Converting from map_gen_setting:planet_size:frequency to planet radius: planet_size ranges from 17% min, 100% default, 600% max (0.17, 1, 6) percent_of_max = (6 + log(percent_of_max/6, 2)) / 6 percent_of_max converts: 17% -> 14% 100% -> 50% 600% -> 100% planet_radius = percent_of_max * max_planet_size max_planet_size is 10000 17% -> 1431 100% -> 5000 600% -> 10000 final formulas for scale: planet_radius = 10000 / 6 * (6 + log(planet_size/6, 2)) planet_size = 6 * 2 ^ (planet_radius / 10000 * 6 - 6) actual impementations use frequency: planet_radius = 10000 / 6 * (6 + log(1/planet_frequency/6, 2)) planet_frequency = 1 / 6 / 2 ^ (planet_radius * 6 / 10000 - 6) Planets: Plant tile generation follows rules set by other mods At a certain radius the planet-size setting kicks in and tiles spawn as out-of-map This makes circular planets. Planets have altered map-gen settings for climate: temperature, moisture, aux Space: The planet-size setting should be set to something extremely large so out-of-tile are unlikely to be reached Space tiles spawn with extreme influence were planet-size is set to a normally unreachable setting (100) All non-space tiles must have an upper limit on their influence less than space tiles. Natural space tiles are: Space Asteroid Artificial space tiles are: Space Platform Scaffold Space Platform Plating Spaceship floor (has own layer)