local LaunchpadGUI = {} LaunchpadGUI.name_rocket_launch_pad_gui_root = mod_prefix.."rocket-launch-pad-gui" LaunchpadGUI.name_window_close = "launchpad_close_button" --- Create the launch pad gui for a player ---@param player any ---@param launch_pad Launchpad launch pad data function LaunchpadGUI.gui_open(player, launch_pad) LaunchpadGUI.gui_close(player) if not launch_pad then Log.trace('LaunchpadGUI.gui_open launch_pad not found') return end local struct = launch_pad local gui = player.gui.relative local playerdata = get_make_playerdata(player) local anchor = {gui=defines.relative_gui_type.container_gui, position=defines.relative_gui_position.left} local container = gui.add{ type = "frame", name = LaunchpadGUI.name_rocket_launch_pad_gui_root, anchor = anchor, style="space_platform_container", direction="vertical", -- use gui element tags to store a reference to what launch pad this gui is displaying/controls tags = { unit_number = struct.unit_number } } local title_table = container.add{type="table", name="launchpad-title-table", column_count=2, draw_horizontal_lines=false} title_table.style.horizontally_stretchable = true title_table.style.column_alignments[1] = "left" title_table.style.column_alignments[2] = "right" local title_frame = title_table.add{type="frame", name="launchpad-title-frame", caption = {"space-exploration.relative-window-settings"}, style="informatron_title_frame"} title_frame.style.right_padding = -5 local title_informatron = title_table.add{ type="sprite-button", name="goto_informatron_cargo_rockets", sprite = "virtual-signal/informatron", style="informatron_close_button", tooltip={"space-exploration.informatron-open-help"} } title_informatron.style.width = 28 title_informatron.style.height = 28 local bar container.add{ type="label", name="crew_capsules", caption={"space-exploration.label_space_capsule", ""}} bar = container.add{ type="progressbar", name="crew_capsules_progress", size = 300, value=0, style="space_platform_progressbar_capsule"} bar.style.horizontally_stretchable = true container.add{ type="label", name="rocket_sections", caption={"space-exploration.label_rocket_sections", ""}} bar = container.add{ type="progressbar", name="rocket_sections_progress", size = 300, value=0, style="space_platform_progressbar_sections"} bar.style.horizontally_stretchable = true container.add{ type="label", name="fuel_capacity", caption={"space-exploration.label_liquid_rocket_fuel", ""}} bar = container.add{ type="progressbar", name="fuel_capacity_progress", size = 300, value=0, style="space_platform_progressbar_fuel"} bar.style.horizontally_stretchable = true container.add{ type="label", name="cargo_capacity", caption={"space-exploration.label_cargo", ""}} bar = container.add{ type="progressbar", name="cargo_capacity_progress", size = 300, value=0, style="space_platform_progressbar_cargo"} bar.style.horizontally_stretchable = true container.add{ type="label", name="trigger-label", caption={"space-exploration.launch_trigger"}} local list, selected_index = dropdown_from_preset(Launchpad.trigger_options, struct.launch_trigger) local trigger_dropdown = container.add{ type="drop-down", name="trigger", items=list, selected_index = selected_index} trigger_dropdown.style.horizontally_stretchable = true container.add{ type="label", name="destination-label", caption={"space-exploration.label_destination", ""}} container.add{type="checkbox", name="list-zones-alphabetical", caption="List destinations alphabetically", state=playerdata.zones_alphabetical and true or false} local filter_container = container.add{ type="flow", name="filter_flow", direction="horizontal"} local filter_field = filter_container.add{ type="textfield", name="filter_list"} filter_field.style.width = 275 local filter_button = filter_container.add{ type = "sprite-button", name="clear_filter", sprite="utility/search_icon", tooltip={"space-exploration.clear-filter"},} filter_button.style.left_margin = 5 filter_button.style.width = 28 filter_button.style.height = 28 local destination_zone = struct.destination.zone local list, selected_index, values = Zone.dropdown_list_zone_destinations(struct.force_name, destination_zone, playerdata.zones_alphabetical, nil, {list = {"space-exploration.any_landing_pad_with_name"}, value = {type = "any"}} -- wildcard ) if selected_index == 1 then selected_index = 2 end local zones_dropdown = container.add{ type="drop-down", name="launchpad-list-zones", items=list, selected_index=selected_index or 2} zones_dropdown.style.horizontally_stretchable = true player_set_dropdown_values(player, "launchpad-list-zones", values) container.add{ type="label", name="destination-location-label", caption={"space-exploration.label_destination_position", ""}} local destination_pad_name = struct.destination.landing_pad_name local list, selected_index, values, landingpads_dropdown if destination_zone then list, selected_index, values = Landingpad.dropdown_list_zone_landing_pad_names(struct.force_name, destination_zone, destination_pad_name) landingpads_dropdown = container.add{ type="drop-down", name="launchpad-list-landing-pad-names", items=list, selected_index=selected_index} player_set_dropdown_values(player, "launchpad-list-landing-pad-names", values) else list, selected_index, values = Landingpad.dropdown_list_force_landing_pad_names(struct.force_name, destination_pad_name) landingpads_dropdown = container.add{ type="drop-down", name="launchpad-list-landing-pad-names", items=list, selected_index=selected_index} player_set_dropdown_values(player, "launchpad-list-landing-pad-names", values) end landingpads_dropdown.style.horizontally_stretchable = true container.add{ type="label", name="cargo_loss", caption={"space-exploration.label_cargo_safety", ""}} container.add{ type="label", name="survivability_loss", caption={"space-exploration.label_landing_chance", ""}} container.add{ type="label", name="status", caption={"space-exploration.label_status", ""}} LaunchpadGUI.gui_update(player) end function LaunchpadGUI.gui_update(player) local root = player.gui.relative[LaunchpadGUI.name_rocket_launch_pad_gui_root] if root then local struct = Launchpad.from_unit_number( root and root.tags and root.tags.unit_number) if struct then Launchpad.prep(struct) local inv = struct.container.get_inventory(defines.inventory.chest) local inv_used = count_inventory_slots_used(inv) struct.crew_capsules = struct.crew_capsules or 0 struct.rocket_sections = struct.rocket_sections or 0 if root["crew_capsules"] then root["crew_capsules"].caption={"space-exploration.label_space_capsule", {"space-exploration.simple-a-b-divide", struct.crew_capsules, Launchpad.crew_capsules_per_rocket}} root["crew_capsules_progress"].value = struct.crew_capsules / Launchpad.crew_capsules_per_rocket end root["rocket_sections"].caption={"space-exploration.label_cargo_rocket_sections", {"space-exploration.simple-a-b-divide", struct.rocket_sections, Launchpad.rocket_sections_per_rocket}} root["rocket_sections_progress"].value = struct.rocket_sections / Launchpad.rocket_sections_per_rocket if struct.required_fuel then root["fuel_capacity"].caption={"space-exploration.label_liquid_rocket_fuel", {"space-exploration.simple-a-b-divide", Util.format_fuel(math.min(struct.total_fuel, struct.required_fuel)), Util.format_fuel(struct.required_fuel)}} root["fuel_capacity_progress"].value=math.min(struct.total_fuel, struct.required_fuel) / (struct.required_fuel) else root["fuel_capacity"].caption={"space-exploration.label_liquid_rocket_fuel", {"space-exploration.simple-a-b-divide", Util.format_fuel(math.floor(struct.total_fuel)), "?"}} root["fuel_capacity_progress"].value=0 end root["cargo_capacity"].caption={"space-exploration.label_cargo", {"space-exploration.simple-a-b-divide", math.min(inv_used, Launchpad.rocket_capacity), Launchpad.rocket_capacity}} root["cargo_capacity_progress"].value=math.min(inv_used, Launchpad.rocket_capacity) / Launchpad.rocket_capacity local message = "" local ready = "disabled" if not (global.forces[player.force.name] and global.forces[player.force.name].satellites_launched > 0) then message = {"space-exploration.launchpad_requires_satellite"} elseif struct.launch_status > -1 then message = {"space-exploration.launchpad_launching_rocket"} elseif struct.rocket_sections < Launchpad.rocket_sections_per_rocket then message = {"space-exploration.launchpad_constructing_rocket"} elseif struct.crew_capsules < Launchpad.crew_capsules_per_rocket then message = {"space-exploration.launchpad_space_capsule_required"} elseif not struct.required_fuel then message = {"space-exploration.launchpad_invalid_destination"} elseif struct.total_fuel < struct.required_fuel then message = {"space-exploration.launchpad_loading_fuel"} elseif inv_used < Launchpad.rocket_capacity then message = {"space-exploration.launchpad_ready_loading_cargo"} ready = "ready" else message = {"space-exploration.launchpad_ready_cargo_full"} ready = "ready" end if ready == "ready" and struct.destination.landing_pad_name then if struct.destination.zone then local landing_pads = Landingpad.get_zone_landing_pads_availability(struct.force_name, struct.destination.zone, struct.destination.landing_pad_name) if #landing_pads.empty_landing_pads == 0 then message = {"space-exploration.launchpad_waiting_for_empty_pad"} ready = "delayed" if #landing_pads.filled_landing_pads == 0 then message = {"space-exploration.launchpad_waiting_for_pad"} ready = "disabled" if #landing_pads.blocked_landing_pads == 0 then message = {"space-exploration.launchpad_no_pad_matches"} end end end else local landing_pads = Landingpad.get_force_landing_pads_availability(struct.force_name, struct.destination.landing_pad_name) if #landing_pads.empty_landing_pads == 0 then message = {"space-exploration.launchpad_waiting_for_empty_pad"} ready = "delayed" if #landing_pads.filled_landing_pads == 0 then message = {"space-exploration.launchpad_waiting_for_pad"} ready = "disabled" if #landing_pads.blocked_landing_pads == 0 then message = {"space-exploration.launchpad_no_pad_matches"} end end end end end local delta_v = Zone.get_travel_delta_v(struct.zone, struct.destination.zone) if root.cargo_loss then local cargo_loss = Launchpad.get_cargo_loss(game.forces[struct.force_name], struct.destination.zone, delta_v) if struct.destination and struct.destination.landing_pad_name then cargo_loss = cargo_loss / 2 end if struct.destination.zone then root.cargo_loss.caption = {"space-exploration.label_cargo_safety", string.format("%.2f", (1-cargo_loss)*100).."%"} else root.cargo_loss.caption = {"space-exploration.label_cargo_safety", {"space-exploration.variable"}} end root.cargo_loss.tooltip = {"space-exploration.cargo_loss_tooltip"} end if root.survivability_loss then local survivability_loss = Launchpad.get_survivability_loss(game.forces[struct.force_name], struct.destination.zone, delta_v) if struct.destination and struct.destination.landing_pad_name then if struct.destination.zone then root.survivability_loss.caption = {"space-exploration.label_landing_chance", string.format("%.2f", (1-survivability_loss)*100).."%"} else root.survivability_loss.caption = {"space-exploration.label_landing_chance", {"space-exploration.variable"}} end root.survivability_loss.tooltip = {"space-exploration.survivability_loss_tooltip"} else root.survivability_loss.caption = {"space-exploration.label_landing_chance", {"space-exploration.requires_landing_pad"}} root.survivability_loss.tooltip = {"space-exploration.survivability_loss_no_pad_tooltip"} end end root["status"].caption={"space-exploration.label_status", message} if ready == "ready" or ready == "delayed" then if root["launch-disabled"] then root["launch-disabled"].destroy() end if not root["launch"] then local launch_button if ready == "delayed" then launch_button = root.add{ type="button", name="launch", caption={"space-exploration.launchpad_launch_delayed"}, style="confirm_button", tooltip={"space-exploration.launchpad_launch_delayed_tooltip"}} else launch_button = root.add{ type="button", name="launch", caption={"space-exploration.button-launch"}, style="confirm_button"} end launch_button.style.top_margin = 10 launch_button.style.horizontally_stretchable = true launch_button.style.horizontal_align = "left" end else if root["launch"] then root["launch"].destroy() end if not root["launch-disabled"] then local launch_button = root.add{ type="button", name="launch-disabled", caption={"space-exploration.button-launch-disabled"}, style="red_confirm_button"} launch_button.style.top_margin = 10 launch_button.style.horizontally_stretchable = true launch_button.style.horizontal_align = "left" end local launch_button = root["launch-disabled"] if struct.launch_status > -1 then launch_button.caption = {"space-exploration.launchpad_launch_in_progress"} else launch_button.caption = {"space-exploration.button-launch-disabled"} end end end end end function LaunchpadGUI.on_gui_click(event) if not (event.element and event.element.valid) then return end local element = event.element local player = game.players[event.player_index] local root = gui_element_or_parent(element, LaunchpadGUI.name_rocket_launch_pad_gui_root) if not root then return end local struct = Launchpad.from_unit_number( root and root.tags and root.tags.unit_number) if not struct then return end if element.name == "trigger" then struct.launch_trigger = selected_name_from_dropdown_preset(element, Launchpad.trigger_options) or "none" elseif element.name == "launchpad-list-zones" then local value = player_get_dropdown_value(player, element.name, element.selected_index) if type(value) == "table" then if value.type == "zone" then local zone_index = value.index local zone = Zone.from_zone_index(zone_index) if zone then struct.destination.zone = zone Log.trace("set destination to location: " .. zone.name ) end local pad_names = element.parent["launchpad-list-landing-pad-names"] local destination_pad_name = struct.destination.landing_pad_name local list, selected_index, values = Landingpad.dropdown_list_zone_landing_pad_names(struct.force_name, struct.destination.zone, destination_pad_name) pad_names.items = list pad_names.selected_index = selected_index player_set_dropdown_values(player, "launchpad-list-landing-pad-names", values) elseif value.type == "spaceship" then local spaceship_index = value.index local spaceship = Spaceship.from_index(spaceship_index) if spaceship then struct.destination.zone = spaceship Log.trace("set destination to spaceship : " .. spaceship.name ) end local pad_names = element.parent["launchpad-list-landing-pad-names"] local destination_pad_name = struct.destination.landing_pad_name local list, selected_index, values = Landingpad.dropdown_list_zone_landing_pad_names(struct.force_name, struct.destination.zone, destination_pad_name) pad_names.items = list pad_names.selected_index = selected_index player_set_dropdown_values(player, "launchpad-list-landing-pad-names", values) elseif value.type == "any" then struct.destination.zone = nil Log.trace("set destination to location: any") local pad_names = element.parent["launchpad-list-landing-pad-names"] local destination_pad_name = struct.destination.landing_pad_name local list, selected_index, values = Landingpad.dropdown_list_force_landing_pad_names(struct.force_name, destination_pad_name) pad_names.items = list pad_names.selected_index = selected_index player_set_dropdown_values(player, "launchpad-list-landing-pad-names", values) end LaunchpadGUI.gui_update(player) else LaunchpadGUI.gui_close(player) Log.trace("Error: Non-table value ") end elseif element.name == "launchpad-list-landing-pad-names" then local value = player_get_dropdown_value(player, element.name, element.selected_index) local landing_pad_name = value if landing_pad_name and landing_pad_name ~= "" then struct.destination.landing_pad_name = landing_pad_name Log.trace("set destination to landing_pad " .. landing_pad_name ) else struct.destination.landing_pad_name = nil end elseif element.name == "launch" then Launchpad.launch(struct, false, true) elseif element.name == "clear_filter" then element.parent.filter_list.text = "" LaunchpadGUI.gui_update_destinations_list(player) elseif element.name == "goto_informatron_cargo_rockets" then remote.call("informatron", "informatron_open_to_page", { player_index = event.player_index, interface = "space-exploration", page_name = "cargo_rockets" }) end end Event.addListener(defines.events.on_gui_click, LaunchpadGUI.on_gui_click) Event.addListener(defines.events.on_gui_selection_state_changed, LaunchpadGUI.on_gui_click) function LaunchpadGUI.gui_update_destinations_list(player) local playerdata = get_make_playerdata(player) local root = player.gui.relative[LaunchpadGUI.name_rocket_launch_pad_gui_root] if root then local struct = Launchpad.from_unit_number( root and root.tags and root.tags.unit_number) if not struct then return end local filter = nil if root.filter_flow and root.filter_flow.filter_list then filter = string.trim(root.filter_flow.filter_list.text) if filter == "" then filter = nil end end -- update the list local destination_zone = struct.destination and struct.destination.zone local list, selected_index, values = Zone.dropdown_list_zone_destinations( struct.force_name, destination_zone, playerdata.zones_alphabetical, filter, {list = {"space-exploration.any_landing_pad_with_name"}, value = {type = "any"}} -- wildcard ) if selected_index == 1 then selected_index = 2 end root["launchpad-list-zones"].items = list root["launchpad-list-zones"].selected_index = selected_index or 2 player_set_dropdown_values(player, "launchpad-list-zones", values) end end function LaunchpadGUI.on_gui_checked_state_changed(event) if not (event.element and event.element.valid) then return end local element = event.element local player = game.players[event.player_index] local root = gui_element_or_parent(element, LaunchpadGUI.name_rocket_launch_pad_gui_root) if not root then return end local struct = Launchpad.from_unit_number( root and root.tags and root.tags.unit_number) if not struct then return end if element.name == "list-zones-alphabetical" then local playerdata = get_make_playerdata(player) playerdata.zones_alphabetical = element.state LaunchpadGUI.gui_update_destinations_list(player) end end Event.addListener(defines.events.on_gui_checked_state_changed, LaunchpadGUI.on_gui_checked_state_changed) function LaunchpadGUI.on_gui_text_changed(event) if not (event.element and event.element.valid) then return end local element = event.element local player = game.players[event.player_index] local root = gui_element_or_parent(element, LaunchpadGUI.name_rocket_launch_pad_gui_root) if root then -- remote view if element.name == "filter_list" then LaunchpadGUI.gui_update_destinations_list(player) end end end Event.addListener(defines.events.on_gui_text_changed, LaunchpadGUI.on_gui_text_changed) --- Close the launchpad gui for a player ---@param player any function LaunchpadGUI.gui_close (player) if player.gui.relative[LaunchpadGUI.name_rocket_launch_pad_gui_root] then player.gui.relative[LaunchpadGUI.name_rocket_launch_pad_gui_root].destroy() end end --- Respond to the main entity GUI being closed by destroying the relative GUI ---@param event any function LaunchpadGUI.on_gui_closed(event) local player = game.players[event.player_index] if player and event.entity and event.entity.name == Launchpad.name_rocket_launch_pad then LaunchpadGUI.gui_close(player) end end Event.addListener(defines.events.on_gui_closed, LaunchpadGUI.on_gui_closed) --- Opens the launchpad gui when a launchpad is clicked --- Closes the launchpad gui when another gui is opened ---@param event any function LaunchpadGUI.on_gui_opened(event) local player = game.players[event.player_index] if event.entity and event.entity.valid and event.entity.name == Launchpad.name_rocket_launch_pad then LaunchpadGUI.gui_open(player, Launchpad.from_entity(event.entity)) else LaunchpadGUI.gui_close(player) end end Event.addListener(defines.events.on_gui_opened, LaunchpadGUI.on_gui_opened) return LaunchpadGUI