 3 se-pin-set-four=Set Pin 4 se-pin-set-five=Set Pin 5 se-pin-set-six=Set Pin 6 se-pin-set-seven=Set Pin 7 se-pin-set-eight=Set Pin 8 se-pin-set-nine=Set Pin 9 se-pin-set-zero=Set Pin 0 [shortcut] se-remote-view=Navigation Satellite se-remote-view-pins=Navigation Satellite Pins se-universe-explorer=Universe Explorer se-respawn=Respawn se-pin-one=Go to Pin 1 se-pin-two=Go to Pin 2 se-pin-three=Go to Pin 3 se-pin-four=Go to Pin 4 se-pin-five=Go to Pin 5 se-pin-six=Go to Pin 6 se-pin-seven=Go to Pin 7 se-pin-eight=Go to Pin 8 se-pin-nine=Go to Pin 9 se-pin-zero=Go to Pin 0 se-pin-set-one=Set Pin 1 se-pin-set-two=Set Pin 2 se-pin-set-three=Set Pin 3 se-pin-set-four=Set Pin 4 se-pin-set-five=Set Pin 5 se-pin-set-six=Set Pin 6 se-pin-set-seven=Set Pin 7 se-pin-set-eight=Set Pin 8 se-pin-set-nine=Set Pin 9 se-pin-set-zero=Set Pin 0 [shortcut-name] se-remote-view=Navigation Satellite [__CONTROL__se-remote-view__] se-remote-view-pins=Navigation Satellite Pins [__CONTROL__se-remote-view-pins__] se-universe-explorer=Universe Explorer [__CONTROL__se-universe-explorer__] se-respawn=Respawn [__CONTROL__se-respawn__] se-pin-one=Go to Pin 1 [__CONTROL__se-pin-one__] se-pin-two=Go to Pin 2 [__CONTROL__se-pin-two__] se-pin-three=Go to Pin 3 [__CONTROL__se-pin-three__] se-pin-four=Go to Pin 4 [__CONTROL__se-pin-four__] se-pin-five=Go to Pin 5 [__CONTROL__se-pin-five__] se-pin-six=Go to Pin 6 [__CONTROL__se-pin-six__] se-pin-seven=Go to Pin 7 [__CONTROL__se-pin-seven__] se-pin-eight=Go to Pin 8 [__CONTROL__se-pin-eight__] se-pin-nine=Go to Pin 9 [__CONTROL__se-pin-nine__] se-pin-zero=Go to Pin 0 [__CONTROL__se-pin-zero__] se-pin-set-one=Set Pin 1 [__CONTROL__se-pin-set-one__] se-pin-set-two=Set Pin 2 [__CONTROL__se-pin-set-two__] se-pin-set-three=Set Pin 3 [__CONTROL__se-pin-set-three__] se-pin-set-four=Set Pin 4 [__CONTROL__se-pin-set-four__] se-pin-set-five=Set Pin 5 [__CONTROL__se-pin-set-five__] se-pin-set-six=Set Pin 6 [__CONTROL__se-pin-set-six__] se-pin-set-seven=Set Pin 7 [__CONTROL__se-pin-set-seven__] se-pin-set-eight=Set Pin 8 [__CONTROL__se-pin-set-eight__] se-pin-set-nine=Set Pin 9 [__CONTROL__se-pin-set-nine__] se-pin-set-zero=Set Pin 0 [__CONTROL__se-pin-set-zero__] [tile-name] se-space-platform-plating=Space platform plating se-space-platform-scaffold=Space platform scaffold se-space-platform-underlay=Space se-space-platform-underlay-l=Space se-space-platform-underlay-r=Space se-space=Empty space se-regolith=Regolith se-asteroid=Asteroid se-spaceship-floor=Spaceship floor [mod-setting-name] se-meteor-interval=Meteor max interval se-plague-max-runtime-2=Plague max runtime se-planets=Number Of Planets se-planet-size=Planet Area (1% to 10000%) se-seed=Planets Generation Seed se-skip-experimental-warning=Skip experimental warning se-print-meteor-info=Print meteor alerts to the console se-print-satellite-discovered-nothing=Alert when satellite discovers nothing se-space-pipe-capacity=Space pipe capacity se-electric-boiler=Electric boiler se-deep-space-belt-speed=Deep space belt speed se-deep-space-belt-black=Black deep space belts se-deep-space-belt-white=White deep space belts se-deep-space-belt-red=Red deep space belts se-deep-space-belt-yellow=Yellow deep space belts se-deep-space-belt-green=Green deep space belts se-deep-space-belt-cyan=Cyan deep space belts se-deep-space-belt-blue=Blue deep space belts se-deep-space-belt-magenta=Magenta deep space belts se-space-science-pack=Space science pack fallback se-never-show-lifesupport=Never show lifesupport GUI se-show-zone-preview=Show zone preview window se-pylon-charge-points=Construction pylon charging points se-cmes-max-frequency=Coronal Mass Ejection max interval se-spawn-small-resources=Bonus starting resource patches se-show-overhead-button-satellite-mode=Show overhead Nav-Sat Uplink button se-show-overhead-button-interstellar-map=Show overhead Interstellar Map button se-show-overhead-button-universe-explorer=Show overhead Universe Explorer button se-show-pin-help-tooltip=Show help tooltip on pin buttons se-scan-search-budget=Scan search budget se-scan-chart-budget=Scan chart budget se-scan-alert-interval=Scan alert interval se-supercharger-individual-charge-rate=Supercharger individual port charge rate (MW) [mod-setting-description] se-meteor-interval=The base interval in minutes between meteor strikes. After each strike, the next strike is set to occur a random number of minutes between 1 and this value. se-plague-max-runtime-2=The max runtime for the bio weapon, in minutes. After a plague has been running for this amount of time all biological entities are destroyed. This may end up removing the enemy revencge attacks before they are finished. The setting is intended to save UPS, not to make the game easier. se-planets=Do not change part-way through a campaign. se-planet-size=Do not change part-way through a campaign. se-seed=Do not change part-way through a campaign. se-skip-experimental-warning=The warning on starting a new game will not appear and you will not get updated warnings if the message changes. se-print-meteor-info=Allows you to see meteor alerts in the console after the main alert has faded by pressing the __CONTROL__toggle-console__ key. se-print-satellite-discovered-nothing=When a satellite is launched you get an alert telling you what was discovered. This setting can disable the alert if nothing was discovered. se-space-pipe-capacity=The fluid capacity for space pipes. se-electric-boiler=Adds an electric boiler to the game. se-deep-space-belt-speed=Deep space belts are supposed to be the fastest belts. If you have other mods that add faster belts, you can increase the deep space belt speed to match or exceed. se-deep-space-belt-black=Black transport belt, splitter, and underground recipes can be disabled to reduce UI clutter. se-deep-space-belt-white=White transport belt, splitter, and underground recipes can be disabled to reduce UI clutter. se-deep-space-belt-red=Red transport belt, splitter, and underground recipes can be disabled to reduce UI clutter. se-deep-space-belt-yellow=Yellow transport belt, splitter, and underground recipes can be disabled to reduce UI clutter. se-deep-space-belt-green=Green transport belt, splitter, and underground recipes can be disabled to reduce UI clutter. se-deep-space-belt-cyan=Cyan transport belt, splitter, and underground recipes can be disabled to reduce UI clutter. se-deep-space-belt-blue=Blue transport belt, splitter, and underground recipes can be disabled to reduce UI clutter. se-deep-space-belt-magenta=Magenta transport belt, splitter, and underground recipes can be disabled to reduce UI clutter. se-space-science-pack=If another mod adds a way to get space science, then that method will be used. If there is no way to make it, then Space Exploration can either remove it or use it as an Optimisation science pack. se-never-show-lifesupport=If checked, the lifesupport GUI will never be shown, even if you are suffocating. se-show-zone-preview=Uncheck to disable the zone preview window in the Universe Explorer. If you have some of Factorio's debug overlays active, the preview window can reduce FPS. se-pylon-charge-points=Uncheck to remove construction pylon charge points. This helps control bot charging behaviour, but you may need to add other charging options along long distance routes. se-cmes-max-frequency=The max interval for repeating Coronal Mass Ejections (CMEs). The value is in hours, 0 = disabled. The first CME is scripted to the first minute of the game and is mostly harmless. The second is delayed by roughly 48 hours. The delay between repeats is between 50% and 100% of the max interval setting. A non-zero setting only applies to new events; once an ETA has been set, it won't be affected. A zero setting will clear all scheduled CMEs, though it may take up to a minute for the change to take effect. se-spawn-small-resources=Adds some additional small resources patches to the starting area. The resource patches are in a cluster to reduce time running between resources. se-show-overhead-button-satellite-mode=Show a small button on the top left of the screen for to toggle the Navigation Satellite Uplink. se-show-overhead-button-interstellar-map=Show a small button on the top left of the screen for to toggle the Interstellar Map. se-show-overhead-button-universe-explorer=Show a small button on the top left of the screen for to toggle the Universe Explorer. se-show-pin-help-tooltip=Show an expanded tooltip on the pin buttons that gives instructions on how to use them. se-scan-search-budget=Satellite scanning: The number of chunks that can be checked for chart status. High values let it speed though already scanned chunks to get to the uncharted edge. se-scan-chart-budget=Satellite scanning: The number of chunk requests that can be added to the charting buffer in parallel. New chart requests won't be made if the previous chunks have not finished. se-scan-alert-interval=The interval in seconds between surface scan update alerts. Revealing surfaces increases game save file size so it is best not to leave one on and forget it. se-supercharger-individual-charge-rate=Sets the charging rate of each individual charging port in the supercharger, in MW (does not affect maximum charge rate). Minimum (default) value is 90 MW, enough to charge a vanilla robot in one tick, up to 1000 MW, or 1 GW, the maximum charge rate of the supercharger. [string-mod-setting] se-space-science-pack-Remove=Remove completely se-space-science-pack-Replace=Replace with Rocket science pack se-space-science-pack-OptimisationUranium=Optimisation: Uranium-cryo recipe se-space-science-pack-OptimisationFish=Optimisation: Vita-vulca-fish recipe [autoplace-control-names] planet-size=[img=virtual-signal/se-planet] Planet size se-water-ice=[img=item/se-water-ice] Water ice (space only) se-methane-ice=[img=item/se-methane-ice] Methane ice (space only) se-cryonite=[img=item/se-cryonite] Cryonite (not on homeworlds) se-vulcanite=[img=item/se-vulcanite] Vulcanite (not on homeworlds) se-vitamelange=[img=item/se-vitamelange] Vitamelange (not on homeworlds) se-beryllium-ore=[img=item/se-beryllium-ore] Beryllium Ore (not on homeworlds) se-holmium-ore=[img=item/se-holmium-ore] Holmium Ore (not on homeworlds) se-iridium-ore=[img=item/se-iridium-ore] Iridium Ore (not on homeworlds) se-naquium-ore=[img=item/se-naquium-ore] Naquium Ore (space only) [map-gen-preset-name] space-exploration=Space Exploration Defaults [map-gen-preset-description] space-exploration=Defaults for Space Exploration [tooltip-category] shot=Usage