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space exploration extension

master
Florin Tobler 4 years ago
parent
commit
7bbed2da5a
  1. 40
      space-exploration-extension/data.lua
  2. 364
      space-exploration_0.5.58/space-exploration/.documentation/global.txt
  3. 44
      space-exploration_0.5.58/space-exploration/.documentation/tiles.txt
  4. 6
      space-exploration_0.5.58/space-exploration/README.md
  5. 3759
      space-exploration_0.5.58/space-exploration/changelog.txt
  6. 67
      space-exploration_0.5.58/space-exploration/collision-mask-util-extended/control/collision-mask-util-control.lua
  7. 184
      space-exploration_0.5.58/space-exploration/collision-mask-util-extended/data/collision-mask-util-extended.lua
  8. 2070
      space-exploration_0.5.58/space-exploration/control.lua
  9. 174
      space-exploration_0.5.58/space-exploration/data-final-fixes.lua
  10. 22
      space-exploration_0.5.58/space-exploration/data-updates.lua
  11. 352
      space-exploration_0.5.58/space-exploration/data.lua
  12. 1077
      space-exploration_0.5.58/space-exploration/data_util.lua
  13. 100
      space-exploration_0.5.58/space-exploration/info.json
  14. 21
      space-exploration_0.5.58/space-exploration/licence.txt
  15. 1905
      space-exploration_0.5.58/space-exploration/locale/cs/strings.cfg
  16. 964
      space-exploration_0.5.58/space-exploration/locale/de/strings.cfg
  17. 2243
      space-exploration_0.5.58/space-exploration/locale/en/strings.cfg
  18. 964
      space-exploration_0.5.58/space-exploration/locale/es-ES/strings.cfg
  19. 2112
      space-exploration_0.5.58/space-exploration/locale/fr/strings.cfg
  20. 823
      space-exploration_0.5.58/space-exploration/locale/hw/strings.cfg
  21. 967
      space-exploration_0.5.58/space-exploration/locale/it/strings.cfg
  22. 967
      space-exploration_0.5.58/space-exploration/locale/ja/strings.cfg
  23. 2111
      space-exploration_0.5.58/space-exploration/locale/ko/strings.cfg
  24. 2073
      space-exploration_0.5.58/space-exploration/locale/pl/strings.cfg
  25. 2234
      space-exploration_0.5.58/space-exploration/locale/ru/strings.cfg
  26. 2234
      space-exploration_0.5.58/space-exploration/locale/zh-CN/strings.cfg
  27. 3
      space-exploration_0.5.58/space-exploration/lua-style.cfg
  28. 10
      space-exploration_0.5.58/space-exploration/migrations/space-exploration.0.1.146.json
  29. 6
      space-exploration_0.5.58/space-exploration/migrations/space-exploration.0.1.64.json
  30. 8
      space-exploration_0.5.58/space-exploration/migrations/space-exploration.0.1.8.json
  31. 14
      space-exploration_0.5.58/space-exploration/migrations/space-exploration.0.2.5.json
  32. 8
      space-exploration_0.5.58/space-exploration/migrations/space-exploration.0.2.7.lua
  33. 16
      space-exploration_0.5.58/space-exploration/migrations/space-exploration.0.3.126.lua
  34. 6
      space-exploration_0.5.58/space-exploration/migrations/space-exploration.0.3.13.json
  35. 20
      space-exploration_0.5.58/space-exploration/migrations/space-exploration.0.3.130.json
  36. 53
      space-exploration_0.5.58/space-exploration/migrations/space-exploration.0.3.21.json
  37. 22
      space-exploration_0.5.58/space-exploration/migrations/space-exploration.0.3.32.json
  38. 12
      space-exploration_0.5.58/space-exploration/migrations/space-exploration.0.5.1.json
  39. 10
      space-exploration_0.5.58/space-exploration/migrations/space-exploration0.0.3.45.json
  40. 100
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/categories.lua
  41. 1052
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/antimatter-reactor.lua
  42. 358
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/arcosphere.lua
  43. 974
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/big-heat-exchanger.lua
  44. 564
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/big-turbine.lua
  45. 956
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/delivery-cannon.lua
  46. 396
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/electric-boiler.lua
  47. 2323
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/energy-transmitter.lua
  48. 466
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/interburbulator.lua
  49. 219
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/iridium-piledriver.lua
  50. 169
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/lifesupport.lua
  51. 103
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/linked-container.lua
  52. 325
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/nexus.lua
  53. 1043
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/pipe.lua
  54. 990
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/probe.lua
  55. 73
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/rail.lua
  56. 283
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/spaceship-clamps.lua
  57. 516
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/transport-belt.lua
  58. 1531
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/weapon-bio.lua
  59. 4
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/compatibility/qol_research.lua
  60. 23
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/damage-types.lua
  61. 72
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/decorative/crater.lua
  62. 3477
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/decorative/rocks-base.lua
  63. 80
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/decorative/rocks.lua
  64. 339
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/ancient.lua
  65. 356
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/astrometric-gravimetric.lua
  66. 423
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/cargo-rocket.lua
  67. 403
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/condenser-turbine.lua
  68. 195
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/core-miner.lua
  69. 399
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/decontamination-lifesupport.lua
  70. 197
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/dimensional-anchor.lua
  71. 429
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/entity.lua
  72. 216
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/explosion.lua
  73. 149
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/fluid-burner-generator.lua
  74. 145
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/fuel-refinery.lua
  75. 1690
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/gate.lua
  76. 164
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/genetics-laboratory.lua
  77. 245
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/growth-facility.lua
  78. 481
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/laser-radi-thermo.lua
  79. 44
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/light.lua
  80. 453
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/meteor-defence.lua
  81. 358
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/meteor.lua
  82. 483
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/particle-acc-col-fab.lua
  83. 865
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/pylons.lua
  84. 483
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/recycle-mechanical.lua
  85. 372
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/resource-autoplace.lua
  86. 533
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/resources.lua
  87. 399
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/rocket-fragments.lua
  88. 64
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/rocket-landing-pad.lua
  89. 992
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/rocket-launch-pad.lua
  90. 328
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/scaffold.lua
  91. 242
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/space-biochemical.lua
  92. 98
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/space-capsule.lua
  93. 276
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/space-electromagnetics.lua
  94. 148
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/space-hypercooler.lua
  95. 326
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/space-manufactory.lua
  96. 224
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/space-plasma-generator.lua
  97. 141
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/space-radiator.lua
  98. 227
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/space-science-lab.lua
  99. 672
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/space-supercomputer.lua
  100. 353
      space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/spaceship-obstacles.lua

40
space-exploration-extension/data.lua

@ -50,8 +50,7 @@ data:extend({
{ "copper-cable", 32 }, { "copper-cable", 32 },
{ "copper-plate", 5 }, { "copper-plate", 5 },
{ "glass", 5 }, { "glass", 5 },
{ "explosives", 10 }, { "explosives", 5 },
{ "plastic-bar", 5 },
{ "electronic-circuit", 3 }, { "electronic-circuit", 3 },
}, },
requester_paste_multiplier = 1, requester_paste_multiplier = 1,
@ -64,10 +63,9 @@ data:extend({
enabled = true, enabled = true,
energy_required = 10, energy_required = 10,
ingredients = { --60 ingredients = { --60
{ "explosives", 12 },
{ "copper-cable", 7 }, { "copper-cable", 7 },
{ "copper-plate", 4 }, { "copper-plate", 4 },
{ "plastic-bar", 17 }, { "plastic-bar", 5 },
{ "steel-plate", 1 }, { "steel-plate", 1 },
{ "iron-stick", 10 }, { "iron-stick", 10 },
}, },
@ -84,10 +82,8 @@ data:extend({
{ "copper-cable", 10 }, { "copper-cable", 10 },
{ "steel-plate", 2 }, { "steel-plate", 2 },
{ "iron-plate", 4 }, { "iron-plate", 4 },
{ "copper-plate", 14 }, { "glass", 5 },
{ "glass", 10 },
{ "stone-brick", 1 }, { "stone-brick", 1 },
{ "iron-stick", 1 },
}, },
requester_paste_multiplier = 1, requester_paste_multiplier = 1,
always_show_made_in = false, always_show_made_in = false,
@ -100,11 +96,9 @@ data:extend({
energy_required = 10, energy_required = 10,
ingredients = { --60 ingredients = { --60
{ "steel-plate", 3 }, { "steel-plate", 3 },
{ "iron-plate", 5 },
{ "iron-gear-wheel", 5 }, { "iron-gear-wheel", 5 },
{ "se-heat-shielding", 2 }, { "se-heat-shielding", 1 },
{ "explosives", 11 }, { "explosives", 5 },
{ "glass", 5 },
{ "grenade", 1 }, { "grenade", 1 },
}, },
requester_paste_multiplier = 1, requester_paste_multiplier = 1,
@ -117,9 +111,8 @@ data:extend({
enabled = true, enabled = true,
energy_required = 10, energy_required = 10,
ingredients = { --67 ingredients = { --67
{ "uranium-238", 13 }, { "uranium-238", 3 },
{ "steel-plate", 3 }, { "steel-plate", 3 },
{ "copper-plate", 10 },
{ "copper-cable", 10 }, { "copper-cable", 10 },
{ "iron-gear-wheel", 2 }, { "iron-gear-wheel", 2 },
{ "iron-stick", 2 }, { "iron-stick", 2 },
@ -134,12 +127,10 @@ data:extend({
enabled = true, enabled = true,
energy_required = 10, energy_required = 10,
ingredients = { ingredients = {
{ "concrete", 13 }, { "concrete", 3 },
{ "steel-plate", 2 }, { "steel-plate", 2 },
{ "iron-stick", 2 }, { "iron-stick", 2 },
{ "coal", 5 }, { "coal", 5 },
{ "plastic-bar", 4 },
{ "sulfur", 6 },
}, },
requester_paste_multiplier = 1, requester_paste_multiplier = 1,
always_show_made_in = false, always_show_made_in = false,
@ -151,15 +142,10 @@ data:extend({
enabled = true, enabled = true,
energy_required = 10, energy_required = 10,
ingredients = { --60 ingredients = { --60
{ "steel-plate", 2 },
{ "iron-stick", 1 }, { "iron-stick", 1 },
{ "iron-gear-wheel", 3 }, { "iron-gear-wheel", 4 },
{ "iron-plate", 3 },
{ "coal", 6 }, { "coal", 6 },
{ "plastic-bar", 6 }, { "explosives", 3 },
{ "sulfur", 10 },
{ "explosives", 7 },
{ "land-mine", 3 },
{ "empty-barrel", 1 }, { "empty-barrel", 1 },
}, },
requester_paste_multiplier = 1, requester_paste_multiplier = 1,
@ -172,11 +158,11 @@ data:extend({
enabled = true, enabled = true,
energy_required = 10, energy_required = 10,
ingredients = { --60 ingredients = { --60
{ "copper-cable", 22 }, { "copper-cable", 10 },
{ "copper-plate", 5 }, { "copper-plate", 5 },
{ "glass", 4 }, { "glass", 2 },
{ "stone-tablet", 4 }, { "stone-tablet", 2 },
{ "sand", 25 }, { "sand", 10 },
}, },
requester_paste_multiplier = 1, requester_paste_multiplier = 1,
always_show_made_in = false, always_show_made_in = false,

364
space-exploration_0.5.58/space-exploration/.documentation/global.txt

@ -0,0 +1,364 @@
-- Zones have an inheritace chain:
Zone -- anomaly, asteroid-field, asteroid-belt, orbit
Zone:Body -- star planet or moon
Zone:Body:Star -- stellar_position, children, asteroid_belts, star_gravity_well, orbit, has no own surface (uses orbit)
Zone:Body:Planet -- star_gravity_well, planet_gravity_well, children, orbit
Zone:Body:Moon -- star_gravity_well, planet_gravity_well, orbit
Zone:BlackHole -- has no stellar position. Loophole: equal distance to all stars
Zone:AsteroidBelt -- star_gravity_well
Zone:AsteroidField -- stellar_position
-- Locations specify a point in the world:
Location {
index = int, -- zone index or spaceship index or star zone index
position = {x,y} -- position in the zone
type = "spaceship" or "zone" or "interstellar" or "system" -- the type of location this is
name = string -- a nice name for this location
}
global {
seed = nauvis.map_gen_settings.seed,
version=3112, -- for on_configuration_changed phase migration code. Is more flexible than the normal system.
tick_task_next_id = int,
tick_tasks = dictionary{
-- tick tacks are objects that have per-tick functionality for systems that are not usually per-tick systems.
-- used for animations, solar flares, rocket launches and landings, special weapon fx, etc.
-- for example, the tesla gun spawns a tick task when it fires, the arcs of electrivity are genrated per frame until the effect ends.
tick_task_id = {
id = tick_task_next_id,
type = "keyword determines secondary function call or removeal"
valid = true, -- needs to stay valid or be removed
otherdata...
}
},
astronomical = dictionary{ -- the structured map of the universe.
stars = array {
1 = Zone:Body:Star {
type = "star",
name = "body_name",
index = zone_index,
star_gravity_well = float, -- how far in star gravity well
surface_index = nil or surface_index,
orbit = Zone:Orbit{
type = "orbit",
name = "body_name" .. " Orbit",
controls = {control_name = {frequency, scale, richness}}, -- resource controls
parent = Star,
surface_index = nil or surface_index,
},
children = array{
1 = Zone:AsteroidBelt{
type = "asteroid-belt",
name = star.name .. " Asteroid Belt ".. 1,
controls = {control_name = {frequency, scale, richness}}, -- resource controls
index = zone_index,
parent = Star,
star_gravity_well = float, -- how far in star gravity well
},
2 = Zone:Body:Planet {
type = "planet",
name = "body_name",
index = zone_index,
radius_multiplier = 0.2 to 1,
radius = 2000 to 10000,
parent = Star,
star_gravity_well = float, -- how far in star gravity well
planet_gravity_well = float, -- how far in planet gravity well
controls = {control_name = {frequency, scale, richness}}, -- climate and resource controls
resources = {primary resource},
fragment_name = "se-core-fragment-iron-ore",
tags = {"water_none"}, -- climate generation tags
biome_replacements = {
{replace={"all-dirt", "all-sand", "all-volcanic"}, with="sand-red"},
{replace={"all-vegetation", "all-frozen"}, with="vegetation-red"}
},
tile_replacements = {
["tile-a"] = "tile-b",
},
core_miners = array(
1 = CoreMinerStruct{}
),
glyph = glyph,
vault_pyramid = LuaEntity,
surface_index = nil or surface_index,
orbit = Zone:Orbit{
type = "orbit",
name = "body_name" .. " Orbit",
controls = {control_name = {frequency, scale, richness}}, -- resource controls
parent = Planet,
surface_index = nil or surface_index,
},
children = array {
1 = Zone:Body:Moon{
type = "moon",
name = "body_name",
index = zone_index,
radius_multiplier = 0.2 to 1,
radius = 5000 to 400, (can't be more than 50% of planet size)
star_gravity_well = float, -- how far in star gravity well
planet_gravity_well = float, -- how far in planet gravity well
star_gravity_well = float, -- how far in star gravity well
planet_gravity_well = float, -- how far in planet gravity well
controls = {control_name = {frequency, scale, richness}}, -- climate and resource controls
resources = {primary resource},
fragment_name = "se-core-fragment-iron-ore",
tags = {"water_none"}, -- climate generation tags
biome_replacements = {
{replace={"all-dirt", "all-sand", "all-volcanic"}, with="sand-red"},
{replace={"all-vegetation", "all-frozen"}, with="vegetation-red"}
},
tile_replacements = {
["tile-a"] = "tile-b",
},
parent = Planet,
core_miners = array(
1 = CoreMinerStruct{}
),
surface_index = nil or surface_index,
orbit = Zone:Orbit{
type = "orbit",
name = "body_name" .. " Orbit",
controls = {control_name = {frequency, scale, richness}}, -- resource controls
parent = Moon,
surface_index = nil or surface_index,
},
}
}
}
},
},
},
black_hole = Zone:BlackHole{ -- only 1 of these, not in the 2d layer, equal disance in 3rd layer
type = "anomaly",
index = zone_index, -- 3
name = "Foenestra" -- window, loophole, Hole, breach, opening
surface_index = nil or surface_index,
},
space_zones = array{
1 = Zone:AsteroidField{
type = "asteroid-field",
name = "zone-name",
index = zone_index,
controls = {control_name = {frequency, scale, richness}}, -- resource controls
stellar_position = {x = x, y = y},
surface_index = nil or surface_index,
}
},
zones_by_name -- this gets moved out of stellar cluster after formation
}, -- end stellar cluster
zone_index = array{
1 = Zone{ ... allzones by their zone_index = zone.index }
},
zones_by_name = array{
name = Zone { Zone(deep space), Star, Planet, or Moon, Orbit }
},
zones_by_surface = array{ -- links a surface index to a zone
surface_index = Zone { Zone(deep space), Star, Planet, or Moon, Orbit }
},
zones_alphabetised = array{
},
zones_by_resource_options = array{
homeworld = {},
planet = {}, -- and moons, not homeworlds
anomaly = {},
["asteroid-belt"] = {},
["asteroid-field"] = {},
orbit = {}, -- any orbit type or star
},
spaceships = array{
1 = Spaceship{
index = i,
name = "Unique Name",
force_name,
console = LuaEntity or nil, -- can only be nil if in own space
space_distortion = 0-1
stellar_position = {x = x, y = y},
star_gravity_well = float,
planet_gravity_well = float,
zone_index = -- landed zone,
near = {type = "zone" / "spaceship", index = int}, or nil. -- at location ready to land
destination = {type = "zone" / "spaceship", index = int}, or nil.
own_surface_index =,
known_tiles = {}
check_tiles,
pending_tiles,
is_landing
is_launching
is_stopped
console
}
},
glyph_vaults = array{
1 (glyph id) = vaults {
zone_id = {
glyph = int,
zone_index = int,
surface_index = int, -- only exists if surface is made.
}
}
},
playerdata = array{
player_index = PlayerData{
zero_velocity = true, optional, used to zero velocity on the next tick (after teleportation)
velocity = {x = 0, y = 0},
last_postition = {x = 0, y = 0}, -- position last tick
postition = {x = 0, y = 0}, -- current position
set_postition = {x = 0, y = 0}, -- the position as set by script, deviation from it means that the player caused movement, used for thrust in zero-G
opened = nil or Entity,
opened_gui_type = nil or GuiType(int),
remote_view_active = nil or true,
remote_view_zone_name = nil or Zone Name,
character = LuaEntity, -- store link while in remote view
saved_swaps = dictionary{ -- saved locations for quick swapping in remote view
saved_swap_id = {
signal = SignalID -- the icon
location_reference = Location -- the location that this swap is
}
id = int -- the next available unique index to assign to a newly created saved location
}
saved_hotkeys = dictionary{ -- what saved location each quick swap hotkey goes to
hotkey_dropdown_index -> saved_swap_id -- maps the index in the hotkey dropdown to the saved_swap_id it swaps to
}
quick_swap_opened_item_name -- what quick swap is being viewed in the editing modal
quick_swap_selected_hotkey -- what hotkey index is set in the editing modal dropdown
}
},
chart_tag_buffer array{ -- array of chart_tag_definitions that add map markers when the area has been charted (marker fails if not charted)
chart_tag_next_id = chart_tag_definition {
surface_name (optional)
force_name
position
surface = LuaSurface
icon_type (item/virtual)
icon_name
text
chart_range (optional)
}
},
chart_tag_next_id = int,
rocket_launch_pads = array{
unit_number = RocketLaunchPad{}
},
rocket_landing_pads = array{
unit_number = RocketLandingPad{}
},
forces = dictionary{
force_name = {
force_name = string,
zones_discovered_count = 1, -- planets and moons discovered
zones_discovered = dictionary{
zone_index = {
[455]={ -- Note: orbits are not discovered, the parent zone is.
discovered_at=16798383
},
[457]={
discovered_at=16798383
},
}
},
satellites_launched = count by silo mk1,
cargo_rockets_launched =- count of launches,
cargo_rockets_crashed = count of launches that crashed,
rocket_landing_pad_names = dictionary {
rocket_landing_pad_name = array{
unit_number = RocketLandingPad{
type = name_rocket_landing_pad
valid = true,
force_name -- string
unit_number -- uint
name -- string
container -- primary entity
inbound_rocket -- bool
zone = Zone{}, -- the zone occupied
}
}
}
zone_assets = dictionary{
zone_index = dictionary{
rocket_launch_pad_names = dictionary { -- is it really necessary to have these named?
rocket_launch_pad_name = array{
unit_number = RocketLaunchPad {
type = name_rocket_launch_pad
valid = true,
force_name -- string
unit_number -- uint
name -- string
container -- container primary entity
section_input -- vehicle entity nullable
tank -- storage tank entity
silo -- rocket silo entity
combinator -- combinator entity
seats[] -- entity
settings -- speaker
rocket_sections -- unit
crew_capsules -- unit
lua_fuel -- float - additional fuel otherwise fuel tank would need to be huge.
required_fuel -- cached for ui
total_fuel -- cached for ui, lua_fuel + tank fuel
launch_status -- int: -1 when not ready, ticks up while launching so things can be timed
zone = Zone{}, -- the zone occupied
destination = nil or Destination{ -- make deepcopy safe
type = "zone" or "landing-pad",
zone = Zone,
landing_pad_name = "Pad Name" -- "landing-pad" type only
} -- as above
launching_to_destination = nil
or LockedDestination{
type = "zone" or "landing-pad",
zone = Zone,
position = {x=x,y=y} -- set once launch is locked and there is no landing pad
landing_pad_name = "Landing Pad Name", -- optional, sets attempt to land at a landing pad with this name in the target zone
landing_pad = LandingPad{}, -- set once launch is locked to a landing pad
}
launch_trigger -- string: none / fuel_full / cargo_full / signal
}
}
},
rocket_landing_pad_names = dictionary {
rocket_landing_pad_name = array{
unit_number = RocketLandingPad{
type = name_rocket_landing_pad
valid = true,
force_name -- string
unit_number -- uint
name -- string
container -- primary entity
inbound_rocket -- bool
zone = Zone{}, -- the zone occupied
}
}
}
}
}
nauvis_satellite = Position,
zone_priorities = {
zone_index = priority(int)
},
first_entered_vault = Zone,
homeworld_index = zone_index,
}
},
space_capsule_launches = array {
vehicle.unit_number = {
force_name = vehicle.force.name,
unit_number = vehicle.unit_number,
vehicle = vehicle,
shadow = shadow,
light = light,
start_position = vehicle.position,
launch_progress = 1,
destination_zone = target_zone,
destination_position = find_zone_landing_position(target_zone),
passengers = passenger_indexes,
}
},
resources_and_controls = {
-- saves settings related to surface and resource generation.
-- If settings change between save/load then parts of
}
}

44
space-exploration_0.5.58/space-exploration/.documentation/tiles.txt

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Converting from map_gen_setting:planet_size:frequency to planet radius:
planet_size ranges from 17% min, 100% default, 600% max (0.17, 1, 6)
percent_of_max = (6 + log(percent_of_max/6, 2)) / 6
percent_of_max converts:
17% -> 14%
100% -> 50%
600% -> 100%
planet_radius = percent_of_max * max_planet_size
max_planet_size is 10000
17% -> 1431
100% -> 5000
600% -> 10000
final formulas for scale:
planet_radius = 10000 / 6 * (6 + log(planet_size/6, 2))
planet_size = 6 * 2 ^ (planet_radius / 10000 * 6 - 6)
actual impementations use frequency:
planet_radius = 10000 / 6 * (6 + log(1/planet_frequency/6, 2))
planet_frequency = 1 / 6 / 2 ^ (planet_radius * 6 / 10000 - 6)
Planets:
Plant tile generation follows rules set by other mods
At a certain radius the planet-size setting kicks in and tiles spawn as out-of-map
This makes circular planets.
Planets have altered map-gen settings for climate: temperature, moisture, aux
Space:
The planet-size setting should be set to something extremely large so out-of-tile are unlikely to be reached
Space tiles spawn with extreme influence were planet-size is set to a normally unreachable setting (100)
All non-space tiles must have an upper limit on their influence less than space tiles.
Natural space tiles are:
Space
Asteroid
Artificial space tiles are:
Space Platform Scaffold
Space Platform Plating
Spaceship floor (has own layer)

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space-exploration_0.5.58/space-exploration/README.md

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# space-exploration
Factorio Space Exploration
This is **NOT** an open source project, please check the licence file.
If you would like to contribute please contact Earendel on Discord first: https://discord.gg/ymjUVMv

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space-exploration_0.5.58/space-exploration/changelog.txt

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67
space-exploration_0.5.58/space-exploration/collision-mask-util-extended/control/collision-mask-util-control.lua

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-- File Licence: You can copy and distribute this file regardless of the mod's general licence. This licence exception does not affect other files of this mod.
local collision_mask_util_extended = {}
-- see collision_mask_util_extended_extended.lua for full instructions.
--[[
-- Example usage
local collision_mask_util_extended = require("collision-mask-util-control")
function check_collision_layers()
collision_mask_util_extended.named_collision_mask_integrity_check()
local flying_layer = collision_mask_util_extended.get_named_collision_mask("flying-layer")
end
script.on_init(check_collision_layers)
script.on_configuration_changed(check_collision_layers)
function find_flying_entities(surface)
local flying_layer = collision_mask_util_extended.get_named_collision_mask("flying-layer")
return surface.find_entities_filtered{collision_mask={flying_layer}}
end
]]
function collision_mask_util_extended.get_named_collision_mask(mask_name)
local prototype = game.entity_prototypes["collision-mask-"..mask_name]
if prototype then
local layer
for mask_name, collides in pairs(prototype.collision_mask) do
if layer then
error("\n\n\nA reserved collision mask object "..mask_name.." has been compromised by 1 or more of your installed mods. Object must have only 1 collision mask.\n\n")
else
layer = mask_name
end
end
if not layer then
error("\n\n\nA reserved collision mask object "..mask_name.." has been compromised by 1 or more of your installed mods. Object is missing collision_mask.\n\n")
end
return layer
else
error("\n\n\nA reserved collision mask object "..mask_name.." has been removed.\n\n")
end
end
function collision_mask_util_extended.named_collision_mask_integrity_check()
-- This function will check that collision mask marker objects have 1 collision mask
-- Run this on the events: on_init and on_configuration_changed
-- It will not detect collision mask marker objects that have been removed from the game
-- However: collision_mask_util_extended.get_named_collision_mask(mask_name) will
local prototypes = game.get_filtered_entity_prototypes({{filter = "type", type = "arrow"}})
for _, prototype in pairs(prototypes) do
if string.find(prototype.name, "collision-mask-") then
local layer
for mask_name, collides in pairs(prototype.collision_mask) do
if layer then
error("\n\n\nA reserved collision mask object "..mask_name.." has been compromised by 1 or more of your installed mods. Object must have only 1 collision mask.\n\n")
else
layer = mask_name
end
end
if not layer then
error("\n\n\nA reserved collision mask object "..mask_name.." has been compromised by 1 or more of your installed mods. Object is missing collision_mask.\n\n")
end
end
end
end
return collision_mask_util_extended

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space-exploration_0.5.58/space-exploration/collision-mask-util-extended/data/collision-mask-util-extended.lua

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-- File Licence: You can copy and distribute this file regardless of the mod's general licence. This licence exception does not affect other files of this mod.
local collision_mask_util_extended = require("__core__/lualib/collision-mask-util")
--[[
Named collision masks allow a collision mask to be passed to the control phase.
The arrow object used to stor the mask is accessible under: game.entity_prototypes["collision-mask-flying-layer"]
The layer used is therefore: game.entity_prototypes["collision-mask-flying-layer"].collision_mask .. something
--------------------------------------------------------------------------------
-- INSTRUCTIONS
--------------------------------------------------------------------------------
-- flying-layer example:
-- data phase ------------------------------------------------------------------
(data.lua data-updates.lua data-final-fixes.lua etc) get/make a layer:
-- load the modified util
local collision_mask_util_extended = require("collision-mask-util-extended")
-- get a collision layer by name, if the name is not assigned to a layer it will assign one
local flying_layer = collision_mask_util_extended.get_make_named_collision_mask("flying-layer")
-- control phase ---------------------------------------------------------------
(conrtol.lua) Note: most mods don't need to know collision layers in control code.
local collision_mask_util_extended = require("collision-mask-util-control")
-- Example usage
local flying_layer = collision_mask_util_extended.get_named_collision_mask("flying-layer")
local entities = surface.find_entities_filtered{collision_mask={flying_layer}}
--------------------------------------------------------------------------------
-- Additional named layers
--------------------------------------------------------------------------------
"flying-layer"
-- local collision_mask_flying_layer = get_make_named_collision_mask("flying-layer")
Flying vehicles, units, and characters.
It is useful to also set the mask "not-colliding-with-itself" to prefent air-air collisions.
The mask can also be added to interior walls that are full height so can't be flown over.
"projectile-layer"
-- local collision_mask_projectile_layer = get_make_named_collision_mask("projectile-layer")
Projectiles. The the projectile should have the layers or most things it can hit (flying-layer).
Walls and shields can also use this layer to block the projectile.
Note: Projectiles use hit_collision_mask not collision_mask. force_condition = "not-friend" means it won't hit your stuff.
Note: Streams can't collide.
"vehicle-layer"
-- local collision_mask_vehicle_layer = get_make_named_collision_mask("vehicle-layer")
Car type vehicles and things that collide with them. Allows separation of vehicle-layer and player-layer in certain situations. Add to cars, trees, pipes
"space-tile"
-- local collision_mask_space_tile = get_make_named_collision_mask("space-tile")
All tiles in space zones (orbit/asteroid fields) including empty space and space platform.
"empty-space-tile"
-- local collision_mask_empty_space_tile = get_make_named_collision_mask("empty-space-tile")
tiles in space without flooring.
Different from void becuase there is no grravity and stuff can float there.
"interior-tile"
-- local collision_mask_interior_tile = get_make_named_collision_mask("interior-tile")
Tiles that represent interior spaces and don't have sky, like underground, factory building interiors, etc.
Rocket silos, artillery, telescopes, and space elevators may not be appropriate here.
"moving-tile"
-- local collision_mask_moving_tile = get_make_named_collision_mask("moving-tile")
Tiles that might change surface, such as spaceship tiles or warp structures.
"void-tile"
-- local collision_mask_void_tile = get_make_named_collision_mask("void-tile")
Tiles where there is a drop in to the ground (so you can't walk over or build on) but you can fly/jump over.
]]
local collision_flags =
{
"consider-tile-transitions",
"not-colliding-with-itself",
"colliding-with-tiles-only"
}
collision_mask_util_extended.collision_flags = table.deepcopy(collision_flags)
collision_mask_util_extended.vanilla_named_collision_masks = {
["ground-tile"] = "ground-tile",
["water-tile"] = "water-tile",
["resource-layer"] = "resource-layer",
["doodad-layer"] = "doodad-layer",
["floor-layer"] = "floor-layer",
["item-layer"] = "item-layer",
["ghost-layer"] = "ghost-layer",
["object-layer"] = "object-layer",
["player-layer"] = "player-layer",
["train-layer"] = "train-layer",
["rail-layer"] = "rail-layer",
["transport-belt-layer"] = "transport-belt-layer"
}
-- fix issue reported in F1.1.5
collision_mask_util_extended.get_default_mask_vanilla = collision_mask_util_extended.get_default_mask
collision_mask_util_extended.get_default_mask = function (type)
if type == "unit" then
return {"player-layer", "train-layer", "not-colliding-with-itself"}
else
return collision_mask_util_extended.get_default_mask_vanilla(type)
end
end
_named_collision_masks = _named_collision_masks or table.deepcopy(collision_mask_util_extended.vanilla_named_collision_masks) -- do not modify directly
named_collision_masks = table.deepcopy(_named_collision_masks) -- readonly
collision_mask_util_extended.named_collision_masks = named_collision_masks
-- tracks mod layers only. format: named_collision_masks[mask_name] == "layer-"..x
function collision_mask_util_extended.get_named_collision_mask(mask_name)
return _named_collision_masks[mask_name]
end
function collision_mask_util_extended.get_make_named_collision_mask(mask_name)
local layer = collision_mask_util_extended.get_named_collision_mask(mask_name)
if not layer then
layer = collision_mask_util_extended.get_first_unused_layer()
log("Named collision layer ["..mask_name .."] set to layer ["..layer.."]")
data:extend({
{
type = "arrow",
name = "collision-mask-"..mask_name,
collision_mask = {layer},
flags = {"placeable-off-grid", "not-on-map"},
circle_picture = { filename = "__core__/graphics/empty.png", priority = "low", width = 1, height = 1},
arrow_picture = { filename = "__core__/graphics/empty.png", priority = "low", width = 1, height = 1}
}
})
end
_named_collision_masks[mask_name] = layer
named_collision_masks = table.deepcopy(_named_collision_masks) -- readonly
collision_mask_util_extended.named_collision_masks = named_collision_masks
return layer
end
function collision_mask_util_extended.named_collision_mask_integrity_check()
-- This function will check that collision mask marker objects have 1 collision mask
for mask_name, layer_name in pairs(_named_collision_masks) do
if not collision_mask_util_extended.vanilla_named_collision_masks[mask_name] then
local mask_bearer = data.raw.arrow["collision-mask-"..mask_name]
local layer
if mask_bearer then
if mask_bearer.collision_mask then
for i, mask in pairs(mask_bearer.collision_mask) do
if i == 1 then
if mask == "not-colliding-with-itself"
or mask == "consider-tile-transitions"
or mask == "colliding-with-tiles-only" then
error("\n\n\nA reserved collision mask object "..mask_name.." has been compromised by 1 or more of your installed mods. Collision mask must be a collision layer, not a collision option.\n\n")
end
layer = mask
else
error("\n\n\nA reserved collision mask object "..mask_name.." has been compromised by 1 or more of your installed mods. Object must have only 1 collision mask.\n\n")
end
end
else
error("\n\n\nA reserved collision mask object "..mask_name.." has been compromised by 1 or more of your installed mods. Object is missing collision_mask.\n\n")
end
else
error("\n\n\nA reserved collision mask object "..mask_name.." has been removed.\n\n")
end
end
end
end
function collision_mask_util_extended.is_mask_empty(mask)
for _, layer in pairs(mask) do
local is_flag = false
for _, option in pairs(collision_flags) do
if layer == option then
is_flag = true
end
end
if not is_flag then
return false
end
end
return true
end
return collision_mask_util_extended

2070
space-exploration_0.5.58/space-exploration/control.lua

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174
space-exploration_0.5.58/space-exploration/data-final-fixes.lua

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local data_util = require("data_util")
collision_mask_util_extended = require("collision-mask-util-extended/data/collision-mask-util-extended")
require("prototypes/phase-multi/no-recycle")
require("prototypes/phase-3/recipe")
require("prototypes/phase-3/technology")
require("prototypes/phase-3/technology-procedural")
require("prototypes/phase-3/noise-programs")
require("prototypes/phase-3/collision-common")
require("prototypes/phase-3/space-collision")
require("prototypes/phase-3/ruin-remnants")
require("prototypes/phase-3/ruins")
require("prototypes/phase-3/resources")
require("prototypes/phase-3/core-fragments")
require("prototypes/phase-3/incompatibility")
require("prototypes/phase-3/compatibility/angels")
require("prototypes/phase-3/compatibility/notnotmelon")
require("prototypes/phase-3/character")
require("prototypes/phase-3/energy-shield-equipment")
require("prototypes/phase-3/electric-boiling")
require("prototypes/phase-3/delivery-cannon")
require("prototypes/phase-3/interior-divider")
require("prototypes/phase-multi/item-group-assign")
--require("prototypes/phase-3/compatibility")
data.raw["heat-pipe"]["heat-pipe"].heat_buffer.max_transfer = "2GW"
for _, fish in pairs(data.raw.fish) do
if not fish.healing_per_tick then fish.healing_per_tick = 0.01 end
fish.resistances = data_util.resistances_max(fish.resistances, {{type = "meteor", percent = 100}, {type = "fire", percent = 100}})
end
for _, tree in pairs(data.raw.tree) do
tree.trigger_target_mask = tree.trigger_target_mask or {}
table.insert(tree.trigger_target_mask, "flammable")
table.insert(tree.trigger_target_mask, "tree")
end
-- undo some alien biomes changes, impotant for asteroid decals
data.raw.tile["se-space"].layer = 0
data.raw.tile["se-space"].pollution_absorption_per_second = 0.1
data.raw.tile["se-asteroid"].layer = 5
data.raw.tile["out-of-map"].pollution_absorption_per_second = 0.1
local function find_orphaned_recipes()
local all_recipes = {}
for _, recipe in pairs(data.raw.recipe) do
if (recipe.enabled == false) or
(recipe.normal and recipe.normal.enabled == false) or
(recipe.expensive and recipe.expensive.enabled == false) then
all_recipes[recipe.name] = true
end
end
for _, tech in pairs(data.raw.technology) do
if tech.effects then
for _, effect in pairs(tech.effects) do
if effect.type == "unlock-recipe" and effect.recipe then
all_recipes[effect.recipe] = nil
end
end
end
end
for recipe_name, valid in pairs(all_recipes) do
log("Orphaned recipe: " .. recipe_name)
end
end
-- stop rails from being destroyed by meteors and sky beams
for _, rail_type in pairs({"rail-signal", "rail-chain-signal"}) do
for _, rail in pairs(data.raw[rail_type]) do
rail.resistances = data_util.resistances_max(rail.resistances, {{type = "meteor", percent = 99.9}, {type = "fire", percent = 100}, {type = "laser", percent = 99}, {type = "explosion", percent = 80}})
end
end
for _, rail_type in pairs({"straight-rail", "curved-rail"}) do
for _, rail in pairs(data.raw[rail_type]) do
rail.selection_priority = 1
rail.resistances = data_util.resistances_max(rail.resistances, {{type = "meteor", percent = 99.9}, {type = "fire", percent = 100}, {type = "laser", percent = 99}, {type = "explosion", percent = 90}})
rail.max_health = rail.max_health * 4
end
end
for _, type in pairs({"locomotive", "cargo-wagon", "fluid-wagon"}) do
for _, prototype in pairs(data.raw[type]) do
prototype.selection_priority = 51
end
end
-- satellite
data.raw["god-controller"]["default"].item_pickup_distance = 0
data.raw["god-controller"]["default"].loot_pickup_distance = 0
data.raw["god-controller"]["default"].mining_speed = 0.0000001 -- required to remove ghosts but not mine entities.
data.raw["god-controller"]["default"].movement_speed = 1
-- dead
data.raw["spectator-controller"]["default"].movement_speed = 1
-- this won't work, the furnace recipes are hidden
if data.raw["recipe-category"]["recycle"] then
table.insert(data.raw["assembling-machine"][data_util.mod_prefix .. "recycling-facility"].crafting_categories, "recycle")
end
if data.raw["recipe-category"]["recycle-with-fluids"] then
table.insert(data.raw["assembling-machine"][data_util.mod_prefix .. "recycling-facility"].crafting_categories, "recycle-with-fluids")
end
for i=4,9 do
data.raw.module["productivity-module-" .. i].limitation = data.raw.module["productivity-module-3"].limitation
end
data.raw["map-gen-presets"].default["space-exploration"] = {
--name = "space-exploration",
order = "a",
basic_settings = {
autoplace_controls = {
hot = {size = 0.5},
cold = {size = 0.5},
["se-beryllium-ore"] = {frequency = 0, richness = -1, size = 0},
["se-cryonite"] = {frequency = 0, richness = -1, size = 0},
["se-holmium-ore"] = {frequency = 0, richness = -1, size = 0},
["se-iridium-ore"] = {frequency = 0, richness = -1, size = 0},
["se-methane-ice"] = {frequency = 0, richness = -1, size = 0},
["se-naquium-ore"] = {frequency = 0, richness = -1, size = 0},
["se-vitamelange"] = {frequency = 0, richness = -1, size = 0},
["se-vulcanite"] = {frequency = 0, richness = -1, size = 0},
["se-water-ice"] = {frequency = 0, richness = -1, size = 0}
},
property_expression_names = {
["control-setting:water"] = 1.5,
["control-setting:moisture:bias"] = 0.05,
["control-setting:aux:bias"] = -0.35
},
starting_area = 2,
},
advanced_settings = {
enemy_evolution =
{
time_factor = 0.000001,
destroy_factor = 0.001,
pollution_factor = 0.0000005
},
pollution =
{
ageing = 0.5,
enemy_attack_pollution_consumption_modifier = 0.5
},
},
}
if data.raw["map-gen-presets"].default and data.raw["map-gen-presets"].default.default then
data.raw["map-gen-presets"].default.default.order = "a-a"
end
--find_orphaned_recipes()
--log( serpent.block( data.raw["assembling-machine"][data_util.mod_prefix .. "spaceship-clamp"], {comment = false, numformat = '%1.8g' } ) )

22
space-exploration_0.5.58/space-exploration/data-updates.lua

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local data_util = require("data_util")
require("prototypes/phase-multi/no-recycle")
require("prototypes/phase-2/recipe-update")
require("prototypes/phase-2/generic-recycling")
require("prototypes/phase-2/modules")
require("prototypes/phase-2/capsules")
require("prototypes/phase-2/compatibility/general")
require("prototypes/phase-2/compatibility/krastorio2/krastorio2")
-- this is where space science pack goes now in SE, but other mods are more free to change it than when it was a critical mid-game pack.
data_util.tech_add_prerequisites("space-science-pack", {data_util.mod_prefix .. "processing-cryonite", "production-science-pack", "uranium-processing",})
data_util.tech_add_ingredients("space-science-pack", {"production-science-pack"}, true)
-- Give burner lamp space collision, because it's a one line fix and getting it done here is easier than trying to get it done in the owner's mod
if data.raw["assembling-machine"]["deadlock-copper-lamp"] then
data.raw["assembling-machine"]["deadlock-copper-lamp"].se_allow_in_space = true
end

352
space-exploration_0.5.58/space-exploration/data.lua

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is_debug_mode = false
debug_log = is_debug_mode and log or function()end
-- COLLISION MASKS
-- We need to be able to refer to these layers in control.lua so getting a sequential layer from the collision mask util is not ideal
-- remember to update control.lua setup_collision_layers()
-- global scope
collision_mask_util_extended = require("collision-mask-util-extended/data/collision-mask-util-extended")
-- a full-height wall that you cannot fly though, such as the wall of an underground tunnel.
flying_collision_layer = collision_mask_util_extended.get_make_named_collision_mask("flying-layer")
-- things that should block projectiles
projectile_collision_layer = collision_mask_util_extended.get_make_named_collision_mask("projectile-layer")
-- Cars, trees, pipes
vehicle_collision_layer = collision_mask_util_extended.get_make_named_collision_mask("vehicle-layer")
-- empty space only
empty_space_collision_layer = collision_mask_util_extended.get_make_named_collision_mask("empty-space-tile")
-- All space tiles have this
space_collision_layer = collision_mask_util_extended.get_make_named_collision_mask("space-tile")
-- Spaceship tiles move around
spaceship_collision_layer = collision_mask_util_extended.get_make_named_collision_mask("moving-tile")
rocket_capacity = 500
local min_postprocess_version = "0.5.6"
local data_util = require("data_util")
if not logged_mods_once then logged_mods_once = true log("Log mods once: "..serpent.block(mods)) end
--log(serpent.block( mods, {comment = false, numformat = '%1.8g' } ))
-- SURFACE RESOURCE VALUES -------------------------------------------------------------
se_resources = se_resources or {}
se_resources["iron-ore"] = se_resources["iron-ore"] or { order = "c-a", base_density = 14, starting_rq_factor_multiplier = 1.5}
se_resources["copper-ore"] = se_resources["copper-ore"] or {order = "c-b", base_density = 12, starting_rq_factor_multiplier = 1.5}
se_resources["stone"] = se_resources["stone"] or {order = "c-c", base_density = 12, starting_rq_factor_multiplier = 1.5}
se_resources["coal"] = se_resources["coal"] or {order = "c-e", base_density = 9, starting_rq_factor_multiplier = 1.5,}
se_resources["uranium-ore"] = se_resources["uranium-ore"] or {
order = "c-d",
has_starting_area_placement = false,
base_density = 1,
base_spots_per_km2 = 2,
random_spot_size_minimum = 2,
random_spot_size_maximum = 4,
}
se_resources["crude-oil"] = se_resources["crude-oil"] or {
order = "e-a",
has_starting_area_placement = false,
base_density = 8,
base_spots_per_km2 = 2,
random_probability = 1/48,
random_spot_size_minimum = 1,
random_spot_size_maximum = 1, -- don't randomize spot size
additional_richness = 220000, -- this increases the total everywhere, so base_density needs to be decreased to compensate
regular_rq_factor_multiplier = 1,
starting_rq_factor_multiplier = 1.5,
}
se_resources[data_util.mod_prefix.."vulcanite"] = se_resources[data_util.mod_prefix.."vulcanite"] or { order = "b-v", base_density = 10, base_spots_per_km2 = 5 }
se_resources[data_util.mod_prefix.."cryonite"] = se_resources[data_util.mod_prefix.."cryonite"] or { order = "b-c", base_density = 10, base_spots_per_km2 = 5 }
se_resources[data_util.mod_prefix.."vitamelange"] = se_resources[data_util.mod_prefix.."vitamelange"] or { order = "a-a", base_density = 10 }
se_resources[data_util.mod_prefix.."iridium-ore"] = se_resources[data_util.mod_prefix.."iridium-ore"] or { order = "a-b" }
se_resources[data_util.mod_prefix.."holmium-ore"] = se_resources[data_util.mod_prefix.."holmium-ore"] or { order = "a-b" }
se_resources[data_util.mod_prefix.."beryllium-ore"] = se_resources[data_util.mod_prefix.."beryllium-ore"] or { order = "a-b" }
se_resources[data_util.mod_prefix.."naquium-ore"] = se_resources[data_util.mod_prefix.."naquium-ore"] or { order = "a-a", base_density = 1 }
se_resources[data_util.mod_prefix.."water-ice"] = se_resources[data_util.mod_prefix.."water-ice"] or { order = "f-a" }
se_resources[data_util.mod_prefix.."methane-ice"] = se_resources[data_util.mod_prefix.."methane-ice"] or { order = "f-b" }
-- CORE FRAGMENT RESOURCE VALUES -------------------------------------------------------------
-- allows other mods to alter core fragment resources
se_core_fragment_resources = se_core_fragment_resources or {}
se_core_fragment_resources["water"] = se_core_fragment_resources["water"] or { multiplier = 0, omni_multiplier = 0.1}
se_core_fragment_resources["crude-oil"] = se_core_fragment_resources["crude-oil"] or { multiplier = 1, omni_multiplier = 0.1}
se_core_fragment_resources["stone"] = se_core_fragment_resources["stone"] or { multiplier = 1, omni_multiplier = 0.5}
se_core_fragment_resources["iron-ore"] = se_core_fragment_resources["iron-ore"] or { multiplier = 1.2, omni_multiplier = 0.6}
se_core_fragment_resources["copper-ore"] = se_core_fragment_resources["copper-ore"] or { multiplier = 1, omni_multiplier = 0.5}
se_core_fragment_resources["coal"] = se_core_fragment_resources["coal"] or { multiplier = 1, omni_multiplier = 0.5}
se_core_fragment_resources["uranium-ore"] = se_core_fragment_resources["uranium-ore"] or { multiplier = 0.2, omni_multiplier = 0.005}
-- Depreciated, don't do this. Add se_allow_in_space =true to the prototype directly instead. --------------------------------------------------------------
se_allow_in_space = se_allow_in_space or {}
se_allow_in_space[data_util.mod_prefix.."lifesupport-facility"] = true
se_allow_in_space[data_util.mod_prefix.."recycling-facility"] = true
se_allow_in_space[data_util.mod_prefix.."delivery-cannon"] = true
-- EXCLUDE FROM PROCEDURAL TECHNOLOGY INGREDIENT FUNCTIONS ---------------------
-- These techs won't have science packs dynamically added.
-- If additional technologies are specified your mod should add the appropriate specialist science packs for that stage of the game
se_prodecural_tech_exclusions = se_prodecural_tech_exclusions or {}
table.insert(se_prodecural_tech_exclusions, "productivity-module")
table.insert(se_prodecural_tech_exclusions, "speed-module")
table.insert(se_prodecural_tech_exclusions, "effectivity-module")
table.insert(se_prodecural_tech_exclusions, "nano-speed")
table.insert(se_prodecural_tech_exclusions, "nano-range")
table.insert(se_prodecural_tech_exclusions, "mining-productivity")
-- DELIVERY CANNON: Should ONLY deliver homogenous resources, nothing manufactured.
-- defaults to stack size for items
se_delivery_cannon_recipes = se_delivery_cannon_recipes or {}
se_delivery_cannon_recipes["water"] = {name="water-barrel"}
se_delivery_cannon_recipes["crude-oil"] = {name="crude-oil-barrel"}
se_delivery_cannon_recipes["heavy-oil"] = {name="heavy-oil-barrel"}
se_delivery_cannon_recipes["light-oil"] = {name="light-oil-barrel"}
se_delivery_cannon_recipes["petroleum-gas"] = {name="petroleum-gas-barrel"}
se_delivery_cannon_recipes["lubricant"] = {name="lubricant-barrel"}
se_delivery_cannon_recipes["sulfuric-acid"] = {name="sulfuric-acid-barrel"}
se_delivery_cannon_recipes["iron-ore"] = {name="iron-ore"}
se_delivery_cannon_recipes["iron-plate"] = {name="iron-plate"}
se_delivery_cannon_recipes["copper-ore"] = {name="copper-ore"}
se_delivery_cannon_recipes["copper-plate"] = {name="copper-plate"}
se_delivery_cannon_recipes["uranium-ore"] = {name="uranium-ore"}
se_delivery_cannon_recipes["uranium-238"] = {name="uranium-238"}
se_delivery_cannon_recipes["uranium-235"] = {name="uranium-235"}
se_delivery_cannon_recipes["steel-plate"] = {name="steel-plate"}
se_delivery_cannon_recipes["stone"] = {name="stone"}
se_delivery_cannon_recipes["stone-brick"] = {name="stone-brick"}
se_delivery_cannon_recipes["coal"] = {name="coal"}
se_delivery_cannon_recipes["concrete"] = {name="concrete"}
se_delivery_cannon_recipes["plastic-bar"] = {name="plastic-bar"}
se_delivery_cannon_recipes["sulfur"] = {name="sulfur"}
se_delivery_cannon_recipes["wood"] = {name="wood"}
se_delivery_cannon_recipes["fish"] = {name="fish"}
se_delivery_cannon_recipes["rocket-fuel"] = {name="rocket-fuel"}
se_delivery_cannon_recipes["solid-fuel"] = {name="solid-fuel"}
se_delivery_cannon_recipes["processed-fuel"] = {name="processed-fuel"}
se_delivery_cannon_recipes["sand"] = {name="sand"}
se_delivery_cannon_recipes["glass"] = {name="glass"}
se_delivery_cannon_recipes["explosives"] = {name="explosives"}
se_delivery_cannon_recipes["low-density-structure"] = {name="low-density-structure"}
se_delivery_cannon_recipes[data_util.mod_prefix.."heat-shielding"] = {name=data_util.mod_prefix.."heat-shielding"}
se_delivery_cannon_recipes[data_util.mod_prefix.."scrap"] = {name=data_util.mod_prefix.."scrap"}
se_delivery_cannon_recipes[data_util.mod_prefix.."contaminated-scrap"] = {name=data_util.mod_prefix.."contaminated-scrap"}
se_delivery_cannon_recipes[data_util.mod_prefix.."water-ice"] = {name=data_util.mod_prefix.."water-ice"}
se_delivery_cannon_recipes[data_util.mod_prefix.."methane-ice"] = {name=data_util.mod_prefix.."methane-ice"}
se_delivery_cannon_recipes[data_util.mod_prefix.."beryllium-ore"] = {name=data_util.mod_prefix.."beryllium-ore"}
se_delivery_cannon_recipes[data_util.mod_prefix.."beryllium-ingot"] = {name=data_util.mod_prefix.."beryllium-ingot"}
se_delivery_cannon_recipes[data_util.mod_prefix.."iridium-ore"] = {name=data_util.mod_prefix.."iridium-ore"}
se_delivery_cannon_recipes[data_util.mod_prefix.."iridium-ingot"] = {name=data_util.mod_prefix.."iridium-ingot"}
se_delivery_cannon_recipes[data_util.mod_prefix.."holmium-ore"] = {name=data_util.mod_prefix.."holmium-ore"}
se_delivery_cannon_recipes[data_util.mod_prefix.."holmium-ingot"] = {name=data_util.mod_prefix.."holmium-ingot"}
se_delivery_cannon_recipes[data_util.mod_prefix.."naquium-ore"] = {name=data_util.mod_prefix.."naquium-ore"}
se_delivery_cannon_recipes[data_util.mod_prefix.."naquium-ingot"] = {name=data_util.mod_prefix.."naquium-ingot"}
se_delivery_cannon_recipes[data_util.mod_prefix.."vitamelange"] = {name=data_util.mod_prefix.."vitamelange"}
se_delivery_cannon_recipes[data_util.mod_prefix.."vitamelange-spice"] = {name=data_util.mod_prefix.."vitamelange-spice"}
se_delivery_cannon_recipes[data_util.mod_prefix.."cryonite"] = {name=data_util.mod_prefix.."cryonite"}
se_delivery_cannon_recipes[data_util.mod_prefix.."cryonite-rod"] = {name=data_util.mod_prefix.."cryonite-rod"}
se_delivery_cannon_recipes[data_util.mod_prefix.."vulcanite"] = {name=data_util.mod_prefix.."vulcanite"}
se_delivery_cannon_recipes[data_util.mod_prefix.."vulcanite-block"] = {name=data_util.mod_prefix.."vulcanite-block"}
se_delivery_cannon_ammo_recipes = se_delivery_cannon_ammo_recipes or {}
se_delivery_cannon_ammo_recipes["atomic-bomb"] = {
type = "ammo",
name="atomic-bomb",
amount = 1,
ingredients = {
{ "atomic-bomb", 1},
{ data_util.mod_prefix .. "delivery-cannon-weapon-capsule", 1 }
}
}
se_delivery_cannon_ammo_recipes[data_util.mod_prefix.."plague-bomb"] = {
type = "ammo",
name=data_util.mod_prefix.."plague-bomb",
amount = 1,
ingredients = {
{ data_util.mod_prefix .. "plague-bomb", 1},
{ data_util.mod_prefix .. "delivery-cannon-weapon-capsule", 1 }
}
}
if not mods["space-exploration-postprocess"] then
local message = "\n\n---------------------------------------------------------------------------------------------------"
message = message .. "\n\nPlease install the Space Exploration Postprocess mod."
message = message .. " \n\nYou have the Space Exploration mod installed but not the Space Exploration Postprocess mod. Both are required."
message = message .. " \n\nUnfortunately the postprocess mod can't be listed as a dependency without creating a dependancy loop, sorry for the inconvenience. "
message = message .. " \nTo install the postprocess mod you can disable Space Exploration using the 'disable listed mods' button below and reload the game,"
message = message .. " \ndownload Space Exploration Postprocess mod using the in-game interface, then enable both mods. \nAlternatively you can download the postprocess mod directly here:"
message = message .. " \nhttps://mods.factorio.com/mod/space-exploration-postprocess/downloads "
message = message .. "\n\n---------------------------------------------------------------------------------------------------"
error(message)
end
if not data_util.dot_string_greater_than(mods["space-exploration-postprocess"], min_postprocess_version, true) then
local message = "\n\n---------------------------------------------------------------------------------------------------"
message = message .. "\n\nPlease update the Space Exploration Postprocess mod."
message = message .. "\nMinimum version: " .. min_postprocess_version
message = message .. "\n\n---------------------------------------------------------------------------------------------------"
error(message)
end
resource_autoplace = require("prototypes/resource_autoplace_overrides") -- load the updated functions
require("prototypes/phase-1/input")
require("prototypes/phase-1/shortcut")
require("prototypes/phase-1/utility-sprites.lua")
require("prototypes/phase-1/item/utility")
require("prototypes/phase-1/item/science-pack")
require("prototypes/phase-1/damage-types")
require("prototypes/phase-1/categories")
require("prototypes/phase-1/item-groups")
require("prototypes/phase-1/signal")
require("prototypes/phase-1/sound")
require("prototypes/phase-1/styles")
--require("prototypes/phase-1/space-structures")
require("prototypes/phase-1/item/armor")
require("prototypes/phase-1/item/cargo-rocket")
require("prototypes/phase-1/item/condenser-turbine")
require("prototypes/phase-1/item/core-miner")
require("prototypes/phase-1/item/items")
require("prototypes/phase-1/item/gate")
require("prototypes/phase-1/item/meteor-defence")
require("prototypes/phase-1/item/platforms")
require("prototypes/phase-1/item/resources")
require("prototypes/phase-1/item/rocket-landing-pad")
require("prototypes/phase-1/item/rocket-launch-pad")
require("prototypes/phase-1/item/spaceship")
require("prototypes/phase-1/item/structures")
require("prototypes/phase-1/item/medpack")
require("prototypes/phase-1/item/weapon-tesla")
require("prototypes/phase-1/item/weapon-cryogun")
require("prototypes/phase-1/item/weapon-plague")
require("prototypes/phase-1/item/weapon-railgun")
require("prototypes/phase-1/item/equipment")
require("prototypes/phase-1/fluid/fluid")
require("prototypes/phase-1/recipe/recipe")
require("prototypes/phase-1/recipe/structures")
require("prototypes/phase-1/recipe/astrometrics-laboratory")
require("prototypes/phase-1/recipe/biochemical-laboratory")
require("prototypes/phase-1/recipe/cargo-rocket")
require("prototypes/phase-1/recipe/condenser-turbine")
require("prototypes/phase-1/recipe/core-miner")
require("prototypes/phase-1/recipe/decontamination-facility")
require("prototypes/phase-1/recipe/electromagnetics-laboratory")
require("prototypes/phase-1/recipe/material-fabricator")
require("prototypes/phase-1/recipe/gate")
require("prototypes/phase-1/recipe/genetics-laboratory")
require("prototypes/phase-1/recipe/gravimetrics-laboratory")
require("prototypes/phase-1/recipe/growth-facility")
require("prototypes/phase-1/recipe/hypercooler")
require("prototypes/phase-1/recipe/laser-laboratory")
require("prototypes/phase-1/recipe/lifesupport-facility")
require("prototypes/phase-1/recipe/manufacturing")
require("prototypes/phase-1/recipe/mechanical-laboratory")
require("prototypes/phase-1/recipe/observation")
require("prototypes/phase-1/recipe/particle-accelerator")
require("prototypes/phase-1/recipe/particle-collider")
require("prototypes/phase-1/recipe/plasma-generator")
require("prototypes/phase-1/recipe/platforms")
require("prototypes/phase-1/recipe/resources")
require("prototypes/phase-1/recipe/radiation-laboratory")
require("prototypes/phase-1/recipe/radiator")
require("prototypes/phase-1/recipe/recycling-facility")
require("prototypes/phase-1/recipe/rocket-landing-pad")
require("prototypes/phase-1/recipe/rocket-launch-pad")
require("prototypes/phase-1/recipe/science-lab")
require("prototypes/phase-1/recipe/science")
require("prototypes/phase-1/recipe/supercomputing")
require("prototypes/phase-1/recipe/thermodynamics-laboratory")
require("prototypes/phase-1/recipe/spaceship")
require("prototypes/phase-1/recipe/medpack")
require("prototypes/phase-1/decorative/crater")
require("prototypes/phase-1/decorative/rocks")
require("prototypes/phase-1/entity/entity") -- must be first
require("prototypes/phase-1/entity/astrometric-gravimetric")
require("prototypes/phase-1/entity/wide-beacon")
require("prototypes/phase-1/entity/cargo-rocket")
require("prototypes/phase-1/entity/condenser-turbine")
require("prototypes/phase-1/entity/core-miner")
require("prototypes/phase-1/entity/decontamination-lifesupport")
require("prototypes/phase-1/entity/dimensional-anchor")
require("prototypes/phase-1/entity/explosion")
require("prototypes/phase-1/entity/fluid-burner-generator")
require("prototypes/phase-1/entity/fuel-refinery")
require("prototypes/phase-1/entity/gate")
require("prototypes/phase-1/entity/genetics-laboratory")
require("prototypes/phase-1/entity/growth-facility")
require("prototypes/phase-1/entity/laser-radi-thermo")
require("prototypes/phase-1/entity/light")
require("prototypes/phase-1/entity/meteor")
require("prototypes/phase-1/entity/meteor-defence")
require("prototypes/phase-1/entity/recycle-mechanical")
require("prototypes/phase-1/entity/resources")
require("prototypes/phase-1/entity/rocket-fragments")
require("prototypes/phase-1/entity/rocket-landing-pad")
require("prototypes/phase-1/entity/rocket-launch-pad")
require("prototypes/phase-1/entity/particle-acc-col-fab")
require("prototypes/phase-1/entity/pylons")
require("prototypes/phase-1/entity/scaffold")
require("prototypes/phase-1/entity/space-biochemical")
require("prototypes/phase-1/entity/space-capsule")
require("prototypes/phase-1/entity/space-electromagnetics")
require("prototypes/phase-1/entity/space-hypercooler")
require("prototypes/phase-1/entity/space-manufactory")
require("prototypes/phase-1/entity/space-plasma-generator")
require("prototypes/phase-1/entity/space-radiator")
require("prototypes/phase-1/entity/space-supercomputer")
require("prototypes/phase-1/entity/space-science-lab")
require("prototypes/phase-1/entity/spaceship")
require("prototypes/phase-1/entity/spaceship-obstacles")
require("prototypes/phase-1/entity/starmap")
require("prototypes/phase-1/entity/supercharger")
require("prototypes/phase-1/entity/telescopes")
require("prototypes/phase-1/entity/ancient")
require("prototypes/phase-1/technology/technology")
require("prototypes/phase-1/technology/bio-upgrades")
require("prototypes/phase-1/combined/arcosphere")
require("prototypes/phase-1/combined/antimatter-reactor")
require("prototypes/phase-1/combined/big-heat-exchanger")
require("prototypes/phase-1/combined/big-turbine")
require("prototypes/phase-1/combined/delivery-cannon")
require("prototypes/phase-1/combined/electric-boiler")
require("prototypes/phase-1/combined/energy-transmitter")
require("prototypes/phase-1/combined/iridium-piledriver")
require("prototypes/phase-1/combined/interburbulator")
require("prototypes/phase-1/combined/lifesupport")
require("prototypes/phase-1/combined/nexus")
require("prototypes/phase-1/combined/pipe")
require("prototypes/phase-1/combined/probe")
require("prototypes/phase-1/combined/rail")
--require("prototypes/phase-1/combined/shield-projector")
require("prototypes/phase-1/combined/transport-belt")
require("prototypes/phase-1/combined/spaceship-clamps")
require("prototypes/phase-1/combined/weapon-bio")
require("prototypes/phase-1/combined/linked-container")
require("prototypes/phase-1/tile/space")
require("prototypes/phase-1/tile/regolith")
require("prototypes/phase-1/tile/asteroid")
require("prototypes/phase-1/tile/scaffold")
require("prototypes/phase-1/tile/plating")
require("prototypes/phase-1/tile/spaceship")
require("prototypes/phase-1/compatibility/qol_research.lua")
require("prototypes/phase-multi/item-group-assign")
--log( serpent.block( data.raw["tile"], {comment = false, numformat = '%1.8g' } ) )

1077
space-exploration_0.5.58/space-exploration/data_util.lua

File diff suppressed because it is too large

100
space-exploration_0.5.58/space-exploration/info.json

@ -0,0 +1,100 @@
{
"name": "space-exploration",
"version": "0.5.58",
"title": "Space Exploration (Experimental)",
"author": "Earendel",
"dependencies": [
"base >= 1.1.27",
"aai-industry >= 0.5.3",
"alien-biomes >= 0.6.4",
"jetpack >= 0.2.6",
"robot_attrition >= 0.5.9",
"shield-projector >= 0.1.1",
"space-exploration-graphics >= 0.5.9",
"space-exploration-graphics-2 >= 0.1.1",
"space-exploration-graphics-3 >= 0.1.1",
"space-exploration-graphics-4 >= 0.1.1",
"space-exploration-graphics-5 >= 0.1.1",
"~ space-exploration-postprocess >= 0.5.11",
"informatron >= 0.2.1",
"aai-signal-transmission >= 0.4.1",
"? space-exploration-hr-graphics >= 0.5.1",
"? aai-containers >= 0.2.7",
"? bullet-trails >= 0.6.1",
"? grappling-gun >= 0.3.1",
"? combat-mechanics-overhaul >= 0.6.15",
"? equipment-gantry >= 0.1.1",
"! angelsindustries",
"! angelspetrochem",
"! angelsrefining",
"! angelssmelting",
"! bobelectronics",
"! bobores",
"! bobplates",
"! bobpower",
"! bobrevamp",
"! bobtech",
"! bobvehicleequipment",
"! bobwarfare",
"! Yuoki",
"! pycoalprocessing",
"! pyindustry",
"! pyhightech",
"! ab_logisticscenter",
"! angelsinfiniteores",
"! BasicSeaBlock",
"! BitersBegone",
"! BitersBegoneUpdated",
"! bobmodules",
"! bulkteleport",
"! dangOreus",
"! dark-matter-replicators",
"! dark-matter-replicators-0_17-port",
"! DeepMine",
"! endlessresources",
"! Explosive Excavation",
"! FactorioExtended-Core",
"! FactorioExtended-Plus-Core",
"! IndustrialRevolution",
"! IndustrialRevolution2",
"! inf_res",
"! infinite-resources-depletion",
"! ItemTeleportation",
"! LandfillPainting",
"! modmash",
"! MoreScience",
"! MoreSciencePacks",
"! omnimatter",
"! OnlyReds",
"! PersonalTeleporter",
"! pickerextended",
"! pickerinventorytools",
"! PlacePump",
"! PumpAnywhere",
"! PyBlock",
"! railgun_revival",
"! rso-mod",
"! SeaBlock",
"! SchallMachineScaling",
"! SchallOreConversion",
"! sonaxaton-infinite-resources",
"! SpaceMod",
"! TagToTeleport",
"! TeamCoop",
"! Teleportation_Redux",
"! traintunnels",
"! Unlimited-Resources",
"! UnlimitedProductivity",
"! vtk-deep-core-mining",
"! warptorio"
],
"description": "Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Space Exploration Postprocess is required (can't be a dependency, long explanation). Not recommended to play with non-dependency mods while in experimental phase.",
"factorio_version": "1.1",
"homepage": "https://spaceexploration.miraheze.org/wiki/Main_Page"
}

21
space-exploration_0.5.58/space-exploration/licence.txt

@ -0,0 +1,21 @@
FMLDOL
Factorio Mod Limited Distribution Only Licence
https://docs.google.com/document/d/1z-6hZQekEHOu1Pk4z-V5LuwlHnveFLJGTjVAtjYHwMU
This software is provided without warranty and the software author/license owner cannot be held liable for damages.
Commercial Use:
No.
You are not allowed to make money off this mod or any of the contained assets.
You are allowed to feature the mods in other media, such as Twitch or YouTube. It would be nice if you mentioned Earendel's Patreon https://www.patreon.com/earendel when featuring the mod but this in not a requirement.
Modification:
Restricted.
You may make alterations for your own private personal use only.
You are not allowed to distribute any content from the mod, or anything altered or derived from this mod with the following exception:
You may post partial modified sections of this mod in Earendel's discord https://discord.gg/ymjUVMv for the purpose of providing bug fixes or enhancements
Distribution:
You cannot distribute any content of the mod separate from the complete mod package.
You can distribute the complete and unmodified mod package with the following conditions:
The mod must not be modified. (Packaging the mod into a larger zip file does not count as modification. It can be used in mod set packs.)
You must disclose the source by providing a link to the mod on the mod portal https://mods.factorio.com, a link to the Earendel's discord https://discord.gg/ymjUVMv for bug reporting and discussion, and a link to Earendel's Patreon https://www.patreon.com/earendel to support further development.

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spaceship-integrity100=+100 Raumschiff strukturelle Integrität
spaceship-integrity300=+300 Raumschiff strukturelle Integrität
spaceship-integrity500=+500 Raumschiff strukturelle Integrität
core-mining-productivity-5=+5% Kernabbauproduktivität
[space-exploration]
rename-something=Umbenennen __1__
trigger-none=Kein (Manuell)
trigger-fuel-full=Start wenn Treibstoff voll
trigger-cargo-full=Start wenn Fracht voll
trigger-fuel-full-signal=Start bei grünem Signal und Treibstoff voll
trigger-cargo-full-signal=Start bei grünem Signal und Fracht voll
trigger-cargo-full-or-signal=Start bei grünem Signal oder Fracht voll
destination-type-zone=Ungefähre Position
destination-type-landing-pad=Frachtlandeplatz
button-launch=Starten
button-launch-disabled=Starten (Deaktiviert)
destination-crash-warning=Warnung: Frachtlandeplatz auswählen um die Absturzchance zu verringern
recipe-to=__1__ nach __2__
recipe-from=__1__ von __2__
remote-view=Navigationssatelliten-Uplink [__CONTROL__se-remote-view__]
remote-view-instruction=Um Sterne, Planeten, Monde und andere Bereiche zu entdecken weitere Satelliten starten.
exit-remote-view=Navigationssatelliten-Uplink verlassen [__CONTROL__se-remote-view__]
remote-view-requires-satellite=Starte einen Satelliten um den Navigationssatelliten-Uplink zu verwenden.
satellite-launched=Satellit stationiert und scannt nach astronomischen Objekten. Verwende [img=virtual-signal/se-remote-view] Navigationssatelliten-Uplink zum Anzeigen (Taste: [color=green][__CONTROL__se-remote-view__][/color] oder in der Shortcutleiste)
satellite-discovered-platform=[color=cyan]Der Satellit hat eine Raumplattform im Orbit entdeckt. [/color]
source-discovered-zone=[color=cyan]__1__ einen neuen __2__:[img=__3__] entdeckt: [/color][color=white]__4__[/color]
discovered-zone=[color=cyan]Neue __1__ entdeckt: [img=__2__] [/color][color=white]__3__[/color]
space-capsule=Raumkapsel
player-died=__1__ ist gestorben
launch-suit-warning=Um Ersticken zu vermeiden sollte ein Raumanzug getragen werden.
suffocating-warning=Du erstickst. Geh in eine Raumkapsel oder lege einen Raumanzug an.
rocket_survivability_fail=Eine Frachtrakete wurde im Flug beschädigt und ist vom Kurs abgekommen. Weitere Raketenüberlebenschancen und Frachtsicherheit Technologien sollten erforscht werden.
respawn-if-stranded=Falls du gestranded bist, kann die Respawnfunktion(Taste: __CONTROL__se-respawn__) verwendet werden.
filter-list=Suche
clear-filter=Suche löschen
zone-tooltip=__1__ __2__ __3__ __4__ __5__ __6__ __7__
zone-tooltip-type=\nTyp: __1__
zone-tooltip-resources=\nPrimäre Ressource: __1__
zone-tooltip-lifesigns=\nLebenszeichen: __1__
zone-tooltip-daynight=\nTag/Nachtzyklus: __1__ Minuten
zone-tooltip-bot-attrition=\nRoboter Beeinträchtigungen: __1__
construction-denied=Kann hier nicht platziert werden.
construction-denied-vehicle-in-space=Bodenfahrzeuge können nicht im Weltraum platziert werden.
construction-denied-se-surface=Ungültige Plazierung. Muss auf einer Oberfläche von Space Exploration platziert werden.
currently-viewing=Derzeit angezeigt: __1__
no-character-to-board=Betreten des ausgewählten Schiffs nicht möglich. Du musst mit deinem Charakter verbunden sein um diese Aktion auszuführen.
starmap=Sternenkarte (WIP)
back=Zurück
spaceship=Raumschiff
plant=Planet
moon=Mond
star=Stern
orbit=Orbit
something_orbit=__1__ Orbit
asteroid-belt=Asteroidengürtel
asteroid-field=Asteroidenfeld
anomaly=Anomalie
spaceship-cannot-set-destination-to-self=Man selbst kann nicht das Ziel sein.
spaceship-launch-energy=Energie zum starten: __1__
spaceship-launch-energy-invalid=Energie zum starten: Erfordert korrekte Integritätsprüfung.
spaceship-speed=Geschwindigkeit: __1__
spaceship-structural-stress-hull=Statische Belastung (Rumpf): __1__
spaceship-structural-stress-hull-invalid=Statische Belastung (Rumpf): NA (Umschließung erforderlich)
spaceship-structural-stress-container=Statische Belastung (Behälter): __1__
spaceship-structural-stress-container-invalid=Statische Belastung (Behälter): NA (Umschließung erforderlich)
spaceship-travel-time-unknown=Reisezeit: Unbekannt. Höchstgeschwindigkeit testen, um abzuschätzen.
spaceship-travel-time-max=Reisezeit: __1__s bei Höchstgeschwindigkeit
spaceship-travel-time-current=Reisezeit: __1__s bei aktueller Geschwindigkeit
spaceship-closest-location=Naheliegenster Ort: __1__
spaceship-location-spatial-distortion=Raumverzerrung: __1__
spaceship-location-stellar-x=Quadrant X: __1__
spaceship-location-stellar-y=Quadrant Y: __1__
spaceship-location-star-gravity-well=Stellares Gravitationsfeld: __1__
spaceship-location-planet-gravity-well=Planetares Gravitationsfeld: __1__
spaceship-travel-status=Reisestatus: __1__
spaceship-integrity-status-valid=Integritätsstatus: Gültig: __1__
spaceship-integrity-status-invalid=Integritätsstatus: Ungültig: __1__
spaceship-button-launch=Start
spaceship-button-launch-tooltip=Bereit zum Start
spaceship-button-launch-disabled=Start (deaktiviert)
spaceship-button-launch-disabled-fuel-tooltip=Benötigt Treibstoff in Boostertanks.
spaceship-button-launch-disabled-integrity-tooltip=Benötigt gültige Integritätsprüfung.
spaceship-button-anchor=Ankern
spaceship-button-confirm-anchor=Ankerplatz bestätigen
spaceship-button-anchor-to=Anker zu __1__
spaceship-button-anchor-on=Anker an __1__
spaceship-button-stop=Stop
spaceship-button-start=Aktivieren
spaceship-button-board=__1__ betreten
spaceship-button-scouting-back=Zurück
spaceship-button-scouting-back-tooltip=Ankerplatz suchen abbrechen
spaceship-name-the=__1__
spaceship-button-start-integrity-check=Integritätsprüfung starten
spaceship-heading-destination=Ziel
list-destinations-alphabetically=Ziele aphabetisch sortieren
spaceship-travel-message-new-course-plotted=Neuer Kurs eingetragen.
spaceship-travel-message-exiting-planet-gravity=Verlasse planetares Gravitationsfeld.
spaceship-travel-message-navigating-planet-gravity=Navigiere im planetarem Gravitationsfeld.
spaceship-travel-message-exiting-star-gravity=Verlasse stellares Gravitationsfeld.
spaceship-travel-message-navigating-star-gravity=Navigiere im stellarem Gravitationsfeld.
spaceship-travel-message-spatial-distortions=Navigiere in räumlicher Verzerrung.
spaceship-travel-message-navigating-interstellar=Navigiere im interstellarem Raum.
spaceship-travel-message-at-destination=Am Ziel.
spaceship-check-message-passed=Bestanden: Schiffsintegrität gültig
spaceship-check-message-failed-containment=Fehler: Konsole nicht umschlossen. Stelle sicher, dass alle Raumschiffwände ohne Lücken auf Raumschiffboden gebaut sind.
spaceship-check-message-failed-console-floor=Konsole muss auf Raumschiffboden gebaut werden.
spaceship-check-message-failed-empty=Keine Kacheln gefunden, die zu einer korrekt umschlossenen Konsole verbunden sind.
spaceship-check-message-failed-unknown-bounds=Fehler: Unbekannte Raumschiffsgrenzen.
spaceship-check-message-failed-stress=Fehler: Belastung der strukturellen Integrität überschreitet technolgische Grenzen.
spaceship-check-message-checking-console-floor=Überprüfe Verbindung des Konsolenboden.
spaceship-check-message-checking-containment=Überprüfe Umschlossenheit.
spaceship-check-message-checking-connectivity=Überprüfe Konsolenverbindung.
spaceship-check-message-no-console=Keine Konsole.
spaceship-check-message-did-not-complete=Überprüfung nicht abgeschlossen.
spaceship-check-message-unstable=Instabil: Einige Bereiche werden abgetrennt beim Manövrieren.
spaceship-check-message-valid-but-disconnecting=Gültig aber Instabil: Bereiche werden abgetrennt.
spaceship-warning-sections-disconnecting=Bereiche werden abgetrennt. Anhalten um zu reparieren.
[damage-type-name]
suffocation=Ersticken
meteor=Meteorit
[entity-name]
destroyed-cargo-pod=Zerstörte Frachtkapsel
meteorite=Meteorit
rocket-silo=Satelliten Raketensilo
rocket-fragment=Raketenfragment
se-antimatter-reactor=Antimaterie-Reaktor
se-cargo-rocket-cargo-pod=Frachtkapsel
se-condenser-turbine=Kondensatorturbine
se-condenser-turbine-tank=Kondensatorturbine
se-condenser-turbine-generator=Kondensatorturbine
se-core-fragment-processor=Kernfragmentprozessor
se-core-miner=Kernerzförderer
se-core-miner-drill=Kernerzförderer
se-electric-boiler=Elektrischer Heizkessel
se-fluid-burner-generator=Flüssigkeitswärmegenerator
se-fuel-refinery=Kraftstoffraffinerie
se-meteor-defence-container=Meteoriten-Verteidigungsanlage
se-meteor-defence-charger=Meteoriten-Verteidigungsanlage
se-meteor-point-defence-container=Meteoriten-Punktverteidigung
se-meteor-point-defence-charger=Meteoriten-Punktverteidigung
se-methane-ice=Methaneis
se-rocket-launch-pad=Frachtraketensilo
se-rocket-launch-pad-tank=Frachtraketensilo
se-rocket-launch-pad-silo=Frachtraketensilo
se-rocket-launch-pad-combinator=Frachtraketensilo
se-rocket-launch-pad-_-seat=Frachtraketensilo
se-rocket-launch-pad-settings=Frachtraketensilo
se-rocket-landing-pad=Frachtlandeplatz
se-space-accumulator=Weltraumakkumulator
se-space-astrometrics-laboratory=Astrometrielabor
se-space-biochemical-laboratory=Biochemielabor
se-space-assembling-machine=Weltraummontagemaschine
se-space-capsule-_-vehicle=Raumkapsel
se-space-curved-rail=Weltraumschienen
se-space-decontamination-facility=Dekontaminationsanlage
se-space-electromagnetics-laboratory=Elektromagnetismuslabor
se-space-genetics-laboratory=Genetiklabor
se-space-growth-facility=Aufzuchtsanlage
se-space-gravimetrics-laboratory=Gravimetrielabor
se-space-hypercooler=Wärmetauscher
se-space-laser-laboratory=Laserlabor
se-space-lifesupport-facility=Lebenserhaltungsanlage
se-space-manufactory=Weltraumfabrik
se-space-material-fabricator=Materialhersteller
se-space-mechanical-laboratory=Mechaniklabor
se-space-particle-accelerator=Partikelbeschleuniger
se-space-particle-collider=Partikelkollidierer
se-space-plasma-generator=Plasmagenerator
se-space-radiation-laboratory=Strahlenlabor
se-space-radiator=Thermischer Kühler
se-space-recycling-facility=Recyclinganlage
se-space-pipe=Weltraumrohr
se-space-pipe-to-ground=Unterirdisches Weltraumrohr
se-space-science-lab=Weltraumwissenschaftslabor
se-space-solar-panel=Weltraumsolarpanel
se-space-solar-panel-2=Fortgeschrittenes Weltraumsolarpanel
se-space-spectrometry-facility=Spektrometrieanlage
se-space-straight-rail=Weltraumschiene
se-space-supercomputer-1=Supercomputer
se-space-supercomputer-2=Quanten Supercomputer
se-space-supercomputer-3=Neuronaler Supercomputer
se-space-telescope-radio=Radio Teleskop
se-space-telescope-microwave=Mikrowellenteleskop
se-space-telescope=Teleskop
se-space-telescope-xray=Röntgenteleskop
se-space-telescope-gammaray=Gammastrahlenteleskop
se-space-thermodynamics-laboratory=Thermodynamiklabor
se-space-splitter=Weltraum-Teilerfließband
se-space-transport-belt=Weltraum-Fließband
se-space-underground-belt=Unterirdisches Weltraum-Fließband
se-spaceship-antimatter-engine=Raumschiff Antimaterieantrieb
se-spaceship-antimatter-booster-tank=Raumschiff Antimaterietank
se-spaceship-console=Raumschiffkonsole
se-spaceship-gate=Raumschifftür
se-spaceship-obstacle=Weltraumschrott
se-spaceship-rocket-engine=Raumschiff Raketenantrieb
se-spaceship-rocket-booster-tank=Raumschiff Raketentreibstofftank
se-spaceship-wall=Raumschiffwand
se-water-ice=Wassereis
small-asteroid=Kleiner Asteroid
[entity-description]
rocket-silo=Befördere einen Satelliten in den Weltraum um den Weltraum zu erforschen, entdecke neue Himmelskörper und bekomme einen kleine Menge an Raumfahrtforschung.
se-antimatter-reactor=Vernichtet Antimaterie mit Materie um große Hitze zu erzeugen.
se-condenser-turbine=Ist 75% so energieeffizient wie eine Dampfturbine aber 99% des Dampfs wird als Wasser zurückgeliefert.
se-core-fragment-processor=Extrahiert Ressourcen aus Kernfragmenten.
se-core-miner=Erlaubt eine endlose Extraktion von Ressourcen vom Kern des Planeten oder Mondes, aber hat abnehmende Erträge, wenn mehrere auf derselben Oberfläche verwendet werden. Verbraucht 50MW.
se-core-miner-drill=Erlaubt eine endlose Extraktion von Ressourcen vom Kern des Planeten oder Mondes, aber hat abnehmende Erträge, wenn mehrere auf derselben Oberfläche verwendet werden. Verbraucht 50MW.
se-electric-boiler=Wandelt mit Hilfe von elektischer Energie Wasser in Dampf um.
se-fluid-burner-generator=Benötigt flüssigen Treibstoff mit einem Energiewert (wie flüssigen Raketentreibstoff) um Elektrizität zu erzeugen. Einfach und kompakt aber energieineffizient im Vergleich zu Dampfturbinen. Entwickelt für den Weltraum.
se-meteor-defence-container=Kann eine ganze Planetenoberfläche vor Meteoreinschlägen schützen, aber immer nur einen Schuss abgeben. Muss mit Meteoriten-Verteidigungsanlagenmunition bestückt und vollständig aufgeladen sein. 80% Genauigkeit. Muss nach Schussabgabe wieder aufladen. Benötigt 20MW beim Laden.
se-meteor-defence-charger=Kann eine ganze Planetenoberfläche vor Meteoreinschlägen schützen, aber immer nur einen Schuss abgeben. Muss mit Meteoriten-Verteidigungsanlagenmunition bestückt und vollständig aufgeladen sein. 80% Genauigkeit. Muss nach Schussabgabe wieder aufladen. Benötigt 20MW beim Laden.
se-meteor-point-defence-container=Schützt einen Bereich vor Meteoreinschlägen. Kann bis zu 4 Schuss abgeben. Muss mit Meteoriten-Punktverteidigungsmunition bestückt und vollständig aufgeladen sein. Reichweite 64, 50% Genauigkeit, benötigt Zeit zum Wiederaufladen.
se-meteor-point-defence-charger=Schützt einen Bereich vor Meteoreinschlägen. Kann bis zu 4 Schuss abgeben. Muss mit Meteoriten-Punktverteidigungsmunition bestückt und vollständig aufgeladen sein. Reichweite 64, 50% Genauigkeit, benötigt Zeit zum Wiederaufladen.
se-rocket-launch-pad=Startet sein Inventar in den Weltraum. Kann Passagiere aufnehmen, einsteigen mit __CONTROL__toggle-driving__ vor dem vorderer Torbereich.
se-rocket-landing-pad=Ein Frachtanlieferungsplatz für Frachtraketen.
se-space-assembling-machine=Eine modifizierte Montagemaschine die auch im Weltraum funktioniert.
se-space-astrometrics-laboratory=Verbindet, vergleicht und quantifiziert unterschiedliche Quellen von astronomischer Informationen.
se-space-biochemical-laboratory=Ein fortgeschrittenes chemisches Labor mit Spezialisierung in Bio-Chemie. Kann auch einfache chemische Prozesse und Ölverarbeitung durchführen.
se-space-capsule-_-vehicle=Kann verwendet werden um Passagiere zum nächstliegenden Planeten zu bringen. Einsteigen in die Kapsel mit __CONTROL__toggle-driving__.
se-space-decontamination-facility=Reinigt Substanzen für die Verwendung in sterilen Umgebungen und bearbeitet Flüssigkeiten für die Verwendung in Niedrigdruckverhältnissen.
se-space-electromagnetics-laboratory=Anlage für enorme Magnetfeld- und extreme Hochspannungsanwendungen.
se-space-genetics-laboratory=Ein Labor für genetische Sequenzierung, Modifikation und Prägung von Bio-Kulturen.
se-space-gravimetrics-laboratory=Analysiert und simuliert Störungen in der Schwerkraft.
se-space-growth-facility=Züchtet biologische Proben unter kontrollierten Bedingungen, die nirgendwo anders herrschen wie etwa Niedrigschwerkraft.
se-space-hypercooler=Vollzieht einen Temperaturaustausch im Thermofluid, in dem es einen Teil heißer macht und einen Teil kälter.
se-space-laser-laboratory=Laserexperimete. Augenschutz dringend empfohlen.
se-space-lifesupport-facility=Unterstützt Leben in lebensfeindlichen Umgebungen.
se-space-manufactory=Eine gigantische Montagemaschine kann auch sehr komplizierte Rezepte herstellen. Funktioniert nur im Weltraum (oder auf Raumschiffen).
se-space-material-fabricator=Synthetisiert neue Materialien. Eine Kreuzung zwischen Teilchenbeschleuniger und 3D Drucker.
se-space-mechanical-laboratory=Bietet eine Reihe von mechanischen Prozessen: Zerkleinern, Zerreißen, Zerschneiden, Vibrieren usw.
se-space-particle-accelerator=Beschleunigt Partikel auf annähernd Lichtgeschwindigkeit.
se-space-particle-collider=Läßt Partikel kollidieren und analysiert die Ergebnisse.
se-space-pipe=Ein Rohr über das man gehen kann.
se-space-pipe-to-ground=Teuer und eingeschränkte Reichweite, nur verwenden wenn es notwendig ist.
se-space-plasma-generator=Erzeugt unterschiedliche Plasmaströme.
se-space-radiation-laboratory=Ein relativ sicherer Ort zum Arbeiten mit radioaktivem Material. Kann für Uranverarbeitung verwendet werden.
se-space-radiator=Kühlt Thermofluid ab.
se-space-recycling-facility=Recycelt Schrott und andere Nebenprodukte wieder in Ressourcen.
se-space-solar-panel=Ein hocheffizientes Solarpanel für den Weltraum.
se-space-solar-panel-2=Ein fortgeschrittenes hocheffizientes Solarpanel für den Weltraum.
se-space-spectrometry-facility=Spektralphotometrie, Gaschromatographie, Massenspektronomie und andere Spektronomien. Schießt Zeug gegen eine Wand, biegt es, bricht es und schaut wo es trifft.
se-space-supercomputer-1=Datenmanipulation, -verarbeitung und -simulation.
se-space-supercomputer-2=Quantencomputing. Verbesserte Datenmanipulation, -verarbeitung und -simulation.
se-space-supercomputer-3=Adaptive Neuralenetze in einem Quantencomputingframework. Verbesserte Datenmanipulation, -verarbeitung und -simulation.
se-space-straight-rail=Entwickelt für den Weltraum, kann aber auch auf Oberflächen verwendet werden.
se-space-science-lab=Kann fortgeschrittene Wissenschaftspakete verarbeiten. Muss im Weltraum platziert werden.
se-space-telescope=Ein hochentwickeltes Teleskop für viele Wellenlängen rund um das sichtbare Spektrum.
se-space-telescope-gammaray=Gammastrahlen können nicht abgelenkt werden. Dieses leistungsfähige Teleskop verwendet stattdessen spezielle Detektoren.
se-space-telescope-xray=Röntgenstrahlung wird von den meisten Atmosphären blockiert. Dieses leistungsfähige Teleskop ist für den Weltraum entwickelt wo die Atmossphäre keine Rolle spielt.
se-space-telescope-microwave=Ein gigantisches Teleskop das Mikrowellen und die kosmische Hintergrundstrahlung messen kann.
se-space-telescope-radio=Ein gigantisches Teleskop das sehr schwache Radiowellen aus weit entfernten Quellen messen kann.
se-space-thermodynamics-laboratory=Unterstützt Anwendungen für extreme Temperaturen. Kann auch einfache Vorgänge, wie etwa Schmelzen, durchführen.
se-space-transport-belt=Verhindert das abdriften von Dingen im Weltraum.
se-spaceship-antimatter-engine=Verbraucht Antimaterie. Wirkt als Trennwand für die Raumschiffsicherheitshülle.
se-spaceship-antimatter-booster-tank=Speichert Antimaterie. Notwendig für den Start von Raumschiffen.
se-spaceship-console=Wird benötigt um ein Raumschiff zwischen Planeten, Monden, Orbits und Asteroidenfeldern zu bewegen. Muss auf Raumschiffboden stehen, eingeschlossen in Raumschiffwänden/-türen, darf keine Löcher haben. Integritätscheck durchführen um Probleme aufzuzeigen.
se-spaceship-gate=Ein Kraftfeld verhindert die Dekompression, wenn die Tür geöffnet wird. Wirkt als Trennwand für die Raumschiffsicherheitshülle.
se-spaceship-rocket-engine=Verbrennt flüssigen Raketentreibstoff. Wirkt als Trennwand für die Raumschiffsicherheitshülle.
se-spaceship-rocket-booster-tank=Speichert flüssigen Raketentreibstoff. Notwendig für den Start von Raumschiffen.
se-spaceship-wall=Muss auf Raumschiffboden platziert werden. Wirkt als Trennwand für die Raumschiffsicherheitshülle. Diagonale Spalten brechen die Integrität der Sicherheitshülle.
[equipment-name]
energy-shield-equipment=Energieschild
energy-shield-mk2-equipment=Energieschild MK2
energy-shield-mk3-equipment=Energieschild MK3
energy-shield-mk4-equipment=Energieschild MK4
energy-shield-mk5-equipment=Energieschild MK5
energy-shield-mk6-equipment=Energieschild MK6
se-adaptive-armour-equipment-1=Adaptive Rüstung MK1
se-adaptive-armour-equipment-2=Adaptive Rüstung MK2
se-adaptive-armour-equipment-3=Adaptive Rüstung MK3
se-adaptive-armour-equipment-4=Adaptive Rüstung MK4
se-adaptive-armour-equipment-5=Adaptive Rüstung MK5
se-rtg-equipment=Tragbarer RTG
se-rtg-equipment-2=Tragbarer RTG MK2
[equipment-description]
energy-shield-equipment=Eine Schutzhülle die sich schnell auflädt, aber viel Energie benötigt.
energy-shield-mk2-equipment=Eine Schutzhülle die sich schnell auflädt, aber viel Energie benötigt.
energy-shield-mk3-equipment=Eine Schutzhülle die sich schnell auflädt, aber viel Energie benötigt.
energy-shield-mk4-equipment=Eine Schutzhülle die sich schnell auflädt, aber viel Energie benötigt.
energy-shield-mk5-equipment=Eine Schutzhülle die sich schnell auflädt, aber viel Energie benötigt.
energy-shield-mk6-equipment=Eine Schutzhülle die sich schnell auflädt, aber viel Energie benötigt.
se-adaptive-armour-equipment-1=Eine Rüstung die sich mit Energie selbst repariert. Der Schutz wird langsam aufgebaut.
se-adaptive-armour-equipment-2=Eine Rüstung die sich mit Energie selbst repariert. Der Schutz wird langsam aufgebaut.
se-adaptive-armour-equipment-3=Eine Rüstung die sich mit Energie selbst repariert. Der Schutz wird langsam aufgebaut.
se-adaptive-armour-equipment-4=Eine Rüstung die sich mit Energie selbst repariert. Der Schutz wird langsam aufgebaut.
se-adaptive-armour-equipment-5=Eine Rüstung die sich mit Energie selbst repariert. Der Schutz wird langsam aufgebaut.
se-rtg-equipment=Radioisotopen thermoelektrischer Generator. Ein tragbarer Generator der Hitze aus radioaktivem Zerfall in Elektrizität umwandelt. Die Energie reicht jahrzehntelang, es wird kein zusätzlicher Treibstoff benötigt.
se-rtg-equipment-2=Radioisotopen thermoelektrischer Generator. Ein verbesserter tragbarer Generator der Hitze aus radioaktivem Zerfall in Elektrizität umwandelt. Die Energie reicht jahrzehntelang, es wird kein zusätzlicher Treibstoff benötigt.
[fluid-name]
se-antimatter-stream=Antimateriestrom
se-bio-sludge=Bio-Schlamm
se-contaminated-bio-sludge=Kontaminierter Bio-Schlamm
se-contaminated-space-water=Kontaminiertes kosmisches Wasser
se-chemical-gel=Chemisches Gel
se-decompressing-steam=Dampf
se-liquid-rocket-fuel=Flüssiger Raketentreibstoff
se-methane-gas=Methangas
se-methane-gas-mixed=Gemischtes Methangas
se-nutrient-gel=Nährstoffgel
se-neural-gel=Neuralgel
se-neural-gel-2=Fortgeschrittenes Neuralgel
se-ion-stream=Ionenstrom
se-plasma-stream=Plasmastrom
se-particle-stream=Partikelstrom
se-proton-stream=Protonenstrom
se-space-coolant=Thermofluid 25°C
se-space-coolant-hot=Thermofluid 25°C
se-space-coolant-warm=Kühles Thermofluid -10°C
se-space-coolant-cold=Kaltes Thermofluid -100°C
se-space-coolant-supercooled=Superkaltes Thermofluid -273°C
se-space-water=Kosmisches Wasser
[fluid-description]
se-space-water=Wasser das bei niedrigem Druck nicht gefriert, gut geeignet für die meisten Weltraumanwendungen.
se-space-coolant=Die normale Temperatur des Thermofluids.
se-space-coolant-hot=Die normale Temperatur des Thermofluids.
se-space-coolant-warm=Thermofluid Temperatur nach dem kühlen durch den termischen Kühler.
se-space-coolant-cold=Thermofluid Temperatur nach dem kühlen durch den Wärmetauscher.
se-space-coolant-supercooled=Thermofluid Temperatur nach wiederholtem kühlen durch den Wärmetauscher.
[item-group-name]
space=Weltraum
spaceship=Raumschiff
bob-fluids=Flüssigkeiten
[item-name]
core-fragment=Kernfragment (__1__)
effectivity-module-4=Effizienzmodul 4
effectivity-module-5=Effizienzmodul 5
effectivity-module-6=Effizienzmodul 6
effectivity-module-7=Effizienzmodul 7
effectivity-module-8=Effizienzmodul 8
effectivity-module-9=Effizienzmodul 9
glass=Glas
productivity-module-4=Produktivitätsmodul 4
productivity-module-5=Produktivitätsmodul 5
productivity-module-6=Produktivitätsmodul 6
productivity-module-7=Produktivitätsmodul 7
productivity-module-8=Produktivitätsmodul 8
productivity-module-9=Produktivitätsmodul 9
rocket-fuel=Raketenfestbrennstoff
sand=Sand
solid-sand=Gewaschener Sand
washed-sand=Gewaschener Sand
satellite=Navigationssatellit
se-antimatter-canister=Antimateriebehälter
se-astrometric-data=Astrometrische Daten
se-astronomic-catalogue-1=Astronomiekatalog
se-astronomic-catalogue-2=Großer Astronomiekatalog
se-astronomic-catalogue-3=Umfassender Astronomiekatalog
se-astronomic-catalogue-4=Erweiterter Astronomiekatalog
se-astronomic-insight=Astronomische Erkenntnis
se-astronomic-science-pack=Wissenschaftspaket für Astronomie
se-atomic-data=Atomare Daten
se-bio-combustion-data=Biologische Verbrennungsdaten
se-bio-combustion-resistance-data=Biologische Verbrennung Widerstandsdaten
se-bio-spectral-data=Biologische Spektraldaten
se-biochemical-data=Biochemische Daten
se-bioculture=BioKultur
se-bioelectrics-data=Bioelektrische Daten
se-biological-catalogue-1=Biologiekatalog
se-biological-catalogue-2=Großer Biologiekatalog
se-biological-catalogue-3=Umfassender Biologiekatalog
se-biological-catalogue-4=Erweiterter Biologiekatalog
se-biological-insight=Biologische Erkenntnis
se-biological-science-pack=Wissenschaftspaket für Biologie
se-biomechanical-data=Biomechanische Daten
se-biomechanical-resistance-data=Biomechanische Widerstandsdaten
se-boson-data=Bosondaten
se-broken-data=Zerstörte Datenkarte
se-canister=Sicherheitsbehälter
se-rocket-launch-pad-silo-dummy-ingredient-item=Frachtrakete
se-rocket-launch-pad-silo-dummy-result-item=Frachtrakete
se-cargo-rocket-cargo-pod=Frachtkapsel
se-cargo-rocket-fuel-tank=Raketentreibstofftank
se-cargo-rocket-section=Frachtraketenbauteil
se-cargo-rocket-section-packed=Paketiertes Frachtraketenbauteil
se-cold-thermodynamics-data=Kaltthermodynamische Daten
se-comparative-genetic-data=Vergleichende genetische Daten
se-compressive-strength-data=Druckbelastbarkeitsdaten
se-conductivity-data=Leitfähigkeitsdaten
se-contaminated-scrap=Kontaminierter Schrott
se-core-fragment-omni=Kernfragment
se-cryogenics-data=Kryogenische Daten
se-dark-energy-data=Dunkle-Energie-Daten
se-darkmatter-data=Dunkle-Materie-Daten
se-data-storage-substrate-cleaned=Poliertes Datenspeichersubstrat
se-data-storage-substrate=Rohes Datenspeichersubstrat
se-decompression-data=Dekompressionsdaten
se-decompression-resistance-data=Dekompressionswiderstandsdaten
se-deep-space-science-pack=Wissenschaftspaket für Weltraumforschung
se-electromagnetic-field-data=Elektromagnetischesfeld-Daten
se-empty-data=Leere Datenkarte
se-empty-lifesupport-canister=Leerer Lebenserhaltungsbehälter
se-energy-catalogue-1=Energiekatalog
se-energy-catalogue-2=Großer Energiekatalog
se-energy-catalogue-3=Umfassender Energiekatalog
se-energy-catalogue-4=Erweiterter Energiekatalog
se-energy-insight=Energie Erkenntnis
se-energy-science-pack=Wissenschaftspaket für Energie
se-entanglement-data=Verschränkungsdaten
se-exotic-fission-data=Exotische Spaltungsdaten
se-exotic-singularity-data=Singularitätsdaten
se-experimental-biochemical-data=Experimentelle biochemische Daten
se-experimental-bioculture=Experimentelle Bio-Kultur
se-experimental-genetic-data=Experimentelle Genetikdaten
se-experimental-material-decay-data=Experimentelle Materialzerfallsdaten
se-experimental-material-spectral-data=Experimentelle Materialspektraldaten
se-experimental-material=Experimenteller Materialprototyp
se-experimental-specimen=Experimentelle Biomasse
se-experimental-superconductor=Supraleiterprototyp
se-forcefield-data=Kraftfelddaten
se-fusion-test-data=Verschmelzungstestdaten
se-gammaray-detector=Gammastrahlendetektor
se-gammaray-observation-data=Gammastrahlenbeobachtungsdaten
se-gammaray-test-data=Gammastrahlendaten
se-genetic-data=Genetikdaten
se-gravity-wave-observation-data=Schwerkraftwellenbeobachtungsdaten
se-gravimetric-observation-data=Gravimetrikbeobachtungsdaten
se-gravimetric-test-data=Gravimetriktestdaten
se-heat-shielding=Hitzeschild
se-hot-thermodynamics-data=Heißthermodynamische Daten
se-infrared-observation-data=Infrarotbeobachtungsdaten
se-ion-spectrometry-data=Ionenspektrometriedaten
se-junk-data=fehlerhafte Datenkarte
se-lepton-data=Leptondaten
se-lifesupport-canister=Lebenserhaltungsbehälter
se-magnetic-canister=Magnetischer Behälter
se-magnetic-monopole-data=Magnetische Monopoldaten
se-material-decay-data=Materialzerfallsdaten
se-material-science-pack=Wissenschaftspaket für Material
se-material-spectral-data=Materialspektraldaten
se-material-testing-pack=Materialtestpaket
se-material-catalogue-1=Materialkatalog
se-material-catalogue-2=Großer Materialkatalog
se-material-catalogue-3=Umfassender Materialkatalog
se-material-catalogue-4=Erweiterter Materialkatalog
se-material-insight=Material Erkenntnis
se-medpack=Medpack
se-medpack-2=Medpack 2
se-medpack-3=Medpack 3
se-medpack-4=Medpack 4
se-meteor-defence=Meteoriten-Verteidigungsanlage
se-meteor-defence-ammo=Meteoriten-Verteidigungsanlagenmunition
se-meteor-point-defence=Meteoriten-Punktverteidigung
se-meteor-point-defence-ammo=Meteoriten-Punktverteidigungsmunition
se-methane-ice=Methaneis
se-micro-black-hole-data=Mikro-Schwarzes Loch Daten
se-microwave-observation-data=Mikrowellenbeobachtungsdaten
se-nano-cold-thermodynamics-data=Nanomaterial kaltthermodynamische Daten
se-nano-compressive-strength-data=Nanomaterial Druckbelastbarkeitsdaten
se-nano-hot-thermodynamics-data=Nanomaterial heißthermodynamische Daten
se-nanomaterial=Nanomaterial
se-nano-tensile-strength-data=Nanomaterial Zugbelastbarkeitsdaten
se-negative-pressure-data=Unterdruckdaten
se-neural-anomaly-data=Neural-Anomalie Daten
se-nutrient-vat=Nährstoffkultur
se-observation-frame-blank=Leerer Beobachtungsrahmen
se-observation-frame-gammaray=Gammastrahlenbeobachtungsrahmen
se-observation-frame-infrared=Infrarotbeobachtungsrahmen
se-observation-frame-microwave=Mikrowellenbeobachtungsrahmen
se-observation-frame-radio=Radiowellenbeobachtungsrahmen
se-observation-frame-uv=UV-Strahlenbeobachtungsrahmen
se-observation-frame-visible=Sichtbare Strahlungbeobachtungsrahmen
se-observation-frame-xray=Röntgenstrahlungbeobachtungsrahmen
se-plague-bomb=Seuchenbombe
se-plasma-canister=Plasmabehälter
se-plasma-electrodynamics-data=elektrodynamische Plasmadaten
se-plasma-thermodynamics-data=thermodynamische Plasmadaten
se-polarisation-data=Polarisationsdaten
se-pressure-containment-data=Druckbeständigkeitsdaten
se-quantum-phenomenon-data=Quantenphänomendaten
se-quark-data=Quarksdaten
se-radiation-data=Strahlungsdaten
se-radiation-exposure-data=Strahlungsexpositionsdaten
se-radiation-exposure-resistance-data=Strahlungswiderstandsdaten
se-radiation-shielding-data=Strahlungsschutzdaten
se-radio-observation-data=Radiowellenbeobachtungsdaten
se-rtg-equipment=Tragbarer RTG
se-rtg-equipment-2=Tragbarer RTG MK2
se-scrap=Schrott
se-significant-data=Signifikante Daten
se-significant-specimen=Signifikante Biomasse
se-space-capsule=Raumkapsel
se-space-mirror=Multispektraler Spiegel
se-space-platform-plating=Weltraumplattform Beschichtung
se-space-platform-scaffold=Weltraumplattform Gerüst
se-space-rail=Weltraumschiene
se-spaceship-floor=Raumschiffboden
se-specimen=Biomasse
se-subatomic-data=Subatomare Daten
se-superconductivity-data=Supraleitfähigkeitsdaten
se-superconductor=Supraleiter
se-superconductive-cable=Supraleiterkabel
se-tensile-strength-data=Zugbelastbarkeitsdaten
se-tesla-ammo=Teslagewehrmunition
se-tesla-gun=Teslagewehr
se-thruster-suit=Raumanzug
se-thruster-suit-2=Raumanzug MK2
se-thruster-suit-3=Raumanzug MK3
se-thruster-suit-4=Raumanzug MK4
se-timespace-anomaly-data=Zeitraumanomaliedaten
se-used-lifesupport-canister=Verbrauchter Lebenserhaltungsbehälter
se-uv-observation-data=UV-Strahlenbeobachtungsdaten
se-visible-observation-data=Sichtbare Strahlungbeobachtungsdaten
se-water-ice=Wassereis
se-xray-observation-data=Röntgenstrahlungbeobachtungsdaten
se-zero-point-energy-data=Nullpunktenergiedaten
space-science-pack=Wissenschaftspaket für Raumfahrt
speed-module-4=Geschwindigkeitsmodul 4
speed-module-5=Geschwindigkeitsmodul 5
speed-module-6=Geschwindigkeitsmodul 6
speed-module-7=Geschwindigkeitsmodul 7
speed-module-8=Geschwindigkeitsmodul 8
speed-module-9=Geschwindigkeitsmodul 9
[item-description]
automation-science-pack=Wird in normalen Wissenschaftslaboren verwendet.
chemical-science-pack=Wird in normalen Wissenschaftslaboren verwendet.
logistic-science-pack=Wird in normalen Wissenschaftslaboren verwendet.
military-science-pack=Wird in normalen Wissenschaftslaboren verwendet.
production-science-pack=Wird in normalen Wissenschaftslaboren verwendet.
satellite=Verwende Satelliten in Satelliten-Raketensilos.
se-antimatter-canister=Die dichteste Form von Energie, aufbewahrt in einem Sicherheitsbehälter.
se-astronomic-science-pack=Wird in Weltraum Wissenschaftslaboren verwendet.
se-biological-science-pack=Wird in Weltraum Wissenschaftslaboren verwendet.
se-canister=Ein Mehrzweckbehälter.
se-cargo-rocket-cargo-pod=Eine Frachtraketenbauteil Komponente.
se-cargo-rocket-fuel-tank=Eine Frachtraketenbauteil Komponente.
se-cargo-rocket-section=Die wichtigste Frachtraketen Komponente. In den Frachtraketensilo einsetzen. Pro Rakete werden 100 benötigt.
se-cargo-rocket-section-packed=Für den Transport paketierte Frachtraketenbauteil. Müssen vor der Verwendung in der Rakete entpackt werden.
se-deep-space-science-pack=Wird in Weltraum Wissenschaftslaboren verwendet.
se-energy-science-pack=Wird in Weltraum Wissenschaftslaboren verwendet.
se-heat-shielding=Eine zusammengesetzte Kachel für Hochtemperatur Anwendungen und Weltraumstrukturen.
se-material-science-pack=Wird in Weltraum Wissenschaftslaboren verwendet.
se-medpack=Verwenden um sich selbst zu heilen.
se-medpack-2=Verwenden um sich selbst zu heilen.
se-medpack-3=Verwenden um sich selbst zu heilen.
se-medpack-4=Verwenden um sich selbst zu heilen.
se-meteor-defence=Kann eine ganze Planetenoberfläche vor Meteoreinschlägen schützen, aber kann nur einen Schuss abgeben. Muss mit Meteor-Verteidigungsanlage Munition bestückt und vollständig aufgeladen sein. 80% Genauigkeit. Muss nach Abschuss wieder aufladen. Benötigt 20MW beim Laden.
se-meteor-defence-ammo=Zerstört Meteoriten. Muss in Meteor-Verteidigungsanlage geladen werden.
se-meteor-point-defence=Schützt einen Bereich vor Meteoreinschlägen. Kann bis zu 4 Schuss abgeben. Muss mit Meteor-Punktverteidigung Munition bestückt und vollständig aufgeladen sein. Reichweite 64, 50% Genauigkeit, benötigt Zeit zum Wiederaufladen.
se-meteor-point-defence-container=Zerstört Meteoriten. Muss in Meteoritenabwehr geladen werden.
se-rocket-launch-pad-silo-dummy-ingredient-item=Hergestellt aus 100 Frachtraketenbauteilen und 1 Raumkapsel im Frachtraketensilo.
se-rtg-equipment=Radioisotopen thermoelektrischer Generator. Ein tragbarer Generator der Hitze aus radoaktivem Zerfall in Elektrizität umwandelt. Die Energie reicht jahrzentelang, es wird kein zusätzlicher Treibstoff benötigt.
se-rtg-equipment-2=Radioisotopen thermoelektrischer Generator. Ein verbesserter tragbarer Generator der Hitze aus radoaktivem Zerfall in Elektrizität umwandelt. Die Energie reicht jahrzentelang, es wird kein zusätzlicher Treibstoff benötigt.
se-plague-bomb=Kann alle Lebensformen eines Planeten vernichten. Mit äußerster Vorsicht verwenden. (Während alles langsam stirbt können die UPS beeinträchtigt sein. Nicht empfohlen für große Planeten oder Multiplayer.)
se-space-capsule=Eine Steuerungskapsel wird benötigt für Frachtraketen. Kann verwendet werden um Passagiere zum nächstliegenden Planeten zu bringen. Einsteigen in die Kapsel mit __CONTROL__toggle-driving__.
se-space-platform-plating=Fortgeschrittene Beschichtung für schnelle Bewegung auf der Raumplattform.
se-space-platform-scaffold=Basis Gerüst für die Raumplattform um weitere Strukturen platzieren zu können.
se-space-rail=Schienen zur sicheren Verwendung im Weltraum, die Verhindern dass Züge davonfliegen und alles zerstören. Können aus ästhetischen Gründen auch auf der Oberfläche verwendet werden.
se-spaceship-floor=Dieser Boden muss unter allen Teilen des Raumschiffs und der Wände platziert werden. Löcher im Boden brechen die Integrität und können zum Verlust von Raumschiffteilen führen.
se-superconductive-cable=Ein supraleitendes Kabel das keine aktive Kühlung benötigt.
se-tesla-gun=Kettenblitz-Schnellfeuer-Waffe.
se-thruster-suit=Ein Raumanzug der zum Überleben im Weltraum benötigt wird. \nHat Schubdüsen und magnetische Schuhe.
se-thruster-suit-2=Ein Raumanzug der zum Überleben im Weltraum benötigt wird. \nHat stärkere Schubdüsen, größeres Inventar und ein größeres Ausrüstungsgitter.
se-thruster-suit-3=Ein Raumanzug der zum Überleben im Weltraum benötigt wird. \nHat stärkere Schubdüsen, größeres Inventar und ein größeres Ausrüstungsgitter.
se-thruster-suit-4=Ein Raumanzug der zum Überleben im Weltraum benötigt wird. \nHat stärkere Schubdüsen, größeres Inventar und ein größeres Ausrüstungsgitter.
space-science-pack=Wird in Weltraum Wissenschaftslaboren verwendet.
utility-science-pack=Wird in normalen Wissenschaftslaboren verwendet.
[recipe-name]
core-fragment=Kernfragmentverarbeitung (__1__)
rocket-fuel=Raketenfestbrennstoff
se-astrometric-analysis-multispectral-1=Multispektrale astrometrische Analyse 1
se-astrometric-analysis-multispectral-2=Multispektrale astrometrische Analyse 2
se-astrometric-analysis-multispectral-3=Multispektrale astrometrische Analyse 3
se-astronomic-insight-1=Astronomische Erkenntnis
se-astronomic-insight-2=Große astronomische Erkenntnis
se-astronomic-insight-3=Umfassende astronomische Erkenntnis
se-astronomic-insight-4=Erweiterte astronomische Erkenntnis
se-biological-insight-1=Biologische Erkenntnis
se-biological-insight-2=Große biologische Erkenntnis
se-biological-insight-3=Umfassende biologische Erkenntnis
se-biological-insight-4=Erweiterte biologische Erkenntnis
se-bio-methane-to-crude-oil=Methanverarbeitung zu Rohöl
se-bio-sludge-crude-oil=Bio-Schlamm aus experimenteller Biomasse
se-bio-sludge-decontamination=Bio-Schlamm Dekontaminierung
se-bio-sludge-from-fish=Bio-Schlamm aus Fisch
se-bio-sludge-from-wood=Bio-Schlamm aus Holz
se-bio-sludge=Bio-Schlamm aus Biomasse
se-broken-data-scrapping=Verschrottung zerstörter Datenkarten
se-cargo-rocket-section-pack=Paketieren von Frachtraketenbauteilen
se-cargo-rocket-section-unpack=Entpacken von Frachtraketenbauteilen
se-condenser-turbine-reclaim-water=Energieerzeugung mit Wasserrückgewinnung.
se-core-fragment-omni=Kernfragmentverarbeitung
se-core-mining=Kernerzförderung
se-empty-antimatter-canister=Antimateriestrom aus Behälter
se-empty-barrel-scrapping=Verschrottung leerer Fässer
se-empty-barrel-reprocessing=Verarbeitung leerer Fässer
se-space-capsule-scrapping=Verschrottung von Raumkapseln
se-energy-insight-1=Energieerkenntnis
se-energy-insight-2=Große Energieerkenntnis
se-energy-insight-3=Umfassende Energieerkenntnis
se-energy-insight-4=Erweiterte Energieerkenntnis
se-formatting-1=Datenkartenformatierung
se-formatting-2=Effiziente Datenkartenformatierung
se-formatting-3=Fortgeschrittene Datenkartenformatierung
se-material-insight-1=Materialerkenntnis
se-material-insight-2=Große Materialerkenntnis
se-material-insight-3=Umfassende Materialerkenntnis
se-material-insight-4=Erweiterte Materialerkenntnis
se-matter-fusion-copper=Fusionsmaterial (Kupfer)
se-matter-fusion-dirty=Fusionsmaterial (Schrott)
se-matter-fusion-iron=Fusionsmaterial (Eisen)
se-matter-fusion-stone=Fusionsmaterial (Stein)
se-matter-fusion-uranium=Fusionsmaterial (Uran)
se-plasma-canister-empty=Leerer Plasmabehälter
se-radiating-space-coolant-normal=Thermofluid abkühlen auf -10°C (Kühl)
se-radiating-space-coolant-slow=Langsames Thermofluid abkühlen auf -10°C (Kühl)
se-radiating-space-coolant-veryslow=Sehr langsames Thermofluid abkühlen auf -10°C (Kühl)
se-mixed-methane-gas-separation=Methangasabscheidung
se-rocket-fuel-from-water-copper=Raketentreibstoff aus Wasser
se-scrap-decontamination=Schrott Dekontamination
se-scrap-recycling=Schrott Recycling
se-space-coolant-cold=Thermofluid superkühlen auf -100°C (Kalt)
se-space-coolant-supercooled=Thermofluid superkühlen auf -273°C (Superkalt)
se-simulation-a=Astronomische Simulation
se-simulation-ab=Panspermie Simulation
se-simulation-abm=Xenoprogression Simulation
se-simulation-am=Materieverteilungs Simulation
se-simulation-as=Astropartikel Simulation
se-simulation-asb=Astrobionische Simulation
se-simulation-asbm=Universal Simulation
se-simulation-asm=Astrophysische Simulation
se-simulation-b=Biologische Simulation
se-simulation-bm=Biomechanische Simulation
se-simulation-m=Material Simulation
se-simulation-s=Energie Simulation
se-simulation-sb=Biochemische Simulation
se-simulation-sbm=Nanite Simulation
se-simulation-sm=Nanomaterial Simulation
se-space-water-decontamination=Kosmisches Wasser dekontaminieren
se-spaceship-rocket-engine-burn=Flüssigen Raketentreibstoff verbrennen
se-specimen-fish=Niedrigschwerkraft Fischzucht
se-specimen-wood=Niedrigschwerkraft Baumzucht
se-thermodynamics-coal=Druckkochen zu Kohle
se-used-lifesupport-canister-cleaning=Lebenserhaltungsbehälter reinigen
[recipe-description]
se-astronomic-insight-2=Komplizierter, aber ressourceneffizienter.
se-astronomic-insight-3=Komplizierter, aber ressourceneffizienter.
se-astronomic-insight-4=Komplizierter, aber ressourceneffizienter.
se-biological-insight-2=Komplizierter, aber ressourceneffizienter.
se-biological-insight-3=Komplizierter, aber ressourceneffizienter.
se-biological-insight-4=Komplizierter, aber ressourceneffizienter.
se-core-mining=Das tatsächlich abgebaute Fragment hängt vom Planeten ab. Die reale Abbauzeit ist abhängig von der Anzahl der Kernerzförderer auf dem Planeten oder Mond.
se-energy-insight-2=Komplizierter, aber ressourceneffizienter.
se-energy-insight-3=Komplizierter, aber ressourceneffizienter.
se-energy-insight-4=Komplizierter, aber ressourceneffizienter.
se-material-insight-2=Komplizierter, aber ressourceneffizienter.
se-material-insight-3=Komplizierter, aber ressourceneffizienter.
se-material-insight-4=Komplizierter, aber ressourceneffizienter.
se-radiating-space-coolant-normal=Wiederholtes Kühlen und Erhitzen des Thermofluids führt zu Verlusten.
se-radiating-space-coolant-slow=Wiederholtes Kühlen und Erhitzen des Thermofluids führt zu Verlusten, langsameres Abkühlen führt zu geringeren Verlusten.
se-radiating-space-coolant-veryslow=Wiederholtes Kühlen und Erhitzen des Thermofluids führt zu Verlusten, langsameres Abkühlen führt zu geringeren Verlusten.
[technology-name]
effectivity-module-4=Effizienzmodul 4
effectivity-module-5=Effizienzmodul 5
effectivity-module-6=Effizienzmodul 6
effectivity-module-7=Effizienzmodul 7
effectivity-module-8=Effizienzmodul 8
effectivity-module-9=Effizienzmodul 9
energy-shield-equipment=Energieschild
energy-shield-mk2-equipment=Energieschild MK2
energy-shield-mk3-equipment=Energieschild MK3
energy-shield-mk4-equipment=Energieschild MK4
energy-shield-mk5-equipment=Energieschild MK5
energy-shield-mk6-equipment=Energieschild MK6
sand-processing=Sandverarbeitung
glass-processing=Glasverarbeitung
liquid-rocket-fuel=Flüssiger Raketentreibstoff
productivity-module-4=Produktivitätsmodul 4
productivity-module-5=Produktivitätsmodul 5
productivity-module-6=Produktivitätsmodul 6
productivity-module-7=Produktivitätsmodul 7
productivity-module-8=Produktivitätsmodul 8
productivity-module-9=Produktivitätsmodul 9
rocket-silo=Satellite Raketensilo
rocketry=Kampf-Raketentechnik
se-adaptive-armour=Adaptive Rüstung
se-antimatter-engine=Antimaterieantrieb
se-antimatter-reactor=Antimateriereaktor
se-antimatter-production=Antimaterieproduktion
se-astronomic-science-pack=Wissenschaftspaket für Astronomie
se-biological-science-pack=Wissenschaftspaket für Biologie
se-condenser-turbine=Kondensatorturbine
se-core-miner=Kernerzförderung
se-deep-space-science-pack=Wissenschaftspaket für Weltraumforschung
se-electric-boiler=Elektrischer Heizkessel
se-energy-science-pack=Wissenschaftspaket für Energie
se-fluid-burner-generator=Flüssigkeitswärmegenerator
se-fuel-refining=Treibstoffraffination
se-heat-shielding=Hitzeschild
se-material-science-pack=Wissenschaftspaket für Material
se-medpack=Medpack
se-medpack-2=Medpack 2
se-medpack-3=Medpack 3
se-medpack-4=Medpack 4
se-meteor-defence=Meteoriten-Verteidigungsanlagen
se-meteor-point-defence=Meteoriten-Punktverteidigung
se-plague=Die Seuche
se-railgun=Railgun
se-rocket-cargo-safety=Frachtraketensicherheit
se-rocket-fuel-from-water=Raketenfestbrennstoff aus Wasser
se-rocket-launch-pad=Frachtraketensilo
se-rocket-landing-pad=Frachtlandeplatz
se-rocket-reusability=Raketenwiederverwendbarkeit
se-rocket-survivability=Raketenüberlebenschancen
se-rtg-equipment=Tragbarer RTG
se-rtg-equipment-2=Tragbarer RTG MK2
se-space-assembling=Weltraummontage
se-space-accumulator=Weltraum Akkumulator
se-space-astrometrics-laboratory=Astrometrielabor
se-space-biochemical-laboratory=Biochemielabor
se-space-catalogue-astronomic=Astronomiekatalog
se-space-catalogue-biological=Biologiekatalog
se-space-catalogue-energy=Energiekatalog
se-space-catalogue-material=Materialkatalog
se-space-data-card=Datenkarte
se-space-decontamination-facility=Dekontaminationsanlage
se-space-electromagnetics-laboratory=Elektromagnetismuslabor
se-space-genetics-laboratory=Genetiklabor
se-space-gravimetrics-laboratory=Gravimetrielabor
se-space-growth-facility=Aufzuchtsanlage
se-space-hypercooling=Superkühlen
se-space-laser-laboratory=Laserlabor
se-space-lifesupport-facility=Lebenserhaltungsanlage
se-space-manufactory=Weltraumfabrik
se-space-material-fabricator=Materialfabrikator
se-space-mechanical-laboratory=Mechaniklabor
se-space-particle-accelerator=Partikelbeschleuniger
se-space-particle-collider=Partikelkollidierer
se-space-plasma-generator=Plasmagenerator
se-space-platform-plating=Weltraumplattform Beschichtung
se-space-platform-scaffold=Weltraumplattform Gerüst
se-space-radiation-laboratory=Strahlenlabor
se-space-radiator=Thermischer Kühler
se-space-rail=Weltraumeisenbahn
se-space-recycling-facility=Recyclinganlage
se-space-science-lab=Weltraum Wissenschaftslabor
se-space-simulation-ab=Panspermie Simulation
se-space-simulation-am=Astromaterial Simulation
se-space-simulation-as=Astropartikel Simulation
se-space-simulation-bm=Biomechanische Simulation
se-space-simulation-sb=Biochemische Simulation
se-space-simulation-sm=Nanomaterial Simulation
se-space-simulation-abm=Xenoprogression Simulation
se-space-simulation-asb=Astrobionic Simulation
se-space-simulation-asm=Astrophysische Simulation
se-space-simulation-sbm=Nanite Simulation
se-space-simulation-asbm=Universal Simulation
se-space-solar-panel=Weltraumsolarpanel
se-space-solar-panel-adv=Fortgeschrittenes Weltraumsolarpanel
se-space-spectrometry-facility=Spektrometrieanlage
se-space-supercomputer=Supercomputer
se-space-telescope=Teleskop
se-space-telescope-gammaray=Gammastrahlenteleskop
se-space-telescope-xray=Röntgenteleskop
se-space-telescope-microwave=Microwellenteleskop
se-space-telescope-radio=Radiowellenteleskop
se-space-thermodynamics-laboratory=Thermodynamiklabor
se-spaceship=Raumschiff
se-spaceship-integrity=Strukturelle Raumschiff Integrität
se-factory-spaceship=Raumschifffabrik
se-superconductive-cable=Supraleitendes Kabel
se-teleportation=Teleportation
se-tesla-gun=Teslagewehr
se-thruster-suit=Raumanzug
space-science-pack=Wissenschaftspaket für Raumfahrt
speed-module-4=Geschwindigkeitsmodul 4
speed-module-5=Geschwindigkeitsmodul 5
speed-module-6=Geschwindigkeitsmodul 6
speed-module-7=Geschwindigkeitsmodul 7
speed-module-8=Geschwindigkeitsmodul 8
speed-module-9=Geschwindigkeitsmodul 9
[technology-description]
energy-shield-equipment=Eine Schutzhülle die sich schnell auflädt, aber viel Energie benötigt.
energy-shield-mk2-equipment=Eine Schutzhülle die sich schnell auflädt, aber viel Energie benötigt.
energy-shield-mk3-equipment=Eine Schutzhülle die sich schnell auflädt, aber viel Energie benötigt.
energy-shield-mk4-equipment=Eine Schutzhülle die sich schnell auflädt, aber viel Energie benötigt.
energy-shield-mk5-equipment=Eine Schutzhülle die sich schnell auflädt, aber viel Energie benötigt.
energy-shield-mk6-equipment=Eine Schutzhülle die sich schnell auflädt, aber viel Energie benötigt.
sand-processing=Zerkleinern, mahlen und filtern vom Rohmaterial zu sauberem Sand.
glass-processing=Sand zu Glas schmelzen.
rocket-silo=Ermöglicht den Start von Satelliten in den Weltraum um Raumfahrtforschung zu entwickeln und Himmelskörper zu entdecken.
se-adaptive-armour=Eine Rüstung die sich mit Energie selbst repariert. Erfüllt eine ähnliche Rolle wie das Energieschild mit weniger Energiebedarf aber langsamerer Regeneration.
se-antimatter-engine=Vernichtet Antimaterie um einen unglaublichen Schub zu erzeugen.
se-antimatter-reactor=Vernichtet Antimaterie mit Materie um große Hitze zu erzeugen.
se-antimatter-production=Erzeuge Antimaterie, die dichteste Form von gespeicherter Energie.
se-astronomic-science-pack=Erlaubt die Erforschung von Technologien für Weltraumreisen und interstellarer Logistik.
se-biological-science-pack=Erlaubt die Erforschung von Technologien zur Verbesserung deiner physikalischen Möglichkeiten, Bio-Waffen und neuronale Verarbeitung.
se-condenser-turbine=Ist 75% so energieeffizient wie eine Dampfturbine aber 99% des Dampfs wird als Wasser zurückgeliefert.
se-core-miner=Erlaubt eine endlose Extraktion von Ressourcen vom Kern des Planeten oder Mondes, aber hat abnehmende Erträge, wenn mehrere auf derselben Oberfläche verwendet werden.
se-deep-space-science-pack=Wird für die am meisten fortgeschrittenen Technologien benötigt.
se-electric-boiler=Wandelt mit Hilfe von elektischer Energie Wasser in Dampf um.
se-energy-science-pack=Erlaubt die Erforschung von Technologien zu fundamentalen Kräften und subatomare Entdeckungen.
se-fluid-burner-generator=Benötigt flüssigen Treibstoff mit einem Energiewert (wie flüssigen Raketentreibstoff) um Elektrizität zu erzeugen. Einfach und kompakt aber energieineffizient im Vergleich zu Dampfturbinen. Entwickelt für den Weltraum.
se-fuel-refining=Raffiniert fortgeschrittene Treibstoffe.
se-heat-shielding=Eine zusammengesetzte Kachel für Hochtemperatur Anwendungen und Weltraumstrukturen.
se-material-science-pack=Erlaubt die Erforschung von Technologien für fortgeschrittene Materialien für fortgeschrittene technische Anforderungen.
se-medpack=Verwende das Medpack um dich selbst zu heilen.
se-medpack-2=Verwende das Medpack um dich selbst zu heilen.
se-medpack-3=Verwende das Medpack um dich selbst zu heilen.
se-medpack-4=Verwende das Medpack um dich selbst zu heilen.
se-meteor-defence=Schieße Meteore vom Himmel bevor sie den Zeug zerstören. Eine Meteoriten-Verteidigungsanlage eine ganze Planetenoberfläche vor Meteoreinschlägen schützen, aber kann nur einen Schuss abgeben.
se-meteor-point-defence=Schieße Meteore vom Himmel bevor sie den Zeug zerstören. Eine Meteoriten-Punktverteidigungsanlage beschützt einen kleinen Bereich von bis zu 4 Meteore gleichzeitig.
se-railgun=Elektromagnetisch beschleunigte Geschosse angetrieben zu hoher Geschwindigkeit dass diese eine Plasmaspur hinterlassen bevor die vaporisieren. Hoher Schaden, niedrige Feuerrate.
se-plague=Die große Seuche die jedes Leben auf einem Planeten auslöscht. Mit EXTREMER Vorsicht verwenden.
se-rocket-cargo-safety=Verringert das Risiko, dass Frachtkapseln beim Transit beschädigt werden um 10% (multiplikativ)
se-rocket-fuel-from-water=Erzeugt Sauerstoff-Wasserstoff-Raketentreibstoff aus Wasser durch Elektrolyse.
se-rocket-landing-pad=Erlaubt die Anlieferung von Frachtraketen Kapseln an einen benannten Frachtanlieferungsplatz. Mit weiterer Forschung können mehr Raketenbauteile gerettet werden.
se-rocket-launch-pad=Erlaubt den Start von Fracht in den Weltraum oder zu anderen Himmelskörpern.
se-rocket-reusability=Erhöht die Prozentzahl der Teile die bei einer erfolgreichen Landung gerettet werden können um 4%.
se-rocket-survivability=Verringert das Risiko, dass Raketen im Transit Navigationsfehler haben und den Frachtanlieferungsplatz verpassen um 10% (multiplikativ).
se-rtg-equipment=Radioisotopen thermoelektrischer Generator. Ein tragbarer Generator der Hitze aus radioaktivem Zerfall in Elektrizität umwandelt. Die Energie reicht jahrzehntelang, es wird kein zusätzlicher Treibstoff benötigt.
se-rtg-equipment-2=Radioisotopen thermoelektrischer Generator. Ein verbesserter tragbarer Generator der Hitze aus radioaktivem Zerfall in Elektrizität umwandelt. Die Energie reicht jahrzehntelang, es wird kein zusätzlicher Treibstoff benötigt.
se-space-assembling=Eine modifizierte Montagemaschine die auch im Weltraum funktioniert.
se-space-astrometrics-laboratory=Verbindet, vergleicht und quantifiziert unterschiedliche Quellen von astronomischer Informationen.
se-space-biochemical-laboratory=Ein fortgeschrittenes chemisches Labor mit Spezialisierung in Bio-Chemie. Kann auch einfache chemische Prozesse und Ölverarbeitung durchführen.
se-space-catalogue-astronomic=Strukturierte astronomische Daten, vorbereitet für Analyse und Computersimulation. Benötigt für weitere astronomische Forschung.
se-space-catalogue-biological=Strukturierte biologische Daten, vorbereitet für Analyse und Computersimulation. Benötigt für weitere biologische Forschung.
se-space-catalogue-energy=Strukturierte energetische Daten, vorbereitet für Analyse und Computersimulation. Benötigt für weitere energetische Forschung.
se-space-catalogue-material=Strukturierte Material Daten, vorbereitet für Analyse und Computersimulation. Benötigt für weitere Material Forschung.
se-space-data-card=Eine Mehrzweck Datenspeicherkarte, Benötigt für weiter fortgeschrittene datengetriebene Forschung.
se-space-decontamination-facility=Reinigt Substanzen für die Verwendung in sterilen Umgebungen und bearbeitet Flüssigkeiten für die Verwendung in Niedrigdruckverhältnissen.
se-space-electromagnetics-laboratory=Anlage für enorme Magnetfeld- und extreme Hochspannungsanwendungen.
se-space-genetics-laboratory=Ein Labor für genetische Sequenzierung, Modifikation und Prägung von Bio-Kulturen.
se-space-gravimetrics-laboratory=Analysiert und simuliert Störungen in der Schwerkraft.
se-space-growth-facility=Züchtet biologische Proben unter kontrollierten Bedingungen, die nirgendwo anders herrschen wie etwa Niedrigschwerkraft.
se-space-hypercooling=Vollzieht einen Temperaturaustausch im Thermofluid, in dem es einen Teil heißer macht und einen Teil kälter.
se-space-laser-laboratory=Laserexperimete. Augenschutz dringend empfohlen.
se-space-lifesupport-facility=Unterstützt Leben in lebensfeindlichen Umgebungen.
se-space-manufactory=Eine Schlüsseltechnologie für die Massenproduktion im Weltraum.
se-space-material-fabricator=Synthetisiert neue Materialien. Eine Kreuzung zwischen Teilchenbeschleuniger und 3D Drucker.
se-space-mechanical-laboratory=Bietet eine Reihe von mechanischen Prozessen: Zerkleinern, Zerreißen, Scheren, Vibrieren usw.
se-space-particle-accelerator=Beschleunigt Partikel auf annähernd Lichtgeschwindigkeit.
se-space-particle-collider=Läßt Partikel kollidieren und analysiert die Ergebnisse.
se-space-plasma-generator=Erzeugt unterschiedliche Plasmaströme.
se-space-platform-plating=Robuste Weltraumplattform Beschichtung. Eben und für den schnellen Weltraumspaziergang.
se-space-platform-scaffold=Basis Gerüst für die Raumplattform. Etwas auf das man bauen kann aber nicht gut geeignet für den Weltraumspaziergang.
se-space-radiation-laboratory=Ein relativ sicherer Ort zum Arbeiten mit radioaktivem Material. Kann für Uranverarbeitung verwendet werden.
se-space-radiator=Kühlt Thermofluid ab.
se-space-rail=Schienen zur sicheren Verwendung im Weltraum, die Verhindern dass Züge davonfliegen und alles zerstören. Können aus ästhetischen Gründen auch auf der Oberfläche verwendet werden.
se-space-recycling-facility=Verschrottung von Gegenständen und Recycling von Schrott in Rohmaterial.
se-space-science-lab=Erlaubt die Verarbeitung von Raumfahrtforschung und weiter fortgeschrittener Weltraumforschung.
se-space-simulation-ab=Effizientere Simulation durch Kombination von mehreren Disziplinen.
se-space-simulation-am=Effizientere Simulation durch Kombination von mehreren Disziplinen.
se-space-simulation-as=Effizientere Simulation durch Kombination von mehreren Disziplinen.
se-space-simulation-bm=Effizientere Simulation durch Kombination von mehreren Disziplinen.
se-space-simulation-sb=Effizientere Simulation durch Kombination von mehreren Disziplinen.
se-space-simulation-sm=Effizientere Simulation durch Kombination von mehreren Disziplinen.
se-space-simulation-abm=Effizientere Simulation durch Kombination von mehreren Disziplinen.
se-space-simulation-asb=Effizientere Simulation durch Kombination von mehreren Disziplinen.
se-space-simulation-asm=Effizientere Simulation durch Kombination von mehreren Disziplinen.
se-space-simulation-sbm=Effizientere Simulation durch Kombination von mehreren Disziplinen.
se-space-simulation-asbm=Effizientere Simulation durch Kombination von mehreren Disziplinen.
se-space-solar-panel=Ein hocheffizientes Solarpanel für den Weltraum.
se-space-solar-panel-adv=Ein fortgeschrittenes hocheffizientes Solarpanel für den Weltraum.
se-space-spectrometry-facility=Spektralphotometrie, Gaschromatographie, Massenspektronomie und andere Spektronomien. Schießt Zeug gegen eine Wand, biegt es, bricht es und schaut wo es trifft.
se-space-supercomputer=Erlaubt weiterfortgeschrittene Datenmanipulation, Verarbeitung und Simulation.
se-space-telescope=Ein hochentwickeltes Teleskop für viele Wellenlängen rund um das sichtbare Spektrum.
se-space-telescope-gammaray=Gammastrahlen können nicht abgelenkt werden. Dieses leistungsfähige Teleskop verwendet stattdessen spezielle Detektoren.
se-space-telescope-xray=Röntgenstrahlung wird von den meisten Atmosphären blockiert. Dieses leistungsfähige Teleskop ist für den Weltraum entwickelt wo die Atmossphäre keine Rolle spielt.
se-space-telescope-microwave=Ein gigantisches Teleskop das Mikrowellen und die kosmische Hintergrundstrahlung messen kann.
se-space-telescope-radio=Ein gigantisches Teleskop das sehr schwache Radiowellen aus weit entfernten Quellen messen kann.
se-space-thermodynamics-laboratory=Unterstützt Anwendungen für extreme Temperaturen. Kann auch einfache Vorgänge, wie etwa Schmelzen, durchführen.
se-spaceship=Ein Schiff das Stück für Stück aus Boden und Wänden gebaut wird, verwende die Konsole um zu einem anderen Planeten oder darüber hinaus zu fliegen.
se-spaceship-integrity=Jedes Level erhöht das maximale strukturelle Integritätsstresslimit des Raumschiffs um 100.
se-factory-spaceship=Jedes Level erhöht das maximale strukturelle Integritätsstresslimit des Raumschiffs um 500.
se-superconductive-cable=Ein supraleitendes Kabel das keine aktive Kühlung benötigt.
se-teleportation=Entsperrt weitere Teleportationstechnologie. Es hat sich herausgestellt dass das sichere Verkrümmen des Weltraums in diesem Ausmaß wirklich schwer ist.
se-tesla-gun=Kettenblitz-Schnellfeuer-Waffe. Kann bis zu 30 Gegner pro Blitz treffen. Kann weite Sprünge zwischen den Gegnern machen oder kurze am Boden wenn keine Gegner vorhanden sind.
se-thruster-suit=Ein Raumanzug mit Schubdüsen und magnetische Schuhen. Gehe nicht in den Weltraum ohne ihn.
se-thruster-suit-2=Ein verbesserter Raumanzug mit stärkeren Schubdüsen, größerem Inventar und einem größeren Ausrüstungsgitter.
se-thruster-suit-3=Ein verbesserter Raumanzug mit stärkeren Schubdüsen, größerem Inventar und einem größeren Ausrüstungsgitter.
se-thruster-suit-4=Ein verbesserter Raumanzug mit stärkeren Schubdüsen, größerem Inventar und einem größeren Ausrüstungsgitter.
space-science-pack=Erlaubt die Herstellung von Wissenschaftspaketen für Raumfahrt und Technologien die von dieser Forschung profitieren.
[modifier-description]
tesla-shooting-speed-bonus=Tesla Schussgeschwindigkeit
tesla-damage-bonus=Tesla Schadensbonus
railgun-damage-bonus=Railgun Schadensbonus
railgun-shooting-speed-bonus=Railgun Schussgeschwindigkeit
[virtual-signal-name]
se-star=Stern
se-planet=Planet
se-planet-orbit=Planetarerorbit
se-moon=Mond
se-moon-orbit=Mondorbit
se-asteroid-belt=Asteroidengürtel
se-asteroid-field=Asteroidenfeld
se-anomaly=Anomalie
se-meteor=Meteor
se-spaceship=Raumschiff
se-remote-view=Fernansicht
se-death=Tod
se-character-corpse=Körper
[controls]
se-remote-view=Navigationssatelliten-Sicht
se-respawn=Respawn
[shortcut]
se-remote-view=Navigationssatelliten-Sicht
se-respawn=Respawn
[shortcut-name]
se-remote-view=Navigationssatelliten-Sicht [__CONTROL__se-remote-view__]
se-respawn=Respawn [__CONTROL__se-respawn__]
[tile-name]
se-space-platform-plating=Weltraumplattform Beschichtung
se-space-platform-scaffold=Weltraumplattform Gerüst
se-space-platform-underlay=Weltraum
se-space-platform-underlay-l=Weltraum
se-space-platform-underlay-r=Weltraum
se-space=Leerer Weltraum
se-regolith=Regolith
se-asteroid=Asteroid
se-spaceship-floor=Raumschiffboden
[mod-setting-name]
se-meteor-interval=Meteorschauer Intervall
se-plague-max-runtime=Seuchen maximale Laufzeit
se-planets=Anzahl von Planeten
se-planet-size=Planetengröße (1% to 10000%)
se-seed=Planeten Generierungsseed
se-skip-experimental-warning=Experimental Warnungsmeldung nicht anzeigen.
se-print-meteor-info=Meteoreinschlagsalarme in der Konsole ausgeben.
se-space-pipe-capacity=Weltraumrohrkapazität
se-electric-boiler=Elektrischer Heizkessel
[mod-setting-description]
se-meteor-interval=Das Basisinterval in Minuten zwischen Meteorschauern. Der nächste Meteorschauer erfolgt in einem zufälligen Abstand in Minuten zwischen 1 und diesem Wert.
se-plague-max-runtime=Die maximale Laufzeit der Seuchenwaffe in Minuten. Nachdem die Seuche für diese Dauer angehalten hat sind alle Seuchenpartikel, Bäume und Gegner zerstört.
se-planets=Nicht während einer teilweise durchspielten Kampagne ändern.
se-planet-size=Nicht während einer teilweise durchspielten Kampagne ändern.
se-seed=Nicht während einer teilweise durchspielten Kampagne ändern.
se-skip-experimental-warning=Die Warnung wird beim Starten eines neuen Spiels nicht angezeigt und du erhältst keine geänderten Warnungen, falls sich die Meldung ändert.
se-print-meteor-info=Zeigt die Meteoriteneinschlagsalarme in der Konsole(Taste: __CONTROL__toggle-console__) an, auch nachdem der Alarm ausgeblendet wurde.
se-space-pipe-capacity=Die Flüssigkeitenapazität in Weltraumrohren.
se-electric-boiler=Füge dem Spiel einen elektrischen Heizkessel hinzu.
[autoplace-control-names]
planet-size=Planetengröße
se-water-ice=Wassereis (nur im Weltraum, die Schieber haben keine Auswirkung)
se-methane-ice=Methaneis (nur im Weltraum, die Schieber haben keine Auswirkung)
[mod-name]
space-exploration=Space Exploration
[mod-description]
space-exploration=Baue Frachtraketen, um Sachen in den Weltraum zu schicken. Fliege mit einer Rakete ins All und beginnen deinen Weltraumspaziergang. Bauen eine Orbital-Weltraumplattform, um komplizierte, auf Daten basierende Weltraumforschung zu entwickeln. Bauen Stück für Stück ein Raumschiff, fliegen von einer Oberfläche eines Planeten zur anderen, zum Mond, zu den Asteroidengürteln und zu mehr. Verfolgen den Fortschritt auf https://discord.gg/ymjUVMv

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space-exploration_0.5.58/space-exploration/locale/es-ES/strings.cfg

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spaceship-integrity100=+100 Integridad Estructural de Nave
spaceship-integrity300=+300 Integridad Estructural de Nave
spaceship-integrity500=+500 Integridad Estructural de Nave
core-mining-productivity-5=+5% Productividad a Minería de Núcleo
[space-exploration]
rename-something=Renombrar__1__
trigger-none=Ninguno (Manual)
trigger-fuel-full=Lanzamiento con Carburante Lleno
trigger-cargo-full=Lanzamiento con Carga Completa
trigger-fuel-full-signal=Lanzamiento con Señal Verde y Carburante Lleno
trigger-cargo-full-signal=Lanzamiento con Señal Verde y Carga Completa
trigger-cargo-full-or-signal=Lanzamiento con Señal Verde o con Carga Completa
destination-type-zone=Posición aproximada
destination-type-landing-pad=Plataforma de aterrizaje de carga
button-launch=Lanzamiento
button-launch-disabled=Lanzamiento (deshabilitado)
destination-crash-warning=Atención: Selecciona una Plataforma de Aterrizaje de Carga pra reducir la posibilidad de estrellarse
recipe-to=__1__ a __2__
recipe-from=__1__ de __2__
remote-view=Enlace a Satélite de Navegación [__CONTROL__se-remote-view__]
remote-view-instruction=Lanza más satélites para descubrir más estrellas, planetas, lunas, y otras zonas.
exit-remote-view=Salir de Enlace a Satélite de Navegación [__CONTROL__se-remote-view__]
remote-view-requires-satellite=Debes lanzar un satélite para usar el enlace a satélite de navegación.
satellite-launched=Satélite desplegado y escaneando objetos astronómicos. Usa [img=virtual-signal/se-remote-view] Enlace a Satélite de Navegación para observar (pulsa [color=green]Enlace a Satélite de Navegación [__CONTROL__se-remote-view__][/color] o usa la barra de accesos rápidos).
satellite-discovered-platform=[color=cyan]El Satélite ha descubierto alguna plataforma espacial en órbita.[/color]
source-discovered-zone=[color=cyan]__1__ ha descubierto un/a nuevo/a __2__: [/color][img=__3__] [color=white]__4__[/color]
discovered-zone=[color=cyan]Descubierto/a un/a nuevo/a __1__: [img=__2__] [/color][color=white]__3__[/color]
space-capsule=Cápsula Espacial
player-died=__1__ ha muerto
launch-suit-warning=Para evitar la asfixia, por favor considera ponerte tu traje propulsor.
suffocating-warning=Te estás asfixiando. Entra en una cápsula espacial o ponte un traje espacial.
rocket_survivability_fail=Un cohete de carga ha sufrido daños en tránsito y se ha desviado de su trayectoria. Se recomienda investigación adicional de supervivencia de cohetes y de seguridad de la carga.
respawn-if-stranded=Si no hay salida, puedes usar el atajo de Reaparecer [__CONTROL__se-respawn__].
filter-list=Buscar
clear-filter=Borrar búsqueda
zone-tooltip=__1__ __2__ __3__ __4__ __5__ __6__ __7__
zone-tooltip-type=\nTipo: __1__
zone-tooltip-resources=\nRecurso primario: __1__
zone-tooltip-lifesigns=\nSignos de vida: __1__
zone-tooltip-daynight=\nCiclo día/noche: __1__ minutos
zone-tooltip-bot-attrition=\nInterferencia para robots: __1__
construction-denied=No puede colocarse aquí.
construction-denied-vehicle-in-space=No pueden ponerse verhículos de tierra en el espacio.
construction-denied-se-surface=Posición no válida; debe ponerse en una superficie de Exploración Espacial
currently-viewing=Viendo ahora: __1__
no-character-to-board=No puedes embarcar en esa nave; debes estar enlazado a tu personaje para usar esta acción.
starmap=Mapa estelar (en desarrollo)
back=Volver
spaceship=Astronave
plant=Planeta
moon=Luna
star=Estrella
orbit=Órbita
something_orbit=Órbita de __1__
asteroid-belt=Cinturón de asteroides
asteroid-field=Campo de asteroides
anomaly=Anomalía
spaceship-cannot-set-destination-to-self=No se puede asignar como destino a sí mismo
spaceship-launch-energy=Energía de lanzamiento: __1__
spaceship-launch-energy-invalid=Energía de lanzamiento: Requiere comprobación de integridad válida.
spaceship-speed=Velocidad: __1__
spaceship-structural-stress-hull=Estrés estructural (Casco): __1__
spaceship-structural-stress-hull-invalid=Estrés estructural (Casco): N/D (se requiere contención)
spaceship-structural-stress-container=Estrés estructural (Contenedores): __1__
spaceship-structural-stress-container-invalid=Estrés estructural (Contenedores: N/D (se requiere contención)
spaceship-travel-time-unknown=Tiempo de viaje: Desconocido. Comprueba máxima velocidad para estimación.
spaceship-travel-time-max=Tiempo de viaje: __1__s a máxima velocidad.
spaceship-travel-time-current=Tiempo de viaje: __1__s a la velocidad actual.
spaceship-closest-location=Emplazamiento más cercano: __1__
spaceship-location-spatial-distortion=Distorsión espacial: __1__
spaceship-location-stellar-x=Cuadrante X: __1__
spaceship-location-stellar-y=Cuadrante Y: __1__
spaceship-location-star-gravity-well=Campo gravitatorio de estrella: __1__
spaceship-location-planet-gravity-well=Campo gravitatorio de planeta: __1__
spaceship-travel-status=Estado del viaje: __1__
spaceship-integrity-status-valid=Estado de integridad: Válido: __1__
spaceship-integrity-status-invalid=Estado de integridad: Inválido: __1__
spaceship-button-launch=Lanzamiento
spaceship-button-launch-tooltip=Listo para lanzamiento
spaceship-button-launch-disabled=Lanzamiento (deshabilitado)
spaceship-button-launch-disabled-fuel-tooltip=Requiere combustible en los tanques
spaceship-button-launch-disabled-integrity-tooltip=Requiere comprobación válida de integridad
spaceship-button-anchor=Anclaje
spaceship-button-confirm-anchor=Confirma anclaje
spaceship-button-anchor-to=Anclar a __1__
spaceship-button-anchor-on=Anclar en __1__
spaceship-button-stop=Parar
spaceship-button-start=Acoplar
spaceship-button-board=Embarque en __1__
spaceship-button-scouting-back=Volver
spaceship-button-scouting-back-tooltip=Cancelar exploración de anclaje
spaceship-name-the=__1__
spaceship-button-start-integrity-check=Comenzar comprobación de integridad
spaceship-heading-destination=Destino
list-destinations-alphabetically=Lista alfabética de destinos
spaceship-travel-message-new-course-plotted=Nuevo curso fijado.
spaceship-travel-message-exiting-planet-gravity=Saliendo del campo gravitatorio del planeta
spaceship-travel-message-navigating-planet-gravity=Navegando en el campo gravitatorio del planeta
spaceship-travel-message-exiting-star-gravity=Saliendo del campo gravitatorio de la estrella
spaceship-travel-message-navigating-star-gravity=Navegando en el campo gravitatorio de la estrella
spaceship-travel-message-spatial-distortions=Navegando por las distorsiones espaciales
spaceship-travel-message-navigating-interstellar=Navegando por espacio interestelar
spaceship-travel-message-at-destination=En destino
spaceship-check-message-passed=Pasado: Integridad válida de nave
spaceship-check-message-failed-containment=Fallado: Pérdida de contención alrededor de la consola. Asegúrate de que toda pared del fuselaje está sobre suelo de astronave sin fisuras.
spaceship-check-message-failed-console-floor=La consola debe situarse sobre suelo de astronave.
spaceship-check-message-failed-empty=No se encuentran casillas conectadas a una consola encerrada apropiadamente.
spaceship-check-message-failed-unknown-bounds=Error: límites de astronave desconocidos.
spaceship-check-message-failed-stress=Fallo: El estrés de integridad destructural excede el límite de la tecnología.
spaceship-check-message-checking-console-floor=Comprobando conectividad desuelo de consola.
spaceship-check-message-checking-containment=Comprobando contención.
spaceship-check-message-checking-connectivity=Comprobando conectividad de consola.
spaceship-check-message-no-console=No hay consola.
spaceship-check-message-did-not-complete=La comprobación no se completó.
spaceship-check-message-unstable=Inestable: Algunas secciones se desengancharían al maniobrar.
spaceship-check-message-valid-but-disconnecting=Válida pero inestable: algunas secciones se desengancharían.
spaceship-warning-sections-disconnecting=Se están desenganchando secciones: Para para reparar.
[damage-type-name]
suffocation=Asfixia
meteor=Meteorito
[entity-name]
destroyed-cargo-pod=Módulo de carga destruido
meteorite=Meteorito
rocket-silo=Silo de Cohetes de Satélite
rocket-fragment=Fragmento de cohete
se-antimatter-reactor=Reactor Antimateria
se-cargo-rocket-cargo-pod=Módulo de carga
se-condenser-turbine=Turbina condensadora
se-condenser-turbine-tank=Tanque de turbina condensadora
se-condenser-turbine-generator=Generador de Tubina condensadora
se-core-fragment-processor=Procesador de Fragmentos de núcleo
se-core-miner=Perforadora de núcleo
se-core-miner-drill=Perforadora de núcleo
se-electric-boiler=Caldera eléctrica
se-fluid-burner-generator=Generador por fluído isotérmico
se-fuel-refinery=Refinería de combustible
se-meteor-defence-container=Contenedor para Defensa Anti-Meteoritos
se-meteor-defence-charger=Cargador para Defensa Anti-Meteoritos
se-meteor-point-defence-container=Contenedor para Defensa puntual Anti-Meteoritos
se-meteor-point-defence-charger=Cargador para Defensa puntual Anti-Meteoritos
se-methane-ice=Hielo de metano
se-rocket-launch-pad=Plataforma de lanzamiento de cohetes
se-rocket-launch-pad-tank=Depósito de plataforma de lanzamiento
se-rocket-launch-pad-silo=Silo de plataforma de lanzamiento
se-rocket-launch-pad-combinator=Combinador de plataforma de lanzamiento
se-rocket-launch-pad-_-seat=Asiento de plataforma de lanzamiento
se-rocket-launch-pad-settings=Ajustes de plataforma de lanzamiento
se-rocket-landing-pad=Plataforma de Aterrizaje
se-space-accumulator=Acumulador espacial
se-space-astrometrics-laboratory=Laboratorio de astrometría
se-space-biochemical-laboratory=Laboratorio de bioquímica
se-space-assembling-machine=Ensamblador espacial
se-space-capsule-_-vehicle=Cápsula espacial
se-space-curved-rail=Vía espacial
se-space-decontamination-facility=Instalación de descontaminación
se-space-electromagnetics-laboratory=Laboratorio de electromagnetismo
se-space-genetics-laboratory=Laboratorio de genética
se-space-growth-facility=Instalación de cultivo
se-space-gravimetrics-laboratory=Laboratorio de gravimetría
se-space-hypercooler=Hiperenfriador
se-space-laser-laboratory=Laboratorio de laser
se-space-lifesupport-facility=Instalación de soporte vital
se-space-manufactory=Fábrica espacial
se-space-material-fabricator=Fábrica de material
se-space-mechanical-laboratory=Laboratorio mecánico
se-space-particle-accelerator=Acelerador de partículas
se-space-particle-collider=Colisionador de partículas
se-space-plasma-generator=Generador de plasma
se-space-radiation-laboratory=Laboratorio de radiación
se-space-radiator=Radiador térmico
se-space-recycling-facility=Instalación de reciclaje
se-space-pipe=Tubería espacial
se-space-pipe-to-ground=Tubería subterránea espacial
se-space-science-lab=Laboratorio espacial de ciencia
se-space-solar-panel=Panel solar espacial
se-space-solar-panel-2=Panel solar espacial avanzado
se-space-spectrometry-facility=Instalación de espectrometría
se-space-straight-rail=Vía espacial
se-space-supercomputer-1=Superordenador
se-space-supercomputer-2=Superordenador cuántico
se-space-supercomputer-3=Superordenador neuronal
se-space-telescope-radio=Radiotelescopio
se-space-telescope-microwave=Telescopio de microondas
se-space-telescope=Telescopio
se-space-telescope-xray=Telescopio de Rayos-X
se-space-telescope-gammaray=Telescopio de Rayos Gamma
se-space-thermodynamics-laboratory=Laboratorio de termodinámica
se-space-splitter=Divisor espacial
se-space-transport-belt=Cinta transportadora espacial
se-space-underground-belt=Cinta transportadora subterránea espacial
se-spaceship-antimatter-engine=Impulsor de antimateria
se-spaceship-antimatter-booster-tank=Depósito de antimateria para astronave
se-spaceship-console=Consola de astronave
se-spaceship-gate=Puerta de astronave
se-spaceship-obstacle=Basura espacial
se-spaceship-rocket-engine=Impulsor de astronave
se-spaceship-rocket-booster-tank=Depósito para impulsores
se-spaceship-wall=Fuselaje de astronave
se-water-ice=Hielo de agua
small-asteroid=Asteroide pequeño
[entity-description]
rocket-silo=Lanza un satélite al espacio para explorar, y tal vez descubras nuevos planetas, y ganes una pequeña cantidad de ciencia de cohetes.
se-antimatter-reactor=Aniquila antimateria con materia para producir calor extremo.
se-condenser-turbine=75% de la eficacia de una turbina de vapor estándar, pero el 99% del vapor se devuelve como agua.
se-core-fragment-processor=Extrae recursos a partir de fragmentos de núcleo.
se-core-miner=Permite la extracción sin fin de recursos de los planetas y las lunas, pero reduce el rendimiento si se usan varios en el mismo cuerpo celeste. Consume 50MW.
se-core-miner-drill=Permite la extracción sin fin de recursos de los planetas y las lunas, pero reduce el rendimiento si se usan varios en el mismo cuerpo celeste. Consume 50MW.
se-electric-boiler=Crea vapor a partir de agua, usando energía eléctrica.
se-fluid-burner-generator=Requiere combustible líquido con valor energético (como combustible líquido para cohete) para generar electricidad. Simple y compacto, pero carece de la eficiencia energética de sistemas más grandes basados en vapor. Diseñado para el espacio.
se-meteor-defence-container=Puede defender un planeta entero de los meteoritos, pero solo puede disparar a 1 meteorito a la vez. Debe cargarse con munición de defensa contra meteoritos y estar completamente cargado para disparar. 80% de precisión, toma tiempo para recargar después de disparar. Consume 20 MW mientras recarga.
se-meteor-defence-charger=Puede defender un planeta entero de los meteoritos, pero solo puede disparar a 1 meteorito a la vez. Debe cargarse con munición de defensa contra meteoritos y estar completamente cargado para disparar. 80% de precisión, toma tiempo para recargar después de disparar. Consume 20 MW mientras recarga.
se-meteor-point-defence-container=Defiende un área contra los meteoritos. Capaz de disparar contra 4 meteoritos por volea. Debe cargarse con munición para punto de defensa contra meteoritos y estar completamente cargado para disparar. Alcance 64, precisión 50%, toma tiempo para recargarse después del disparo.
se-meteor-point-defence-charger=Defiende un área contra los meteoritos. Capaz de disparar contra 4 meteoritos por volea. Debe cargarse con munición para punto de defensa contra meteoritos y estar completamente cargado para disparar. Alcance 64, precisión 50%, toma tiempo para recargarse después del disparo.
se-rocket-launch-pad=Envía su inventario al espacio. Puede llevar pasajeros; para entrar, pulsa __CONTROL__toggle-driving__ cerca de la puerta principal.
se-rocket-landing-pad=Zona de aterrizaje para cohetes.
se-space-assembling-machine=Una máquina de ensamblaje modificada que puede operar en el espacio.
se-space-astrometrics-laboratory=Combina, compara y cuantifica diferentes fuentes de información astronómica.
se-space-biochemical-laboratory=Un laboratorio químico avanzado especializado en bioquímica. También se puede realizar más química básica y procesamiento de petróleo.
se-space-capsule-_-vehicle=Se puede usar para llevar pasajeros de vuelta al planeta más cercano. Entra en la cápsula con la tecla __CONTROL__toggle-driving__.
se-space-decontamination-facility=Limpia sustancias para su uso en ambientes estériles y prepara líquidos para su uso en condiciones de baja presión.
se-space-electromagnetics-laboratory=Equipamiento para aplicaciones de campo magnético intenso y voltaje extremadamente alto.
se-space-genetics-laboratory=Un laboratorio dedicado a la secuenciación de genes, la modificación genética, y la impresión de cultivos genéticos.
se-space-gravimetrics-laboratory=Analiza y simula perturbaciones gravitatorias.
se-space-growth-facility=Cultiva muestras biológicas en una gama de condiciones controladas que son imposibles en otros lugares, tales como micro-gravedad.
se-space-hypercooler=Realiza intercambio de calor en el refrigerante, haciendo una parte más caliente y la otra más fría.
se-space-laser-laboratory=Experimentos con lasers. Protección ocular requerida.
se-space-lifesupport-facility=Soporte vital en los ambientes más hostiles.
se-space-manufactory=Una gigantesca máquina de ensamblaje, pero puede elaborar recetas más complejas. Sólo funciona en el espacio (o en una astronave).
se-space-material-fabricator=Sintetiza nuevos materiales. Un cruce entre un colisionador de partículas y una impresora 3D.
se-space-mechanical-laboratory=Ofrece una gama de procesos mecánicos: trituración, desgarro, cizallamiento, vibración, etc.
se-space-particle-accelerator=Acelera partículas hasta casi la velocidad de la luz.
se-space-particle-collider=Colisiona partículas a alta velocidad y analiza los resultados.
se-space-pipe=Puedes caminar por encima.
se-space-pipe-to-ground=Cara y de alcance limitado, para usarse sólo cuando sea necesario. Se puede caminar sobre las tuberías espaciales.
se-space-plasma-generator=Genera una variedad de plasmas.
se-space-radiation-laboratory=Un lugar relativamente seguro para manipular materiales radiactivos. Puede usarse para el procesamiento de uranio.
se-space-radiator=Irradia el exceso de calor extraído del refrigerante sobrecalentado.
se-space-recycling-facility=Recicla chatarra y otros subproductos para obtener recursos.
se-space-solar-panel=Un panel solar de alto rendimiento para el espacio.
se-space-solar-panel-2=Un panel solar avanzado de muy alto rendimiento para el espacio.
se-space-spectrometry-facility=Espectrofotometría, cromatografía de gases, espectrometría de masas, y otras espectrografías. Dispara cosas contra un muro, lo curva, y observa donde impactan.
se-space-supercomputer-1=Manipulación, procesamiento y simulación de datos.
se-space-supercomputer-2=Computación cuántica. Mejora la manipulación, procesamiento y simulación de datos.
se-space-supercomputer-3=Red neuronal adaptativa en un sistema de computación cuántica. Mejora la manipulación, procesamiento y simulación de datos.
se-space-straight-rail=Diseñada para el espacio, pero también puede usarse en tierra.
se-space-science-lab=Puede usar paquetes de ciencia espacial. Debe emplearse en el espacio.
se-space-telescope=Un sofisticado telescopio sensible a múltiples longitudes de onda en el espectro visible.
se-space-telescope-gammaray=Los rayos gamma no refractan. Este potente telescopio usa detectores especiales en lugar de espejos.
se-space-telescope-xray=Los rayos X son bloqueados por la mayoría de atmósferas. Este potente telescopio está diseñado para el espacio, donde la atmósfera no es un problema.
se-space-telescope-microwave=Un enorme telescopio que detecta microondas y radiación de fondo.
se-space-telescope-radio=Un enorme telescopio que detecta señales de radio muy débiles de origen lejano.
se-space-thermodynamics-laboratory=Realiza procesos que involucran temperaturas extremas. También puede realizar procesos térmicos básicos, como la fundición.
se-space-transport-belt=Impide que las cosas se alejen flotando.
se-spaceship-antimatter-engine=Aniquila un flujo de antimateria. Cuenta como muro de contención espacial.
se-spaceship-antimatter-booster-tank=Contiene antimateria. Se requiere para el lanzamiento de la nave espacial.
se-spaceship-console=Se usa para mover una nave espacial entre planetas, lunas, órbitas y campos de asteroides. Debe situarse en suelo de nave espacial, contenida dentro de paredes y puertas de nave espacial, sin huecos. La verificación de integridad muestra los posibles problemas.
se-spaceship-gate=Un campo de fuerza impide la descompresión cuando se abre la puerta. Cuenta como muro de contención espacial.
se-spaceship-rocket-engine=Quema combustible líquido para cohetes. Cuenta como muro de contención espacial.
se-spaceship-rocket-booster-tank=Contenedor de combustible líquido para cohetes. Se requiere para el lanzamiento de la nave espacial.
se-spaceship-wall=Debe colocarse en suelo de nave espacial para ser considerada parte de una astronave. Cuenta como muro de contención de la nave espacial; los huecos en diagonal rompen la contención.
[equipment-name]
energy-shield-equipment=Escudo de energía
energy-shield-mk2-equipment=Escudo de energía MK2
energy-shield-mk3-equipment=Escudo de energía MK3
energy-shield-mk4-equipment=Escudo de energía MK4
energy-shield-mk5-equipment=Escudo de energía MK5
energy-shield-mk6-equipment=Escudo de energía MK6
se-adaptive-armour-equipment-1=Armadura adaptativa MK1
se-adaptive-armour-equipment-2=Armadura adaptativa MK2
se-adaptive-armour-equipment-3=Armadura adaptativa MK3
se-adaptive-armour-equipment-4=Armadura adaptativa MK4
se-adaptive-armour-equipment-5=Armadura adaptativa MK5
se-rtg-equipment=Reactor portátil de fusión
se-rtg-equipment-2=Reactor portátil de fusión MK2
[equipment-description]
energy-shield-equipment=Una burbuja protectora que se carga rápidamente, pero utiliza una gran cantidad de energía.
energy-shield-mk2-equipment=Una burbuja protectora que se carga rápidamente, pero utiliza una gran cantidad de energía.
energy-shield-mk3-equipment=Una burbuja protectora que se carga rápidamente, pero utiliza una gran cantidad de energía.
energy-shield-mk4-equipment=Una burbuja protectora que se carga rápidamente, pero utiliza una gran cantidad de energía.
energy-shield-mk5-equipment=Una burbuja protectora que se carga rápidamente, pero utiliza una gran cantidad de energía.
energy-shield-mk6-equipment=Una burbuja protectora que se carga rápidamente, pero utiliza una gran cantidad de energía.
se-adaptive-armour-equipment-1=Armadura que utiliza energía para autorepararse de forma automática. La protección se incrementa lentamente con el tiempo.
se-adaptive-armour-equipment-2=Armadura que utiliza energía para autorepararse de forma automática. La protección se incrementa lentamente con el tiempo.
se-adaptive-armour-equipment-3=Armadura que utiliza energía para autorepararse de forma automática. La protección se incrementa lentamente con el tiempo.
se-adaptive-armour-equipment-4=Armadura que utiliza energía para autorepararse de forma automática. La protección se incrementa lentamente con el tiempo.
se-adaptive-armour-equipment-5=Armadura que utiliza energía para autorepararse de forma automática. La protección se incrementa lentamente con el tiempo.
se-rtg-equipment=Generador termoeléctrico por radioisótopos. Un generador portátil que convierte en electricidad el calor de la radiactividad. Tiene una duración de décadas sin ningún combustible adicional requerido.
se-rtg-equipment-2=Generador termoeléctrico por radioisótopos. Una versión mejorada del generador portátil que convierte en electricidad el calor de la radiactividad. Tiene una duración de décadas sin ningún combustible adicional requerido.
[fluid-name]
se-antimatter-stream=Flujo de antimateria
se-bio-sludge=Biolodos
se-contaminated-bio-sludge=Biolodos contaminados
se-contaminated-space-water=Agua cósmica contaminada
se-chemical-gel=Gel químico
se-decompressing-steam=Condensación del vapor
se-liquid-rocket-fuel=Combustible líquido para cohetes
se-methane-gas=Gas metano
se-methane-gas-mixed=Gas metano mezclado
se-nutrient-gel=Gel nutritivo
se-neural-gel=Gel neural
se-neural-gel-2=Gel neural avanzado
se-ion-stream=Flujo de iones
se-plasma-stream=Flujo de plasma
se-particle-stream=Flujo de partículas
se-proton-stream=Flujo de protones
se-space-coolant=Refrigerante
se-space-coolant-hot=Refrigerante a 25ºC
se-space-coolant-warm=Refrigerante a -10ºC
se-space-coolant-cold=Refrigerante a -100ºC
se-space-coolant-supercooled=Refrigerante superenfriado a -273ºC
se-space-water=Agua cósmica
[fluid-description]
se-space-water=Agua que no se congela a baja presión, más adecuada para la mayoría de aplicaciones espaciales.
se-space-coolant=Refrigerante a su temperatura predeterminada.
se-space-coolant-hot=Refrigerante a su temperatura predeterminada.
se-space-coolant-warm=Refrigerante enfriado por radiadores térmicos.
se-space-coolant-cold=Refrigerante muy enfriado por radiadores térmicos.
se-space-coolant-supercooled=Refrigerante superenfriado por radiadores térmicos.
[item-group-name]
space=Espacio
spaceship=Astronave
bob-fluids=Fluídos
[item-name]
core-fragment=Fragmento de núcleo (__1__)
effectivity-module-4=Módulo de eficiencia 4
effectivity-module-5=Módulo de eficiencia 5
effectivity-module-6=Módulo de eficiencia 6
effectivity-module-7=Módulo de eficiencia 7
effectivity-module-8=Módulo de eficiencia 8
effectivity-module-9=Módulo de eficiencia 9
glass=Vidrio
productivity-module-4=Módulo de productividad 4
productivity-module-5=Módulo de productividad 5
productivity-module-6=Módulo de productividad 6
productivity-module-7=Módulo de productividad 7
productivity-module-8=Módulo de productividad 8
productivity-module-9=Módulo de productividad 9
rocket-fuel=Combustible sólido para cohetes
sand=Arena
solid-sand=Arena sólida
washed-sand=Arena lavada
satellite=Navegación por satélite
se-antimatter-canister=Contenedor de antimateria
se-astrometric-data=Datos astrométricos
se-astronomic-catalogue-1=Catálogo astronómico
se-astronomic-catalogue-2=Catálogo astronómico amplio
se-astronomic-catalogue-3=Catálogo astronómico completo
se-astronomic-catalogue-4=Catálogo astronómico extendido
se-astronomic-insight=Perspectiva general astronómica
se-astronomic-science-pack=Paquete de ciencia astronómica
se-atomic-data=Datos atómicos
se-bio-combustion-data=Datos de biocombustión
se-bio-combustion-resistance-data=Datos de resisencia a la biocombustión
se-bio-spectral-data=Datos bioespectrales
se-biochemical-data=Datos bioquímicos
se-bioculture=Biocultivo
se-bioelectrics-data=Datos bioeléctricos
se-biological-catalogue-1=Catálogo biológico
se-biological-catalogue-2=Catálogo biológico amplio
se-biological-catalogue-3=Catálogo biológico completo
se-biological-catalogue-4=Catálogo biológico extendido
se-biological-insight=Perspectiva general biológica
se-biological-science-pack=Paquete de ciencia biológica
se-biomechanical-data=Datos biomecánicos
se-biomechanical-resistance-data=Datos de resistecia biomecánica
se-boson-data=Datos de bosones
se-broken-data=Tarjeta de datos rota
se-canister=Contenedor seguro
se-rocket-launch-pad-silo-dummy-ingredient-item=Cohete de carga
se-rocket-launch-pad-silo-dummy-result-item=Cohete de carga
se-cargo-rocket-cargo-pod=Módulo de carga
se-cargo-rocket-fuel-tank=Depósito de combustible para cohetes
se-cargo-rocket-section=Sección de cohete de carga
se-cargo-rocket-section-packed=Conjunto de módulos de carga
se-cold-thermodynamics-data=Datos de termodinámica de frío
se-comparative-genetic-data=Datos genéticos comparativos
se-compressive-strength-data=Datos de resistencia a la compresión
se-conductivity-data=Datos de conductividad
se-contaminated-scrap=Chatarra contaminada
se-core-fragment-omni=Fragmento de núcleo
se-cryogenics-data=Datos sobre criogenia
se-dark-energy-data=Datos de energía oscura
se-darkmatter-data=Datos de materia oscura
se-data-storage-substrate-cleaned=Soporte refinado de almacenamiento de datos
se-data-storage-substrate=Soporte básico de almacenamiento de datos
se-decompression-data=Datos de descompresión
se-decompression-resistance-data=Datos de resistencia a la descompresión
se-deep-space-science-pack=Paquete de ciencia de espacio profundo
se-electromagnetic-field-data=Datos de campo electromagnético
se-empty-data=Tarjeta de datos vacía
se-empty-lifesupport-canister=Contenedor de soporte vital vacío
se-energy-catalogue-1=Catálogo energético
se-energy-catalogue-2=Catálogo energético amplio
se-energy-catalogue-3=Catálogo energético completo
se-energy-catalogue-4=Catálogo energético extendido
se-energy-insight=Perspectiva general energética
se-energy-science-pack=Paquete de ciencia espacial
se-entanglement-data=Datos de entrelazamiento cuántico
se-exotic-fission-data=Datos de fisión exótica
se-exotic-singularity-data=Datos de singularidad
se-experimental-biochemical-data=Datos experimentales de bioquímica
se-experimental-bioculture=Biocultivo experimental
se-experimental-genetic-data=Datos experimentales de genética
se-experimental-material-decay-data=Datos experimentales de deterioro de materiales
se-experimental-material-spectral-data=Datos experimentales de espectro de materiales
se-experimental-material=Prototipo de material experimental
se-experimental-specimen=Biomasa experimental
se-experimental-superconductor=Prototipo de superconductor
se-forcefield-data=Datos de campo de fuerza
se-fusion-test-data=Datos de pruebas de fusión
se-gammaray-detector=Detector de rayos gamma
se-gammaray-observation-data=Datos de observación de rayos gamma
se-gammaray-test-data=Datos de rayos gamma
se-genetic-data=Datos genéticos
se-gravity-wave-observation-data=Datos de observación de ondas gravitatorias
se-gravimetric-observation-data=Datos de observación de gravimetría
se-gravimetric-test-data=Datos de pruebas gravimétricas
se-heat-shielding=Escudo térmico
se-hot-thermodynamics-data=Datos de termodinámica de calor
se-infrared-observation-data=Datos de observación infrarroja
se-ion-spectrometry-data=Datos de espectrometría de iones
se-junk-data=Tarjeta de datos usada
se-lepton-data=Datos de leptones
se-lifesupport-canister=Contenedor de soporte vital
se-magnetic-canister=Contenedor magnético
se-magnetic-monopole-data=Datos de monopolo magnético
se-material-decay-data=Datos de deterioro del material
se-material-science-pack=Paquete de ciencia de materiales
se-material-spectral-data=Datos de espectro de materiales
se-material-testing-pack=Paquete de materiales de prueba
se-material-catalogue-1=Catálogo de materiales
se-material-catalogue-2=Catálogo de materiales amplio
se-material-catalogue-3=Catálogo de materiales completo
se-material-catalogue-4=Catálogo de materiales extendido
se-material-insight=Perspectiva general de materiales
se-medpack=Botiquín
se-medpack-2=Botiquín 2
se-medpack-3=Botiquín 3
se-medpack-4=Botiquín 4
se-meteor-defence=Defensa antimeteoritos
se-meteor-defence-ammo=Munición para defensa antimeteoritos
se-meteor-point-defence=Defensa puntual antimeteoritos
se-meteor-point-defence-ammo=Munición para defensa puntual antimeteoritos
se-methane-ice=Hielo de metano
se-micro-black-hole-data=Datos de microagujeros negros
se-microwave-observation-data=Datos de observación de microondas
se-nano-cold-thermodynamics-data=Datos de termodinámica de nanomateriales fríos
se-nano-compressive-strength-data=Datos de resistencia de nanomateriales a la compresión
se-nano-hot-thermodynamics-data=Los datos sobre la termodinámica de los nanomateriales calientes
se-nanomaterial=Nanomaterial
se-nano-tensile-strength-data=Datos de resistencia de nanomateriales a la tracción
se-negative-pressure-data=Datos de presión negativa
se-neural-anomaly-data=Datos de anomalía neural
se-nutrient-vat=Nutrientes
se-observation-frame-blank=Soporte de observación virgen
se-observation-frame-gammaray=Soporte de observación de rayos gamma
se-observation-frame-infrared=Soporte de observación de infrarrojos
se-observation-frame-microwave=Soporte de observación de microondas
se-observation-frame-radio=Soporte de observación de ondas de radio
se-observation-frame-uv=Soporte de observación de ultravioleta
se-observation-frame-visible=Soporte de observación de espectro visible
se-observation-frame-xray=Soporte de observación de rayos X
se-plague-bomb=Misil plaga
se-plasma-canister=Contenedor de plasma
se-plasma-electrodynamics-data=Datos electrodinámicos de plasma
se-plasma-thermodynamics-data=Datos termodinámicos de plasma
se-polarisation-data=Datos de polarización
se-pressure-containment-data=Datos de contención de presión
se-quantum-phenomenon-data=Datos del fenómeno cuántico
se-quark-data=Datos de quark
se-radiation-data=Datos de radiación
se-radiation-exposure-data=Datos de exposición a la radiación
se-radiation-exposure-resistance-data=Datos de resistencia a la radiación
se-radiation-shielding-data=Datos de protección contra la radiación
se-radio-observation-data=Datos de observación de ondas de radio
se-rtg-equipment=Generador portable
se-rtg-equipment-2=Generador portable 2
se-scrap=Chatarra contaminada
se-significant-data=Datos significativos
se-significant-specimen=Biomasa significativa
se-space-capsule=Cápsula espacial
se-space-mirror=Espejo multiespectral
se-space-platform-plating=Suelo de plataforma espacial
se-space-platform-scaffold=Andamio de plataforma espacial
se-space-rail=Vía espacial
se-spaceship-floor=Suelo de astronave
se-specimen=Biomasa
se-subatomic-data=Datos subatómicos
se-superconductivity-data=Datos de superconductividad
se-superconductor=Superconductor
se-superconductive-cable=Cable superconductor
se-tensile-strength-data=Datos de resistencia a la tracción
se-tesla-ammo=Munición de rifle tesla
se-tesla-gun=Rifle Tesla
se-thruster-suit=Traje espacial impulsor
se-thruster-suit-2=Traje espacial impulsor MK2
se-thruster-suit-3=Traje espacial impulsor MK3
se-thruster-suit-4=Traje espacial impulsor MK4
se-timespace-anomaly-data=Datos de anomalía espaciotemporal
se-used-lifesupport-canister=Contenedor usado de soporte vital
se-uv-observation-data=Datos de observación ultravioleta
se-visible-observation-data=Datos de observación de espectro visible
se-water-ice=Hielo de agua
se-xray-observation-data=Datos de observación de rayos X
se-zero-point-energy-data=Datos de energía de punto cero
space-science-pack=Paquete de ciencia de cohetes
speed-module-4=Módulo de velocidad 4
speed-module-5=Módulo de velocidad 5
speed-module-6=Módulo de velocidad 6
speed-module-7=Módulo de velocidad 7
speed-module-8=Módulo de velocidad 8
speed-module-9=Módulo de velocidad 9
[item-description]
automation-science-pack=Usado en laboratorios básicos de ciencia para investigación.
chemical-science-pack=Usado en laboratorios básicos de ciencia para investigación.
logistic-science-pack=Usado en laboratorios básicos de ciencia para investigación.
military-science-pack=Usado en laboratorios básicos de ciencia para investigación.
production-science-pack=Usado en laboratorios básicos de ciencia para investigación.
satellite=El satélite debe ser colocado en un silo de cohetes para satélite.
se-antimatter-canister=La más densa forma de energía en un contenedor seguro para traslados.
se-astronomic-science-pack=Usado en laboratorios espaciales de ciencia para investigación.
se-biological-science-pack=Usado en laboratorios espaciales de ciencia para investigación.
se-canister=Un recipiente de contención para múltiples propósitos.
se-cargo-rocket-cargo-pod=Un módulo del cohete de carga.
se-cargo-rocket-fuel-tank=Un módulo del cohete de carga.
se-cargo-rocket-section=Un módulo principal del cohete de carga. Los 100 primeros que introduzcas en el silo se usarán para formar el cohete (el resto será parte de la carga).
se-cargo-rocket-section-packed=Módulos de carga empaquetados para transporte. Deben ser desempaquetados para usarse en la construcción de un cohete.
se-deep-space-science-pack=Usado en laboratorios espaciales de ciencia para investigación.
se-energy-science-pack=Usado en laboratorios espaciales de ciencia para investigación.
se-heat-shielding=Un panel compuesto usado para aplicaciones de alta temperatura y estructuras espaciales.
se-material-science-pack=Usado en laboratorios espaciales de ciencia para investigación.
se-medpack=Úsalo para curarte
se-medpack-2=Úsalo para curarte
se-medpack-3=Úsalo para curarte
se-medpack-4=Úsalo para curarte
se-meteor-defence=Puede defender contra meteoritos a un planeta entero, pero sólo puede disparar contra un meteorito a la vez. Debe cargarse con munición para defensa contra meteoritos, y estar plenamente cargado de energía para disparar. 80% de precisión, toma tiempo para recargar tras el disparo. Consume 20 MW mientras recarga.
se-meteor-defence-ammo=Destruye meteoritos. Debe cargarse en una instalación de defensa contra meteoritos.
se-meteor-point-defence=Defiende contra meteoritos la zona circundante. Capaz de disparar hasta a 4 meteoritos por volea. Debe cargarse con munición para defensa puntual contra meteoritos y estar plenamente cargado de energía para disparar. Alcance 64, precisión 50%, toma tiempo para recargar tras el disparo.
se-meteor-point-defence-container=Destruye meteoritos. Debe cargarse en una instalación de defensa puntual contra meteoritos.
se-rocket-launch-pad-silo-dummy-ingredient-item=Se hace insertando 100 módulos de carga y 1 cápsula espacial en el silo de cohete de carga.
se-rtg-equipment=Generador termoeléctrico a radioisótopos. Un generador portable que convierte el calor de la degradación radioactiva en electricidad. Dura décadas sin requerir combustible adicional.
se-rtg-equipment-2=Generador termoeléctrico a radioisótopos. Una mejora del generador portable que convierte el calor de la degradación radioactiva en electricidad. Dura décadas sin requerir combustible adicional.
se-plague-bomb=Puede extinguir toda forma de vida en un planeta. Manejar con extremo cuidado. (Puede reducir mucho la velocidad de simulación mientras todo va muriendo poco a poco; no recomendado para planetas grandes o multijugador).
se-space-capsule=Cápsula de control requerida para cohetes de carga. Puede usarse desde la órbita para llevar pasajeros de vuelta al planeta más cercano. Entra en la cápsula usando A control capsule required for Cargo Rockets. Can be used to take passengers back to the closest planet surface. Enter the capsule using __CONTROL__toggle-driving__.
se-space-platform-plating=Planchas especializadas que permiten caminar rápido sobre una plataforma espacial.
se-space-platform-scaffold=Andamiaje básico que permite construir ciertas estructuras en el espacio.
se-space-rail=Vías que son seguras en el espacio porque impiden que el tren se separe de las vías flotando y destruyendo todo. También puede usarse en tierra por motivos estéticos.
se-spaceship-floor=Este suelo debe colocarse bajo todas las partes de una astronave, con fuselaje espacial en el contorno exterior. Cualquier hueco en el suelo romperá la contención; podrían perderse esas secciones durante el vuelo.
se-superconductive-cable=Un cable superconductor compuesto que no requiere refrigeración activa.
se-tesla-gun=Descargas eléctricas encadenadas de disparo rápido.
se-thruster-suit=Un traje espacial necesario para sobrevivir en el espacio. \nTiene propulsores y calzado magnético.
se-thruster-suit-2=Un traje espacial necesario para sobrevivir en el espacio. \nTiene propulsores más potentes e incrementa la capacidad de inventario y de equipamiento.
se-thruster-suit-3=Un traje espacial necesario para sobrevivir en el espacio. \nTiene propulsores más potentes e incrementa la capacidad de inventario y de equipamiento.
se-thruster-suit-4=Un traje espacial necesario para sobrevivir en el espacio. \nTiene propulsores más potentes e incrementa la capacidad de inventario y de equipamiento.
space-science-pack=Usado en laboratorios espaciales de ciencia para investigación.
utility-science-pack=Usado en laboratorios espaciales de ciencia para investigación.
[recipe-name]
core-fragment=Procesado de fragmento de núcleo (__1__)
rocket-fuel=Combustible sólido para cohete
se-astrometric-analysis-multispectral-1=Análisis astrométrico multiespectral 1
se-astrometric-analysis-multispectral-2=Análisis astrométrico multiespectral 2
se-astrometric-analysis-multispectral-3=Análisis astrométrico multiespectral 3
se-astronomic-insight-1=Perspectiva general astronómica
se-astronomic-insight-2=Perspectiva amplia astronómica
se-astronomic-insight-3=Perspectiva completa astronómica
se-astronomic-insight-4=Perspectiva extendida astronómica
se-biological-insight-1=Perspectiva general biológica
se-biological-insight-2=Perspectiva amplia biológica
se-biological-insight-3=Perspectiva completa biológica
se-biological-insight-4=Perspectiva extendida biológica
se-bio-methane-to-crude-oil=Bioprocesado de metano en petróleo
se-bio-sludge-crude-oil=Biolodo a partir de biomasa experimental
se-bio-sludge-decontamination=Descontaminación de biolodo
se-bio-sludge-from-fish=Biolodo a partir de peces
se-bio-sludge-from-wood=Biolodo a partir de madera
se-bio-sludge=Biolodo a partir de biomasa
se-broken-data-scrapping=Desguace de tarjeta de datos rota
se-cargo-rocket-section-pack=Empaquetado de módulos de carga
se-cargo-rocket-section-unpack=Desempaquetado de módulos de carga
se-condenser-turbine-reclaim-water=Generación de electricidad con recuperación de agua
se-core-fragment-omni=Procesado de fragmento de núcleo
se-core-mining=Minería de núcleo
se-empty-antimatter-canister=Flujo de antimateria desde contenedor
se-empty-barrel-scrapping=Desguace de barril vacío
se-empty-barrel-reprocessing=Reprocesado de barril vacío
se-space-capsule-scrapping=Desguace de cápsula espacial
se-energy-insight-1=Perspectiva general de energía
se-energy-insight-2=Perspectiva amplia de energía
se-energy-insight-3=Perspectiva completa de energía
se-energy-insight-4=Perspectiva extendida de energía
se-formatting-1=Formateo de datos
se-formatting-2=Formateo eficiente de datos
se-formatting-3=Formateo avanzado de datos
se-material-insight-1=Perspectiva general de material
se-material-insight-2=Perspectiva amplia de material
se-material-insight-3=Perspectiva completa de material
se-material-insight-4=Perspectiva extendida de material
se-matter-fusion-copper=Fusión de materia (cobre)
se-matter-fusion-dirty=Fusión de materia (chatarra)
se-matter-fusion-iron=Fusión de materia (hierro)
se-matter-fusion-stone=Fusión de materia (piedra)
se-matter-fusion-uranium=Fusión de materia (uranio)
se-plasma-canister-empty=Contenedor de plasma vacío
se-radiating-space-coolant-normal=Enfriado de refrigerante a -10ºC (frío)
se-radiating-space-coolant-slow=Enfriado lento de refrigerante a -10ºC (frío)
se-radiating-space-coolant-veryslow=Enfriado muy lento de refrigerante a -10ºC (frío)
se-mixed-methane-gas-separation=Separación de gas metano mezclado
se-rocket-fuel-from-water-copper=Combustible para cohete a partir de agua
se-scrap-decontamination=Descontaminación de chatarra
se-scrap-recycling=Reciclaje de chatarra
se-space-coolant-cold=Hiperenfriado de refrigerante a -100ºC (frío)
se-space-coolant-supercooled=Hiperenfriado de refrigerante a -273ºC (superfrío)
se-simulation-a=Simulación astronómica
se-simulation-ab=Simulación de panspermia
se-simulation-abm=Simulación de xenoprogresión
se-simulation-am=Simulación de distribución de la materia
se-simulation-as=Simulación de astropartículas
se-simulation-asb=Simulación astrobiónica
se-simulation-asbm=Simulación universal
se-simulation-asm=Simulación astrofísica
se-simulation-b=Simulación biológica
se-simulation-bm=Simulación biomecánica
se-simulation-m=Simulación de materiales
se-simulation-s=Simulación de energía
se-simulation-sb=Simulación bioquímica
se-simulation-sbm=Simulación de nanite
se-simulation-sm=Simulación de nanomaterial
se-space-water-decontamination=Descontaminación de agua cósmica
se-spaceship-rocket-engine-burn=Quema combustible líquido para cohete
se-specimen-fish=Cultivo de peces en microgravedad
se-specimen-wood=Cultivo de madera en microgravedad
se-thermodynamics-coal=Cocción a presión de carbón
se-used-lifesupport-canister-cleaning=Limpieza de contenedor de soporte vital
[recipe-description]
se-astronomic-insight-2=Más complicada, pero más eficiente.
se-astronomic-insight-3=Más complicada, pero más eficiente.
se-astronomic-insight-4=Más complicada, pero más eficiente.
se-biological-insight-2=Más complicada, pero más eficiente.
se-biological-insight-3=Más complicada, pero más eficiente.
se-biological-insight-4=Más complicada, pero más eficiente.
se-core-mining=El tipo de fragmento recibido depende del planeta. El tiempo de producción real depende del número de perforadoras de núcleo en el planeta o luna.
se-energy-insight-2=Más complicada, pero más eficiente.
se-energy-insight-3=Más complicada, pero más eficiente.
se-energy-insight-4=Más complicada, pero más eficiente.
se-material-insight-2=Más complicada, pero más eficiente.
se-material-insight-3=Más complicada, pero más eficiente.
se-material-insight-4=Más complicada, pero más eficiente.
se-radiating-space-coolant-normal=El enfriamiento y calentamiento repetido del refrigerante causa degradación.
se-radiating-space-coolant-slow=El enfriamiento y calentamiento repetido del refrigerante causa degradación; un enfriamiento más lento reduce las pérdidas.
se-radiating-space-coolant-veryslow=El enfriamiento y calentamiento repetido del refrigerante causa degradación; un enfriamiento más lento reduce las pérdidas.
[technology-name]
effectivity-module-4=Módulo de eficiencia 4
effectivity-module-5=Módulo de eficiencia 5
effectivity-module-6=Módulo de eficiencia 6
effectivity-module-7=Módulo de eficiencia 7
effectivity-module-8=Módulo de eficiencia 8
effectivity-module-9=Módulo de eficiencia 9
energy-shield-equipment=Escudo de energía
energy-shield-mk2-equipment=Escudo de energía MK2
energy-shield-mk3-equipment=Escudo de energía MK3
energy-shield-mk4-equipment=Escudo de energía MK4
energy-shield-mk5-equipment=Escudo de energía MK5
energy-shield-mk6-equipment=Escudo de energía MK6
sand-processing=Procesado de arena
glass-processing=Procesado de vidrio
liquid-rocket-fuel=Combustible líquido para cohete
productivity-module-4=Módulo de productividad 4
productivity-module-5=Módulo de productividad 5
productivity-module-6=Módulo de productividad 6
productivity-module-7=Módulo de productividad 7
productivity-module-8=Módulo de productividad 8
productivity-module-9=Módulo de productividad 9
rocket-silo=Silo de cohete para satélite
rocketry=Misiles
se-adaptive-armour=Armadura adaptativa
se-antimatter-engine=Propulsor de antimateria
se-antimatter-reactor=Reactor de antimateria
se-antimatter-production=Producción de antimateria
se-astronomic-science-pack=Paquete de ciencia astronómica
se-biological-science-pack=Paquete de ciencia biológica
se-condenser-turbine=Turbina condesadora
se-core-miner=Minería de núcleo
se-deep-space-science-pack=Paquete de ciencia de espacio profundo
se-electric-boiler=Caldera eléctrica
se-energy-science-pack=Paquete de ciencia energética
se-fluid-burner-generator=Generador por fluído isotérmico
se-fuel-refining=Refinado de combustible
se-heat-shielding=Escudo térmico
se-material-science-pack=Paquete de Ciencia de los Materiales
se-medpack=Botiquín
se-medpack-2=Botiquín 2
se-medpack-3=Botiquín 3
se-medpack-4=Botiquín 4
se-meteor-defence=Instalación de defensa antimeteoritos
se-meteor-point-defence=Defensa puntual antimeteoritos
se-plague=La plaga
se-railgun=Rifle eléctrico
se-rocket-cargo-safety=Seguridad del cohete de carga
se-rocket-fuel-from-water=Combustible para cohetes a partir de agua
se-rocket-launch-pad=Silo del cohete de carga
se-rocket-landing-pad=Plataforma de aterrizaje de cohete
se-rocket-reusability=Reusabilidad de cohetes
se-rocket-survivability=Supervivencia de cohetes
se-rtg-equipment=Generador portable
se-rtg-equipment-2=Generador portable 2
se-space-assembling=Máquina de ensamblaje espacial
se-space-accumulator=Acumulador espacial
se-space-astrometrics-laboratory=Laboratorio de astrometría
se-space-biochemical-laboratory=Laboratorio de bioquímica
se-space-catalogue-astronomic=Catálogo astronómico
se-space-catalogue-biological=Catálogo biológico
se-space-catalogue-energy=Catálogo energético
se-space-catalogue-material=Cattálogo de materiales
se-space-data-card=Tarjeta de datos
se-space-decontamination-facility=Instalación de descontaminación
se-space-electromagnetics-laboratory=Laboratorio de electromagnetismo
se-space-genetics-laboratory=Laboratorio genético
se-space-gravimetrics-laboratory=Laboratorio gravimétrico
se-space-growth-facility=Vivero
se-space-hypercooling=Hiperenfriado
se-space-laser-laboratory=Laboratorio laser
se-space-lifesupport-facility=Instalación de soporte vital
se-space-manufactory=Fábrica espacial
se-space-material-fabricator=Fabricante de materiales
se-space-mechanical-laboratory=Laboratorio mecánico
se-space-particle-accelerator=Acelerador de partículas
se-space-particle-collider=Colisionador de partículas
se-space-plasma-generator=Generador de plasma
se-space-platform-plating=Plancha de plataforma espacial
se-space-platform-scaffold=Andamiaje de plataforma espacial
se-space-radiation-laboratory=Laboratorio de radiación
se-space-radiator=Radiador térmico
se-space-rail=Vía espacial
se-space-recycling-facility=Instalación de reciclaje
se-space-science-lab=Laboratorio espacial de ciencia
se-space-simulation-ab=Simulación de panspermia
se-space-simulation-am=Simulación astromaterial
se-space-simulation-as=Simulación de astropartículas
se-space-simulation-bm=Simulación biomecánica
se-space-simulation-sb=Simulación bioquímica
se-space-simulation-sm=Simulación de nanomateriales
se-space-simulation-abm=Simulación de xenoprogresión
se-space-simulation-asb=Simulación astrobiónica
se-space-simulation-asm=Simulación astrofísica
se-space-simulation-sbm=Simulación de nanites
se-space-simulation-asbm=Simulación universal
se-space-solar-panel=Panel solar espacial
se-space-solar-panel-adv=Panel solar espacial avanzado
se-space-spectrometry-facility=Instalación de espectrometría
se-space-supercomputer=Superordenador
se-space-telescope=Telescopio
se-space-telescope-gammaray=Telescopio de rayos gamma
se-space-telescope-xray=Telescopio de rayos X
se-space-telescope-microwave=Telescopio de microondas
se-space-telescope-radio=Telescopio de radioondas
se-space-thermodynamics-laboratory=Laboratorio de termodinámica
se-spaceship=Astronave
se-spaceship-integrity=Integridad estructural de astronave
se-factory-spaceship=Astronave factoría
se-superconductive-cable=Cable superconductor
se-teleportation=Teleportación
se-tesla-gun=Rifle tesla
se-thruster-suit=Traje propulsor
space-science-pack=Paquete de ciencia de cohetes
speed-module-4=Módulo de velocidad 4
speed-module-5=Módulo de velocidad 5
speed-module-6=Módulo de velocidad 6
speed-module-7=Módulo de velocidad 7
speed-module-8=Módulo de velocidad 8
speed-module-9=Módulo de velocidad 9
[technology-description]
energy-shield-equipment=Una burbuja protectora que se carga rápidamente, pero utiliza una gran cantidad de energía.
energy-shield-mk2-equipment=Una burbuja protectora que se carga rápidamente, pero utiliza una gran cantidad de energía.
energy-shield-mk3-equipment=Una burbuja protectora que se carga rápidamente, pero utiliza una gran cantidad de energía.
energy-shield-mk4-equipment=Una burbuja protectora que se carga rápidamente, pero utiliza una gran cantidad de energía.
energy-shield-mk5-equipment=Una burbuja protectora que se carga rápidamente, pero utiliza una gran cantidad de energía.
energy-shield-mk6-equipment=Una burbuja protectora que se carga rápidamente, pero utiliza una gran cantidad de energía.
sand-processing=Trituración, molienda, y filtrado de la materia prima en arena limpia.
glass-processing=Fundido de arena en vidrio.
rocket-silo=Permite poner un satélite en órbita para desarrollar ciencia de cohetes y descubrir nuevos planetas.
se-adaptive-armour=Armadura que utiliza energía para autorepararse. Cumple un papel similar al del escudo de energía, con bajo requerimiento de energía, pero regeneración mucho más lenta.
se-antimatter-engine=Aniquila antimateria para producir un empuje increíble.
se-antimatter-reactor=Aniquila antimateria con materia para producir calor extremo.
se-antimatter-production=Fábrica de antimateria, la más densa forma de energía almacenada.
se-astronomic-science-pack=Permite desarrollar tecnologías relacionadas con los viajes espaciales y la logística interestelar.
se-biological-science-pack=Permite desarrollar tecnologías relacionadas con la mejora de tus capacidades físicas, armas biológicas y procesado neural.
se-condenser-turbine=75% de la eficacia de una turbina de vapor estándar, pero el 99% del vapor de agua se devuelve como agua.
se-core-miner=Permite la extracción de recursos sin fin de los planetas y las lunas, pero los rendimientos son decrecientes si se usan varios en los mismos cuerpos celestes.
se-deep-space-science-pack=Se requiere para las tecnologías más avanzadas
se-electric-boiler=Crea vapor a partir de agua, usando energía eléctrica.
se-energy-science-pack=Permite desarrollar tecnologías relacionadas con las fuerzas fundamentales, y descubrimientos subatómicos.
se-fluid-burner-generator=Requiere combustible líquido con un valor de energía (tal como combustible líquido para cohete) para producir electricidad. Sencillo y compacto, pero carece de la eficiencia energética de los grandes sistemas basados ​​en vapor. Diseñado para el espacio.
se-fuel-refining=Refinado más avanzado de combustible.
se-heat-shielding=Panel compuesto usado para aplicaciones de alta temperatura y para esctructuras espaciales.
se-material-science-pack=Permite desarrollar tecnologías relacionadas con materiales avanzados, para la ingeniería de requisitos más exigentes.
se-medpack=Usa el botiquín para curarte.
se-medpack-2=Usa el botiquín para curarte.
se-medpack-3=Usa el botiquín para curarte.
se-medpack-4=Usa el botiquín para curarte.
se-meteor-defence=Abate meteoritos en el cielo, antes de que destruyan tus cosas. Esta instalación puede defender un planeta entero, pero sólo puede disparar a un meteorito a la vez.
se-meteor-point-defence=Abate meteoritos en el cielo, antes de que destruyan tus cosas. La defensa puntual sólo defiende el área circundante, y puede disparar hasta a 4 meteoritos a la vez.
se-railgun=Dardos acelerados electromagnéticamente propulsados a tal velocidad que dejan un rastro de plasma antes de vaporizarse. Alto daño, baja cadencia de fuego
se-plague=La gran plaga que extermina toda forma de vida de planetas enteros. Manejar con EXTREMO cuidado.
se-rocket-cargo-safety=Reduce en un 10% (multiplicativo) la probabilidad de que la carga se dañe durante el transporte.
se-rocket-fuel-from-water=Genera combustible para cohetes a partir de hidrógeno-oxígeno por electrólisis de agua.
se-rocket-landing-pad=Permite enviar los módulos de carga del cohete a la pista de aterrizaje con la denominación escogida. Con más investigación también puede recuperar algunos módulos.
se-rocket-launch-pad=Permite lanzar carga al espacio o a otros planetas.
se-rocket-reusability=Aumenta en un 4% el porcentaje de partes que pueden ser recuperadas de un aterrizaje exitoso en una pista de aterrizaje.
se-rocket-survivability=Reduce en un 10% (multiplicativo) la probabilidad de los cohetes de recibir daño durante el transporte, o de tener un fallo de navegación que desvíe el curso hacia la plataforma de aterrizaje.
se-rtg-equipment=Generador termoeléctrico a radioisótopos. Un generador portátil que convierte el calor de desintegración radiactiva en electricidad. Tiene una duración de décadas sin necesitar combustible adicional.
se-rtg-equipment-2=Generador termoeléctrico a radioisótopos. Un generador portátil mejorado que convierte el calor de desintegración radiactiva en electricidad. Tiene una duración de décadas sin necesitar combustible adicional.
se-space-assembling=Una máquina de ensamblaje modificada que puede operar en el espacio.
se-space-astrometrics-laboratory=Combina, compara y cuantifica las diferentes fuentes de información astronómica.
se-space-biochemical-laboratory=Un laboratorio químico avanzado que se especializa en bioquímica. También puede realizar procesamiento químico y de petróleo más básicos.
se-space-catalogue-astronomic=Datos astronómicos estructurados listos para el análisis y la simulación por ordenador. Requerido para posterior investigación astronómica.
se-space-catalogue-biological=Datos astronómicos estructurados listos para el análisis y la simulación por ordenador. Requerido para posterior investigación biológica.
se-space-catalogue-energy=Datos astronómicos estructurados listos para el análisis y la simulación por ordenador. Requerido para posterior investigación energética.
se-space-catalogue-material=Datos astronómicos estructurados listos para el análisis y la simulación por ordenador. Requerido para posterior investigación de materiales.
se-space-data-card=Un soporte de almacenamiento de datos de propósito múltiple. Requerido para posteriores investigaciones basadas en datos.
se-space-decontamination-facility=Limpia sustancias para su uso en ambientes estériles, y prepara líquidos para su uso en condiciones de baja presión.
se-space-electromagnetics-laboratory=Equipamiento para uso en aplicaciones de campo magnético intenso y de voltaje extremadamente alto.
se-space-genetics-laboratory=Un laboratorio dedicado a la secuenciación, modificación e impresión de cultivos genéticos.
se-space-gravimetrics-laboratory=Analiza y simula perturbaciones gravitatorias.
se-space-growth-facility=Cultiva muestras biológicas en una gama de condiciones controladas que son imposibles en otro lugar, tales como micro-gravedad.
se-space-hypercooling=Realiza un intercambio de calor en el refrigerante, haciendo un lado más caliente y el otro más frío.
se-space-laser-laboratory=Experimenta con láseres. Debe usarse protección ocular.
se-space-lifesupport-facility=Soporte vital en los ambientes más hostiles.
se-space-manufactory=Una tecnología clave para la producción en masa en el espacio.
se-space-material-fabricator=Sintetiza nuevos materiales. Un cruce entre un colisionador de partículas y una impresora 3D.
se-space-mechanical-laboratory=Ofrece una gama de procesos mecánicos: trituración, desgarro, cizallamiento, vibración, etc.
se-space-particle-accelerator=Acelera partículas hasta cerca de la velocidad de la luz.
se-space-particle-collider=Colisiona partículas a alta velocidad y analiza los resultados.
se-space-plasma-generator=Genera una variedad de plasmas.
se-space-platform-plating=Planchas robustas para suelo de una plataforma espacial. Suaves y rápidas para los paseos espaciales.
se-space-platform-scaffold=Andamiaje básico para plataformas espaciales. Permite construir encima, pero no es ideal para paseos espaciales.
se-space-radiation-laboratory=Un lugar relativamente seguro para manejar materiales radiactivos. Puede ser usado para el procesamiento de uranio.
se-space-radiator=Irradia el exceso de calor del refrigerante sobrecalentado.
se-space-rail=Vías seguras de usar en el espacio, ya que impiden que el tren descarrile flotando y destruyéndolo todo. También se puede usar en tierra por motivos estéticos.
se-space-recycling-facility=Desguaza elementos y procesa la chatarra para reciclar materias primas.
se-space-science-lab=Permite procesar paquetes de ciencia de cohetes y ciencia espacial más avanzada.
se-space-simulation-ab=Simulación más eficiente mediante la combinación de varias disciplinas.
se-space-simulation-am=Simulación más eficiente mediante la combinación de varias disciplinas.
se-space-simulation-as=Simulación más eficiente mediante la combinación de varias disciplinas.
se-space-simulation-bm=Simulación más eficiente mediante la combinación de varias disciplinas.
se-space-simulation-sb=Simulación más eficiente mediante la combinación de varias disciplinas.
se-space-simulation-sm=Simulación más eficiente mediante la combinación de varias disciplinas.
se-space-simulation-abm=Simulación más eficiente mediante la combinación de varias disciplinas.
se-space-simulation-asb=Simulación más eficiente mediante la combinación de varias disciplinas.
se-space-simulation-asm=Simulación más eficiente mediante la combinación de varias disciplinas.
se-space-simulation-sbm=Simulación más eficiente mediante la combinación de varias disciplinas.
se-space-simulation-asbm=Simulación más eficiente mediante la combinación de varias disciplinas.
se-space-solar-panel=Un panel solar de alta eficiencia para el espacio.
se-space-solar-panel-adv=Un panel solar avanzado de alta eficiencia para el espacio.
se-space-spectrometry-facility=Espectrofotometría, cromatografía de gases, espectrometría de masas, y otra espectrografía. Dispara cosas a un muro, lo curva y observa donde impacta.
se-space-supercomputer=Permite el manejo y tratamiento de los datos más avanzados, así como la simulación.
se-space-telescope=Un sofisticado telescopio sensible a múltiples longitudes de onda en el espectro visible.
se-space-telescope-gammaray=Los rayos gamma no refractan. Este potente telescopio usa detectores especiales en lugar de espejos.
se-space-telescope-xray=Los rayos X son bloqueados por la mayoría de atmósferas. Este potente telescopio está diseñado para el espacio donde la atmósfera no es un problema.
se-space-telescope-microwave=Un enorme telescopio que detecta microondas y radiación de fondo.
se-space-telescope-radio=Un enorme telescopio que detecta ondas de radio muy débiles de origen lejano.
se-space-thermodynamics-laboratory=Realiza procesos que implican temperaturas extremas. También puede realizar procesos térmicos básicos, como la fundición.
se-spaceship=Una nave que construyes pieza por pieza con suelos y paredes, y entonces usas la consola para volar a otro planeta, o más allá.
se-spaceship-integrity=Cada nivel aumenta en 100 el límite de integridad estructural.
se-factory-spaceship=Cada nivel aumenta en 500 el límite de integridad estructural.
se-superconductive-cable=Un cable superconductor compuesto que no requiere refrigeración activa.
se-teleportation=Desbloquea otra tecnología de teletransporte. Resulta que es realmente dificil distorsionar con seguridad el espacio hasta este punto.
se-tesla-gun=Dispara rápidas ráfagas de descarga. Puede alcanzar hasta a 30 enemigos por andanada. Hace largos saltos entre objetivos, o cortos saltos por tierra si no hay objetivos.
se-thruster-suit=Un traje espacial con impulsores y calzado magnético. No vayas al espacio sin él.
se-thruster-suit-2=Un traje espacial mejorado, con impulsores más potentes; incrementa la capacidad de inventario y equipamiento.
se-thruster-suit-3=Un traje espacial mejorado, con impulsores más potentes; incrementa la capacidad de inventario y equipamiento.
se-thruster-suit-4=Un traje espacial mejorado, con impulsores más potentes; incrementa la capacidad de inventario y equipamiento.
space-science-pack=Permite un desarrollo más directo de la ciencia de cohetes y de las tecnologías que se basan en esos avances.
[modifier-description]
tesla-shooting-speed-bonus=Velocidad de disparo de arma tesla
tesla-damage-bonus=Bonificación de daño de arma tesla
railgun-damage-bonus=Bonificación de daño de rifle eléctrico
railgun-shooting-speed-bonus=Velocidad de disparo de rifle eléctrico
[virtual-signal-name]
se-star=Estrella
se-planet=Planeta
se-planet-orbit=Órbita del planeta
se-moon=Luna
se-moon-orbit=Órbita de la luna
se-asteroid-belt=Cinturón de asteroides
se-asteroid-field=Campo de asteroides
se-anomaly=Anomalía
se-meteor=Meteorito
se-spaceship=Astronave
se-remote-view=Vista remota
se-death=Muerte
se-character-corpse=Cadáver
[controls]
se-remote-view=Vista de navegación por satélite
se-respawn=Reaparición
[shortcut]
se-remote-view=Vista de navegación por satélite
se-respawn=Reaparición
[shortcut-name]
se-remote-view=Vista de navegación por satélite [__CONTROL__se-remote-view__]
se-respawn=Reaparición [__CONTROL__se-respawn__]
[tile-name]
se-space-platform-plating=Plancha de plataforma espacial
se-space-platform-scaffold=Andamiaje espacial
se-space-platform-underlay=Espacio
se-space-platform-underlay-l=Espacio
se-space-platform-underlay-r=Espacio
se-space=Espacio vacío
se-regolith=Regolito
se-asteroid=Asteroide
se-spaceship-floor=Suelo de astronave
[mod-setting-name]
se-meteor-interval=Intervalo entre meteoritos
se-plague-max-runtime=Duración máxima de la plaga
se-planets=Número de planetas
se-planet-size=Área de los planetas (de 1% a 10000%)
se-seed=Semilla para la generación de planetas
se-skip-experimental-warning=No mostrar advertencias experimentales
se-print-meteor-info=Mostrar alertas de meteoritos en la consola
se-space-pipe-capacity=Capacidad de la tubería espacial
se-electric-boiler=Caldera eléctrica
[mod-setting-description]
se-meteor-interval=El intervalo básico en minutos entre impactos de meteoritos. Después de cada impacto, el siguiente tendrá lugar en un número aleatorio de minutos entre 1 y este valor.
se-plague-max-runtime=La duración máxima en minutos del arma biológica. Después de esta cantidad de minutos tras usar la plaga, todas las partículas, árboles y enemigos son destruidos.
se-planets=No cambiar en mitad de campaña.
se-planet-size=No cambiar en mitad de campaña.
se-seed=No cambiar en mitad de campaña.
se-skip-experimental-warning=No aparece la advertencia al iniciar una nueva partida y no se actualizarán las advertencias si cambia el mensaje.
se-print-meteor-info=Permite ver en la consola las alertas que han desaparecido de pantalla, usando la tecla de acceso a la consola/chat [__CONTROL__toggle-console__].
se-space-pipe-capacity=Capacidad de fluídos de las tuberías espaciales.
se-electric-boiler=Añade al juego una caldera eléctrica.
[autoplace-control-names]
planet-size=Tamaño de planeta
se-water-ice=Hielo de agua (sólo espacio, los deslizadores no tienen efecto)
se-methane-ice=Hielo de metano (sólo espacio, los deslizadores no tienen efecto)
[mod-name]
space-exploration=Exploración Espacial (Space Exploration)
[mod-description]
space-exploration=Construye cohetes de carga para enviar cosas al espacio. Viaja al espacio en un cohete y comienza tu andadura espacial. Construye una plataforma espacial orbital para desarrollar complicada ciencia espacial basada en datos. Construye una astronave pieza por pieza, vuela desde la superficie de uno a otros planetas, la luna, los cinturones de asteroides y más. Sigue el progreso en https://discord.gg/ymjUVMv

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space-exploration_0.5.58/space-exploration/locale/hw/strings.cfg

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spaceship-integrity100=""+100 שלמות מבנית חללית
spaceship-integrity300=+ 300 שלמות מבנית חללית
spaceship-integrity500=+500 שלמות מבנית חללית
core-mining-productivity-5= 5% Core פרודוקטיביות הכרייה
[space-exploration]
rename-something=שינוי שם __1__
trigger-none=ללא (ידני)
trigger-fuel-full=הפעלה על דלק מלא
trigger-cargo-full=הפעלה על מטען מלא
trigger-fuel-full-signal=הפעלה על אות ירוק כאשר דלק מלא
trigger-cargo-full-signal=הפעלה על גרין סיגנל כאשר מטען מלא
destination-type-zone=מיקום משוער
destination-type-landing-pad=מטענים נחיתה Pad
button-launch=הפעלה
button-launch-disabled=הפעלה (מושבת)
destination-crash-warning=אזהרה: בחר בלוח המטען של המטען כדי להקטין את סיכויי ההתרסקות
recipe-to=__1__ אל __2__
recipe-from=__1__ מאת __2__
remote-view=ניווט לוויין Uplink [__CONTROL__se-remote-view__]
remote-view-instruction=השקת יותר לוויינים כדי לגלות כוכבים נוספים, כוכבי לכת, ירחים, ואזורים אחרים.
exit-remote-view=צא מלוויין ניווט לווייני [__CONTROL__se-remote-view__]
remote-view-requires-satellite=אתה חייב להשיק לוויין להשתמש uplink הלוויין ניווט.
satellite-launched=לוויין פריסה וסריקה לאובייקטים אסטרונומיים. השתמש [IMG = אות וירטואלי / תצוגת-מרחוק-מרחוק] ניווט לווייני כדי להציג (לחץ על [color = green] [__ CONTROL__se-remote-View __] [/ color] או השתמש בסרגל קיצור הדרך).
satellite-discovered-platform=[color = cyan] הלוויין גילה חלק משטח פלטפורמה. [/ color]
source-discovered-zone=[color = cyan] __ 1__ גילה __2__ חדש: [/ color] [img = __ 3__] [color = white] __ 4 __ [/ color]
discovered-zone=[color = cyan] התגלה חדש __1__: [img = __ 2__] [/ color] [color = white] __ 3 __ [/ color]
space-capsule=קפסולת חלל
player-died=__1__ מת
launch-suit-warning=כדי להימנע מחנק, אנא שקול ללבוש חליפה thruster שלך.
suffocating-warning=אתה נחנק. קבל בקפסולה בחלל או ללבוש חליפה שלך thruster.
rocket_survivability_fail=רקטת מטען פגעה במעבר והיא מנותקת. כמו כן, יעצו מחקרים נוספים בנושא שרידות רקטות ומטעני בטיחות מטענים.
respawn-if-stranded=אם תקועים אתה יכול להשתמש קיצור resawn [__CONTROL__se-respawn__]
filter-list=לחפש
clear-filter=חיפוש נקי
zone-tooltip=__1__ __2__ __3__ __4__ __5__ __6__ __7__
zone-tooltip-type=\ nType: __1__
zone-tooltip-resources=\ n משאב ראשי: __1__
zone-tooltip-lifesigns=\ nLesigns: __1__
zone-tooltip-daynight=\ n יום / לילה מחזור: __1 דקות
zone-tooltip-bot-attrition=\ n רובוט הפרעה: __1__
construction-denied=לא ניתן להציב כאן.
construction-denied-vehicle-in-space=לא ניתן למקם כלי רכב קרקעיים בחלל.
currently-viewing=כרגע צופה: __1__
[entity-name]
destroyed-cargo-pod=תרמיל מטען נהרס
meteorite=מטאוריט
rocket-silo=סילו טיל בלווין
rocket-fragment=שבר רוקט
se-antimatter-reactor=כור אנטי-חומר
se-cargo-rocket-cargo-pod=תרמיל מטענים
se-condenser-turbine=טורבינת קונדנסר
se-condenser-turbine-tank=טורבינת קונדנסר
se-condenser-turbine-generator=טורבינת קונדנסר
se-core-fragment-processor=מעבד הליבה שבר
se-core-miner=תרגיל הכרייה Core
se-core-miner-drill=תרגיל הכרייה Core
se-electric-boiler=דוד חשמלי
se-fluid-burner-generator=גנרטור מבער נוזל
se-fuel-refinery=זיקוק דלק
se-meteor-defence-container=מיתקן ביטחוני מטאור
se-meteor-defence-charger=מיתקן ביטחוני מטאור
se-meteor-point-defence-container=הגנת נקודת מטאור
se-meteor-point-defence-charger=הגנת נקודת מטאור
se-methane-ice=קרח מתאן
se-rocket-launch-pad=סילו טיל מטענים
se-rocket-launch-pad-tank=סילו טיל מטענים
se-rocket-launch-pad-silo=סילו טיל מטענים
se-rocket-launch-pad-combinator=סילו טיל מטענים
se-rocket-launch-pad-_-seat=סילו טיל מטענים
se-rocket-launch-pad-settings=סילו טיל מטענים
se-rocket-landing-pad=מנחת מטענים
se-space-accumulator=מצברי שטח
se-space-astrometrics-laboratory=מעבדת אסטרומטריקה
se-space-biochemical-laboratory=מעבדה ביוכימית
se-space-assembling-machine=מכונית להרכבת שטח
se-space-capsule-_-vehicle=קפסולת חלל
se-space-curved-rail=רכבת שטח
se-space-decontamination-facility=מתקן טיהור
se-space-electromagnetics-laboratory=מעבדת אלקטרומגנטיקה
se-space-genetics-laboratory=המעבדה לגנטיקה
se-space-growth-facility=מתקן צמיחה
se-space-gravimetrics-laboratory=מעבדת Gravimetrics
se-space-hypercooler=Hypercooler
se-space-laser-laboratory=מעבדת ליזר
se-space-lifesupport-facility=מתקן תמיכה בחיים
se-space-manufactory=manufactory שטח
se-space-material-fabricator=מפברק חומר
se-space-mechanical-laboratory=מעבדה מכאנית
se-space-particle-accelerator=מאיץ חלקיקים
se-space-particle-collider=מאיץ חלקיקים
se-space-plasma-generator=גנרטור פלזמה
se-space-radiation-laboratory=מעבדת קרינה
se-space-radiator=רדיאטור תרמי
se-space-recycling-facility=מתקן מיחזור
se-space-pipe=צינור שטח
se-space-pipe-to-ground=צינור שטח לקרקע
se-space-science-lab=מעבדת מדעי שטח
se-space-solar-panel=פאנל סולארי שטח
se-space-solar-panel-2=שטח מתקדם פאנל סולארי
se-space-spectrometry-facility=מתקן ספקטרומטריית
se-space-straight-rail=רכבת שטח
se-space-supercomputer-1=מחשב העל
se-space-supercomputer-2=מחשב העל קוונטית
se-space-supercomputer-3=מחשב על עצבי
se-space-telescope-radio=רדיו טלסקופ
se-space-telescope-microwave=טלסקופ מיקרוגל
se-space-telescope=טלסקופ
se-space-telescope-xray=טלסקופ xray
se-space-telescope-gammaray=טלסקופ קרני גמא
se-space-thermodynamics-laboratory=מעבדת תרמודינאמיקה
se-space-splitter=ספליטר שטח
se-space-transport-belt=שטח התחבורה חגורה
se-space-underground-belt=שטח תחתי חגורה
se-spaceship-antimatter-engine=Spaceship אנטי-חומר מנוע
se-spaceship-antimatter-booster-tank=ספינת חלל אנטי-חומר המאיץ טנק
se-spaceship-console=קונסולת ספינת חלל
se-spaceship-gate=דלת ספינת חלל
se-spaceship-obstacle=פסולת חלל
se-spaceship-rocket-engine=ספינת חלל רקטות מנועים
se-spaceship-rocket-booster-tank=ספינת חלל טיל בטנק המאיץ
se-spaceship-wall=קיר ספינת חלל
se-water-ice=מי קרח
small-asteroid=אסטרואיד קטן
[entity-description]
rocket-silo=לשגר לווין לחלל לסרוק שטח, ואולי לגלות כוכבי לכת חדשים, ולהשיג כמות קטנה של מדעי החלל.
se-antimatter-reactor=ומשמידה אנטי-חומר עם חומר כדי לייצר חום קיצוני.
se-condenser-turbine=75% את היעילות של טורבינת קיטור אלא רק משתמשים 1% מהמים.
se-core-fragment-processor=חילוץ משאבים שברי ליבה.
se-core-miner=מאפשר אינסופית להפקת אוצרות מן הפלנטות והירחים אבל יש תשואה שולית פוחתת אם מרובים משמשים באותו הגוף.
se-core-miner-drill=מאפשר אינסופית להפקת אוצרות מן הפלנטות והירחים אבל יש תשואה שולית פוחתת אם מרובים משמשים באותו הגוף. צורכת 50MW.
se-electric-boiler=יצירת קיטור ממים באמצעות אנרגיה חשמלית.
se-fluid-burner-generator=דורש דלק נוזלי עם ערך אנרגיה. ברנס נוזל לייצור חשמל. פשוט וקומפקטי אבל חסר את יעילות האנרגיה של מערכות מבוססות קיטור גדול.
se-meteor-defence-container=האם ניתן להגן על כדור הארץ כולו מן מטאורים אבל יכול לירות 1 מטאור רק זמן. חייב להיות עמוס תחמושת מטאור ביטחון טעון במלואה לפטר. דיוק 80%, לוקח זמן לנוח אחרי הירי.
se-meteor-defence-charger=האם ניתן להגן על כדור הארץ כולו מן מטאורים אבל יכול לירות 1 מטאור רק זמן. חייב להיות עמוס תחמושת מטאור ביטחון טעון במלואה לפטר. דיוק 80%, לוקח זמן לנוח אחרי הירי.
se-meteor-point-defence-container=מגן על שטח מן המטאורים. מסוגל לירות עד 4 מטאורים מטחים. חייב להיות עמוס תחמושת הגנת נקודת מטאור ו טעון במלואה לפטר. טווח 64, 50% דיוק, לוקח זמן לנוח אחרי הירי.
se-meteor-point-defence-charger=מגן על שטח מן המטאורים. מסוגל לירות עד 4 מטאורים מטחים. חייב להיות עמוס תחמושת הגנת נקודת מטאור ו טעון במלואה לפטר. טווח 64, 50% דיוק, לוקח זמן לנוח אחרי הירי.
se-rocket-launch-pad=משיקת מלאי לחלל שלה. האם ניתן לקחת נוסעים, להיכנס באמצעות ENTER ליד דלת הכניסה.
se-rocket-landing-pad=אתר משלוח מטען עבור קפסולות רקטות מטען.
se-space-assembling-machine=מכונית להרכבה שונה שיכול לעבוד בחלל.
se-space-astrometrics-laboratory=משלב, משווה, מכמת מקורות שונים של מידע אסטרונומי.
se-space-biochemical-laboratory=מעבדת כימית מתקדמת המתמחה הביו-כימיה. ניתן גם לבצע כימיים בסיסיים יותר ועיבוד נפט.
se-space-capsule-_-vehicle=ניתן להשתמש בו כדי לקחת נוסע בחזרה אל פני שטח הכוכב הקרוב. הזן את הקפסולה באמצעות ENTER.
se-space-decontamination-facility=מנקה חומרים לשימוש בסביבות סטרילי, ומכין נוזלים לשימוש בתנאי לחץ נמוך.
se-space-electromagnetics-laboratory=ציוד עבור שדה מגנטי חזק ויישומי מתח גבוהים מאוד.
se-space-genetics-laboratory=מעבדת מוקדש רצף גנטי, הנדסה גנטית, והדפסה גנטית של תרבויות.
se-space-gravimetrics-laboratory=ניתוח המדמה הפרעות הכבידה.
se-space-growth-facility=גדל דגימות ביולוגיות תחת מגוון של תנאים מבוקרים שאינם אפשריים במקום אחר, מיקרו-כבידה כזה,
se-space-hypercooler=מבצע החלפת חום על thermofluid, מה שהופך חם אחד והשני קר.
se-space-laser-laboratory=ניסויים עם לייזרים. הגנה על עיניים חייבת להיות משוחקת.
se-space-lifesupport-facility=לקיום חיים בסביבות עוינות יותר.
se-space-manufactory=טכנולוגיית מפתח לייצור המוני בחלל.
se-space-material-fabricator=Synthesises חומרים חדשים. הכלאה בין מאיץ חלקיקים ומדפסת 3D.
se-space-mechanical-laboratory=מספק מגוון של תהליכים מכניים: ריסוק, קריעה, מריחה, רטט, וכו '
se-space-particle-accelerator=מאיץ חלקיקים קרובים למהירות האור.
se-space-particle-collider=מתנגש חלקיקים במהירות גבוהה ומנתח את התוצאות.
se-space-pipe=אתה יכול ללכת על זה.
se-space-pipe-to-ground=מגוון יקר ומוגבל, רק כדי לשמש בעת הצורך. אתה יכול ללכת לאורך צינור החלל.
se-space-plasma-generator=יוצר מגוון של פלזמות.
se-space-radiation-laboratory=מקום בטוח יחסית לשחק עם חומר רדיואקטיבי. יכול לשמש לעיבוד אורניום.
se-space-radiator=מקרין משם עודף חום מן thermofluid השחון.
se-space-recycling-facility=ממחזר גרוטאות ומוצרי לוואי אחרים לתוך משאבים.
se-space-solar-panel=פאנל סולארי יעילות גבוהה עבור החלל.
se-space-solar-panel-2=פאנל סולארי גבוהה ויעילות מתקדמים בחלל.
se-space-spectrometry-facility=Spectrophotometry, גז כרומטוגרפיה, ספקטרומטריית מסה, ואת spectrography האחר. דברים באש לעבר הקיר, להפוך אותו לכופף, ונראה לאן זה יגיע.
se-space-supercomputer-1=מניפולציה נתונים, עיבוד הסימולציה.
se-space-supercomputer-2=מחשוב קוונטי. נתונים משופרים מניפולציה, עיבוד סימולציה.
se-space-supercomputer-3=רשת עצבית מסתגלת על מסגרת מחשוב קוונטי. נתונים משופרים מניפולציה, עיבוד סימולציה.
se-space-straight-rail=עוצב עבור שטח אבל ניתן להשתמש בשטח מדי.
se-space-science-lab=האם ניתן להשתמש חבילות מדע מתקדמות. יש להציב בחלל.
se-space-telescope=טלסקופ מתוחכם רגיש לאורכי גל שונים ברחבי הספקטרום הנראה.
se-space-telescope-gammaray=קרני גמא לא לשבור. טלסקופ רב עוצמה זו המשתמשת מראות גלאי מיוחד במקום.
se-space-telescope-xray=צילומי רנטגן נחסמים על ידי רוב אטמוספרות. טלסקופ רב עוצמה זה מיועד החלל שבו האווירה היא לא בעיה.
se-space-telescope-microwave=טלסקופ ענק שמזהה מיקרוגלי הרקע הקוסמי.
se-space-telescope-radio=טלסקופ ענק שמזהה גלי רדיו חלשים מאוד ממקורות מרחק.
se-space-thermodynamics-laboratory=מתחייב תהליכים כרוכים טמפרטורות קיצוניות. ניתן גם לבצע תהליכים תרמיים בסיסיים, כגון להתכה.
se-space-transport-belt=מפסיק את הפריטים שלך צף משם.
se-spaceship-antimatter-engine=ומשמידת זרם אנטי-חומר. נחשב מחצה הכלה חללית.
se-spaceship-antimatter-booster-tank=בעלת אנטי-חומר. חובה לשיגור חללית.
se-spaceship-console=השתמש כדי להזיז את החללית בין כוכבי לכת, ירחים, במסלולים, ושדות אסטרואיד. חייב להיות על הרצפה חללית, הכלול בתוך קירות / דלתות חלליות, אין פערים או חורים. בדיקת תקינות מדגישה בעיות.
se-spaceship-gate=שדה כוח מפסיק לחץ כשנפתחת הדלת. נחשב מחצה הכלה חללית.
se-spaceship-rocket-engine=דלק ברנס טילים נוזליים. נחשב מחצה הכלה חללית.
se-spaceship-rocket-booster-tank=בעלת דלק טילים נוזלי. חובה לשיגור חללית.
se-spaceship-wall=יש להציב על הרצפה חללית כדי להיחשב כחלק ספינה. נחשב מחצה הכלה חללית, פערים אלכסוניים לשבור בלימה.
[equipment-name]
energy-shield-equipment=מגן אנרגיה
energy-shield-mk2-equipment=MK2 מגן אנרגיה
energy-shield-mk3-equipment=MK3 מגן אנרגיה
energy-shield-mk4-equipment=MK4 מגן אנרגיה
energy-shield-mk5-equipment=Mk5 מגן אנרגיה
energy-shield-mk6-equipment=MK6 מגן אנרגיה
se-adaptive-armour-equipment-1=MK1 שריון מסתגל
se-adaptive-armour-equipment-2=MK2 שריון מסתגל
se-adaptive-armour-equipment-3=MK3 שריון מסתגל
se-adaptive-armour-equipment-4=MK4 שריון מסתגל
se-adaptive-armour-equipment-5=Mk5 שריון מסתגל
se-rtg-equipment=ראדיוקלידבאטרי נייד
se-rtg-equipment-2=ראדיוקלידבאטרי MK2 נייד
[equipment-description]
energy-shield-equipment=בועת מגן כי גובה במהירות אבל משתמשת הרבה אנרגיה.
energy-shield-mk2-equipment=בועת מגן כי גובה במהירות אבל משתמשת הרבה אנרגיה.
energy-shield-mk3-equipment=בועת מגן כי גובה במהירות אבל משתמשת הרבה אנרגיה.
energy-shield-mk4-equipment=בועת מגן כי גובה במהירות אבל משתמשת הרבה אנרגיה.
energy-shield-mk5-equipment=בועת מגן כי גובה במהירות אבל משתמשת הרבה אנרגיה.
energy-shield-mk6-equipment=בועת מגן כי גובה במהירות אבל משתמשת הרבה אנרגיה.
se-adaptive-armour-equipment-1=שריון המשתמשת באנרגיה כדי תיקון עצמי. לאט לאט מגביר ערך הגנה לאורך זמן.
se-adaptive-armour-equipment-2=שריון המשתמשת באנרגיה כדי תיקון עצמי. לאט לאט מגביר ערך הגנה לאורך זמן.
se-adaptive-armour-equipment-3=שריון המשתמשת באנרגיה כדי תיקון עצמי. לאט לאט מגביר ערך הגנה לאורך זמן.
se-adaptive-armour-equipment-4=שריון המשתמשת באנרגיה כדי תיקון עצמי. לאט לאט מגביר ערך הגנה לאורך זמן.
se-adaptive-armour-equipment-5=שריון המשתמשת באנרגיה כדי תיקון עצמי. לאט לאט מגביר ערך הגנה לאורך זמן.
se-rtg-equipment=הגנרטור התרמו רדיואיזוטופיים. גנרטור נייד שממירה את החום מן התפרקות רדיואקטיבית לחשמל. שמחזיק עשרות שנים ללא נדרש דלק נוסף.
se-rtg-equipment-2=הגנרטור התרמו רדיואיזוטופיים. גנרטור נייד משופרת שממירה את החום מן התפרקות רדיואקטיבית לחשמל. שמחזיק עשרות שנים ללא נדרש דלק נוסף.
[fluid-name]
se-antimatter-stream=זרם אנטי-חומר
se-bio-sludge=Biosludge
se-contaminated-bio-sludge=biosludge המזוהם
se-contaminated-space-water=מים מזוהמים קוסמיים
se-chemical-gel=ג'ל כימי
se-decompressing-steam=קיטור
se-liquid-rocket-fuel=דלק טילים נוזלי
se-methane-gas=גז מתאן
se-methane-gas-mixed=גז מתאן מעורב
se-nutrient-gel=ג'ל מזין
se-neural-gel=ג'ל עצבית
se-neural-gel-2=ג'ל מתקדם עצבי
se-ion-stream=זרם יון
se-plasma-stream=זרם פלזמה
se-particle-stream=זרם חלקיקים
se-proton-stream=זרם פרוטון
se-space-coolant=תרמופלואיד 25 ° C
se-space-coolant-hot=תרמופלואיד 25 ° C
se-space-coolant-warm=תרמופלואיד מגניב -10 ° C
se-space-coolant-cold=קרת תרמופלואיד -100 ° C
se-space-coolant-supercooled=בקירור תרמופלואיד -273 ° C
se-space-water=מים קוסמיים
[fluid-description]
se-space-water=מים כי לא להקפיא בלחץ נמוך, יותר מתאים ליישומים מרחב ביותר.
se-space-coolant=טמפרטורת ברירת המחדל של תרמופלואיד.
se-space-coolant-hot=טמפרטורת ברירת המחדל של תרמופלואיד.
se-space-coolant-warm=הטמפרטורה של לאחר מקוררת על ידי רדיאטורים תרמיים.
se-space-coolant-cold=הטמפרטורה של tתרמופלואיד לאחר היפרהיפר.
se-space-coolant-supercooled=הטמפרטורה של תרמופלואיד לאחר היפר חזר.
se-liquid-rocket-fuel=
[item-group-name]
space=שטח
spaceship=ספינת חלל
bob-fluids=נוזלים
[item-name]
sand=חול
solid-sand=חול שנשטף
washed-sand=חול שנשטף
glass=זכוכית
core-fragment=קטע הליבה (__1__)
rocket-fuel=דלק טילים מוצק
satellite=ניווט לווינים
se-antimatter-canister=אנטי-חומר מיכל
se-astrometric-data=אסטרומטרי תצפית נתונים
se-astronomic-catalogue-1=קטלוג אסטרונומים
se-astronomic-catalogue-2=קטלוג אסטרונומי רחבה
se-astronomic-catalogue-3=קטלוג אסטרונומים מקיף
se-astronomic-catalogue-4=קטלוג אסטרונומים מורחב
se-astronomic-insight=Insight אסטרונומים
se-astronomic-science-pack=חבילת המדע אסטרונומי
se-atomic-data=נתונים אטומיים
se-bio-combustion-data=ביו שרפה נתונים
se-bio-combustion-resistance-data=ביו שרפה התנגדות נתונים
se-bio-spectral-data=ביו-ספקטרלי נתונים
se-biochemical-data=נתונים ביוכימיים
se-bioculture=ביו-תרבות
se-bioelectrics-data=ביו אלקטריים נתונים
se-biological-catalogue-1=קטלוג ביולוגי
se-biological-catalogue-2=קטלוג הביולוגי הרחב
se-biological-catalogue-3=קטלוג ביולוגי מקיף
se-biological-catalogue-4=קטלוג ביולוגי מורחב
se-biological-insight=תובנה הביולוגית
se-biological-science-pack=חבילת המדע הביולוגי
se-biomechanical-data=ביומכנינתונים
se-biomechanical-resistance-data=ביומכני התנגדות נתונים
se-boson-data=בוזון נתונים
se-broken-data=כרטיס נתונים שבור
se-canister=מכל מאובטח
se-cargo-rocket-cargo-pod=תרמיל מטענים
se-cargo-rocket-fuel-tank=טנק דלק טילים
se-cargo-rocket-section=סעיף רקטות מטענים
se-cargo-rocket-section-packed=סעיף רקטות מטענים ארוז
se-cold-thermodynamics-data=נתוני תרמודינאמיקה קרים
se-comparative-genetic-data=השוואתי נתונים גנטיים
se-compressive-strength-data=נתונים חוזק דחיסה
se-conductivity-data=נתונים מוליכים
se-contaminated-scrap=גרוטאות מזוהמות
se-core-fragment-omni=קטע הליבה
se-cryogenics-data=נתוני נושא הקפאה
se-dark-energy-data=אנרגיה שחורה נתונים
se-darkmatter-data=חומר אפל נתונים
se-data-storage-substrate-cleaned=מצע אחסון נתונים מלוטש
se-data-storage-substrate=מצע אחסון נתונים גולמי
se-decompression-data=לחץ נתונים
se-decompression-resistance-data=לחץ התנגדות נתונים
se-deep-space-science-pack=חבילה מתקדמת מדע החלל
se-electromagnetic-field-data=אלקטרומגנטית שדה נתונים
se-empty-data=כרטיס נתונים ריק
se-empty-lifesupport-canister=רוקן תמיכה בחיים מיכל
se-energy-catalogue-1=קטלוג אנרגיה
se-energy-catalogue-2=קטלוג אנרגיה רחבה
se-energy-catalogue-3=קטלוג אנרגיה מקיף
se-energy-catalogue-4=קטלוג אנרגיה מורחב
se-energy-insight=תובנה אנרגיה
se-energy-science-pack=חבילת מדע אנרגיה
se-entanglement-data=נתוני הסתבכות
se-exotic-fission-data=נתוני ביקוע אקזוטיים
se-exotic-singularity-data=נתוני סינגולריות
se-experimental-biochemical-data=ניסיוני ביוכימיים נתונים
se-experimental-bioculture=ניסיוני ביו-תרבות
se-experimental-genetic-data=ניסיוני גנטי נתונים
se-experimental-material-decay-data=ניסיוני חומר ריקבון נתונים
se-experimental-material-spectral-data=ניסיוני חומר ספקטרלי נתונים
se-experimental-material=ניסיוני חומר אב טיפוס
se-experimental-specimen=ביומסה ניסויית
se-experimental-superconductor=אב טיפוס מוליך
se-forcefield-data=נתוני שדה כוח
se-fusion-test-data=פיוז'ן בדיקת נתונים
se-gammaray-detector=Gamma Ray גלאי
se-gammaray-observation-data=Gamma Ray תצפית נתונים
se-gammaray-test-data=Gamma Ray נתונים
se-genetic-data=נתונים גנטיים
se-gravity-wave-observation-data=Gravity Wave תצפית נתונים
se-gravimetric-observation-data=Gravimetric תצפית נתונים
se-gravimetric-test-data=Gravimetric בדיקת נתונים
se-heat-shielding=מגן חום
se-hot-thermodynamics-data=נתוני תרמודינאמיקה חמה
se-infrared-observation-data=נתוני תצפית אינפרא אדומים
se-ion-spectrometry-data=נתונים ספקטרומטריית יון
se-junk-data=כרטיס נתוני זבל
se-lepton-data=לפטון נתונים
se-lifesupport-canister=תמיכה בחיים מיכל
se-magnetic-canister=מיכל מגנטי
se-magnetic-monopole-data=נתוני מונופול מגנטיים
se-material-decay-data=חומר ריקבון נתונים
se-material-science-pack=חבילת חומר המדע
se-material-spectral-data=חומר ספקטרלי נתונים
se-material-testing-pack=חבילת חומר בדיקה
se-material-catalogue-1=קטלוג חומר
se-material-catalogue-2=קטלוג חומר רחבה
se-material-catalogue-3=קטלוג חומר מקיף
se-material-catalogue-4=קטלוג חומר מורחב
se-material-insight=תובנה חומר
se-medpack=תרופה
se-medpack-2=תרופה 2
se-medpack-3=תרופה 3
se-medpack-4=תרופה 4
se-meteor-defence=מיתקן ביטחוני מטאור
se-meteor-defence-ammo=תחמושת מיתקן ביטחוני מטאור
se-meteor-point-defence=הגנת נקודת מטאור
se-meteor-point-defence-ammo=תחמושת הגנת נקודת מטאור
se-methane-ice=קרח מתאן
se-micro-black-hole-data=נתונים חור שחור זעיר
se-microwave-observation-data=נתוני תצפית מיקרוגל
se-nano-cold-thermodynamics-data=נתוני תרמודינאמיקה קרים ננו
se-nano-compressive-strength-data=נתונים חוזק דחיסה ננו
se-nano-hot-thermodynamics-data=נתוני תרמודינאמיקה חמים ננו
se-nanomaterial=ננו
se-nano-tensile-strength-data=נתונים חוזק מתיחת ננו
se-negative-pressure-data=נתונים ללחץ שלילי
se-neural-anomaly-data=עצבי אנומליה נתונים
se-nutrient-vat=מע""מ מזין
se-observation-frame-blank=מסגרת תצפית ריק
se-observation-frame-gammaray=מסגרת Gamma Ray תצפית
se-observation-frame-infrared=מסגרת תצפית אינפרא אדומה
se-observation-frame-microwave=מסגרת תצפית מיקרוגל
se-observation-frame-radio=מסגרת רדיו גל תצפית
se-observation-frame-uv=מסגרת UV תצפית
se-observation-frame-visible=מסגרת תצפית גלויה
se-observation-frame-xray=מסגרת תצפית Xray
se-plague-bomb=רקטת מגפה
se-plasma-canister=פלזמה מיכל
se-plasma-electrodynamics-data=פלזמה האלקטרודינמיקה נתונים
se-plasma-thermodynamics-data=פלזמה תרמודינמיקה נתונים
se-polarisation-data=קיטוב נתונים
se-pressure-containment-data=נתונים בלימה לחץ
se-quantum-phenomenon-data=נתוני תופעת קוונטית
se-quark-data=קווארק נתונים
se-radiation-data=נתוני קרינה
se-radiation-exposure-data=נתוני חשיפה לקרינה
se-radiation-exposure-resistance-data=קרינת התנגדות נתונים
se-radiation-shielding-data=קרינת מסוכך נתונים
se-radio-observation-data=תצפית רדיו גל נתונים
se-rtg-equipment=רדיונוקלידים
se-rtg-equipment-2=רדיונוקלידים MK2
se-scrap=גרוטאות
se-significant-data=נתונים משמעותיים
se-significant-specimen=ביומסה משמעותית
se-space-capsule=קפסולת חלל
se-space-mirror=מראה רב - תכליתית
se-space-platform-plating=ציפוי פלטפורמת החלל
se-space-platform-scaffold=פיגום פלטפורמת החלל
se-space-rail=רכבת שטח
se-spaceship-floor=שטיח ספינת חלל
se-specimen=ביומסה
se-subatomic-data=נתונים תת-אטומיים
se-superconductivity-data=נתונים מוליכים
se-superconductor=מוליך
se-superconductive-cable=כבל מוליך
se-tensile-strength-data=נתונים חוזק מתיחה
se-tesla-ammo=טסלה אקדח תחמושת
se-tesla-gun=אקדח טסלה
se-thruster-suit=חליפת דקר
se-thruster-suit-2=MK2 חליפת דקר
se-thruster-suit-3=MK3 חליפת דקר
se-thruster-suit-4=MK4 חליפת דקר
se-timespace-anomaly-data=זמן אנומליה נתונים
se-used-lifesupport-canister=משומשים תמיכה בחיים מיכל
se-uv-observation-data=UV תצפית נתונים
se-visible-observation-data=נתוני תצפית גלויים
se-water-ice=מי קרח
se-xray-observation-data=Xray תצפית נתונים
se-zero-point-energy-data=אפס נקודת אנרגיה נתונים
space-science-pack=חבילת המדע שטח
[item-description]
automation-science-pack=בשימוש על ידי מעבדות מדע בסיסיות למחקר.
chemical-science-pack=בשימוש על ידי מעבדות מדע בסיסיות למחקר.
logistic-science-pack=בשימוש על ידי מעבדות מדע בסיסיות למחקר.
military-science-pack=בשימוש על ידי מעבדות מדע בסיסיות למחקר.
production-science-pack=בשימוש על ידי מעבדות מדע בסיסיות למחקר.
satellite=הלווין יש להכניס סילו טיל לווינים.
se-antimatter-canister=הצורה הצפופה ביותר של אנרגיה בכספת לנוע מיכל.
se-astronomic-science-pack=בשימוש על ידי מעבדות מדעי החלל למחקר.
se-biological-science-pack=בשימוש על ידי מעבדות מדעי החלל למחקר.
se-canister=כלי הכלה תכליתית
se-cargo-rocket-cargo-pod=מרכיב סעיף רקטות מטען.
se-cargo-rocket-fuel-tank=מרכיב סעיף רקטות מטען.
se-cargo-rocket-section=מרכיב רקטות מטען המפתח.
se-cargo-rocket-section-packed=קטעי רקטת מטענים ארוזים למעבר. חייב להיות פרק לשמש בבניית רקטות.
se-deep-space-science-pack=בשימוש על ידי מעבדות מדעי החלל למחקר.
se-energy-science-pack=בשימוש על ידי מעבדות מדעי החלל למחקר.
se-heat-shielding=פאנל מרוכבים המשמשים ליישומים בטמפרטורה גבוהה ומבנים בחלל.
se-material-science-pack=בשימוש על ידי מעבדות מדעי החלל למחקר.
se-medpack=השתמש כדי לרפא את עצמך.
se-medpack-2=השתמש כדי לרפא את עצמך.
se-medpack-3=השתמש כדי לרפא את עצמך.
se-medpack-4=השתמש כדי לרפא את עצמך.
se-meteor-defence=האם ניתן להגן על כדור הארץ כולו מן מטאורים אבל יכול לירות 1 מטאור רק זמן. חייב להיות עמוס תחמושת מטאור ביטחון טעון במלואה לפטר. דיוק 80%, לוקח זמן לנוח אחרי הירי.
se-meteor-defence-ammo=השמיד מטאוריטים. יש לטעון לתוך מיתקן ביטחוני מטאור.
se-meteor-point-defence=מגן על שטח מן המטאורים. מסוגל לירות עד 4 מטאורים מטחים. חייב להיות עמוס תחמושת מטאור ביטחון טעון במלואה לפטר. טווח 64, 50% דיוק, לוקח זמן לנוח אחרי הירי.
se-meteor-point-defence-container=השמיד מטאוריטים. יש לטעון לתוך מבנה הגנת נקודת מטאור.
se-rtg-equipment=הגנרטור התרמו רדיואיזוטופיים. גנרטור נייד שממירה את החום מן התפרקות רדיואקטיבית לחשמל. שמחזיק עשרות שנים ללא נדרש דלק נוסף.
se-rtg-equipment-2=הגנרטור התרמו רדיואיזוטופיים. גנרטור נייד משופרת שממירה את החום מן התפרקות רדיואקטיבית לחשמל. שמחזיק עשרות שנים ללא נדרש דלק נוסף.
se-plague-bomb=האם ניתן לכבות את כל החיים מכוכב. טפל בזהירות רבה. (מי ייתן טיפת UPS קשה כמו כל הדבר מת בהדרגה, לא מומלץ עבור כוכבי לכת גדולות או מרובה.)
se-space-capsule=קפסולת השליטה הנדרשת עבור הרוקטס מטענים. ניתן להשתמש בו כדי לקחת נוסע בחזרה אל פני שטח הכוכב הקרוב.
se-space-platform-plating=ציפוי מתקדם המאפשר תנועה מהירה על פני פלטפורמת החלל.
se-space-platform-scaffold=פיגום פלטפורמת החלל בסיסי המאפשר לך למקם מבנים מסוימים בחלל.
se-space-rail=Rails כי הם בטוחים לשימוש בחלל משום שהן מונעות את הרכבת עף מהפסים להרוס הכל. יכול לשמש גם על קרקע מסיבות אסתטיות.
se-spaceship-floor=ריצוף זה חייב להיות תחת כל החלקים של חללית עם קירות חלליים על הקצה החיצוני. כל פערי הרצפה ישברו בלימה, סעיפים אלה עלולים לנתק.
se-superconductive-cable=כבל מרוכבים superconductive שאינו דורש קירור אקטיבי.
se-tesla-gun=שרשרת-ברק במהירות האור.
se-thruster-suit=חליפת חלל שנדרש כדי לשרוד בחלל. \ Nhas מַרפְּקָן ו magboots.
se-thruster-suit-2=חליפת חלל שנדרש כדי לשרוד בחלל. \ Nhas מדחפים חזקים, להגדיל את המלאי ואת הרשת גדולה.
se-thruster-suit-3=חליפת חלל שנדרש כדי לשרוד בחלל. \ Nhas מדחפים חזקים, להגדיל את המלאי ואת הרשת גדולה.
se-thruster-suit-4=חליפת חלל שנדרש כדי לשרוד בחלל. \ Nhas מדחפים חזקים, להגדיל את המלאי ואת הרשת גדולה.
space-science-pack=בשימוש על ידי מעבדות מדעי החלל למחקר.
utility-science-pack=בשימוש על ידי מעבדות מדע בסיסיות למחקר.
[recipe-name]
core-fragment=עיבוד קטע הליבה (__1__)
rocket-fuel=דלק טילים מוצק
se-astrometric-analysis-multispectral-1=אסטרומטריים ניתוח 1
se-astrometric-analysis-multispectral-2=אסטרומטריים ניתוח 2
se-astrometric-analysis-multispectral-3=אסטרומטריים ניתוח 3
se-astrometrc-insight-1=תובנה אסטרונומים
se-astronomic-insight-1=תובנה אסטרונומים
se-astronomic-insight-2=רחבה אסטרונומי אינסייט
se-astronomic-insight-3=תובנה אסטרונומים המקיף
se-astronomic-insight-4=תובנה אסטרונומים מורחב
se-biological-insight-1=תובנה הביולוגית
se-biological-insight-2= הביורחבה לוגית אינסייט
se-biological-insight-3=המקיפה הביולוגית אינסייט
se-biological-insight-4=בפנים הביולוגי המורחב
se-bio-methane-to-crude-oil=מתאן עיבוד ביו לנפט גולמי
se-bio-sludge-crude-oil=בוצת ביו מביומסה ניסויית
se-bio-sludge-decontamination=טיהור
se-bio-sludge-from-fish=בוצת ביו מן הדגים
se-bio-sludge-from-wood=בוצה ביו מעץ
se-bio-sludge=ביו בוצת מביומסה
se-broken-data-scrapping=שבורי נתוני כרטיס מבטל
se-cargo-rocket-section-pack=אריזת קטעי רקטת מטענים
se-cargo-rocket-section-unpack=הוצאת קטעי רקטת מטענים
se-condenser-turbine-reclaim-water=ייצור חשמל עם טיוב מים
se-core-fragment-omni=עיבוד קטע Core
se-core-mining=כריית Core
se-empty-antimatter-canister=זרם אנטי-חומר מן מיכל
se-empty-barrel-scrapping=מבטל חבית ריקה
se-empty-barrel-reprocessing=עיבוד מחדש חבית ריקה
se-space-capsule-scrapping=מבטל קפסולת החלל
se-energy-insight-1=תובנה אנרגיה
se-energy-insight-2=רחבה אנרגיה אינסייט
se-energy-insight-3=מקיף אנרגיה אינסייט
se-energy-insight-4=תובנה אנרגיה מורחב
se-formatting-1=עיצוב נתונים
se-formatting-2=עיצוב נתונים יעיל
se-formatting-3=עיצוב נתונים מתקדם
se-material-insight-1=תובנה חומר
se-material-insight-2=רחבה חומר אינסייט
se-material-insight-3=מקיף חומר אינסייט
se-material-insight-4=תובנה חומר מורחב
se-matter-fusion-copper=עניין פיוז'ן (נחושת)
se-matter-fusion-dirty=עניין פיוז'ן (גרוטאות)
se-matter-fusion-iron=עניין פיוז'ן (ברזל)
se-matter-fusion-stone=עניין פיוז'ן (סטון)
se-matter-fusion-uranium=עניין
se-plasma-canister-empty=מיכל פלזמה ריק
se-radiating-space-coolant-normal=קירור תרמופלואיד כדי -10 ° C (מגניב)
se-radiating-space-coolant-slow=קירור איטי תרמופלואיד כדי -10 ° C (מגניב)
se-radiating-space-coolant-veryslow=מאוד איטי קירורצפיפות תרמופלואידית כדי -10 ° C (מגניב)
se-mixed-methane-gas-separation=הפרדת גז מתאן מעורב
se-rocket-fuel-from-water-copper=דלק טילים ממים
se-scrap-decontamination=טיהור גרוטאות
se-scrap-recycling=מחזור גרוטאות
se-space-coolant-cold=צפיפות תרמופלואידית כדי -100 ° C (קר)
se-space-coolant-supercooled=צפיפות תרמופלואידית -273°C
se-simulation-a=סימולצית אסטרונומים
se-simulation-ab=סימולציה פאנספרמיה
se-simulation-abm=סימולצית
se-simulation-am=סימולצית הפצת עניין
se-simulation-as=סימולציה אסטרופרטיקל
se-simulation-asb=סימולציה אסטרוביוני
se-simulation-asbm=סימולצית יוניברסל
se-simulation-asm=סימולציה אסטרופיזיקה
se-simulation-b=סימולציה ביולוגית
se-simulation-bm=סימולציה ביומכניקה
se-simulation-m=הדמיית חומר
se-simulation-s=סימולצית אנרגיה
se-simulation-sb=סימולציה ביוכימיים
se-simulation-sbm=סימולצית נאניט
se-simulation-sm=סימולצית ננו
se-space-water-decontamination=טיהור מים קוסמית
se-spaceship-rocket-engine-burn=צרוב דלק טילים נוזל
se-specimen-fish=לגידול דגים המיקרו-גרביטציה
se-specimen-wood=המיקרו-גרביטציה ווד צמיחה
se-thermodynamics-coal=לחץ בישול פחם
se-used-lifesupport-canister-cleaning=ניקוי מיכל תמיכה בחיים
[recipe-description]
se-astronomic-insight-2=יותר מסובך, אבל יותר משאבים יעילים.
se-astronomic-insight-3=יותר מסובך, אבל יותר משאבים יעילים.
se-astronomic-insight-4=יותר מסובך, אבל יותר משאבים יעילים.
se-biological-insight-2=יותר מסובך, אבל יותר משאבים יעילים.
se-biological-insight-3=יותר מסובך, אבל יותר משאבים יעילים.
se-biological-insight-4=יותר מסובך, אבל יותר משאבים יעילים.
se-core-mining=שבר בפועל חזר תלוי על פני כדור הארץ. שעת crafting אמיתי תלויה במספר של כורי ליבה על פני כדור הארץ או ירח.
se-energy-insight-2=יותר מסובך, אבל יותר משאבים יעילים.
se-energy-insight-3=יותר מסובך, אבל יותר משאבים יעילים.
se-energy-insight-4=יותר מסובך, אבל יותר משאבים יעילים.
se-material-insight-2=יותר מסובך, אבל יותר משאבים יעילים.
se-material-insight-3=יותר מסובך, אבל יותר משאבים יעילים.
se-material-insight-4=יותר מסובך, אבל יותר משאבים יעילים.
se-radiating-space-coolant-normal=קירור וחימום חוזרים של thermofluid גורמים להשפלה.
se-radiating-space-coolant-slow=קירור וחימום חוזרים של thermofluid גורם להשפלה, תוצאות קירור איטיות לאובדן מופחת.
se-radiating-space-coolant-veryslow=קירור וחימום חוזרים של thermofluid גורם להשפלה, תוצאות קירור איטיות לאובדן מופחת.
[technology-name]
energy-shield-equipment=מגן אנרגיה
energy-shield-mk2-equipment=MK2 מגן אנרגיה
energy-shield-mk3-equipment=MK3 מגן אנרגיה
energy-shield-mk4-equipment=MK4 מגן אנרגיה
energy-shield-mk5-equipment=Mk5 מגן אנרגיה
energy-shield-mk6-equipment=MK6 מגן אנרגיה
sand-processing=עיבוד חול
glass-processing=עיבוד זכוכית
liquid-rocket-fuel=דלק טילים נוזלי
rocket-silo=סילו טיל בלווין
rocketry=טילי Combat
se-adaptive-armour=שריון מסתגל
se-antimatter-engine=מנוע אנטי-חומר
se-antimatter-reactor=כור אנטי-חומר
se-antimatter-production=ייצור אנטי-חומר
se-astronomic-science-pack=חבילת מדע אסטרונומי
se-biological-science-pack=חבילת מחקר ביולוגית
se-condenser-turbine=טורבינת קונדנסר
se-core-miner=כריית הליבה
se-deep-space-science-pack=חבילת מדעי החלל מתקדם
se-electric-boiler=דוד חשמלי
se-energy-science-pack=חבילת מדע אנרגיה
se-fluid-burner-generator=מחולל צורב נוזל
se-fuel-refining=זיקוק דלק
se-heat-shielding=מיגון חום
se-material-science-pack=חבילת מדע חומר
se-medpack=תרופה
se-medpack-2=תרופה 2
se-medpack-3=תרופה 3
se-medpack-4=תרופה 4
se-meteor-defence=מיתקן ביטחוני מטאור
se-meteor-point-defence=הגנת נקודת מטאור
se-plague=המגפה
se-railgun=אקדח
se-rocket-cargo-safety=בטיחות מטען רוקט
se-rocket-fuel-from-water=דלק טילים ממים
se-rocket-launch-pad=סילו טיל מטענים
se-rocket-landing-pad=מנחת רוקט
se-rocket-reusability=שימוש חוזר של רוקט
se-rocket-survivability=שרידות רוקט
se-rtg-equipment=גנרטור תרמואלקטרי רדיואקטיבינייד
se-rtg-equipment-2=גנרטור תרמואלקטרי רדיואקטיבינייד 2
se-space-assembling=רכבת שטח
se-space-accumulator=למצבר שטח
se-space-astrometrics-laboratory=מעבדת אסטרומטריקה
se-space-biochemical-laboratory=מעבדה ביוכימית
se-space-catalogue-astronomic=קטלוג אסטרונומים
se-space-catalogue-biological=קטלוג ביולוגי
se-space-catalogue-energy=קטלוג אנרגיה
se-space-catalogue-material=קטלוג חומר
se-space-data-card=כרטיס נתונים
se-space-decontamination-facility=מתקן טיהור
se-space-electromagnetics-laboratory=מעבדת אלקטרומגנטיקה
se-space-genetics-laboratory=המעבדה לגנטיקה
se-space-gravimetrics-laboratory=מעבדגרווימטריקה s
se-space-growth-facility=מתקן צמיחה
se-space-hypercooling=Hypercooling
se-space-laser-laboratory=מעבדת ליזר
se-space-lifesupport-facility=מתקן תמיכה בחיים
se-space-manufactory= שטח
se-space-material-fabricator=מפברק חומר
se-space-mechanical-laboratory=מעבדה מכאנית
se-space-particle-accelerator=מאיץ חלקיקים
se-space-particle-collider=מאיץ חלקיקים
se-space-plasma-generator=גנרטור פלזמה
se-space-platform-plating=ציפוי פלטפורמת החלל
se-space-platform-scaffold=פיגום פלטפורמת החלל
se-space-radiation-laboratory=מעבדת קרינה
se-space-radiator=רדיאטור תרמי
se-space-rail=רכבת שטח
se-space-recycling-facility=מתקן מיחזור
se-space-science-lab=מעבדת המדע שטח
se-space-simulation-ab=סימולציה פאנספרמיה
se-space-simulation-am=סימולציה חומר אסטרומטריl
se-space-simulation-as=סימולציה אסטרופרטיקל
se-space-simulation-bm=סימולציה ביומכניקה
se-space-simulation-sb=סימולציה ביוכימיים
se-space-simulation-sm=סימולצית ננו
se-space-simulation-abm=סימולצית
se-space-simulation-asb=סימולציה אסטרוביוני
se-space-simulation-asm=סימולציה אסטרופיזיקה
se-space-simulation-sbm=סימולצית נאניט
se-space-simulation-asbm=סימולצית יוניברסל
se-space-solar-panel=פאנל סולארי שטח
se-space-solar-panel-adv=שטח מתקדם פאנל סולארי
se-space-spectrometry-facility=מתקן ספקטרומטריית
se-space-supercomputer=מחשב העל
se-space-telescope=טלסקופ
se-space-telescope-gammaray=טלסקופ קרני גמא
se-space-telescope-xray=טלסקופ צילום רנטגן
se-space-telescope-microwave=טלסקופ מיקרוגל
se-space-telescope-radio=רדיו טלסקופ
se-space-thermodynamics-laboratory=מעבדת תרמודינאמיקה
se-spaceship=ספינת חלל
se-spaceship-integrity=ספינת חלל המבנית ספינת חלל
se-factory-spaceship=ספינת חלל במפעל
se-superconductive-cable=כבל
se-teleportation=טלפורטציה
se-tesla-gun=Gun טסלה
se-thruster-suit=חליפת דקר
space-science-pack=חבילת המדע שטח
[technology-description]
energy-shield-equipment=בועת מגן כי גובה במהירות אבל משתמשת הרבה אנרגיה.
energy-shield-mk2-equipment=בועת מגן כי גובה במהירות אבל משתמשת הרבה אנרגיה.
energy-shield-mk3-equipment=בועת מגן כי גובה במהירות אבל משתמשת הרבה אנרגיה.
energy-shield-mk4-equipment=בועת מגן כי גובה במהירות אבל משתמשת הרבה אנרגיה.
energy-shield-mk5-equipment=בועת מגן כי גובה במהירות אבל משתמשת הרבה אנרגיה.
energy-shield-mk6-equipment=בועת מגן כי גובה במהירות אבל משתמשת הרבה אנרגיה.
sand-processing=ריסוק, טחינה, וסינון חומר גלם לתוך חול נקי.
glass-processing=התכה חול לתוך הכוס.
rocket-silo=מאפשר לך לשגר לוויין לחלל לפתח מדעי החלל ולגלות כוכבי לכת חדשים.
se-adaptive-armour=Armor המשתמשת באנרגיה כדי תיקון עצמי. ממלא תפקיד דומה מגיני אנרגיה עם דרישות חשמל נמוכות אבל הרבה התחדשות איטית.
se-antimatter-engine=להשמיד אנטי-חומר כדי לייצר דחף מדהים.
se-antimatter-reactor=ומשמידה אנטי-חומר עם חומר כדי לייצר חום קיצוני.
se-antimatter-production=הפיכה אנטי-חומר, בצורה הצפופה ביותר של אנרגיה אצורה.
se-astronomic-science-pack=מאפשר מחקר של טכנולוגיות הקשורות מסע בחלל ולוגיסטיקה בין-כוכבית.
se-biological-science-pack=מאפשר מחקר של טכנולוגיות הקשורות בשיפור היכולות, הנשק ביולוגי הפיזיות שלך, והעיבוד עצבי.
se-condenser-turbine=75% את היעילות של טורבינת קיטור אלא רק משתמשים 1% מהמים.
se-core-miner=מאפשר אינסופית להפקת אוצרות מן הפלנטות והירחים אבל יש תשואה שולית פוחתת אם מרובים משמשים באותו הגוף.
se-deep-space-science-pack=חובה עבור הטכנולוגיה המתקדמת ביותר
se-electric-boiler=יצירת קיטור ממים באמצעות אנרגיה חשמלית.
se-energy-science-pack=מאפשר מחקר של טכנולוגיות הקשורות כוחות היסוד, ועל תגליות תת-אטומיים.
se-fluid-burner-generator=דורש דלק נוזלי עם ערך אנרגיה. ברנס נוזל לייצור חשמל. פשוט וקומפקטי אבל חסר את יעילות האנרגיה של מערכות מבוססות קיטור גדול.
se-fuel-refining=מזקקת דלקים מתקדמים יותר.
se-heat-shielding=פאנל מרוכבים המשמשים ליישומים בטמפרטורה גבוהה ומבנים בחלל.
se-material-science-pack=מאפשר מחקר של טכנולוגיות הקשורות חומרים מתקדמים עבור דרישות הנדסיות מתקדמות יותר.
se-medpack=השתמש רפואה כדי לרפא את עצמך.
se-medpack-2=השתמש רפואה כדי לרפא את עצמך.
se-medpack-3=השתמש רפואה כדי לרפא את עצמך.
se-medpack-4=השתמש רפואה כדי לרפא את עצמך.
se-meteor-defence=לירות מטאורים מהשמיים לפני שהם הורסים את הדברים שלך. מיתקן ביטחוני מטאור יכול להגן על כדור הארץ כולו, אבל יכול רק לירות מטאור אחד בכל פעם.
se-meteor-point-defence=לירות מטאורים מהשמיים לפני שהם הורסים את הדברים שלך. הגנת נקודת מטאור יכולה להגן על שטח קטן ממרחק של עד 4 מטאורים בשעה.
se-railgun=אלקטרומגנטית מואצת חץ הנע למהירות כזו שהם משאירים אחריהם שובל פלזמה לפני שהם vaporise. נזק גבוה, שיעור איטי של אש.
se-plague=המכה הגדולה משמידה את כל החיים מכוכבים כולו. טפל בזהירות רבה.
se-rocket-cargo-safety=מפחית את הסיכוי כי תרמילי מטען לקבל נפגעו במעבר ידי 10% (כפלי).
se-rocket-fuel-from-water=יוצר דלק טילים-חמצן מימן באמצעות אלקטרוליזה מים.
se-rocket-landing-pad=מאפשר לך להעביר תרמילי מטען רקטות אל מנחת בשם. עם מחקר נוסף זה גם יכול לשחזר חלקי רקטות.
se-rocket-launch-pad=מאפשר לך להפעיל מטען לחלל או כוכבי לכת אחרים.
se-rocket-reusability=מגדיל את אחוז החלקים שניתן התאושש נחיתה במנחת מוצלחת על ידי 5% (כפלי).
se-rocket-survivability=מפחית את הסיכוי כי רקטות ולהינזק הועברו או כישלון ניווט המוביל חסר המנחת ידי 10% (כפלי).
se-rtg-equipment=הגנרטור התרמו רדיואיזוטופיים. גנרטור נייד שממירה את החום מן התפרקות רדיואקטיבית לחשמל. שמחזיק עשרות שנים ללא נדרש דלק נוסף.
se-rtg-equipment-2=הגנרטור התרמו רדיואיזוטופיים. גנרטור נייד משופרת שממירה את החום מן התפרקות רדיואקטיבית לחשמל. שמחזיק עשרות שנים ללא נדרש דלק נוסף.
se-space-assembling=מכונית להרכבה שונה שיכול לעבוד בחלל.
se-space-astrometrics-laboratory=משלב, משווה, מכמת מקורות שונים של מידע אסטרונומי.
se-space-biochemical-laboratory=מעבדת כימית מתקדמת המתמחה הביו-כימיה. ניתן גם לבצע כימיים בסיסיים יותר ועיבוד נפט.
se-space-catalogue-astronomic=נתוני אסטרונומי מובנים מוכנים לניתוח הדמיית מחשב. חובה למחקר אסטרונומים נוספת.
se-space-catalogue-biological=נתונים ביולוגיים מובנים מוכנים לניתוח הדמיית מחשב. חובה למחקר ביולוגי נוסף.
se-space-catalogue-energy=נתוני אנרגיה מובנים מוכנים לניתוח הדמיית מחשב. חובה למחקר אנרגיה נוספת.
se-space-catalogue-material=נתונים מהותיים מובנים מוכנים לניתוח הדמיית מחשב. חובה למחקר חומר נוסף.
se-space-data-card=התקן אחסון נתונים רב תכליתי. חובה למחקר מונחה נתונים מתקדמים יותר.
se-space-decontamination-facility=מנקה חומרים לשימוש בסביבות סטרילי, ומכין נוזלים לשימוש בתנאי לחץ נמוך.
se-space-electromagnetics-laboratory=ציוד עבור שדה מגנטי חזק ויישומי מתח גבוהים מאוד.
se-space-genetics-laboratory=מעבדת מוקדש רצף גנטי, הנדסה גנטית, והדפסה גנטית של תרבויות.
se-space-gravimetrics-laboratory=ניתוח המדמה הפרעות הכבידה.
se-space-growth-facility=גדל דגימות ביולוגיות תחת מגוון של תנאים מבוקרים שאינם אפשריים במקום אחר, מיקרו-כבידה כזה,
se-space-hypercooling=מבצע החלפת חום על thermofluid, מה שהופך חם אחד והשני קר.
se-space-laser-laboratory=ניסויים עם לייזרים. הגנה על עיניים חייבת להיות משוחקת.
se-space-lifesupport-facility=לקיום חיים בסביבות עוינות יותר.
se-space-manufactory=טכנולוגיית מפתח לייצור המוני בחלל.
se-space-material-fabricator=Synthesises חומרים חדשים. הכלאה בין מאיץ חלקיקים ומדפסת 3D.
se-space-mechanical-laboratory=מספק מגוון של תהליכים מכניים: ריסוק, קריעה, מריחה, רטט, וכו '
se-space-particle-accelerator=מאיץ חלקיקים קרובים למהירות האור.
se-space-particle-collider=מתנגש חלקיקים במהירות גבוהה ומנתח את התוצאות.
se-space-plasma-generator=יוצר מגוון של פלזמות.
se-space-platform-plating=ציפוי פלטפורמה איתן בחלל. חלקה ומהירה עבור חלל .
se-space-platform-scaffold=פיגומי פלטפורמת החלל בסיסיים. משהו לבנות על אבל לא נהדר עבור חלל .
se-space-radiation-laboratory=מקום בטוח יחסית לשחק עם חומר רדיואקטיבי. יכול לשמש לעיבוד אורניום.
se-space-radiator=מקרין משם עודף חום מן thermofluid השחון.
se-space-rail=Rails כי הם בטוחים לשימוש בחלל משום שהן מונעות את הרכבת עף מהפסים להרוס הכל. יכול לשמש גם על קרקע מסיבות אסתטיות.
se-space-recycling-facility=השלכת פריטים וגרוטאות עיבוד מחדש לתוך חומרי גלם.
se-space-science-lab=מאפשר עיבוד של חבילות מדעי החלל ומדע החלל מתקדם יותר.
se-space-simulation-ab=עוד סימולציה יעילה על ידי שילוב דיסציפלינות רבות.
se-space-simulation-am=עוד סימולציה יעילה על ידי שילוב דיסציפלינות רבות.
se-space-simulation-as=עוד סימולציה יעילה על ידי שילוב דיסציפלינות רבות.
se-space-simulation-bm=עוד סימולציה יעילה על ידי שילוב דיסציפלינות רבות.
se-space-simulation-sb=עוד סימולציה יעילה על ידי שילוב דיסציפלינות רבות.
se-space-simulation-sm=עוד סימולציה יעילה על ידי שילוב דיסציפלינות רבות.
se-space-simulation-abm=עוד סימולציה יעילה על ידי שילוב דיסציפלינות רבות.
se-space-simulation-asb=עוד סימולציה יעילה על ידי שילוב דיסציפלינות רבות.
se-space-simulation-asm=עוד סימולציה יעילה על ידי שילוב דיסציפלינות רבות.
se-space-simulation-sbm=עוד סימולציה יעילה על ידי שילוב דיסציפלינות רבות.
se-space-simulation-asbm=עוד סימולציה יעילה על ידי שילוב דיסציפלינות רבות.
se-space-solar-panel=פאנל סולארי יעילות גבוהה עבור החלל.
se-space-solar-panel-adv=פאנל סולארי גבוהה ויעילות מתקדמים בחלל.
se-space-spectrometry-facility=תרגום לעברית עבורy, גז כרומטוגרפיה, ספקטרומטריית מסה, ואת תרגום לעברית עבורy האחר. דברים באש לעבר הקיר, להפוך אותו לכופף, ונראה לאן זה יגיע.
se-space-supercomputer=מאפשר מניפולציה של נתונים מתקדמים יותר ועיבוד, וכן סימולציה.
se-space-telescope=טלסקופ מתוחכם רגיש לאורכי גל שונים ברחבי הספקטרום הנראה.
se-space-telescope-gammaray=קרני גמא לא לשבור. טלסקופ רב עוצמה זו המשתמשת מראות גלאי מיוחד במקום.
se-space-telescope-xray=צילומי רנטגן נחסמים על ידי רוב אטמוספרות. טלסקופ רב עוצמה זה מיועד החלל שבו האווירה היא לא בעיה.
se-space-telescope-microwave=טלסקופ ענק שמזהה מיקרוגלי הרקע הקוסמי.
se-space-telescope-radio=טלסקופ ענק שמזהה גלי רדיו חלשים מאוד ממקורות מרחק.
se-space-thermodynamics-laboratory=מתחייב תהליכים כרוכים טמפרטורות קיצוניות. ניתן גם לבצע תהליכים תרמיים בסיסיים, כגון להתכה.
se-spaceship=כולים לכם לבנות חתיכה אחרי חתיכה עם רצפה וקירות, אז להשתמש במסוף כדי להטיס אותו אל כוכב אחר, או מעבר.
se-spaceship-integrity=כל רמה מגדילה את מגבלת לחץ שלמות מבנית החללית ידי 100.
se-factory-spaceship=כל רמה מגדילה את מגבלת לחץ שלמות מבנית החללית ידי 500.
se-superconductive-cable=כבל מרוכבים superconductive שאינו דורש קירור אקטיבי.
se-teleportation=פותח בטכנולוגיית טלפורטציה אחרת. מתברר מרחב השתאה במידה זו בשלום הוא באמת קשה.
se-tesla-gun=ברק שרשרת אש מהירה. יכול להכות עד 30 אויבים לכל בורג. עושה קפיצות ארוכות בין מטרות, או קפיצות קצרות לאורך הקרקע אם אין מטרות.
se-thruster-suit=חליפת חלל עם מנועי תמרון ולא magboots. אל תלכו לחלל בלעדיו.
se-thruster-suit-2=חליפת שטח משופרת עם מדחפים חזקים, להגדיל את המלאי ואת הרשת גדולה.
se-thruster-suit-3=חליפת שטח משופרת עם מדחפים חזקים, להגדיל את המלאי ואת הרשת גדולה.
se-thruster-suit-4=חליפת שטח משופרת עם מדחפים חזקים, להגדיל את המלאי ואת הרשת גדולה.
space-science-pack=מאפשר פיתוח ישיר יותר של מדעי החלל וטכנולוגיות נהנות הפיתוחים האלה.
[modifier-description]
tesla-shooting-speed-bonus=מהירות ירי טסלה
tesla-damage-bonus=מהירות ירי טסלה
[virtual-signal-name]
se-star=כוכב
se-planet=כוכב לכת
se-planet-orbit=במסלול כוכב לכת
se-moon=ירח
se-moon-orbit=במסלול הירח
se-asteroid-belt=חגורת אסטרואידים
se-asteroid-field=שדה אסטרואיד
se-anomaly=אנומליה
se-meteor=מטאור
se-spaceship=ספינת חלל
se-remote-view=צפו מרחוק
se-death=מוות
se-character-corpse=גופה
[controls]
se-remote-view=צפו ניווט לוויני
se-respawn=respawn
[shortcut]
se-remote-view=צפו ניווט לוויני
se-respawn=respawn
[shortcut-name]
se-remote-view=צפה ניווט לווינים [N]
se-respawn=respawn
[tile-name]
se-space-platform-plating=ציפוי פלטפורמת החלל
se-space-platform-scaffold=פיגום פלטפורמת החלל
se-space-platform-underlay=שטח

967
space-exploration_0.5.58/space-exploration/locale/it/strings.cfg

@ -0,0 +1,967 @@
spaceship-integrity100=+100 Integrità Strutturale Navicella
spaceship-integrity300=+300 Integrità Strutturale Navicella
spaceship-integrity500=+500 Integrità Strutturale Navicella
core-mining-productivity-5=+5% Produttività estrazione nucleo
[mod-name]
space-exploration=Esplorazione Spaziale (Space Exploration)
[mod-description]
space-exploration=Costruisci un razzo cargo per lanciare oggetti nello spazio. Sali sul razzo e parti tu stesso e inizia la tua passeggiata nello spazio. Costruisci una piattaforma orbitale per sviluppare le scienze spaziali basate sui dati. Costruisci pezzo per pezzo la tua navicella spaziale, vola da un pianeta ad un altro, verso lune, fascie di asteroidi e altro ancora! Altamente raccomandato giocarci con AAI Industry mod. Space Exploration Postprocess mod è richiesta (non può essere una dipendenza, ma è una lunga spiegazione). Non è raccomandato giocare con mod non dipendenti mentre si è nella fase sperimentale
[space-exploration]
rename-something=Rinomina __1__
trigger-none=Nessuno (Manuale)
trigger-fuel-full=Lancia a carburante pieno
trigger-cargo-full=Lancia a carico pieno
trigger-fuel-full-signal=Lancia con segnale verde e carburante pieno
trigger-cargo-full-signal=Lancia con segnale verde e carico pieno
trigger-cargo-full-or-signal=Lancia con segnale verge o quando è pieno il carico
destination-type-zone=Posizione approssimativa
destination-type-landing-pad=Pedana di atterraggio cargo
button-launch=Lancio
button-launch-disabled=Lancio (disabilitato)
destination-crash-warning=Attenzione: Scegli una pedana di atterraggio cargo per ridurre la possibilità di uno schianto
recipe-to=__1__ a __2__
recipe-from=__1__ da __2__
remote-view=Collegamento al satellite di navigazione [N]
remote-view-instruction=Lancia altri satelliti per scoprire più stelle, pianeti, lune e altre zone
exit-remote-view=Esci dal collegamento al satellite di navigazione [N]
remote-view-requires-satellite=Devi lanciare un satellite per poter usare il collegamento.
satellite-launched=Satellite dispiegato e alla ricerca di oggetti astronomici. Usa [img=virtual-signal/se-remote-view] Collegamento al satellite per osservare (premi [color=green][N][/color] o usa la scorciatoia sulla barra rapida).
satellite-discovered-platform=[color=cyan]Il satelite ha scoperto alcune piattaforme orbitali.[/color]
source-discovered-zone=[color=cyan]__1__ scoperto un nuovo __2__: [/color][img=__3__] [color=white]__4__[/color]
discovered-zone=[color=cyan]Scoperto un nuovo __1__: [img=__2__] [/color][color=white]__3__[/color]
space-capsule=Capsula spaziale
player-died=__1__ è morto
launch-suit-warning=Per evitare il soffocamento, considera di indossare la tuta jet.
suffocating-warning=Stai soffocando. Entra in una capsula spaziale o indossa una tuta jet.
rocket_survivability_fail=Un razzo cargo ha subito danni durante il volo ed è fuori rotta. Si consigla di fare nuove ricerche sulla sopravvivenza del razzo e della sua sicurezza.
respawn-if-stranded=Se sei bloccato, puoi usare il collegamento per il respawn [__CONTROL__se-respawn__].
filter-list=Cerca
clear-filter=Cancella ricerca
zone-tooltip=__1__ __2__ __3__ __4__ __5__ __6__ __7__
zone-tooltip-type=\nTipo: __1__
zone-tooltip-resources=\nRisorse primarie: __1__
zone-tooltip-lifesigns=\nSegni di vita: __1__
zone-tooltip-daynight=\nCiclo giorno/notte: __1__ minuti
zone-tooltip-bot-attrition=\nInterferenza dei robot: __1__
construction-denied=Non può essere piazzato qui.
construction-denied-vehicle-in-space=Non si possono piazzare veicoli terrestri nello spazio.
construction-denied-se-surface=Posizione non valida, deve essere piazzato su una superficie della Space Exploration mod
currently-viewing=Attualmente stai guardando: __1__
no-character-to-board=Non puoi imbarcarti sulla nave, devi prima essere attaccato al tuo personaggio per svolgere questa azione
starmap=Mappa stellare (WIP)
back=Indietro
spaceship=Navicella spaziale
plant=Pianeta
moon=Luna
star=Stella
orbit=Orbita
something_orbit=__1__ orbita
asteroid-belt=Fascia di asteroidi
asteroid-field=Campo di asteroidi
anomaly=Anomalia
spaceship-cannot-set-destination-to-self=Impossibile selezionare la destinazione su se stessi
spaceship-launch-energy=Energia per il lancio: __1__
spaceship-launch-energy-invalid=Energia per il lancio: Richiede un controllo di integrita' valido
spaceship-speed=Velocita': __1__
spaceship-structural-stress-hull=Stress strutturale (scafo): __1__
spaceship-structural-stress-hull-invalid=Stress strutturale (Scafo): NA (contenimento richiesto)
spaceship-structural-stress-container=Stress strutturale (Contenitori): __1__
spaceship-structural-stress-container-invalid=Stress strutturale (Contenitori): NA (contenimento richiesto)
spaceship-travel-time-unknown=Tempo di viaggio: Sconosciuto. Testare la velocità massima per una stima
spaceship-travel-time-max=Tempo di viaggio: __1__s alla velocità massima
spaceship-travel-time-current=Tempo di viaggio: __1__s alla velocità attuale
spaceship-closest-location=Località più vicina: __1__
spaceship-location-spatial-distortion=Distorsione spaziale: __1__
spaceship-location-stellar-x=Quadrante X: __1__
spaceship-location-stellar-y=Quadrante Y: __1__
spaceship-location-star-gravity-well=Gravità della stella: __1__
spaceship-location-planet-gravity-well=Gravità del pianeta: __1__
spaceship-travel-status=Stato del viaggio: __1__
spaceship-integrity-status-valid=Stato dell'integrità: Valido: __1__
spaceship-integrity-status-invalid=Stato dell'integrità: Invalido: __1__
spaceship-button-launch=Lancio
spaceship-button-launch-tooltip=Pronto al lancio
spaceship-button-launch-disabled=Lancio (disabilitato)
spaceship-button-launch-disabled-fuel-tooltip=Richiede carburante nei serbatoi dei booster
spaceship-button-launch-disabled-integrity-tooltip=Richiede controllo valido sull'integrità
spaceship-button-anchor=Ancora
spaceship-button-confirm-anchor=Conferma ancoraggio
spaceship-button-anchor-to=Ancorato a __1__
spaceship-button-anchor-on=Ancorato su __1__
spaceship-button-stop=Ferma
spaceship-button-start=Ingaggia
spaceship-button-board=Tavola __1__
spaceship-button-scouting-back=Indietro
spaceship-button-scouting-back-tooltip=Cancella ricerca punto di ancoraggio
spaceship-name-the=Il __1__
spaceship-button-start-integrity-check=Inizia controllo integrità
spaceship-heading-destination=Destinazione
list-destinations-alphabetically=Lista destinazioni in ordine alfabetico
spaceship-travel-message-new-course-plotted=Nuovo percorso tracciato
spaceship-travel-message-exiting-planet-gravity=In uscita dalla gravità planetaria
spaceship-travel-message-navigating-planet-gravity=Navigazione nella gravità planetaria
spaceship-travel-message-exiting-star-gravity=In uscita dalla gravità stellare
spaceship-travel-message-navigating-star-gravity=Navigazione nella gravità della stella
spaceship-travel-message-spatial-distortions=Navigazione nella distorsione spaziale
spaceship-travel-message-navigating-interstellar=Navigazione nello spazio cosmico
spaceship-travel-message-at-destination=A destinazione.
spaceship-check-message-passed=Passata: Integrità nave valida
spaceship-check-message-failed-containment=Fallito: Perdita di contenimento attorno alla console. Assicurati che tutte le pareti dell'astronave siano sul pavimento dell'astronave senza spazi vuoti.
spaceship-check-message-failed-console-floor=La console deve essere piazzata sul pavimento della navicella
spaceship-check-message-failed-empty=Nessun riquadro trovato collegato a una console correttamente chiusa.
spaceship-check-message-failed-unknown-bounds=Errore: Dimensioni della navicella spaziale sconosciute
spaceship-check-message-failed-stress=Fallito: Lo stress sull'integrità strutturale è eccessivo rispetto alla propria tecnologia
spaceship-check-message-checking-console-floor=Controllare la connessione al pavimento della console
spaceship-check-message-checking-containment=Controllo contenimento
spaceship-check-message-checking-connectivity=Controllo connessione console
spaceship-check-message-no-console=Nessuna console
spaceship-check-message-did-not-complete=Il controllo non è stato completato
spaceship-check-message-unstable=Instabile: Alcune sezioni verranno disconnesse durante le manovre
spaceship-check-message-valid-but-disconnecting=Valido ma instabile: Alcune sezione verranno disconnesse
spaceship-warning-sections-disconnecting=Alcune sezioni si stanno disconnettendo. Fermare le riparazioni
[damage-type-name]
suffocation=Soffocamento
meteor=Meteora
[entity-name]
destroyed-cargo-pod=Pedana di atterraggio cargo distrutta
meteorite=Meteorite
rocket-silo=Satellite silo per razzo
rocket-fragment=Frammento di razzo
se-antimatter-reactor=Reattore ad antimateria
se-cargo-rocket-cargo-pod=Pedana di atterraggio cargo distrutta
se-condenser-turbine=Turbina a condensazione
se-condenser-turbine-tank=Turbina a condensazione
se-condenser-turbine-generator=Turbina a condensazione
se-core-fragment-processor=Processo di frammentazione del nucleo
se-core-miner=Escavatore del nucleo
se-core-miner-drill=Escavatore del nucleo
se-electric-boiler=Caldaia elettrica
se-fluid-burner-generator=Generatore isotermico di fuido
se-fuel-refinery=Raffineria di carburante
se-meteor-defence-container=Installazione difensiva contro meteoriti
se-meteor-defence-charger=Installazione difensiva contro meteoriti
se-meteor-point-defence-container=Punto di difesa contro meteoriti
se-meteor-point-defence-charger=Punto di difesa contro meteoriti
se-methane-ice=Metano ghiacciato
se-rocket-launch-pad=Silo per razzi cargo
se-rocket-launch-pad-tank=Silo per razzi cargo
se-rocket-launch-pad-silo=Silo per razzi cargo
se-rocket-launch-pad-combinator=Silo per razzi cargo
se-rocket-launch-pad-_-seat=Silo per razzi cargo
se-rocket-launch-pad-settings=Silo per razzi cargo
se-rocket-landing-pad=Pedana di atterraggio cargo
se-space-accumulator=Accumulatore spaziale
se-space-astrometrics-laboratory=Laboratorio di astronomia
se-space-biochemical-laboratory=Laboratorio biochimico
se-space-assembling-machine=Macchina assemblatrice spaziale
se-space-capsule-_-vehicle=Capsula spaziale
se-space-curved-rail=rotaia spaziale
se-space-decontamination-facility=Impianto di decontaminazione
se-space-electromagnetics-laboratory=Laboratorio elettromagnetico
se-space-genetics-laboratory=Laboratorio di genetica
se-space-growth-facility=Strumento di crescita facilitata
se-space-gravimetrics-laboratory=Laboratorio gravimetrico
se-space-hypercooler=Hyper-raffreddatore
se-space-laser-laboratory=Laboratorio laser
se-space-lifesupport-facility=Impianto di supporto vitale
se-space-manufactory=Fabbrica spaziale
se-space-material-fabricator=Fabbricatore di materiali
se-space-mechanical-laboratory=Laboratorio meccanico
se-space-particle-accelerator=Acceleratore di particelle
se-space-particle-collider=Struttura collisione particelle
se-space-plasma-generator=Generatore di plasma
se-space-radiation-laboratory=Laboratorio di radiazioni
se-space-radiator=Radiatore termico
se-space-recycling-facility=Impianto di riciclaggio
se-space-pipe=Tubo spaziale
se-space-pipe-to-ground=Tubo spaziale sotterraneo
se-space-science-lab=Laboratorio scientifico spaziale
se-space-solar-panel=Pannello solare spaziale
se-space-solar-panel-2=Pannello solare spaziale avanzato
se-space-spectrometry-facility=Spettrometro
se-space-straight-rail=rotaia spaziale
se-space-supercomputer-1=Supercomputer
se-space-supercomputer-2=Computer quantico
se-space-supercomputer-3=Supercomputer neurale
se-space-telescope-radio=Radiotelescopio
se-space-telescope-microwave=Telescopio a microonde
se-space-telescope=Telescopio
se-space-telescope-xray=Telescopio raggi-X
se-space-telescope-gammaray=Telescopio raggi gamma
se-space-thermodynamics-laboratory=Laboratorio di termodinamica
se-space-splitter=Ripartitore spaziale
se-space-transport-belt=Rullo spaziale
se-space-underground-belt=Rullo sotteraneo spaziale
se-spaceship-antimatter-engine=Motore ad antimateria per navicelle spaziali
se-spaceship-antimatter-booster-tank=Serbatoio booster con antimateria per navicella spaziale
se-spaceship-console=Console navicella spaziale
se-spaceship-gate=Porta navicella spaziale
se-spaceship-obstacle=Detriti spaziali
se-spaceship-rocket-engine=Motore razzo per navicelle spaziali
se-spaceship-rocket-booster-tank=Serbatoio dei booster per razzi per navicelle spaziali
se-spaceship-wall=Muro navicella spaziale
se-water-ice=Acqua ghiacciata
small-asteroid=Piccolo asteroide
[entity-description]
rocket-silo=Lancia un salellite nello spazio per iniziare a scansionarlo, per scoprire nuovi pianeti e ottenere una piccola quantità di pacchi scientifici
se-antimatter-reactor=Annienta l'antimateria con la materia per generare temperature estreme
se-condenser-turbine=75% di efficenza rispetto alle turbine a vapore, ma il 99% del vapore viene condensato in acqua
se-core-fragment-processor=Estrae risorse dal cuore del pianeta
se-core-miner=Abilita all'estrazione illimitata di risorse da pianeti e lune, ma ha rendimenti minori se si utilizzano più trivelle sullo stesso corpo celeste. Consuma 50MW
se-core-miner-drill=Abilita all'estrazione illimitata di risorse da pianeti e lune, ma ha rendimenti minori se si utilizzano più trivelle sullo stesso corpo celeste. Consuma 50MW
se-electric-boiler=Crea vapore dall'acqua usando l'energia elettrica
se-fluid-burner-generator=Richiede carburante liquido con un valore energetico (come ilcarburante liquido per razzi) per generare eletticità. Semplice e compatto, ma privo di efficenza rispetto a sistemi più grandi basati sul vapore. Progettato per lo spazio
se-meteor-defence-container=Può difendere un intero pianeta dai meteoriti, ma può sparare solo ad 1. Deve essere caricato con le munizioni per i meteoriti e deve essere caricato completamente per poter sparare. Ha una precisione dell'80%. Deve essere ricaricato dopo aver sparato. Consuma 20MW mentre si ricarica
se-meteor-defence-charger=Può difendere un intero pianeta dai meteoriti, ma può sparare solo ad 1. Deve essere caricato con le munizioni per i meteoriti e deve essere caricato completamente per poter sparare. Ha una precisione dell'80%. Deve essere ricaricato dopo aver sparato. Consuma 20MW mentre si ricarica
se-meteor-point-defence-container=Difende un'area dai meteoriti. Può sparare fino a 4 meteoriti per volta. Deve essere caricato con le munizioni per difese a puntamento e deve essere ricaricato completamente prima di sparare. Ha un raggio di 64, 50% di precisione e ha bisogno di tempo per ricaricarsi dopo aver sparato
se-meteor-point-defence-charger=Difende un'area dai meteoriti. Può sparare fino a 4 meteoriti per volta. Deve essere caricato con le munizioni per difese a puntamento e deve essere ricaricato completamente prima di sparare. Ha un raggio di 64, 50% di precisione e ha bisogno di tempo per ricaricarsi dopo aver sparato
se-rocket-launch-pad=Lancia l'inventario nello spazio. Può ospitare passeggeri, entrando usando __CONTROL__toggle-driving__ Vicino alla porta frontale.
se-rocket-landing-pad=Un sito per la consegna del carico e per le capsule spaziali
se-space-assembling-machine=Un assemblatore modificato che può lavorare nello spazio.
se-space-astrometrics-laboratory=Combina, compara e quantifica diverse fonti di informazioni astronomiche.
se-space-biochemical-laboratory=Un avanzato laboratorio chimico specializzato in chimica organica. Inoltre può essere usato anche per le operazioni chimiche di base e per la lavorazione dell'olio.
se-space-capsule-_-vehicle=Può essere usato per trasportare passeggeri indietro sulla superficie del pianeta più vicino. Entra nella capsula usando __CONTROL__toggle-driving__.
se-space-decontamination-facility=Pulisce le sostanze da usare in ambienti sterili e prepara i liquidi da usare in condizioni di passa pressione
se-space-electromagnetics-laboratory=Equipaggiamento per intensificare il campo magnetico e per applicazioni con voltaggio estremo
se-space-genetics-laboratory=Un laboratorio dedicato alla genetica: sequenze genetiche, manipolazione genetica e stampa genetica di culture
se-space-gravimetrics-laboratory=Analizza e simula disturbi gravitazionali
se-space-growth-facility=Permette la crescita di organismi viventi in un'area con condizioni controllate, impossibile in altri posti, come in ambienti di microgravità
se-space-hypercooler=Esegue uno scambio di temperatura sui termofluidi, rendendone uno più caldo e l'altro più freddo
se-space-laser-laboratory=Sperimentazione con laser. Proteggersi gli occhi
se-space-lifesupport-facility=Sostiene la vita anche negli ambienti più ostili.
se-space-manufactory=Un gigantesco assemblatore meccanico, che può costruire anche gli oggetti più complicati. Funziona solo nello spazio (o sulla navicella spaziale)
se-space-material-fabricator=Sintetizza nuovi materiali. Un insieme tra una struttura collisione particelle e una stampante 3D
se-space-mechanical-laboratory=Fornisce una serie di processi meccanici: Schiacciamento, lacerazione, tagliatura, vibrazioni e altro.
se-space-particle-accelerator=Accelera le particelle ad una velocità prossima alla velocità della luce
se-space-particle-collider=Collide particelle ad alta velocità e analizza i risultati
se-space-pipe=Ci puoi camminare supra
se-space-pipe-to-ground=Costoso e con raggio limitato, da utilizzare solo quando richiesto. Ci puoi camminare sopra
se-space-plasma-generator=Genera diverse varietà di plasma
se-space-radiation-laboratory=Un posto relativamente sicuro per giocare con i materiali radioattivi. Può essere usato anche per processare l'uranio
se-space-radiator=Irradia il calore in eccesso dal termofluido riscaldato
se-space-recycling-facility=Ricicla rottami e altri prodotti in risorse
se-space-solar-panel=Un pannello solare molto efficente per lo spazio
se-space-solar-panel-2=Un pannello solare avanzato molto efficente per lo spazio
se-space-spectrometry-facility=Spettrometria, gas cromatografia, spettrometria di massa e altra spettrografia. Spara roba contro il muro, falla piegare e vedo dove ha colpito.
se-space-supercomputer-1=Manipola, elabora e simula i dati
se-space-supercomputer-2=Computer quantico. Ha una manipolazione, elaborazione e simulazione migliore
se-space-supercomputer-3=Una rete neurale adattiva su un computer quantico. Migliora la manipolazione, elaborazione e simulazione migliore
se-space-straight-rail=Progettata per lo spazio, ma può essere usata anche sulla terra
se-space-science-lab=Può utilizzare i pacchi scientifici più avanzati. Deve essere piazzato nello spazio
se-space-telescope=Un sofisticato telescopio sensibile a più lunghezze d'onda attorno allo spettro visibile
se-space-telescope-gammaray=I raggi gamma non vendono riflessi. Questo potente telescopio usa specchi e degli speciali rilevatori
se-space-telescope-xray=I raggi X sono bloccati per la maggior parte nell'atmosfera. Questo potente telescopio è studiato per lo spazio, dove l'atmosfera non è un problema
se-space-telescope-microwave=Un grosso telescopio che rileva lunghezze d'onda e le morcoonde provenienti dallo spazio prodondo
se-space-telescope-radio=Un grosso telescopio che rileva anche le più deboli onde radio distanti dalle sorgenti
se-space-thermodynamics-laboratory=Intraprende processi che utilizzano temperature estreme. Inoltre può eseguire processi termici di base, come la fusione
se-space-transport-belt=Impedisce agli oggetti di volare via
se-spaceship-antimatter-engine=Annienta un flusso di antimateria. Può essere usata come paratia per il contenimento della navicella spaziale
se-spaceship-antimatter-booster-tank=Contiene antimateria. Richiesto per il lancio dell'astronave
se-spaceship-console=Usato per muovere la navicella spaziale attraverso pianeti, lune, orbite e campi di asteroidi. Deve essere piazzato sul pavimento della navicella, contenuto all'interno di muri/porte, senza spazi o buchi. Il controllo di integrità trova i problemi
se-spaceship-gate=In campo di forza blocca la decompressione quando le porte si aprono. Conta come paratia per il contenimento della navicella
se-spaceship-rocket-engine=Consuma combustibile liquido per razzi. Conta come paratia per il contenimento dell'astronave
se-spaceship-rocket-booster-tank=Contiene carburante per razzi liquido. Richiesto per il lancio della navicella spaziale
se-spaceship-wall=Deve essere piazzato sul pavimento della navicella e viene considerato come parte di essa. Viene contata come paratia per il contenimento della navicella e per il contenimento nei buchi
[equipment-name]
energy-shield-equipment=Scudo energetico
energy-shield-mk2-equipment=Scudo energetico MK2
energy-shield-mk3-equipment=Scudo energetico MK3
energy-shield-mk4-equipment=Scudo energetico MK4
energy-shield-mk5-equipment=Scudo energetico MK5
energy-shield-mk6-equipment=Scudo energetico MK6
se-adaptive-armour-equipment-1=Armatura adattiva MK1
se-adaptive-armour-equipment-2=Armatura adattiva MK2
se-adaptive-armour-equipment-3=Armatura adattiva MK3
se-adaptive-armour-equipment-4=Armatura adattiva MK4
se-adaptive-armour-equipment-5=Armatura adattiva MK5
se-rtg-equipment=RTG portatile
se-rtg-equipment-2=RTG MK2 portatile
[equipment-description]
energy-shield-equipment=Una bolla protettiva che si ricarica velocemente, ma usa una grande quantità di energia
energy-shield-mk2-equipment=Una bolla protettiva che si ricarica velocemente, ma usa una grande quantità di energia
energy-shield-mk3-equipment=Una bolla protettiva che si ricarica velocemente, ma usa una grande quantità di energia
energy-shield-mk4-equipment=Una bolla protettiva che si ricarica velocemente, ma usa una grande quantità di energia
energy-shield-mk5-equipment=Una bolla protettiva che si ricarica velocemente, ma usa una grande quantità di energia
energy-shield-mk6-equipment=Una bolla protettiva che si ricarica velocemente, ma usa una grande quantità di energia
se-adaptive-armour-equipment-1=Armatura che usa energia per ripararsi da sola. Aumenta lentamente il valore di protezione col tempo
se-adaptive-armour-equipment-2=Armatura che usa energia per ripararsi da sola. Aumenta lentamente il valore di protezione col tempo
se-adaptive-armour-equipment-3=Armatura che usa energia per ripararsi da sola. Aumenta lentamente il valore di protezione col tempo
se-adaptive-armour-equipment-4=Armatura che usa energia per ripararsi da sola. Aumenta lentamente il valore di protezione col tempo
se-adaptive-armour-equipment-5=Armatura che usa energia per ripararsi da sola. Aumenta lentamente il valore di protezione col tempo
se-rtg-equipment=Generatore elettrico a base di radioisotopi. Un generatore portatile che converte il calore del decadimento radiattivo in energia. Dura per decenni, quindi non c'è bisogno di aggiungere carburante
se-rtg-equipment-2=Generatore elettrico a base di radioisotopi. Un generatore portatile migliorato che converte il calore del decadimento radiattivo in energia. Dura per decenni, quindi non c'è bisogno di aggiungere carburante
[fluid-name]
se-antimatter-stream=Antimateria
se-bio-sludge=Biosludge
se-contaminated-bio-sludge=Biosludge contaminato
se-contaminated-space-water=Acqua cosmica contaminata
se-chemical-gel=Gel chimico
se-decompressing-steam=Condensatore di vapore
se-liquid-rocket-fuel=Carburante liquido per razzi
se-methane-gas=Gas metano
se-methane-gas-mixed=Gas metano mescolato
se-nutrient-gel=Gel nutriente
se-neural-gel=Gel naturale
se-neural-gel-2=Gel naturale avanzato
se-ion-stream=Ioni
se-plasma-stream=Plasma
se-particle-stream=Flusso di particelle
se-proton-stream=Flusso di protoni
se-space-coolant=Termofluido 25°C
se-space-coolant-hot=Termofluido 25°C
se-space-coolant-warm=Termofluido freddo -10°C
se-space-coolant-cold=Termofluido freddo -100°C
se-space-coolant-supercooled=Termofluido superfreddo -273°C
se-space-water=Acqua cosmica
[fluid-description]
se-space-water=L'acqua non si congela a bassa pressione, più utile per l'utilizzo nello spazio
se-space-coolant=La temperatura di base del termofluido
se-space-coolant-hot=La temperatura di base del termofluido
se-space-coolant-warm=La temperatura del termofluido dopo essere stato raffreddato dal radiatore termico
se-space-coolant-cold=La temperatura del termofluido dopo essere stato hyper raffreddato
se-space-coolant-supercooled=La temperatura del termofluido dopo aver ripetuto il processo di hyper-raffreddamento
[item-group-name]
space=Spazio
spaceship=Astronave
bob-fluids=Fluidi
[item-name]
core-fragment=Frammento del nucleo (__1__)
effectivity-module-4=Efficienza modulo 4
effectivity-module-5=Efficienza modulo 5
effectivity-module-6=Efficienza modulo 6
effectivity-module-7=Efficienza modulo 7
effectivity-module-8=Efficienza modulo 8
effectivity-module-9=Efficienza modulo 9
glass=Vetro
productivity-module-4=Produttività modulo 4
productivity-module-5=Produttività modulo 5
productivity-module-6=Produttività modulo 6
productivity-module-7=Produttività modulo 7
productivity-module-8=Produttività modulo 8
productivity-module-9=Produttività modulo 9
rocket-fuel=Carburante solito per razzi
sand=Sabbia
solid-sand=Sabbia lavata
washed-sand=Sabbia lavata
satellite=Navigazione satellitare
se-antimatter-canister=Contenitore di antimateria
se-astrometric-data=Dati astrometrici
se-astronomic-catalogue-1=Cagalogo astronomici
se-astronomic-catalogue-2=Scheda dati astronomici
se-astronomic-catalogue-3=Catalogo astronomico completo
se-astronomic-catalogue-4=Catalogo astronomico esteso
se-astronomic-insight=Intuizione astronomica
se-astronomic-science-pack=Pacco scientifico astronomico
se-atomic-data=Dati atomici
se-bio-combustion-data=Dati bio combustione
se-bio-combustion-resistance-data=Dati resistenza bio combustione
se-bio-spectral-data=Dati bio spettrali
se-biochemical-data=Dati biochimici
se-bioculture=Biocultura
se-bioelectrics-data=Dati bioelettrici
se-biological-catalogue-1=Cataloghi biologici
se-biological-catalogue-2=Ampio catalogo biologico
se-biological-catalogue-3=Catalogo biologico completo
se-biological-catalogue-4=Catalogo biologico esteso
se-biological-insight=Intuizione biologica
se-biological-science-pack=Pacco scientifico biologico
se-biomechanical-data=Dati biomeccanici
se-biomechanical-resistance-data=Dati resistenza biomeccanica
se-boson-data=Dati bosone
se-broken-data=Scheda dati distrutta
se-canister=Contenitore sicuro
se-rocket-launch-pad-silo-dummy-ingredient-item=Razzo cargo
se-rocket-launch-pad-silo-dummy-result-item=Razzo cargo
se-cargo-rocket-cargo-pod=Pedana di atterraggi cargo
se-cargo-rocket-fuel-tank=Serbatoio carburante per razzi
se-cargo-rocket-section=Sezione del razzo cargo
se-cargo-rocket-section-packed=Sezione del razzo cargo compressa
se-cold-thermodynamics-data=Dati termodinamici freddi
se-comparative-genetic-data=Dati comparativi genetici
se-compressive-strength-data=Dati compressivi di forza
se-conductivity-data=Dati conduttività
se-contaminated-scrap=Frammenti contaminati
se-core-fragment-omni=Frammento del nucleo
se-cryogenics-data=Dati criogenici
se-dark-energy-data=Dati energia oscura
se-darkmatter-data=Dati materia oscura
se-data-storage-substrate-cleaned=Substrato di archiviazione di dati lucido
se-data-storage-substrate=Substrato di archiviazione di dati ruvido
se-decompression-data=Dati di decompressione
se-decompression-resistance-data=Dati resistenza di decompressione
se-deep-space-science-pack=Pacco scientifico spazio profondo
se-electromagnetic-field-data=Dati campo elettromagnetico
se-empty-data=Scheda dati vuota
se-empty-lifesupport-canister=Contenitore per supporto vitale vuoto
se-energy-catalogue-1=Cagtalogo energetico
se-energy-catalogue-2=Ampio catalogo di energia
se-energy-catalogue-3=Catalogo di enercia completo
se-energy-catalogue-4=Catalogo di energia esteso
se-energy-insight=Intuizione energetica
se-energy-science-pack=Pacco scientifico energetico
se-entanglement-data=Dati di aggrovigliamento
se-exotic-fission-data=Dati di fissione esotici
se-exotic-singularity-data=Dati singolarità
se-experimental-biochemical-data=Dati biochimica sperimentale
se-experimental-bioculture=Biocultura sperimentale
se-experimental-genetic-data=Dati genetica sperimentale
se-experimental-material-decay-data=Dati decadimento dei materiali sperimentale
se-experimental-material-spectral-data=Dati spettro dei materiali sperimentale
se-experimental-material=Prototipo di materiale sperimentale
se-experimental-specimen=Biomassa sperimentale
se-experimental-superconductor=Prototipo di superconduttore
se-forcefield-data=Dati campo magnetico
se-fusion-test-data=Dati test fusione
se-gammaray-detector=Rilevatore raggi gamma
se-gammaray-observation-data=Dati osservazione raggi gamma
se-gammaray-test-data=Dati raggi gamma
se-genetic-data=Dati genetici
se-gravity-wave-observation-data=Dati osservazione onde gravitazionali
se-gravimetric-observation-data=Dati osservazione gravimetria
se-gravimetric-test-data=Dati test gravimetria
se-heat-shielding=Schematura termica
se-hot-thermodynamics-data=Dati termodinamici caldi
se-infrared-observation-data=Dati osservazione infrarossa
se-ion-spectrometry-data=Dati spettrometria ionica
se-junk-data=Scheda dati di scarto
se-lepton-data=Dati lepton
se-lifesupport-canister=Contenitore per supporto vitale
se-magnetic-canister=Contenitore magnetico
se-magnetic-monopole-data=Dati manipolazione magnetica
se-material-decay-data=Dati decadimento materiali
se-material-science-pack=Pacco scientifico dei materiali
se-material-spectral-data=Dati materiali spettrali
se-material-testing-pack=Pacco di prova dei materiali
se-material-catalogue-1=Catalogo dei materiali
se-material-catalogue-2=Ampio catalogo dei materiali
se-material-catalogue-3=Catalogo dei materiali completo
se-material-catalogue-4=Catalogo dei materiali esteso
se-material-insight=Intuizione materiale
se-medpack=Medikit
se-medpack-2=Medikit 2
se-medpack-3=Medikit 3
se-medpack-4=Medikit 4
se-meteor-defence=Installazione di difesa anti meteoriti
se-meteor-defence-ammo=Munizioni per installazione difensiva
se-meteor-point-defence=Difesa a puntamento anti meteoriti
se-meteor-point-defence-ammo=Munizioni per difesa a puntamento
se-methane-ice=Metano ghiacciato
se-micro-black-hole-data=Dati micro buconero
se-microwave-observation-data=Dati osservazione microonde
se-nano-cold-thermodynamics-data=Dati nanomateriali termodinamici freddi
se-nano-compressive-strength-data=Dati nanomateriali sulla resistenza alla compressione
se-nano-hot-thermodynamics-data=Dati nanomateriali termidinamici caldi
se-nanomaterial=Nanomateriale
se-nano-tensile-strength-data=Dati nanomateriali sulla resistenza alla trazione
se-negative-pressure-data=Dati pressione negativa
se-neural-anomaly-data=Dati anomalia neurale
se-nutrient-vat=Tino di nutriente
se-observation-frame-blank=Struttura di osservazione vuota
se-observation-frame-gammaray=Struttura di osservazione raggi gamma
se-observation-frame-infrared=Struttura di osservazione infrarissi
se-observation-frame-microwave=Struttura di osservazione microonde
se-observation-frame-radio=Struttura di osservazione onde radio
se-observation-frame-uv=Struttura di osservazione UV
se-observation-frame-visible=Struttura di osservzione visibile
se-observation-frame-xray=Struttura di osservazione raggi X
se-plague-bomb=Piaga volante
se-plasma-canister=Contenitore al plasma
se-plasma-electrodynamics-data=Dati elettrodinamici plasma
se-plasma-thermodynamics-data=Dati termodinamici plasma
se-polarisation-data=Dati polarità
se-pressure-containment-data=Dati contenimento pressione
se-quantumn-phenomenon-data=Dati fenomeni quantistici
se-quark-data=Dati quark
se-radiation-data=Dati radiazioni
se-radiation-exposure-data=Dati esposizione radiazioni
se-radiation-exposure-resistance-data=Dati resistenza radiazioni
se-radiation-shielding-data=Dati schermatura radiazioni
se-radio-observation-data=Dati osservazione onde radio
se-rtg-equipment=RTG portatile
se-rtg-equipment-2=RTG portatile MK 2
se-scrap=Frammenti contaminati
se-significant-data=Dati significativi
se-significant-specimen=Biomassa significativa
se-space-capsule=Capsula spaziale
se-space-mirror=Specchio multispettrale
se-space-platform-plating=Rivestimento piattaforma spaziale
se-space-platform-scaffold=Impalcatura piattaforma spaziale
se-space-rail=Rotaie spaziali
se-spaceship-floor=Pavimento astronave
se-specimen=Biomassa
se-subatomic-data=Dati subatomici
se-superconductivity-data=Dati superconduttività
se-superconductor=Superconduttore
se-superconductive-cable=Cavo superconduttore
se-tensile-strength-data=Dati resistenza alla trazione
se-tesla-ammo=Munizioni tesla gun
se-tesla-gun=Tesla gun
se-thruster-suit=Tuta jet
se-thruster-suit-2=Tuta jet MK2
se-thruster-suit-3=Tuta jet MK3
se-thruster-suit-4=Tuta jet MK4
se-timespace-anomaly-data=Dati anomalia spazio-temporale
se-used-lifesupport-canister=Contenitore supporto vitale usato
se-uv-observation-data=Dati osservazione UV
se-visible-observation-data=Dati osservazione visibile
se-water-ice=Acqua ghiacciata
se-xray-observation-data=Dati osservazione raggi x
se-zero-point-energy-data=Dati punto zero energia
space-science-pack=Pacco scientifico razzo
speed-module-4=Modulo di velocità 4
speed-module-5=Modulo di velocità 5
speed-module-6=Modulo di velocità 6
speed-module-7=Modulo di velocità 7
speed-module-8=Modulo di velocità 8
speed-module-9=Modulo di velocità 9
[item-description]
automation-science-pack=Usato dai laboratori scientifici base per le ricerche
chemical-science-pack=Usato dai laboratori scientifici base per le ricerche
logistic-science-pack=Usato dai laboratori scientifici base per le ricerche
military-science-pack=Usato dai laboratori scientifici base per le ricerche
production-science-pack=Usato dai laboratori scientifici base per le ricerche
satellite=Il satellite dovrebbe essere inserito nel silo per i razzi
se-antimatter-canister=La forma più densa di energia per il trasporto sicuro in un contenitore
se-astronomic-science-pack=Usato dai laboratori scientifici spaziali per la ricerca
se-biological-science-pack=Usato dai laboratori scientifici spaziali per la ricerca
se-canister=Un contenitore multiuso per il contenimento
se-cargo-rocket-cargo-pod=Una sezione del razzo cargo
se-cargo-rocket-fuel-tank=Una sezione del razzo cargo
se-cargo-rocket-section=Il componente chiave per il razzo cargo. Bisogna inserirlo nell'inventario del silo per razzi cargo. 100 sono richiesti per un razzo. Possono essere recuperati dall'atterraggio dei razzi (20% di possibilità di recupero di partenza)
se-cargo-rocket-section-packed=Sezioni per il razzo cargo compresse, comode per il trasporto. Devono essere spacchettate per essere utilizzate nella costruzione del razzo
se-deep-space-science-pack=Usato dai laboratori scientifici spaziali per la ricerca
se-energy-science-pack=Usato dai laboratori scientifici spaziali per la ricerca
se-heat-shielding=Un pannello composito usato per applicazioni con alte temperature e strutture spaziali
se-material-science-pack=Usato dai laboratori scientifici spaziali per la ricerca
se-medpack=Usalo per curarti
se-medpack-2=Usalo per curarti
se-medpack-3=Usalo per curarti
se-medpack-4=Usalo per curarti
se-meteor-defence=Può difendere un intero pianeta dai meteoriti, ma può sparare solo ad 1. Deve essere caricato con le munizioni per i meteoriti e deve essere caricato completamente per poter sparare. Ha una precisione dell'80%. Deve essere ricaricato dopo aver sparato. Consuma 20MW mentre si ricarica
se-meteor-defence-ammo=Distrugge meteoriti. Deve essere caricato dentro una difesa planetaria contro meteoriti
se-meteor-point-defence=Difende un'area dai meteoriti. Può sparare fino a 4 meteoriti per volta. Deve essere caricato con le munizioni per difese a puntamento e deve essere ricaricato completamente prima di sparare. Ha un raggio di 64, 50% di precisione e ha bisogno di tempo per ricaricarsi dopo aver sparato
se-meteor-point-defence-container=Distrugge meteoriti. Deve essere caricato dentro una difesa a puntamento contro meteoriti
se-rocket-launch-pad-silo-dummy-ingredient-item=Costruito inserendo 100 sezioni per razzo cargo e 1 capsula spaziale dentro il silo per razzi cargo
se-rtg-equipment=Generatore elettrico a base di radioisotopi. Un generatore portatile che converte il calore del decadimento radiattivo in energia. Dura per decenni, quindi non c'è bisogno di aggiungere carburante
se-rtg-equipment-2=Generatore elettrico a base di radioisotopi. Un generatore portatile migliorato che converte il calore del decadimento radiattivo in energia. Dura per decenni, quindi non c'è bisogno di aggiungere carburante
se-plague-bomb=Estinguere tutte le forme di vita da un intero pianeta. Maneggiare con estrema cauzione. (Può causare pesanti calid i UPS e continui, visto che tutto muore gradualmente. Sconsigliato l'uso per grandi pianeti o multiplayer)
se-space-capsule=Una capsula di controllo richiesta dai razzi cargo. Può essere usata per portare passeggeri indietro sulla superficie del pianeta più vicino. Entra nella capsula usando __CONTROL__toggle-driving__.
se-space-platform-plating=Un rivestimento avanzato che permette di muoversi velocemente supra la piattaforma spaziale
se-space-platform-scaffold=Impalcatura spaziale di base che permette di piazzare alcune strutture nello spazio
se-space-rail=Rotaie costruite per muovere in modo sicuro i treni nello spazio senza che volino via dai binari e distruggendo tutto. Possono essere usate anche sulla terra per ragioni estetiche
se-spaceship-floor=Questo pavimento deve essere sotto tutte le parti dell'astronave, insieme ai muri nei lati esterni. Qualsiasi spazio nel pavimento causerà una perdita nel contenimento e alcune sezioni si potrebbero sganciare
se-superconductive-cable=Un cavo composito superconduttivo che non richiede nessun sistema attivo di raffreddamento
se-tesla-gun=Spara catene di fulmini con velocità elevata
se-thruster-suit=Una tuta spaziale richiesta per sopravvivere nello spazio. \nHa jet e stivali
se-thruster-suit-2=Una tuta spaziale richiesta per sopravvivere nello spazio. \nHa dei jet migliori, un inventario più grande e una griglia maggiore
se-thruster-suit-3=Una tuta spaziale richiesta per sopravvivere nello spazio. \nHa dei jet migliori, un inventario più grande e una griglia maggiore
se-thruster-suit-4=Una tuta spaziale richiesta per sopravvivere nello spazio. \nHa dei jet migliori, un inventario più grande e una griglia maggiore
space-science-pack=Usato dai laboratori scientifici spaziali per la ricerca
utility-science-pack=Usato dai laboratori scientifici base per le ricerche
[recipe-name]
core-fragment=Processo di frammentazione del nucleo (__1__)
rocket-fuel=Combustibile solido per razzi
se-astrometric-analysis-multispectral-1=Analisi multispettrale astrometrica 1
se-astrometric-analysis-multispectral-2=Analisi multispettrale astrometrica 2
se-astrometric-analysis-multispectral-3=Analisi multispettrale astrometrica 3
se-astronomic-insight-1=Intuizione astronomica
se-astronomic-insight-2=Catalogo intuizioni astronomiche
se-astronomic-insight-3=Intuizioni astronomiche comprensive
se-astronomic-insight-4=Intuizioni astronomiche estese
se-biological-insight-1=Intuizioni biologiche
se-biological-insight-2=Catalogo intuizioni biologiche
se-biological-insight-3=Intuizioni biologiche comprensive
se-biological-insight-4=Intuizioni biologiche estese
se-bio-methane-to-crude-oil=Bio processo del metano per olio
se-bio-sludge-crude-oil=Fango biologico per biomasse sperimentali
se-bio-sludge-decontamination=Decontaminazione fango biologico
se-bio-sludge-from-fish=Fango biologico da pesci
se-bio-sludge-from-wood=Fango biologico da legno
se-bio-sludge=Fango biologico da biomassa
se-broken-data-scrapping=Rottamazione carta dati distrutta
se-cargo-rocket-section-pack=Compressione sezioni per razzo cargo
se-cargo-rocket-section-unpack=Decompressione sezioni per razzo cargo
se-condenser-turbine-reclaim-water=Generatore elettrico con acqua bonificata
se-core-fragment-omni=Processo di frammentazione del nucleo
se-core-mining=Estrazione del nucleo
se-empty-antimatter-canister=Flusso di antimateria per contenitore
se-empty-barrel-scrapping=Rottamazione di barili vuoti
se-empty-barrel-reprocessing=Riprocesso di barili vuoti
se-space-capsule-scrapping=Rottamazione di capsula spaziale
se-cargo-pod-scrapping=Rottamazione della pedana di atterraggio cargo
se-energy-insight-1=Intuizione elettriche
se-energy-insight-2=Catalogo intuizioni elettriche
se-energy-insight-3=Intuizione elettrica comprensiva
se-energy-insight-4=Intuizione elettrica estesa
se-formatting-1=Formattazione dei dati
se-formatting-2=Formattazione efficente dei dati
se-formatting-3=Formattazione avanzata dei dati
se-material-insight-1=Intuizione materiale
se-material-insight-2=Catalogo delle intuizione materiali
se-material-insight-3=Intuizione materiale comprensiva
se-material-insight-4=Intuizione materiale estesa
se-matter-fusion-copper=Fusione della materia (Rame)
se-matter-fusion-dirty=Fusione della materia (Rottami)
se-matter-fusion-iron=Fusione della materia (Ferro)
se-matter-fusion-stone=Fusione della materia (Pietra)
se-matter-fusion-uranium=Fusione della materia (Uranio)
se-plasma-canister-empty=Contenitore di plasma vuoto
se-radiating-space-coolant-normal=Raffreddamento termofluido fino a -10°C (Freddo)
se-radiating-space-coolant-slow=Raffreddamento lento termofluido fino a -10°C (Freddo)
se-radiating-space-coolant-veryslow=Raffreddamento molto lento termofluido fino a -10°C (Freddo)
se-mixed-methane-gas-separation=Separazione gas metano mischiato
se-rocket-fuel-from-water-copper=Carburante per razzi dall'acqua
se-scrap-decontamination=Decontaminazione dei rottami
se-scrap-recycling=Riciclo dei rottami
se-space-coolant-cold=Hyper raffreddamento termofluido fino a -100°C (Freddo)
se-space-coolant-supercooled=Hyper raffreddamento termofluido fino a -273°C (Superfreddo)
se-simulation-a=Simulazione astronomica
se-simulation-ab=Simulazione panspermia
se-simulation-abm=Simulazione xenoprogressione
se-simulation-am=Simulazione distribuzione materia
se-simulation-as=Simulazione astroparticellare
se-simulation-asb=Simulazione astrobionica
se-simulation-asbm=Simulazione universale
se-simulation-asm=Simulazione astrofisica
se-simulation-b=Simulazione biologica
se-simulation-bm=Simulazione biomeccanica
se-simulation-m=Simulazione materiale
se-simulation-s=Simulazione elettrica
se-simulation-sb=Simulazione biochimica
se-simulation-sbm=Simulazione nanite
se-simulation-sm=Simulazione nanomateriali
se-space-water-decontamination=Decontaminazione acqua cosmica
se-spaceship-rocket-engine-burn=Bruciatura carburante liquido per razzi
se-specimen-fish=Crescita pesce in microgravità
se-specimen-wood=Crescita legna in microgravità
se-thermodynamics-coal=Cottura a pressione con carbone
se-used-lifesupport-canister-cleaning=Pulizia contenimento supporto vitale
[recipe-description]
se-astronomic-insight-2=Più complicato, ma più effcente nelle risorse
se-astronomic-insight-3=Più complicato, ma più effcente nelle risorse
se-astronomic-insight-4=Più complicato, ma più effcente nelle risorse
se-biological-insight-2=Più complicato, ma più effcente nelle risorse
se-biological-insight-3=Più complicato, ma più effcente nelle risorse
se-biological-insight-4=Più complicato, ma più effcente nelle risorse
se-core-mining=I frammenti del nucleo dipendono dal pianeta. Il tempo di trivellazione dipende dal numero di estrattori del nucleo presenti sul pianeta (o sulla luna)
se-energy-insight-2=Più complicato, ma più effcente nelle risorse
se-energy-insight-3=Più complicato, ma più effcente nelle risorse
se-energy-insight-4=Più complicato, ma più effcente nelle risorse
se-material-insight-2=Più complicato, ma più effcente nelle risorse
se-material-insight-3=Più complicato, ma più effcente nelle risorse
se-material-insight-4=Più complicato, ma più effcente nelle risorse
se-radiating-space-coolant-normal=Ripetuti raffreddamenti e riscaldamenti sul termofluido causano una degradazione
se-radiating-space-coolant-slow=Ripetuti raffreddamenti e riscaldamenti sul termofluido causano una degradazione. Un raffreddamento lento riduce il disperdio
se-radiating-space-coolant-veryslow=Ripetuti raffreddamenti e riscaldamenti sul termofluido causano una degradazione. Un raffreddamento lento riduce il disperdio
[technology-name]
effectivity-module-4=Efficenza modulo 4
effectivity-module-5=Efficenza modulo 5
effectivity-module-6=Efficenza modulo 6
effectivity-module-7=Efficenza modulo 7
effectivity-module-8=Efficenza modulo 8
effectivity-module-9=Efficenza modulo 9
energy-shield-equipment=Scudo energetico
energy-shield-mk2-equipment=Scudo energetico MK2
energy-shield-mk3-equipment=Scudo energetico MK3
energy-shield-mk4-equipment=Scudo energetico MK4
energy-shield-mk5-equipment=Scudo energetico MK5
energy-shield-mk6-equipment=Scudo energetico MK6
sand-processing=Processo della sabbia
glass-processing=Processo del vetro
liquid-rocket-fuel=Carburante liquido per razzi
productivity-module-4=Modulo produttività 4
productivity-module-5=Modulo produttività 5
productivity-module-6=Modulo produttività 6
productivity-module-7=Modulo produttività 7
productivity-module-8=Modulo produttività 8
productivity-module-9=Modulo produttività 9
rocket-silo=Satellite per silo dei razzi
rocketry=Missilistica da combattimento
se-adaptive-armour=Armatura adattiva
se-antimatter-engine=Motore ad antimateria
se-antimatter-reactor=Reattore ad antimateria
se-antimatter-production=Produzione di antimateria
se-astronomic-science-pack=Pacco scientifico astronomico
se-biological-science-pack=Pacco scientifico biologico
se-condenser-turbine=Turbina a condensazione
se-core-miner=Estrattore del nucleo
se-deep-space-science-pack=Pacco scientifico spazio profondo
se-electric-boiler=Boiler elettrico
se-energy-science-pack=Pacco scientifico energetico
se-fluid-burner-generator=Generatore di fluido isometrico
se-fuel-refining=Raffinazione del carburante
se-heat-shielding=Scudo termico
se-material-science-pack=Pacco scientifico materiale
se-medpack=Medikit
se-medpack-2=Medikit 2
se-medpack-3=Medikit 3
se-medpack-4=Medikit 4
se-meteor-defence=Installazione difensiva planetaria anti meteorite
se-meteor-point-defence=Difesa a puntamento anti meteorite
se-plague=La piaga
se-railgun=Railgun
se-rocket-cargo-safety=Sicurezza razzi cargo
se-rocket-fuel-from-water=Carburante per razzi dall'acqua
se-rocket-launch-pad=Silo per razzi cargo
se-rocket-landing-pad=Pedana di atterraggio per razzi
se-rocket-reusability=Riusabilità dei razzi
se-rocket-survivability=Soppravvivenza dei razzi
se-rtg-equipment=RTG portatile
se-rtg-equipment-2=RTG portatile MK2
se-space-assembling=Assemblatore spaziale
se-space-accumulator=Accumulatore spaziale
se-space-astrometrics-laboratory=Laboratorio astrometrico
se-space-biochemical-laboratory=Laboratorio biochimico
se-space-catalogue-astronomic=Catalogo astronomico
se-space-catalogue-biological=Catalogo biologico
se-space-catalogue-energy=Catalogo energetico
se-space-catalogue-material=Catalogo dei materiali
se-space-data-card=Scheda dati
se-space-decontamination-facility=Decontaminazione facilitata
se-space-electromagnetics-laboratory=Laboratorio elettromagnetico
se-space-genetics-laboratory=Laboratorio genetica
se-space-gravimetrics-laboratory=Laboratorio gravimetrico
se-space-growth-facility=Crescita facilitata
se-space-hypercooling=Hyper raffreddamento
se-space-laser-laboratory=Laboratorio laser
se-space-lifesupport-facility=Supporto vitale facilitato
se-space-manufactory=Fabbrica spaziale
se-space-material-fabricator=Fabbricatore di materiali
se-space-matter-fusion=Fusione della materia
se-space-mechanical-laboratory=Laboratorio meccanico
se-space-particle-accelerator=Acceleratore di particelle
se-space-particle-collider=Collider di particelle
se-space-plasma-generator=Generatore di plasma
se-space-platform-plating=Rivestimento piattaforma spaziale
se-space-platform-scaffold=Impalcatura piattaforma spaziale
se-space-radiation-laboratory=Laboratorio radiazioni
se-space-radiator=Radiatore termico
se-space-rail=Rotaia spaziale
se-space-recycling-facility=Riciclaggio facilitato
se-space-science-lab=Laboratorio scientifico spaziale
se-space-simulation-ab=Simulazione panspermia
se-space-simulation-am=Simulazione astromateriale
se-space-simulation-as=Simulazione astroparticelle
se-space-simulation-bm=Simulazione biomeccanica
se-space-simulation-sb=Simulazione biochimica
se-space-simulation-sm=Simulazione nanomateriali
se-space-simulation-abm=Simulazione xenoprogressione
se-space-simulation-asb=Simulazione astrobionica
se-space-simulation-asm=Simulazione astrofisica
se-space-simulation-sbm=Simulazione nanite
se-space-simulation-asbm=Simulazione universale
se-space-solar-panel=Pannelli solari spaziali
se-space-solar-panel-adv=Pannelli solari spaziali avanzati
se-space-spectrometry-facility=Spettrometria facilitata
se-space-supercomputer=Supercomputer
se-space-telescope=Telescopio
se-space-telescope-gammaray=Telescopio raggi gamma
se-space-telescope-xray=Telescopio raggi X
se-space-telescope-microwave=Telescopio microonde
se-space-telescope-radio=Radio telescopio
se-space-thermodynamics-laboratory=Laboratorio termodinamica
se-spaceship=Astronave
se-spaceship-integrity=Integrità strutturale astronave
se-factory-spaceship=Fabbrica astronave
se-superconductive-cable=Cavo superconduttore
se-teleportation=Teletrasporto
se-tesla-gun=Tesla gun
se-thruster-suit=Tuta jet
space-science-pack=Pacco scientifico razzo
speed-module-4=Modulo velocità 4
speed-module-5=Modulo velocità 5
speed-module-6=Modulo velocità 6
speed-module-7=Modulo velocità 7
speed-module-8=Modulo velocità 8
speed-module-9=Modulo velocità 9
[technology-description]
energy-shield-equipment=Una bolla protettiva che si ricarica facilmente, ma che usa molta energia
energy-shield-mk2-equipment=Una bolla protettiva che si ricarica facilmente, ma che usa molta energia
energy-shield-mk3-equipment=Una bolla protettiva che si ricarica facilmente, ma che usa molta energia
energy-shield-mk4-equipment=Una bolla protettiva che si ricarica facilmente, ma che usa molta energia
energy-shield-mk5-equipment=Una bolla protettiva che si ricarica facilmente, ma che usa molta energia
energy-shield-mk6-equipment=Una bolla protettiva che si ricarica facilmente, ma che usa molta energia
sand-processing=Spacca, macina e filtra la materia prima in sabbia
glass-processing=Cuoce la sabbia in vetro
rocket-silo=Ti permette di lanciare il satellite in orbita per sviluppare pacchi scientifici razzo e scoprire nuovi pianeti
se-adaptive-armour=Armatura che usa eneria per autoriparasi. È simile allo scudo energetico, ma richiede meno potenza, con una velocità di rigenerazione minore
se-antimatter-engine=Annienta l'antimateria per produrre una spinta potentissima
se-antimatter-reactor=Annienta l'antimateria con altra materia per generare un calore estremo
se-antimatter-production=Produce antimateria, la forma di energia immagazzinata più densa
se-astronomic-science-pack=Permette la ricerca di tecnologie riguardanti viaggi spaziali e comunicazione interstellare
se-biological-science-pack=Permette di ricercare le tecnologie relative al miglioramento delle tue capacità fisiche, armi biologiche e lavorazione neurale
se-condenser-turbine=75% dell'efficenza energetica delle turbine a vapore, ma il 99% del vapore utilizzato viene condensato in acqua
se-core-miner=Permette l'estrazione infinita delle risorse da pianeti e lune, ma diminuisce l'efficenza all'aumentare del numero di trivelle sullo stesso corpo celeste
se-deep-space-science-pack=Richiesto per le tecnologie più avanzate
se-electric-boiler=CProduce vapore dall'acqua usando l'energia elettrica
se-energy-science-pack=Permette la ricerca delle tecnologie relative alle forze fondamentali e alle scoperte subatomiche
se-fluid-burner-generator=Richiede carburante liquido con un valore energetico (tipo i lcarburante liquido per razzi) per generare energia. Semplice e compatto, ma non è molto efficente in confronto a sistemi più grossi basati sul vapore. Progettato per lo spazio
se-fuel-refining=Raffina i più avanzati carburanti
se-heat-shielding=Un pannello composito usato per applicazioni con alte temperature e per strutture spaziali
se-material-science-pack=Permette di ricercare tecnologie riguardanti materiali avanzati da utilizzare, per i più avanzati componenti ingegneristici
se-medpack=Usa il medikit per curarti
se-medpack-2=Usa il medikit per curarti
se-medpack-3=Usa il medikit per curarti
se-medpack-4=Usa il medikit per curarti
se-meteor-defence=Spara ai meteoriti che cadono dal cielo, prima che distruggano i tuoi macchinari. Una difesa anti meteoriti può difendere un intero pianeta, ma può sparare solo ad 1 meteorite alla volta
se-meteor-point-defence=Spara ai meteoriti che cadono dal cielo, prima che distruggano i tuoi macchinari. una difesa a puntamento anti meteoriti copre solo una determinata area, ma può colpire 4 meteoriti alla volta
se-railgun=Frecce accelerate elettromagneticamente fino a raggiungere una velocità da lasciare una scia di prisma prima di evaporare. Alto danno, bassa velocità di fuoco
se-plague=La grande piaga che eradicherà ogni forma di vita dal pianeta bersaglio. Maneggiare con ESTREMA cauzione
se-rocket-cargo-safety=Riduce le chance che il rivestimento del razzo cargo venga danneggiato in transito del 10% (moltiplicativo)
se-rocket-fuel-from-water=Genera idrogeno-ossigeno per carburante per razzi tramite l'elettrolisi dell'acqua
se-rocket-landing-pad=Permette di lanciare razzi cargo verso determinate pedane di atterraggio, tramite il nome. Ricerche più avanzate permettono anche di recuperare parti del razzo
se-rocket-launch-pad=Ti permette di lanciare un carico verso lo spazio o altri pianeti e lune
se-rocket-reusability=Aumenta la percentuale di parti che possono essere recuperate da un atterraggio riuscito del 4% (Base: 20%, massimo è 100%)
se-rocket-survivability=Riduce la percentuale che il razzo venga danneggiato in viaggio o che subisca fallimenti nella navigazione, risultando in un mancato atterraggio sulla pedana del 10% (moltiplicativo)
se-rtg-equipment=Generatore termoelettrico a radioisotopi. Un generatore portatile che ti permette di convertire il calore del decadimento radiattivo in elettricità. Non ha bisogno di carburante aggiuntivo
se-rtg-equipment-2=Generatore termoelettrico a radioisotopi. Un generatore portatile migliorato che ti permette di convertire il calore del decadimento radiattivo in elettricità. Non ha bisogno di carburante aggiuntivo
se-space-assembling=Un assemblatore modificato spaziale che può lavorare anche nello spazio
se-space-astrometrics-laboratory=Combina, compara e quantifica le differenti sorgenti di informazioni astronomiche
se-space-biochemical-laboratory=Un laboratorio chimico avanzato specializzato in biochimica. Può inoltreeseguire i processi base di chimica e lavorazione degli oli
se-space-catalogue-astronomic=Catalogo di dati astronomici pronti per le analisi e le silmulazioni. Richiesto per ricerche astronomiche avanzate
se-space-catalogue-biological=Catalogo di dati biologici printi per le analisi e le simulazioni. Richiesto per ricerche biologiche avanzate
se-space-catalogue-energy=Catalogo di dati energetici pronti per le analisi e le simulazioni. Richiesto per le ricerche energetiche avanzate
se-space-catalogue-material=Catalogo di dati materiali pronti per le analisi e le simulazioni. Richiesto per le ricerche materiali avanzate
se-space-data-card=Un device per salvare differenti tipi di dati. Richiesto per le richieste più avanzate
se-space-decontamination-facility=Pulisce le sostanze in un ambiente sterile per essere riutilizzate e prepara i liquidi per un uso in condizioni di bassa pressione
se-space-electromagnetics-laboratory=Equipaggiato per applicazioni con intensi campi magnetici e temperature estreme
se-space-genetics-laboratory=Un laboratorio dedicato alla genetica: sequenze genetiche, modifiche genetiche e stampa di culture genetiche
se-space-gravimetrics-laboratory=Analizza e simula disturbi gravitazionali
se-space-growth-facility=Permette la crescita di specie biologiche in un'area determinata e in condizioni controllate, in ambienti dove sarebbe impossibile, tipo in microgravità
se-space-hypercooling=Esegue una dispersione di calore sul termofluido, rendendone uno caldo e uno freddo
se-space-laser-laboratory=Esperimenti con laser. Una protezione agli occhi è suggerita
se-space-lifesupport-facility=Permette la vita in ambienti ostili
se-space-manufactory=Una fabbrica per la produzione di massa nello spazio
se-space-material-fabricator=Sintetizza nuovi materiali. una via di mezzo tra un collisore di particelle e una stampante 3D
se-space-matter-fusion=Lavorazione dei materiali tramite la fusione
se-space-mechanical-laboratory=Fornisce una serie di processi meccanici: Schiacciamento, lavorazione, taglio, vibrazione...
se-space-particle-accelerator=Accelera le particelle alla velocità prossima alla velocità della luce
se-space-particle-collider=Collide particelle ad alta velocità e analizza il risultato
se-space-plasma-generator=Genera una varietà di plasma
se-space-platform-plating=Un rivestimento per le piattaforme spaziali robusto. Liscio e facile per camminate spaziali
se-space-platform-scaffold=Impalcatura base per le piattaforme spaziali. Qualcosa per costruirci sopra ma non molto per camminate spaziali
se-space-radiation-laboratory=Un posto relativamente sicuro per giocare con materiali radioattivi. Può essere usato anche per la lavorazione dell'uranio
se-space-radiator=Irradia via il calore in eccesso dal termofluido sovrascaldato
se-space-rail=Rotaie sicure per lo spazio che non permettono al treno di deragliare via e fluttuare, distruggendo tutto. Può essere usato a terra per questioni estetiche
se-space-recycling-facility=Ricicla oggetti e li lavora per trasformarli in materiale grezzo
se-space-science-lab=Permette la produzione del pacco scientifico missilistico e le più avanzate scienze spaziali
se-space-simulation-ab=Una simulazione più efficace simulando e combinando diverse discipline
se-space-simulation-am=Una simulazione più efficace simulando e combinando diverse discipline
se-space-simulation-as=Una simulazione più efficace simulando e combinando diverse discipline
se-space-simulation-bm=Una simulazione più efficace simulando e combinando diverse discipline
se-space-simulation-sb=Una simulazione più efficace simulando e combinando diverse discipline
se-space-simulation-sm=Una simulazione più efficace simulando e combinando diverse discipline
se-space-simulation-abm=Una simulazione più efficace simulando e combinando diverse discipline
se-space-simulation-asb=Una simulazione più efficace simulando e combinando diverse discipline
se-space-simulation-asm=Una simulazione più efficace simulando e combinando diverse discipline
se-space-simulation-sbm=Una simulazione più efficace simulando e combinando diverse discipline
se-space-simulation-asbm=Una simulazione più efficace simulando e combinando diverse discipline
se-space-solar-panel=Un pannello solare molto efficente per lo spazio
se-space-solar-panel-adv=Un pannello solare avanzato molto efficente per lo spazio
se-space-spectrometry-facility=Spettrometria, gas cromatografia, spettrometria di massa e altri tipi di spettrometria. Spara roba contro il muro e lo deforma, guardando dove ha colpito.
se-space-supercomputer=Permette un'avanzata manipolazione di dati, elaborazione e simulazione
se-space-telescope=Un sofisticato telescopio sensibile a diverse lunghezze d'onda attorno allo spettro visibile
se-space-telescope-gammaray=I raggi gamma non vengono riflessi. Questo potente telescopio usa specchi e speciali ricettori
se-space-telescope-xray=I raggi X vengono bloccati per la maggior parte dall'atmosfera. Questo potente telescopio è stato progettato per lo spazio, dove l'atmosfera non è un problema
se-space-telescope-microwave=Un gigantesco telescopio che rileva microonde e le microonde provenienti dallo spazio profondo
se-space-telescope-radio=Un gigantesco telescopio che rileva anche i più deboli segnali radio distanti dalle sorgenti
se-space-thermodynamics-laboratory=Intraprende processi che involvono temperature estreme. Può inoltre eseguire processi termici di base, come la fusione
se-spaceship=Una nave che costruisci te pezzo per pezzo, con pavimento e muri. Usa poi la console per muoverti tra diversi pianeti e oltre
se-spaceship-integrity=Ogni livello aumenta lo stresso massimo dell'integrità strutturale di 100
se-factory-spaceship=Ogni livello aumenta lo stresso massimo dell'integrità strutturale di 500
se-superconductive-cable=Un cavo superconduttivo che non richiede un raffreddamento
se-teleportation=Sblocca latre tecnologie per il teletrasporto. Si scopre che deformare lo spazio in modo sicuro e veramente difficile
se-tesla-gun=Scariche di fulmini veloci. Può colpire fino a 30 nemici per colpo. Colpisce anche nemici a lunga distanza tra di loro
se-thruster-suit=Una tuta spaziale con propulsori jet e stivali. Non andare nello spazio senza
se-thruster-suit-2=Una tuta spaziale migliorata con propulsori jet più potenti, migliorando anche la grandezza dell'inventario e una griglia più grande
se-thruster-suit-3=Una tuta spaziale migliorata con propulsori jet più potenti, migliorando anche la grandezza dell'inventario e una griglia più grande
se-thruster-suit-4=Una tuta spaziale migliorata con propulsori jet più potenti, migliorando anche la grandezza dell'inventario e una griglia più grande
space-science-pack=Permette uno sviluppo più diretto per lo sviluppo di pacchi scientifici missilistici e tecnologie che beneficiano di questi miglioramenti
[modifier-description]
tesla-shooting-speed-bonus=Velocità di fuoco tesla
tesla-damage-bonus=Bonus danno tesla
railgun-damage-bonus=Bonus danno Railgun
railgun-shooting-speed-bonus=Velocità di fuoco Railgun
[virtual-signal-name]
se-star=Stella
se-planet=Pianeta
se-planet-orbit=Orbita planetaria
se-moon=Luna
se-moon-orbit=Orbita lunare
se-asteroid-belt=Cintura di asteroidi
se-asteroid-field=Campo di asteroidi
se-anomaly=Anomalia
se-meteor=Meteorite
se-spaceship=Astronave
se-remote-view=Visione remota
se-death=Morte
se-character-corpse=Corpo
[controls]
se-remote-view=Visione navigazione satellitare
se-respawn=Rinasci
[shortcut]
se-remote-view=Visione navigazione satellitare
se-respawn=Rinasci
[shortcut-name]
se-remote-view=Visione navigazione satellitare [__CONTROL__se-remote-view__]
se-respawn=Rinasci [__CONTROL__se-respawn__]
[tile-name]
se-space-platform-plating=Rivestimento piattaforma spaziale
se-space-platform-scaffold=Impalcatura piattaforma spaziale
se-space-platform-underlay=Spazio
se-space-platform-underlay-l=Spazio
se-space-platform-underlay-r=Spazio
se-space=Spazio vuoto
se-regolith=Regolite
se-asteroid=Asteroide
se-spaceship-floor=Pavimento astronave
[mod-setting-name]
se-meteor-interval=Intervallo meteoriti
se-plague-max-runtime=Durata massima della piaga
se-planets=Numero di pianeti
se-planet-size=Area dei pianeti (da 1% a 10000%)
se-seed=Seme di generazione dei pianeti
se-skip-experimental-warning=Skip avvertimenti sperimentali
se-print-meteor-info=Stampa allerta meteorite in console
se-space-pipe-capacity=Capacità tubo spaziale
se-electric-boiler=Boiler elettrico
[mod-setting-description]
se-meteor-interval=È l'intervallo base in minuti tra le piogge di meteoriti. Dopo ogni impatto, i prossimi meteoriti che colpiranno vengono impostati tra un numero random (in minuti) tra 1 e questo valore.
se-plague-max-runtime=Il tempo massimo di durata delle armi biologiche. Dopo che ogni Piaga è stata utilizzata per questo tempo, ogni particella, albero e nemico verrà distrutto.
se-planets=Non cambiare il valore durante la partita.
se-planet-size=Non cambiare il valore durante la partita.
se-seed=Non cambiare il valore durante la partita.
se-skip-experimental-warning=L'avviso di inizio di una nuova partita non apparirà e non verrai avvisato se i messaggi cambieranno.
se-print-meteor-info=Ti abilita a vedere gli avvisi in console dopo che l'avviso principale è scomparso, premendo __CONTROL__toggle-console__ key.
se-space-pipe-capacity=La capacità dei tubi spaziali
se-electric-boiler=Aggiunge un boiler elettrico al gioco
[autoplace-control-names]
planet-size=Dimensione pianeta
se-water-ice=Acqua ghiacciata (Solo nello spazio, i cursori non hanno effetto)
se-methane-ice=Metano ghiacciato (Solo nello spazio, i cursori non hanno effetto)

967
space-exploration_0.5.58/space-exploration/locale/ja/strings.cfg

@ -0,0 +1,967 @@
spaceship-integrity100=宇宙船の船体強度 +100
spaceship-integrity300=宇宙船の船体強度 +300
spaceship-integrity500=宇宙船の船体強度 +500
core-mining-productivity-5=コアマイニングの生産性 +5%
[mod-name]
space-exploration=スペース・エクスプローラー
[mod-description]
space-exploration=貨物ロケットを建設し、宇宙を股にかけた物流網を構築しましょう。ロケットに飛び乗って衛星軌道上に工場を建設し、宇宙データを観測して新たな研究を進めましょう。月、アステロイドベルト、他の惑星や深宇宙を探索しよう。※必ず "Space Exploration Postprocess" をインストールしてください ※AAI Industryを導入してプレイすることをおすすめします。 ※ このmodは現在開発中のため、依存性の無いほかのmodと合わせて遊ぶことはおすすめしません。
[space-exploration]
rename-something=__1__ の名称を変更する
trigger-none=トリガーなし (手動)
trigger-fuel-full=燃料満タンで自動打ち上げ
trigger-cargo-full=貨物満載で自動打ち上げ
trigger-fuel-full-signal=燃料満タンでグリーンシグナルのとき自動打ち上げ
trigger-cargo-full-signal=貨物満載でグリーンシグナルのとき自動打ち上げ
trigger-cargo-full-or-signal=グリーンシグナル または 貨物が満載のとき自動打ち上げ
destination-type-zone=おおよその位置
destination-type-landing-pad=貨物ロケットランディングパッド
button-launch=ロケット打ち上げ
button-launch-disabled=ロケット打ち上げ (無効)
destination-crash-warning=警告: 貨物ロケットが破損する可能性を下げるために貨物ロケットランディングパッドを選択してください
recipe-to=__2__から__1__
recipe-from=__2__から__1__
remote-view=惑星探査画面 [__CONTROL__se-remote-view__ キー]
remote-view-instruction=衛星を打ち上げることで新たな星、惑星、小惑星を発見します。
exit-remote-view=惑星探査画面を閉じる [__CONTROL__se-remote-view__ キー]
remote-view-requires-satellite=惑星探査画面を開くにはまず衛星を打ち上げる必要があります。
satellite-launched=衛星が展開され天体の観測がはじまりました。[img=virtual-signal/se-remote-view] 惑星探査画面を利用できます。 ( [color=green][__CONTROL__se-remote-view__][/color]キー または ツールバーから表示)
satellite-discovered-platform=衛星が惑星軌道上に宇宙ステーションの痕跡を発見しました
source-discovered-zone=[color=cyan]__1__ が新しい __2__ : [/color][img=__3__] [color=white]__4__[/color] を発見しました
discovered-zone=[color=cyan]__1__が新しい : [img=__2__] [/color][color=white]__3__[/color]を発見しました
space-capsule=宇宙カプセル
player-died=__1__が死亡しました
launch-suit-warning=窒息を防ぐためにスラスタースーツを着用して下さい
suffocating-warning=あなたは窒息しています。宇宙カプセルに帰還するか、スラスタースーツを着用してください。
rocket_survivability_fail=貨物ロケットは繰り返しの利用で徐々に損耗します。貨物ロケットの安全性に関する研究をお勧めします。
respawn-if-stranded=移動できなくなった場合リスポーンのショートカット [__CONTROL__se-respawn__] を利用出来ます。
filter-list=検索
clear-filter=検索をクリア
zone-tooltip=__1__ __2__ __3__ __4__ __5__ __6__ __7__
zone-tooltip-type=\nタイプ: __1__
zone-tooltip-resources=\n主な資源: __1__
zone-tooltip-lifesigns=\n生命反応: __1__
zone-tooltip-daynight=\n一日の長さ: __1__ 分
zone-tooltip-bot-attrition=\nロボネットワークの接続: __1__
construction-denied=ここに配置することはできません。
construction-denied-vehicle-in-space=地上車両を宇宙空間に置く事は出来ません。
construction-denied-se-surface=無効な配置
currently-viewing=現在の表示:__1__
no-character-to-board=ターゲットに搭乗できません
starmap=星図(未実装)
back=戻る
spaceship=宇宙船
plant=惑星
moon=
star=
orbit=衛星軌道
something_orbit=__1__ 衛星軌道
asteroid-belt=小惑星帯
asteroid-field=小惑星帯空域
anomaly=アノマリー 
spaceship-cannot-set-destination-to-self=出発地を目的地にすることはできません。
spaceship-launch-energy=発射エネルギー: __1__
spaceship-launch-energy-invalid=発射エネルギー: 宇宙船の有効性チェックが必要です。
spaceship-speed=スピード:__1__
spaceship-structural-stress-hull=船体強度への負荷(外壁):__1__
spaceship-structural-stress-hull-invalid=船体強度への負荷(外壁):無効 (完全に密封してください)
spaceship-structural-stress-container=船体強度への負荷(コンテナ):__1__
spaceship-structural-stress-container-invalid=船体強度への負荷(コンテナ):無効 (完全に密封してください)
spaceship-travel-time-unknown=所要時間:不明。計測のため最高速度を試してください。
spaceship-travel-time-max=所要時間:最大速度で__1__秒
spaceship-travel-time-current=所要時間:現在の速度で__1__秒
spaceship-closest-location=最も近い場所:__1__
spaceship-location-spatial-distortion=空間の歪み:__1__
spaceship-location-stellar-x=X座標:__1__
spaceship-location-stellar-y=Y座標:__1__
spaceship-location-star-gravity-well=恒星重力圏: __1__
spaceship-location-planet-gravity-well=惑星重力圏: __1__
spaceship-travel-status=航行状況:__1__
spaceship-integrity-status-valid=宇宙船の有効性チェック:有効:__1__
spaceship-integrity-status-invalid=宇宙船の有効性チェック:無効:__1__
spaceship-button-launch=打ち上げ
spaceship-button-launch-tooltip=打ち上げ準備完了
spaceship-button-launch-disabled=打ち上げ(無効)
spaceship-button-launch-disabled-fuel-tooltip=ブースタータンク内に燃料が必要です
spaceship-button-launch-disabled-integrity-tooltip=宇宙船の有効性チェックが必要です
spaceship-button-anchor=アンカー
spaceship-button-confirm-anchor=アンカーを設置する
spaceship-button-anchor-to=__1__へのアンカー
spaceship-button-anchor-on=__1__上のアンカー
spaceship-button-stop=停止
spaceship-button-start=遭遇
spaceship-button-board=__1__に乗り込む
spaceship-button-scouting-back=戻る
spaceship-button-scouting-back-tooltip=アンカー設置をキャンセル
spaceship-name-the=__1__
spaceship-button-start-integrity-check=宇宙船の有効性チェックを開始
spaceship-heading-destination=行先
list-destinations-alphabetically=アルファベット順
spaceship-travel-message-new-course-plotted=新しいコースを設定しました。
spaceship-travel-message-exiting-planet-gravity=惑星の重力圏を抜けました。
spaceship-travel-message-navigating-planet-gravity=惑星の重力圏に侵入。
spaceship-travel-message-exiting-star-gravity=恒星の重力圏を抜けました。
spaceship-travel-message-navigating-star-gravity=恒星の重力圏に侵入。
spaceship-travel-message-spatial-distortions=空間の歪みに侵入。
spaceship-travel-message-navigating-interstellar=星間空間に到達。
spaceship-travel-message-at-destination=目的地に到着。
spaceship-check-message-passed=宇宙船の有効性チェックを完了。
spaceship-check-message-failed-containment=宇宙船の有効性チェックに失敗。船体の気密性に問題。宇宙船の外壁が隙間なく宇宙船の床の上にあることを確認してください。
spaceship-check-message-failed-console-floor=コンソールは、宇宙船の床の上に配置する必要があります。
spaceship-check-message-failed-empty=コンソールへ到達する通路がみつかりません。
spaceship-check-message-failed-unknown-bounds=エラー:宇宙船の境界が無効です。
spaceship-check-message-failed-stress=失敗:船体強度への負荷が、技術の限界を超えています。
spaceship-check-message-checking-console-floor=コンソールフロアの接続性を確認中・・・
spaceship-check-message-checking-containment=船体の密閉性を確認中・・・
spaceship-check-message-checking-connectivity=コンソールへの接続を確認中・・・
spaceship-check-message-no-console=コンソールがありません
spaceship-check-message-did-not-complete=チェックは完了しませんでした
spaceship-check-message-unstable=不安定:操縦時にいくつかのセクションが切断されます。
spaceship-check-message-valid-but-disconnecting=有効ですが不安定です:いくつかのセクションが切断されます。
spaceship-warning-sections-disconnecting=セクションが切断されています。修理のため停止します。
[damage-type-name]
suffocation=窒息
meteor=隕石
[entity-name]
destroyed-cargo-pod=破壊された貨物ポッド
meteorite=隕石
rocket-silo=衛星ロケットサイロ
rocket-fragment=ロケットの断片
se-antimatter-reactor=反物質反応炉
se-cargo-rocket-cargo-pod=カーゴポッド
se-condenser-turbine=コンデンサータービン
se-condenser-turbine-tank=コンデンサータービン
se-condenser-turbine-generator=コンデンサータービン
se-core-fragment-processor=コアフラグメント・プロセッサ
se-core-miner=コア マイニング ドリル
se-core-miner-drill=コア マイニング ドリル
se-electric-boiler=電気ボイラー
se-fluid-burner-generator=流体等温ジェネレータ
se-fuel-refinery=燃料精製所
se-meteor-defence-container=隕石防衛施設
se-meteor-defence-charger=隕石防衛施設
se-meteor-point-defence-container=定点隕石防衛施設
se-meteor-point-defence-charger=定点隕石防衛施設
se-methane-ice=メタンの氷
se-rocket-launch-pad=貨物ロケットサイロ
se-rocket-launch-pad-tank=貨物ロケットサイロ
se-rocket-launch-pad-silo=貨物ロケットサイロ
se-rocket-launch-pad-combinator=貨物ロケットサイロ
se-rocket-launch-pad-_-seat=貨物ロケットサイロ
se-rocket-launch-pad-settings=貨物ロケットサイロ
se-rocket-landing-pad=ランディングパッド
se-space-accumulator=宇宙空間用蓄電池
se-space-astrometrics-laboratory=天体研究所
se-space-biochemical-laboratory=生化学研究室
se-space-assembling-machine=宇宙空間用組立機
se-space-capsule-_-vehicle=宇宙カプセル
se-space-curved-rail=空間軌道
se-space-decontamination-facility=除染施設
se-space-electromagnetics-laboratory=電磁気学研究所
se-space-genetics-laboratory=遺伝学研究所
se-space-growth-facility=微生物育成施設
se-space-gravimetrics-laboratory=重力波研究所
se-space-hypercooler=ハイパークーラー
se-space-laser-laboratory=光学研究所
se-space-lifesupport-facility=生命維持管理施設
se-space-manufactory=宇宙工場
se-space-material-fabricator=素材製作所
se-space-mechanical-laboratory=機械研究室
se-space-particle-accelerator=粒子加速器
se-space-particle-collider=粒子衝突型加速器
se-space-plasma-generator=プラズマ発生器
se-space-radiation-laboratory=放射線研究室
se-space-radiator=放熱器
se-space-recycling-facility=リサイクル施設
se-space-pipe=宇宙用パイプ
se-space-pipe-to-ground=宇宙用地下パイプ
se-space-science-lab=宇宙科学研究所
se-space-solar-panel=宇宙用ソーラーパネル
se-space-solar-panel-2=高度な宇宙用ソーラーパネル
se-space-spectrometry-facility=分析施設
se-space-straight-rail=空間軌道
se-space-supercomputer-1=スーパーコンピューター
se-space-supercomputer-2=量子スーパーコンピュータ
se-space-supercomputer-3=ニューラルスーパーコンピュータ
se-space-telescope-radio=電波望遠鏡
se-space-telescope-microwave=マイクロ波望遠鏡
se-space-telescope=望遠鏡
se-space-telescope-xray=X線望遠鏡
se-space-telescope-gammaray=ガンマ線望遠鏡
se-space-thermodynamics-laboratory=熱力学研究所
se-space-splitter=宇宙用分配器
se-space-transport-belt=宇宙用輸送ベルト
se-space-underground-belt=宇宙用地下ベルト
se-spaceship-antimatter-engine=宇宙船の反物質エンジン
se-spaceship-antimatter-booster-tank=宇宙船の反物質ブースタータンク
se-spaceship-console=宇宙船コンソール
se-spaceship-gate=宇宙船のドア
se-spaceship-obstacle=スペースデブリ
se-spaceship-rocket-engine=宇宙船のロケットエンジン
se-spaceship-rocket-booster-tank=宇宙船ロケットブースタータンク
se-spaceship-wall=宇宙船の壁
se-water-ice=
small-asteroid=小惑星
[entity-description]
rocket-silo=宇宙空間に衛星を打ち上げ天体観測を行います。まれに新しい惑星を発見し、少量のロケットサイエンスパックを得ることがあります。
se-antimatter-reactor=物質と反物質を対消滅させ莫大な熱量を出力します。
se-condenser-turbine=75%の性能の蒸気タービン。利用した蒸気の99%を水に再利用できます。
se-core-fragment-processor=コアフラグメントから資源を抽出します。
se-core-miner=惑星や月から無限に資源を得ることができますが、同じ星に複数稼働している場合資源効率が低下します。50MWを消費します。
se-core-miner-drill=惑星や月から無限に資源を得ることができますが、同じ星に複数稼働している場合資源効率が低下します。50MWを消費します。
se-electric-boiler=電気使って水から蒸気を生成します。
se-fluid-burner-generator=液体の燃料(液体ロケット燃料など)を利用して発電を行います。小さくコンパクトですが大規模な蒸気発電と比べ効率の悪い発電方法です。宇宙用に設計されています。
se-meteor-defence-container=隕石から星全体を守ることができますが、一度に一つの砲弾しか発射することが出来ません。隕石用砲弾を搭載し、完全に充電する必要があります。命中率80% 発射後再充電する必要があります。再充電には20MWを消費します。
se-meteor-defence-charger=隕石から星全体を守ることができますが、一度に一つの砲弾しか発射することが出来ません。隕石用砲弾を搭載し、完全に充電する必要があります。命中率80% 発射後再充電する必要があります。再充電には20MWを消費します。
se-meteor-point-defence-container=隕石から周辺の地表を守ります。一度に最大4つの砲弾します。隕石用砲弾を搭載し、完全に充電する必要があります。射程64 命中率50% 発射後の再充電には時間がかかります。
se-meteor-point-defence-charger=隕石から周辺の地表を守ります。一度に最大4つの砲弾します。隕石用砲弾を搭載し、完全に充電する必要があります。射程64 命中率50% 発射後の再充電には時間がかかります。
se-rocket-launch-pad=宇宙に資材を打ち上げることができます。フロントドアの近くで __CONTROL__toggle-driving__ を押すことでプレイヤーが乗り込むこともできます。
se-rocket-landing-pad=貨物ロケットの積荷の落下地点
se-space-assembling-machine=宇宙空間で動作するように調整された組立機
se-space-astrometrics-laboratory=天体情報を組み合わせ、比較し、定量化します。
se-space-biochemical-laboratory=バイオ化学を専門に扱う高度な化学実験室。また、より多くの基本的な化学および石油処理を行うことができます。
se-space-capsule-_-vehicle=最も近い惑星表面に乗組員を降下するために使用することができます。 __CONTROL__toggle-driving__を使用してカプセルに乗り込みます。
se-space-decontamination-facility=無菌環境で使用するための物質を洗浄し、低圧条件下で使用するための液体を用意します。
se-space-electromagnetics-laboratory=強い磁界と非常に高い電圧を扱うための機器。
se-space-genetics-laboratory=文化の遺伝子配列決定、遺伝子改変、および遺伝子プリンティングに特化したラボ。
se-space-gravimetrics-laboratory=重力擾乱を分析し、シミュレートします。
se-space-growth-facility=微小重力など、他では不可能なさまざまな制御された条件下で生物標本を成長させる施設。
se-space-hypercooler=冷却材で熱交換行い、一方をより高温に、もう一方をより低温にします。
se-space-laser-laboratory=レーザーを用いた実験を行っています。防護メガネの着用が義務付けられています。
se-space-lifesupport-facility=過酷な環境での生存を支えます。
se-space-manufactory=巨大な組立機、より複雑なレシピを扱えます。宇宙空間(または宇宙船内)のみで動作します。
se-space-material-fabricator=粒子衝突と3Dプリンターで新たな素材を合成します。
se-space-mechanical-laboratory=工業的処理を担当:粉砕、引き裂き、せん断、振動など
se-space-particle-accelerator=粒子を亜光速まで加速します
se-space-particle-collider=粒子を亜光速で衝突させ、その結果を分析します
se-space-pipe=パイプの上を歩くことができます。
se-space-pipe-to-ground=高価であり、限られた範囲、必要な場合にのみ使用されます。パイプの上を歩くことができます。
se-space-plasma-generator=様々なプラズマを生成します。
se-space-radiation-laboratory=比較的安全に放射性物質で遊ぶ場所。ウラン処理に使用することができます。
se-space-radiator=過熱熱流体から余分な熱を放熱します。
se-space-recycling-facility=スクラップや他の副産物をリサイクルします
se-space-solar-panel=宇宙用の高効率なソーラーパネル
se-space-solar-panel-2=宇宙用の高効率な強化ソーラーパネル
se-space-spectrometry-facility=分光測光、ガスクロマトグラフィー、質量分析、およびその他の分光法。 壁に火をつけ、曲げて、どこに当たったかを確認します。
se-space-supercomputer-1=データ操作、処理およびシミュレーション。
se-space-supercomputer-2=量子コンピューティング。改良されたデータの操作、処理およびシミュレーション。
se-space-supercomputer-3=量子コンピューティングフレームワークと適応ニューラルネット。改良されたデータの操作、処理およびシミュレーションを行います。
se-space-straight-rail=宇宙用に設計されていますが、地上でも利用することができます。
se-space-science-lab=高度なサイエンスパックを使うことができます。宇宙に設置する必要があります。
se-space-telescope=可視スペクトル周辺波長に最適化された望遠鏡。
se-space-telescope-gammaray=ガンマ線は屈折しづらいため、代わりにミラーや特別な検出器を使用した強力な望遠鏡
se-space-telescope-xray=X線のほとんどは大気によってブロックされています。この望遠鏡は大気の問題がない宇宙に設置されます。
se-space-telescope-microwave=マイクロ波を検出し、宇宙背景輻射を観測する望遠鏡。
se-space-telescope-radio=遠距離からの微弱な電波を検出するための巨大な望遠鏡。
se-space-thermodynamics-laboratory=超高温状態を含む研究を行っています。また、精錬などの基本的な熱プロセスを実行することができます
se-space-transport-belt=アイテムが無重力で飛んでいかないようになっています。
se-spaceship-antimatter-engine=反物質ストリームを消滅させます。 宇宙船の隔壁としてカウントされます。
se-spaceship-antimatter-booster-tank=反物質を保持します。宇宙船の打ち上げに必要です。
se-spaceship-console=宇宙船を惑星、衛星、軌道、および小惑星帯に移動するために使用します。宇宙船フロア上に置かなければなりません。宇宙船は壁かドアで感m前に密封され隙間のないようにする必要があります。宇宙船の有効性チェックによって問題箇所を発見できます。
se-spaceship-gate=ドアが開いたときにフォースフィールドは減圧を停止します。宇宙船の隔壁としてカウントされます。
se-spaceship-rocket-engine=液体ロケット燃料を利用して推進力を得ます。宇宙船の隔壁としてカウントされます。
se-spaceship-rocket-booster-tank=液体ロケット燃料を保持します。宇宙船の打ち上げに必要です。
se-spaceship-wall=船の一部と見なされるために宇宙船の床の上に配置する必要があります。宇宙船の隔壁としてカウントされます。斜めの配置は隙間があるとみなされます。
[equipment-name]
energy-shield-equipment=エネルギーシールド
energy-shield-mk2-equipment=エネルギーシールドMK2
energy-shield-mk3-equipment=エネルギーシールドMK3
energy-shield-mk4-equipment=エネルギーシールドMK4
energy-shield-mk5-equipment=エネルギーシールドMK5
energy-shield-mk6-equipment=エネルギーシールドMK6
se-adaptive-armour-equipment-1=自己修復装甲MK1
se-adaptive-armour-equipment-2=自己修復装甲MK2
se-adaptive-armour-equipment-3=自己修復装甲MK3
se-adaptive-armour-equipment-4=自己修復装甲MK4
se-adaptive-armour-equipment-5=自己修復装甲MK5
se-rtg-equipment=ポータブルRTG
se-rtg-equipment-2=ポータブルRTG MK2
[equipment-description]
energy-shield-equipment=保護バブルを形成します。高速にチャージされますが覆うのエネルギーを必要とします。
energy-shield-mk2-equipment=保護バブルを形成します。高速にチャージされますが覆うのエネルギーを必要とします。
energy-shield-mk3-equipment=保護バブルを形成します。高速にチャージされますが覆うのエネルギーを必要とします。
energy-shield-mk4-equipment=保護バブルを形成します。高速にチャージされますが覆うのエネルギーを必要とします。
energy-shield-mk5-equipment=保護バブルを形成します。高速にチャージされますが覆うのエネルギーを必要とします。
energy-shield-mk6-equipment=保護バブルを形成します。高速にチャージされますが覆うのエネルギーを必要とします。
se-adaptive-armour-equipment-1=自己修復機能を持つアーマー。ゆっくりと時間をかけてアーマーが回復し続けます。
se-adaptive-armour-equipment-2=自己修復機能を持つアーマー。ゆっくりと時間をかけてアーマーが回復し続けます。
se-adaptive-armour-equipment-3=自己修復機能を持つアーマー。ゆっくりと時間をかけてアーマーが回復し続けます。
se-adaptive-armour-equipment-4=自己修復機能を持つアーマー。ゆっくりと時間をかけてアーマーが回復し続けます。
se-adaptive-armour-equipment-5=自己修復機能を持つアーマー。ゆっくりと時間をかけてアーマーが回復し続けます。
se-rtg-equipment=放射性同位元素熱電発電機。放射性崩壊からの熱を電気へ変換する携帯用発電機。燃料の追加無しで何十年も稼働します。
se-rtg-equipment-2=放射性同位元素熱電発電機。放射性崩壊からの熱を電気へ変換する携帯用発電機。燃料の追加無しで何十年も稼働します。
[fluid-name]
se-antimatter-stream=反物質ストリーム
se-bio-sludge=バイオ廃液
se-contaminated-bio-sludge=汚染バイオ廃液
se-contaminated-space-water=汚染コズミックウォーター
se-chemical-gel=ケミカルジェル
se-decompressing-steam=圧縮上記
se-liquid-rocket-fuel=液体ロケット燃料
se-methane-gas=メタンガス
se-methane-gas-mixed=混合メタンガス
se-nutrient-gel=栄養ジェル
se-neural-gel=ニューラルジェル
se-neural-gel-2=発展ニューラルジェル
se-ion-stream=イオンストリーム
se-plasma-stream=プラズマストリーム
se-particle-stream=粒子ストリーム
se-proton-stream=プロトンストリーム
se-space-coolant=冷却材 25°C
se-space-coolant-hot=冷却材 25°C
se-space-coolant-warm=冷却材 -10°C
se-space-coolant-cold=冷却材 -100°C
se-space-coolant-supercooled=冷却材 -273°C
se-space-water=コズミックウォーター
[fluid-description]
se-space-water=宇宙施設での利用に適した、凍結しにくい液体
se-space-coolant=冷却材のデフォルトの温度。
se-space-coolant-hot=冷却材のデフォルトの温度。
se-space-coolant-warm=冷却材は、熱ラジエータによって冷却されます。
se-space-coolant-cold=ハイパークーリング後の冷却材の温度。
se-space-coolant-supercooled=ハイパークーリングを繰り返した後の冷却材の温度。
[item-group-name]
space=宇宙
spaceship=スペースシップ
bob-fluids=流体
[item-name]
core-fragment=コアフラグメント(__1__)
effectivity-module-4=エネルギー効率モジュール4
effectivity-module-5=エネルギー生産効率モジュール5
effectivity-module-6=エネルギー生産効率モジュール6
effectivity-module-7=エネルギー生産効率モジュール7
effectivity-module-8=エネルギー生産効率モジュール8
effectivity-module-9=エネルギー生産効率モジュール9
#ERROR!
productivity-module-4=生産力モジュール4
productivity-module-5=生産力モジュール5
productivity-module-6=生産力モジュール6
productivity-module-7=生産力モジュール7
productivity-module-8=生産力モジュール8
productivity-module-9=生産力モジュール9
rocket-fuel=固体ロケット燃料
sand=
solid-sand=固めた砂
washed-sand=砂(洗浄済)
satellite=航法衛星
se-antimatter-canister=反物質キャニスター
se-astrometric-data=天体座標データ
se-astronomic-catalogue-1=天体カタログ
se-astronomic-catalogue-2=大域天体カタログ
se-astronomic-catalogue-3=総合天体カタログ
se-astronomic-catalogue-4=拡張総合天体カタログ
se-astronomic-insight=天文学的インサイト
se-astronomic-science-pack=天文学サイエンスパック
se-atomic-data=原子データ
se-bio-combustion-data=バイオ燃焼データ
se-bio-combustion-resistance-data=バイオ燃焼性データ
se-bio-spectral-data=バイオスペクトルデータ
se-biochemical-data=生化学的データ
se-bioculture=バイオデータ
se-bioelectrics-data=生体電気データ
se-biological-catalogue-1=生物カタログ
se-biological-catalogue-2=大域生物カタログ
se-biological-catalogue-3=総合生物カタログ
se-biological-catalogue-4=拡張総合生物カタログ
se-biological-insight=生物学的インサイト
se-biological-science-pack=生物科学パック
se-biomechanical-data=生体力学的データ
se-biomechanical-resistance-data=生体力学的抵抗データ
se-boson-data=ボゾンデータ
se-broken-data=壊れたデータカード
se-canister=セキュアキャニスター
se-rocket-launch-pad-silo-dummy-ingredient-item=貨物ロケット
se-rocket-launch-pad-silo-dummy-result-item=貨物ロケット
se-cargo-rocket-cargo-pod=カーゴポッド
se-cargo-rocket-fuel-tank=ロケットの燃料タンク
se-cargo-rocket-section=貨物ロケットセクション
se-cargo-rocket-section-packed=梱包された貨物ロケットセクション
se-cold-thermodynamics-data=コールド熱力学データ
se-comparative-genetic-data=比較遺伝子データ
se-compressive-strength-data=圧縮強度データ
se-conductivity-data=導電率データ
se-contaminated-scrap=汚染されたスクラップ
se-core-fragment-omni=コアフラグメント
se-cryogenics-data=極低温データ
se-dark-energy-data=暗黒エネルギーデータ
se-darkmatter-data=ダークマターのデータ
se-data-storage-substrate-cleaned=ポリッシュデータストレージ基質
se-data-storage-substrate=ラフデータストレージ基質
se-decompression-data=減圧データ
se-decompression-resistance-data=減圧抵抗データ
se-deep-space-science-pack=ディープ・スペース・サイエンス・パック
se-electromagnetic-field-data=電磁界データ
se-empty-data=ブランクデータカード
se-empty-lifesupport-canister=空の生命維持管理キャニスター
se-energy-catalogue-1=エネルギーカタログ
se-energy-catalogue-2=幅広いエネルギーカタログ
se-energy-catalogue-3=総合エネルギーカタログ
se-energy-catalogue-4=拡張エネルギーカタログ
se-energy-insight=エナジーインサイト
se-energy-science-pack=エネルギー科学パック
se-entanglement-data=エンタングルメントデータ
se-exotic-fission-data=エキゾチックな核分裂データ
se-exotic-singularity-data=特異データ
se-experimental-biochemical-data=実験生化学的データ
se-experimental-bioculture=実験バイオ文化
se-experimental-genetic-data=実験遺伝子データ
se-experimental-material-decay-data=実験材料崩壊データ
se-experimental-material-spectral-data=実験材料スペクトルデータ
se-experimental-material=実験材料プロトタイプ
se-experimental-specimen=実験バイオマス
se-experimental-superconductor=超伝導体のプロトタイプ
se-forcefield-data=フォースフィールドのデータ
se-fusion-test-data=核融合試験データ
se-gammaray-detector=ガンマ線検出器
se-gammaray-observation-data=ガンマ線観測データ
se-gammaray-test-data=ガンマ・レイ・データ
se-genetic-data=遺伝子データ
se-gravity-wave-observation-data=重力波観測データ
se-gravimetric-observation-data=重力観測データ
se-gravimetric-test-data=重量測定試験データ
se-heat-shielding=断熱材
se-hot-thermodynamics-data=ホット熱力学データ
se-infrared-observation-data=赤外線観測データ
se-ion-spectrometry-data=イオン分析データ
se-junk-data=ジャンクデータカード
se-lepton-data=レプトンデータ
se-lifesupport-canister=生命維持管理キャニスター
se-magnetic-canister=磁気キャニスター
se-magnetic-monopole-data=磁気モノポールのデータ
se-material-decay-data=材料崩壊データ
se-material-science-pack=材料科学パック
se-material-spectral-data=材料スペクトルデータ
se-material-testing-pack=材料試験パック
se-material-catalogue-1=材料カタログ
se-material-catalogue-2=大域素材カタログ
se-material-catalogue-3=総合素材カタログ
se-material-catalogue-4=拡張総合材質カタログ
se-material-insight=材質インサイト
se-medpack=回復キット
se-medpack-2=回復キット 2
se-medpack-3=回復キット 3
se-medpack-4=回復キット 4
se-meteor-defence=隕石防衛施設
se-meteor-defence-ammo=隕石防衛施設弾薬
se-meteor-point-defence=定点隕石防衛施設
se-meteor-point-defence-ammo=定点隕石防衛施設弾薬
se-methane-ice=メタンの氷
se-micro-black-hole-data=マイクロブラックホールのデータ
se-microwave-observation-data=マイクロウェーブ観測データ
se-nano-cold-thermodynamics-data=ナノ材料低温熱力学データ
se-nano-compressive-strength-data=ナノ材料圧縮強度データ
se-nano-hot-thermodynamics-data=ナノ材料高温熱力学データ
se-nanomaterial=ナノ材料
se-nano-tensile-strength-data=ナノ材料引張強度データ
se-negative-pressure-data=ネガティブプレッシャーデータ
se-neural-anomaly-data=神経異常データ
se-nutrient-vat=栄養素データ
se-observation-frame-blank=空白の観測フレーム
se-observation-frame-gammaray=ガンマ線観測フレーム
se-observation-frame-infrared=赤外線観測フレーム
se-observation-frame-microwave=マイクロ波観測フレーム
se-observation-frame-radio=電波観測フレーム
se-observation-frame-uv=UV観測フレーム
se-observation-frame-visible=可視観測フレーム
se-observation-frame-xray=X線観測フレーム
se-plague-bomb=疫病ロケット
se-plasma-canister=プラズマキャニスター
se-plasma-electrodynamics-data=プラズマ電気力学データ
se-plasma-thermodynamics-data=プラズマ熱力学データ
se-polarisation-data=偏光データ
se-pressure-containment-data=圧力封じ込めデータ
se-quantumn-phenomenon-data=量子現象データ
se-quark-data=クォークデータ
se-radiation-data=放射線データ
se-radiation-exposure-data=放射線被ばくデータ
se-radiation-exposure-resistance-data=耐放射線性データ
se-radiation-shielding-data=放射線遮へいデータ
se-radio-observation-data=電波観測データ
se-rtg-equipment=ポータブルRTG
se-rtg-equipment-2=ポータブルRTG MK2
se-scrap=スクラップ
se-significant-data=重要なデータ
se-significant-specimen=重要なバイオマス
se-space-capsule=宇宙カプセル
se-space-mirror=マルチスペクトルミラー
se-space-platform-plating=宇宙プラットフォームプレート
se-space-platform-scaffold=宇宙プラットフォーム足場
se-space-rail=空間起動
se-spaceship-floor=宇宙船の床
se-specimen=バイオマス
se-subatomic-data=素粒子データ
se-superconductivity-data=超伝導データ
se-superconductor=超伝導体
se-superconductive-cable=超電導ケーブル
se-tensile-strength-data=引張強度データ
se-tesla-ammo=テスラ銃の弾薬
se-tesla-gun=テスラ銃
se-thruster-suit=スラスタースーツ
se-thruster-suit-2=スラスタースーツMK2
se-thruster-suit-3=スラスタースーツMK3
se-thruster-suit-4=スラスタースーツMK4
se-timespace-anomaly-data=時空異常データ
se-used-lifesupport-canister=使用済み生命維持管理キャニスター
se-uv-observation-data=UV観測データ
se-visible-observation-data=可視観測データ
se-water-ice=
se-xray-observation-data=X線観測データ
se-zero-point-energy-data=ゼロ点エネルギーデータ
space-science-pack=ロケット科学パック
speed-module-4=生産速度モジュール4
speed-module-5=生産速度モジュール5
speed-module-6=生産速度モジュール6
speed-module-7=生産速度モジュール7
speed-module-8=生産速度モジュール8
speed-module-9=生産速度モジュール9
[item-description]
automation-science-pack=研究所で消費されます。
chemical-science-pack=研究所で消費されます。
logistic-science-pack=研究所で消費されます。
military-science-pack=研究所で消費されます。
production-science-pack=研究所で消費されます。
satellite=衛星はロケットサイロに入れて使用します。
se-antimatter-canister=エネルギーを安全に持ち運ぶためのコンテナ
se-astronomic-science-pack=宇宙研究所で消費されます。
se-biological-science-pack=宇宙研究所で消費されます。
se-canister=多目的格納容器
se-cargo-rocket-cargo-pod=貨物ロケットセクションの素材
se-cargo-rocket-fuel-tank=貨物ロケットセクションの素材
se-cargo-rocket-section=重要な貨物ロケットの部品。貨物ロケットサイロの中に挿入します。ロケット毎に100個必要です。ロケット着陸地点から20%を回収することができます。
se-cargo-rocket-section-packed=輸送用に梱包された貨物ロケットセクション。ロケット構築で利用するには展開する必要があります。
se-deep-space-science-pack=宇宙研究所で消費されます。
se-energy-science-pack=宇宙研究所で消費されます。
se-heat-shielding=宇宙研究所で消費されます。
se-material-science-pack=宇宙研究所で消費されます。
se-medpack=自分自身を回復します。
se-medpack-2=自分自身を回復します。
se-medpack-3=自分自身を回復します。
se-medpack-4=自分自身を回復します。
se-meteor-defence=隕石から星全体を守ることができますが、一度に一つの砲弾しか発射することが出来ません。隕石用砲弾を搭載し、完全に充電する必要があります。命中率80% 発射後再充電する必要があります。再充電には20MWを消費します。
se-meteor-defence-ammo=隕石を破壊します。隕石防衛施設で利用します。
se-meteor-point-defence=隕石から周辺の地表を守ります。一度に最大4つの砲弾します。隕石用砲弾を搭載し、完全に充電する必要があります。射程64 命中率50% 発射後の再充電には時間がかかります。
se-meteor-point-defence-container=隕石を破壊します。定点隕石防衛施設で利用します。
se-rocket-launch-pad-silo-dummy-ingredient-item=貨物ロケットセクション100個とスペースカプセル1個を貨物ロケットサイロに入れることで作られます。
se-rtg-equipment=放射性同位元素熱電発電機。放射性崩壊からの熱を電気へ変換する携帯用発電機。燃料の追加無しで何十年も稼働します。
se-rtg-equipment-2=放射性同位元素熱電発電機。放射性崩壊からの熱を電気へ変換する携帯用発電機。燃料の追加無しで何十年も稼働します。
se-plague-bomb=惑星からのすべての生命を消すことができます。細心の注意を払って取り扱ってください。 (すべてが死ぬまで、ゲームのパフォーマンスが激しく低下する可能性があり、大きな惑星やマルチプレイヤーにはお勧めできません。)
se-space-capsule=貨物ロケットを制御するために必要なスペースカプセル。最も近い惑星の表面に乗客を降下するために使用することができます。 [__CONTROL__toggle-driving__ ]を入力してカプセルに乗り込みます。
se-space-platform-plating=宇宙プラットフォーム上での高速移動を可能にする足場
se-space-platform-scaffold=宇宙空間で構造物の基礎となる足場
se-space-rail=宇宙空間での利用に適した線路。列車が宇宙の彼方に飛んでいかないようになっています。
se-spaceship-floor=この床は、宇宙船の隔壁と、宇宙船のすべての部品の下に置かれなければなりません。床の隙間は宇宙船の気密性を損ない、宇宙船の整合性チェックに失敗します。
se-superconductive-cable=能動的な冷却を必要としない超伝導複合ケーブル。
se-tesla-gun=速射可能なチェーンライトニング。
se-thruster-suit=宇宙で生き残るために必要とされる宇宙服。 \nスラスターとマグネットブーツを搭載しています。
se-thruster-suit-2=宇宙で生き残るために必要とされる宇宙服。 \n強力なスラスターとインベントリ、装備グリッドを持っています。
se-thruster-suit-3=宇宙で生き残るために必要とされる宇宙服。 \n強力なスラスターとインベントリ、装備グリッドを持っています。
se-thruster-suit-4=宇宙で生き残るために必要とされる宇宙服。 \n強力なスラスターとインベントリ、装備グリッドを持っています。
space-science-pack=宇宙研究所で消費されます。
utility-science-pack=研究所で消費されます。
[recipe-name]
core-fragment=コアフラグメント処理(__1__)
rocket-fuel=固体ロケット燃料
se-astrometric-analysis-multispectral-1=マルチスペクトル天体座標分析1
se-astrometric-analysis-multispectral-2=マルチスペクトル天体座標分析2
se-astrometric-analysis-multispectral-3=マルチスペクトル天体座標分析3
se-astronomic-insight-1=天文インサイト
se-astronomic-insight-2=大域天文インサイト
se-astronomic-insight-3=総合天文インサイト
se-astronomic-insight-4=拡張総合天文インサイト
se-biological-insight-1=生物学的インサイト
se-biological-insight-2=大域生物学的インサイト
se-biological-insight-3=総合生物学的インサイト
se-biological-insight-4=拡張総合生物学的インサイト
se-bio-methane-to-crude-oil=バイオ処理によるメタンの原油化
se-bio-sludge-crude-oil=実験バイオマスからのバイオ廃液
se-bio-sludge-decontamination=バイオ廃液の除染
se-bio-sludge-from-fish=魚からバイオ廃液
se-bio-sludge-from-wood=木からバイオ廃液
se-bio-sludge=バイオマスからのバイオ廃液
se-broken-data-scrapping=壊れたデータカードのリサイクル
se-cargo-rocket-section-pack=貨物ロケットセクションの梱包
se-cargo-rocket-section-unpack=貨物ロケットセクションの開封
se-condenser-turbine-reclaim-water=水の再利用と発電
se-core-fragment-omni=コアフラグメント処理
se-core-mining=コアマイニング
se-empty-antimatter-canister=キャニスターから反物質ストリームを取り出す
se-empty-barrel-scrapping=空のドラム缶のリサイクル
se-empty-barrel-reprocessing=空のドラム缶のリサイクル
se-space-capsule-scrapping=宇宙カプセルのリサイクル
se-cargo-pod-scrapping=カーゴポッドのリサイクル
se-energy-insight-1=エネルギーインサイト
se-energy-insight-2=大域エネルギーインサイト
se-energy-insight-3=総合エネルギーインサイト
se-energy-insight-4=拡張総合エネルギーインサイト
se-formatting-1=データフォーマット
se-formatting-2=効率的なデータフォーマット
se-formatting-3=高度なデータフォーマット
se-material-insight-1=材質インサイト
se-material-insight-2=大域材質インサイト
se-material-insight-3=総合材質インサイト
se-material-insight-4=拡張総合材質インサイト
se-matter-fusion-copper=マター変換 (銅)
se-matter-fusion-dirty=マター変換 (スクラップ)
se-matter-fusion-iron=マター変換 (鉄)
se-matter-fusion-stone=マター変換 (銅)
se-matter-fusion-uranium=マター変換 (銅)
se-plasma-canister-empty=空のプラズマキャニスター
se-radiating-space-coolant-normal=冷却材を-10℃に冷却(低温)
se-radiating-space-coolant-slow=冷却材を-10℃にゆるやかに冷却(低温)
se-radiating-space-coolant-veryslow=冷却材を-10℃に非常にゆるやかに冷却(低温)
se-mixed-methane-gas-separation=混合メタンガスの分離
se-rocket-fuel-from-water-copper=水からロケット燃料を作成
se-scrap-decontamination=スクラップ汚染除去
se-scrap-recycling=スクラップのリサイクル
se-space-coolant-cold=冷却材を-100℃に冷却(低温)
se-space-coolant-supercooled=冷却材を-273℃に冷却(超低温)
se-simulation-a=天文シミュレーション
se-simulation-ab=パンスペルミア説シミュレーション
se-simulation-abm=異星進化シミュレーション
se-simulation-am=マター分布シミュレーション
se-simulation-as=宇宙粒子シミュレーション
se-simulation-asb=宇宙生物工学シミュレーション
se-simulation-asbm=大域宇宙シミュレーション
se-simulation-asm=天体物理学シミュレーション
se-simulation-b=生体シミュレーション
se-simulation-bm=生体力学シミュレーション
se-simulation-m=マテリアルシミュレーション
se-simulation-s=エネルギーシミュレーション
se-simulation-sb=生化学シミュレーション
se-simulation-sbm=ナノマシンシミュレーション
se-simulation-sm=ナノ材料シミュレーション
se-space-water-decontamination=コズミックウォーターの汚染除去
se-spaceship-rocket-engine-burn=液体ロケット燃料の燃焼処理
se-specimen-fish=微重力下の魚の生育
se-specimen-wood=微重力下の木の生育
se-thermodynamics-coal=石炭の高圧処理
se-used-lifesupport-canister-cleaning=生命維持管理キャニスターの清掃
[recipe-description]
se-astronomic-insight-2=より複雑だが効率的な処理
se-astronomic-insight-3=より複雑だが効率的な処理
se-astronomic-insight-4=より複雑だが効率的な処理
se-biological-insight-2=より複雑だが効率的な処理
se-biological-insight-3=より複雑だが効率的な処理
se-biological-insight-4=より複雑だが効率的な処理
se-core-mining=採掘されるフラグメントの種類は惑星に依存します。採掘速度は、惑星上にあるコアマイングの数によって異なります。
se-energy-insight-2=より複雑だが効率的な処理
se-energy-insight-3=より複雑だが効率的な処理
se-energy-insight-4=より複雑だが効率的な処理
se-material-insight-2=より複雑だが効率的な処理
se-material-insight-3=より複雑だが効率的な処理
se-material-insight-4=より複雑だが効率的な処理
se-radiating-space-coolant-normal=加熱、冷却を繰り返すと冷却材が劣化します。
se-radiating-space-coolant-slow=加熱、冷却を繰り返すと冷却材が劣化します。ゆるやかな冷却により劣化を抑えます。
se-radiating-space-coolant-veryslow=加熱、冷却を繰り返すと冷却材が劣化します。ゆるやかな冷却により劣化を抑えます。
[technology-name]
effectivity-module-4=エネルギー効率モジュール4
effectivity-module-5=エネルギー効率モジュール5
effectivity-module-6=エネルギー効率モジュール6
effectivity-module-7=エネルギー効率モジュール7
effectivity-module-8=エネルギー効率モジュール8
effectivity-module-9=エネルギー効率モジュール9
energy-shield-equipment=エネルギーシールド
energy-shield-mk2-equipment=エネルギーシールドMK2
energy-shield-mk3-equipment=エネルギーシールドMK3
energy-shield-mk4-equipment=エネルギーシールドMK4
energy-shield-mk5-equipment=エネルギーシールドMK5
energy-shield-mk6-equipment=エネルギーシールドMK6
sand-processing=砂処理
glass-processing=ガラス加工
liquid-rocket-fuel=液体ロケット燃料
productivity-module-4=生産効率モジュール4
productivity-module-5=生産効率モジュール5
productivity-module-6=生産効率モジュール6
productivity-module-7=生産効率モジュール7
productivity-module-8=生産効率モジュール8
productivity-module-9=生産効率モジュール9
rocket-silo=衛星ロケットサイロ
rocketry=戦闘ロケット
se-adaptive-armour=自己修復装甲
se-antimatter-engine=反物質エンジン
se-antimatter-reactor=反物質反応炉
se-antimatter-production=反物質生産
se-astronomic-science-pack=天文科学パック
se-biological-science-pack=生物科学パック
se-condenser-turbine=コンデンサータービン
se-core-miner=コアマイニング
se-deep-space-science-pack=ディープ・スペース・サイエンス・パック
se-electric-boiler=電気ボイラー
se-energy-science-pack=エネルギー科学パック
se-fluid-burner-generator=流体等温ジェネレータ
se-fuel-refining=燃料精製
se-heat-shielding=断熱材
se-material-science-pack=材料科学パック
se-medpack=回復キット
se-medpack-2=回復キット 2
se-medpack-3=回復キット 3
se-medpack-4=回復キット 4
se-meteor-defence=隕石防衛施設
se-meteor-point-defence=定点隕石防衛施設
se-plague=疫病
se-railgun=レールガン
se-rocket-cargo-safety=ロケット貨物の安全性
se-rocket-fuel-from-water=水からロケット燃料を作成
se-rocket-launch-pad=貨物ロケットサイロ
se-rocket-landing-pad=ロケットランディングパッド
se-rocket-reusability=ロケットの再利用
se-rocket-survivability=ロケットサバイバビリティ
se-rtg-equipment=ポータブルRTG
se-rtg-equipment-2=ポータブルRTG MK2
se-space-assembling=宇宙組み立て
se-space-accumulator=宇宙空間用蓄電池
se-space-astrometrics-laboratory=天体研究所
se-space-biochemical-laboratory=生化学研究室
se-space-catalogue-astronomic=天体カタログ
se-space-catalogue-biological=生物カタログ
se-space-catalogue-energy=エネルギーカタログ
se-space-catalogue-material=材料カタログ
se-space-data-card=データカード
se-space-decontamination-facility=除染施設
se-space-electromagnetics-laboratory=電磁気学の実験室
se-space-genetics-laboratory=遺伝学研究所
se-space-gravimetrics-laboratory=重力波研究所
se-space-growth-facility=微生物育成施設
se-space-hypercooling=冷却
se-space-laser-laboratory=光学研究所
se-space-lifesupport-facility=生命維持管理施設
se-space-manufactory=宇宙工場
se-space-material-fabricator=素材製作所
se-space-matter-fusion=マター変換
se-space-mechanical-laboratory=機械研究室
se-space-particle-accelerator=粒子加速器
se-space-particle-collider=粒子衝突型加速器
se-space-plasma-generator=プラズマ発生器
se-space-platform-plating=宇宙プラットフォームプレート
se-space-platform-scaffold=宇宙プラットフォーム足場
se-space-radiation-laboratory=放射線研究室
se-space-radiator=放熱器
se-space-rail=銀河鉄道
se-space-recycling-facility=リサイクル施設
se-space-science-lab=宇宙科学研究所
se-space-simulation-ab=パンスペルミア説シミュレーション
se-space-simulation-am=宇宙材料工学シミュレーション
se-space-simulation-as=宇宙粒子シミュレーション
se-space-simulation-bm=生体力学シミュレーション
se-space-simulation-sb=生化学シミュレーション
se-space-simulation-sm=ナノ材料シミュレーション
se-space-simulation-abm=異星進化シミュレーション
se-space-simulation-asb=宇宙生物工学シミュレーション
se-space-simulation-asm=天体物理学シミュレーション
se-space-simulation-sbm=ナノマシンシミュレーション
se-space-simulation-asbm=大域宇宙シミュレーション
se-space-solar-panel=宇宙用ソーラーパネル
se-space-solar-panel-adv=高度な宇宙用ソーラーパネル
se-space-spectrometry-facility=分析施設
se-space-supercomputer=スーパーコンピューター
se-space-telescope=望遠鏡
se-space-telescope-gammaray=ガンマ線望遠鏡
se-space-telescope-xray=X線望遠鏡
se-space-telescope-microwave=マイクロ波望遠鏡
se-space-telescope-radio=電波望遠鏡
se-space-thermodynamics-laboratory=熱力学研究所
se-spaceship=宇宙船
se-spaceship-integrity=宇宙船の構造強化
se-factory-spaceship=宇宙船工業
se-superconductive-cable=超電導ケーブル
se-teleportation=テレポーテーション
se-tesla-gun=テスラ銃
se-thruster-suit=スラスタースーツ
space-science-pack=ロケット科学パック
speed-module-4=生産速度モジュール4
speed-module-5=生産速度モジュール5
speed-module-6=生産速度モジュール6
speed-module-7=生産速度モジュール7
speed-module-8=生産速度モジュール8
speed-module-9=生産速度モジュール9
[technology-description]
energy-shield-equipment=保護バブルを形成します。高速にチャージされますが覆うのエネルギーを必要とします。
energy-shield-mk2-equipment=保護バブルを形成します。高速にチャージされますが覆うのエネルギーを必要とします。
energy-shield-mk3-equipment=保護バブルを形成します。高速にチャージされますが覆うのエネルギーを必要とします。
energy-shield-mk4-equipment=保護バブルを形成します。高速にチャージされますが覆うのエネルギーを必要とします。
energy-shield-mk5-equipment=保護バブルを形成します。高速にチャージされますが覆うのエネルギーを必要とします。
energy-shield-mk6-equipment=保護バブルを形成します。高速にチャージされますが覆うのエネルギーを必要とします。
sand-processing=粉砕、引き裂き、せん断、振動など
glass-processing=砂を融解してガラスを作成
rocket-silo=衛生を軌道上に打ち上げることで、ロケットサイエンスパックを入手したり新しい惑星を発見することができます。
se-adaptive-armour=自己修復のためにエネルギーを消費するアーマー。エネルギーシールド同様の効果ですが、より低電力で、遅い再生速度です。
se-antimatter-engine=反物質の対消滅を利用して莫大な推進力を得ます。
se-antimatter-reactor=反物質の対消滅を利用して巨大な熱量を得ます。
se-antimatter-production=反物質を生成します。
se-astronomic-science-pack=宇宙旅行や星間物流に関連する技術の研究を可能にします。
se-biological-science-pack=フィジカル能力の向上、生物兵器、および神経処理の改善に関連する技術の研究ができます。
se-condenser-turbine=75%の性能の蒸気タービン。利用した蒸気の99%を水に再利用できます。
se-core-miner=惑星や月から無限に資源を得ることができますが、同じ星に複数稼働している場合資源効率が低下します。
se-deep-space-science-pack=最も深淵な技術を研究できます。
se-electric-boiler=電気使って水から蒸気を生成します。
se-energy-science-pack=素粒子の基本相互作用の研究、および素粒子の発見を可能にします
se-fluid-burner-generator=液体の燃料(液体ロケット燃料など)を利用して発電を行います。小さくコンパクトですが大規模な蒸気発電と比べ効率の悪い発電方法です。宇宙用に設計されています。
se-fuel-refining=より高度な燃料精製を可能にします。
se-heat-shielding=宇宙研究所で消費されます。
se-material-science-pack=より高度な工学技術のための先進材料に関する研究を可能にします。
se-medpack=プレイヤーの体力を回復します
se-medpack-2=プレイヤーの体力を回復します
se-medpack-3=プレイヤーの体力を回復します
se-medpack-4=プレイヤーの体力を回復します
se-meteor-defence=隕石が地表に落ちる前に撃ち落とします。隕石防衛施設は隕石から星全体を守ることができますが、一度に一つの砲弾しか発射することが出来ません。
se-meteor-point-defence=隕石が地表に落ちる前に撃ち落とします。隕石から周辺の地表を守ります。一度に最大4つの砲弾します。隕石用砲弾を搭載し、完全に充電する必要があります。
se-railgun=電磁気により加速された弾丸はプラズマの痕跡を残す程の速度に至ります。高いダメージを与えますが、連射速度の遅い武器です。
se-plague=惑星全体から全ての生命を根絶する素晴らしい機械。取り扱いには細心の注意を払いましょう。
se-rocket-cargo-safety=貨物ポッドが輸送中にダメージを受ける可能性を10%(累積)低減します。
se-rocket-fuel-from-water=水の電気分解により水素-酸素ロケット燃料を生成します。
se-rocket-landing-pad=貨物ロケットを指定したランディングパッドに自動的に着陸できるようになります。研究をすすめることで一部のロケット部品を回収することができます。
se-rocket-launch-pad=プレイヤーを宇宙に運びます。また、他の惑星へ貨物の輸送に利用することができます。
se-rocket-reusability=ランディングパッドから回収できる部分を4%増やします(初期値20% 最大100%)
se-rocket-survivability=ロケットが輸送中に破損する可能性、および、ランディングパッドへの着陸に失敗する可能性を10%低減します(累積)
se-rtg-equipment=放射性同位元素熱電発電機。放射性崩壊からの熱を電気へ変換する携帯用発電機。燃料の追加無しで何十年も稼働します。
se-rtg-equipment-2=放射性同位元素熱電発電機。放射性崩壊からの熱を電気へ変換する携帯用発電機。燃料の追加無しで何十年も稼働します。
se-space-assembling=宇宙空間で動作するように調整された組立機
se-space-astrometrics-laboratory=天体情報を組み合わせ、比較し、定量化します。
se-space-biochemical-laboratory=バイオ化学を専門に扱う高度な化学実験室。また、より多くの基本的な化学および石油処理を行うことができます。
se-space-catalogue-astronomic=分析と研究のために構造化された天体データのセット。天文学研究のために必要です。
se-space-catalogue-biological=分析と研究のために構造化された生体データのセット。生物学研究のために必要です。
se-space-catalogue-energy=分析と研究のために構造化されたエネルギーデータのセット。エネルギー研究のために必要です。
se-space-catalogue-material=分析と研究のために構造化された材料データのセット。材料学研究のために必要です。
se-space-data-card=多目的データ記憶装置。より高度なデータドリブンの研究に必要です。
se-space-decontamination-facility=無菌環境で使用するための物質を洗浄し、低圧条件下で使用するための液体を用意します。
se-space-electromagnetics-laboratory=強い磁界と非常に高い電圧を扱うための機器。
se-space-genetics-laboratory=文化の遺伝子配列決定、遺伝子改変、および遺伝子プリンティングに特化したラボ。
se-space-gravimetrics-laboratory=重力擾乱を分析し、シミュレートします。
se-space-growth-facility=微小重力など、他では不可能なさまざまな制御された条件下で生物標本を成長させる施設。
se-space-hypercooling=冷却材で熱交換行い、一方をより高温に、もう一方をより低温にします。
se-space-laser-laboratory=レーザーを用いた実験を行っています。防護メガネの着用が義務付けられています。
se-space-lifesupport-facility=過酷な環境での生存を支えます。
se-space-manufactory=宇宙での大量生産に必要な研究。
se-space-material-fabricator=粒子衝突と3Dプリンターで新たな素材を合成します。
se-space-matter-fusion=マターを融合して素材に変換します。
se-space-mechanical-laboratory=工業的処理を担当:粉砕、引き裂き、せん断、振動など
se-space-particle-accelerator=粒子を亜光速まで加速します
se-space-particle-collider=粒子を亜光速で衝突させ、その結果を分析します
se-space-plasma-generator=様々なプラズマを生成します。
se-space-platform-plating=堅牢な宇宙プラットフォームメッキ。 高速に移動することができます。
se-space-platform-scaffold=基本的な宇宙での足場となる構造物。上に施設を建築することができますが、移動に最適な形ではありません。
se-space-radiation-laboratory=比較的安全に放射性物質で遊ぶ場所。ウラン処理に使用することができます。
se-space-radiator=過熱熱流体から余分な熱を放熱します。
se-space-rail=宇宙空間での利用に適した線路。列車が宇宙の彼方に飛んでいかないようになっています。
se-space-recycling-facility=スクラップを原材料に再処理。
se-space-science-lab=ロケット科学パックと、より高度な宇宙科学の処理を可能にします。
se-space-simulation-ab=複数の分野を組み合わせることで、より効率的なシミュレーションを行います。
se-space-simulation-am=複数の分野を組み合わせることで、より効率的なシミュレーションを行います。
se-space-simulation-as=複数の分野を組み合わせることで、より効率的なシミュレーションを行います。
se-space-simulation-bm=複数の分野を組み合わせることで、より効率的なシミュレーションを行います。
se-space-simulation-sb=複数の分野を組み合わせることで、より効率的なシミュレーションを行います。
se-space-simulation-sm=複数の分野を組み合わせることで、より効率的なシミュレーションを行います。
se-space-simulation-abm=複数の分野を組み合わせることで、より効率的なシミュレーションを行います。
se-space-simulation-asb=複数の分野を組み合わせることで、より効率的なシミュレーションを行います。
se-space-simulation-asm=複数の分野を組み合わせることで、より効率的なシミュレーションを行います。
se-space-simulation-sbm=複数の分野を組み合わせることで、より効率的なシミュレーションを行います。
se-space-simulation-asbm=複数の分野を組み合わせることで、より効率的なシミュレーションを行います。
se-space-solar-panel=宇宙用の高効率なソーラーパネル
se-space-solar-panel-adv=宇宙用の高効率な強化ソーラーパネル
se-space-spectrometry-facility=分光測光、ガスクロマトグラフィー、質量分析、およびその他の分光法。 壁に火をつけ、曲げて、どこに当たったかを確認します。
se-space-supercomputer=より高度なデータ操作や処理、およびシミュレーションを可能にします。
se-space-telescope=可視スペクトル周辺波長に最適化された望遠鏡。
se-space-telescope-gammaray=ガンマ線は屈折しづらいため、代わりにミラーや特別な検出器を使用した強力な望遠鏡
se-space-telescope-xray=X線のほとんどは大気によってブロックされています。この望遠鏡は大気の問題がない宇宙に設置されます。
se-space-telescope-microwave=マイクロ波を検出し、宇宙背景輻射を観測する望遠鏡。
se-space-telescope-radio=遠距離からの微弱な電波を検出するための巨大な望遠鏡。
se-space-thermodynamics-laboratory=超高温状態を含む研究を行っています。また、精錬などの基本的な熱プロセスを実行することができます
se-spaceship=壁や床を1つずつ構築して密封し、中にコンソールを置くことで、他の星に行くための宇宙船を建造できます。
se-spaceship-integrity=各レベルごとに宇宙船の船体強度を +100 ずつ増加させます。
se-factory-spaceship=各レベルごとに宇宙船の船体強度を +500 ずつ増加させます。
se-superconductive-cable=能動的な冷却を必要としない超伝導複合ケーブル。
se-teleportation=他のテレポーテーション技術のロックを解除します。 安全に宇宙をゆがめることは難しいことがわかります。
se-tesla-gun=高速なチェーンライトニング。一撃で30体の敵を攻撃することができます。なんのターゲットも存在しない場合には、地面にそって短いジャンプを繰り返します。
se-thruster-suit=スラスターと磁力靴と宇宙服。これなしで宇宙に行ってはいけません。
se-thruster-suit-2=強力なスラスターを有する改良された宇宙服。大きな装備グリッドとインベントリサイズを持ちます。
se-thruster-suit-3=強力なスラスターを有する改良された宇宙服。大きな装備グリッドとインベントリサイズを持ちます。
se-thruster-suit-4=強力なスラスターを有する改良された宇宙服。大きな装備グリッドとインベントリサイズを持ちます。
space-science-pack=ロケット科学パックと技術のより直接的な開発を可能にします。
[modifier-description]
tesla-shooting-speed-bonus=ライトニングボルトの発射速度
tesla-damage-bonus=ライトニングボルトのダメージボーナス
railgun-damage-bonus=レールガンのダメージボーナス
railgun-shooting-speed-bonus=レールガンの発射速度
[virtual-signal-name]
se-star=
se-planet=惑星
se-planet-orbit=惑星の軌道上
se-moon=
se-moon-orbit=月軌道上
se-asteroid-belt=小惑星帯
se-asteroid-field=小惑星帯空域
se-anomaly=アノマリー 
se-meteor=隕石
se-spaceship=宇宙船
se-remote-view=リモートビュー
se-death=死亡
se-character-corpse=死体
[controls]
se-remote-view=惑星探査画面
se-respawn=リスポーン
[shortcut]
se-remote-view=惑星探査画面
se-respawn=リスポーン
[shortcut-name]
se-remote-view=惑星探査画面 [__CONTROL__se-remote-view__]
se-respawn=リスポーン [__CONTROL__se-respawn__]
[tile-name]
se-space-platform-plating=宇宙プラットフォームプレート
se-space-platform-scaffold=宇宙プラットフォーム足場
se-space-platform-underlay=宇宙
se-space-platform-underlay-l=宇宙
se-space-platform-underlay-r=宇宙
se-space=空きスペース
se-regolith=レゴリス
se-asteroid=小惑星
se-spaceship-floor=宇宙船の床
[mod-setting-name]
se-meteor-interval=隕石の間隔
se-plague-max-runtime=疫病効果時間
se-planets=惑星の数
se-planet-size=惑星の大きさ(1% から 10000%まで)
se-seed=惑星のシード値
se-skip-experimental-warning=実験的な警告をスキップ
se-print-meteor-info=コンソールへの隕石アラートを表示。
se-space-pipe-capacity=宇宙パイプ容量
se-electric-boiler=電気ボイラー
[mod-setting-description]
se-meteor-interval=隕石落下の間隔。各隕石落下の次の落下までの時間が、1(分)からこの値の間のランダムな時間で発生するように設定されています。
se-plague-max-runtime=疫病の最大効果時間(分)。この時間の間、疫病は全ての生物と木を破壊していきます。
se-planets=キャンペーンを通じて途中を変更しないでください。
se-planet-size=キャンペーンを通じて途中を変更しないでください。
se-seed=キャンペーンを通じて途中を変更しないでください。
se-skip-experimental-warning=新しいゲームを始める時の警告が表示されず、メッセージが変更された場合、あなたは警告が更新されません。
se-print-meteor-info=コンソールにアラートが表示されます。表示が消えた後も[ __CONTROL__toggle-console__]キーでアラートを確認することができます。
se-space-pipe-capacity=スペースパイプ用の流体の容量。
se-electric-boiler=ゲームへの電気ボイラーを追加
[autoplace-control-names]
planet-size=惑星の大きさ
se-water-ice=氷(宇宙のみ、スライダは何の効果もありません)
se-methane-ice=メタンの氷(宇宙のみ、スライダは何の効果もありません)

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space-exploration_0.5.58/space-exploration/locale/ko/strings.cfg

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space-exploration_0.5.58/space-exploration/locale/pl/strings.cfg

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space-exploration_0.5.58/space-exploration/locale/ru/strings.cfg

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space-exploration_0.5.58/space-exploration/locale/zh-CN/strings.cfg

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space-exploration_0.5.58/space-exploration/lua-style.cfg

@ -0,0 +1,3 @@
indent_width: 2
column_limit: 120
continuation_indent_width: 2

10
space-exploration_0.5.58/space-exploration/migrations/space-exploration.0.1.146.json

@ -0,0 +1,10 @@
{
"item":
[
["se-quantumn-phenomenon-data", "se-quantum-phenomenon-data"]
],
"recipe":
[
["se-quantumn-phenomenon-data", "se-quantum-phenomenon-data"]
]
}

6
space-exploration_0.5.58/space-exploration/migrations/space-exploration.0.1.64.json

@ -0,0 +1,6 @@
{
"technology":
[
["se-spaceship-supersize", "se-factory-spaceship-1"]
]
}

8
space-exploration_0.5.58/space-exploration/migrations/space-exploration.0.1.8.json

@ -0,0 +1,8 @@
{
"tile":
[
["se-space-platform-underlay", "se-space"],
["se-space-platform-underlay-l", "se-space"],
["se-space-platform-underlay-r", "se-space"]
]
}

14
space-exploration_0.5.58/space-exploration/migrations/space-exploration.0.2.5.json

@ -0,0 +1,14 @@
{
"item":
[
["se-core-fragment-processor", "se-pulveriser"]
],
"recipe":
[
["se-core-fragment-processor", "se-pulveriser"]
],
"entity":
[
["se-core-fragment-processor", "se-pulveriser"]
]
}

8
space-exploration_0.5.58/space-exploration/migrations/space-exploration.0.2.7.lua

@ -0,0 +1,8 @@
-- move all drills down by 1 pixel so that the animation is on top
for _, surface in pairs(game.surfaces) do
for _, entity in pairs(surface.find_entities_filtered{name="se-core-miner-drill"}) do
entity.teleport({x = entity.position.x, y = entity.position.y + 1/32})
local e = entity.surface.find_entity("se-core-miner", entity.position)
if e then e.direction = entity.direction end
end
end

16
space-exploration_0.5.58/space-exploration/migrations/space-exploration.0.3.126.lua

@ -0,0 +1,16 @@
-- fixing "launching_to_destiantion" spelling error in prior launchpad.lua code causes a crash on a save prior to this one during which a rocket is launched, this aims to fix that
if global.rocket_launch_pads then
for _, struct in pairs(global.rocket_launch_pads) do
if struct.launching_to_destiantion then
struct.launching_to_destination = struct.launching_to_destiantion
end
end
end
if global.tick_tasks then
for _, tick_task in pairs(global.tick_tasks) do
if tick_task.launching_to_destiantion then
tick_task.launching_to_destination = tick_task.launching_to_destiantion
end
end
end

6
space-exploration_0.5.58/space-exploration/migrations/space-exploration.0.3.13.json

@ -0,0 +1,6 @@
{
"technology":
[
["se-space-solar-panel-adv", "se-space-solar-panel-2"]
]
}

20
space-exploration_0.5.58/space-exploration/migrations/space-exploration.0.3.130.json

@ -0,0 +1,20 @@
{
"item":
[
["se-nano-material", "se-nanomaterial"],
["se-enriched-naquium", "se-naquium-cube"],
["se-universal-catalogue", "se-deep-catalogue-1"],
["se-deep-space-science-pack", "se-deep-space-science-pack-1"]
],
"recipe":
[
["se-nano-material", "se-nanomaterial"],
["se-deep-space-science-pack", "se-deep-space-science-pack-1"]
],
"technology":
[
["se-nano-material", "se-nanomaterial"],
["se-deep-space-science-pack", "se-deep-space-science-pack-1"],
["se-deep-space-science-pack-enriched", "se-deep-space-science-pack-1"]
]
}

53
space-exploration_0.5.58/space-exploration/migrations/space-exploration.0.3.21.json

@ -0,0 +1,53 @@
{
"item":
[
["se-orbital-data", "se-machine-learning-data"],
["se-exotic-singularity-data", "se-singularity-data"],
["se-gravimetric-observation-data", "se-astrometric-data"],
["se-gravity-wave-observation-data", "se-gravity-wave-data"],
["se-gravimetric-test-data", "se-gravitational-lensing-data"],
["se-nano-hot-thermodynamics-data", "se-experimental-alloys-data"],
["se-nano-cold-thermodynamics-data", "se-electrical-shielding-data"],
["se-nano-compressive-strength-data", "se-laser-shielding-data"],
["se-nano-tensile-strength-data", "se-particle-beam-shielding-data"],
["se-plasma-thermodynamics-data", "se-rigidity-data"],
["se-plasma-electrodynamics-data", "se-electromagnetic-field-data"],
["se-gammaray-test-data", "se-lepton-data"],
["se-exotic-fission-data", "se-fusion-test-data"],
["se-ion-spectrometry-data", "se-polarisation-data"],
["se-bio-spectral-data", "se-biomechanical-data"],
["se-material-decay-data", "se-corrosion-resistance-data"],
["se-material-spectral-data", "se-rigidity-data"],
["se-experimental-material-decay-data", "se-electrical-shielding-data"],
["se-experimental-material-spectral-data", "se-ballistic-shielding-data"],
["se-astronomic-science-pack", "se-astronomic-science-pack-1"],
["se-biological-science-pack", "se-biological-science-pack-1"],
["se-material-science-pack", "se-material-science-pack-1"],
["se-energy-science-pack", "se-energy-science-pack-1"]
],
"recipe":
[
["se-orbital-data", "se-machine-learning-data"],
["se-exotic-singularity-data", "se-singularity-data"],
["se-gravimetric-observation-data", "se-gravitational-lensing-data"],
["se-gravity-wave-observation-data", "se-gravity-wave-data"],
["se-astronomic-science-pack", "se-astronomic-science-pack-1"],
["se-biological-science-pack", "se-biological-science-pack-1"],
["se-material-science-pack", "se-material-science-pack-1"],
["se-energy-science-pack", "se-energy-science-pack-1"]
],
"technology":
[
["se-astronomic-science-pack", "se-astronomic-science-pack-1"],
["se-biological-science-pack", "se-biological-science-pack-1"],
["se-material-science-pack", "se-material-science-pack-1"],
["se-energy-science-pack", "se-energy-science-pack-1"]
]
}

22
space-exploration_0.5.58/space-exploration/migrations/space-exploration.0.3.32.json

@ -0,0 +1,22 @@
{
"entity":
[
["se-space-recycling-facility", "se-recycling-facility"],
["se-space-lifesupport-facility", "se-lifesupport-facility"]
],
"item":
[
["se-space-recycling-facility", "se-recycling-facility"],
["se-space-lifesupport-facility", "se-lifesupport-facility"]
],
"recipe":
[
["se-space-recycling-facility", "se-recycling-facility"],
["se-space-lifesupport-facility", "se-lifesupport-facility"]
],
"technology":
[
["se-space-recycling-facility", "se-recycling-facility"],
["se-space-lifesupport-facility", "se-lifesupport-facility"]
]
}

12
space-exploration_0.5.58/space-exploration/migrations/space-exploration.0.5.1.json

@ -0,0 +1,12 @@
{
"item":
[
["railgun", "se-railgun"],
["railgun-dart", "se-railgun-ammo"]
],
"recipe":
[
["railgun", "se-railgun"],
["railgun-dart", "se-railgun-ammo"]
]
}

10
space-exploration_0.5.58/space-exploration/migrations/space-exploration0.0.3.45.json

@ -0,0 +1,10 @@
{
"recipe":
[
["se-radiating-space-coolant-veryslow", "se-radiating-space-coolant-slow"]
],
"technology":
[
["se-space-radiating-1", "se-space-radiating-efficiency"]
]
}

100
space-exploration_0.5.58/space-exploration/prototypes/phase-1/categories.lua

@ -0,0 +1,100 @@
local data_util = require("data_util")
-- NOTE: space- prefix categories should ONLY be available in space
-- otherwise add a non-prefixed version
local crafting_categories = {
"arcosphere",
"condenser-turbine",
"big-turbine",
"delivery-cannon",
"delivery-cannon-weapon",
"fixed-recipe", -- generic group for anything with a fixed recipe, not chosen by player
"fuel-refining",
"core-fragment-processing",
"lifesupport", -- same as "space-lifesupport" but can be on land
"nexus",
"pulverising",
"hard-recycling", -- no conflict with "recycling"
"hand-hard-recycling", -- no conflict with "recycling"
"se-electric-boiling", -- needs to be SE specific otherwise energy values will be off
"space-accelerator",
"space-astrometrics",
"space-biochemical",
"space-collider",
"space-crafting", -- same as basic assembling but only in space
"space-decontamination",
"space-electromagnetics",
"space-materialisation",
"space-genetics",
"space-gravimetrics",
"space-growth",
"space-hypercooling",
"space-laser",
"space-lifesupport", -- same as "lifesupport" but can only be in space
"space-manufacturing",
"space-mechanical",
"space-observation-gammaray",
"space-observation-xray",
"space-observation-uv",
"space-observation-visible",
"space-observation-infrared",
"space-observation-microwave",
"space-observation-radio",
"space-plasma",
"space-radiation",
"space-radiator",
"space-hard-recycling", -- no conflict with "recycling"
"space-research",
"space-spectrometry",
"space-supercomputing-1",
"space-supercomputing-2",
"space-supercomputing-3",
"space-supercomputing-4",
"space-thermodynamics",
"spaceship-console",
"spaceship-antimatter-engine",
"spaceship-rocket-engine",
"pressure-washing",
"dummy",
"no-category" -- has no recipes
}
for _, name in pairs(crafting_categories) do
data:extend({
{ type = "recipe-category", name = name },
{
type = "item-subgroup",
name = name,
group = "intermediate-products", --group = "space",
order = "z-b-"..name
},
})
end
-- table.insert(data.raw.character.character.crafting_categories, "lifesupport") -- too many fluid recipes
data:extend({
{
type = "fuel-category",
name = "antimatter"
},
{
type = "resource-category",
name = data_util.mod_prefix .. "core-mining",
},
{
type = "ammo-category",
name = "weapons-delivery-cannon",
bonus_gui_order = "z",
},
})
for _, tech in pairs(data.raw.technology) do
if tech.effects then
for _, effect in pairs(tech.effects) do
if (effect.type == "ammo-damage" or effect.type == "gun-speed") and effect.ammo_category == "bullet" then
local c = table.deepcopy(effect)
c.ammo_category = "railgun"
table.insert(tech.effects, c)
end
end
end
end

1052
space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/antimatter-reactor.lua

File diff suppressed because it is too large

358
space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/arcosphere.lua

@ -0,0 +1,358 @@
local data_util = require("data_util")
--[[
α alpha
β beta
γ gamma
δ delta
ε epsilon
ζ zeta
η eta
θ theta
λ la(m)bda
ξ xi
φ phi
ψ psi
ω omega
δ delta
ε epsilon
ζ zeta
θ theta
λ lambda
ξ xi
φ phi
ω omega
Ζ Zeta
Θ theta
Ω omega
Φ phi
Σ sigma
Λ Lambda
translation
rotation
reflection
dialation
transformation
inversion
substitution
superposition
Apex
Omega
Ruby
Saphire
Emerald
Topaz
Amber
Citrine
Amethyst
Quartz
γ gamma
ζ zeta
ξ xi
φ phi
ψ psi
ω omega
θ theta
λ lambda
]]
local arcosphere_variants = {
{ number = 1, letter = "a", sign = "l", character = "λ", name = "lambda"},
{ number = 2, letter = "b", sign = "x", character = "ξ", name = "xi"},
{ number = 3, letter = "c", sign = "z", character = "ζ", name = "zeta"},
{ number = 4, letter = "d", sign = "t", character = "θ", name = "theta"},
{ number = 5, letter = "e", sign = "e", character = "ε", name = "epsilon"},
{ number = 6, letter = "f", sign = "f", character = "φ", name = "phi"},
{ number = 7, letter = "g", sign = "g", character = "γ", name = "gamma"},
{ number = 8, letter = "h", sign = "o", character = "ω", name = "omega"},
}
data:extend({
{
type = "technology",
name = data_util.mod_prefix .. "arcosphere",
effects = {
{ type = "unlock-recipe", recipe = data_util.mod_prefix .. "arcosphere-collector", },
},
icon = "__space-exploration-graphics__/graphics/technology/arcosphere.png",
icon_size = 128,
order = "e-g",
prerequisites = {
data_util.mod_prefix .. "deep-space-science-pack-2",
},
unit = {
count = "200",
time = 60,
ingredients = {
{ data_util.mod_prefix .. "deep-space-science-pack-2", 1 },
}
},
},
{
type = "technology",
name = data_util.mod_prefix .. "arcosphere-folding",
effects = {
{ type = "unlock-recipe", recipe = data_util.mod_prefix .. "arcosphere-fracture", },
{ type = "unlock-recipe", recipe = data_util.mod_prefix .. "arcosphere-fracture-alt", },
{ type = "unlock-recipe", recipe = data_util.mod_prefix .. "arcosphere-fold-in", },
{ type = "unlock-recipe", recipe = data_util.mod_prefix .. "arcosphere-fold-out", },
{ type = "unlock-recipe", recipe = data_util.mod_prefix .. "arcosphere-fold-a", },
{ type = "unlock-recipe", recipe = data_util.mod_prefix .. "arcosphere-fold-b", },
{ type = "unlock-recipe", recipe = data_util.mod_prefix .. "arcosphere-fold-c", },
{ type = "unlock-recipe", recipe = data_util.mod_prefix .. "arcosphere-fold-d", },
{ type = "unlock-recipe", recipe = data_util.mod_prefix .. "arcosphere-fold-e", },
{ type = "unlock-recipe", recipe = data_util.mod_prefix .. "arcosphere-fold-f", },
{ type = "unlock-recipe", recipe = data_util.mod_prefix .. "arcosphere-fold-g", },
{ type = "unlock-recipe", recipe = data_util.mod_prefix .. "arcosphere-fold-h", },
},
icon = "__space-exploration-graphics__/graphics/technology/arcosphere.png",
icon_size = 128,
order = "e-g",
prerequisites = {
data_util.mod_prefix .. "arcosphere",
},
unit = {
count = "400",
time = 60,
ingredients = {
{ data_util.mod_prefix .. "deep-space-science-pack-2", 1 },
}
},
},
{
type = "item",
name = data_util.mod_prefix .. "arcosphere-collector",
icons = {
{ icon = "__space-exploration-graphics__/graphics/icons/satellite.png", icon_size = 64 },
{ icon = "__space-exploration-graphics__/graphics/icons/satellite-mask.png", icon_size = 64, tint = {r=0.9,g=8,b=0.9}},
},
icon_size = 64,
order = "a-a",
subgroup = "arcosphere",
stack_size = 1,
rocket_launch_product = { data_util.mod_prefix .. "arcosphere", 0}
},
{
type = "recipe",
name = data_util.mod_prefix .. "arcosphere-collector",
main_product = data_util.mod_prefix .. "arcosphere-collector",
category = "space-manufacturing",
subgroup = "arcosphere",
enabled = false,
energy_required = 60,
ingredients = {
{ name = "laser-turret", amount = 2},
{ name = data_util.mod_prefix .. "dynamic-emitter", amount = 2},
{ name = data_util.mod_prefix .. "quantum-processor", amount = 10},
{ name = data_util.mod_prefix .. "naquium-cube", amount = 10},
{ name = data_util.mod_prefix .. "antimatter-canister", amount = 10, catalyst_amount = 10},
{ name = data_util.mod_prefix .. "aeroframe-bulkhead", amount = 50},
},
results = {
{ data_util.mod_prefix .. "arcosphere-collector", 1 },
{ name = data_util.mod_prefix .. "magnetic-canister", amount = 10, catalyst_amount = 10},
},
requester_paste_multiplier = 1,
icon_size = 64,
},
{
type = "item",
name = data_util.mod_prefix .. "arcosphere",
icon = "__space-exploration-graphics__/graphics/icons/dss/ns-0.png",
icon_size = 64,
order = "a-b",
subgroup = "arcosphere",
stack_size = 1,
},
{
type = "recipe",
name = data_util.mod_prefix .. "arcosphere-fracture",
category = "arcosphere",
subgroup = "arcosphere",
enabled = false,
energy_required = 60,
ingredients = {
{ data_util.mod_prefix .. "arcosphere", 4 },
},
results = {
{ data_util.mod_prefix .. "arcosphere-a", 1 },
{ data_util.mod_prefix .. "arcosphere-b", 0 },
{ data_util.mod_prefix .. "arcosphere-c", 1 },
{ data_util.mod_prefix .. "arcosphere-d", 0 },
{ data_util.mod_prefix .. "arcosphere-e", 1 },
{ data_util.mod_prefix .. "arcosphere-f", 0 },
{ data_util.mod_prefix .. "arcosphere-g", 1 },
{ data_util.mod_prefix .. "arcosphere-h", 0 },
},
requester_paste_multiplier = 1,
icon = "__space-exploration-graphics__/graphics/icons/dss/ns-0.png",
icon_size = 64,
always_show_made_in = true,
localised_description = {"space-exploration.arcosphere-random"}
},
{
type = "recipe",
name = data_util.mod_prefix .. "arcosphere-fracture-alt",
category = "arcosphere",
subgroup = "arcosphere",
enabled = false,
energy_required = 60,
ingredients = {
{ data_util.mod_prefix .. "arcosphere", 4 },
},
results = {
{ data_util.mod_prefix .. "arcosphere-a", 0 },
{ data_util.mod_prefix .. "arcosphere-b", 1 },
{ data_util.mod_prefix .. "arcosphere-c", 0 },
{ data_util.mod_prefix .. "arcosphere-d", 1 },
{ data_util.mod_prefix .. "arcosphere-e", 0 },
{ data_util.mod_prefix .. "arcosphere-f", 1 },
{ data_util.mod_prefix .. "arcosphere-g", 0 },
{ data_util.mod_prefix .. "arcosphere-h", 1 },
},
requester_paste_multiplier = 1,
icon = "__space-exploration-graphics__/graphics/icons/dss/ns-0.png",
icon_size = 64,
always_show_made_in = true,
localised_name = {"recipe-name."..data_util.mod_prefix .. "arcosphere-fracture"},
localised_description = {"space-exploration.arcosphere-random"}
}
})
for _, arcosphere_variant in pairs(arcosphere_variants) do
data:extend({{
type = "item",
name = data_util.mod_prefix .. "arcosphere-"..arcosphere_variant.letter,
icon = "__space-exploration-graphics__/graphics/icons/dss/ns-"..arcosphere_variant.letter..".png", -- used for recipe
icon_size = 64,
icons = { -- overrides icon
{ icon = "__space-exploration-graphics__/graphics/icons/dss/ns-"..arcosphere_variant.letter..".png", icon_size = 64 },
{ icon = "__space-exploration-graphics__/graphics/icons/dss/"..arcosphere_variant.name..".png", icon_size = 64 },
},
pictures = {
{
filename = "__space-exploration-graphics__/graphics/icons/dss/ns-"..arcosphere_variant.letter..".png",
scale = 0.25,
size = 64
},
},
order = "j-"..arcosphere_variant.letter,
subgroup = "arcosphere",
stack_size = 1,
}})
end
local function make_recipe(name, from_high, from_low, to_high, to_low)
local a = data.raw.item[data_util.mod_prefix .. "arcosphere-"..arcosphere_variants[from_high].letter]
local b = data.raw.item[data_util.mod_prefix .. "arcosphere-"..arcosphere_variants[from_low].letter]
local c = data.raw.item[data_util.mod_prefix .. "arcosphere-"..arcosphere_variants[to_high].letter]
local d = data.raw.item[data_util.mod_prefix .. "arcosphere-"..arcosphere_variants[to_low].letter]
data:extend({
{
type = "recipe",
name = name,
category = "arcosphere",
subgroup = "arcosphere",
results = {
{ data_util.mod_prefix .. "arcosphere-"..arcosphere_variants[to_high].letter, 1 },
{ data_util.mod_prefix .. "arcosphere-"..arcosphere_variants[to_low].letter, 1 },
},
enabled = false,
energy_required = 10,
ingredients = {
{ data_util.mod_prefix .. "arcosphere-"..arcosphere_variants[from_high].letter, 1 },
{ data_util.mod_prefix .. "arcosphere-"..arcosphere_variants[from_low].letter, 1 },
},
requester_paste_multiplier = 1,
always_show_products = false,
allow_decomposition = false,
always_show_made_in = true,
icons = {
{ icon = "__space-exploration-graphics__/graphics/blank.png", scale = 1, shift = {0, 0}, icon_size = 64 }, -- to lock scale
{ icon = a.icon, scale = 0.33, shift = {-4, -16}, icon_size = 64 },
{ icon = b.icon, scale = 0.33, shift = {16, -16}, icon_size = 64 },
{ icon = c.icon, scale = 0.33, shift = {-16, 16}, icon_size = 64 },
{ icon = d.icon, scale = 0.33, shift = {4, 16}, icon_size = 64 },
{ icon = "__space-exploration-graphics__/graphics/icons/transition-arrow.png", scale = 1, shift = {0, 0}, icon_size = 64 }, -- to overlay
},
localised_name = {"recipe-name.se-arcosphere-folding",
arcosphere_variants[from_high].character,
arcosphere_variants[from_low].character,
arcosphere_variants[to_high].character,
arcosphere_variants[to_low].character}
}
})
end
make_recipe(data_util.mod_prefix .. "arcosphere-fold-a", 8, 1, 2, 4)
make_recipe(data_util.mod_prefix .. "arcosphere-fold-b", 7, 2, 3, 1)
make_recipe(data_util.mod_prefix .. "arcosphere-fold-c", 2, 3, 4, 6)
make_recipe(data_util.mod_prefix .. "arcosphere-fold-d", 1, 4, 5, 3)
make_recipe(data_util.mod_prefix .. "arcosphere-fold-e", 4, 5, 6, 8)
make_recipe(data_util.mod_prefix .. "arcosphere-fold-f", 3, 6, 7, 5)
make_recipe(data_util.mod_prefix .. "arcosphere-fold-g", 6, 7, 8, 2)
make_recipe(data_util.mod_prefix .. "arcosphere-fold-h", 5, 8, 1, 7)
data:extend({
{
type = "recipe",
name = data_util.mod_prefix .. "arcosphere-fold-in",
category = "arcosphere",
subgroup = "arcosphere",
results = {
{ data_util.mod_prefix .. "arcosphere-a", 1 },
{ data_util.mod_prefix .. "arcosphere-b", 1 },
{ data_util.mod_prefix .. "arcosphere-e", 1 },
{ data_util.mod_prefix .. "arcosphere-f", 1 },
},
enabled = false,
energy_required = 100,
ingredients = {
{ data_util.mod_prefix .. "arcosphere-c", 1 },
{ data_util.mod_prefix .. "arcosphere-d", 1 },
{ data_util.mod_prefix .. "arcosphere-g", 1 },
{ data_util.mod_prefix .. "arcosphere-h", 1 },
},
requester_paste_multiplier = 1,
always_show_products = false,
allow_decomposition = false,
always_show_made_in = true,
icon = "__space-exploration-graphics__/graphics/icons/dss/ns-0.png",
icon_size = 64
},
{
type = "recipe",
name = data_util.mod_prefix .. "arcosphere-fold-out",
category = "arcosphere",
subgroup = "arcosphere",
results = {
{ data_util.mod_prefix .. "arcosphere-c", 1 },
{ data_util.mod_prefix .. "arcosphere-d", 1 },
{ data_util.mod_prefix .. "arcosphere-g", 1 },
{ data_util.mod_prefix .. "arcosphere-h", 1 },
},
enabled = false,
energy_required = 100,
ingredients = {
{ data_util.mod_prefix .. "arcosphere-a", 1 },
{ data_util.mod_prefix .. "arcosphere-b", 1 },
{ data_util.mod_prefix .. "arcosphere-e", 1 },
{ data_util.mod_prefix .. "arcosphere-f", 1 },
},
requester_paste_multiplier = 1,
always_show_products = false,
allow_decomposition = false,
always_show_made_in = true,
icon = "__space-exploration-graphics__/graphics/icons/dss/ns-0.png",
icon_size = 64
}
})

974
space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/big-heat-exchanger.lua

@ -0,0 +1,974 @@
local data_util = require("data_util")
local make_recipe = data_util.make_recipe
local pipe_tint = {r = 0.8, b=1, g=0.8}
local glow_tint = {r = 0.5, b=1, g=0.5}
data.raw["heat-interface"]["heat-interface"].heat_buffer.max_temperature = 10000 --For testing 5000C heat exchangers.
data:extend({
{
type = "item",
name = data_util.mod_prefix .. "big-heat-exchanger",
icon = "__space-exploration-graphics__/graphics/icons/big-heat-exchanger.png",
icon_size = 64,
order = "d[fluid-burner-generator]-a",
subgroup = "energy",
stack_size = 50,
place_result = data_util.mod_prefix .. "big-heat-exchanger",
},
{
type = "recipe",
name = data_util.mod_prefix .. "big-heat-exchanger",
result = data_util.mod_prefix .. "big-heat-exchanger",
enabled = false,
energy_required = 30,
ingredients = {
{ data_util.mod_prefix .. "lattice-pressure-vessel", 10 },
{ data_util.mod_prefix .. "nanomaterial", 10 },
{ data_util.mod_prefix .. "space-pipe", 50 },
{ data_util.mod_prefix .. "heavy-composite", 20 },
{ data_util.mod_prefix .. "heat-shielding", 50 },
},
requester_paste_multiplier = 1,
always_show_made_in = false,
},
{
type = "technology",
name = data_util.mod_prefix .. "big-heat-exchanger",
effects = {
{
type = "unlock-recipe",
recipe = data_util.mod_prefix .. "big-heat-exchanger",
},
},
icon = "__space-exploration-graphics__/graphics/technology/big-heat-exchanger.png",
icon_size = 128,
order = "e-g",
prerequisites = {
data_util.mod_prefix .. "lattice-pressure-vessel",
data_util.mod_prefix .. "nanomaterial",
},
unit = {
count = 500,
time = 60,
ingredients = {
{ "automation-science-pack", 1 },
{ "logistic-science-pack", 1 },
{ "chemical-science-pack", 1 },
{ "production-science-pack", 1 },
{ data_util.mod_prefix .. "rocket-science-pack", 1 },
{ data_util.mod_prefix .. "astronomic-science-pack-4", 1 },
{ data_util.mod_prefix .. "material-science-pack-4", 1 },
{ data_util.mod_prefix .. "energy-science-pack-4", 1 },
}
},
},
{
type = "boiler",
name = data_util.mod_prefix .. "big-heat-exchanger",
icon = "__space-exploration-graphics__/graphics/icons/big-heat-exchanger.png",
icon_mipmaps = 1,
icon_size = 64,
burning_cooldown = 20,
collision_box = {{-2.3,-2.3},{2.3,2.3}},
selection_box = {{-2.5,-2.5},{2.5,2.5}},
drawing_box = {{-3.0,-4.0},{3.0,3.0}},
corpse = "heat-exchanger-remnants",
damaged_trigger_effect = {
entity_name = "spark-explosion",
offset_deviation = {
{
-0.5,
-0.5
},
{
0.5,
0.5
}
},
offsets = {
{
0,
1
}
},
type = "create-entity"
},
dying_explosion = "heat-exchanger-explosion",
energy_consumption = "560MW",
energy_source = {
connections = {
{
direction = 4,
position = {
0,
2
}
}
},
heat_glow = {
east = {
filename = "__base__/graphics/entity/heat-exchanger/heatex-E-glow.png",
height = 62,
priority = "extra-high",
shift = {
-0.6875-1.5,
-0.375-0.5
},
width = 60
},
north = {
filename = "__base__/graphics/entity/heat-exchanger/heatex-N-glow.png",
height = 70,
priority = "extra-high",
shift = {
0,
0.25+1
},
tint = {
b = 0.75,
g = 0.85,
r = 1
},
width = 38
},
south = {
filename = "__base__/graphics/entity/heat-exchanger/heatex-S-glow.png",
height = 40,
priority = "extra-high",
shift = {
0,
-1.125-1
},
tint = nil,
width = 38
},
west = {
filename = "__base__/graphics/entity/heat-exchanger/heatex-W-glow.png",
height = 64,
priority = "extra-high",
shift = {
0.625+1.5,
-0.375-0.5
},
width = 60
}
},
heat_picture = {
east = {
filename = "__space-exploration-graphics-3__/graphics/entity/big-heat-exchanger/sr/east_heated.png",
frame_count = 1,
line_length = 1,
width = 128/2,
height = 128/2,
shift = {-2,-0.5},
tint = glow_tint,
blend_mode = "additive",
hr_version = {
tint = glow_tint,
blend_mode = "additive",
filename = "__space-exploration-graphics-3__/graphics/entity/big-heat-exchanger/hr/east_heated.png",
frame_count = 1,
line_length = 1,
width = 128,
height = 128,
shift = {-2,-0.5},
scale = 0.5,
},
},
north = {
filename = "__space-exploration-graphics-3__/graphics/entity/big-heat-exchanger/sr/north_heated.png",
frame_count = 1,
line_length = 1,
width = 64/2,
height = 160/2,
shift = {0,1.25},
tint = glow_tint,
blend_mode = "additive",
hr_version = {
tint = glow_tint,
blend_mode = "additive",
filename = "__space-exploration-graphics-3__/graphics/entity/big-heat-exchanger/hr/north_heated.png",
frame_count = 1,
line_length = 1,
width = 64,
height = 160,
shift = {0,1.25},
scale = 0.5,
},
},
south = {
filename = "__space-exploration-graphics-3__/graphics/entity/big-heat-exchanger/sr/south_heated.png",
frame_count = 1,
line_length = 1,
width = 64/2,
height = 64/2,
shift = {0,-2.5},
tint = glow_tint,
blend_mode = "additive",
hr_version = {
tint = glow_tint,
blend_mode = "additive",
filename = "__space-exploration-graphics-3__/graphics/entity/big-heat-exchanger/hr/south_heated.png",
frame_count = 1,
line_length = 1,
width = 64,
height = 64,
shift = {0,-2.5},
scale = 0.5,
},
},
west = {
filename = "__space-exploration-graphics-3__/graphics/entity/big-heat-exchanger/sr/west_heated.png",
frame_count = 1,
line_length = 1,
width = 128/2,
height = 128/2,
shift = {2,-0.5},
tint = glow_tint,
blend_mode = "additive",
hr_version = {
tint = glow_tint,
blend_mode = "additive",
filename = "__space-exploration-graphics-3__/graphics/entity/big-heat-exchanger/hr/west_heated.png",
frame_count = 1,
line_length = 1,
width = 128,
height = 128,
shift = {2,-0.5},
scale = 0.5,
},
},
},
heat_pipe_covers = {
east = {
filename = "__base__/graphics/entity/heat-exchanger/heatex-endings-heated.png",
frame_count = 1,
height = 32,
tint = glow_tint,
blend_mode = "additive",
hr_version = {
tint = glow_tint,
blend_mode = "additive",
filename = "__base__/graphics/entity/heat-exchanger/hr-heatex-endings-heated.png",
frame_count = 1,
height = 64,
priority = "high",
scale = 0.5,
width = 64,
x = 64,
y = 0
},
priority = "high",
scale = 1,
width = 32,
x = 32,
y = 0
},
north = {
filename = "__base__/graphics/entity/heat-exchanger/heatex-endings-heated.png",
frame_count = 1,
height = 32,
tint = glow_tint,
blend_mode = "additive",
hr_version = {
tint = glow_tint,
blend_mode = "additive",
filename = "__base__/graphics/entity/heat-exchanger/hr-heatex-endings-heated.png",
frame_count = 1,
height = 64,
priority = "high",
scale = 0.5,
width = 64,
x = 0,
y = 0
},
priority = "high",
scale = 1,
width = 32,
x = 0,
y = 0
},
south = {
filename = "__base__/graphics/entity/heat-exchanger/heatex-endings-heated.png",
frame_count = 1,
height = 32,
tint = glow_tint,
blend_mode = "additive",
hr_version = {
tint = glow_tint,
blend_mode = "additive",
filename = "__base__/graphics/entity/heat-exchanger/hr-heatex-endings-heated.png",
frame_count = 1,
height = 64,
priority = "high",
scale = 0.5,
width = 64,
x = 128,
y = 0
},
priority = "high",
scale = 1,
width = 32,
x = 64,
y = 0
},
west = {
filename = "__base__/graphics/entity/heat-exchanger/heatex-endings-heated.png",
frame_count = 1,
height = 32,
tint = glow_tint,
blend_mode = "additive",
hr_version = {
tint = glow_tint,
blend_mode = "additive",
filename = "__base__/graphics/entity/heat-exchanger/hr-heatex-endings-heated.png",
frame_count = 1,
height = 64,
priority = "high",
scale = 0.5,
width = 64,
x = 192,
y = 0
},
priority = "high",
scale = 1,
width = 32,
x = 96,
y = 0
}
},
max_temperature = 10000,
max_transfer = "2GW",
min_working_temperature = 5000,
minimum_glow_temperature = 350,
pipe_covers = {
east = {
filename = "__base__/graphics/entity/heat-exchanger/heatex-endings.png",
frame_count = 1,
height = 32,
hr_version = {
filename = "__base__/graphics/entity/heat-exchanger/hr-heatex-endings.png",
frame_count = 1,
height = 64,
priority = "high",
scale = 0.5,
width = 64,
x = 64,
y = 0
},
priority = "high",
scale = 1,
width = 32,
x = 32,
y = 0
},
north = {
filename = "__base__/graphics/entity/heat-exchanger/heatex-endings.png",
frame_count = 1,
height = 32,
hr_version = {
filename = "__base__/graphics/entity/heat-exchanger/hr-heatex-endings.png",
frame_count = 1,
height = 64,
priority = "high",
scale = 0.5,
width = 64,
x = 0,
y = 0
},
priority = "high",
scale = 1,
width = 32,
x = 0,
y = 0
},
south = {
filename = "__base__/graphics/entity/heat-exchanger/heatex-endings.png",
frame_count = 1,
height = 32,
hr_version = {
filename = "__base__/graphics/entity/heat-exchanger/hr-heatex-endings.png",
frame_count = 1,
height = 64,
priority = "high",
scale = 0.5,
width = 64,
x = 128,
y = 0
},
priority = "high",
scale = 1,
width = 32,
x = 64,
y = 0
},
west = {
filename = "__base__/graphics/entity/heat-exchanger/heatex-endings.png",
frame_count = 1,
height = 32,
hr_version = {
filename = "__base__/graphics/entity/heat-exchanger/hr-heatex-endings.png",
frame_count = 1,
height = 64,
priority = "high",
scale = 0.5,
width = 64,
x = 192,
y = 0
},
priority = "high",
scale = 1,
width = 32,
x = 96,
y = 0
}
},
specific_heat = "1MJ",
type = "heat"
},
fire = {},
fire_glow = {},
flags = {
"placeable-neutral",
"player-creation"
},
fluid_box = {
base_area = 10,
base_level = -1,
filter = "water",
height = 2,
pipe_connections = {
{
position = {
-3,
1
},
type = "input-output"
},
{
position = {
3,
1
},
type = "input-output"
}
},
pipe_covers = {
east = {
layers = {
{
filename = "__base__/graphics/entity/pipe-covers/pipe-cover-east.png",
height = 64,
hr_version = {
filename = "__base__/graphics/entity/pipe-covers/hr-pipe-cover-east.png",
height = 128,
priority = "extra-high",
scale = 0.5,
width = 128
},
priority = "extra-high",
width = 64
},
{
draw_as_shadow = true,
filename = "__base__/graphics/entity/pipe-covers/pipe-cover-east-shadow.png",
height = 64,
hr_version = {
draw_as_shadow = true,
filename = "__base__/graphics/entity/pipe-covers/hr-pipe-cover-east-shadow.png",
height = 128,
priority = "extra-high",
scale = 0.5,
width = 128
},
priority = "extra-high",
width = 64
}
}
},
north = {
layers = {
{
filename = "__base__/graphics/entity/pipe-covers/pipe-cover-north.png",
height = 64,
hr_version = {
filename = "__base__/graphics/entity/pipe-covers/hr-pipe-cover-north.png",
height = 128,
priority = "extra-high",
scale = 0.5,
width = 128
},
priority = "extra-high",
width = 64
},
{
draw_as_shadow = true,
filename = "__base__/graphics/entity/pipe-covers/pipe-cover-north-shadow.png",
height = 64,
hr_version = {
draw_as_shadow = true,
filename = "__base__/graphics/entity/pipe-covers/hr-pipe-cover-north-shadow.png",
height = 128,
priority = "extra-high",
scale = 0.5,
width = 128
},
priority = "extra-high",
width = 64
}
}
},
south = {
layers = {
{
filename = "__base__/graphics/entity/pipe-covers/pipe-cover-south.png",
height = 64,
hr_version = {
filename = "__base__/graphics/entity/pipe-covers/hr-pipe-cover-south.png",
height = 128,
priority = "extra-high",
scale = 0.5,
width = 128
},
priority = "extra-high",
width = 64
},
{
draw_as_shadow = true,
filename = "__base__/graphics/entity/pipe-covers/pipe-cover-south-shadow.png",
height = 64,
hr_version = {
draw_as_shadow = true,
filename = "__base__/graphics/entity/pipe-covers/hr-pipe-cover-south-shadow.png",
height = 128,
priority = "extra-high",
scale = 0.5,
width = 128
},
priority = "extra-high",
width = 64
}
}
},
west = {
layers = {
{
filename = "__base__/graphics/entity/pipe-covers/pipe-cover-west.png",
height = 64,
hr_version = {
filename = "__base__/graphics/entity/pipe-covers/hr-pipe-cover-west.png",
height = 128,
priority = "extra-high",
scale = 0.5,
width = 128
},
priority = "extra-high",
width = 64
},
{
draw_as_shadow = true,
filename = "__base__/graphics/entity/pipe-covers/pipe-cover-west-shadow.png",
height = 64,
hr_version = {
draw_as_shadow = true,
filename = "__base__/graphics/entity/pipe-covers/hr-pipe-cover-west-shadow.png",
height = 128,
priority = "extra-high",
scale = 0.5,
width = 128
},
priority = "extra-high",
width = 64
}
}
}
},
production_type = "input-output"
},
max_health = 500,
minable = {
mining_time = 0.1,
result = data_util.mod_prefix .. "big-heat-exchanger",
},
mode = "output-to-separate-pipe",
output_fluid_box = {
base_area = 10,
base_level = 1,
filter = "steam",
height = 2,
pipe_connections = {
{
position = {
0,
-3
},
type = "output"
}
},
pipe_covers = {
east = {
layers = {
{
filename = "__base__/graphics/entity/pipe-covers/pipe-cover-east.png",
height = 64,
hr_version = {
filename = "__base__/graphics/entity/pipe-covers/hr-pipe-cover-east.png",
height = 128,
priority = "extra-high",
scale = 0.5,
width = 128
},
priority = "extra-high",
width = 64
},
{
draw_as_shadow = true,
filename = "__base__/graphics/entity/pipe-covers/pipe-cover-east-shadow.png",
height = 64,
hr_version = {
draw_as_shadow = true,
filename = "__base__/graphics/entity/pipe-covers/hr-pipe-cover-east-shadow.png",
height = 128,
priority = "extra-high",
scale = 0.5,
width = 128
},
priority = "extra-high",
width = 64
}
}
},
north = {
layers = {
{
filename = "__base__/graphics/entity/pipe-covers/pipe-cover-north.png",
height = 64,
hr_version = {
filename = "__base__/graphics/entity/pipe-covers/hr-pipe-cover-north.png",
height = 128,
priority = "extra-high",
scale = 0.5,
width = 128
},
priority = "extra-high",
width = 64
},
{
draw_as_shadow = true,
filename = "__base__/graphics/entity/pipe-covers/pipe-cover-north-shadow.png",
height = 64,
hr_version = {
draw_as_shadow = true,
filename = "__base__/graphics/entity/pipe-covers/hr-pipe-cover-north-shadow.png",
height = 128,
priority = "extra-high",
scale = 0.5,
width = 128
},
priority = "extra-high",
width = 64
}
}
},
south = {
layers = {
{
filename = "__base__/graphics/entity/pipe-covers/pipe-cover-south.png",
height = 64,
hr_version = {
filename = "__base__/graphics/entity/pipe-covers/hr-pipe-cover-south.png",
height = 128,
priority = "extra-high",
scale = 0.5,
width = 128
},
priority = "extra-high",
width = 64
},
{
draw_as_shadow = true,
filename = "__base__/graphics/entity/pipe-covers/pipe-cover-south-shadow.png",
height = 64,
hr_version = {
draw_as_shadow = true,
filename = "__base__/graphics/entity/pipe-covers/hr-pipe-cover-south-shadow.png",
height = 128,
priority = "extra-high",
scale = 0.5,
width = 128
},
priority = "extra-high",
width = 64
}
}
},
west = {
layers = {
{
filename = "__base__/graphics/entity/pipe-covers/pipe-cover-west.png",
height = 64,
hr_version = {
filename = "__base__/graphics/entity/pipe-covers/hr-pipe-cover-west.png",
height = 128,
priority = "extra-high",
scale = 0.5,
width = 128
},
priority = "extra-high",
width = 64
},
{
draw_as_shadow = true,
filename = "__base__/graphics/entity/pipe-covers/pipe-cover-west-shadow.png",
height = 64,
hr_version = {
draw_as_shadow = true,
filename = "__base__/graphics/entity/pipe-covers/hr-pipe-cover-west-shadow.png",
height = 128,
priority = "extra-high",
scale = 0.5,
width = 128
},
priority = "extra-high",
width = 64
}
}
}
},
production_type = "output"
},
resistances = {
{
percent = 90,
type = "fire"
},
{
percent = 30,
type = "explosion"
},
{
percent = 30,
type = "impact"
}
},
structure = {
east = {
layers = {
{
filename = "__space-exploration-graphics-3__/graphics/entity/big-heat-exchanger/sr/east.png",
frame_count = 1,
line_length = 1,
width = 384/2,
height = 384/2,
shift = {0,-0.5},
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/big-heat-exchanger/hr/east.png",
frame_count = 1,
line_length = 1,
width = 384,
height = 384,
shift = {0,-0.5},
scale = 0.5,
},
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/big-heat-exchanger/sr/east_shadow.png",
frame_count = 1,
line_length = 1,
width = 512/2,
height = 352/2,
shift = {1,0.25},
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/big-heat-exchanger/hr/east_shadow.png",
frame_count = 1,
line_length = 1,
width = 512,
height = 352,
shift = {1,0.25},
scale = 0.5,
},
},
}
},
north = {
layers = {
{
filename = "__space-exploration-graphics-3__/graphics/entity/big-heat-exchanger/sr/north.png",
frame_count = 1,
line_length = 1,
width = 384/2,
height = 384/2,
shift = {0,-0.5},
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/big-heat-exchanger/hr/north.png",
frame_count = 1,
line_length = 1,
width = 384,
height = 384,
shift = {0,-0.5},
scale = 0.5,
},
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/big-heat-exchanger/sr/north_shadow.png",
frame_count = 1,
line_length = 1,
width = 512/2,
height = 320/2,
shift = {1.5,0.5},
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/big-heat-exchanger/hr/north_shadow.png",
frame_count = 1,
line_length = 1,
width = 512,
height = 320,
shift = {1.5,0.5},
scale = 0.5,
},
},
}
},
south = {
layers = {
{
filename = "__space-exploration-graphics-3__/graphics/entity/big-heat-exchanger/sr/south.png",
frame_count = 1,
line_length = 1,
width = 384/2,
height = 384/2,
shift = {0,-0.5},
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/big-heat-exchanger/hr/south.png",
frame_count = 1,
line_length = 1,
width = 384,
height = 384,
shift = {0,-0.5},
scale = 0.5,
},
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/big-heat-exchanger/sr/south_shadow.png",
frame_count = 1,
line_length = 1,
width = 512/2,
height = 256/2,
shift = {1.5,0.5},
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/big-heat-exchanger/hr/south_shadow.png",
frame_count = 1,
line_length = 1,
width = 512,
height = 256,
shift = {1.5,0.5},
scale = 0.5,
},
},
}
},
west = {
layers = {
{
filename = "__space-exploration-graphics-3__/graphics/entity/big-heat-exchanger/sr/west.png",
frame_count = 1,
line_length = 1,
width = 384/2,
height = 384/2,
shift = {0,-0.5},
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/big-heat-exchanger/hr/west.png",
frame_count = 1,
line_length = 1,
width = 384,
height = 384,
shift = {0,-0.5},
scale = 0.5,
},
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/big-heat-exchanger/sr/west_shadow.png",
frame_count = 1,
line_length = 1,
width = 448/2,
height = 352/2,
shift = {1,0.25},
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/big-heat-exchanger/hr/west_shadow.png",
frame_count = 1,
line_length = 1,
width = 448,
height = 352,
shift = {1,0.25},
scale = 0.5,
},
},
}
}
},
target_temperature = 5000,
vehicle_impact_sound = {
{
filename = "__base__/sound/car-metal-impact.ogg",
volume = 0.5
},
{
filename = "__base__/sound/car-metal-impact-2.ogg",
volume = 0.5
},
{
filename = "__base__/sound/car-metal-impact-3.ogg",
volume = 0.5
},
{
filename = "__base__/sound/car-metal-impact-4.ogg",
volume = 0.5
},
{
filename = "__base__/sound/car-metal-impact-5.ogg",
volume = 0.5
},
{
filename = "__base__/sound/car-metal-impact-6.ogg",
volume = 0.5
}
},
water_reflection = {
orientation_to_variation = true,
pictures = {
filename = "__base__/graphics/entity/boiler/boiler-reflection.png",
height = 32,
priority = "extra-high",
scale = 5,
shift = {
0.15625,
0.9375
},
variation_count = 4,
width = 28
},
rotate = false
},
working_sound = {
fade_in_ticks = 10,
fade_out_ticks = 30,
max_sounds_per_type = 3,
sound = {
filename = "__base__/sound/boiler.ogg",
volume = 0.8
}
}
}
})
local he = data.raw.boiler[data_util.mod_prefix .. "big-heat-exchanger"]
data_util.tint_recursive(he.energy_source.pipe_covers, pipe_tint)
data_util.tint_recursive(he.energy_source.heat_pipe_covers, glow_tint)
data_util.blend_mode_recursive(he.energy_source.heat_pipe_covers, "additive")

564
space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/big-turbine.lua

@ -0,0 +1,564 @@
local data_util = require("data_util")
--[[
fluid box connections don't need to line up just find the right entity.
furnace is the placed entity, short but wide, outputs at front
Outpts piped heat to the turbine
turbine ies long and thin, collects from side
has a connection top and right
always goes on the bottom or left
move horizontal version down 1 pixel so animation shows
if the turbine is aove the the animation won't work
make sure furnace has outputs at both lockations
]]--
local selectable = false
local fan = {
filename = "__space-exploration-graphics-3__/graphics/entity/big-turbine/sr/fan.png",
frame_count = 4,
line_length = 4,
width = 656/4/2,
height = 116/2,
run_mode = "backward",
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/big-turbine/hr/fan.png",
frame_count = 4,
line_length = 4,
width = 656/4,
height = 116,
run_mode = "backward",
scale = 0.5,
},
}
local fan_shifts = {
north = util.by_pixel(0, -56),
south = util.by_pixel(0, -69),
east = util.by_pixel(-11, -64),
west = util.by_pixel(12, -64)
}
local fan_north = table.deepcopy(fan)
data_util.shift_recursive(fan_north, fan_shifts["north"])
local fan_south = table.deepcopy(fan)
data_util.shift_recursive(fan_south, fan_shifts["south"])
local fan_east = table.deepcopy(fan)
data_util.shift_recursive(fan_east, fan_shifts["east"])
local fan_west = table.deepcopy(fan)
data_util.shift_recursive(fan_west, fan_shifts["west"])
local blank_image = {
filename = "__space-exploration-graphics__/graphics/blank.png",
width = 1,
height = 1,
frame_count = 1,
line_length = 1,
shift = { 0, 0 },
}
local length = 10
local width = 7
data:extend({
{
type = "recipe",
name = data_util.mod_prefix .. "big-turbine-internal",
icon = "__space-exploration-graphics__/graphics/icons/fluid/water.png",
icon_size = 64,
order = "a",
subgroup = "spaceship-process",
energy_required = 4/60, -- try to get craft time in line with generator fluid consumption
category = "big-turbine",
ingredients =
{
{type="fluid", name="steam", amount=100, minimum_temperature = 5000},
},
results = {
{type="fluid", name="water", amount=78},
{type="fluid", name="steam", amount=21, temperature = 500},
{type="fluid", name=data_util.mod_prefix .. "decompressing-steam", amount=98, temperature = 5000},
},
hidden = true,
enabled = true,
allow_as_intermediate = false,
always_show_made_in = true,
},
{
type = "item",
name = data_util.mod_prefix .. "big-turbine",
icon = "__space-exploration-graphics__/graphics/icons/big-turbine.png",
icon_size = 64,
order = "d[fluid-burner-generator]-a",
subgroup = "energy",
stack_size = 50,
place_result = data_util.mod_prefix .. "big-turbine",
},
{
type = "recipe",
name = data_util.mod_prefix .. "big-turbine",
result = data_util.mod_prefix .. "big-turbine",
enabled = false,
energy_required = 60,
ingredients = {
{ data_util.mod_prefix .. "lattice-pressure-vessel", 10 },
{ data_util.mod_prefix .. "nanomaterial", 10 },
{ data_util.mod_prefix .. "space-pipe", 50 },
{ data_util.mod_prefix .. "heavy-composite", 20 },
{ data_util.mod_prefix .. "heat-shielding", 50 },
{ data_util.mod_prefix .. "holmium-solenoid", 20 },
{ data_util.mod_prefix .. "superconductive-cable", 20 },
},
requester_paste_multiplier = 1,
always_show_made_in = false,
},
{
type = "technology",
name = data_util.mod_prefix .. "big-turbine",
effects = {
{
type = "unlock-recipe",
recipe = data_util.mod_prefix .. "big-turbine",
},
},
icon = "__space-exploration-graphics__/graphics/technology/big-turbine.png",
icon_size = 128,
order = "e-g",
prerequisites = {
data_util.mod_prefix .. "big-heat-exchanger",
data_util.mod_prefix .. "heavy-assembly",
},
unit = {
count = 500,
time = 60,
ingredients = {
{ "automation-science-pack", 1 },
{ "logistic-science-pack", 1 },
{ "chemical-science-pack", 1 },
{ "production-science-pack", 1 },
{ data_util.mod_prefix .. "rocket-science-pack", 1 },
{ data_util.mod_prefix .. "astronomic-science-pack-4", 1 },
{ data_util.mod_prefix .. "material-science-pack-4", 1 },
{ data_util.mod_prefix .. "energy-science-pack-4", 1 },
}
},
},
{
type = "storage-tank",
name = data_util.mod_prefix .. "big-turbine-tank",
icon = "__space-exploration-graphics__/graphics/icons/big-turbine.png",
icon_size = 64,
flags = {"placeable-player", "player-creation", "not-deconstructable", "not-blueprintable"},
max_health = 500,
order = "zz",
collision_box = {{-1.5, -0.25},{1.5, 0.25}},
selection_box = {{-1.5, -0.25},{1.5, 0.25}},
collision_mask = {"not-colliding-with-itself"},
se_allow_in_space = true,
selectable_in_game = selectable,
selection_priority = 53,
fluid_box =
{
filter = data_util.mod_prefix .. "decompressing-steam",
base_area = 10, -- gets multiplied by 100 by engine
base_level = 0, -- pull fluid in
pipe_connections =
{
{ position = {0, -1} }, -- connects to generator
{ position = {1, -1} }, -- connects to furnace
{ position = {-1, -1} }, -- connects to furnace
},
},
window_bounding_box = {{-0.0, 0.0}, {0.0, 1.0}},
pictures = {
picture = blank_image,
window_background = blank_image,
fluid_background = blank_image,
flow_sprite = blank_image,
gas_flow = blank_image,
},
flow_length_in_ticks = 360,
circuit_wire_max_distance = 0
},
{
type = "generator",
name = data_util.mod_prefix .. "big-turbine-generator",
icon = "__space-exploration-graphics__/graphics/icons/big-turbine.png",
icon_size = 64,
alert_icon_shift = { 0, 0.375 },
burns_fluid = false,
scale_fluid_usage = true,
max_power_output = "1GW",
fluid_usage_per_tick = 25,
selectable_in_game = selectable,
selection_priority = 52,
--collision_box = { { -1.25, -1.6 }, { 1.25, 1.6 } }, -- short and wide thin
collision_box = { { -(width/2-0.25), -(length/2-0.9) }, { (width/2-0.25), (length/2-0.9) } },
--selection_box = { { -1.5, -2.5 }, { 1.5, 2.5 } },
selection_box = { { -width/2, -(length/2-0.5) }, { width/2, (length/2-0.5) } },
collision_mask = {"not-colliding-with-itself"},
order = "zzz",
corpse = "big-remnants",
dying_explosion = "medium-explosion",
effectivity = 1,
energy_source = { type = "electric", usage_priority = "secondary-output" },
fast_replaceable_group = "steam-engine",
flags = { "placeable-neutral", "player-creation", "placeable-off-grid" },
fluid_box = {
base_area = 20,
base_level = -1,
filter = data_util.mod_prefix .. "decompressing-steam",
--filter = "steam",
height = 2,
minimum_temperature = 5000,
pipe_connections = {
{
position = { 0, (length/2-0.75) },
type = "input-output"
},
{
position = { 0, -(length/2-0.75) },
type = "input-output"
},
},
production_type = "input-output"
},
horizontal_animation = blank_image,
max_health = 300,
maximum_temperature = 5000,
min_perceived_performance = 0.25,
performance_to_sound_speedup = 0.5,
resistances = {
{
percent = 70,
type = "fire"
}
},
smoke = {
{
east_position = {
0.75,
-0.75
},
frequency = 0.3125,
name = "turbine-smoke",
north_position = {
0,
-1
},
slow_down_factor = 1,
starting_frame_deviation = 60,
starting_vertical_speed = 0.08
}
},
vehicle_impact_sound = {
filename = "__base__/sound/car-metal-impact.ogg",
volume = 0.65
},
vertical_animation = blank_image,
working_sound = {
match_speed_to_activity = true,
sound = {
filename = "__base__/sound/steam-engine-90bpm.ogg",
volume = 0.6
}
}
},
{
type = "furnace",
name = data_util.mod_prefix .. "big-turbine",
icon = "__space-exploration-graphics__/graphics/icons/big-turbine.png",
--collision_box = { { -1.3, -2.15 }, { 1.3, 2.15 } },
collision_box = { { -(width/2-0.2), -(length/2-0.35) }, { (width/2-0.2), (length/2-0.35) } },
--selection_box = { { -1.5, -2.5 }, { 1.5, 2.5 } },
selection_box = { { -width/2, -length/2 }, { width/2, length/2 } },
selection_priority = 50,
fluid_boxes =
{
{
production_type = "input",
filter = "steam",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 40,
base_level = -1,
filter = "steam",
pipe_connections = {
{ type="input-output", position = {0, -(length/2+0.5)} }
},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 20,
base_level = 1,
filter = "water",
pipe_connections = {
{ type="output", position = {(width/2+0.5), 1.5} },
{ type="output", position = {(width/2+0.5), -1.5} },
{ type="output", position = {-(width/2+0.5), 1.5} },
{ type="output", position = {-(width/2+0.5), -1.5} },
},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 20,
base_level = 1,
filter = "steam",
pipe_connections = {
{ type="output", position = {0, (length/2+0.5)} },
},
secondary_draw_orders = { north = -1 }
},
{
filter = data_util.mod_prefix .. "decompressing-steam",
--filter = "steam",
production_type = "output",
--pipe_picture = assembler3pipepictures(),
base_area = 20,
base_level = 1,
pipe_connections = {
{ type="output", position = {1, length/2 - 0.25} },
{ type="output", position = {-1, length/2 - 0.25} },
},
secondary_draw_orders = { north = -1 }
},
},
minable = {
mining_time = 0.3,
result = data_util.mod_prefix .. "big-turbine",
},
icon_size = 64,
flags = {"placeable-neutral","placeable-player", "player-creation"},
max_health = 800,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, -12),
drawing_box = {{-2, -5}, {2, 5}},
resistances = {
{ type = "poison", percent = 100 },
{ type = "fire", percent = 80 },
{ type = "explosion", percent = 50 }
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound = {
apparent_volume = 1.5,
idle_sound = {
filename = "__base__/sound/idle1.ogg",
volume = 0.6
},
sound = {
filename = "__base__/sound/steam-engine-90bpm.ogg",
volume = 0.6
}
},
always_draw_idle_animation = true,
source_inventory_size = 0,
result_inventory_size = 0,
animation = nil,
idle_animation = {
east = {
layers = {
{
filename = "__space-exploration-graphics-3__/graphics/entity/big-turbine/sr/east.png",
frame_count = 1,
line_length = 1,
repeat_count = 4,
width = 640/2,
height = 480/2,
shift = {0,-0.25},
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/big-turbine/hr/east.png",
frame_count = 1,
line_length = 1,
repeat_count = 4,
width = 640,
height = 480,
shift = {0,-0.25},
scale = 0.5,
},
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/big-turbine/sr/east_shadow.png",
frame_count = 1,
line_length = 1,
repeat_count = 4,
width = 832/2,
height = 384/2,
shift = {1.5,0.5},
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/big-turbine/hr/east_shadow.png",
frame_count = 1,
line_length = 1,
repeat_count = 4,
width = 832,
height = 384,
shift = {1.5,0.5},
scale = 0.5,
},
},
}
},
west = {
layers = {
{
filename = "__space-exploration-graphics-3__/graphics/entity/big-turbine/sr/west.png",
frame_count = 1,
line_length = 1,
repeat_count = 4,
width = 640/2,
height = 480/2,
shift = {0,-0.25},
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/big-turbine/hr/west.png",
frame_count = 1,
line_length = 1,
repeat_count = 4,
width = 640,
height = 480,
shift = {0,-0.25},
scale = 0.5,
},
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/big-turbine/sr/west_shadow.png",
frame_count = 1,
line_length = 1,
repeat_count = 4,
width = 832/2,
height = 384/2,
shift = {1.5,0.5},
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/big-turbine/hr/west_shadow.png",
frame_count = 1,
line_length = 1,
repeat_count = 4,
width = 832,
height = 384,
shift = {1.5,0.5},
scale = 0.5,
},
},
}
},
north = {
layers = {
{
filename = "__space-exploration-graphics-3__/graphics/entity/big-turbine/sr/north.png",
frame_count = 1,
line_length = 1,
repeat_count = 4,
width = 448/2,
height = 672/2,
shift = {0,-0.25},
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/big-turbine/hr/north.png",
frame_count = 1,
line_length = 1,
repeat_count = 4,
width = 448,
height = 672,
shift = {0,-0.25},
scale = 0.5,
},
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/big-turbine/sr/north_shadow.png",
frame_count = 1,
line_length = 1,
repeat_count = 4,
width = 640/2,
height = 576/2,
shift = {1.5,0.5},
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/big-turbine/hr/north_shadow.png",
frame_count = 1,
line_length = 1,
repeat_count = 4,
width = 640,
height = 576,
shift = {1.5,0.5},
scale = 0.5,
},
},
}
},
south = {
layers = {
{
filename = "__space-exploration-graphics-3__/graphics/entity/big-turbine/sr/south.png",
frame_count = 1,
line_length = 1,
repeat_count = 4,
width = 448/2,
height = 672/2,
shift = {0,-0.25},
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/big-turbine/hr/south.png",
frame_count = 1,
line_length = 1,
repeat_count = 4,
width = 448,
height = 672,
shift = {0,-0.25},
scale = 0.5,
},
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/big-turbine/sr/south_shadow.png",
frame_count = 1,
line_length = 1,
repeat_count = 4,
width = 640/2,
height = 576/2,
shift = {1.5,0.5},
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/big-turbine/hr/south_shadow.png",
frame_count = 1,
line_length = 1,
repeat_count = 4,
width = 640,
height = 576,
shift = {1.5,0.5},
scale = 0.5,
},
},
}
},
},
crafting_categories = {"big-turbine"},
crafting_speed = 1,
energy_source =
{
type = "void",
},
energy_usage = "0.1W",
ingredient_count = 0,
module_specification =
{
module_slots = 0
},
allowed_effects = {},
working_visualisations = {
{east_animation = fan_east,
always_draw = true},
{west_animation = fan_west,
always_draw = true},
{north_animation = fan_north,
always_draw = true},
{south_animation = fan_south,
always_draw = true},
},
},
})

956
space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/delivery-cannon.lua

@ -0,0 +1,956 @@
local data_util = require("data_util")
local blank = {
direction_count = 8,
frame_count = 1,
filename = "__space-exploration-graphics__/graphics/blank.png",
width = 1,
height = 1,
priority = "low"
}
data:extend({
{
type = "technology",
name = data_util.mod_prefix .. "delivery-cannon",
effects = {
{ type = "unlock-recipe", recipe = data_util.mod_prefix .. "delivery-cannon", },
{ type = "unlock-recipe", recipe = data_util.mod_prefix .. "delivery-cannon-chest", },
{ type = "unlock-recipe", recipe = data_util.mod_prefix .. "delivery-cannon-capsule", },
},
icon = "__space-exploration-graphics__/graphics/technology/delivery-cannon.png",
icon_size = 128,
order = "e-g",
prerequisites = {
data_util.mod_prefix .. "meteor-defence",
data_util.mod_prefix .. "rocket-landing-pad",
},
unit = {
count = 200,
time = 30,
ingredients = {
{ "automation-science-pack", 1 },
{ "logistic-science-pack", 1 },
{ "chemical-science-pack", 1 },
}
},
},
{
type = "technology",
name = data_util.mod_prefix .. "delivery-cannon-capsule-iridium",
effects = {
{ type = "unlock-recipe", recipe = data_util.mod_prefix .. "delivery-cannon-capsule-iridium", },
},
icon = "__space-exploration-graphics__/graphics/technology/delivery-cannon.png",
icon_size = 128,
order = "e-g",
prerequisites = {
data_util.mod_prefix .. "delivery-cannon",
data_util.mod_prefix .. "material-science-pack-1"
},
unit = {
count = 100,
time = 30,
ingredients = {
{ "automation-science-pack", 1 },
{ "logistic-science-pack", 1 },
{ "chemical-science-pack", 1 },
{ data_util.mod_prefix .. "rocket-science-pack", 1 },
{ data_util.mod_prefix .. "material-science-pack-1", 1 },
}
},
},
{
type = "technology",
name = data_util.mod_prefix .. "delivery-cannon-weapon",
effects = {
{ type = "unlock-recipe", recipe = data_util.mod_prefix .. "delivery-cannon-weapon", },
{ type = "unlock-recipe", recipe = data_util.mod_prefix .. "delivery-cannon-weapon-capsule", },
},
icon = "__space-exploration-graphics__/graphics/technology/delivery-cannon-weapon.png",
icon_size = 128,
order = "e-g",
prerequisites = {
"military-4",
data_util.mod_prefix .. "delivery-cannon",
data_util.mod_prefix .. "heavy-girder",
data_util.mod_prefix .. "holmium-cable",
data_util.mod_prefix .. "aeroframe-pole",
},
unit = {
count = 200,
time = 30,
ingredients = {
{ "automation-science-pack", 1 },
{ "logistic-science-pack", 1 },
{ "chemical-science-pack", 1 },
{ "military-science-pack", 1 },
{ data_util.mod_prefix .. "rocket-science-pack", 1 },
{ data_util.mod_prefix .. "material-science-pack-1", 1 },
{ data_util.mod_prefix .. "energy-science-pack-1", 1 },
{ data_util.mod_prefix .. "astronomic-science-pack-1", 1 },
}
},
},
{
type = "item",
name = data_util.mod_prefix .. "delivery-cannon",
icon = "__space-exploration-graphics__/graphics/icons/delivery-cannon.png",
icon_size = 64,
order = "j-a",
subgroup = "rocket-logistics",
stack_size = 20,
place_result = data_util.mod_prefix .. "delivery-cannon",
},
{
type = "item",
name = data_util.mod_prefix .. "delivery-cannon-weapon",
icon = "__space-exploration-graphics__/graphics/icons/delivery-cannon-weapon.png",
icon_size = 64,
order = "j-a",
subgroup = "surface-defense",
stack_size = 1,
place_result = data_util.mod_prefix .. "delivery-cannon-weapon",
},
{
type = "item",
name = data_util.mod_prefix .. "delivery-cannon-chest",
icon = "__space-exploration-graphics__/graphics/icons/delivery-cannon-chest.png",
icon_size = 64,
order = "j-b",
subgroup = "rocket-logistics",
stack_size = 50,
place_result = data_util.mod_prefix .. "delivery-cannon-chest",
},
{
type = "item",
name = data_util.mod_prefix .. "delivery-cannon-capsule",
icon = "__space-exploration-graphics__/graphics/icons/delivery-cannon-capsule.png",
icon_size = 64,
order = "j-c",
subgroup = "rocket-logistics",
stack_size = 50,
},
{
type = "item",
name = data_util.mod_prefix .. "delivery-cannon-weapon-capsule",
icon = "__space-exploration-graphics__/graphics/icons/delivery-cannon-weapon-capsule.png",
icon_size = 64,
order = "j-c",
subgroup = "surface-defense",
stack_size = 20,
},
{
type = "selection-tool",
name = data_util.mod_prefix .. "delivery-cannon-targeter",
icon = "__space-exploration-graphics__/graphics/icons/target.png",
icon_mipmaps = 1,
icon_size = 64,
subgroup = "tool",
order = "c[automated-construction]-e[unit-remote-control]",
stack_size = 1,
stackable = false,
selection_color = {r = 0.3, g = 0.9, b = 0.3},
alt_selection_color = {r = 0.9, g = 0.9, b = 0.3},
selection_mode = {"nothing"},
alt_selection_mode = {"nothing"},
selection_cursor_box_type = "entity",
alt_selection_cursor_box_type = "entity",
hidden = true,
flags = {"hidden", "only-in-cursor"}
},
{
type = "recipe",
name = data_util.mod_prefix .. "delivery-cannon-capsule",
result = data_util.mod_prefix .. "delivery-cannon-capsule",
enabled = false,
energy_required = 10,
ingredients = {
{ "low-density-structure", 1 },
{ data_util.mod_prefix .. "heat-shielding", 1 },
{ "explosives", 5 },
{ "copper-cable", 10 },
},
requester_paste_multiplier = 1,
always_show_made_in = false,
},
{
type = "recipe",
name = data_util.mod_prefix .. "delivery-cannon-capsule-iridium",
result = data_util.mod_prefix .. "delivery-cannon-capsule",
enabled = false,
energy_required = 10,
ingredients = {
{ data_util.mod_prefix .. "iridium-plate", 5 },
{ "explosives", 5 },
},
requester_paste_multiplier = 1,
always_show_made_in = false,
},
{
type = "recipe",
name = data_util.mod_prefix .. "delivery-cannon-weapon-capsule",
result = data_util.mod_prefix .. "delivery-cannon-weapon-capsule",
enabled = false,
energy_required = 20,
ingredients = {
{ "low-density-structure", 10 },
{ data_util.mod_prefix .. "heat-shielding", 10 },
{ data_util.mod_prefix .. "iridium-plate", 10 },
{ data_util.mod_prefix .. "holmium-cable", 20 },
{ "explosives", 50 },
},
requester_paste_multiplier = 1,
always_show_made_in = false,
},
{
type = "recipe",
name = data_util.mod_prefix .. "delivery-cannon",
result = data_util.mod_prefix .. "delivery-cannon",
enabled = false,
energy_required = 10,
ingredients = {
{ "steel-chest", 10 },
{ "pipe", 10 },
{ "electric-engine-unit", 10 },
{ data_util.mod_prefix .. "heat-shielding", 10 },
{ "concrete", 20 },
},
requester_paste_multiplier = 1,
always_show_made_in = false,
},
{
type = "recipe",
name = data_util.mod_prefix .. "delivery-cannon-weapon",
result = data_util.mod_prefix .. "delivery-cannon-weapon",
enabled = false,
energy_required = 30,
ingredients = {
{ "electric-engine-unit", 50 },
{ data_util.mod_prefix .. "heat-shielding", 50 },
{ data_util.mod_prefix .. "heavy-girder", 100 },
{ data_util.mod_prefix .. "holmium-cable", 200 },
{ data_util.mod_prefix .. "aeroframe-pole", 200 },
{ "processing-unit", 100 },
},
requester_paste_multiplier = 1,
always_show_made_in = false,
},
{
type = "recipe",
name = data_util.mod_prefix .. "delivery-cannon-chest",
result = data_util.mod_prefix .. "delivery-cannon-chest",
enabled = false,
energy_required = 10,
ingredients = {
{ "radar", 1 },
{ "steel-chest", 10 },
{ "concrete", 20 },
{ data_util.mod_prefix .. "heat-shielding", 10 },
},
requester_paste_multiplier = 1,
always_show_made_in = false,
},
{
type = "assembling-machine",
name = data_util.mod_prefix.."delivery-cannon",
minable = {
mining_time = 0.5,
result = data_util.mod_prefix.."delivery-cannon",
},
icon = "__space-exploration-graphics__/graphics/icons/delivery-cannon.png",
icon_size = 64,
icon_mipmaps = 1,
order = "a-a",
max_health = 1500,
flags = {"placeable-neutral","placeable-player", "player-creation"},
corpse = "big-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, -12),
collision_box = {{-2.3, -2.3}, {2.3, 2.3}},
selection_box = {{-2.5, -2.5}, {2.5, 2.5}},
drawing_box = {{-2.5, -2.5-5}, {2.5, 2.5}},
se_allow_in_space = true,
resistances =
{
{ type = "meteor", percent = 99 },
{ type = "explosion", percent = 99 },
{ type = "impact", percent = 99 },
{ type = "fire", percent = 99 },
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound = {
apparent_volume = 1.5,
idle_sound = {
filename = "__base__/sound/idle1.ogg",
volume = 0.6
},
sound = {
{
filename = "__base__/sound/assembling-machine-t1-1.ogg",
volume = 0.8
},
{
filename = "__base__/sound/assembling-machine-t1-2.ogg",
volume = 0.8
}
}
},
collision_mask = {
"water-tile",
"item-layer",
"object-layer",
"player-layer",
spaceship_collision_layer -- not spaceship
},
animation =
{
layers =
{
{
filename = "__space-exploration-graphics-5__/graphics/entity/delivery-cannon/delivery-cannon.png",
frame_count = 1,
line_length = 1,
width = 320/2,
height = 640/2,
shift = {0,-2.5},
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/delivery-cannon/hr-delivery-cannon.png",
frame_count = 1,
line_length = 1,
width = 320,
height = 640,
shift = {0,-2.5},
scale = 0.5,
},
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-5__/graphics/entity/delivery-cannon/delivery-cannon-shadow.png",
shift = { 1.25, 1/32 },
width = 470/2,
height = 306/2,
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-5__/graphics/entity/delivery-cannon/hr-delivery-cannon-shadow.png",
shift = { 1.25, 1/32 },
width = 470,
height = 306,
scale = 0.5,
}
}
}
},
crafting_categories = {"delivery-cannon"},
crafting_speed = 1,
energy_source =
{
type = "void",
},
energy_usage = "100kW",
ingredient_count = 12,
module_specification =
{
module_slots = 0
},
allowed_effects = {},
},
{
type = "electric-energy-interface",
name = data_util.mod_prefix .. "delivery-cannon-energy-interface",
icon = "__space-exploration-graphics__/graphics/icons/delivery-cannon.png",
icon_size = 64,
icon_mipmaps = 1,
order = "z-d-a",
allow_copy_paste = true,
picture =
{
layers =
{
blank
},
},
collision_box = {{-2.3, -2.3}, {2.3, 2.3}},
selection_box = {{-2.5, -2.5}, {2.5, 2.5}},
selectable_in_game = false,
collision_mask = {
"water-tile",
"item-layer",
"object-layer",
"player-layer",
spaceship_collision_layer,
},
selectable = false,
continuous_animation = true,
corpse = "medium-remnants",
energy_source = {
type = "electric",
usage_priority = "secondary-input",
input_flow_limit = "50MW",
output_flow_limit = "0kW",
buffer_capacity = "1000MJ",-- launch energy cost is removed from buffer
drain = "100kW",
},
energy_production = "0kW",
energy_usage = "0GW",
flags = {
"placeable-player",
"player-creation",
"hidden",
"not-rotatable"
},
max_health = 1500,
vehicle_impact_sound = {
filename = "__base__/sound/car-metal-impact.ogg",
volume = 0.65
},
},
{
type = "assembling-machine",
name = data_util.mod_prefix.."delivery-cannon-weapon",
minable = {
mining_time = 1,
result = data_util.mod_prefix.."delivery-cannon-weapon",
},
icon = "__space-exploration-graphics__/graphics/icons/delivery-cannon-weapon.png",
icon_size = 64,
icon_mipmaps = 1,
order = "a-a",
max_health = 1500,
flags = {"placeable-neutral","placeable-player", "player-creation"},
corpse = "big-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, -12),
collision_box = { { -4.3, -4.3 }, { 4.3, 4.3 } },
selection_box = { { -4.5, -4.5 }, { 4.5, 4.5 } },
drawing_box = { { -4.5, -4.5-9 }, { 4.5, 4.5 } },
se_allow_in_space = true,
resistances =
{
{ type = "meteor", percent = 99 },
{ type = "explosion", percent = 50 },
{ type = "impact", percent = 99 },
{ type = "fire", percent = 50 },
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound = {
apparent_volume = 1.5,
idle_sound = {
filename = "__base__/sound/idle1.ogg",
volume = 0.6
},
sound = {
{
filename = "__base__/sound/assembling-machine-t1-1.ogg",
volume = 0.8
},
{
filename = "__base__/sound/assembling-machine-t1-2.ogg",
volume = 0.8
}
}
},
collision_mask = {
"water-tile",
"item-layer",
"object-layer",
"player-layer",
spaceship_collision_layer -- not spaceship
},
animation =
{
layers = {
{
filename = "__space-exploration-graphics-5__/graphics/entity/delivery-cannon/delivery-cannon-weapon.png",
shift = { 0, -4.75 },
width = 616/2,
height = 1198/2,
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/delivery-cannon/hr-delivery-cannon-weapon.png",
shift = { 0, -4.75 },
width = 616,
height = 1198,
scale = 0.5,
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-5__/graphics/entity/delivery-cannon/delivery-cannon-weapon-shadow.png",
shift = { 2.5, 2/32 },
width = 890/2,
height = 578/2,
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-5__/graphics/entity/delivery-cannon/hr-delivery-cannon-weapon-shadow.png",
shift = { 2.5, 2/32 },
width = 890,
height = 578,
scale = 0.5,
}
}
}
},
crafting_categories = {"delivery-cannon-weapon"},
crafting_speed = 1,
energy_source =
{
type = "void",
},
energy_usage = "100kW",
ingredient_count = 12,
module_specification =
{
module_slots = 0
},
allowed_effects = {},
},
{
type = "electric-energy-interface",
name = data_util.mod_prefix .. "delivery-cannon-weapon-energy-interface",
icon = "__space-exploration-graphics__/graphics/icons/delivery-cannon-weapon.png",
icon_size = 64,
icon_mipmaps = 1,
order = "z-d-a",
allow_copy_paste = true,
picture =
{
layers =
{
blank
},
},
collision_box = { { -4.3, -4.3 }, { 4.3, 4.3 } },
selection_box = { { -4.5, -4.5 }, { 4.5, 4.5 } },
selectable_in_game = false,
collision_mask = {
"water-tile",
"item-layer",
"object-layer",
"player-layer",
spaceship_collision_layer,
},
selectable = false,
continuous_animation = true,
corpse = "medium-remnants",
energy_source = {
type = "electric",
usage_priority = "secondary-input",
input_flow_limit = "500MW",
output_flow_limit = "0kW",
buffer_capacity = "10000MJ",-- launch energy cost is removed from buffer
drain = "1000kW",
},
energy_production = "0kW",
energy_usage = "0GW",
flags = {
"placeable-player",
"player-creation",
"hidden",
"not-rotatable"
},
max_health = 1500,
vehicle_impact_sound = {
filename = "__base__/sound/car-metal-impact.ogg",
volume = 0.65
},
},
{
type = "container",
name = data_util.mod_prefix .. "delivery-cannon-chest",
icon = "__space-exploration-graphics__/graphics/icons/delivery-cannon-chest.png",
icon_size = 64,
flags = {"placeable-neutral", "player-creation"},
minable = {mining_time = 0.5, result = data_util.mod_prefix .. "delivery-cannon-chest"},
max_health = 1000,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
collision_box = {{-1.3,-1.3},{1.3,1.3}},
collision_mask = {
"water-tile",
"item-layer",
"object-layer",
"player-layer",
spaceship_collision_layer -- not spaceship
},
selection_box = {{-1.5,-1.5},{1.5,1.5}},
se_allow_in_space = true,
inventory_size = 40,
resistances = {
{ type = "meteor", percent = 99 },
{ type = "explosion", percent = 75 },
{ type = "impact", percent = 90 },
{ type = "fire", percent = 90 },
},
open_sound = { filename = "__base__/sound/metallic-chest-open.ogg", volume=0.65 },
close_sound = { filename = "__base__/sound/metallic-chest-close.ogg", volume = 0.7 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
picture = {
layers = {
{
filename = "__space-exploration-graphics-5__/graphics/entity/delivery-cannon/delivery-cannon-chest.png",
frame_count = 1,
line_length = 1,
width = 208/2,
height = 200/2,
shift = {0,0},
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/delivery-cannon/hr-delivery-cannon-chest.png",
frame_count = 1,
line_length = 1,
width = 208,
height = 200,
shift = {0,0},
scale = 0.5,
},
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-5__/graphics/entity/delivery-cannon/delivery-cannon-chest-shadow.png",
frame_count = 1,
line_length = 1,
width = 278/2,
height = 150/2,
shift = {0.5625,0.5875},
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-5__/graphics/entity/delivery-cannon/hr-delivery-cannon-chest-shadow.png",
frame_count = 1,
line_length = 1,
width = 278,
height = 150,
shift = {0.5625,0.5875},
scale = 0.5,
},
},
}
},
circuit_wire_connection_point =
{
shadow =
{
red = {0.7, -1.3},
green = {0.7, -1.3},
},
wire =
{
red = {0.7, -1.3},
green = {0.7, -1.3},
}
},
circuit_wire_max_distance = 12.5,
},
{
type = "explosion",
name = data_util.mod_prefix .. "delivery-cannon-beam",
animations = {
{
filename = "__space-exploration-graphics-5__/graphics/entity/delivery-cannon/delivery-cannon-beam.png",
frame_count = 6,
height = 1,
priority = "extra-high",
width = 187
}
},
beam = true,
flags = { "not-on-map", "placeable-off-grid"},
light = {
color = {
b = 0.8,
g = 1,
r = 0.9
},
intensity = 1,
size = 20
},
rotate = true,
smoke = "smoke-fast",
smoke_count = 2,
smoke_slow_down_factor = 1,
sound = {
{
filename = "__base__/sound/fight/old/huge-explosion.ogg",
volume = 1
}
},
},
{
type = "explosion",
name = data_util.mod_prefix .. "delivery-cannon-weapon-beam",
animations = {
{
filename = "__space-exploration-graphics-5__/graphics/entity/delivery-cannon/delivery-cannon-weapon-beam.png",
frame_count = 6,
height = 1,
priority = "extra-high",
width = 187
}
},
beam = true,
flags = { "not-on-map", "placeable-off-grid"},
light = {
color = {
b = 0.8,
g = 0.9,
r = 1
},
intensity = 1,
size = 20
},
rotate = true,
smoke = "smoke-fast",
smoke_count = 2,
smoke_slow_down_factor = 1,
sound = {
{
filename = "__base__/sound/fight/old/huge-explosion.ogg",
volume = 1
}
},
},
{
type = "projectile",
name = data_util.mod_prefix.."delivery-cannon-capsule-projectile",
acceleration = 0,
rotatable = false,
animation = {
filename = "__space-exploration-graphics-5__/graphics/entity/delivery-cannon/delivery-cannon-capsule.png",
frame_count = 1,
width = 58/2,
height = 94/2,
line_length = 1,
priority = "high",
shift = { 0, 0 },
{
filename = "__space-exploration-graphics-5__/graphics/entity/delivery-cannon/hr-delivery-cannon-capsule.png",
frame_count = 1,
width = 58,
height = 94,
line_length = 1,
priority = "high",
shift = { 0, 0 },
scale = 0.5,
},
},
flags = { "not-on-map", "placeable-off-grid"},
light = { intensity = 0.2, size = 10},
smoke = {
{
deviation = {
0.15,
0.15
},
frequency = 1,
name = "smoke-fast",
--name = "smoke-explosion-particle",
--name = "soft-fire-smoke", -- lasts longer
position = {0,0},
slow_down_factor = 1,
starting_frame = 3,
starting_frame_deviation = 5,
starting_frame_speed = 0,
starting_frame_speed_deviation = 5
}
},
},
{
type = "projectile",
name = data_util.mod_prefix.."delivery-cannon-weapon-capsule-projectile",
acceleration = 0,
rotatable = false,
animation = {
filename = "__space-exploration-graphics-5__/graphics/entity/delivery-cannon/delivery-cannon-weapon-capsule.png",
frame_count = 1,
width = 58/2,
height = 94/2,
line_length = 1,
priority = "high",
shift = { 0, 0 },
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/delivery-cannon/hr-delivery-cannon-weapon-capsule.png",
frame_count = 1,
width = 58,
height = 94,
line_length = 1,
priority = "high",
shift = { 0, 0 },
scale = 0.5,
},
},
flags = { "not-on-map", "placeable-off-grid"},
light = { intensity = 0.2, size = 10},
smoke = {
{
deviation = {
0.15,
0.15
},
frequency = 1,
name = "smoke-fast",
--name = "smoke-explosion-particle",
--name = "soft-fire-smoke", -- lasts longer
position = {0,0},
slow_down_factor = 1,
starting_frame = 3,
starting_frame_deviation = 5,
starting_frame_speed = 0,
starting_frame_speed_deviation = 5
}
},
},
{
type = "projectile",
name = data_util.mod_prefix.."delivery-cannon-capsule-shadow",
acceleration = 0,
rotatable = false,
animation = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-5__/graphics/entity/delivery-cannon/delivery-cannon-capsule-shadow.png",
frame_count = 1,
width = 98/2,
height = 50/2,
line_length = 1,
priority = "high",
shift = { 0, 0 },
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-5__/graphics/entity/delivery-cannon/hr-delivery-cannon-capsule-shadow.png",
frame_count = 1,
width = 98,
height = 50,
line_length = 1,
priority = "high",
shift = { 0, 0 },
scale = 0.5,
},
},
flags = { "not-on-map", "placeable-off-grid"},
},
{
type = "explosion",
name = data_util.mod_prefix.."delivery-cannon-capsule-explosion",
animations = table.deepcopy(data.raw.explosion["medium-explosion"].animations),
created_effect = {
type = "direct",
action_delivery = {
type = "instant",
target_effects = {
{
type = "create-particle",
particle_name = "explosion-remnants-particle",
initial_height = 0.5,
initial_vertical_speed = 0.08,
initial_vertical_speed_deviation = 0.08,
offset_deviation = { { -0.2, -0.2 }, { 0.2, 0.2 } },
repeat_count = 16,
speed_from_center = 0.08,
speed_from_center_deviation = 0.08,
},
{
type = "create-particle",
particle_name = "stone-particle",
initial_height = 0.5,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.1,
offset_deviation = { { -0.2, -0.2 }, { 0.2, 0.2 } },
repeat_count = 60,
speed_from_center = 0.08,
speed_from_center_deviation = 0.08,
},
{
action = {
action_delivery = {
target_effects = {
{
damage = {
amount = 5,
type = "meteor"
},
type = "damage"
},
},
type = "instant"
},
radius = 10,
type = "area"
},
type = "nested-result"
},
{
action = {
action_delivery = {
target_effects = {
{
damage = {
amount = 10,
type = "meteor"
},
type = "damage"
},
},
type = "instant"
},
radius = 4,
type = "area"
},
type = "nested-result"
},
{
action = {
action_delivery = {
target_effects = {
{
damage = {
amount = 35,
type = "meteor"
},
type = "damage"
},
},
type = "instant"
},
radius = 2,
type = "area"
},
type = "nested-result"
},
{
action = {
action_delivery = {
target_effects = {
{
damage = {
amount = 100,
type = "meteor"
},
type = "damage"
},
},
type = "instant"
},
radius = 1,
type = "area"
},
type = "nested-result"
},
},
},
},
flags = { "not-on-map", "placeable-off-grid"},
light = { color = { r = 1, g = 0.9, b = 0.8 }, intensity = 1, size = 30 },
sound = {
aggregation = { max_count = 1, remove = true },
variations = table.deepcopy(data.raw.explosion["medium-explosion"].sound.variations)
},
},
})

396
space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/electric-boiler.lua

@ -0,0 +1,396 @@
local data_util = require("data_util")
local make_recipe = data_util.make_recipe
data:extend({
{
type = "item",
name = data_util.mod_prefix .. "electric-boiler",
icon = "__space-exploration-graphics__/graphics/icons/electric-boiler.png",
icon_size = 64,
order = "b-a-z",
subgroup = "energy",
stack_size = 50,
place_result = data_util.mod_prefix .. "electric-boiler",
},
{
type = "recipe",
name = data_util.mod_prefix .. "electric-boiler",
result = data_util.mod_prefix .. "electric-boiler",
enabled = false,
energy_required = 3,
ingredients = {
{ "copper-plate", 100 },
{ "steel-plate", 10 },
{ "pipe", 10 },
{ data_util.mod_prefix .. "heat-shielding", 1 },
},
requester_paste_multiplier = 1,
always_show_made_in = false,
},
{
type = "technology",
name = data_util.mod_prefix .. "electric-boiler",
effects = {
{ type = "unlock-recipe", recipe = data_util.mod_prefix .. "electric-boiler" },
{ type = "unlock-recipe", recipe = data_util.mod_prefix .. "electric-boiling-void" },
{ type = "unlock-recipe", recipe = data_util.mod_prefix .. "electric-boiling-steam-100" },
{ type = "unlock-recipe", recipe = data_util.mod_prefix .. "electric-boiling-steam-165" },
{ type = "unlock-recipe", recipe = data_util.mod_prefix .. "electric-boiling-steam-500" },
{ type = "unlock-recipe", recipe = data_util.mod_prefix .. "electric-boiling-steam-5000" },
{ type = "unlock-recipe", recipe = data_util.mod_prefix .. "steam-to-water" },
},
icon = "__space-exploration-graphics__/graphics/technology/electric-boiler.png",
icon_size = 128,
order = "e-g",
prerequisites = {
data_util.mod_prefix .. "heat-shielding",
},
unit = {
count = 100,
time = 10,
ingredients = {
{ "automation-science-pack", 1 },
{ "logistic-science-pack", 1 },
{ "chemical-science-pack", 1 },
}
},
},
{
type = "assembling-machine",
name = data_util.mod_prefix .. "electric-boiler",
icon = "__space-exploration-graphics__/graphics/icons/electric-boiler.png",
icon_size = 64,
flags = {"placeable-neutral", "player-creation"},
minable = { mining_time = 0.2, result = data_util.mod_prefix .. "electric-boiler"},
max_health = 200,
corpse = "boiler-remnants",
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
resistances =
{
{
type = "fire",
percent = 90
},
{
type = "explosion",
percent = 30
},
{
type = "impact",
percent = 30
}
},
collision_box = {{-1.29, -0.79}, {1.29, 0.79}},
collision_mask = {
"water-tile",
"item-layer",
"object-layer",
"player-layer",
},
se_allow_in_space = true,
selection_box = {{-1.5, -1}, {1.5, 1}},
target_temperature = 500,
fluid_boxes =
{
{
base_area = 1,
height = 2,
base_level = -1,
pipe_covers = pipecoverspictures(),
pipe_connections =
{
{type = "input-output", position = {-2, 0.5}},
{type = "input-output", position = {2, 0.5}}
},
production_type = "input",
filter = "water"
},
{
base_area = 1,
height = 2,
base_level = 1,
pipe_covers = pipecoverspictures(),
pipe_connections =
{
{type = "output", position = {0, -1.5}}
},
production_type = "output",
filter = "steam"
},
off_when_no_fluid_recipe = true
},
energy_usage = "5MW",
crafting_categories = {data_util.mod_prefix .. "electric-boiling"},
crafting_speed = 1,
energy_source =
{
type = "electric",
--drain = "10MW",
usage_priority = "secondary-input"
},
working_sound =
{
sound =
{
filename = "__base__/sound/boiler.ogg",
volume = 0.8
},
max_sounds_per_type = 3
},
animation = {
north =
{
layers =
{
{
filename = "__space-exploration-graphics-3__/graphics/entity/electric-boiler/electric-boiler-n.png",
priority = "extra-high",
width = 268/2,
height = 220/2,
shift = util.by_pixel(-1.25, 5.25),
{
filename = "__space-exploration-graphics-3__/graphics/entity/electric-boiler/hr-electric-boiler-n.png",
width = 268,
height = 220,
priority = "extra-high",
shift = util.by_pixel(-1.25, 5.25),
scale = 0.5,
},
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/electric-boiler/electric-boiler-n-shadow.png",
priority = "extra-high",
width = 274/2,
height = 164/2,
shift = util.by_pixel(20.5, 9),
draw_as_shadow = true,
{
filename = "__space-exploration-graphics-3__/graphics/entity/electric-boiler/hr-electric-boiler-n-shadow.png",
width = 274,
height = 164,
priority = "extra-high",
shift = util.by_pixel(20.5, 9),
draw_as_shadow = true
},
}
}
},
east =
{
layers =
{
{
filename = "__space-exploration-graphics-3__/graphics/entity/electric-boiler/electric-boiler-e.png",
priority = "extra-high",
width = 210/2,
height = 300/2,
shift = util.by_pixel(-1.75, 1.25),
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/electric-boiler/hr-electric-boiler-e.png",
width = 210,
height = 300,
priority = "extra-high",
shift = util.by_pixel(-1.75, 1.25),
scale = 0.5,
},
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/electric-boiler/electric-boiler-e-shadow.png",
priority = "extra-high",
width = 184/2,
height = 194/2,
shift = util.by_pixel(30, 9.5),
draw_as_shadow = true,
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/electric-boiler/hr-electric-boiler-e-shadow.png",
width = 184,
height = 194,
priority = "extra-high",
shift = util.by_pixel(30, 9.5),
draw_as_shadow = true
},
}
}
},
south =
{
layers =
{
{
filename = "__space-exploration-graphics-3__/graphics/entity/electric-boiler/electric-boiler-s.png",
priority = "extra-high",
width = 260/2,
height = 200/2,
shift = util.by_pixel(4, 10.75),
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/electric-boiler/hr-electric-boiler-s.png",
width = 260,
height = 200,
priority = "extra-high",
shift = util.by_pixel(4, 10.75),
scale = 0.5,
},
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/electric-boiler/electric-boiler-s-shadow.png",
priority = "extra-high",
width = 310/2,
height = 130/2,
shift = util.by_pixel(29.75, 15.75),
draw_as_shadow = true,
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/electric-boiler/hr-electric-boiler-s-shadow.png",
priority = "extra-high",
width = 310,
height = 130,
shift = util.by_pixel(29.75, 15.75),
draw_as_shadow = true
},
}
}
},
west =
{
layers =
{
{
filename = "__space-exploration-graphics-3__/graphics/entity/electric-boiler/electric-boiler-w.png",
priority = "extra-high",
width = 196/2,
height = 272/2,
shift = util.by_pixel(1.5, 7.75),
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/electric-boiler/hr-electric-boiler-w.png",
width = 196,
height = 272,
priority = "extra-high",
shift = util.by_pixel(1.5, 7.75),
scale = 0.5,
},
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/electric-boiler/electric-boiler-w-shadow.png",
priority = "extra-high",
width = 206/2,
height = 218/2,
shift = util.by_pixel(19.5, 6.5),
draw_as_shadow = true,
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/electric-boiler/hr-electric-boiler-w-shadow.png",
width = 206,
height = 218,
priority = "extra-high",
shift = util.by_pixel(19.5, 6.5),
draw_as_shadow = true
},
}
}
}
},
working_visualisations =
{
{
north_animation =
{
layers =
{
{
filename = "__space-exploration-graphics-3__/graphics/entity/electric-boiler/electric-boiler-n-light.png",
priority = "extra-high",
width = 268/2,
height = 220/2,
shift = util.by_pixel(-1.25, 5.25),
blend_mode = "additive",
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/electric-boiler/hr-electric-boiler-n-light.png",
width = 268,
height = 220,
priority = "extra-high",
shift = util.by_pixel(-1.25, 5.25),
scale = 0.5,
blend_mode = "additive",
},
},
}
},
east_animation =
{
layers =
{
{
filename = "__space-exploration-graphics-3__/graphics/entity/electric-boiler/electric-boiler-e-light.png",
priority = "extra-high",
width = 210/2,
height = 300/2,
shift = util.by_pixel(-1.75, 1.25),
blend_mode = "additive",
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/electric-boiler/hr-electric-boiler-e-light.png",
width = 210,
height = 300,
priority = "extra-high",
shift = util.by_pixel(-1.75, 1.25),
scale = 0.5,
blend_mode = "additive",
},
},
}
},
south_animation =
{
layers =
{
{
filename = "__space-exploration-graphics-3__/graphics/entity/electric-boiler/electric-boiler-s-light.png",
priority = "extra-high",
width = 260/2,
height = 200/2,
shift = util.by_pixel(4, 10.75),
blend_mode = "additive",
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/electric-boiler/hr-electric-boiler-s-light.png",
width = 260,
height = 200,
priority = "extra-high",
shift = util.by_pixel(4, 10.75),
scale = 0.5,
blend_mode = "additive",
},
},
}
},
west_animation =
{
layers =
{
{
filename = "__space-exploration-graphics-3__/graphics/entity/electric-boiler/electric-boiler-w-light.png",
priority = "extra-high",
width = 196/2,
height = 272/2,
shift = util.by_pixel(1.5, 7.75),
blend_mode = "additive",
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/electric-boiler/hr-electric-boiler-w-light.png",
width = 196,
height = 272,
priority = "extra-high",
shift = util.by_pixel(1.5, 7.75),
scale = 0.5,
blend_mode = "additive",
},
},
}
}
},
{
effect = "uranium-glow", -- changes alpha based on energy source light intensity
light = {intensity = 0.5, size = 4, shift = {0.0, 0.0}, color = {r = 1, g = 0.9, b = 0.5}}
},
},
},
})

2323
space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/energy-transmitter.lua

File diff suppressed because it is too large

466
space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/interburbulator.lua

@ -0,0 +1,466 @@
local data_util = require("data_util")
--[[
copy of shield projector, SW, SE, NE
copy of laser turret NW
interface addon graphic
interface addon display animation.
]]
local blank_image = {
filename = "__space-exploration-graphics__/graphics/blank.png",
width = 1,
height = 1,
frame_count = 1,
line_length = 1,
shift = { 0, 0 },
}
local connection_point = {
wire = { red = {-1 -8/32, 2 +20/32}, green = {-1 -2/32, 2 +20/32}, },
shadow = { red = {2 -8/32, 5}, green = {2 -2/32, 5}, },
}
local function make_spidertron_leg(number)
local leg = table.deepcopy(data.raw["spider-leg"]["spidertron-leg-"..number])
leg.name = data_util.mod_prefix.."burbulator-leg-" .. number
leg.initial_movement_speed = 0.006
leg.movement_acceleration = 0.003
leg.movement_based_position_selection_distance = 2
leg.part_length = 4
return leg
end
data:extend({
{
type = "lamp",
name = data_util.mod_prefix.. "interburbulator-control",
icon = "__space-exploration-graphics__/graphics/icons/shield-projector.png",
icon_size = 64,
flags = {"placeable-player", "player-creation", "placeable-off-grid", "not-deconstructable", "not-blueprintable"},
order = "y",
energy_source = {type = "void"},
max_health = 10000,
healing_per_tick = 10000,
collision_box = data_util.auto_box(2, 2, 0.1),
selection_box = data_util.auto_box(2, 2),
collision_mask = {"not-colliding-with-itself"},
energy_usage_per_tick = "1J",
always_on = true,
picture_off = blank_image,
picture_on = {
layers = {
{
filename = "__base__/graphics/entity/steel-furnace/steel-furnace.png",
frame_count = 1,
height = 87,
hr_version = {
filename = "__base__/graphics/entity/steel-furnace/hr-steel-furnace.png",
frame_count = 1,
height = 174,
priority = "high",
scale = 0.5,
shift = {
-0.0390625,
0.0625
},
width = 171
},
priority = "high",
shift = {
-0.046875,
0.046875
},
width = 85
},
{
draw_as_shadow = true,
filename = "__base__/graphics/entity/steel-furnace/steel-furnace-shadow.png",
frame_count = 1,
height = 43,
hr_version = {
draw_as_shadow = true,
filename = "__base__/graphics/entity/steel-furnace/hr-steel-furnace-shadow.png",
frame_count = 1,
height = 85,
priority = "high",
scale = 0.5,
shift = {
1.2265625,
0.3515625
},
width = 277
},
priority = "high",
shift = {
1.234375,
0.359375
},
width = 139
}
}
}
},
{
type = "simple-entity",
name = data_util.mod_prefix.. "interburbulator-interface",
icon = "__space-exploration-graphics__/graphics/icons/shield-projector.png",
icon_size = 64,
flags = {"placeable-player", "player-creation", "placeable-off-grid", "not-deconstructable", "not-blueprintable"},
order = "y",
max_health = 10000,
healing_per_tick = 10000,
collision_box = data_util.auto_box(1, 1, 0.1),
selection_box = data_util.auto_box(1, 1),
collision_mask = {"not-colliding-with-itself"},
selectable_in_game = false,
animations = {
layers = {
data_util.auto_sr_hr({
filename = "__space-exploration-graphics__/graphics/entity/robot-faction/hr/interface-addon.png",
frame_count = 1,
width = 72,
height = 82,
line_length = 1,
repeat_count = 3,
animation_speed = 0.1,
shift = { 0,0},
scale = 0.5
}),
data_util.auto_sr_hr({
filename = "__space-exploration-graphics__/graphics/entity/robot-faction/hr/interface-addon-display.png",
frame_count = 3,
width = 78/3,
height = 42,
line_length = 3,
animation_speed = 0.1,
shift = { 0,-0.1},
scale = 0.5,
belnd_mode = "additive"
}),
}
}
},
{
type = "constant-combinator",
name = data_util.mod_prefix.. "interburbulator-projector",
icon = "__space-exploration-graphics__/graphics/icons/shield-projector.png",
icon_size = 64,
flags = {"placeable-player", "player-creation", "placeable-off-grid", "not-deconstructable", "not-blueprintable"},
order = "y",
max_health = 10000,
healing_per_tick = 10000,
collision_box = data_util.auto_box(2, 2, 0.1),
selection_box = data_util.auto_box(2, 2),
collision_mask = {"not-colliding-with-itself"},
scale_info_icons = false,
selectable_in_game = true,
item_slot_count = 0,
sprites =
{
north = {
layers = {
data_util.auto_sr_hr({
filename = "__shield-projector__/graphics/entity/shield-projector/hr/shield-projector.png",
frame_count = 1,
x = 196 * 1,
width = 196,
height = 284,
line_length = 1,
shift = { 1/32, -24/32 },
scale = 0.5 * 2/3
}),
data_util.auto_sr_hr({
frame_count = 1,
draw_as_shadow = true,
filename = "__shield-projector__/graphics/entity/shield-projector/hr/shield-projector-shadow.png",
x = 412 * 1,
width = 412,
height = 249,
line_length = 1,
shift = { (1 + 22/32) * 2/3, (-8/32) * 2/3},
scale = 0.5 * 2/3
}),
}
},
east = {
layers = {
data_util.auto_sr_hr({
filename = "__shield-projector__/graphics/entity/shield-projector/hr/shield-projector.png",
frame_count = 1,
x = 196 * 3,
width = 196,
height = 284,
line_length = 1,
shift = { 1/32, -24/32 },
scale = 0.5 * 2/3
}),
data_util.auto_sr_hr({
frame_count = 1,
draw_as_shadow = true,
filename = "__shield-projector__/graphics/entity/shield-projector/hr/shield-projector-shadow.png",
x = 412 * 3,
width = 412,
height = 249,
line_length = 1,
shift = { (1 + 22/32) * 2/3, (-8/32) * 2/3},
scale = 0.5 * 2/3
}),
}
},
south = {
layers = {
data_util.auto_sr_hr({
filename = "__shield-projector__/graphics/entity/shield-projector/hr/shield-projector.png",
frame_count = 1,
x = 196 * 5,
width = 196,
height = 284,
line_length = 1,
shift = { 1/32, -24/32 },
scale = 0.5 * 2/3
}),
data_util.auto_sr_hr({
frame_count = 1,
draw_as_shadow = true,
filename = "__shield-projector__/graphics/entity/shield-projector/hr/shield-projector-shadow.png",
x = 412 * 1,
y = 249 * 1,
width = 412,
height = 249,
line_length = 1,
shift = { (1 + 22/32) * 2/3, (-8/32) * 2/3},
scale = 0.5 * 2/3
}),
}
},
west = {
layers = {
data_util.auto_sr_hr({
filename = "__shield-projector__/graphics/entity/shield-projector/hr/shield-projector.png",
frame_count = 1,
x = 196 * 7,
width = 196,
height = 284,
line_length = 1,
shift = { 1/32, -24/32 },
scale = 0.5 * 2/3
}),
data_util.auto_sr_hr({
frame_count = 1,
draw_as_shadow = true,
filename = "__shield-projector__/graphics/entity/shield-projector/hr/shield-projector-shadow.png",
x = 412 * 3,
y = 249 * 1,
width = 412,
height = 249,
line_length = 1,
shift = { (1 + 22/32) * 2/3, (-8/32) * 2/3},
scale = 0.5 * 2/3
}),
}
}
},
activity_led_sprites =
{
north = blank_image,
east = blank_image,
south = blank_image,
west = blank_image
},
activity_led_light =
{
intensity = 0.8,
size = 1,
},
activity_led_light_offsets =
{
{0, 0},
{0, 0},
{0, 0},
{0, 0}
},
circuit_wire_connection_points =
{
connection_point, connection_point, connection_point, connection_point,
},
circuit_wire_max_distance = 0
},
{
type = "sprite",
name = data_util.mod_prefix.."interburbulator-grid",
filename = "__space-exploration-graphics__/graphics/entity/robot-faction/sr/interburbulator-grid.png",
width = 832,
height = 864,
shift = { 0,-0.5 },
blend_mode = "additive",
scale = 1
},
{
type = "sprite",
name = data_util.mod_prefix.."interburbulator-light",
filename = "__space-exploration-graphics__/graphics/entity/robot-faction/sr/interburbulator-light.png",
width = 832/2,
height = 864/2,
shift = { 0,-0.5 },
blend_mode = "additive",
scale = 2
},
{
type = "spider-vehicle",
name = data_util.mod_prefix.."burbulator",
collision_box = {{-1, -1}, {1, 1}},
selection_box = {{-1, -1}, {1, 1}},
icon = "__base__/graphics/icons/spidertron.png",
mined_sound = {filename = "__core__/sound/deconstruct-large.ogg",volume = 0.8},
open_sound = { filename = "__base__/sound/spidertron/spidertron-door-open.ogg", volume= 0.35 },
close_sound = { filename = "__base__/sound/spidertron/spidertron-door-close.ogg", volume = 0.4 },
sound_minimum_speed = 0.1,
sound_scaling_ratio = 0.6,
working_sound =
{
sound =
{
filename = "__base__/sound/spidertron/spidertron-vox.ogg",
volume = 0.35
},
activate_sound =
{
filename = "__base__/sound/spidertron/spidertron-activate.ogg",
volume = 0.5
},
deactivate_sound =
{
filename = "__base__/sound/spidertron/spidertron-deactivate.ogg",
volume = 0.5
},
match_speed_to_activity = true,
},
icon_size = 64, icon_mipmaps = 4,
weight = 1,
braking_force = 1,
friction_force = 1,
flags = {"placeable-neutral", "player-creation", "placeable-off-grid"},
collision_mask = {},
--minable = {mining_time = 1, result = "spidertron"},
max_health = 100000,
healing_per_tick = 1000,
resistances =
{
{
type = "fire",
decrease = 15,
percent = 60
},
{
type = "physical",
decrease = 15,
percent = 60
},
{
type = "impact",
decrease = 50,
percent = 80
},
{
type = "explosion",
decrease = 20,
percent = 75
},
{
type = "acid",
decrease = 0,
percent = 70
},
{
type = "laser",
decrease = 0,
percent = 70
},
{
type = "electric",
decrease = 0,
percent = 70
}
},
minimap_representation =
{
filename = "__base__/graphics/entity/spidertron/spidertron-map.png",
flags = {"icon"},
size = {128, 128},
scale = 0.5
},
corpse = "spidertron-remnants",
dying_explosion = "spidertron-explosion",
energy_per_hit_point = 1,
guns = { "spidertron-rocket-launcher-1", "spidertron-rocket-launcher-2", "spidertron-rocket-launcher-3", "spidertron-rocket-launcher-4" },
inventory_size = 80,
equipment_grid = "spidertron-equipment-grid",
height = 1.5,
torso_rotation_speed = 0.01,
chunk_exploration_radius = 3,
selection_priority = 51,
graphics_set = table.deepcopy(data.raw["spider-vehicle"].spidertron.graphics_set),
energy_source =
{
type = "void",
},
movement_energy_consumption = "250kW",
automatic_weapon_cycling = true,
chain_shooting_cooldown_modifier = 0.5,
spider_engine =
{
legs =
{
{ -- 1
leg = data_util.mod_prefix.."burbulator-leg-1",
mount_position = util.by_pixel(15, -22),--{0.5, -0.75},
ground_position = {2.25, -2.5},
blocking_legs = {2},
leg_hit_the_ground_trigger = get_leg_hit_the_ground_trigger()
},
{ -- 3
leg = data_util.mod_prefix.."burbulator-leg-3",
mount_position = util.by_pixel(24, -3),--{0.75, 0.25},
ground_position = {3, 1},
blocking_legs = {1, 3},
leg_hit_the_ground_trigger = get_leg_hit_the_ground_trigger()
},
{ -- 4
leg = data_util.mod_prefix.."burbulator-leg-4",
mount_position = util.by_pixel(15, 17),--{0.5, 0.75},
ground_position = {2.25, 2.5},
blocking_legs = {2},
leg_hit_the_ground_trigger = get_leg_hit_the_ground_trigger()
},
{ -- 5
leg = data_util.mod_prefix.."burbulator-leg-5",
mount_position = util.by_pixel(-15, -22),--{-0.5, -0.75},
ground_position = {-2.25, -2.5},
blocking_legs = {5},
leg_hit_the_ground_trigger = get_leg_hit_the_ground_trigger()
},
{ -- 7
leg = data_util.mod_prefix.."burbulator-leg-7",
mount_position = util.by_pixel(-24, 3),--{-0.75, 0.25},
ground_position = {-3, 1},
blocking_legs = {4,6},
leg_hit_the_ground_trigger = get_leg_hit_the_ground_trigger()
},
{ -- 8
leg = data_util.mod_prefix.."burbulator-leg-8",
mount_position = util.by_pixel(-15, 17),--{-0.5, 0.75},
ground_position = {-2.25, 2.5},
blocking_legs = {5},
leg_hit_the_ground_trigger = get_leg_hit_the_ground_trigger()
}
},
military_target = "spidertron-military-target",
}
},
make_spidertron_leg(1),
--make_spidertron_leg(2),
make_spidertron_leg(3),
make_spidertron_leg(4),
make_spidertron_leg(5),
--make_spidertron_leg(6),
make_spidertron_leg(7),
make_spidertron_leg(8),
})

219
space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/iridium-piledriver.lua

@ -0,0 +1,219 @@
local data_util = require("data_util")
se_delivery_cannon_ammo_recipes[data_util.mod_prefix.."iridium-piledriver"] = {type = "ammo", name=data_util.mod_prefix.."iridium-piledriver", amount = 1}
table.insert(data.raw.technology[data_util.mod_prefix .. "delivery-cannon-weapon"].effects, { type = "unlock-recipe", recipe = data_util.mod_prefix .. "delivery-cannon-weapon-pack-" .. data_util.mod_prefix .. "iridium-piledriver"})
data:extend({
{
type = "recipe",
name = data_util.mod_prefix .. "iridium-piledriver",
result = data_util.mod_prefix .. "iridium-piledriver",
enabled = false,
energy_required = 20,
ingredients = {
{ data_util.mod_prefix .. "heavy-girder", 50 },
{ "rocket-control-unit", 1 },
{ "explosives", 10 },
},
requester_paste_multiplier = 1,
always_show_made_in = false,
},
{
type = "ammo",
name = data_util.mod_prefix .. "iridium-piledriver",
ammo_type = {
action = {
action_delivery = {
projectile = data_util.mod_prefix .. "iridium-piledriver",
source_effects = {
entity_name = "explosion-hit",
type = "create-entity"
},
starting_speed = 0.05,
type = "projectile"
},
type = "direct"
},
category = "weapons-delivery-cannon",
cooldown_modifier = 3,
range_modifier = 3,
target_type = "position"
},
icon = "__base__/graphics/icons/cannon-shell.png",
icon_mipmaps = 4,
icon_size = 64,
order = "d[rocket-launcher]-c[atomic-bomb]",
stack_size = 1,
subgroup = "ammo",
},
{
type = "projectile",
name = data_util.mod_prefix .. "iridium-piledriver",
acceleration = 0.005,
action = {
action_delivery = {
target_effects = {
{
action = {
action_delivery = {
target_effects = {
{
damage = {
amount = 10000,
type = "physical"
},
type = "damage"
},
},
type = "instant"
},
radius = 2,
type = "area"
},
type = "nested-result"
},
{
action = {
action_delivery = {
target_effects = {
{
damage = {
amount = 1000,
type = "explosion"
},
type = "damage"
}
},
type = "instant"
},
radius = 4,
type = "area"
},
type = "nested-result"
},
{
action = {
action_delivery = {
target_effects = {
{
damage = {
amount = 500,
type = "explosion"
},
type = "damage"
}
},
type = "instant"
},
radius = 8,
type = "area"
},
type = "nested-result"
},
{
action = {
action_delivery = {
target_effects = {
{
damage = {
amount = 200,
type = "explosion"
},
type = "damage"
}
},
type = "instant"
},
radius = 16,
type = "area"
},
type = "nested-result"
},
{
initial_height = 0,
max_radius = 3.5,
offset_deviation = {
{
-4,
-4
},
{
4,
4
}
},
repeat_count = 240,
smoke_name = "artillery-smoke",
speed_from_center = 0.05,
speed_from_center_deviation = 0.005,
type = "create-trivial-smoke"
},
{
entity_name = "big-artillery-explosion",
type = "create-entity"
},
{
check_buildability = true,
entity_name = "small-scorchmark",
type = "create-entity"
},
{
scale = 0.25,
type = "show-explosion-on-chart"
}
},
type = "instant"
},
type = "direct"
},
animation = {
filename = "__base__/graphics/entity/rocket/rocket.png",
frame_count = 8,
height = 35,
line_length = 8,
priority = "high",
shift = {
0,
0
},
width = 9
},
flags = {
"not-on-map"
},
light = {
intensity = 0.8,
size = 15
},
shadow = {
filename = "__base__/graphics/entity/rocket/rocket-shadow.png",
frame_count = 1,
height = 24,
priority = "high",
shift = {
0,
0
},
width = 7
},
smoke = {
{
deviation = {
0.15,
0.15
},
frequency = 1,
name = "smoke-fast",
position = {
0,
1
},
slow_down_factor = 1,
starting_frame = 3,
starting_frame_deviation = 5,
starting_frame_speed = 0,
starting_frame_speed_deviation = 5
}
},
},
})

169
space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/lifesupport.lua

@ -0,0 +1,169 @@
local data_util = require("data_util")
local make_recipe = data_util.make_recipe
--[[
Lifesupport mechanics:
Consume lifesupport canisters for food & air
Equiment boosts the lifessuport drain efficiency, stacks additivly.
All thruster suits have some base level life support efficiency, 1 module is built-in.
Non-thruster suits can have modules added but only function on land and efficiency banafits are halved. Only useful on hostile planets.
A spacesuit proper spacesuit is required in space.
]]
local lifesupport_equipment_prototypes = {
["lifesupport-equipment-1"] = {
tier = 1, grid_width = 2, grid_height = 2, power = "100kW",
ingredients = {
{"low-density-structure", 10},
{"pipe", 10},
{"coal", 10},
{"electric-engine-unit", 10},
},
science_packs = {
{ "automation-science-pack", 1 },
{ "logistic-science-pack", 1 },
{ "chemical-science-pack", 1 },
},
prerequisites = {
"battery-equipment",
data_util.mod_prefix .. "lifesupport-facility",
}
}, -- +100% efficiency
["lifesupport-equipment-2"] = {
tier = 2, grid_width = 2, grid_height = 2, power = "100kW",
ingredients = {
{data_util.mod_prefix .. "lifesupport-equipment-1", 1},
{data_util.mod_prefix.."space-pipe", 10},
{data_util.mod_prefix.."bioscrubber", 10},
{type = "fluid", name=data_util.mod_prefix.."bio-sludge", amount = 100},
},
science_packs = {
{ "automation-science-pack", 1 },
{ "logistic-science-pack", 1 },
{ "chemical-science-pack", 1 },
{ data_util.mod_prefix .. "rocket-science-pack", 1 },
{ data_util.mod_prefix .. "biological-science-pack-1", 1 },
},
prerequisites = {
data_util.mod_prefix .. "lifesupport-equipment-1",
data_util.mod_prefix.."bioscrubber"
}
}, -- +200% efficiency
["lifesupport-equipment-3"] = {
tier = 3, grid_width = 2, grid_height = 2, power = "100kW",
ingredients = {
{data_util.mod_prefix .. "lifesupport-equipment-2", 1},
{data_util.mod_prefix.."vitalic-reagent", 10},
{data_util.mod_prefix.."aeroframe-bulkhead", 10},
},
science_packs = {
{ "automation-science-pack", 1 },
{ "logistic-science-pack", 1 },
{ "chemical-science-pack", 1 },
{ data_util.mod_prefix .. "rocket-science-pack", 1 },
{ data_util.mod_prefix .. "biological-science-pack-2", 1 },
},
prerequisites = {
data_util.mod_prefix .. "lifesupport-equipment-2",
data_util.mod_prefix.."vitalic-reagent",
data_util.mod_prefix.."aeroframe-bulkhead"
}
}, -- +400% efficiency
["lifesupport-equipment-4"] = {
tier = 4, grid_width = 2, grid_height = 2, power = "100kW",
ingredients = {
{data_util.mod_prefix .. "lifesupport-equipment-3", 1},
{data_util.mod_prefix.."lattice-pressure-vessel", 10},
{data_util.mod_prefix.."self-sealing-gel", 10},
{data_util.mod_prefix.."naquium-tessaract", 1},
},
science_packs = {
{ "automation-science-pack", 1 },
{ "logistic-science-pack", 1 },
{ "chemical-science-pack", 1 },
{ data_util.mod_prefix .. "rocket-science-pack", 1 },
{ data_util.mod_prefix .. "biological-science-pack-4", 1 },
{ data_util.mod_prefix .. "deep-space-science-pack-2", 1 },
},
prerequisites = {
data_util.mod_prefix .. "lifesupport-equipment-3",
data_util.mod_prefix.."lattice-pressure-vessel",
data_util.mod_prefix.."self-sealing-gel",
data_util.mod_prefix.."naquium-tessaract",
}
}, -- +800% efficiency
}
for name, lep in pairs(lifesupport_equipment_prototypes) do
local lifesupport_equipment = table.deepcopy(data.raw["movement-bonus-equipment"]["exoskeleton-equipment"])
lifesupport_equipment.name = data_util.mod_prefix ..name
lifesupport_equipment.movement_bonus = 0
lifesupport_equipment.energy_consumption = lep.power
lifesupport_equipment.sprite = { filename = "__space-exploration-graphics__/graphics/equipment/"..name..".png", width = 128, height = 128, priority = "medium" }
--lifesupport_equipment.background_color = { r = 0.2, g = 0.3, b = 0.6, a = 1 }
lifesupport_equipment.shape = { width = lep.grid_width, height = lep.grid_width, type = "full" }
lifesupport_equipment.categories = {"armor-jetpack"} -- we only want to put lifesupports in armors, same as jetpacks. Let's jump on an existing restriction. Should be safe as long as jetpacks is a hard req.
local lifesupport_item = table.deepcopy(data.raw["item"]["exoskeleton-equipment"])
lifesupport_item.name = data_util.mod_prefix ..name
lifesupport_item.icon = "__space-exploration-graphics__/graphics/icons/"..name..".png"
lifesupport_item.icon_mipmaps = 1
lifesupport_item.icon_size = 64
lifesupport_item.placed_as_equipment_result = data_util.mod_prefix ..name
local lifesupport_recipe = table.deepcopy(data.raw["recipe"]["exoskeleton-equipment"])
lifesupport_recipe.name = data_util.mod_prefix ..name
lifesupport_recipe.icon = icon_path
lifesupport_recipe.icon_size = 64
lifesupport_recipe.icon_mipmaps = 1
lifesupport_recipe.enabled = false
lifesupport_recipe.result = data_util.mod_prefix .. name
lifesupport_recipe.ingredients = lep.ingredients
lifesupport_recipe.energy_required = lep.tier * 10
lifesupport_recipe.category = "lifesupport"
local lifesupport_tech = {
type = "technology",
name = data_util.mod_prefix .. name,
effects = { { type = "unlock-recipe", recipe = data_util.mod_prefix ..name } },
icon = "__space-exploration-graphics__/graphics/technology/"..name..".png",
icon_size = 128,
order = "e-g",
prerequisites = lep.prerequisites,
unit = {
count = lep.tier * 100,
time = 30,
ingredients = lep.science_packs
},
}
data:extend({
lifesupport_equipment,
lifesupport_item,
lifesupport_recipe,
lifesupport_tech
})
end
data:extend({
{
type = "sprite",
name = data_util.mod_prefix .. "lifesupport-button-sprite",
filename = "__space-exploration-graphics__/graphics/icons/thruster-suit-black.png",
priority = "extra-high-no-scale",
width = 64,
height = 64,
},
{
type = "sound",
name = data_util.mod_prefix .. "canister-breath",
variations = { filename = "__space-exploration__/sound/canister-breath.ogg", volume = 0.25 }
}
})

103
space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/linked-container.lua

@ -0,0 +1,103 @@
local data_util = require("data_util")
data:extend({
{
type = "item",
name = data_util.mod_prefix .. "linked-container",
icon = "__space-exploration-graphics__/graphics/icons/linked-container.png",
icon_size = 64, icon_mipmaps = 1,
subgroup = data.raw["item-subgroup"]["container-2"] and "container-2" or "storage",
order = "z-l",
place_result = data_util.mod_prefix .. "linked-container",
stack_size = 1,
},
{
type = "recipe",
name = data_util.mod_prefix .. "linked-container",
category = "space-manufacturing",
enabled = false,
ingredients = {
{ name = data_util.mod_prefix .. "heavy-assembly", amount = 10},
{ name = data_util.mod_prefix .. "lattice-pressure-vessel", amount = 10},
{ name = data_util.mod_prefix .. "dynamic-emitter", amount = 10},
{ name = data_util.mod_prefix .. "self-sealing-gel", amount = 10},
{ name = data_util.mod_prefix .. "nanomaterial", amount = 10},
{ name = data_util.mod_prefix .. "naquium-processor", amount = 10},
{ name = data_util.mod_prefix .. "antimatter-canister", amount = 10},
{ name = data_util.mod_prefix .. "arcosphere-a", amount = 10},
},
energy_required = 600,
result = data_util.mod_prefix .. "linked-container"
},
{
type = "linked-container",
name = data_util.mod_prefix .. "linked-container",
gui_mode = "none",
icon = "__space-exploration-graphics__/graphics/icons/linked-container.png",
icon_size = 64, icon_mipmaps = 1,
flags = {"placeable-neutral", "player-creation"},
minable = {mining_time = 1, result = data_util.mod_prefix .. "linked-container"},
max_health = 250,
corpse = "medium-remnants",
open_sound = { filename = "__base__/sound/metallic-chest-open.ogg", volume=0.43 },
close_sound = { filename = "__base__/sound/metallic-chest-close.ogg", volume = 0.43 },
se_allow_in_space = true,
collision_box = {{-0.8, -0.8}, {0.8, 0.8}},
selection_box = {{-1, -1}, {1, 1}},
damaged_trigger_effect = {
entity_name = "spark-explosion",
offset_deviation = { { -0.5, -0.5 }, { 0.5, 0.5 } },
offsets = { { 0, 1 } },
type = "create-entity"
},
inventory_size = 10,
vehicle_impact_sound = table.deepcopy(data.raw.container["steel-chest"].vehicle_impact_sound),
picture =
{
layers =
{
data_util.auto_sr_hr({
filename = "__space-exploration-graphics-5__/graphics/entity/linked-container/hr-linked-container.png",
width = 132,
height = 136,
shift = {0, 0/32},
scale = 0.5
}),
data_util.auto_sr_hr({
draw_as_shadow = true,
filename = "__space-exploration-graphics-5__/graphics/entity/linked-container/hr-linked-container-shadow.png",
width = 132,
height = 88,
shift = {13/32, 9/32},
scale = 0.5
}),
}
}
},
{
type = "technology",
name = data_util.mod_prefix .. "linked-container",
effects = {{ type = "unlock-recipe", recipe = data_util.mod_prefix .. "linked-container"}},
icon = "__space-exploration-graphics__/graphics/technology/linked-container.png",
icon_size = 128,
order = "e-g",
prerequisites = {
data_util.mod_prefix .. "teleportation",
},
unit = {
count = 5000,
time = 60,
ingredients = {
{ "logistic-science-pack", 1 },
{ "utility-science-pack", 1 },
{ "production-science-pack", 1 },
{ data_util.mod_prefix .. "rocket-science-pack", 1 },
{ data_util.mod_prefix .."astronomic-science-pack-4", 1 },
{ data_util.mod_prefix .."energy-science-pack-4", 1 },
{ data_util.mod_prefix .."deep-space-science-pack-4", 1 },
}
},
enabled = true
},
})

325
space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/nexus.lua

@ -0,0 +1,325 @@
local data_util = require("data_util")
local original_graphic_size = 8
local structure_size = 8
local shift_y = 0.75
data:extend({
{
type = "item",
name = data_util.mod_prefix .. "nexus",
icon = "__space-exploration-graphics__/graphics/icons/nexus.png",
icon_size = 64,
order = "b-a",
subgroup = "computation",
stack_size = 1,
place_result = data_util.mod_prefix .. "nexus",
},
{
type = "recipe",
name = data_util.mod_prefix .. "nexus",
result = data_util.mod_prefix .. "nexus",
enabled = false,
energy_required = 60,
ingredients = {
{ data_util.mod_prefix .. "aeroframe-bulkhead", 10 },
{ data_util.mod_prefix .. "heavy-composite", 10 },
{ data_util.mod_prefix .. "naquium-tessaract", 20 },
{ data_util.mod_prefix .. "naquium-processor", 1 },
{ data_util.mod_prefix .. "superconductive-cable", 20 },
},
requester_paste_multiplier = 1,
always_show_made_in = false,
},
{
type = "recipe",
name = data_util.mod_prefix .. "interstellar-data",
energy_required = 10000,
ingredients = {
{ name = data_util.mod_prefix .. "empty-data", amount = 1 },
},
results = {
{ name = data_util.mod_prefix .. "interstellar-data", amount = 1 },
},
requester_paste_multiplier = 1,
always_show_made_in = true,
enabled = false,
category="nexus"
},
{
type = "recipe",
name = data_util.mod_prefix .. "distortion-drive",
energy_required = 60,
ingredients = {
{ name = data_util.mod_prefix .. "interstellar-data", amount = 1 },
},
results = {
{ name = data_util.mod_prefix .. "empty-data", amount = 1 },
},
requester_paste_multiplier = 1,
always_show_made_in = true,
enabled = false,
icon = "__space-exploration-graphics__/graphics/icons/astronomic/anomaly.png",
icon_size = 64,
category="nexus",
localised_name = {"recipe-name."..data_util.mod_prefix .. "distortion-drive"},
localised_description = {"recipe-description."..data_util.mod_prefix .. "distortion-drive"}
},
{
type = "technology",
name = data_util.mod_prefix .. "nexus",
effects = {
{
type = "unlock-recipe",
recipe = data_util.mod_prefix .. "nexus",
},
},
icon = "__space-exploration-graphics__/graphics/technology/nexus.png",
icon_size = 128,
order = "e-g",
prerequisites = {
data_util.mod_prefix .. "naquium-processor",
data_util.mod_prefix .. "spaceship",
},
unit = {
count = 2000,
time = 60,
ingredients = {
{ data_util.mod_prefix .. "astronomic-science-pack-4", 1 },
{ data_util.mod_prefix .. "energy-science-pack-4", 1 },
{ data_util.mod_prefix .. "deep-space-science-pack-3", 1 },
}
},
},
{
type = "assembling-machine",
name = data_util.mod_prefix .. "nexus",
icon = "__space-exploration-graphics__/graphics/icons/nexus.png",
icon_size = 64,
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = {hardness = 0.2, mining_time = 1, result = data_util.mod_prefix .. "nexus"},
max_health = 700,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, -12),
collision_box = {{structure_size/-2+0.3, structure_size/-2+0.3}, {structure_size/2-0.3, structure_size/2-0.3}},
selection_box = {{-structure_size/2, -structure_size/2}, {structure_size/2, structure_size/2}},
display_box = {{-structure_size/2, -structure_size/2-2}, {structure_size/2, structure_size/2}},
resistances =
{
{
type = "impact",
percent = 10
}
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound = {
apparent_volume = 1,
sound = {
filename = "__base__/sound/lab.ogg",
volume = 0.7
}
},
collision_mask = {
"water-tile",
"ground-tile",
"item-layer",
"object-layer",
"player-layer",
},
se_allow_in_space = true,
animation ={
layers = {
{
filename = "__space-exploration-graphics-3__/graphics/entity/nexus/sr/nexus-base.png",
width = 467/2,
height = 290/2,
line_length = 1,
frame_count = 1,
repeat_count = 64,
animation_speed = 1,
shift = { 0/32, 50.5/32+shift_y },
scale = structure_size/original_graphic_size,
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/nexus/hr/nexus-base.png",
width = 467,
height = 290,
line_length = 1,
frame_count = 1,
repeat_count = 64,
animation_speed = 1,
shift = { 0/32, 50.5/32+shift_y },
scale = 0.5 * structure_size/original_graphic_size,
},
},
{
height = 448/2,
width = 402/2,
frame_count = 64,
animation_speed = 1,
shift = { 1/32, -35/32+shift_y },
scale = structure_size/original_graphic_size,
stripes =
{
{
filename = "__space-exploration-graphics-3__/graphics/entity/nexus/sr/nexus-1.png",
width_in_frames = 4,
height_in_frames = 4,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/nexus/sr/nexus-2.png",
width_in_frames = 4,
height_in_frames = 4,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/nexus/sr/nexus-3.png",
width_in_frames = 4,
height_in_frames = 4,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/nexus/sr/nexus-4.png",
width_in_frames = 4,
height_in_frames = 4,
},
},
hr_version = {
height = 448,
width = 402,
frame_count = 64,
animation_speed = 1,
shift = { 1/32, -35/32+shift_y },
scale = 0.5 * structure_size/original_graphic_size,
stripes =
{
{
filename = "__space-exploration-graphics-3__/graphics/entity/nexus/hr/nexus-1.png",
width_in_frames = 4,
height_in_frames = 4,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/nexus/hr/nexus-2.png",
width_in_frames = 4,
height_in_frames = 4,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/nexus/hr/nexus-3.png",
width_in_frames = 4,
height_in_frames = 4,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/nexus/hr/nexus-4.png",
width_in_frames = 4,
height_in_frames = 4,
},
},
},
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/nexus/sr/nexus-shadow.png",
width = 599/2,
height = 345/2,
line_length = 1,
frame_count = 1,
repeat_count = 64,
animation_speed = 1,
shift = { 1.40625, 0.34375+shift_y },
scale = structure_size/original_graphic_size,
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/nexus/hr/nexus-shadow.png",
width = 599,
height = 345,
line_length = 1,
frame_count = 1,
repeat_count = 64,
animation_speed = 1,
shift = { 1.40625, 0.34375+shift_y },
scale = 0.5 * structure_size/original_graphic_size,
},
}
}
},
idle_animation = {
layers = {
{
filename = "__space-exploration-graphics-3__/graphics/entity/nexus/sr/nexus-inactive.png",
frame_count = 1,
height = 541/2,
width = 467/2,
repeat_count = 64,
shift = { 0/32, -12/32+shift_y},
scale = structure_size/original_graphic_size,
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/nexus/hr/nexus-inactive.png",
frame_count = 1,
height = 541,
width = 467,
repeat_count = 64,
shift = { 0/32, -12/32+shift_y},
scale = 0.5 * structure_size/original_graphic_size,
},
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/nexus/sr/nexus-shadow.png",
frame_count = 1,
width = 599/2,
height = 345/2,
repeat_count = 64,
shift = { 1.40625, 0.34375 +shift_y},
scale = structure_size/original_graphic_size,
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/nexus/hr/nexus-shadow.png",
frame_count = 1,
width = 599,
height = 345,
repeat_count = 64,
shift = { 1.40625, 0.34375 +shift_y},
scale = 0.5 * structure_size/original_graphic_size,
},
}
}
},
crafting_categories = {"nexus"},
crafting_speed = 1,
energy_source =
{
type = "void",
},
energy_usage = "1W",
ingredient_count = 12,
module_specification =
{
module_slots = 0
},
allowed_effects = {},
working_visualisations =
{
{
effect = "uranium-glow", -- changes alpha based on energy source light intensity
light = {intensity = 0.5, size = 8, shift = {0.0, 0.0}, color = {r = 1, g = 0.9, b = 0.5}}
},
},
},
{
type = "electric-energy-interface",
name = data_util.mod_prefix .. "nexus-charger",
icon = "__space-exploration-graphics__/graphics/icons/nexus.png",
icon_size = 64,
flags = {"placeable-player", "player-creation", "placeable-off-grid", "not-deconstructable", "not-blueprintable"},
icon_size = 64,
order = "b-a",
selectable_in_game = false,
collision_box = {{structure_size/-2+0.3, structure_size/-2+0.3}, {structure_size/2-0.3, structure_size/2-0.3}},
selection_box = {{-structure_size/2, -structure_size/2}, {structure_size/2, structure_size/2}},
energy_source = {
buffer_capacity = "100MJ",
input_flow_limit = "100GW",
type = "electric",
usage_priority = "secondary-input"
},
energy_usage = "10MW"
},
})

1043
space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/pipe.lua

File diff suppressed because it is too large

990
space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/probe.lua

@ -0,0 +1,990 @@
local data_util = require("data_util")
data:extend({
{
type = "item",
name = data_util.mod_prefix.."space-probe-rocket-silo",
icon = "__space-exploration-graphics__/graphics/icons/probe-rocket-silo.png",
icon_size = 64,
icon_mipmaps = 1,
order = "c-a",
subgroup = "rocket-logistics",
stack_size = 1,
place_result = data_util.mod_prefix.."space-probe-rocket-silo",
},
{
type = "item",
name = data_util.mod_prefix.."space-probe-rocket",
icon = "__space-exploration-graphics__/graphics/icons/probe-rocket.png",
icon_size = 64,
order = "c-b",
subgroup = "rocket-logistics",
stack_size = 1,
},
{
type = "item",
name = data_util.mod_prefix .. "space-probe-rocket-deployed",
icon = "__space-exploration-graphics__/graphics/icons/probe-rocket.png",
icon_size = 64,
order = "c-b",
stack_size = 1,
category = "rocket-building",
subgroup = "rocket-logistics",
flags = { "hidden" },
},
{
type = "recipe",
name = data_util.mod_prefix.."space-probe-rocket-silo",
result = data_util.mod_prefix.."space-probe-rocket-silo",
enabled = false,
energy_required = 50,
ingredients = {
{ "electric-engine-unit", 200 },
{ "processing-unit", 200 },
{ data_util.mod_prefix .. "heat-shielding", 200 },
{ data_util.mod_prefix .. "holmium-cable", 200 },
{ data_util.mod_prefix .. "heavy-girder", 100 },
{ data_util.mod_prefix .. "aeroframe-scaffold", 100 },
},
requester_paste_multiplier = 1,
always_show_made_in = false,
},
{
type = "recipe",
name = data_util.mod_prefix.."space-probe-rocket",
result = data_util.mod_prefix.."space-probe-rocket",
enabled = false,
energy_required = 100,
ingredients = {
{ data_util.mod_prefix.."cargo-rocket-section", 15 },
{ data_util.mod_prefix .. "iridium-plate", 50 },
{ data_util.mod_prefix .. "aeroframe-scaffold", 40 },
{ data_util.mod_prefix .. "holmium-solenoid", 30 },
{ "rocket-fuel", 50 },
},
requester_paste_multiplier = 1,
always_show_made_in = false,
},
{
-- the dummy recipe for ethe rcoket silo section, required for launch
-- the component is inserted then the launch pad has the required parts.
type = "recipe",
name = data_util.mod_prefix.."space-probe-rocket-deploy",
result = data_util.mod_prefix .. "space-probe-rocket-deployed",
category = "rocket-building",
enabled = false,
energy_required = 100,
hidden = true,
ingredients = {
{ data_util.mod_prefix.."space-probe-rocket", 1 } -- could be anything really
},
always_show_made_in = true,
},
{
type = "technology",
name = data_util.mod_prefix .. "space-probe",
effects = {
{ type = "unlock-recipe", recipe = data_util.mod_prefix.."space-probe-rocket-silo"},
{ type = "unlock-recipe", recipe = data_util.mod_prefix.."space-probe-rocket" },
},
icon = "__space-exploration-graphics__/graphics/technology/probe-rocket.png",
icon_size = 128,
order = "e-g",
prerequisites = {
data_util.mod_prefix .. "aeroframe-scaffold",
data_util.mod_prefix .. "holmium-solenoid",
},
unit = {
count = 200,
time = 60,
ingredients = {
{ "automation-science-pack", 1 },
{ "logistic-science-pack", 1 },
{ "chemical-science-pack", 1 },
{ data_util.mod_prefix .. "rocket-science-pack", 1 },
{ data_util.mod_prefix .. "astronomic-science-pack-2", 1 },
{ data_util.mod_prefix .. "energy-science-pack-2", 1 },
}
}
},
{
type = "rocket-silo",
name = data_util.mod_prefix.."space-probe-rocket-silo",
icon = "__space-exploration-graphics__/graphics/icons/probe-rocket-silo.png",
icon_size = 64,
icon_mipmaps = 1,
flags = {"placeable-player", "player-creation"},
crafting_categories = {"rocket-building"},
rocket_parts_required = 1,
crafting_speed = 1,
rocket_result_inventory_size = 40,
module_specification =
{
module_slots = 4,
module_info_icon_shift = {0, 3.3}
},
fixed_recipe = data_util.mod_prefix.."space-probe-rocket-deploy",
show_recipe_icon = false,
allowed_effects = {"consumption", "speed", "pollution"},
minable = {mining_time = 1, result = data_util.mod_prefix.."space-probe-rocket-silo"},
max_health = 5000,
corpse = "rocket-silo-remnants",
dying_explosion = "rocket-silo-explosion",
collision_box = {{-4.40, -4.40}, {4.40, 4.40}},
selection_box = {{-4.5, -4.5}, {4.5, 4.5}},
collision_mask = {
"water-tile",
"ground-tile",
"item-layer",
"object-layer",
"player-layer",
spaceship_collision_layer,
},
se_allow_in_space = true,
damaged_trigger_effect = table.deepcopy(data.raw["rocket-silo"]["rocket-silo"].damaged_trigger_effect),
hole_clipping_box = { {-2.75, -1.15}, {2.75, 2.25} },
resistances =
{
{
type = "fire",
percent = 60
},
{
type = "impact",
percent = 60
}
},
vehicle_impact_sound = table.deepcopy(data.raw["rocket-silo"]["rocket-silo"].vehicle_impact_sound),
energy_source =
{
type = "electric",
usage_priority = "primary-input"
},
energy_usage = "250kW", --energy usage used when crafting the rocket
idle_energy_usage = "10KW",
lamp_energy_usage = "10KW",
active_energy_usage = "3990KW",
rocket_entity = data_util.mod_prefix.."space-probe-rocket",
times_to_blink = 3,
light_blinking_speed = 1 / (3 * 60),
door_opening_speed = 1 / (4.25 * 60),
base_engine_light =
{
intensity = 1,
size = 25,
shift = {0, 1.5}
},
shadow_sprite =
{
filename = "__base__/graphics/entity/rocket-silo/00-rocket-silo-shadow.png",
priority = "medium",
width = 304,
height = 290,
draw_as_shadow = true,
dice = 2,
shift = util.by_pixel(8, 2),
hr_version =
{
filename = "__base__/graphics/entity/rocket-silo/hr-00-rocket-silo-shadow.png",
priority = "medium",
width = 612,
height = 578,
draw_as_shadow = true,
dice = 2,
shift = util.by_pixel(7, 2),
scale = 0.5
},
},
hole_sprite =
{
filename = "__base__/graphics/entity/rocket-silo/01-rocket-silo-hole.png",
width = 202,
height = 136,
shift = util.by_pixel(-6, 16),
hr_version =
{
filename = "__base__/graphics/entity/rocket-silo/hr-01-rocket-silo-hole.png",
width = 400,
height = 270,
shift = util.by_pixel(-5, 16),
scale = 0.5
}
},
hole_light_sprite =
{
filename = "__base__/graphics/entity/rocket-silo/01-rocket-silo-hole-light.png",
width = 202,
height = 136,
shift = util.by_pixel(-6, 16),
tint = {1,1,1,0},
hr_version =
{
filename = "__base__/graphics/entity/rocket-silo/hr-01-rocket-silo-hole-light.png",
width = 400,
height = 270,
shift = util.by_pixel(-5, 16),
tint = {1,1,1,0},
scale = 0.5
}
},
rocket_shadow_overlay_sprite =
{
filename = "__base__/graphics/entity/rocket-silo/03-rocket-over-shadow-over-rocket.png",
width = 212,
height = 142,
shift = util.by_pixel(-2, 22),
hr_version = {
filename = "__base__/graphics/entity/rocket-silo/hr-03-rocket-over-shadow-over-rocket.png",
width = 426,
height = 288,
shift = util.by_pixel(-2, 21),
scale = 0.5
}
},
rocket_glow_overlay_sprite =
{
filename = "__base__/graphics/entity/rocket-silo/03-rocket-over-glow.png",
blend_mode = "additive",
width = 218,
height = 222,
shift = util.by_pixel(-4, 36),
hr_version =
{
filename = "__base__/graphics/entity/rocket-silo/hr-03-rocket-over-glow.png",
blend_mode = "additive",
width = 434,
height = 446,
shift = util.by_pixel(-3, 36),
scale = 0.5
}
},
door_back_sprite =
{
filename = "__base__/graphics/entity/rocket-silo/04-door-back.png",
width = 158,
height = 144,
shift = util.by_pixel(36, 12),
hr_version = {
filename = "__base__/graphics/entity/rocket-silo/hr-04-door-back.png",
width = 312,
height = 286,
shift = util.by_pixel(37, 12),
scale = 0.5
}
},
door_back_open_offset = {1.8, -1.8 * 0.43299225},
door_front_sprite =
{
filename = "__base__/graphics/entity/rocket-silo/05-door-front.png",
width = 166,
height = 152,
shift = util.by_pixel(-28, 32),
hr_version =
{
filename = "__base__/graphics/entity/rocket-silo/hr-05-door-front.png",
width = 332,
height = 300,
shift = util.by_pixel(-28, 33),
scale = 0.5
}
},
door_front_open_offset = {-1.8, 1.8 * 0.43299225},
base_day_sprite = {layers = {
{
filename = "__base__/graphics/entity/rocket-silo/06-rocket-silo.png",
width = 300,
height = 300,
shift = util.by_pixel(2, -2),
hr_version =
{
filename = "__base__/graphics/entity/rocket-silo/hr-06-rocket-silo.png",
width = 608,
height = 596,
shift = util.by_pixel(3, -1),
scale = 0.5
}
},
{
filename = "__space-exploration-graphics-5__/graphics/entity/probe/sr/06-rocket-silo-mask.png",
width = 608/2,
height = 596/2,
shift = util.by_pixel(3, -1),
tint = {r=0.4,b=0.9,g=0.6},
hr_version =
{
filename = "__space-exploration-graphics-5__/graphics/entity/probe/hr/06-rocket-silo-mask.png",
width = 608,
height = 596,
shift = util.by_pixel(3, -1),
tint = {r=0.4,b=0.9,g=0.6},
scale = 0.5
}
},
}},
red_lights_back_sprites =
{
layers =
{
{
filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/red-light.png",
width = 32,
height = 32,
shift = {1.34375, 0.28125-1.375},
hr_version =
{
filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/hr-red-light.png",
width = 32,
height = 32,
shift = {1.34375, 0.28125-1.375},
scale = 0.5
}
},
{
filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/red-light.png",
width = 32,
height = 32,
shift = {2.3125, 0.9375-1.375},
hr_version =
{
filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/hr-red-light.png",
width = 32,
height = 32,
shift = {2.3125, 0.9375-1.375},
scale = 0.5
}
},
{
filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/red-light.png",
width = 32,
height = 32,
shift = {2.65625, 1.90625-1.375},
hr_version =
{
filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/hr-red-light.png",
width = 32,
height = 32,
shift = {2.65625, 1.90625-1.375},
scale = 0.5
}
},
{
filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/red-light.png",
width = 32,
height = 32,
shift = {-2.65625, 1.90625-1.375},
hr_version =
{
filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/hr-red-light.png",
width = 32,
height = 32,
shift = {-2.65625, 1.90625-1.375},
scale = 0.5
}
},
{
filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/red-light.png",
width = 32,
height = 32,
shift = {-2.3125, 0.9375-1.375},
hr_version =
{
filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/hr-red-light.png",
width = 32,
height = 32,
shift = {-2.3125, 0.9375-1.375},
scale = 0.5
}
},
{
filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/red-light.png",
width = 32,
height = 32,
shift = {-1.34375, 0.28125-1.375},
hr_version =
{
filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/hr-red-light.png",
width = 32,
height = 32,
shift = {-1.34375, 0.28125-1.375},
scale = 0.5
}
},
{
filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/red-light.png",
width = 32,
height = 32,
shift = {0, 0-1.375},
hr_version =
{
filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/hr-red-light.png",
width = 32,
height = 32,
shift = {0, 0-1.375},
scale = 0.5
}
}
}
},
red_lights_front_sprites =
{
layers =
{
{
filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/red-light.png",
width = 32,
height = 32,
shift = {2.3125, 2.8125-1.375},
hr_version =
{
filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/hr-red-light.png",
width = 32,
height = 32,
shift = {2.3125, 2.8125-1.375},
scale = 0.5
}
},
{
filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/red-light.png",
width = 32,
height = 32,
shift = {1.34375, 3.40625-1.375},
hr_version =
{
filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/hr-red-light.png",
width = 32,
height = 32,
shift = {1.34375, 3.40625-1.375},
scale = 0.5
}
},
{
filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/red-light.png",
width = 32,
height = 32,
shift = {0, 3.75-1.375},
hr_version =
{
filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/hr-red-light.png",
width = 32,
height = 32,
shift = {0, 3.75-1.375},
scale = 0.5
}
},
{
filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/red-light.png",
width = 32,
height = 32,
shift = {-1.34375, 3.40625-1.375},
hr_version =
{
filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/hr-red-light.png",
width = 32,
height = 32,
shift = {0, 3.75-1.375},
scale = 0.5
}
},
{
filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/red-light.png",
width = 32,
height = 32,
shift = {-2.3125, 2.8125-1.375},
hr_version = {
filename = "__base__/graphics/entity/rocket-silo/07-red-lights-back/hr-red-light.png",
width = 32,
height = 32,
shift = {-2.3125, 2.8125-1.375},
scale = 0.5
}
}
}
},
satellite_animation =
{
filename = "__base__/graphics/entity/rocket-silo/15-rocket-silo-turbine.png",
priority = "medium",
width = 28,
height = 46,
frame_count = 32,
line_length = 8,
animation_speed = 0.4,
shift = util.by_pixel(-100, 110),
hr_version = {
filename = "__base__/graphics/entity/rocket-silo/hr-15-rocket-silo-turbine.png",
priority = "medium",
width = 54,
height = 88,
frame_count = 32,
line_length = 8,
animation_speed = 0.4,
shift = util.by_pixel(-100, 111),
scale = 0.5
}
},
arm_01_back_animation =
{
filename = "__base__/graphics/entity/rocket-silo/08-rocket-silo-arms-back.png",
priority = "medium",
width = 66,
height = 76,
frame_count = 32,
line_length = 32,
animation_speed = 0.3,
shift = util.by_pixel(-54, -84),
hr_version =
{
filename = "__base__/graphics/entity/rocket-silo/hr-08-rocket-silo-arms-back.png",
priority = "medium",
width = 128,
height = 150,
frame_count = 32,
line_length = 32,
animation_speed = 0.3,
shift = util.by_pixel(-53, -84),
scale = 0.5
}
},
arm_02_right_animation =
{
filename = "__base__/graphics/entity/rocket-silo/08-rocket-silo-arms-right.png",
priority = "medium",
width = 94,
height = 94,
frame_count = 32,
line_length = 32,
animation_speed = 0.3,
shift = util.by_pixel(100, -38),
hr_version =
{
filename = "__base__/graphics/entity/rocket-silo/hr-08-rocket-silo-arms-right.png",
priority = "medium",
width = 182,
height = 188,
frame_count = 32,
line_length = 32,
animation_speed = 0.3,
shift = util.by_pixel(101, -38),
scale = 0.5
}
},
arm_03_front_animation =
{
filename = "__base__/graphics/entity/rocket-silo/13-rocket-silo-arms-front.png",
priority = "medium",
width = 66,
height = 114,
frame_count = 32,
line_length = 32,
animation_speed = 0.3,
shift = util.by_pixel(-52, 16),
hr_version =
{
filename = "__base__/graphics/entity/rocket-silo/hr-13-rocket-silo-arms-front.png",
priority = "medium",
width = 126,
height = 228,
frame_count = 32,
line_length = 32,
animation_speed = 0.3,
shift = util.by_pixel(-51, 16),
scale = 0.5
}
},
base_front_sprite = {
layers = {
{
filename = "__base__/graphics/entity/rocket-silo/14-rocket-silo-front.png",
width = 292,
height = 132,
shift = util.by_pixel(-2, 78),
hr_version =
{
filename = "__base__/graphics/entity/rocket-silo/hr-14-rocket-silo-front.png",
width = 580,
height = 262,
shift = util.by_pixel(-1, 78),
scale = 0.5
}
},
{
filename = "__space-exploration-graphics-5__/graphics/entity/probe/sr/14-rocket-silo-front-mask.png",
width = 580/2,
height = 262/2,
shift = util.by_pixel(-1, 78),
tint = {r=0.4,b=0.9,g=0.6},
hr_version =
{
filename = "__space-exploration-graphics-5__/graphics/entity/probe/hr/14-rocket-silo-front-mask.png",
width = 580,
height = 262,
shift = util.by_pixel(-1, 78),
tint = {r=0.4,b=0.9,g=0.6},
scale = 0.5
}
},
}
},
silo_fade_out_start_distance = 8,
silo_fade_out_end_distance = 15,
alarm_sound =
{
filename = "__base__/sound/silo-alarm.ogg",
volume = 1.0
},
clamps_on_sound =
{
filename = "__base__/sound/silo-clamps-on.ogg",
volume = 1.0
},
clamps_off_sound =
{
filename = "__base__/sound/silo-clamps-off.ogg",
volume = 0.8
},
doors_sound =
{
filename = "__base__/sound/silo-doors.ogg",
volume = 0.8
},
raise_rocket_sound =
{
filename = "__base__/sound/silo-raise-rocket.ogg",
volume = 1.0
},
open_sound = table.deepcopy(data.raw["rocket-silo"]["rocket-silo"].open_sound),
close_sound = table.deepcopy(data.raw["rocket-silo"]["rocket-silo"].close_sound),
working_sound =
{
sound =
{
filename = "__base__/sound/rocket-silo-working-1.ogg",
volume = 0.8
},
fade_in_ticks = 10,
fade_out_ticks = 15,
},
flying_sound =
{
filename = "__base__/sound/silo-rocket.ogg",
volume = 1.0,
audible_distance_modifier = 3,
}
},
{
type = "rocket-silo-rocket",
name = data_util.mod_prefix.."space-probe-rocket",
flags = {"not-on-map"},
collision_mask = {"not-colliding-with-itself"},
collision_box = {{-2, -7}, {2, 4}},
selection_box = {{0, 0}, {0, 0}},
dying_explosion = "massive-explosion",
shadow_slave_entity = "rocket-silo-rocket-shadow",
inventory_size = 1,
rising_speed = 1 / (7 * 60),
engine_starting_speed = 1 / (5.5 * 60),
flying_speed = 1 / (2000 * 60),
flying_acceleration = 0.01,
glow_light =
{
intensity = 1,
size = 30,
shift = {0, 1.5},
color = {r = 1.0, g = 1.0, b = 1.0}
},
rocket_sprite = util.add_shift_offset(util.by_pixel(0, 32*3.5), --util.mul_shift(rocket_rise_offset, -1),
{
filename = "__space-exploration-graphics-5__/graphics/entity/probe/sr/probe-rocket.png",
width = 310/2,
height = 596/2,
shift = util.by_pixel(-5, -27),
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/probe/hr/probe-rocket.png",
width = 310,
height = 596,
shift = util.by_pixel(-5, -27),
scale = 0.5
}
}),
rocket_shadow_sprite = util.add_shift_offset(util.by_pixel(-146, -120),
{
filename = "__base__/graphics/entity/rocket-silo/09-rocket-shadow.png",
priority = "medium",
width = 336,
height = 110,
draw_as_shadow = true,
shift = util.by_pixel(146, 120),
hr_version = {
filename = "__base__/graphics/entity/rocket-silo/hr-09-rocket-shadow.png",
priority = "medium",
width = 672,
height = 216,
draw_as_shadow = true,
shift = util.by_pixel(146, 121),
scale = 0.5
}
}),
rocket_glare_overlay_sprite = util.add_shift_offset(util.by_pixel(0, 112+112),
{
filename = "__base__/graphics/entity/rocket-silo/03-rocket-over-glare.png",
blend_mode = "additive",
width = 481,
height = 481,
shift = util.by_pixel(-2, -2),
flags = { "linear-magnification", "linear-minification" },
--hr_version =
--{
-- filename = "__base__/graphics/entity/rocket-silo/hr-03-rocket-over-glare.png",
-- blend_mode = "additive",
-- width = 954,
-- height = 954,
-- shift = util.by_pixel(0, 0),
-- scale = 0.5
--}
}),
rocket_smoke_top1_animation = util.add_shift_offset(util.by_pixel(0-66, -112+28+232+32),
{
filename = "__base__/graphics/entity/rocket-silo/12-rocket-smoke.png",
priority = "medium",
tint = { r = 0.8, g = 0.8, b = 1, a = 0.8 },
--tint = { r = 1, g = 0, b = 0, a = 0.8 },
width = 41,
height = 145,
frame_count = 24,
line_length = 8,
animation_speed = 0.5,
scale = 1.5*1.3,
shift = util.by_pixel(-2, -2),
hr_version = {
filename = "__base__/graphics/entity/rocket-silo/hr-12-rocket-smoke.png",
priority = "medium",
tint = { r = 0.8, g = 0.8, b = 1, a = 0.8 },
--tint = { r = 1, g = 0, b = 0, a = 0.8 },
width = 80,
height = 286,
frame_count = 24,
line_length = 8,
animation_speed = 0.5,
scale = 1.5/2*1.3,
shift = util.by_pixel(-1, -3),
}
}),
rocket_smoke_top2_animation = util.add_shift_offset(util.by_pixel(0+17, -112+28+265+32),
{
filename = "__base__/graphics/entity/rocket-silo/12-rocket-smoke.png",
priority = "medium",
tint = { r = 0.8, g = 0.8, b = 1, a = 0.8 },
--tint = { r = 0, g = 1, b = 0, a = 0.8 },
width = 41,
height = 145,
frame_count = 24,
line_length = 8,
animation_speed = 0.5,
scale = 1.5*1.3,
shift = util.by_pixel(-2, -2),
hr_version = {
filename = "__base__/graphics/entity/rocket-silo/hr-12-rocket-smoke.png",
priority = "medium",
tint = { r = 0.8, g = 0.8, b = 1, a = 0.8 },
--tint = { r = 0, g = 1, b = 0, a = 0.8 },
width = 80,
height = 286,
frame_count = 24,
line_length = 8,
animation_speed = 0.5,
scale = 1.5/2*1.3,
shift = util.by_pixel(-1, -3),
}
}),
rocket_smoke_top3_animation = util.add_shift_offset(util.by_pixel(0+48, -112+28+252+32),
{
filename = "__base__/graphics/entity/rocket-silo/12-rocket-smoke.png",
priority = "medium",
tint = { r = 0.8, g = 0.8, b = 1, a = 0.8 },
--tint = { r = 0, g = 0, b = 1, a = 0.8 },
width = 41,
height = 145,
frame_count = 24,
line_length = 8,
animation_speed = 0.5,
scale = 1.5*1.3,
shift = util.by_pixel(-2, -2),
hr_version = {
filename = "__base__/graphics/entity/rocket-silo/hr-12-rocket-smoke.png",
priority = "medium",
tint = { r = 0.8, g = 0.8, b = 1, a = 0.8 },
--tint = { r = 0, g = 0, b = 1, a = 0.8 },
width = 80,
height = 286,
frame_count = 24,
line_length = 8,
animation_speed = 0.5,
scale = 1.5/2*1.3,
shift = util.by_pixel(-1, -3),
}
}),
rocket_smoke_bottom1_animation = util.add_shift_offset(util.by_pixel(0-69, -112+28+205+32),
{
filename = "__base__/graphics/entity/rocket-silo/12-rocket-smoke.png",
priority = "medium",
tint = { r = 0.8, g = 0.8, b = 1, a = 0.7 },
--tint = { r = 1, g = 1, b = 0, a = 0.8 },
width = 41,
height = 145,
frame_count = 24,
line_length = 8,
animation_speed = 0.5,
scale = 1.5*1.3,
shift = util.by_pixel(-2, -2),
hr_version = {
filename = "__base__/graphics/entity/rocket-silo/hr-12-rocket-smoke.png",
priority = "medium",
tint = { r = 0.8, g = 0.8, b = 1, a = 0.7 },
--tint = { r = 1, g = 1, b = 0, a = 0.8 },
width = 80,
height = 286,
frame_count = 24,
line_length = 8,
animation_speed = 0.5,
scale = 1.5/2*1.3,
shift = util.by_pixel(-1, -3),
}
}),
rocket_smoke_bottom2_animation = util.add_shift_offset(util.by_pixel(0+62, -112+28+207+32),
{
filename = "__base__/graphics/entity/rocket-silo/12-rocket-smoke.png",
priority = "medium",
tint = { r = 0.8, g = 0.8, b = 1, a = 0.7 },
--tint = { r = 0, g = 1, b = 1, a = 0.8 },
width = 41,
height = 145,
frame_count = 24,
line_length = 8,
animation_speed = 0.5,
scale = 1.5*1.3,
shift = util.by_pixel(-2, -2),
hr_version = {
filename = "__base__/graphics/entity/rocket-silo/hr-12-rocket-smoke.png",
priority = "medium",
tint = { r = 0.8, g = 0.8, b = 1, a = 0.7 },
--tint = { r = 0, g = 1, b = 1, a = 0.8 },
width = 80,
height = 286,
frame_count = 24,
line_length = 8,
animation_speed = 0.5,
scale = 1.5/2*1.3,
shift = util.by_pixel(-1, -3),
}
}),
rocket_flame_animation = util.add_shift_offset(util.by_pixel(-1, 280-16),
{
filename = "__base__/graphics/entity/rocket-silo/10-jet-flame.png",
priority = "medium",
blend_mode = "additive",
width = 87,
height = 128,
frame_count = 8,
line_length = 8,
animation_speed = 0.5,
scale = 1.13,
shift = util.by_pixel(-0.5, -2),
hr_version = {
filename = "__base__/graphics/entity/rocket-silo/hr-10-jet-flame.png",
priority = "medium",
blend_mode = "additive",
width = 172,
height = 256,
frame_count = 8,
line_length = 8,
animation_speed = 0.5,
scale = 1.13/2,
shift = util.by_pixel(-1, -2),
}
}),
rocket_flame_left_animation = util.add_shift_offset(util.by_pixel(-32-28+3, 280-68+1),
{
filename = "__base__/graphics/entity/rocket-silo/10-jet-flame.png",
priority = "medium",
blend_mode = "additive",
width = 87,
height = 128,
frame_count = 8,
line_length = 8,
animation_speed = 0.5,
scale = 0.345*1.15,
shift = util.by_pixel(-0.5, -2),
hr_version = {
filename = "__base__/graphics/entity/rocket-silo/hr-10-jet-flame.png",
priority = "medium",
blend_mode = "additive",
width = 172,
height = 256,
frame_count = 8,
line_length = 8,
animation_speed = 0.5,
scale = 0.345/2*1.15,
shift = util.by_pixel(-1, -2),
}
}),
rocket_flame_left_rotation = 0.0611,
rocket_flame_right_animation = util.add_shift_offset(util.by_pixel(32+16, 280-50),
{
filename = "__base__/graphics/entity/rocket-silo/10-jet-flame.png",
priority = "medium",
blend_mode = "additive",
width = 87,
height = 128,
frame_count = 8,
line_length = 8,
animation_speed = 0.5,
scale = 0.368*1.15,
shift = util.by_pixel(-0.5, -2),
hr_version = {
filename = "__base__/graphics/entity/rocket-silo/hr-10-jet-flame.png",
priority = "medium",
blend_mode = "additive",
width = 172,
height = 256,
frame_count = 8,
line_length = 8,
animation_speed = 0.5,
scale = 0.368/2*1.15,
shift = util.by_pixel(-1, -2),
}
}),
rocket_flame_right_rotation = 0.952,
rocket_initial_offset = {0, 1.5},
rocket_rise_offset = {0, -3.5},
rocket_launch_offset = {0, -256},
rocket_render_layer_switch_distance = 7.5,
full_render_layer_switch_distance = 9,
effects_fade_in_start_distance = 4.5,
effects_fade_in_end_distance = 7.5,
shadow_fade_out_start_ratio = 0.25,
shadow_fade_out_end_ratio = 0.75,
rocket_visible_distance_from_center = 2.75,
rocket_above_wires_slice_offset_from_center = -3,
rocket_air_object_slice_offset_from_center = -5.5
},
})

73
space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/rail.lua

@ -0,0 +1,73 @@
local data_util = require("data_util")
local collision_floor = {
--"item-layer", -- stops player from dropping items on belts.
"floor-layer",
--"object-layer",
"water-tile",
"rail-layer"
}
--data.raw["curved-rail"]["curved-rail"].fast_replaceable_group = "curved-rail" -- makes crossing placement overwrite instead of cross
--data.raw["straight-rail"]["straight-rail"].fast_replaceable_group = "straight-rail" -- makes crossing placement overwrite instead of cross
data.raw["rail-signal"]["rail-signal"].collision_mask = collision_floor
data.raw["rail-chain-signal"]["rail-chain-signal"].collision_mask = collision_floor
local curved_rail = table.deepcopy(data.raw["curved-rail"]["curved-rail"])
curved_rail.name = data_util.mod_prefix .. "space-curved-rail"
curved_rail.icon = "__space-exploration-graphics__/graphics/icons/space-rail.png"
curved_rail.icon_size = 64
curved_rail.icon_mipmaps = 1
curved_rail.minable = { mining_time = 0.2, count = 4, result = data_util.mod_prefix .. "space-rail"}
curved_rail.placeable_by = { count = 4, item = data_util.mod_prefix .. "space-rail"}
curved_rail.collision_mask = collision_floor
curved_rail.fast_replaceable_group = "space-curved-rail"
curved_rail.next_upgrade = nil
--data.raw["curved-rail"]["curved-rail"].next_upgrade = curved_rail.name
data_util.replace_filenames_recursive(curved_rail.pictures, "__base__/graphics/entity/curved-rail/hr-", "__space-exploration-graphics__/graphics/entity/space-rail/hr/")
data_util.replace_filenames_recursive(curved_rail.pictures, "__base__/graphics/entity/rail-endings/hr-rail-endings-background.png",
"__space-exploration-graphics__/graphics/entity/space-rail/hr/rail-endings-background.png")
data_util.replace_filenames_recursive(curved_rail.pictures, "__base__/graphics/entity/curved-rail/", "__space-exploration-graphics__/graphics/entity/space-rail/sr/")
data_util.replace_filenames_recursive(curved_rail.pictures, "__base__/graphics/entity/rail-endings/rail-endings-background.png",
"__space-exploration-graphics__/graphics/entity/space-rail/sr/rail-endings-background.png")
local straight_rail = table.deepcopy(data.raw["straight-rail"]["straight-rail"])
straight_rail.name = data_util.mod_prefix .. "space-straight-rail"
straight_rail.icon = "__space-exploration-graphics__/graphics/icons/space-rail.png"
straight_rail.icon_size = 64
straight_rail.icon_mipmaps = 1
straight_rail.minable = {
mining_time = 0.2,
result = data_util.mod_prefix .. "space-rail"
}
straight_rail.placeable_by = { count = 1, item = data_util.mod_prefix .. "space-rail"}
straight_rail.collision_mask = collision_floor
straight_rail.fast_replaceable_group = "space-rail"
straight_rail.next_upgrade = nil
--data.raw["straight-rail"]["straight-rail"].next_upgrade = straight_rail.name
data_util.replace_filenames_recursive(straight_rail.pictures, "__base__/graphics/entity/straight-rail/hr-", "__space-exploration-graphics__/graphics/entity/space-rail/hr/")
data_util.replace_filenames_recursive(straight_rail.pictures, "__base__/graphics/entity/rail-endings/hr-rail-endings-background.png",
"__space-exploration-graphics__/graphics/entity/space-rail/hr/rail-endings-background.png")
data_util.replace_filenames_recursive(straight_rail.pictures, "__base__/graphics/entity/straight-rail/", "__space-exploration-graphics__/graphics/entity/space-rail/sr/")
data_util.replace_filenames_recursive(straight_rail.pictures, "__base__/graphics/entity/rail-endings/rail-endings-background.png",
"__space-exploration-graphics__/graphics/entity/space-rail/sr/rail-endings-background.png")
local rail_planner = table.deepcopy(data.raw["rail-planner"]["rail"])
rail_planner.name = data_util.mod_prefix .. "space-"..rail_planner.name
rail_planner.curved_rail = curved_rail.name
rail_planner.straight_rail = straight_rail.name
rail_planner.place_result = straight_rail.name
rail_planner.localised_name = { "item-name.".. data_util.mod_prefix .. "space-rail"}
rail_planner.icon = "__space-exploration-graphics__/graphics/icons/space-rail.png"
rail_planner.icon_size = 64
rail_planner.icon_mipmaps = 1
rail_planner.subgroup = "rail"
data:extend({
rail_planner,
straight_rail,
curved_rail
})

283
space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/spaceship-clamps.lua

@ -0,0 +1,283 @@
local data_util = require("data_util")
local blank = {
direction_count = 8,
frame_count = 1,
filename = "__space-exploration-graphics__/graphics/blank.png",
width = 1,
height = 1,
priority = "low"
}
local blank_set = {
backplates = blank,
metals = blank,
stone_path = blank,
ties = blank,
}
local picture_left = {
filename = "__space-exploration-graphics__/graphics/entity/spaceship-clamps/spaceship-clamps.png",
width = 192/2,
height = 160/2,
x = 192/2,
y = 160/2,
priority = "high",
shift = {0,0},
variation_count = 1,
hr_version = {
filename = "__space-exploration-graphics__/graphics/entity/spaceship-clamps/hr-spaceship-clamps.png",
width = 192,
height = 160,
x = 192,
y = 160,
priority = "high",
scale = 0.5,
shift = {0,0},
variation_count = 1,
},
}
local pictures_left = {
backplates = blank,
metals = picture_left,
ties = blank,
stone_path = blank
}
local picture_right = {
filename = "__space-exploration-graphics__/graphics/entity/spaceship-clamps/spaceship-clamps.png",
width = 192/2,
height = 160/2,
y = 160/2,
priority = "high",
shift = {0,0},
variation_count = 1,
hr_version = {
filename = "__space-exploration-graphics__/graphics/entity/spaceship-clamps/hr-spaceship-clamps.png",
width = 192,
height = 160,
y = 160,
priority = "high",
scale = 0.5,
shift = {0,0},
variation_count = 1,
},
}
local pictures_right = {
backplates = blank,
metals = picture_right,
ties = blank,
stone_path = blank
}
local connection_point = {
wire = { red = {0,0}, green = {0,0}, },
shadow = { red = {0,0}, green = {0,0}, },
}
data:extend({
{
type = "item",
name = data_util.mod_prefix .. "spaceship-clamp",
icon = "__space-exploration-graphics__/graphics/icons/spaceship-clamp.png",
icon_size = 64,
order = "c-a",
subgroup = "spaceship-structure",
stack_size = 50,
place_result = data_util.mod_prefix .. "spaceship-clamp-place",
},
{
type = "recipe",
name = data_util.mod_prefix .. "spaceship-clamp",
result = data_util.mod_prefix .. "spaceship-clamp",
enabled = false,
energy_required = 30,
ingredients = {
{ data_util.mod_prefix .. "aeroframe-scaffold", 10 },
{ data_util.mod_prefix .. "heavy-girder", 6 },
{ "electric-engine-unit", 10 },
{ "processing-unit", 10 },
},
requester_paste_multiplier = 1,
always_show_made_in = false,
},
--[[
{
type = "item",
name = data_util.mod_prefix .. "spaceship-clamp-anchor",
icon = "__space-exploration-graphics__/graphics/icons/spaceship-clamp-anchor.png",
icon_size = 64,
order = "c-b",
subgroup = "energy",
stack_size = 50,
place_result = data_util.mod_prefix .. "spaceship-clamp-anchor",
},
{
type = "recipe",
name = data_util.mod_prefix .. "spaceship-clamp-anchor",
result = data_util.mod_prefix .. "spaceship-clamp-anchor",
enabled = false,
energy_required = 30,
ingredients = {
{ data_util.mod_prefix .. "aeroframe-scaffold", 6 },
{ data_util.mod_prefix .. "heavy-girder", 10 },
{ "electric-engine-unit", 10 },
{ "processing-unit", 10 },
},
requester_paste_multiplier = 1,
always_show_made_in = true,
},]]
{
type = "technology",
name = data_util.mod_prefix .. "spaceship-clamps",
effects = {
{ type = "unlock-recipe", recipe = data_util.mod_prefix .. "spaceship-clamp" },
--{ type = "unlock-recipe", recipe = data_util.mod_prefix .. "spaceship-clamp-anchor" },
},
icon = "__space-exploration-graphics__/graphics/technology/spaceship-clamps.png",
icon_size = 128,
order = "e-g",
prerequisites = {
data_util.mod_prefix .. "spaceship",
data_util.mod_prefix .. "heavy-girder",
},
unit = {
count = 500,
time = 60,
ingredients = {
{ "automation-science-pack", 1 },
{ "logistic-science-pack", 1 },
{ "chemical-science-pack", 1 },
{ data_util.mod_prefix .. "rocket-science-pack", 1 },
{ data_util.mod_prefix .. "astronomic-science-pack-3", 1 },
{ data_util.mod_prefix .. "material-science-pack-1", 1 },
}
},
},
{
type = "straight-rail",
name = data_util.mod_prefix .. "spaceship-clamp-place",
minable = {mining_time = 0.5, result = data_util.mod_prefix .. "spaceship-clamp"},
se_allow_in_space = true,
corpse = "straight-rail-remnants",
collision_box = {{-0.99,-0.99},{0.99,0.99}},
collision_mask = {"player-layer", "floor-layer", "item-layer"},
selection_box = {{-1,-1},{1,1}},
damaged_trigger_effect = {
entity_name = "wall-damaged-explosion",
offset_deviation = {
{
-0.5,
-0.5
},
{
0.5,
0.5
}
},
offsets = {
{
0,
1
}
},
type = "create-entity"
},
dying_explosion = "rail-explosion",
flags = {
"placeable-neutral",
"player-creation",
},
icon = "__space-exploration-graphics__/graphics/icons/spaceship-clamp.png",
icon_mipmaps = 1,
icon_size = 64,
max_health = 100,
pictures = {
curved_rail_horizontal_left_bottom = blank_set,
curved_rail_horizontal_left_top = blank_set,
curved_rail_horizontal_right_bottom = blank_set,
curved_rail_horizontal_right_top = blank_set,
curved_rail_vertical_left_bottom = blank_set,
curved_rail_vertical_left_top = blank_set,
curved_rail_vertical_right_bottom = blank_set,
curved_rail_vertical_right_top = blank_set,
rail_endings = {
sheets = {
{
filename = "__space-exploration-graphics__/graphics/blank.png",
width = 1,
height = 1,
flags = {
"low-object"
},
priority = "low",
},
}
},
straight_rail_diagonal_left_bottom = blank_set,
straight_rail_diagonal_left_top = blank_set,
straight_rail_diagonal_right_bottom = blank_set,
straight_rail_diagonal_right_top = blank_set,
straight_rail_horizontal = pictures_left,
straight_rail_vertical = pictures_right,
},
resistances = {
{
percent = 100,
type = "fire"
},
{
percent = 80,
type = "acid"
}
},
},
{
type = "constant-combinator",
name = data_util.mod_prefix .. "spaceship-clamp",
placeable_by = {item=data_util.mod_prefix .. "spaceship-clamp", count = 1},
minable = {mining_time = 0.5, result = data_util.mod_prefix .. "spaceship-clamp"},
flags = {
"placeable-neutral",
"player-creation",
},
icon = "__space-exploration-graphics__/graphics/icons/spaceship-clamp.png",
icon_mipmaps = 1,
icon_size = 64,
order="c",
max_health = 1000,
corpse = "small-remnants",
collision_box = {{-0.99,-0.99},{0.99,0.99}},
collision_mask = {"player-layer", "floor-layer", "item-layer"},
selection_box = {{-1,-1},{1,1}},
scale_info_icons = false,
item_slot_count = 1,
sprites =
{
north = blank,
east = picture_right,
south = blank,
west = picture_left
},
activity_led_sprites =
{
north = blank,
east = blank,
south = blank,
west = blank
},
activity_led_light =
{
intensity = 0.8,
size = 1,
},
activity_led_light_offsets =
{
{0, 0},
{0, 0},
{0, 0},
{0, 0}
},
circuit_wire_connection_points =
{
connection_point, connection_point, connection_point, connection_point,
},
circuit_wire_max_distance = 0
},
})

516
space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/transport-belt.lua

@ -0,0 +1,516 @@
local data_util = require("data_util")
local belt_span = 5
local deep_belt_span = 16
local deep_speed = settings.startup[data_util.mod_prefix .. "deep-space-belt-speed"].value * (1+1/3)/10 / 64 -- 0.133333333
local default_variant = "black"
local deep_space_variants = {
["black"] = {r=0,g=0,b=0},
["white"] = {r=1,g=1,b=1},
["red"] = {r=1,g=0,b=0},
["magenta"] = {r=1,g=0,b=1},
["blue"] = {r=0,g=0,b=1},
["cyan"] = {r=0,g=1,b=1},
["green"] = {r=0,g=1,b=0},
["yellow"] = {r=1,g=1,b=0},
}
local collision_floor = {
--"item-layer", -- stops player from dropping items on belts.
"floor-layer",
"object-layer",
"water-tile",
"transport-belt-layer"
}
local collision_floor_platform = {
--"item-layer", -- stops player from dropping items on belts.
"floor-layer",
"object-layer",
"water-tile",
"transport-belt-layer"
}
data:extend({
{
icon = "__space-exploration-graphics__/graphics/icons/transport-belt.png",
icon_size = 64,
name = data_util.mod_prefix .. "space-transport-belt",
order = "x[space-transport-belt]",
place_result = data_util.mod_prefix .. "space-transport-belt",
stack_size = 100,
subgroup = "transport-belt",
type = "item"
},
{
icon = "__space-exploration-graphics__/graphics/icons/underground-belt.png",
icon_size = 64,
name = data_util.mod_prefix .. "space-underground-belt",
order = "x[space-underground-belt]-u[underground]",
place_result = data_util.mod_prefix .. "space-underground-belt",
stack_size = 50,
subgroup = "underground-belt",
type = "item"
},
{
icon = "__space-exploration-graphics__/graphics/icons/splitter.png",
icon_size = 64,
name = data_util.mod_prefix .. "space-splitter",
order = "x[space-splitter]-s[splitter]",
place_result = data_util.mod_prefix .. "space-splitter",
stack_size = 50,
subgroup = "splitter",
type = "item"
},
{
type = "recipe",
name = data_util.mod_prefix .. "space-transport-belt",
category = "crafting-with-fluid",
expensive = {
ingredients = {
{ type = "fluid", name = "lubricant", amount = 20},
{ name = "steel-plate", amount = 6 },
{ name = "iron-plate", amount = 6 },
{ name = "copper-plate", amount = 6 },
},
result = data_util.mod_prefix .. "space-transport-belt",
energy_required = 10,
result_count = 2,
enabled = false,
},
normal = {
ingredients = {
{ type = "fluid", name = "lubricant", amount = 20},
{ name = "steel-plate", amount = 6 },
{ name = "iron-plate", amount = 6 },
{ name = "copper-plate", amount = 6 },
},
result = data_util.mod_prefix .. "space-transport-belt",
energy_required = 10,
result_count = 1,
enabled = false,
},
always_show_made_in = true,
},
{
type = "recipe",
name = data_util.mod_prefix .. "space-underground-belt",
category = "crafting-with-fluid",
ingredients = {
{ name = "steel-plate", amount = 8 },
{ data_util.mod_prefix .. "space-transport-belt", 8 },
{
amount = 40,
name = "lubricant",
type = "fluid"
}
},
energy_required = 10,
result = data_util.mod_prefix .. "space-underground-belt",
result_count = 1,
enabled = false,
always_show_made_in = true,
},
{
type = "recipe",
name = data_util.mod_prefix .. "space-splitter",
category = "crafting-with-fluid",
ingredients = {
{ name = "steel-plate", amount = 10 },
{ name = "advanced-circuit", amount = 10 },
{ data_util.mod_prefix .. "space-transport-belt", 4 },
{
amount = 40,
name = "lubricant",
type = "fluid"
}
},
energy_required = 10,
result = data_util.mod_prefix .. "space-splitter",
result_count = 1,
enabled = false,
always_show_made_in = true,
},
})
local belt = table.deepcopy(data.raw["transport-belt"]["express-transport-belt"])
belt.name = data_util.mod_prefix .. "space-transport-belt"
belt.minable.result = data_util.mod_prefix .. "space-transport-belt"
belt.icon = "__space-exploration-graphics__/graphics/icons/transport-belt.png"
belt.icon_size = 64
belt.icon_mipmaps = 1
belt.fast_replaceable_group = "space-transport-belt"
belt.next_upgrade = nil
belt.related_underground_belt = data_util.mod_prefix .. "space-underground-belt"
local fields = {"animations", "belt_animation_set", "structure", "structure_patch", "belt_horizontal", "belt_vertical",
"ending_bottom", "ending_patch", "ending_side", "ending_top",
"starting_bottom", "starting_patch", "starting_side", "starting_top"}
for _, field in pairs(fields) do
data_util.replace_filenames_recursive(belt[field],
"__base__",
"__space-exploration-graphics__")
data_util.replace_filenames_recursive(belt[field],
"express-",
"space-")
end
belt.collision_mask = collision_floor
local splitter = table.deepcopy(data.raw["splitter"]["express-splitter"])
splitter.name = data_util.mod_prefix .. "space-splitter"
splitter.minable.result = data_util.mod_prefix .. "space-splitter"
splitter.icon = "__space-exploration-graphics__/graphics/icons/splitter.png"
splitter.icon_size = 64
splitter.icon_mipmaps = 1
splitter.fast_replaceable_group = "space-transport-belt"
splitter.next_upgrade = nil
for _, field in pairs(fields) do
data_util.replace_filenames_recursive(splitter[field],
"__base__",
"__space-exploration-graphics__")
data_util.replace_filenames_recursive(splitter[field],
"express-",
"space-")
end
splitter.collision_mask = collision_floor
local ug_belt = table.deepcopy(data.raw["underground-belt"]["express-underground-belt"])
ug_belt.name = data_util.mod_prefix .. "space-underground-belt"
ug_belt.minable.result = data_util.mod_prefix .. "space-underground-belt"
ug_belt.icon = "__space-exploration-graphics__/graphics/icons/underground-belt.png"
ug_belt.icon_size = 64
ug_belt.icon_mipmaps = 1
ug_belt.fast_replaceable_group = "space-transport-belt"
ug_belt.next_upgrade = nil
for _, field in pairs(fields) do
data_util.replace_filenames_recursive(ug_belt[field],
"__base__",
"__space-exploration-graphics__")
data_util.replace_filenames_recursive(ug_belt[field],
"express-",
"space-")
end
ug_belt.max_distance = belt_span + 1
ug_belt.collision_mask = collision_floor_platform
-- NOTE: items and recipes are still elsewhere
data:extend({belt, splitter, ug_belt})
-- DEEP SPACE -----------------------------------------------------------------
local deep_tech = {
type = "technology",
name = data_util.mod_prefix.."deep-space-transport-belt",
effects = {
{type = "unlock-recipe", recipe = data_util.mod_prefix.."deep-space-transport-belt"},
{type = "unlock-recipe", recipe = data_util.mod_prefix.."deep-space-splitter"},
{type = "unlock-recipe", recipe = data_util.mod_prefix.."deep-space-underground-belt"},
},
icon = "__space-exploration-graphics__/graphics/technology/deep-space-transport-belt.png",
icon_size = 128,
order = "e-g",
prerequisites = {
data_util.mod_prefix.."deep-space-science-pack-2",
data_util.mod_prefix.."heavy-assembly"
},
unit = {
count = 500,
time = 60,
ingredients = {
{ "automation-science-pack", 1 },
{ "logistic-science-pack", 1 },
{ "chemical-science-pack", 1 },
{ data_util.mod_prefix .. "rocket-science-pack", 1 },
{ data_util.mod_prefix.."astronomic-science-pack-4", 1 },
{ data_util.mod_prefix.."energy-science-pack-4", 1 },
{ data_util.mod_prefix.."material-science-pack-4", 1 },
{ data_util.mod_prefix.."biological-science-pack-4", 1 },
{ data_util.mod_prefix.."deep-space-science-pack-2", 1 },
}
}
}
local deep_belt_recipe = {
type = "recipe",
name = data_util.mod_prefix.."deep-space-transport-belt",
ingredients = {
{ name = data_util.mod_prefix.."space-transport-belt", amount = 10 },
{ name = data_util.mod_prefix.."naquium-plate", amount = 4 },
{ name = data_util.mod_prefix.."heavy-bearing", amount = 1 },
{ name = data_util.mod_prefix.."superconductive-cable", amount = 1 },
{ name = data_util.mod_prefix.."aeroframe-scaffold", amount = 1 },
{ name = data_util.mod_prefix.."cryonite-rod", amount = 1 },
{ type = "fluid", name = "lubricant", amount = 50 },
},
result = data_util.mod_prefix.."deep-space-transport-belt-"..default_variant,
result_count = 10,
energy_required = 10,
enabled = false,
always_show_made_in = true,
category = "space-manufacturing",
}
local deep_splitter_recipe = {
type = "recipe",
name = data_util.mod_prefix.."deep-space-splitter",
ingredients = {
{ name = data_util.mod_prefix.."space-splitter", amount = 1 },
{ name = data_util.mod_prefix.."deep-space-transport-belt-"..default_variant, amount = 2 },
{ name = data_util.mod_prefix.."naquium-cube", amount = 1 },
{ name = data_util.mod_prefix.."quantum-processor", amount = 1 },
{ name = data_util.mod_prefix.."heavy-assembly", amount = 1 },
{ name = data_util.mod_prefix.."superconductive-cable", amount = 1 },
{ type = "fluid", name = "lubricant", amount = 100 },
},
result = data_util.mod_prefix.."deep-space-splitter-"..default_variant,
energy_required = 100,
enabled = false,
always_show_made_in = true,
category = "space-manufacturing",
}
local deep_ug_recipe = {
type = "recipe",
name = data_util.mod_prefix.."deep-space-underground-belt",
ingredients = {
{ name = data_util.mod_prefix.."space-underground-belt", amount = 1 },
{ name = data_util.mod_prefix.."deep-space-transport-belt-"..default_variant, amount = 10 },
{ name = data_util.mod_prefix.."naquium-cube", amount = 1 },
{ name = data_util.mod_prefix.."heavy-composite", amount = 5 },
{ name = data_util.mod_prefix.."aeroframe-scaffold", amount = 10 },
{ name = data_util.mod_prefix.."superconductive-cable", amount = 1 },
{ type = "fluid", name = "lubricant", amount = 100 },
},
result = data_util.mod_prefix.."deep-space-underground-belt-"..default_variant,
energy_required = 100,
enabled = false,
always_show_made_in = true,
category = "space-manufacturing",
}
data:extend({
deep_tech,
deep_belt_recipe,
deep_splitter_recipe,
deep_ug_recipe,
})
local deep_space_belt_base = table.deepcopy(belt)
deep_space_belt_base.name = data_util.mod_prefix .. "deep-space-transport-belt"
deep_space_belt_base.order = "z"
for _, field in pairs(fields) do
data_util.replace_filenames_recursive(deep_space_belt_base[field],
"space-t",
"deep-space-t")
end
deep_space_belt_base.speed = deep_speed
deep_space_belt_base.related_underground_belt = data_util.mod_prefix.."deep-space-underground-belt"
local deep_space_splitter_base = table.deepcopy(splitter)
deep_space_splitter_base.name = data_util.mod_prefix .. "deep-space-splitter"
deep_space_splitter_base.order = "z"
deep_space_splitter_base.speed = deep_speed
data_util.replace_filenames_recursive(deep_space_splitter_base.structure,
"space-s",
"deep-space-s")
data_util.replace_filenames_recursive(deep_space_splitter_base.structure_patch,
"space-s",
"deep-space-s")
data_util.replace_sr_with_half_hr(deep_space_splitter_base.structure)
data_util.replace_sr_with_half_hr(deep_space_splitter_base.structure_patch)
local deep_space_ug_base = table.deepcopy(ug_belt)
deep_space_ug_base.name = data_util.mod_prefix .. "deep-space-underground-belt"
deep_space_ug_base.order = "z"
deep_space_ug_base.speed = deep_speed
deep_space_ug_base.max_distance = deep_belt_span + 1
data_util.replace_filenames_recursive(deep_space_ug_base.structure,
"space-u",
"deep-space-u")
for name, tint in pairs(deep_space_variants) do
local suffix = "-"..name
local variant_belt = table.deepcopy(deep_space_belt_base)
variant_belt.name = variant_belt.name ..suffix
variant_belt.minable.result = variant_belt.name
variant_belt.icons = {
{icon="__space-exploration-graphics__/graphics/icons/deep-space-transport-belt.png", icon_size=64},
{icon="__space-exploration-graphics__/graphics/icons/deep-space-transport-belt-glow.png", icon_size=64,tint=tint}
}
variant_belt.related_underground_belt = deep_space_ug_base.name .. suffix
local set = table.deepcopy(variant_belt.belt_animation_set.animation_set)
set.flags = {"no-crop"}
set.hr_version.flags = {"no-crop"}
local glow_set = table.deepcopy(set)
data_util.replace_filenames_recursive(glow_set,
"deep-space-transport-belt.png",
"deep-space-transport-belt-glow.png")
data_util.tint_recursive(glow_set, tint)
data_util.blend_mode_recursive(glow_set, "additive")
variant_belt.belt_animation_set.animation_set = {
layers = {
set,
glow_set
}
}
local variant_splitter = table.deepcopy(deep_space_splitter_base)
variant_splitter.name = variant_splitter.name ..suffix
variant_splitter.minable.result = variant_splitter.name
variant_splitter.icons = {
{icon="__space-exploration-graphics__/graphics/icons/deep-space-splitter.png", icon_size=64},
{icon="__space-exploration-graphics__/graphics/icons/deep-space-splitter-glow.png", icon_size=64,tint=tint}
}
variant_splitter.belt_animation_set = table.deepcopy(variant_belt.belt_animation_set)
for _, structure in pairs({"structure", "structure_patch"}) do
for direction, pictures in pairs(variant_splitter[structure]) do
local pictures = table.deepcopy(pictures)
local glow_pictures = table.deepcopy(pictures)
data_util.replace_filenames_recursive(glow_pictures,
"patch.png",
"patch-glow.png")
data_util.replace_filenames_recursive(glow_pictures,
"east.png",
"east-glow.png")
data_util.replace_filenames_recursive(glow_pictures,
"north.png",
"north-glow.png")
data_util.replace_filenames_recursive(glow_pictures,
"west.png",
"west-glow.png")
data_util.replace_filenames_recursive(glow_pictures,
"south.png",
"south-glow.png")
data_util.tint_recursive(glow_pictures, tint)
data_util.blend_mode_recursive(glow_pictures, "additive")
variant_splitter[structure][direction].layers = {pictures, glow_pictures}
end
end
local variant_ug = table.deepcopy(deep_space_ug_base)
variant_ug.name = variant_ug.name ..suffix
variant_ug.minable.result = variant_ug.name
variant_ug.icons = {
{icon="__space-exploration-graphics__/graphics/icons/deep-space-underground-belt.png", icon_size=64},
{icon="__space-exploration-graphics__/graphics/icons/deep-space-underground-belt-glow.png", icon_size=64,tint=tint}
}
variant_ug.belt_animation_set = table.deepcopy(variant_belt.belt_animation_set)
for _, field in pairs({"direction_in", "direction_in_side_loading","direction_out","direction_out_side_loading"}) do
local sheet = table.deepcopy(variant_ug.structure[field].sheet)
local glow_sheet = table.deepcopy(sheet)
data_util.replace_filenames_recursive(glow_sheet,
"underground-belt-structure.png",
"underground-belt-structure-glow.png")
data_util.tint_recursive(glow_sheet, tint)
data_util.blend_mode_recursive(glow_sheet, "additive")
variant_ug.structure[field].sheet = nil
variant_ug.structure[field].sheets = {
sheet, glow_sheet
}
end
local variant_item_belt = {
type = "item",
name = variant_belt.name,
icons = variant_belt.icons,
order = "z[space-transport-belt]-"..name,
stack_size = 50,
subgroup = "transport-belt",
place_result = variant_belt.name,
}
local variant_item_splitter = {
type = "item",
name = variant_splitter.name,
icons = variant_splitter.icons,
icon_size = 64,
icon_mipmaps = 1,
order = "z[space-transport-belt]-"..name.."-s[splitter]",
stack_size = 50,
subgroup = "splitter",
place_result = variant_splitter.name,
}
local variant_item_ug = {
type = "item",
name = variant_ug.name,
icons = variant_ug.icons,
icon_size = 64,
icon_mipmaps = 1,
order = "z[space-transport-belt]-"..name.."-u[underground]",
stack_size = 50,
subgroup = "underground-belt",
place_result = variant_ug.name,
}
if name ~= default_variant then
local variant_recipe_belt = {
type = "recipe",
name = variant_belt.name,
ingredients = {
{ name = deep_space_belt_base.name.."-"..default_variant, amount = 10 },
{ name = "small-lamp", amount = 1 },
},
result = variant_belt.name,
result_count = 10,
energy_required = 0.1,
enabled = false,
always_show_made_in = true,
category = "crafting",
}
local variant_recipe_splitter = {
type = "recipe",
name = variant_splitter.name,
ingredients = {
{ name = deep_space_splitter_base.name.."-"..default_variant, amount = 1 },
{ name = "small-lamp", amount = 1 },
},
result = variant_splitter.name,
energy_required = 0.5,
enabled = false,
always_show_made_in = true,
category = "crafting",
}
local variant_recipe_ug = {
type = "recipe",
name = variant_ug.name,
ingredients = {
{ name = deep_space_ug_base.name.."-"..default_variant, amount = 2 },
{ name = "small-lamp", amount = 1 },
},
result = variant_ug.name,
result_count = 2,
energy_required = 0.5,
enabled = false,
always_show_made_in = true,
category = "crafting",
}
if (not settings.startup[data_util.mod_prefix .. "deep-space-belt-"..name]) or settings.startup[data_util.mod_prefix .. "deep-space-belt-"..name].value ~= false then
table.insert(deep_tech.effects, {type = "unlock-recipe", recipe = variant_recipe_belt.name,})
table.insert(deep_tech.effects, {type = "unlock-recipe", recipe = variant_recipe_splitter.name,})
table.insert(deep_tech.effects, {type = "unlock-recipe", recipe = variant_recipe_ug.name,})
end
data:extend({
variant_belt,
variant_splitter,
variant_ug,
variant_item_belt,
variant_item_splitter,
variant_item_ug,
variant_recipe_belt,
variant_recipe_splitter,
variant_recipe_ug
})
end
data:extend({
variant_belt,
variant_splitter,
variant_ug,
variant_item_belt,
variant_item_splitter,
variant_item_ug,
})
end
--log( serpent.block( data.raw["transport-belt"], {comment = false, numformat = '%1.8g' } ) )

1531
space-exploration_0.5.58/space-exploration/prototypes/phase-1/combined/weapon-bio.lua

File diff suppressed because it is too large

4
space-exploration_0.5.58/space-exploration/prototypes/phase-1/compatibility/qol_research.lua

@ -0,0 +1,4 @@
qol_research_config_overrides = qol_research_config_overrides or {}
qol_research_config_overrides['space-exploration'] = [[1,23,crafting-speed,150*L,automation-science-pack,logistic-science-pack,175*L,chemical-science-pack,225*L,se-rocket-science-pack,300*L,se-biological-science-pack-1,10*L,se-biological-science-pack-2,100+20*L,se-biological-science-pack-3,250+50*L,se-biological-science-pack-4,500+100*L,se-deep-space-science-pack-1,500*2^L,inventory-size,mining-speed,movement-speed,player-reach,5,1,9,5,5,0,0,2,10,1,1,3,5,5,3,1,4,5,15,2,1,3,1,4,5,5,3,1,6,7,20,3,1,3,1,4,1,6,5,5,3,1,8,9,25,4,1,3,1,4,1,6,1,8,5,5,3,1,10,11,30,5,1,3,1,4,1,6,1,8,1,10,5,5,5,1,12,13,30,5,1,3,1,4,1,6,1,8,1,12,5,5,5,1,14,15,30,5,1,3,1,4,1,6,1,8,1,14,5,5,5,1,16,17,30,5,1,3,1,4,1,6,1,8,1,16,0,5,5,1,18,19,30,6,1,3,1,4,1,6,1,8,1,16,1,18,20,9,5,2,0,0,2,10,1,1,3,5,2,3,1,4,5,15,2,1,3,1,4,5,2,3,1,6,7,20,3,1,3,1,4,1,6,5,2,3,1,8,9,25,4,1,3,1,4,1,6,1,8,5,2,3,1,10,11,30,5,1,3,1,4,1,6,1,8,1,10,5,2,5,1,12,13,30,5,1,3,1,4,1,6,1,8,1,12,5,2,5,1,14,15,30,5,1,3,1,4,1,6,1,8,1,14,5,2,5,1,16,17,30,5,1,3,1,4,1,6,1,8,1,16,0,2,5,1,18,19,30,6,1,3,1,4,1,6,1,8,1,16,1,18,21,9,5,10,0,0,2,10,1,1,3,5,10,3,1,4,5,15,2,1,3,1,4,5,10,3,1,6,7,20,3,1,3,1,4,1,6,5,10,3,1,8,9,25,4,1,3,1,4,1,6,1,8,5,10,3,1,10,11,30,5,1,3,1,4,1,6,1,8,1,10,5,10,5,1,12,13,30,5,1,3,1,4,1,6,1,8,1,12,5,10,5,1,14,15,30,5,1,3,1,4,1,6,1,8,1,14,5,10,5,1,16,17,30,5,1,3,1,4,1,6,1,8,1,16,0,10,5,1,18,19,30,6,1,3,1,4,1,6,1,8,1,16,1,18,22,9,5,2,0,0,2,10,1,1,3,5,2,3,1,4,5,15,2,1,3,1,4,5,2,3,1,6,7,20,3,1,3,1,4,1,6,5,2,3,1,8,9,25,4,1,3,1,4,1,6,1,8,5,2,3,1,10,11,30,5,1,3,1,4,1,6,1,8,1,10,5,2,5,1,12,13,30,5,1,3,1,4,1,6,1,8,1,12,5,2,5,1,14,15,30,5,1,3,1,4,1,6,1,8,1,14,5,2,5,1,16,17,30,5,1,3,1,4,1,6,1,8,1,16,0,2,5,1,18,19,30,6,1,3,1,4,1,6,1,8,1,16,1,18,23,9,5,1,0,0,2,10,1,1,3,5,1,3,1,4,5,15,2,1,3,1,4,5,1,3,1,6,7,20,3,1,3,1,4,1,6,5,1,3,1,8,9,25,4,1,3,1,4,1,6,1,8,5,1,3,1,10,11,30,5,1,3,1,4,1,6,1,8,1,10,5,1,5,1,12,13,30,5,1,3,1,4,1,6,1,8,1,12,5,1,5,1,14,15,30,5,1,3,1,4,1,6,1,8,1,14,5,1,5,1,16,17,30,5,1,3,1,4,1,6,1,8,1,16,0,1,5,1,18,19,30,6,1,3,1,4,1,6,1,8,1,16,1,18]]
table.insert(se_prodecural_tech_exclusions, "qol-")
table.insert(se_prodecural_tech_exclusions, "qolinternal-")

23
space-exploration_0.5.58/space-exploration/prototypes/phase-1/damage-types.lua

@ -0,0 +1,23 @@
data:extend({
{
type = "damage-type",
name = "cold",
},
{
type = "damage-type",
name = "suffocation",
},
{
type = "damage-type",
name = "meteor",
},
{
type = "trigger-target-type",
name = "flammable"
},
{
type = "trigger-target-type",
name = "tree"
}
})

72
space-exploration_0.5.58/space-exploration/prototypes/phase-1/decorative/crater.lua

@ -0,0 +1,72 @@
local data_util = require("data_util")
local function crater_picture (name, width, height)
return {
filename = "__alien-biomes__/graphics/decorative/crater/sr/crater-"..name..".png",
width = math.floor(width/2),
height = math.floor(height/2),
hr_version = {
filename = "__alien-biomes__/graphics/decorative/crater/hr/crater-"..name..".png",
width = width,
height = height,
scale = 0.5
},
}
end
local i = 0
local function make_crater(name, box, max_probability, random_probability_penalty, pictures)
i = i + 1
return {
name = data_util.mod_prefix..name,
type = "optimized-decorative",
subgroup = "grass",
order = "b[decorative]-b[crater-decal]-"..i,
collision_box = {{-box, -box*0.75}, {box, box*0.75}},
collision_mask = {"doodad-layer", "water-tile"},
render_layer = "decals",
tile_layer = 50, -- as long as it is over asteroid layer
pictures = pictures,
autoplace = {
max_probability = max_probability,
--random_probability_penalty = random_probability_penalty,
sharpness = 0.7,
order = "a[doodad]-b[decal]",
peaks = {
{ influence = 0.4},
{
influence = 0.15,
noise_layer = "trees-"..i,
noise_octaves_difference = -3,
noise_persistence = 0.9,
}
},
tile_restriction = {data_util.mod_prefix.."asteroid"}
},
}
end
data:extend({
make_crater("crater3-huge", 3, 0.01, 0.95, {
crater_picture("huge-01", 1249, 877),
}),
make_crater("crater1-large-rare", 2, 0.01, 0.95, {
crater_picture("large-01", 679, 513),
}),
make_crater("crater1-large", 1, 0.1, 0.7, {
crater_picture("large-02", 327, 284),
crater_picture("large-03", 481, 393),
crater_picture("large-04", 406, 382),
crater_picture("large-05", 363, 301),
}),
make_crater("crater2-medium", 0.5, 0.1, 0.5, {
crater_picture("medium-01", 283, 231),
crater_picture("medium-02", 213, 182),
crater_picture("medium-03", 243, 189),
crater_picture("medium-04", 237, 173),
crater_picture("medium-05", 195, 182),
crater_picture("medium-06", 146, 125),
crater_picture("medium-07", 180, 127),
}),
make_crater("crater4-small", 0.25, 0.1, 0.8, {
crater_picture("small-01", 122, 108),
}),
})

3477
space-exploration_0.5.58/space-exploration/prototypes/phase-1/decorative/rocks-base.lua

File diff suppressed because it is too large

80
space-exploration_0.5.58/space-exploration/prototypes/phase-1/decorative/rocks.lua

@ -0,0 +1,80 @@
local data_util = require('data_util')
-- decals for asteroids
-- rocks floating in space
local tints = {
grey = {177,183,187},
}
-- ROCKS
-- get base rocks
local base_rocks_list = require("rocks-base")
local base_rocks = {}
for _, rock in pairs(base_rocks_list) do
base_rocks[rock.name] = rock
end
-- make a new colored rock from a base rock and restrict to certain biome tiles by tag
local make_rock = function(name, color, base_names, tile_restriction, multiplier)
if table_size(tile_restriction) > 0 then
color = name
for _, base_name in pairs(base_names) do
local rock = table.deepcopy(base_rocks[base_name])
rock.name = data_util.mod_prefix.. base_name .. '-' .. name
rock.autoplace.tile_restriction = tile_restriction
if rock.autoplace.coverage then rock.autoplace.coverage = rock.autoplace.coverage * multiplier end
if rock.autoplace.max_probability then rock.autoplace.max_probability = rock.autoplace.max_probability * multiplier end
for _, pic in pairs(rock.pictures) do
pic.tint = tints[color]
if pic.hr_version then
pic.hr_version.tint = tints[color]
end
end
rock.localised_name = {"entity-name.small-asteroid"}
-- volcanic has generally more rocks
data:extend({rock})
end
end
end
make_rock(
'space', 'grey',
{
'rock-huge',
'rock-big',
},
{data_util.mod_prefix.."space", data_util.mod_prefix.."asteroid"},
0.25
)
make_rock(
'asteroid', 'grey',
{
'rock-huge',
'rock-big',
'rock-medium',
'rock-small',
'rock-tiny',
'sand-rock-big',
'sand-rock-medium',
'sand-rock-small',
},
{data_util.mod_prefix.."asteroid"},
1
)
-- non-sand shared decals
make_rock(
'space', 'grey',
{
'stone-decal',
'sand-decal'
},
{data_util.mod_prefix.."asteroid"},
2
)

339
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/ancient.lua

@ -0,0 +1,339 @@
local data_util = require("data_util")
data:extend({
{
name = data_util.mod_prefix .. "pyramid-a",
type = "simple-entity",
map_color = {r = 0, g = 0, b = 0},
flags = {"placeable-neutral", "placeable-off-grid"},
icon = "__space-exploration-graphics__/graphics/icons/pyramid.png",
icon_size = 64,
order = "a[ancient]-p[pyramid]-a",
collision_box = {{-9, -7}, {9, 7}},
collision_mask = {"item-layer","object-layer","player-layer","water-tile"},
selection_box = {{-9, -7}, {9, 7}},
render_layer = "object",
selectable_in_game = false,
picture =
{
layers = {
{
filename = "__space-exploration-graphics__/graphics/entity/cartouche/pyramid-a.png",
width = 622+64,
height = 571+32,
shift = {0,-1+0.25},
scale = 1,
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics__/graphics/entity/cartouche/pyramid-a-shadow.png",
width = 743,
height = 584,
shift = {1.5-2/32,-1+8/32},
scale = 1,
}
}
}
},
{
name = data_util.mod_prefix .. "pyramid-b",
type = "simple-entity",
map_color = {r = 0, g = 0, b = 0},
flags = {"placeable-neutral", "placeable-off-grid"},
icon = "__space-exploration-graphics__/graphics/icons/pyramid.png",
icon_size = 64,
order = "a[ancient]-p[pyramid]-b",
collision_box = {{-9, -7}, {9, 7}},
collision_mask = {"item-layer","object-layer","player-layer","water-tile"},
selection_box = {{-9, -7}, {9, 7}},
render_layer = "object",
selectable_in_game = false,
picture =
{
layers = {
{
filename = "__space-exploration-graphics__/graphics/entity/cartouche/pyramid-b.png",
width = 611+64,
height = 554+32,
shift = {0,-1.5+0.25},
scale = 1,
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics__/graphics/entity/cartouche/pyramid-b-shadow.png",
width = 867,
height = 568,
shift = {3.5+2/32,-1.5+8/32},
scale = 1,
}
}
}
},
{
name = data_util.mod_prefix .. "pyramid-c",
type = "simple-entity",
map_color = {r = 0, g = 0, b = 0},
flags = {"placeable-neutral", "placeable-off-grid"},
icon = "__space-exploration-graphics__/graphics/icons/pyramid.png",
icon_size = 64,
order = "a[ancient]-p[pyramid]-c",
collision_box = {{-9, -7}, {9, 7}},
collision_mask = {"item-layer","object-layer","player-layer","water-tile"},
selection_box = {{-9, -7}, {9, 7}},
render_layer = "object",
selectable_in_game = false,
picture =
{
layers = {
{
filename = "__space-exploration-graphics__/graphics/entity/cartouche/pyramid-c.png",
width = 623+64,
height = 571+32,
shift = {0,-1+0.25},
scale = 1,
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics__/graphics/entity/cartouche/pyramid-c-shadow.png",
width = 976,
height = 584,
shift = {5+4/32,-1+8/32},
scale = 1,
}
}
}
},
{
name = data_util.mod_prefix .. "cartouche-a",
type = "simple-entity",
flags = {"placeable-neutral", "placeable-off-grid", "not-on-map"},
icon = "__space-exploration-graphics__/graphics/icons/cartouche-a.png",
icon_size = 64,
order = "a[ancient]-c[cartouche]-a[a]",
collision_box = {{-9, -7}, {9, 7}},
collision_mask = {"not-colliding-with-itself"},
selection_box = {{-9, -7}, {9, 7}},
render_layer = "floor",
selectable_in_game = false,
picture =
{
filename = "__space-exploration-graphics__/graphics/entity/cartouche/cartouche-a.png",
width = 1154,
height = 821,
shift = {0,0},
scale = 0.5,
}
},
{
name = data_util.mod_prefix .. "cartouche-b-a",
type = "simple-entity",
flags = {"placeable-neutral", "placeable-off-grid", "not-on-map"},
icon = "__space-exploration-graphics__/graphics/icons/cartouche-b-a.png",
icon_size = 64,
order = "a[ancient]-c[cartouche]-b[b]-a",
collision_box = {{-4, -3}, {4, 3}},
collision_mask = {"not-colliding-with-itself"},
selection_box = {{-4, -3}, {4, 3}},
selectable_in_game = false,
render_layer = "floor",
picture =
{
filename = "__space-exploration-graphics__/graphics/entity/cartouche/cartouche-b-a.png",
width = 520,
height = 373,
shift = {0,0},
scale = 0.5,
}
},
{
name = data_util.mod_prefix .. "cartouche-b-b",
type = "simple-entity",
flags = {"placeable-neutral", "placeable-off-grid", "not-on-map"},
icon = "__space-exploration-graphics__/graphics/icons/cartouche-b-b.png",
icon_size = 64,
order = "a[ancient]-c[cartouche]-b[b]-b",
collision_box = {{-1, -1}, {1, 1}},
collision_mask = {"not-colliding-with-itself"},
selection_box = {{-1, -1}, {1, 1}},
selectable_in_game = false,
render_layer = "floor",
picture =
{
filename = "__space-exploration-graphics__/graphics/entity/cartouche/cartouche-b-b.png",
width = 520,
height = 373,
shift = {0,0},
scale = 0.5,
}
},
{
type = "container",
name = data_util.mod_prefix .. "cartouche-chest", -- "rocket-launch-pad-chest"
circuit_connector_sprites = nil,
circuit_wire_connection_point = nil,
circuit_wire_max_distance = 0,
close_sound = {
filename = "__base__/sound/metallic-chest-close.ogg",
volume = 0.7
},
collision_box = {{-0.95, -0.95}, {0.95, 0.95}},
selection_box = {{-0.95, -0.95}, {0.95, 0.95}},
corpse = "medium-remnants",
flags = {
"placeable-neutral",
"player-creation"
},
icon = "__space-exploration-graphics__/graphics/icons/cartouche-chest.png",
icon_size = 64,
inventory_size = 10,
max_health = 1000,
open_sound = {
filename = "__base__/sound/metallic-chest-open.ogg",
volume = 0.65
},
order = "z-z",
picture = {
layers = {
{
filename = "__space-exploration-graphics__/graphics/entity/cartouche/chest.png",
height = 128,
priority = "extra-high",
shift = { 0, 0 },
width = 128,
scale = 0.5
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics__/graphics/entity/cartouche/chest-shadow.png",
height = 96,
priority = "extra-high",
shift = { 8/32, 8/32 },
width = 160,
scale = 0.5
},
}
},
vehicle_impact_sound = {
filename = "__base__/sound/car-metal-impact.ogg",
volume = 0.65
}
},
})
for i = 1, 64, 1 do
local large = {
name = data_util.mod_prefix .. "glyph-a-"..i,
type = "simple-entity",
flags = {"placeable-neutral", "placeable-off-grid", "not-on-map"},
icon = "__space-exploration-graphics__/graphics/icons/glyph/glyph-a-"..i..".png",
icon_size = 64,
order = "a[ancient]-c[cartouche]-g[glyph]-a[a]-"..i,
collision_box = {{-1, -1}, {1, 1}},
collision_mask = {"not-colliding-with-itself"},
selection_box = {{-1, -1}, {1, 1}},
selectable_in_game = false,
render_layer = "lower-object",
picture =
{
filename = "__space-exploration-graphics__/graphics/entity/cartouche/glyphs-a-metal.png",
width = 2048/8,
height = 1536/8,
x = ((i-1)%8)*2048/8,
y = math.floor((i-1)/8)*1536/8,
shift = {0,0},
scale = 0.5,
},
localised_name = {"entity-name.glyph"}
}
local small = table.deepcopy(large)
small.name = small.name .. "-small"
small.picture.scale = small.picture.scale * 0.5
data:extend({small, large})
end
for i = 1, 64, 1 do
local large = {
name = data_util.mod_prefix .. "glyph-b-"..i,
type = "simple-entity",
flags = {"placeable-neutral", "placeable-off-grid", "not-on-map"},
icon = "__space-exploration-graphics__/graphics/icons/glyph/glyph-b-"..i..".png",
icon_size = 64,
order = "a[ancient]-c[cartouche]-g[glyph]-b[b]-"..i,
collision_box = {{-4, -3}, {4, 3}},
collision_mask = {"not-colliding-with-itself"},
selection_box = {{-4, -3}, {4, 3}},
selectable_in_game = false,
render_layer = "lower-object",
picture =
{
filename = "__space-exploration-graphics__/graphics/entity/cartouche/glyphs-b-metal.png",
width = 1280/8,
height = 1024/8,
x = ((i-1)%8)*1280/8,
y = math.floor((i-1)/8)*1024/8,
shift = {0,0},
scale = 0.5,
},
localised_name = {"entity-name.glyph"}
}
local small = table.deepcopy(large)
small.name = small.name .. "-small"
small.picture.scale = small.picture.scale * 0.65
data:extend({small, large})
end
data:extend({
--[[{
name = data_util.mod_prefix .. "lightbeam-a",
type = "projectile",
flags = {"placeable-neutral", "placeable-off-grid"},
icon = "__space-exploration-graphics__/graphics/icons/pyramid.png",
icon_size = 64,
order = "a[ancient]-p[pyramid]-a",
collision_box = {{-9, -7}, {9, 7}},
collision_mask = {"item-layer","object-layer","player-layer","water-tile"},
selection_box = {{-9, -7}, {9, 7}},
render_layer = "object",
selectable_in_game = false,
picture =
{
layers = {
{
filename = "__space-exploration-graphics__/graphics/entity/cartouche/pyramid-a.png",
width = 622,
height = 571,
shift = {0,-1},
scale = 1,
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics__/graphics/entity/cartouche/pyramid-a-shadow.png",
width = 743,
height = 584,
shift = {1.5-2/32,-1+8/32},
scale = 1,
}
}
}
},]]--
{
type = "projectile",
name = data_util.mod_prefix .. "lightbeam-a",
acceleration = 0,
rotatable = false,
animation = {
filename = "__space-exploration-graphics__/graphics/entity/cartouche/lightbeam-a.png",
frame_count = 1,
width = 296,
height = 193,
line_length = 1,
priority = "high",
shift = { 0, 0 },
scale = 1,
blend_mode = "additive"
},
flags = { "not-on-map" },
light = { intensity = 2, size = 16, color={r=1,g=0.9,b=0.8}},
},
})

356
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/astrometric-gravimetric.lua

@ -0,0 +1,356 @@
local data_util = require("data_util")
local pipe_pictures = {
north = blank_image,
east = {
filename = "__space-exploration-graphics-4__/graphics/entity/astrometrics-laboratory/sr/pipe-right.png",
width = 10/2,
height = 60/2,
priority = "extra-high",
shift = util.by_pixel(-18, 1),
hr_version = {
filename = "__space-exploration-graphics-4__/graphics/entity/astrometrics-laboratory/hr/pipe-right.png",
width = 10,
height = 60,
priority = "extra-high",
shift = util.by_pixel(-18, 1),
scale = 0.5,
},
},
north = {
filename = "__space-exploration-graphics-4__/graphics/entity/astrometrics-laboratory/sr/pipe-top.png",
width = 128/2,
height = 128/2,
priority = "extra-high",
shift = util.by_pixel(0, 22),
hr_version = {
filename = "__space-exploration-graphics-4__/graphics/entity/astrometrics-laboratory/hr/pipe-top.png",
width = 128,
height = 128,
priority = "extra-high",
shift = util.by_pixel(0, 22),
scale = 0.5,
},
},
south = {
filename = "__space-exploration-graphics-4__/graphics/entity/astrometrics-laboratory/sr/pipe-bottom.png",
width = 70/2,
height = 44/2,
priority = "extra-high",
shift = util.by_pixel(3, -27),
hr_version = {
filename = "__space-exploration-graphics-4__/graphics/entity/astrometrics-laboratory/hr/pipe-bottom.png",
width = 70,
height = 44,
priority = "extra-high",
shift = util.by_pixel(3, -27),
scale = 0.5,
},
},
west = {
filename = "__space-exploration-graphics-4__/graphics/entity/astrometrics-laboratory/sr/pipe-left.png",
width = 10/2,
height = 64/2,
priority = "extra-high",
shift = util.by_pixel(18, 2),
hr_version = {
filename = "__space-exploration-graphics-4__/graphics/entity/astrometrics-laboratory/hr/pipe-left.png",
width = 10,
height = 64,
priority = "extra-high",
shift = util.by_pixel(18, 2),
scale = 0.5,
},
}
}
data:extend({
{
type = "assembling-machine",
name = data_util.mod_prefix .. "space-astrometrics-laboratory",
icon = "__space-exploration-graphics__/graphics/icons/astrometrics-laboratory.png",
icon_size = 64,
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = {hardness = 0.2, mining_time = 1, result = data_util.mod_prefix .. "space-astrometrics-laboratory"},
max_health = 700,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, -12),
collision_box = {{-2.3, -2.3}, {2.3, 2.3}},
selection_box = {{-2.5, -2.5}, {2.5, 2.5}},
drawing_box = {{-2.5, -3.5}, {2.5, 2.5}},
resistances =
{
{
type = "impact",
percent = 10
}
},
fluid_boxes =
{
{
production_type = "input",
pipe_picture = pipe_pictures,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {0, -3} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
pipe_picture = pipe_pictures,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {0, 3} }},
secondary_draw_orders = { north = -1 }
},
off_when_no_fluid_recipe = true
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound = {
apparent_volume = 1.5,
idle_sound = {
filename = "__base__/sound/idle1.ogg",
volume = 0.6
},
sound = {
{
filename = "__base__/sound/assembling-machine-t1-1.ogg",
volume = 0.8
},
{
filename = "__base__/sound/assembling-machine-t1-2.ogg",
volume = 0.8
}
}
},
collision_mask = {
"water-tile",
"ground-tile",
"item-layer",
"object-layer",
"player-layer",
spaceship_collision_layer,
},
animation =
{
layers =
{
{
filename = "__space-exploration-graphics-4__/graphics/entity/astrometrics-laboratory/sr/astrometrics-laboratory.png",
priority = "high",
width = 2752/8/2,
height = 3120/8/2,
frame_count = 64,
line_length = 8,
shift = util.by_pixel(0, -11),
animation_speed = 1,
hr_version = {
filename = "__space-exploration-graphics-4__/graphics/entity/astrometrics-laboratory/hr/astrometrics-laboratory.png",
priority = "high",
width = 2752/8,
height = 3120/8,
frame_count = 64,
line_length = 8,
shift = util.by_pixel(0, -11),
animation_speed = 1,
scale = 0.5,
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-4__/graphics/entity/astrometrics-laboratory/sr/astrometrics-laboratory-shadow.png",
priority = "high",
width = 330/2,
height = 220/2,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(26, 24),
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-4__/graphics/entity/astrometrics-laboratory/hr/astrometrics-laboratory-shadow.png",
priority = "high",
width = 330,
height = 220,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(26, 24),
scale = 0.5,
}
},
},
},
crafting_categories = {"space-astrometrics"},
crafting_speed = 1,
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = 4,
},
energy_usage = "1000kW",
ingredient_count = 12,
module_specification =
{
module_slots = 4
},
allowed_effects = {"consumption", "speed", "pollution"}, -- not "productivity",
working_visualisations =
{
{
effect = "uranium-glow", -- changes alpha based on energy source light intensity
light = {intensity = 0.5, size = 8, shift = {0.0, 0.0}, color = {r = 1, g = 0.9, b = 0.5}}
},
},
},
{
type = "assembling-machine",
name = data_util.mod_prefix .. "space-gravimetrics-laboratory",
icon = "__space-exploration-graphics__/graphics/icons/gravimetrics-laboratory.png",
icon_size = 64,
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = {hardness = 0.2, mining_time = 1, result = data_util.mod_prefix .. "space-gravimetrics-laboratory"},
max_health = 700,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, -12),
collision_box = {{-2.3, -2.3}, {2.3, 2.3}},
selection_box = {{-2.5, -2.5}, {2.5, 2.5}},
drawing_box = {{-2.5, -3.5}, {2.5, 2.5}},
resistances =
{
{
type = "impact",
percent = 10
}
},
fluid_boxes =
{
{
production_type = "input",
pipe_picture = pipe_pictures,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {0, -3} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
pipe_picture = pipe_pictures,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {0, 3} }},
secondary_draw_orders = { north = -1 }
},
off_when_no_fluid_recipe = true
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound = {
apparent_volume = 1.5,
idle_sound = {
filename = "__base__/sound/idle1.ogg",
volume = 0.6
},
sound = {
{
filename = "__base__/sound/assembling-machine-t1-1.ogg",
volume = 0.8
},
{
filename = "__base__/sound/assembling-machine-t1-2.ogg",
volume = 0.8
}
}
},
collision_mask = {
"water-tile",
"ground-tile",
"item-layer",
"object-layer",
"player-layer",
spaceship_collision_layer,
},
animation =
{
layers =
{
{
filename = "__space-exploration-graphics-4__/graphics/entity/gravimetrics-laboratory/sr/gravimetrics-laboratory.png",
priority = "high",
width = 2752/8/2,
height = 3120/8/2,
frame_count = 64,
line_length = 8,
shift = util.by_pixel(0, -11),
animation_speed = 1,
hr_version = {
filename = "__space-exploration-graphics-4__/graphics/entity/gravimetrics-laboratory/hr/gravimetrics-laboratory.png",
priority = "high",
width = 2752/8,
height = 3120/8,
frame_count = 64,
line_length = 8,
shift = util.by_pixel(0, -11),
animation_speed = 1,
scale = 0.5,
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-4__/graphics/entity/gravimetrics-laboratory/sr/gravimetrics-laboratory-shadow.png",
priority = "high",
width = 330/2,
height = 220/2,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(26, 24),
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-4__/graphics/entity/gravimetrics-laboratory/hr/gravimetrics-laboratory-shadow.png",
priority = "high",
width = 330,
height = 220,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(26, 24),
scale = 0.5,
}
},
},
},
crafting_categories = {"space-gravimetrics", "arcosphere"},
crafting_speed = 1,
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = 4,
},
energy_usage = "1000kW",
ingredient_count = 12,
module_specification =
{
module_slots = 4
},
allowed_effects = {"consumption", "speed", "pollution"}, -- not "productivity",
working_visualisations =
{
{
effect = "uranium-glow", -- changes alpha based on energy source light intensity
light = {intensity = 0.5, size = 8, shift = {0.0, 0.0}, color = {r = 100/255, g = 48/255, b = 1}}
},
},
},
})

423
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/cargo-rocket.lua

@ -0,0 +1,423 @@
local data_util = require("data_util")
local side_thruster_offset = 40
local bottom_thruster_offset = 89
data:extend({
{
type = "container",
name = data_util.mod_prefix .. "cargo-rocket-cargo-pod", -- "rocket-launch-pad-chest"
circuit_connector_sprites = nil,
circuit_wire_connection_point = nil,
circuit_wire_max_distance = 0,
close_sound = {
filename = "__base__/sound/metallic-chest-close.ogg",
volume = 0.7
},
collision_box = {{-0.95, -0.95}, {0.95, 0.95}},
selection_box = {{-0.95, -0.95}, {0.95, 0.95}},
corpse = "medium-remnants",
flags = {
"placeable-neutral",
"player-creation"
},
icon = "__space-exploration-graphics__/graphics/icons/cargo-pod.png",
icon_size = 64,
inventory_size = math.ceil(rocket_capacity / 0.9 / 100 ) * 10, --can fit all partial stacks if 9/10 pods land
max_health = 1000,
minable = {
mining_time = 0.2,
result = data_util.mod_prefix .. "cargo-rocket-cargo-pod"
},
open_sound = {
filename = "__base__/sound/metallic-chest-open.ogg",
volume = 0.65
},
order = "z-z",
picture = {
layers = {
{
filename = "__space-exploration-graphics__/graphics/entity/cargo-pod/cargo-pod.png",
height = 194,
priority = "extra-high",
shift = { 1/32, 1/32 },
width = 147,
scale = 0.35
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics__/graphics/entity/cargo-pod/cargo-pod-shadow.png",
height = 164,
priority = "extra-high",
shift = { 10/32, 6/32 },
width = 167,
scale = 0.35
},
}
},
resistances = {
{
percent = 90,
type = "fire"
},
{
percent = 90,
type = "explosion"
},
{
percent = 100,
type = "poison"
},
{
percent = 60,
type = "impact"
},
{
percent = 100,
type = "meteor"
}
},
vehicle_impact_sound = {
filename = "__base__/sound/car-metal-impact.ogg",
volume = 0.65
}
},
{
-- this only exists for the animation
-- it won't be selectable or affected normally
-- when ready to launch the required dummy item will be added
-- then launch will be triggered by script
type = "rocket-silo-rocket",
name = data_util.mod_prefix .. "cargo-rocket",
inventory_size = 1,
collision_box = { { -2, -7 }, { 2, 7 } },
collision_mask = { "not-colliding-with-itself" },
dying_explosion = "massive-explosion",
shadow_slave_entity = "rocket-silo-rocket-shadow",
engine_starting_speed = 1 / (5.5 * 60),
flying_speed = 1 / (2000 * 60),
flying_acceleration = 0.01,
flags = { "not-on-map" },
flying_trigger = {
{
sound = {
{
filename = "__base__/sound/silo-rocket.ogg",
volume = 1.8
}
},
type = "play-sound"
}
},
glow_light =
{
intensity = 1,
size = 30,
shift = {0, 1.5},
color = {r = 1.0, g = 1.0, b = 1.0}
},
rising_speed = 1 / (7 * 60),
rocket_initial_offset = {0, 5},
rocket_rise_offset = {0, -5.75},
rocket_launch_offset = {0, -256},
rocket_render_layer_switch_distance = 10.5,--7.5,
full_render_layer_switch_distance = 12,--9,
effects_fade_in_start_distance = 7.5,--4.5,
effects_fade_in_end_distance = 10.5,--7.5,
shadow_fade_out_start_ratio = 0.25,
shadow_fade_out_end_ratio = 0.75,
rocket_visible_distance_from_center = 2.75,
--[[
rocket_shadow_sprite = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/09-rocket-shadow/09-rocket-shadow.png",
height = 128,
priority = "medium",
shift = {
-2.5,
2
},
width = 394
},
rocket_sprite = {
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/02-11-rocket/02-rocket.png",
height = 394,
shift = {
0,
5.5 - (394 - 288) / 2 / 32 -- keep base aligned with flare
},
width = 192
},
]]--
rocket_sprite = util.add_shift_offset(util.by_pixel(0, 32*3.5), --util.mul_shift(rocket_rise_offset, -1),
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/02-rocket.png",
width = 310/2,
height = 950/2,
shift = util.by_pixel(-5, -27),
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/hr-02-rocket.png",
width = 310,
height = 950,
shift = util.by_pixel(-5, -27),
scale = 0.5
}
}),
rocket_shadow_sprite = util.add_shift_offset(util.by_pixel(-146, -120),
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/09-rocket-shadow.png",
priority = "medium",
width = 788/2,
height = 256/2,
draw_as_shadow = true,
shift = util.by_pixel(146, 120),
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/hr-09-rocket-shadow.png",
priority = "medium",
width = 788,
height = 256,
draw_as_shadow = true,
shift = util.by_pixel(146, 121),
scale = 0.5
}
}),
rocket_glare_overlay_sprite = util.add_shift_offset(util.by_pixel(0, 112+112),
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/03-rocket-over-glare.png",
blend_mode = "additive",
width = 481,
height = 481,
shift = util.by_pixel(-2, -2 + bottom_thruster_offset),
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/hr-03-rocket-over-glare.png",
blend_mode = "additive",
width = 954,
height = 954,
shift = util.by_pixel(0, 0 + bottom_thruster_offset),
scale = 0.5
}
}),
rocket_smoke_top1_animation = util.add_shift_offset(util.by_pixel(0-66, -112+28+232+32),
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/12-rocket-smoke.png",
priority = "medium",
tint = { r = 0.8, g = 0.8, b = 1, a = 0.8 },
--tint = { r = 1, g = 0, b = 0, a = 0.8 },
width = 41,
height = 145,
frame_count = 24,
line_length = 8,
animation_speed = 0.5,
scale = 1.5*1.3,
shift = util.by_pixel(-2, -2 + side_thruster_offset),
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/hr-12-rocket-smoke.png",
priority = "medium",
tint = { r = 0.8, g = 0.8, b = 1, a = 0.8 },
--tint = { r = 1, g = 0, b = 0, a = 0.8 },
width = 80,
height = 286,
frame_count = 24,
line_length = 8,
animation_speed = 0.5,
scale = 1.5/2*1.3,
shift = util.by_pixel(-1, -3 + side_thruster_offset),
}
}),
rocket_smoke_top2_animation = util.add_shift_offset(util.by_pixel(0+17, -112+28+265+32),
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/12-rocket-smoke.png",
priority = "medium",
tint = { r = 0.8, g = 0.8, b = 1, a = 0.8 },
--tint = { r = 0, g = 1, b = 0, a = 0.8 },
width = 41,
height = 145,
frame_count = 24,
line_length = 8,
animation_speed = 0.5,
scale = 1.5*1.3,
shift = util.by_pixel(-2, -2 + side_thruster_offset),
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/hr-12-rocket-smoke.png",
priority = "medium",
tint = { r = 0.8, g = 0.8, b = 1, a = 0.8 },
--tint = { r = 0, g = 1, b = 0, a = 0.8 },
width = 80,
height = 286,
frame_count = 24,
line_length = 8,
animation_speed = 0.5,
scale = 1.5/2*1.3,
shift = util.by_pixel(-1, -3 + side_thruster_offset),
}
}),
rocket_smoke_top3_animation = util.add_shift_offset(util.by_pixel(0+48, -112+28+252+32),
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/12-rocket-smoke.png",
priority = "medium",
tint = { r = 0.8, g = 0.8, b = 1, a = 0.8 },
--tint = { r = 0, g = 0, b = 1, a = 0.8 },
width = 41,
height = 145,
frame_count = 24,
line_length = 8,
animation_speed = 0.5,
scale = 1.5*1.3,
shift = util.by_pixel(-2, -2 + side_thruster_offset),
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/hr-12-rocket-smoke.png",
priority = "medium",
tint = { r = 0.8, g = 0.8, b = 1, a = 0.8 },
--tint = { r = 0, g = 0, b = 1, a = 0.8 },
width = 80,
height = 286,
frame_count = 24,
line_length = 8,
animation_speed = 0.5,
scale = 1.5/2*1.3,
shift = util.by_pixel(-1, -3 + side_thruster_offset),
}
}),
rocket_smoke_bottom1_animation = util.add_shift_offset(util.by_pixel(0-69, -112+28+205+32),
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/12-rocket-smoke.png",
priority = "medium",
tint = { r = 0.8, g = 0.8, b = 1, a = 0.7 },
--tint = { r = 1, g = 1, b = 0, a = 0.8 },
width = 41,
height = 145,
frame_count = 24,
line_length = 8,
animation_speed = 0.5,
scale = 1.5*1.3,
shift = util.by_pixel(-2, -2 + bottom_thruster_offset),
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/hr-12-rocket-smoke.png",
priority = "medium",
tint = { r = 0.8, g = 0.8, b = 1, a = 0.7 },
--tint = { r = 1, g = 1, b = 0, a = 0.8 },
width = 80,
height = 286,
frame_count = 24,
line_length = 8,
animation_speed = 0.5,
scale = 1.5/2*1.3,
shift = util.by_pixel(-1, -3 + bottom_thruster_offset),
}
}),
rocket_smoke_bottom2_animation = util.add_shift_offset(util.by_pixel(0+62, -112+28+207+32),
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/12-rocket-smoke.png",
priority = "medium",
tint = { r = 0.8, g = 0.8, b = 1, a = 0.7 },
--tint = { r = 0, g = 1, b = 1, a = 0.8 },
width = 41,
height = 145,
frame_count = 24,
line_length = 8,
animation_speed = 0.5,
scale = 1.5*1.3,
shift = util.by_pixel(-2, -2 + bottom_thruster_offset),
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/hr-12-rocket-smoke.png",
priority = "medium",
tint = { r = 0.8, g = 0.8, b = 1, a = 0.7 },
--tint = { r = 0, g = 1, b = 1, a = 0.8 },
width = 80,
height = 286,
frame_count = 24,
line_length = 8,
animation_speed = 0.5,
scale = 1.5/2*1.3,
shift = util.by_pixel(-1, -3 + bottom_thruster_offset),
}
}),
rocket_flame_animation = util.add_shift_offset(util.by_pixel(-1, 280-16),
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/10-jet-flame.png",
priority = "medium",
blend_mode = "additive",
width = 87,
height = 128,
frame_count = 8,
line_length = 8,
animation_speed = 0.5,
scale = 1.13,
shift = util.by_pixel(-0.5, -2 + bottom_thruster_offset),
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/hr-10-jet-flame.png",
priority = "medium",
blend_mode = "additive",
width = 172,
height = 256,
frame_count = 8,
line_length = 8,
animation_speed = 0.5,
scale = 1.13/2,
shift = util.by_pixel(-1, -2 + bottom_thruster_offset),
}
}),
rocket_flame_left_animation = util.add_shift_offset(util.by_pixel(-32-28+3, 280-68+1),
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/10-jet-flame.png",
priority = "medium",
blend_mode = "additive",
width = 87,
height = 128,
frame_count = 8,
line_length = 8,
animation_speed = 0.5,
scale = 0.345*1.15,
shift = util.by_pixel(-0.5, -2 + bottom_thruster_offset),
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/hr-10-jet-flame.png",
priority = "medium",
blend_mode = "additive",
width = 172,
height = 256,
frame_count = 8,
line_length = 8,
animation_speed = 0.5,
scale = 0.345/2*1.15,
shift = util.by_pixel(-1, -2 + bottom_thruster_offset),
}
}),
rocket_flame_left_rotation = 0.0611,
rocket_flame_right_animation = util.add_shift_offset(util.by_pixel(32+16, 280-50),
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/10-jet-flame.png",
priority = "medium",
blend_mode = "additive",
width = 87,
height = 128,
frame_count = 8,
line_length = 8,
animation_speed = 0.5,
scale = 0.368*1.15,
shift = util.by_pixel(-0.5, -2 + bottom_thruster_offset),
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/hr-10-jet-flame.png",
priority = "medium",
blend_mode = "additive",
width = 172,
height = 256,
frame_count = 8,
line_length = 8,
animation_speed = 0.5,
scale = 0.368/2*1.15,
shift = util.by_pixel(-1, -2 + bottom_thruster_offset),
}
}),
rocket_flame_right_rotation = 0.952,
}
})

403
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/condenser-turbine.lua

@ -0,0 +1,403 @@
local data_util = require("data_util")
--[[
fluid box connections don't need to line up just find the right entity.
furnace is the placed entity, short but wide, outputs at front
Outpts piped heat to the turbine
turbine ies long and thin, collects from side
has a connection top and right
always goes on the bottom or left
move horizontal version down 1 pixel so animation shows
if the turbine is aove the the animation won't work
make sure furnace has outputs at both lockations
]]--
local selectable = false
local idle_horizontal = {
layers = {
{
filename = "__space-exploration-graphics-3__/graphics/entity/condenser-turbine/condenser-turbine-H.png",
frame_count = 1,
height = 123,
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/condenser-turbine/hr-condenser-turbine-H.png",
frame_count = 1,
height = 245,
line_length = 1,
scale = 0.5,
shift = {
0,
-0.0859375
},
width = 320
},
line_length = 1,
shift = {
0,
-0.078125
},
width = 160
},
{
draw_as_shadow = true,
filename = "__base__/graphics/entity/steam-turbine/steam-turbine-H-shadow.png",
frame_count = 1,
height = 74,
hr_version = {
draw_as_shadow = true,
filename = "__base__/graphics/entity/steam-turbine/hr-steam-turbine-H-shadow.png",
frame_count = 1,
height = 150,
line_length = 1,
scale = 0.5,
shift = {
0.890625,
0.5625
},
width = 435
},
line_length = 1,
shift = {
0.8984375,
0.5625
},
width = 217
}
}
}
local idle_vertical = {
layers = {
{
filename = "__space-exploration-graphics-3__/graphics/entity/condenser-turbine/condenser-turbine-V.png",
frame_count = 1,
height = 173,
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/condenser-turbine/hr-condenser-turbine-V.png",
frame_count = 1,
height = 347,
line_length = 1,
scale = 0.5,
shift = {
0.1484375,
0.2109375
},
width = 217
},
line_length = 1,
shift = {
0.15625,
0.203125
},
width = 108
},
{
draw_as_shadow = true,
filename = "__base__/graphics/entity/steam-turbine/steam-turbine-V-shadow.png",
frame_count = 1,
height = 131,
hr_version = {
draw_as_shadow = true,
filename = "__base__/graphics/entity/steam-turbine/hr-steam-turbine-V-shadow.png",
frame_count = 1,
height = 260,
line_length = 1,
repeat_count = 1,
scale = 0.5,
shift = {
1.234375,
0.765625
},
width = 302
},
line_length = 1,
repeat_count = 1,
shift = {
1.234375,
0.765625
},
width = 151
}
}
}
local blank_image = {
filename = "__space-exploration-graphics__/graphics/blank.png",
width = 1,
height = 1,
frame_count = 1,
line_length = 1,
shift = { 0, 0 },
}
data:extend({
{
type = "storage-tank",
name = data_util.mod_prefix .. "condenser-turbine-tank",
icon = "__space-exploration-graphics__/graphics/icons/condenser-turbine.png",
icon_size = 64,
flags = {"placeable-player", "player-creation", "not-deconstructable", "not-blueprintable"},
max_health = 500,
order = "zz",
collision_box = {{-1.5, -0.25},{1.5, 0.25}},
selection_box = {{-1.5, -0.25},{1.5, 0.25}},
collision_mask = {"not-colliding-with-itself"},
se_allow_in_space = true,
selectable_in_game = selectable,
fluid_box =
{
filter = data_util.mod_prefix .. "decompressing-steam",
base_area = 0.25, -- gets multiplied by 100 by engine
base_level = 0, -- pull fluid in
pipe_connections =
{
{ position = {0, -1} }, -- connects to generator
{ position = {1, -1} }, -- connects to furnace
{ position = {-1, -1} }, -- connects to furnace
},
},
window_bounding_box = {{-0.0, 0.0}, {0.0, 1.0}},
pictures = {
picture = blank_image,
window_background = blank_image,
fluid_background = blank_image,
flow_sprite = blank_image,
gas_flow = blank_image,
},
flow_length_in_ticks = 360,
circuit_wire_max_distance = 0
},
{
type = "generator",
name = data_util.mod_prefix .. "condenser-turbine-generator",
icon = "__space-exploration-graphics__/graphics/icons/condenser-turbine.png",
icon_size = 64,
alert_icon_shift = { 0, 0.375 },
burns_fluid = false,
fluid_usage_per_tick = 1,
selectable_in_game = selectable,
collision_box = { { -1.25, -1.6 }, { 1.25, 1.6 } }, -- short and wide thin
--collision_box = { { -1, -0.1 }, { 1, 0.1 } }, -- sits on y 2.25
collision_mask = {"not-colliding-with-itself"},
selection_box = { { -1.25, -1.6 }, { 1.25, 1.6 } },
order = "zzz",
corpse = "big-remnants",
dying_explosion = "medium-explosion",
effectivity = 1,
energy_source = { type = "electric", usage_priority = "secondary-output" },
fast_replaceable_group = "steam-engine",
flags = { "placeable-neutral", "player-creation", "placeable-off-grid" },
fluid_box = {
base_area = 0.25,
base_level = -1,
filter = data_util.mod_prefix .. "decompressing-steam",
--filter = "steam",
height = 2,
minimum_temperature = 15,
pipe_connections = {
{
position = { 0, 1.65 },
type = "input-output"
},
{
position = { 0, -1.65 },
type = "input-output"
},
},
production_type = "input-output"
},
horizontal_animation = {
layers = {
{
filename = "__space-exploration-graphics-3__/graphics/entity/condenser-turbine/condenser-turbine-H.png",
frame_count = 8,
height = 123,
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/condenser-turbine/hr-condenser-turbine-H.png",
frame_count = 8,
height = 245,
line_length = 4,
scale = 0.5,
shift = {
0,
-0.0859375 - 1/32
},
width = 320
},
line_length = 4,
shift = {
0,
-0.078125 - 1/32
},
width = 160
},
}
},
max_health = 300,
maximum_temperature = 500,
min_perceived_performance = 0.25,
performance_to_sound_speedup = 0.5,
resistances = {
{
percent = 70,
type = "fire"
}
},
smoke = {
{
east_position = {
0.75,
-0.75
},
frequency = 0.3125,
name = "turbine-smoke",
north_position = {
0,
-1
},
slow_down_factor = 1,
starting_frame_deviation = 60,
starting_vertical_speed = 0.08
}
},
vehicle_impact_sound = {
filename = "__base__/sound/car-metal-impact.ogg",
volume = 0.65
},
vertical_animation = {
layers = {
{
filename = "__space-exploration-graphics-3__/graphics/entity/condenser-turbine/condenser-turbine-V.png",
frame_count = 8,
height = 173,
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/condenser-turbine/hr-condenser-turbine-V.png",
frame_count = 8,
height = 347,
line_length = 4,
scale = 0.5,
shift = {
0.1484375,
0.2109375 - 1/32
},
width = 217
},
line_length = 4,
shift = {
0.15625,
0.203125 - 1/32
},
width = 108
}
}
},
working_sound = {
match_speed_to_activity = true,
sound = {
filename = "__base__/sound/steam-engine-90bpm.ogg",
volume = 0.6
}
}
},
{
type = "furnace",
name = data_util.mod_prefix .. "condenser-turbine",
icon = "__space-exploration-graphics__/graphics/icons/condenser-turbine.png",
collision_box = { { -1.3, -2.15 }, { 1.3, 2.15 } },
--selection_box = { { -1.5, -2.5 }, { 1.5, 2.5 } },
selection_box = { { -1.3, -2.15 }, { 1.3, 2.15 } },
fluid_boxes =
{
{
production_type = "input",
filter = "steam",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 1.5,
base_level = -1,
filter = "steam",
pipe_connections = {
{ type="input-output", position = {0, -3} }
},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 1.5,
base_level = 1,
filter = "water",
pipe_connections = {
{ type="output", position = {0, 3} }
},
secondary_draw_orders = { north = -1 }
},
{
filter = data_util.mod_prefix .. "decompressing-steam",
--filter = "steam",
production_type = "output",
--pipe_picture = assembler3pipepictures(),
base_area = 1.5,
base_level = 1,
pipe_connections = {
{ type="output", position = {1, 2.25} },
{ type="output", position = {-1, 2.25} },
},
secondary_draw_orders = { north = -1 }
},
},
minable = {
mining_time = 0.3,
result = data_util.mod_prefix .. "condenser-turbine",
},
icon_size = 64,
flags = {"placeable-neutral","placeable-player", "player-creation"},
max_health = 500,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, -12),
drawing_box = {{-1.5, -3}, {1.5, 4}},
resistances = {
{ type = "poison", percent = 100 },
{ type = "fire", percent = 80 },
{ type = "explosion", percent = 50 }
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound = {
apparent_volume = 1.5,
idle_sound = {
filename = "__base__/sound/idle1.ogg",
volume = 0.6
},
sound = {
filename = "__base__/sound/steam-engine-90bpm.ogg",
volume = 0.6
}
},
always_draw_idle_animation = true,
source_inventory_size = 0,
result_inventory_size = 0,
animation = nil,
idle_animation = {
east = idle_horizontal,
west = idle_horizontal,
north = idle_vertical,
south = idle_vertical,
},
crafting_categories = {"condenser-turbine"},
crafting_speed = 1,
energy_source =
{
type = "void",
},
energy_usage = "0.1W",
ingredient_count = 0,
module_specification =
{
module_slots = 0
},
allowed_effects = {},
working_visualisations = nil,
},
})

195
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/core-miner.lua

@ -0,0 +1,195 @@
local data_util = require("data_util")
local shadow =
{
filename = "__space-exploration-graphics-3__/graphics/entity/core-miner/hr/core-miner-shadow.png",
priority = "high",
width = 951,
height = 491,
frame_count = 1,
shift = {2 + 3/32, 1 + 22/32},
draw_as_shadow = true,
scale=0.5,
}
local shadow_anim = table.deepcopy(shadow)
shadow_anim.repeat_count = 30
local off_layer = {
layers = {
shadow,
{
filename = "__space-exploration-graphics-3__/graphics/entity/core-miner/hr/core-miner-off.png",
priority = "high",
width = 691,
height = 737,
frame_count = 1,
shift = {0, -8/32},
scale=0.5,
},
}
}
data:extend({
{
type = "assembling-machine",
name = data_util.mod_prefix .. "core-miner",
icon = "__space-exploration-graphics__/graphics/icons/core-miner.png",
selection_priority = 0,
icon_size = 64,
flags = {"placeable-neutral", "placeable-player", "player-creation"},
minable = {mining_time = 0.5, result = data_util.mod_prefix .. "core-miner"},
max_health = 5000,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
resistances =
{
{ type = "fire", percent = 70 },
{ type = "meteor", percent = 90 },
{ type = "explosion", percent = 70 },
{ type = "impact", percent = 70 },
},
collision_box = {{-5.2, -5.2}, {5.2, 5.2}},
collision_mask = {
"item-layer",
"object-layer",
"player-layer",
"water-tile",
space_collision_layer
},
render_layer = "lower-object-above-shadow",
selection_box = {{-5.5, -5.5}, {5.5, 5.5}},
fluid_boxes =
{
{
production_type = "output",
base_area = 1,
base_level = 1,
pipe_connections = {{ type="output", position = {0, -5.85} }},
secondary_draw_orders = { north = -1 }
},
},
animation = off_layer,
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
energy_usage = "50MW",
energy_source = {type = "void"},
crafting_speed = 1,
crafting_categories = {"dummy"},
},
{
type = "mining-drill",
name = data_util.mod_prefix .. "core-miner-drill",
minable = {mining_time = 0.5, result = data_util.mod_prefix .. "core-miner"},
selection_priority = 10,
icon = "__space-exploration-graphics__/graphics/icons/core-miner.png",
icon_size = 64,
order = "zzz",
flags = {"placeable-neutral", "placeable-player", "player-creation", "not-blueprintable", "not-deconstructable", "placeable-off-grid"},
placeable_by = {item = data_util.mod_prefix .. "core-miner", count=1},
max_health = 5000,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
resistances =
{
{ type = "fire", percent = 70 },
{ type = "meteor", percent = 90 },
{ type = "explosion", percent = 70 },
{ type = "impact", percent = 70 },
},
collision_box = {{-5.2, -5.2}, {5.2, 5.2}},
selection_box = {{-5.5, -5.5}, {5.5, 5.5}},
resource_categories = { data_util.mod_prefix .. "core-mining" },
resource_searching_radius = 2,
mining_speed = 150,
always_draw_idle_animation = false,
energy_usage = "50MW",
vector_to_place_result = { 0, -5.85 },
animations = {
layers = {
shadow_anim,
{
priority = "high",
width = 691,
height = 737,
frame_count = 30,
animation_speed = 1,
shift = {0, -8/32},
scale=0.5,
stripes =
{
{
filename = "__space-exploration-graphics-3__/graphics/entity/core-miner/hr/core-miner-1.png",
width_in_frames = 2,
height_in_frames = 2,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/core-miner/hr/core-miner-2.png",
width_in_frames = 2,
height_in_frames = 2,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/core-miner/hr/core-miner-3.png",
width_in_frames = 2,
height_in_frames = 2,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/core-miner/hr/core-miner-4.png",
width_in_frames = 2,
height_in_frames = 2,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/core-miner/hr/core-miner-5.png",
width_in_frames = 2,
height_in_frames = 2,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/core-miner/hr/core-miner-6.png",
width_in_frames = 2,
height_in_frames = 2,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/core-miner/hr/core-miner-7.png",
width_in_frames = 2,
height_in_frames = 2,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/core-miner/hr/core-miner-8.png",
width_in_frames = 2,
height_in_frames = 1,
},
},
},
}
},
working_visualisations =
{
shadow,
{
effect = "uranium-glow", -- changes alpha based on energy source light intensity
light = {intensity = 1, size = 32, shift = {0.0, 0.0}, color = {r = 1.0, g = 0.6, b = 0.1}}
},
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound =
{
sound =
{
{
filename = "__base__/sound/electric-mining-drill.ogg",
volume = 1
},
},
apparent_volume = 2
},
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = 200,
},
ingredient_count = 0,
module_specification =
{
module_slots = 0
},
allowed_effects = {}
}
})

399
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/decontamination-lifesupport.lua

@ -0,0 +1,399 @@
local data_util = require("data_util")
data:extend({
{
type = "assembling-machine",
name = data_util.mod_prefix .. "space-decontamination-facility",
icon = "__space-exploration-graphics__/graphics/icons/decontamination-facility.png",
icon_size = 64,
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = {mining_time = 0.2, result = data_util.mod_prefix .. "space-decontamination-facility"},
max_health = 700,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, -12),
collision_box = {{-2.8, -2.8}, {2.8, 2.8}},
selection_box = {{-3, -3}, {3, 3}},
drawing_box = {{-3, -3.5}, {3, 3}},
resistances =
{
{
type = "impact",
percent = 10
}
},
fluid_boxes =
{
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {-1.5, -3.5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {1.5, -3.5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {-3.5, -1.5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {3.5, -1.5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {-1.5, 3.5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {1.5, 3.5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {3.5, 1.5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {-3.5, 1.5} }},
secondary_draw_orders = { north = -1 }
},
--off_when_no_fluid_recipe = true
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound = {
apparent_volume = 1.5,
idle_sound = {
filename = "__base__/sound/idle1.ogg",
volume = 0.6
},
sound = {
{
filename = "__base__/sound/assembling-machine-t1-1.ogg",
volume = 0.8
},
{
filename = "__base__/sound/assembling-machine-t1-2.ogg",
volume = 0.8
}
}
},
collision_mask = {
"water-tile",
"ground-tile",
"item-layer",
"object-layer",
"player-layer",
},
animation =
{
layers =
{
{
filename = "__space-exploration-graphics-5__/graphics/entity/decontamination-facility/sr/decontamination-facility.png",
priority = "high",
width = 3072/8/2,
height = 1792/4/2,
frame_count = 32,
line_length = 8,
shift = util.by_pixel(0, -16),
animation_speed = 1,
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/decontamination-facility/hr/decontamination-facility.png",
priority = "high",
width = 3072/8,
height = 1792/4,
frame_count = 32,
line_length = 8,
shift = util.by_pixel(0, -16),
animation_speed = 1,
scale = 0.5,
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-5__/graphics/entity/decontamination-facility/sr/decontamination-facility-shadow.png",
priority = "high",
width = 426/2,
height = 298/2,
frame_count = 1,
line_length = 1,
repeat_count = 32,
shift = util.by_pixel(26, 24),
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-5__/graphics/entity/decontamination-facility/hr/decontamination-facility-shadow.png",
priority = "high",
width = 426,
height = 298,
frame_count = 1,
line_length = 1,
repeat_count = 32,
shift = util.by_pixel(26, 24),
scale = 0.5,
}
},
},
},
crafting_categories = {"space-decontamination"},
crafting_speed = 2,
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = 4,
},
energy_usage = "2000kW",
ingredient_count = 12,
module_specification =
{
module_slots = 4
},
allowed_effects = {"consumption", "speed", "pollution"}, -- not "productivity",
working_visualisations =
{
{
effect = "uranium-glow", -- changes alpha based on energy source light intensity
light = {intensity = 0.5, size = 8, shift = {0.0, 0.0}, color = {r = 1, g = 0.9, b = 0.5}}
},
},
},
{
type = "assembling-machine",
name = data_util.mod_prefix .. "lifesupport-facility",
icon = "__space-exploration-graphics__/graphics/icons/lifesupport-facility.png",
icon_size = 64,
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = {mining_time = 0.2, result = data_util.mod_prefix .. "lifesupport-facility"},
max_health = 700,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, -12),
collision_box = {{-2.8, -2.8}, {2.8, 2.8}},
se_allow_in_space = true,
selection_box = {{-3, -3}, {3, 3}},
drawing_box = {{-3, -3.5}, {3, 3}},
resistances =
{
{
type = "impact",
percent = 10
}
},
fluid_boxes =
{
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {-1.5, -3.5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {1.5, -3.5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {-3.5, -1.5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {3.5, -1.5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {-1.5, 3.5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {1.5, 3.5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {3.5, 1.5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {-3.5, 1.5} }},
secondary_draw_orders = { north = -1 }
},
--off_when_no_fluid_recipe = true
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound = {
apparent_volume = 1.5,
idle_sound = {
filename = "__base__/sound/idle1.ogg",
volume = 0.6
},
sound = {
{
filename = "__base__/sound/assembling-machine-t1-1.ogg",
volume = 0.8
},
{
filename = "__base__/sound/assembling-machine-t1-2.ogg",
volume = 0.8
}
}
},
collision_mask = {
"water-tile",
--"ground-tile", -- allow on ground
"item-layer",
"object-layer",
"player-layer",
},
animation =
{
layers =
{
{
filename = "__space-exploration-graphics-5__/graphics/entity/lifesupport-facility/sr/lifesupport-facility.png",
priority = "high",
width = 3072/8/2,
height = 1792/4/2,
frame_count = 32,
line_length = 8,
shift = util.by_pixel(0, -16),
animation_speed = 1,
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/lifesupport-facility/hr/lifesupport-facility.png",
priority = "high",
width = 3072/8,
height = 1792/4,
frame_count = 32,
line_length = 8,
shift = util.by_pixel(0, -16),
animation_speed = 1,
scale = 0.5,
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-5__/graphics/entity/lifesupport-facility/sr/lifesupport-facility-shadow.png",
priority = "high",
width = 426/2,
height = 298/2,
frame_count = 1,
line_length = 1,
repeat_count = 32,
shift = util.by_pixel(26, 24),
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-5__/graphics/entity/lifesupport-facility/hr/lifesupport-facility-shadow.png",
priority = "high",
width = 426,
height = 298,
frame_count = 1,
line_length = 1,
repeat_count = 32,
shift = util.by_pixel(26, 24),
scale = 0.5,
}
},
},
},
crafting_categories = {"lifesupport"},
crafting_speed = 1,
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = 4,
},
energy_usage = "1000kW",
ingredient_count = 12,
module_specification =
{
module_slots = 4
},
allowed_effects = {"consumption", "speed", "pollution"}, -- not "productivity",
working_visualisations =
{
{
effect = "uranium-glow", -- changes alpha based on energy source light intensity
light = {intensity = 0.5, size = 8, shift = {0.0, 0.0}, color = {r = 100/255, g = 48/255, b = 1}}
},
},
},
})

197
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/dimensional-anchor.lua

@ -0,0 +1,197 @@
local data_util = require("data_util")
data:extend({
{
type = "electric-energy-interface",
name = data_util.mod_prefix .. "dimensional-anchor",
icon = "__space-exploration-graphics__/graphics/icons/dimensional-anchor.png",
icon_size = 64,
minable = {hardness = 0.2, mining_time = 1, result = data_util.mod_prefix .. "dimensional-anchor"},
order = "z-d-a",
allow_copy_paste = true,
picture =
{
layers =
{
{
filename = "__space-exploration-graphics-3__/graphics/entity/dimensional-anchor/sr/dimensional-anchor.png",
priority = "high",
width = 576/2,
height = 672/2,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(0, -24),
animation_speed = 1,
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/dimensional-anchor/hr/dimensional-anchor.png",
priority = "high",
width = 576,
height = 672,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(0, -24),
animation_speed = 1,
scale = 0.5,
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/dimensional-anchor/sr/dimensional-anchor-shadow.png",
priority = "high",
width = 354,
height = 238,
frame_count = 1,
line_length = 1,
repeat_count = 1,
shift = util.by_pixel(32, 28),
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/dimensional-anchor/hr/dimensional-anchor-shadow.png",
priority = "high",
width = 709,
height = 477,
frame_count = 1,
line_length = 1,
repeat_count = 1,
shift = util.by_pixel(32, 28),
scale = 0.5,
}
},
},
},
collision_box = {{-4.4, -4.4},{4.4, 4.4}},
selection_box = {{-4.4, -4.4},{4.4, 4.4}},
drawing_box = {{-4.4, -5.4},{4.4, 4.4}},
collision_mask = {
"water-tile",
"ground-tile",
"item-layer",
"object-layer",
"player-layer",
spaceship_collision_layer,
},
selectable = false,
continuous_animation = true,
corpse = "medium-remnants",
energy_source = {
buffer_capacity = "1TJ",
input_flow_limit = "60GW", -- total when all active (values over 60GW won't work)
output_flow_limit = "0kW",
type = "electric",
usage_priority = "primary-input"
},
energy_production = "0kW",
energy_usage = "0GW", -- platform + 1x per lock + 1x for final energy spike final activation.
--energy_usage = "60GW", -- platform + 1x per lock + 1x for final energy spike final activation.
flags = {
"placeable-player",
"player-creation",
"hidden",
"not-rotatable"
},
max_health = 5000,
vehicle_impact_sound = {
filename = "__base__/sound/car-metal-impact.ogg",
volume = 0.65
},
working_sound = {
apparent_volume = 1.5,
fade_in_ticks = 10,
fade_out_ticks = 30,
max_sounds_per_type = 3,
sound = {
{
filename = "__base__/sound/nuclear-reactor-1.ogg",
volume = 0.6
},
{
filename = "__base__/sound/nuclear-reactor-2.ogg",
volume = 0.6
}
}
},
--light = {intensity = 1, size = 8, shift = {0.0, 0.0}, color = {r = 0.6, g = 0.9, b = 1}}
},
{
type = "projectile",
name = data_util.mod_prefix .. "dimensional-anchor-fx",
direction_only = false,
flags = { "not-on-map", "placeable-off-grid" },
acceleration = 0,
collision_mask = {"not-colliding-with-itself"},
light = {intensity = 1, size = 8, shift = {0.0, 0.0}, color = {r = 0.6, g = 0.9, b = 1}},
working_sound = {
apparent_volume = 1.5,
fade_in_ticks = 10,
fade_out_ticks = 30,
max_sounds_per_type = 3,
sound = {
{
filename = "__base__/sound/nuclear-reactor-1.ogg",
volume = 0.6
},
{
filename = "__base__/sound/nuclear-reactor-2.ogg",
volume = 0.6
}
}
},
animation = {
layers = {
{
filename = "__space-exploration-graphics-3__/graphics/entity/dimensional-anchor/sr/dimensional-anchor-light.png",
priority = "high",
width = 576/2,
height = 640/2,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(0, -32),
animation_speed = 1,
apply_runtime_tint = true,
blend_mode = "additive", --"additive-soft"
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/dimensional-anchor/hr/dimensional-anchor-light.png",
priority = "high",
width = 576,
height = 640,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(0, -32),
animation_speed = 1,
scale = 0.5,
apply_runtime_tint = true,
blend_mode = "additive", --"additive-soft"
}
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/dimensional-anchor/sr/dimensional-anchor-skybeam.png",
priority = "high",
width = 38,
height = 298,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(0, -19 * 32 -2),
animation_speed = 1,
scale = 4,
apply_runtime_tint = true,
blend_mode = "additive-soft",
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/dimensional-anchor/hr/dimensional-anchor-skybeam.png",
priority = "high",
width = 77,
height = 597,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(0, -19 * 32 -2),
animation_speed = 1,
scale = 2,
apply_runtime_tint = true,
blend_mode = "additive-soft",
}
},
}
},
},
})

429
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/entity.lua

@ -0,0 +1,429 @@
local data_util = require("data_util")
-- Collision entities
local base_collision_entity = {
type = "simple-entity",
icon = "__base__/graphics/icons/iron-chest.png",
icon_size = 64,
flags = {"placeable-neutral", "placeable-off-grid"},
subgroup = "grass",
order = "z-z",
selection_box = {{-0.0, -0.0}, {0.0, 0.0}},
selectable_in_game = false,
render_layer = "resource",
pictures = {{
filename = "__space-exploration-graphics__/graphics/blank.png",
width = 1,
height = 1
}},
}
local collision_player = table.deepcopy(base_collision_entity)
collision_player.name = data_util.mod_prefix .. "collision-player"
collision_player.collision_mask = { "player-layer", "train-layer"}
collision_player.collision_box = { { -0.25, -0.25 }, { 0.25, 0.25 } }
local collision_player_not_space = table.deepcopy(base_collision_entity)
collision_player_not_space.name = data_util.mod_prefix .. "collision-player-not-space"
collision_player_not_space.collision_mask = { "player-layer", "train-layer", space_collision_layer}
collision_player_not_space.collision_box = { { -0.25, -0.25 }, { 0.25, 0.25 } }
local collision_rocket_destination_surface = table.deepcopy(base_collision_entity)
collision_rocket_destination_surface.name = data_util.mod_prefix .. "collision-rocket-destination-surface"
collision_rocket_destination_surface.collision_mask = { "player-layer", "train-layer", space_collision_layer}
collision_rocket_destination_surface.collision_box = { { -0.25, -0.25 }, { 0.25, 0.25 } }
local collision_rocket_destination_orbital = table.deepcopy(base_collision_entity)
collision_rocket_destination_orbital.name = data_util.mod_prefix .. "collision-rocket-destination-orbital"
collision_rocket_destination_orbital.collision_mask = { "player-layer", "train-layer"}
collision_rocket_destination_orbital.collision_box = { { -0.25, -0.25 }, { 0.25, 0.25 } }
data:extend({
collision_player,
collision_player_not_space,
collision_rocket_destination_surface,
collision_rocket_destination_orbital
})
-- settings entity
data:extend({
{ -- this is a tempalte
type = "programmable-speaker",
name = data_util.mod_prefix .. "struct-settings-string",
icon = "__space-exploration-graphics__/graphics/icons/settings.png",
icon_size = 64,
order="zzz",
flags = {"placeable-neutral", "player-creation"},
collision_box = {{-0.3, -0.3}, {0.3, 0.3}},
selection_box = {{-0.0, -0.0}, {0.0, 0.0}},
drawing_box = {{-0.0, -0.0}, {0.0, 0.0}},
selectable_in_game = false,
energy_source = {
--type = "electric",
type = "void",
usage_priority = "secondary-input",
render_no_power_icon = false
},
energy_usage_per_tick = "1W",
sprite =
{
layers =
{
{
filename = "__space-exploration-graphics__/graphics/blank.png",
width = 1,
height = 1,
frame_count = 1,
line_length = 1,
shift = { 0, 0 },
}
}
},
maximum_polyphony = 0,
instruments = { },
},
})
--[[
energy_source = {
buffer_capacity = "5MJ",
input_flow_limit = "300kW",
output_flow_limit = "300kW",
type = "electric",
usage_priority = "tertiary"
},]]--
data.raw.accumulator.accumulator.fast_replaceable_group = "accumulator"
data.raw.accumulator.accumulator.next_upgrade = data_util.mod_prefix .. "space-accumulator"
data.raw.accumulator.accumulator.collision_box = {{-0.8,-0.8},{0.8,0.8}}
data.raw.accumulator.accumulator.energy_source.buffer_capacity = "5MJ"
data.raw.accumulator.accumulator.energy_source.input_flow_limit = "250kW"
data.raw.accumulator.accumulator.energy_source.output_flow_limit = "500kW"
local accumulator = table.deepcopy(data.raw.accumulator.accumulator)
accumulator.name = data_util.mod_prefix .. "space-accumulator"
--accumulator.collision_mask = { "floor-layer", "object-layer", "water-tile", "ground-tile", "player-layer"}
data_util.replace_filenames_recursive(accumulator, "__base__/graphics/entity/accumulator/accumulator.png", "__space-exploration-graphics-3__/graphics/entity/accumulator/accumulator.png")
data_util.replace_filenames_recursive(accumulator, "__base__/graphics/entity/accumulator/hr-accumulator.png", "__space-exploration-graphics-3__/graphics/entity/accumulator/hr-accumulator.png")
accumulator.icon = "__space-exploration-graphics__/graphics/icons/accumulator.png"
accumulator.icon_size = 64
accumulator.icon_mipmaps = 1
accumulator.energy_source = {
--buffer_capacity = "25MJ",
--input_flow_limit = "2500kW",
--output_flow_limit = "2500kW",
buffer_capacity = "50MJ",
input_flow_limit = "500kW",
output_flow_limit = "5MW",
type = "electric",
usage_priority = "tertiary"
}
accumulator.minable.result = data_util.mod_prefix .. "space-accumulator"
--accumulator.fast_replaceable_group = "space-accumulator"
accumulator.next_upgrade = data_util.mod_prefix .. "space-accumulator-2"
local accumulator2 = table.deepcopy(accumulator)
accumulator2.name = data_util.mod_prefix .. "space-accumulator-2"
data_util.replace_filenames_recursive(accumulator2, "__space-exploration-graphics-3__/graphics/entity/accumulator/accumulator.png", "__space-exploration-graphics-3__/graphics/entity/accumulator/accumulator-2.png")
data_util.replace_filenames_recursive(accumulator2, "__space-exploration-graphics-3__/graphics/entity/accumulator/hr-accumulator.png", "__space-exploration-graphics-3__/graphics/entity/accumulator/hr-accumulator-2.png")
accumulator2.icon = "__space-exploration-graphics__/graphics/icons/accumulator-2.png"
accumulator2.icon_size = 64
accumulator2.icon_mipmaps = 1
accumulator2.energy_source = {
--buffer_capacity = "100MJ",
--input_flow_limit = "10000kW",
--output_flow_limit = "10000kW",
buffer_capacity = "250MJ",
input_flow_limit = "2500kW",
output_flow_limit = "25MW",
type = "electric",
usage_priority = "tertiary"
}
accumulator2.minable.result = data_util.mod_prefix .. "space-accumulator-2"
accumulator2.next_upgrade = nil
data:extend{
accumulator,
accumulator2,
{
type = "solar-panel",
name = data_util.mod_prefix .. "space-solar-panel",
collision_box = {
{ -1.95, -1.95 },
{ 1.95, 1.95 }
},
collision_mask = {
"floor-layer",
"object-layer",
"water-tile",
--"ground-tile"
},
selection_box = {
{ -2, -2 },
{ 2, 2 }
},
production = "400kW", -- 106.6 would be equivalent to a solar panel for its size.
corpse = "big-remnants",
energy_source = {
type = "electric",
usage_priority = "solar"
},
flags = {
"placeable-neutral",
"player-creation"
},
fast_replaceable_group = "space-solar-panel",
icon = "__space-exploration-graphics__/graphics/icons/solar-panel.png",
icon_size = 64,
max_health = 400,
minable = {
mining_time = 0.1,
result = data_util.mod_prefix .. "space-solar-panel"
},
next_upgrade = data_util.mod_prefix .. "space-solar-panel-2",
picture = {
layers = {
{
filename = "__space-exploration-graphics-3__/graphics/entity/solar-panel/solar-panel.png",
width = 260/2,
height = 272/2,
priority = "high",
shift = {
0,
-1/32
},
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/solar-panel/hr-solar-panel.png",
width = 260,
height = 272,
priority = "high",
scale = 0.5,
shift = {
0,
-1/32
},
},
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/solar-panel/solar-panel-shadow.png",
width = 92/2,
height = 260/2,
priority = "high",
shift = {
1.5,
1/32
},
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/solar-panel/hr-solar-panel-shadow.png",
width = 92,
height = 260,
priority = "high",
scale = 0.5,
shift = {
1.5,
1/32
},
},
}
}
},
vehicle_impact_sound = {
filename = "__base__/sound/car-metal-impact.ogg",
volume = 0.65
}
},
{
type = "solar-panel",
name = data_util.mod_prefix .. "space-solar-panel-2",
collision_box = {
{ -1.95, -1.95 },
{ 1.95, 1.95 }
},
collision_mask = {
"floor-layer",
"object-layer",
"water-tile",
--"ground-tile"
},
selection_box = {
{ -2, -2 },
{ 2, 2 }
},
production = "800kW", -- 106.6 would be equivalent to a solar panel for its size.
corpse = "big-remnants",
energy_source = {
type = "electric",
usage_priority = "solar"
},
flags = {
"placeable-neutral",
"player-creation"
},
fast_replaceable_group = "space-solar-panel",
icon = "__space-exploration-graphics__/graphics/icons/solar-panel-2.png",
icon_size = 64,
max_health = 500,
minable = {
mining_time = 0.1,
result = data_util.mod_prefix .. "space-solar-panel-2"
},
next_upgrade = data_util.mod_prefix .. "space-solar-panel-3",
picture = {
layers = {
{
filename = "__space-exploration-graphics-3__/graphics/entity/solar-panel-2/solar-panel.png",
width = 260/2,
height = 272/2,
priority = "high",
shift = {
0,
-1/32
},
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/solar-panel-2/hr-solar-panel.png",
width = 260,
height = 272,
priority = "high",
scale = 0.5,
shift = {
0,
-1/32
},
},
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/solar-panel-2/solar-panel-shadow.png",
width = 92/2,
height = 260/2,
priority = "high",
shift = {
1.5,
1/32
},
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/solar-panel-2/hr-solar-panel-shadow.png",
width = 92,
height = 260,
priority = "high",
scale = 0.5,
shift = {
1.5,
1/32
},
},
}
}
},
vehicle_impact_sound = {
filename = "__base__/sound/car-metal-impact.ogg",
volume = 0.65
}
},
{
type = "solar-panel",
name = data_util.mod_prefix .. "space-solar-panel-3",
collision_box = {
{ -1.95, -1.95 },
{ 1.95, 1.95 }
},
collision_mask = {
"floor-layer",
"object-layer",
"water-tile",
--"ground-tile"
},
selection_box = {
{ -2, -2 },
{ 2, 2 }
},
production = "1600kW", -- 106.6 would be equivalent to a solar panel for its size.
corpse = "big-remnants",
energy_source = {
type = "electric",
usage_priority = "solar"
},
flags = {
"placeable-neutral",
"player-creation"
},
fast_replaceable_group = "space-solar-panel",
icon = "__space-exploration-graphics__/graphics/icons/solar-panel-3.png",
icon_size = 64,
max_health = 500,
minable = {
mining_time = 0.1,
result = data_util.mod_prefix .. "space-solar-panel-3"
},
picture = {
layers = {
{
filename = "__space-exploration-graphics-3__/graphics/entity/solar-panel-3/solar-panel.png",
width = 260/2,
height = 272/2,
priority = "high",
shift = {
0,
-1/32
},
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/solar-panel-3/hr-solar-panel.png",
width = 260,
height = 272,
priority = "high",
scale = 0.5,
shift = {
0,
-1/32
},
},
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/solar-panel-3/solar-panel-shadow.png",
width = 92/2,
height = 260/2,
priority = "high",
shift = {
1.5,
1/32
},
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/solar-panel-3/hr-solar-panel-shadow.png",
width = 92,
height = 260,
priority = "high",
scale = 0.5,
shift = {
1.5,
1/32
},
},
}
}
},
vehicle_impact_sound = {
filename = "__base__/sound/car-metal-impact.ogg",
volume = 0.65
}
}
}
local tree_fire_starter = table.deepcopy(data.raw.fire["fire-flame"])
tree_fire_starter.name = data_util.mod_prefix .. "tree-fire-starter"
tree_fire_starter.damage_multiplier_decrease_per_tick = 0
tree_fire_starter.initial_lifetime = 600
tree_fire_starter.spread_delay = 1
tree_fire_starter.spread_delay_deviation = 1
tree_fire_starter.spawn_entity = data_util.mod_prefix .. "fire-flame-on-tree-no-pollution"
tree_fire_starter.emissions_per_second = 0
data:extend({tree_fire_starter})
local treefire = table.deepcopy(data.raw.fire["fire-flame-on-tree"])
treefire.name = data_util.mod_prefix .. "fire-flame-on-tree-no-pollution"
treefire.spawn_entity = treefire.name
treefire.emissions_per_second = 0
data:extend({treefire})

216
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/explosion.lua

@ -0,0 +1,216 @@
local data_util = require("data_util")
-- generic triggers
data:extend({
{ -- dummy explosion entity for alerts
type = "explosion",
name = data_util.mod_prefix .. "dummy-explosion",
animations = {
{
direction_count = 1,
filename = "__space-exploration-graphics__/graphics/blank.png",
frame_count = 1,
height = 1,
line_length = 1,
width = 1
}
},
flags = {
"not-on-map"
},
},
{ -- some debris has been added to the surface, in space it should move
type = "explosion",
name = data_util.mod_prefix .. "trigger-movable-debris",
animations = {
{
direction_count = 1,
filename = "__space-exploration-graphics__/graphics/blank.png",
frame_count = 1,
height = 1,
line_length = 1,
width = 1
}
},
flags = {
"not-on-map"
},
},
})
--[[
vanila explosions:
"big-artillery-explosion" -- huge smoke plume but very little debris
"big-explosion" -- biggest overall, but smaller plume
"massive-explosion" -- more debris
"medium-explosion" -- medium and wider
"ground-explosion" -- medium but higher, and with stone particles
SE explosions:
Huge
large
Medium
Small
]]--
local big_explsion_hit = table.deepcopy(data.raw.explosion["explosion-hit"])
big_explsion_hit.name = "big-explosion-hit"
big_explsion_hit.animations[1].scale = 1.5
data:extend({big_explsion_hit})
local function make_explosion(magnitude, name, animation, sound) -- magnitude is 1,2,3,4
data:extend({
{
type = "explosion",
name = data_util.mod_prefix..name,
animations = {animation},
created_effect = {
type = "direct",
action_delivery = {
type = "instant",
target_effects = {
{
type = "create-particle",
particle_name = "explosion-remnants-particle",
initial_height = 0.5,
initial_vertical_speed = 0.06 + 0.01 * magnitude,
initial_vertical_speed_deviation = 0.06 + 0.01 * magnitude,
offset_deviation = { { -0.2, -0.2 }, { 0.2, 0.2 } },
repeat_count = 10 + 5 * magnitude,
speed_from_center = 0.06 + 0.01 * magnitude,
speed_from_center_deviation = 0.06 + 0.01 * magnitude,
},
{
type = "create-particle",
particle_name = "stone-particle",
initial_height = 0.5,
initial_vertical_speed = 0.1 + 0.05 * magnitude,
initial_vertical_speed_deviation = 0.1 + 0.05 * magnitude,
offset_deviation = { { -0.2, -0.2 }, { 0.2, 0.2 } },
repeat_count = 40 + 20 * magnitude,
speed_from_center = 0.06 + 0.02 * magnitude,
speed_from_center_deviation = 0.06 + 0.02 * magnitude,
}
},
},
},
flags = { "not-on-map" },
light = { color = { r = 1, g = 0.9, b = 0.8 }, intensity = 0.8 + 0.1 * magnitude, size = 30 + 5 * magnitude },
sound = {
aggregation = { max_count = 1, remove = true },
variations = sound
},
},
})
end
make_explosion(1, "small-explosion", {
filename = "__base__/graphics/entity/medium-explosion/medium-explosion.png",
width = 112,
height = 94,
line_length = 6,
frame_count = 54,
animation_speed = 0.5,
priority = "high",
shift = { -0.56, -0.96 },
scale = 0.75,
},{
{ filename = "__base__/sound/small-explosion-1.ogg", volume = 0.7 },
{ filename = "__base__/sound/small-explosion-2.ogg", volume = 0.7 }
})
make_explosion(2, "medium-explosion", {
filename = "__base__/graphics/entity/medium-explosion/medium-explosion.png",
width = 112,
height = 94,
line_length = 6,
frame_count = 54,
animation_speed = 0.5,
priority = "high",
shift = { -0.56, -0.96 },
scale = 1,
}, {
{ filename = "__base__/sound/fight/large-explosion-1.ogg", volume = 0.7 },
{ filename = "__base__/sound/fight/large-explosion-2.ogg", volume = 0.7 }
})
make_explosion(3, "large-explosion", {
animation_speed = 0.5,
filename = "__base__/graphics/entity/big-explosion/big-explosion.png",
flags = { "compressed" },
frame_count = 47,
height = 245,
line_length = 6,
shift = { 0.1875, -0.75 },
width = 197,
scale = 1,
},{
{ filename = "__base__/sound/fight/large-explosion-1.ogg", volume = 0.8 },
{ filename = "__base__/sound/fight/large-explosion-2.ogg", volume = 0.8 }
})
make_explosion(4, "huge-explosion", {
animation_speed = 0.5,
filename = "__base__/graphics/entity/bigass-explosion/hr-bigass-explosion-36f.png",
flags = { "compressed" },
frame_count = 36,
width = 324,
height = 416,
shift = { 0, -1.5 },
stripes = {
{ filename = "__base__/graphics/entity/bigass-explosion/hr-bigass-explosion-36f-1.png", height_in_frames = 3, width_in_frames = 6 },
{ filename = "__base__/graphics/entity/bigass-explosion/hr-bigass-explosion-36f-2.png", height_in_frames = 3, width_in_frames = 6 }
},
scale = 1,
}, {
{ filename = "__base__/sound/explosion1.ogg", volume = 1 },
})
data:extend({
{
type = "explosion",
name = data_util.mod_prefix.."meteor-explosion",
animations = {{
animation_speed = 0.5,
filename = "__base__/graphics/entity/bigass-explosion/hr-bigass-explosion-36f.png",
flags = { "compressed" },
frame_count = 36,
width = 324,
height = 416,
shift = { 0, -1.5 },
stripes = {
{ filename = "__base__/graphics/entity/bigass-explosion/hr-bigass-explosion-36f-1.png", height_in_frames = 3, width_in_frames = 6 },
{ filename = "__base__/graphics/entity/bigass-explosion/hr-bigass-explosion-36f-2.png", height_in_frames = 3, width_in_frames = 6 }
},
scale = 1,
}},
created_effect = {
type = "direct",
action_delivery = {
type = "instant",
target_effects = {
-- TODO add rock fragments equivalent to "explosion-remnants-particle" from small rock graphics
{
type = "create-particle",
particle_name = "stone-particle",
initial_height = 0.5,
initial_vertical_speed = 0.3,
initial_vertical_speed_deviation = 0.3,
offset_deviation = { { -0.2, -0.2 }, { 0.2, 0.2 } },
repeat_count = 120,
speed_from_center = 0.2,
speed_from_center_deviation = 0.2,
}
},
},
},
flags = { "not-on-map" },
light = { color = { r = 1, g = 0.9, b = 0.8 }, intensity = 1, size = 50 },
sound = {
aggregation = { max_count = 1, remove = true },
variations = { filename = "__base__/sound/explosion1.ogg", volume = 1 }
},
},
})

149
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/fluid-burner-generator.lua

@ -0,0 +1,149 @@
local data_util = require("data_util")
data:extend({
{
type = "generator",
name = data_util.mod_prefix .. "fluid-burner-generator",
icon = "__space-exploration-graphics__/graphics/icons/fluid-burner-generator.png",
icon_size = 64,
flags = {"placeable-neutral","player-creation"},
minable = {mining_time = 0.3, result = data_util.mod_prefix .. "fluid-burner-generator"},
max_health = 300,
corpse = "steam-turbine-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, -12),
effectivity = 1,
fluid_usage_per_tick = 1,
burns_fluid = true,
resistances = { { type = "fire", percent = 70 } },
fast_replaceable_group = "steam-engine",
collision_box = {{-1.35, -2.35}, {1.35, 2.35}},
selection_box = {{-1.5, -2.5}, {1.5, 2.5}},
scale_fluid_usage = true,
max_power_output = "2MW",
maximum_temperature = 1000,
fluid_box =
{
base_area = 1,
height = 2,
base_level = -1,
pipe_covers = pipecoverspictures(),
pipe_connections =
{
{ type = "input-output", position = {0, 3} },
{ type = "input-output", position = {0, -3} }
},
production_type = "input-output",
},
effectivity = 0.75,
energy_source = { type = "electric", usage_priority = "secondary-output" },
horizontal_animation =
{
layers =
{
{
filename = "__space-exploration-graphics-3__/graphics/entity/fluid-burner-generator/fluid-burner-generator-h.png",
width = 320/2,
height = 244/2,
frame_count = 8,
line_length = 4,
shift = util.by_pixel(0, -2.75),
animation_speed = 0.5,
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/fluid-burner-generator/hr-fluid-burner-generator-h.png",
width = 320,
height = 244,
frame_count = 8,
line_length = 4,
shift = util.by_pixel(0, -2.75),
animation_speed = 0.5,
scale = 0.5
}
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/fluid-burner-generator/fluid-burner-generator-h-shadow.png",
width = 434/2,
height = 150/2,
frame_count = 1,
repeat_count = 8,
line_length = 1,
draw_as_shadow = true,
shift = util.by_pixel(28.5, 18),
animation_speed = 0.5,
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/fluid-burner-generator/hr-fluid-burner-generator-h-shadow.png",
width = 434,
height = 150,
frame_count = 1,
repeat_count = 8,
line_length = 1,
draw_as_shadow = true,
shift = util.by_pixel(28.5, 18),
animation_speed = 0.5,
scale = 0.5
}
}
}
},
vertical_animation =
{
layers =
{
{
filename = "__space-exploration-graphics-3__/graphics/entity/fluid-burner-generator/fluid-burner-generator-v.png",
width = 864/4/2,
height = 692/2/2,
frame_count = 8,
line_length = 4,
shift = util.by_pixel(5, 6.5),
animation_speed = 0.5,
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/fluid-burner-generator/hr-fluid-burner-generator-v.png",
width = 864/4,
height = 692/2,
frame_count = 8,
line_length = 4,
shift = util.by_pixel(4.75, 6.75),
animation_speed = 0.5,
scale = 0.5
}
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/fluid-burner-generator/fluid-burner-generator-v-shadow.png",
width = 256/2,
height = 260/2,
frame_count = 1,
repeat_count = 8,
line_length = 1,
draw_as_shadow = true,
shift = util.by_pixel(9.5, 14.5),
animation_speed = 0.5,
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/fluid-burner-generator/hr-fluid-burner-generator-v-shadow.png",
width = 256,
height = 260,
frame_count = 1,
repeat_count = 8,
line_length = 1,
draw_as_shadow = true,
shift = util.by_pixel(9.5, 14.5),
animation_speed = 0.5,
scale = 0.5
}
}
}
},
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound =
{
sound =
{
filename = "__base__/sound/steam-engine-90bpm.ogg",
volume = 0.6
},
match_speed_to_activity = true
},
min_perceived_performance = 0.25,
performance_to_sound_speedup = 0.5
},
})

145
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/fuel-refinery.lua

@ -0,0 +1,145 @@
local data_util = require("data_util")
data:extend({
{
type = "assembling-machine",
name = data_util.mod_prefix .. "fuel-refinery",
icon = "__space-exploration-graphics__/graphics/icons/fuel-refinery.png",
icon_size = 64,
flags = {"placeable-neutral","player-creation"},
minable = {mining_time = 0.2, result = data_util.mod_prefix .. "fuel-refinery"},
max_health = 350,
dying_explosion = "medium-explosion",
corpse = "oil-refinery-remnants",
collision_box = {{-2.4, -2.4}, {2.4, 2.4}},
selection_box = {{-2.5, -2.5}, {2.5, 2.5}},
se_allow_in_space = true,
drawing_box = {{-2.5, -2.8}, {2.5, 2.5}},
module_specification =
{
module_slots = 3
},
scale_entity_info_icon = true,
allowed_effects = {"consumption", "speed", "productivity", "pollution"},
crafting_categories = {"fuel-refining"},
crafting_speed = 1,
has_backer_name = false,
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = 6
},
energy_usage = "1000kW",
animation = make_4way_animation_from_spritesheet({ layers =
{
{
filename = "__space-exploration-graphics-5__/graphics/entity/fuel-refinery/fuel-refinery.png",
width = 386/2,
height = 430/2,
frame_count = 1,
shift = util.by_pixel(0, -7.5),
hr_version =
{
filename = "__space-exploration-graphics-5__/graphics/entity/fuel-refinery/hr-fuel-refinery.png",
width = 386,
height = 430,
frame_count = 1,
shift = util.by_pixel(0, -7.5),
scale = 0.5
}
},
{
filename = "__space-exploration-graphics-5__/graphics/entity/fuel-refinery/fuel-refinery-shadow.png",
width = 337,
height = 213,
frame_count = 1,
shift = util.by_pixel(82.5, 26.5),
draw_as_shadow = true,
hr_version =
{
filename = "__space-exploration-graphics-5__/graphics/entity/fuel-refinery/hr-fuel-refinery-shadow.png",
width = 674,
height = 426,
frame_count = 1,
shift = util.by_pixel(82.5, 26.5),
draw_as_shadow = true,
scale = 0.5
}
}
}}),
working_visualisations =
{
{
north_position = util.by_pixel(34, -65),
east_position = util.by_pixel(-52, -61),
south_position = util.by_pixel(-59, -82),
west_position = util.by_pixel(57, -58),
animation =
{
filename = "__base__/graphics/entity/oil-refinery/oil-refinery-fire.png",
line_length = 10,
width = 20,
height = 40,
frame_count = 60,
animation_speed = 0.75,
shift = util.by_pixel(0, -14),
hr_version =
{
filename = "__base__/graphics/entity/oil-refinery/hr-oil-refinery-fire.png",
line_length = 10,
width = 40,
height = 81,
frame_count = 60,
animation_speed = 0.75,
scale = 0.5,
shift = util.by_pixel(0, -14.25)
}
},
light = {intensity = 0.4, size = 6, color = {r = 1.0, g = 1.0, b = 1.0}}
}
},
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound =
{
sound = { filename = "__base__/sound/oil-refinery.ogg" },
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.6 },
apparent_volume = 2.5
},
fluid_boxes =
{
{
production_type = "input",
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {-1, 3} }}
},
{
production_type = "input",
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {1, 3} }}
},
{
production_type = "output",
pipe_covers = pipecoverspictures(),
base_level = 1,
pipe_connections = {{ position = {-2, -3} }}
},
{
production_type = "output",
pipe_covers = pipecoverspictures(),
base_level = 1,
pipe_connections = {{ position = {0, -3} }}
},
{
production_type = "output",
pipe_covers = pipecoverspictures(),
base_level = 1,
pipe_connections = {{ position = {2, -3} }}
}
}
},
})

1690
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/gate.lua

File diff suppressed because it is too large

164
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/genetics-laboratory.lua

@ -0,0 +1,164 @@
local data_util = require("data_util")
data:extend({
{
type = "assembling-machine",
name = data_util.mod_prefix .. "space-genetics-laboratory",
icon = "__space-exploration-graphics__/graphics/icons/genetics-laboratory.png",
icon_size = 64,
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = {mining_time = 0.2, result = data_util.mod_prefix .. "space-genetics-laboratory"},
max_health = 1200,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, -12),
collision_box = {{-3.3, -3.3}, {3.3, 3.3}},
selection_box = {{-3.5, -3.5}, {3.5, 3.5}},
drawing_box = {{-3.5, -3.9}, {3.5, 3.5}},
resistances =
{
{
type = "impact",
percent = 10
}
},
fluid_boxes =
{
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {0, -4} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {-4, 0} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {0, 4} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {4, 0} }},
secondary_draw_orders = { north = -1 }
},
--off_when_no_fluid_recipe = true
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound = {
apparent_volume = 1.5,
idle_sound = {
filename = "__base__/sound/idle1.ogg",
volume = 0.6
},
sound = {
{
filename = "__base__/sound/chemical-plant.ogg",
volume = 0.8
}
}
},
collision_mask = {
"water-tile",
"ground-tile",
"item-layer",
"object-layer",
"player-layer",
spaceship_collision_layer,
},
animation =
{
layers =
{
{
filename = "__space-exploration-graphics-2__/graphics/entity/genetics-laboratory/sr/genetics-laboratory.png",
priority = "high",
width = 3584/8/2,
height = 2048/4/2,
frame_count = 32,
line_length = 8,
shift = util.by_pixel(0, -16),
animation_speed = 0.5,
hr_version = {
filename = "__space-exploration-graphics-2__/graphics/entity/genetics-laboratory/hr/genetics-laboratory.png",
priority = "high",
width = 3584/8,
height = 2048/4,
frame_count = 32,
line_length = 8,
shift = util.by_pixel(0, -16),
animation_speed = 0.5,
scale = 0.5,
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-2__/graphics/entity/genetics-laboratory/sr/genetics-laboratory-shadow.png",
priority = "high",
width = 604/2,
height = 302/2,
frame_count = 1,
line_length = 1,
repeat_count = 32,
shift = util.by_pixel(40, 8),
animation_speed = 0.5,
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-2__/graphics/entity/genetics-laboratory/hr/genetics-laboratory-shadow.png",
priority = "high",
width = 604,
height = 302,
frame_count = 1,
line_length = 1,
repeat_count = 32,
shift = util.by_pixel(40, 8),
animation_speed = 0.5,
scale = 0.5,
}
},
},
},
crafting_categories = {"space-genetics"},
crafting_speed = 4,
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = 4,
},
energy_usage = "1000kW",
ingredient_count = 12,
module_specification =
{
module_slots = 4
},
allowed_effects = {"consumption", "speed", "pollution"}, -- not "productivity",
working_visualisations =
{
{
effect = "uranium-glow", -- changes alpha based on energy source light intensity
light = {intensity = 0.5, size = 8, shift = {0.0, 0.0}, color = {r = 0.7, g = 0.8, b = 1}}
},
},
},
})

245
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/growth-facility.lua

@ -0,0 +1,245 @@
local data_util = require("data_util")
local pipe_pics = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-3"].fluid_boxes[1].pipe_picture)
data_util.replace_filenames_recursive(pipe_pics,
"__base__",
"__space-exploration-graphics__")
data_util.replace_filenames_recursive(pipe_pics,
"assembling-machine-3",
"assembling-machine")
data:extend({
{
type = "assembling-machine",
name = data_util.mod_prefix .. "space-growth-facility",
icon = "__space-exploration-graphics__/graphics/icons/growth-facility.png",
icon_size = 64,
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = {mining_time = 0.2, result = data_util.mod_prefix .. "space-growth-facility"},
max_health = 1500,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, -12),
collision_box = {{-4.3, -4.3}, {4.3, 4.3}},
selection_box = {{-4.5, -4.5}, {4.5, 4.5}},
drawing_box = {{-4.5, -4.9}, {4.5, 4.5}},
resistances =
{
{
type = "impact",
percent = 10
}
},
fluid_boxes =
{
{
production_type = "input",
--pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {-5, 2} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
--pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {-2, -5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
--pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {-5, 0} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
--pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {0, -5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
--pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {-5, -2} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
--pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {2, -5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {-2, 5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {5, 2} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {0, 5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {5, 0} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {2, 5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {5, -2} }},
secondary_draw_orders = { north = -1 }
},
--off_when_no_fluid_recipe = true
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound = {
apparent_volume = 1.5,
idle_sound = {
filename = "__base__/sound/idle1.ogg",
volume = 0.6
},
sound = {
{
filename = "__base__/sound/chemical-plant.ogg",
volume = 0.8
}
}
},
collision_mask = {
"water-tile",
"ground-tile",
"item-layer",
"object-layer",
"player-layer",
spaceship_collision_layer,
},
animation =
{
layers =
{
{
filename = "__space-exploration-graphics-3__/graphics/entity/growth-facility/sr/growth-facility.png",
priority = "high",
width = 4032/7/2,
height = 3360/5/2,
frame_count = 32,
line_length = 7,
shift = util.by_pixel(0, -24),
animation_speed = 0.1,
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/growth-facility/hr/growth-facility.png",
priority = "high",
width = 4032/7,
height = 3360/5,
frame_count = 32,
line_length = 7,
shift = util.by_pixel(0, -24),
animation_speed = 0.1,
scale = 0.5,
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/growth-facility/sr/growth-facility-shadow.png",
priority = "high",
width = 618/2,
height = 570/2,
frame_count = 1,
line_length = 1,
repeat_count = 32,
shift = util.by_pixel(8, 2),
animation_speed = 0.1,
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/growth-facility/hr/growth-facility-shadow.png",
priority = "high",
width = 618,
height = 570,
frame_count = 1,
line_length = 1,
repeat_count = 32,
shift = util.by_pixel(8, 2),
animation_speed = 0.1,
scale = 0.5,
}
},
},
},
crafting_categories = {"space-growth"},
crafting_speed = 4,
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = 4,
},
energy_usage = "4000kW",
ingredient_count = 12,
module_specification =
{
module_slots = 4
},
allowed_effects = {"consumption", "speed", "pollution"}, -- not "productivity",
working_visualisations =
{
{
effect = "uranium-glow", -- changes alpha based on energy source light intensity
light = {intensity = 0.5, size = 24, shift = {0.0, 0.0}, color = {r = 0.7, g = 0.8, b = 1}}
},
},
},
})

481
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/laser-radi-thermo.lua

@ -0,0 +1,481 @@
local data_util = require("data_util")
data:extend({
{
type = "assembling-machine",
name = data_util.mod_prefix .. "space-laser-laboratory",
icon = "__space-exploration-graphics__/graphics/icons/laser-laboratory.png",
icon_size = 64,
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = {mining_time = 0.2, result = data_util.mod_prefix .. "space-laser-laboratory"},
max_health = 1200,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, -12),
collision_box = {{-3.3, -3.3}, {3.3, 3.3}},
selection_box = {{-3.5, -3.5}, {3.5, 3.5}},
drawing_box = {{-3.5, -3.9}, {3.5, 3.5}},
resistances =
{
{
type = "impact",
percent = 10
}
},
fluid_boxes =
{
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {0, -4} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {-4, 0} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {0, 4} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {4, 0} }},
secondary_draw_orders = { north = -1 }
},
--off_when_no_fluid_recipe = true
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound = {
apparent_volume = 1.5,
idle_sound = {
filename = "__base__/sound/idle1.ogg",
volume = 0.6
},
sound = {
{
filename = "__base__/sound/electric-furnace.ogg",
volume = 0.8
}
}
},
collision_mask = {
"water-tile",
"ground-tile",
"item-layer",
"object-layer",
"player-layer",
},
animation =
{
layers =
{
{
filename = "__space-exploration-graphics-2__/graphics/entity/laser-laboratory/sr/laser-laboratory.png",
priority = "high",
width = 3584/8/2,
height = 3840/8/2,
frame_count = 64,
line_length = 8,
shift = util.by_pixel(0, -8),
animation_speed = 0.75,
hr_version = {
filename = "__space-exploration-graphics-2__/graphics/entity/laser-laboratory/hr/laser-laboratory.png",
priority = "high",
width = 3584/8,
height = 3840/8,
frame_count = 64,
line_length = 8,
shift = util.by_pixel(0, -8),
animation_speed = 0.75,
scale = 0.5,
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-2__/graphics/entity/laser-laboratory/sr/laser-laboratory-shadow.png",
priority = "high",
width = 442/2,
height = 394/2,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(21, 13),
animation_speed = 0.75,
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-2__/graphics/entity/laser-laboratory/hr/laser-laboratory-shadow.png",
priority = "high",
width = 442,
height = 394,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(21, 13),
animation_speed = 0.75,
scale = 0.5,
}
},
},
},
crafting_categories = {"space-laser"},
crafting_speed = 1,
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = 4,
},
energy_usage = "5MW",
ingredient_count = 12,
module_specification =
{
module_slots = 4
},
allowed_effects = {"consumption", "speed", "pollution"}, -- not "productivity",
working_visualisations =
{
{
effect = "uranium-glow", -- changes alpha based on energy source light intensity
light = {intensity = 0.8, size = 18, shift = {0.0, 0.0}, color = {r = 1, g = 0.2, b = 0.2}}
},
},
},
{
type = "assembling-machine",
name = data_util.mod_prefix .. "space-radiation-laboratory",
icon = "__space-exploration-graphics__/graphics/icons/radiation-laboratory.png",
icon_size = 64,
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = {mining_time = 0.2, result = data_util.mod_prefix .. "space-radiation-laboratory"},
max_health = 1200,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, -12),
collision_box = {{-3.3, -3.3}, {3.3, 3.3}},
selection_box = {{-3.5, -3.5}, {3.5, 3.5}},
drawing_box = {{-3.5, -3.9}, {3.5, 3.5}},
resistances =
{
{
type = "impact",
percent = 10
}
},
fluid_boxes =
{
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {0, -4} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {-4, 0} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {0, 4} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {4, 0} }},
secondary_draw_orders = { north = -1 }
},
--off_when_no_fluid_recipe = true
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound = {
apparent_volume = 1.5,
idle_sound = {
filename = "__base__/sound/idle1.ogg",
volume = 0.6
},
sound = {
{
filename = "__base__/sound/electric-furnace.ogg",
volume = 0.8
}
}
},
collision_mask = {
"water-tile",
"ground-tile",
"item-layer",
"object-layer",
"player-layer",
},
animation =
{
layers =
{
{
filename = "__space-exploration-graphics-2__/graphics/entity/radiation-laboratory/sr/radiation-laboratory.png",
priority = "high",
width = 3584/8/2,
height = 3840/8/2,
frame_count = 64,
line_length = 8,
shift = util.by_pixel(0, -8),
animation_speed = 0.75,
hr_version = {
filename = "__space-exploration-graphics-2__/graphics/entity/radiation-laboratory/hr/radiation-laboratory.png",
priority = "high",
width = 3584/8,
height = 3840/8,
frame_count = 64,
line_length = 8,
shift = util.by_pixel(0, -8),
animation_speed = 0.75,
scale = 0.5,
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-2__/graphics/entity/radiation-laboratory/sr/radiation-laboratory-shadow.png",
priority = "high",
width = 442/2,
height = 394/2,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(21, 13),
animation_speed = 0.75,
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-2__/graphics/entity/radiation-laboratory/hr/radiation-laboratory-shadow.png",
priority = "high",
width = 442,
height = 394,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(21, 13),
animation_speed = 0.75,
scale = 0.5,
}
},
},
},
crafting_categories = {"space-radiation", "centrifuging"},
crafting_speed = 1,
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = 4,
},
energy_usage = "1000kW",
ingredient_count = 12,
module_specification =
{
module_slots = 4
},
allowed_effects = {"consumption", "speed", "pollution"}, -- not "productivity",
working_visualisations =
{
{
effect = "uranium-glow", -- changes alpha based on energy source light intensity
light = {intensity = 0.8, size = 18, shift = {0.0, 0.0}, color = {r = 0.3, g = 1, b = 0.1}}
},
},
},
{
type = "assembling-machine",
name = data_util.mod_prefix .. "space-thermodynamics-laboratory",
icon = "__space-exploration-graphics__/graphics/icons/thermodynamics-laboratory.png",
icon_size = 64,
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = {mining_time = 0.2, result = data_util.mod_prefix .. "space-thermodynamics-laboratory"},
max_health = 1200,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, -12),
collision_box = {{-3.3, -3.3}, {3.3, 3.3}},
selection_box = {{-3.5, -3.5}, {3.5, 3.5}},
drawing_box = {{-3.5, -3.9}, {3.5, 3.5}},
resistances =
{
{
type = "impact",
percent = 10
}
},
fluid_boxes =
{
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {0, -4} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {-4, 0} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {0, 4} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {4, 0} }},
secondary_draw_orders = { north = -1 }
},
--off_when_no_fluid_recipe = true
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound = {
apparent_volume = 1.5,
idle_sound = {
filename = "__base__/sound/idle1.ogg",
volume = 0.6
},
sound = {
{
filename = "__base__/sound/electric-furnace.ogg",
volume = 0.8
}
}
},
collision_mask = {
"water-tile",
"ground-tile",
"item-layer",
"object-layer",
"player-layer",
},
animation =
{
layers =
{
{
filename = "__space-exploration-graphics-2__/graphics/entity/thermodynamics-laboratory/sr/thermodynamics-laboratory.png",
priority = "high",
width = 3584/8/2,
height = 3840/8/2,
frame_count = 64,
line_length = 8,
shift = util.by_pixel(0, -8),
animation_speed = 0.75,
hr_version = {
filename = "__space-exploration-graphics-2__/graphics/entity/thermodynamics-laboratory/hr/thermodynamics-laboratory.png",
priority = "high",
width = 3584/8,
height = 3840/8,
frame_count = 64,
line_length = 8,
shift = util.by_pixel(0, -8),
animation_speed = 0.75,
scale = 0.5,
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-2__/graphics/entity/thermodynamics-laboratory/sr/thermodynamics-laboratory-shadow.png",
priority = "high",
width = 442/2,
height = 394/2,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(21, 13),
animation_speed = 0.75,
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-2__/graphics/entity/thermodynamics-laboratory/hr/thermodynamics-laboratory-shadow.png",
priority = "high",
width = 442,
height = 394,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(21, 13),
animation_speed = 0.75,
scale = 0.5,
}
},
},
},
crafting_categories = {"space-thermodynamics", "smelting"},
crafting_speed = 4,
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = 4,
},
energy_usage = "1000kW",
ingredient_count = 12,
module_specification =
{
module_slots = 4
},
allowed_effects = {"consumption", "speed", "pollution"}, -- not "productivity",
working_visualisations =
{
{
effect = "uranium-glow", -- changes alpha based on energy source light intensity
light = {intensity = 0.8, size = 18, shift = {0.0, 0.0}, color = {r = 1, g = 0.7, b = 0.1}}
},
},
},
})

44
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/light.lua

@ -0,0 +1,44 @@
local data_util = require("data_util")
-- use projectile for light becuase they are can be positioned, moved, and removed at a specific time.
local function make_light(name, light)
data:extend( {
{
type = "projectile",
name = name,
acceleration = 0,
animation = {
filename = "__space-exploration-graphics__/graphics/blank.png",
frame_count = 1,
height = 1,
line_length = 1,
priority = "high",
width = 1
},
flags = { "not-on-map", "placeable-off-grid" },
light = light,
}
})
end
make_light(data_util.mod_prefix .."light-space-capsule", {
intensity = 0.4,
size = 16,
color = {r = 255, g = 225, b = 195}
})
make_light(data_util.mod_prefix .. "light-space-capsule-launch", {
intensity = 2,
size = 8,
color = {r = 255, g = 50, b = 0}
})
make_light(data_util.mod_prefix .. "gate-light", {
intensity = 0.15,
size = 40,
color = {r = 255, g = 250, b = 255}
})
make_light(data_util.mod_prefix .. "gate-light-middle", {
intensity = 1,
size = 64,
color = {r = 255, g = 250, b = 255}
})

453
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/meteor-defence.lua

@ -0,0 +1,453 @@
local data_util = require("data_util")
local blank_image = {
filename = "__space-exploration-graphics__/graphics/blank.png",
width = 1,
height = 1,
frame_count = 1,
line_length = 1,
direction_count = 1,
shift = { 0, 0 },
}
local selection_box = { { -4.5, -4.5 }, { 4.5, 4.5 } }
local collision_box = { { -4.3, -4.3 }, { 4.3, 4.3 } }
data:extend({
{
type = "ammo-turret",
name = data_util.mod_prefix .. "meteor-defence-container",
minable = {
mining_time = 0.5,
result = data_util.mod_prefix .. "meteor-defence"
},
alert_when_attacking = false,
automated_ammo_count = 4,
attack_parameters = {
ammo_category = data_util.mod_prefix .. "meteor-defence",
cooldown = 300,
range = 1,
type = "projectile"
},
base_picture_render_layer = "object",
base_picture = {
layers = {
{
filename = "__space-exploration-graphics-3__/graphics/entity/meteor-defence/meteor-defence.png",
shift = { 0, -4.75 },
width = 616/2,
height = 1198/2,
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/meteor-defence/hr-meteor-defence.png",
shift = { 0, -4.75 },
width = 616,
height = 1198,
scale = 0.5,
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/meteor-defence/meteor-defence-shadow.png",
shift = { 2.5, 2/32 },
width = 890/2,
height = 578/2,
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/meteor-defence/hr-meteor-defence-shadow.png",
shift = { 2.5, 2/32 },
width = 890,
height = 578,
scale = 0.5,
}
}
}
},
call_for_help_radius = 40,
folded_animation = blank_image,
collision_box = collision_box,
drawing_box = { { -4.5, -4.5-9 }, { 4.5, 4.5 } },
collision_mask = {
"water-tile",
"item-layer",
"object-layer",
"player-layer",
spaceship_collision_layer,
},
corpse = "big-remnants",
dying_explosion = "medium-explosion",
flags = {"placeable-neutral", "player-creation"},
icon = "__space-exploration-graphics__/graphics/icons/meteor-defence.png",
icon_size = 64,
order = "b-a",
inventory_size = 1,
max_health = 8000,
resistances = {
{ type = "impact", percent = 100 },
{ type = "fire", percent = 100 }
},
open_sound = {
filename = "__base__/sound/machine-open.ogg",
volume = 0.85
},
close_sound = {
filename = "__base__/sound/machine-close.ogg",
volume = 0.75
},
rotation_speed = 0.015,
selection_box = selection_box,
selection_priority = 100,
vehicle_impact_sound = {
filename = "__base__/sound/car-metal-impact.ogg",
volume = 0.65
}
},
{
type = "electric-energy-interface",
name = data_util.mod_prefix .. "meteor-defence-charger",
icon = "__space-exploration-graphics__/graphics/icons/meteor-defence.png",
flags = {"placeable-player", "player-creation", "placeable-off-grid", "not-deconstructable", "not-blueprintable"},
icon_size = 64,
order = "b-a",
selectable_in_game = false,
selection_box = { { -4.5, -4.5 }, { 4.5, 4.5 } },
collision_box = collision_box,
energy_source = {
buffer_capacity = "2000MJ",
input_flow_limit = "20MW",
type = "electric",
usage_priority = "secondary-input"
},
energy_usage = "5MW"
},
{
type = "explosion",
name = data_util.mod_prefix .. "meteor-defence-beam",
animations = {
{
filename = "__space-exploration-graphics-3__/graphics/entity/meteor-defence/meteor-defence-beam.png",
frame_count = 6,
height = 1,
priority = "extra-high",
width = 187
}
},
beam = true,
flags = { "not-on-map", "placeable-off-grid"},
light = {
color = {
b = 0,
g = 0,
r = 1
},
intensity = 1,
size = 20
},
rotate = true,
smoke = "smoke-fast",
smoke_count = 2,
smoke_slow_down_factor = 1,
sound = {
{
filename = "__base__/sound/fight/old/huge-explosion.ogg",
volume = 1
}
},
},
{
type = "ammo-turret",
name = data_util.mod_prefix .. "meteor-point-defence-container",
minable = {
mining_time = 0.3,
result = data_util.mod_prefix .. "meteor-point-defence",
},
alert_when_attacking = false,
automated_ammo_count = 4,
attack_parameters = {
ammo_category = data_util.mod_prefix .. "meteor-point-defence",
cooldown = 300,
range = 64,
type = "projectile"
},
base_picture_render_layer = "object",
base_picture = {
layers = {
{
filename = "__space-exploration-graphics-3__/graphics/entity/meteor-point-defence/meteor-point-defence-base.png",
shift = { 1/32, -1.5 },
width = 206/2,
height = 400/2,
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/meteor-point-defence/hr-meteor-point-defence-base.png",
shift = { 1/32, -1.5 },
width = 206,
height = 400,
scale = 0.5,
}
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/meteor-point-defence/meteor-point-defence-mask.png",
shift = { 1/32, -1.5 },
width = 206/2,
height = 400/2,
tint = {r=255,g=0,b=0},
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/meteor-point-defence/hr-meteor-point-defence-mask.png",
shift = { 1/32, -1.5 },
width = 206,
height = 400,
scale = 0.5,
tint = {r=255,g=0,b=0},
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/meteor-point-defence/meteor-point-defence-shadow.png",
shift = { 1.7, 0.6 },
width = 408/2,
height = 136/2,
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/meteor-point-defence/hr-meteor-point-defence-shadow.png",
shift = { 1.7, 0.6 },
width = 408,
height = 136,
scale = 0.5,
}
}
}
},
call_for_help_radius = 40,
folded_animation = blank_image,
collision_box = { { -1.35, -1.35 }, { 1.35, 1.35 } },
collision_mask = {
"water-tile",
"item-layer",
"object-layer",
"player-layer",
spaceship_collision_layer,
},
corpse = "medium-remnants",
dying_explosion = "medium-explosion",
flags = {"placeable-neutral", "player-creation"},
icon = "__space-exploration-graphics__/graphics/icons/meteor-point-defence.png",
icon_size = 64,
order = "a-a",
inventory_size = 1,
max_health = 2000,
resistances = {
{ type = "impact", percent = 100 },
{ type = "fire", percent = 100 }
},
open_sound = {
filename = "__base__/sound/machine-open.ogg",
volume = 0.85
},
close_sound = {
filename = "__base__/sound/machine-close.ogg",
volume = 0.75
},
rotation_speed = 0.015,
selection_box = { { -1.5, -1.5 }, { 1.5, 1.5 } },
selection_priority = 100,
vehicle_impact_sound = {
filename = "__base__/sound/car-metal-impact.ogg",
volume = 0.65
}
},
{
type = "sprite",
name = data_util.mod_prefix .. "meteor-point-defence-mask",
filename = "__space-exploration-graphics-3__/graphics/entity/meteor-point-defence/meteor-point-defence-mask.png",
shift = { 1/32, -1.5 },
width = 206/2,
height = 400/2,
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/meteor-point-defence/hr-meteor-point-defence-mask.png",
shift = { 1/32, -1.5 },
width = 206,
height = 400,
scale = 0.5,
}
},
{
type = "electric-energy-interface",
name = data_util.mod_prefix .. "meteor-point-defence-charger",
icon = "__space-exploration-graphics__/graphics/icons/meteor-point-defence.png",
flags = {"placeable-player", "player-creation", "placeable-off-grid", "not-deconstructable", "not-blueprintable"},
render_layer="object",
picture = {
layers = {
{
filename = "__space-exploration-graphics-3__/graphics/entity/meteor-point-defence/meteor-point-defence-base.png",
shift = { 1/32, -1.5 },
width = 206/2,
height = 400/2,
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/meteor-point-defence/hr-meteor-point-defence-base.png",
shift = { 1/32, -1.5 },
width = 206,
height = 400,
scale = 0.5,
}
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/meteor-point-defence/meteor-point-defence-mask.png",
shift = { 1/32, -1.5 },
width = 206/2,
height = 400/2,
tint = {r=255,g=0,b=0},
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/meteor-point-defence/hr-meteor-point-defence-mask.png",
shift = { 1/32, -1.5 },
width = 206,
height = 400,
scale = 0.5,
tint = {r=255,g=0,b=0},
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/meteor-point-defence/meteor-point-defence-shadow.png",
shift = { 1.7, 0.6 },
width = 408/2,
height = 136/2,
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/meteor-point-defence/hr-meteor-point-defence-shadow.png",
shift = { 1.7, 0.6 },
width = 408,
height = 136,
scale = 0.5,
}
}
}
},
icon_size = 64,
order = "a-a",
selectable_in_game = false,
selection_box = { { -1.5, -1.5 }, { 1.5, 1.5 } },
collision_box = { { -1.35, -1.35 }, { 1.35, 1.35 } },
collision_mask = {"not-colliding-with-itself"},
energy_source = {
buffer_capacity = "200MJ",
input_flow_limit = "2MW",
type = "electric",
usage_priority = "secondary-input"
},
energy_usage = "0.5MW"
},
{
type = "electric-energy-interface",
name = data_util.mod_prefix .. "meteor-point-defence-charger-overcharged",
render_layer="object",
picture = {
layers = {
{
filename = "__space-exploration-graphics-3__/graphics/entity/meteor-point-defence/meteor-point-defence-base.png",
shift = { 1/32, -1.5 },
width = 206/2,
height = 400/2,
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/meteor-point-defence/hr-meteor-point-defence-base.png",
shift = { 1/32, -1.5 },
width = 206,
height = 400,
scale = 0.5,
}
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/meteor-point-defence/meteor-point-defence-mask.png",
shift = { 1/32, -1.5 },
width = 206/2,
height = 400/2,
tint = {r=200,g=100,b=0},
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/meteor-point-defence/hr-meteor-point-defence-mask.png",
shift = { 1/32, -1.5 },
width = 206,
height = 400,
scale = 0.5,
tint = {r=200,g=100,b=0},
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/meteor-point-defence/meteor-point-defence-shadow.png",
shift = { 1.7, 0.6 },
width = 408/2,
height = 136/2,
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/meteor-point-defence/hr-meteor-point-defence-shadow.png",
shift = { 1.7, 0.6 },
width = 408,
height = 136,
scale = 0.5,
}
}
}
},
icon = "__space-exploration-graphics__/graphics/icons/meteor-point-defence.png",
flags = {"placeable-player", "player-creation", "placeable-off-grid", "not-deconstructable", "not-blueprintable"},
icon_size = 64,
selectable_in_game = false,
selection_box = { { -1.5, -1.5 }, { 1.5, 1.5 } },
collision_box = { { -1.35, -1.35 }, { 1.35, 1.35 } },
collision_mask = {"not-colliding-with-itself"},
energy_source = {
buffer_capacity = "1000MJ",
input_flow_limit = "10GW",
type = "electric",
usage_priority = "primary-input"
},
energy_usage = "0.25MW"
},
{
type = "explosion",
name = data_util.mod_prefix .. "meteor-point-defence-beam",
animations = {
{
filename = "__space-exploration-graphics-3__/graphics/entity/meteor-point-defence/meteor-point-defence-beam.png",
frame_count = 6,
height = 1,
priority = "extra-high",
width = 576/6
}
},
beam = true,
flags = { "not-on-map", "placeable-off-grid"},
light = {
color = {
b = 0.5,
g = 0.95,
r = 1
},
intensity = 1,
size = 20
},
rotate = true,
smoke = "smoke-fast",
smoke_count = 2,
smoke_slow_down_factor = 1,
sound = {
{
filename = "__base__/sound/fight/heavy-gunshot-1.ogg",
volume = 0.45
},
{
filename = "__base__/sound/fight/heavy-gunshot-2.ogg",
volume = 0.45
},
{
filename = "__base__/sound/fight/heavy-gunshot-3.ogg",
volume = 0.45
},
{
filename = "__base__/sound/fight/heavy-gunshot-4.ogg",
volume = 0.45
}
},
},
})

358
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/meteor.lua

@ -0,0 +1,358 @@
local data_util = require("data_util")
--[[
meteors
projectile falls from the sky
shadow moves sideways
projectile causes explosion and spawns a rock
]]--
local meteors = {
["meteor-01"] = {209, 138},
["meteor-02"] = {165,129},
["meteor-03"] = {151,139},
["meteor-04"] = {216,110},
["meteor-05"] = {154,147},
["meteor-06"] = {154,132},
["meteor-07"] = {193,120},
["meteor-08"] = {136,117},
["meteor-09"] = {157,115},
["meteor-10"] = {198,153},
["meteor-11"] = {190,115},
["meteor-12"] = {229,126},
["meteor-13"] = {151,125},
["meteor-14"] = {137,117},
["meteor-15"] = {201,141},
["meteor-16"] = {209,154},
}
local tint = {r = 0.5, g = 0.5, b = 0.5}
for name, meteor in pairs(meteors) do
local width = meteor[1]
local height = meteor[2]
local shadow_width = meteor[1]
local shadow_height = meteor[2]
local scale = 0.75
local picture_offset = width / 32 / 16
data:extend({
{
type = "projectile",
name = data_util.mod_prefix.."falling-" .. name,
acceleration = 0,
rotatable = false,
animation = {
filename = "__space-exploration-graphics__/graphics/entity/meteor/hr-"..name..".png",
frame_count = 1,
width = width,
height = height,
line_length = 1,
priority = "high",
shift = { picture_offset, 0 },
tint=tint,
scale = scale,
},
action = {
action_delivery = {
target_effects = {
{
action = {
action_delivery = {
target_effects = {
{
damage = {
amount = 20,
type = "meteor"
},
type = "damage"
},
},
type = "instant"
},
radius = 10,
type = "area"
},
type = "nested-result"
},
{
action = {
action_delivery = {
target_effects = {
{
damage = {
amount = 100,
type = "meteor"
},
type = "damage"
},
},
type = "instant"
},
radius = 4,
type = "area"
},
type = "nested-result"
},
{
action = {
action_delivery = {
target_effects = {
{
damage = {
amount = 200,
type = "meteor"
},
type = "damage"
},
},
type = "instant"
},
radius = 2,
type = "area"
},
type = "nested-result"
},
{
action = {
action_delivery = {
target_effects = {
{
damage = {
amount = 10000,
type = "meteor"
},
type = "damage"
},
},
type = "instant"
},
radius = 1,
type = "area"
},
type = "nested-result"
},
{
type = "create-entity",
entity_name = data_util.mod_prefix.."meteor-explosion",
},
{
type = "create-entity",
check_buildability = false,
entity_name = data_util.mod_prefix.."static-"..name,
},
{
type = "create-entity",
entity_name = data_util.mod_prefix .. "trigger-movable-debris",
trigger_created_entity = true,
},
},
type = "instant"
},
type = "direct"
},
flags = { "not-on-map" },
light = { intensity = 1, size = 5, color={r=1,g=0.7,b=0.3}},
smoke = {
{
deviation = {
0.15,
0.15
},
frequency = 1,
--name = "smoke-fast",
--name = "smoke-explosion-particle",
name = "soft-fire-smoke", -- lasts longer
position = {0,0},
slow_down_factor = 1,
starting_frame = 3,
starting_frame_deviation = 5,
starting_frame_speed = 0,
starting_frame_speed_deviation = 5
}
},
},
{
type = "projectile",
name = data_util.mod_prefix.."shadow-" .. name,
acceleration = 0,
rotatable = false,
animation = {
draw_as_shadow = true,
filename = "__space-exploration-graphics__/graphics/entity/meteor/shadows/hr-"..name..".png",
frame_count = 1,
width = shadow_width,
height = shadow_height,
line_length = 1,
priority = "high",
shift = { picture_offset, 0 },
tint=tint,
scale = scale,
},
flags = { "not-on-map" },
},
{
type = "simple-entity",
name = data_util.mod_prefix.."static-"..name,
icon = "__space-exploration-graphics__/graphics/icons/astronomic/asteroid-belt.png",
icon_size = 64,
flags = {"placeable-neutral", "placeable-off-grid", "not-on-map"},
subgroup = "wrecks",
order = "d[remnants]-d[ship-wreck]-c[small]-a",
max_health = 1000,
minable = {
mining_time = 1,
results={
{name = "stone", amount_min = 9, amount_max = 31},
{name = "iron-ore", amount_min = 0, amount_max = 30},
{name = "copper-ore", amount_min = 0, amount_max = 30},
{name = "uranium-ore", amount_min = 0, amount_max = 30, probability = 0.1},
}
},
resistances =
{
{ type = "fire", percent = 100 },
{ type = "poison", percent = 100 }
},
collision_box = {{-1, -1}, {1, 1}},
collision_mask = {"not-colliding-with-itself"}, -- otherwise it kills the entity ghosts too
selection_box = {{-1, -1}, {1, 1}},
selection_priority = 2,
count_as_rock_for_filtered_deconstruction = true,
picture =
{
layers = {
{
filename = "__space-exploration-graphics__/graphics/entity/meteor/hr-"..name..".png",
width = width,
height = height,
shift = { picture_offset, 0 },
tint=tint,
scale = scale,
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics__/graphics/entity/meteor/shadows/hr-"..name..".png",
width = shadow_width,
height = shadow_height,
shift = { picture_offset, 0 },
tint=tint,
scale = scale,
}
}
},
render_layer = "object",
localised_name = {"entity-name.meteorite"}
},
})
end
data:extend({
{
animation = {
direction_count = 1,
frame_count = 1,
filename = "__base__/graphics/entity/scorchmark/small-scorchmark.png",
width = 128,
height = 92,
line_length = 4,
shift = util.by_pixel(0, 2),
variation_count = 4,
hr_version =
{
direction_count = 1,
frame_count = 1,
filename = "__base__/graphics/entity/scorchmark/hr-small-scorchmark.png",
width = 256,
height = 182,
line_length = 4,
shift = util.by_pixel(0, 2),
variation_count = 4,
scale = 0.5,
}
},
collision_box = {
{
-1.5,
-1.5
},
{
1.5,
1.5
}
},
collision_mask = {
"doodad-layer",
"not-colliding-with-itself"
},
final_render_layer = "ground-patch-higher2",
flags = {
"placeable-neutral",
"not-on-map",
"placeable-off-grid"
},
ground_patch =
{
sheet =
{
filename = "__base__/graphics/entity/scorchmark/small-scorchmark.png",
width = 128,
height = 92,
line_length = 4,
shift = util.by_pixel(0, 2),
variation_count = 4,
hr_version =
{
filename = "__base__/graphics/entity/scorchmark/hr-small-scorchmark.png",
width = 256,
height = 182,
line_length = 4,
shift = util.by_pixel(0, 2),
variation_count = 4,
scale = 0.5,
}
}
},
ground_patch_higher =
{
sheet =
{
filename = "__base__/graphics/entity/scorchmark/small-scorchmark-top.png",
width = 34,
height = 28,
line_length = 4,
variation_count = 4,
shift = util.by_pixel(0, -2),
hr_version =
{
filename = "__base__/graphics/entity/scorchmark/hr-small-scorchmark-top.png",
width = 68,
height = 54,
line_length = 4,
shift = util.by_pixel(0, -2),
variation_count = 4,
scale = 0.5,
}
}
},
icon = "__base__/graphics/icons/small-scorchmark.png",
icon_size = 64,
name = data_util.mod_prefix.."meteor-scorchmark",
order = "d[remnants]-b[scorchmark]-a[small]",
remove_on_entity_placement = false,
remove_on_tile_placement = true,
selectable_in_game = false,
selection_box = {
{
-1,
-1
},
{
1,
1
}
},
subgroup = "remnants",
time_before_removed = 36000,
type = "corpse"
},
})

483
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/particle-acc-col-fab.lua

@ -0,0 +1,483 @@
local data_util = require("data_util")
data:extend({
{
type = "assembling-machine",
name = data_util.mod_prefix .. "space-particle-accelerator",
icon = "__space-exploration-graphics__/graphics/icons/particle-accelerator.png",
icon_size = 64,
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = {mining_time = 0.2, result = data_util.mod_prefix .. "space-particle-accelerator"},
max_health = 1500,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, -12),
collision_box = {{-4.3, -4.3}, {4.3, 4.3}},
selection_box = {{-4.5, -4.5}, {4.5, 4.5}},
drawing_box = {{-4.5, -6.0}, {4.5, 4.5}},
resistances =
{
{
type = "impact",
percent = 10
}
},
fluid_boxes =
{
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {0, -5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {-5, 0} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {0, 5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {5, 0} }},
secondary_draw_orders = { north = -1 }
},
--off_when_no_fluid_recipe = true
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound = {
apparent_volume = 1.5,
idle_sound = {
filename = "__base__/sound/idle1.ogg",
volume = 0.6
},
sound = {
{
filename = "__base__/sound/electric-furnace.ogg",
volume = 0.8
}
}
},
collision_mask = {
"water-tile",
"ground-tile",
"item-layer",
"object-layer",
"player-layer",
},
animation =
{
layers =
{
{
filename = "__space-exploration-graphics-2__/graphics/entity/particle-accelerator/sr/particle-accelerator.png",
priority = "high",
width = 3540/6/2,
height = 4032/6/2,
frame_count = 32,
line_length = 6,
shift = util.by_pixel(0, -24),
animation_speed = 1,
hr_version = {
filename = "__space-exploration-graphics-2__/graphics/entity/particle-accelerator/hr/particle-accelerator.png",
priority = "high",
width = 3540/6,
height = 4032/6,
frame_count = 32,
line_length = 6,
shift = util.by_pixel(0, -24),
animation_speed = 1,
scale = 0.5,
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-2__/graphics/entity/particle-accelerator/sr/particle-accelerator-shadow.png",
priority = "high",
width = 692/2,
height = 526/2,
frame_count = 1,
line_length = 1,
repeat_count = 32,
shift = util.by_pixel(32, 16),
animation_speed = 1,
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-2__/graphics/entity/particle-accelerator/hr/particle-accelerator-shadow.png",
priority = "high",
width = 692,
height = 526,
frame_count = 1,
line_length = 1,
repeat_count = 32,
shift = util.by_pixel(32, 16),
animation_speed = 1,
scale = 0.5,
}
},
},
},
crafting_categories = {"space-accelerator"},
crafting_speed = 1,
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = 4,
},
energy_usage = "100MW",
ingredient_count = 12,
module_specification =
{
module_slots = 4
},
allowed_effects = {"consumption", "speed", "pollution"}, -- not "productivity",
working_visualisations =
{
{
effect = "uranium-glow", -- changes alpha based on energy source light intensity
light = {intensity = 0.8, size = 32, shift = {0.0, 0.0}, color = {r = 0.1, g = 0.5, b = 1}}
},
},
},
{
type = "assembling-machine",
name = data_util.mod_prefix .. "space-particle-collider",
icon = "__space-exploration-graphics__/graphics/icons/particle-collider.png",
icon_size = 64,
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = {mining_time = 0.2, result = data_util.mod_prefix .. "space-particle-collider"},
max_health = 1500,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, -12),
collision_box = {{-4.3, -4.3}, {4.3, 4.3}},
selection_box = {{-4.5, -4.5}, {4.5, 4.5}},
drawing_box = {{-4.5, -6.0}, {4.5, 4.5}},
resistances =
{
{
type = "impact",
percent = 10
}
},
fluid_boxes =
{
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {0, -5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {-5, 0} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {0, 5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {5, 0} }},
secondary_draw_orders = { north = -1 }
},
--off_when_no_fluid_recipe = true
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound = {
apparent_volume = 1.5,
idle_sound = {
filename = "__base__/sound/idle1.ogg",
volume = 0.6
},
sound = {
{
filename = "__base__/sound/electric-furnace.ogg",
volume = 0.8
}
}
},
collision_mask = {
"water-tile",
"ground-tile",
"item-layer",
"object-layer",
"player-layer",
spaceship_collision_layer,
},
animation =
{
layers =
{
{
filename = "__space-exploration-graphics-2__/graphics/entity/particle-collider/sr/particle-collider.png",
priority = "high",
width = 3540/6/2,
height = 4032/6/2,
frame_count = 32,
line_length = 6,
shift = util.by_pixel(0, -24),
animation_speed = 1,
hr_version = {
filename = "__space-exploration-graphics-2__/graphics/entity/particle-collider/hr/particle-collider.png",
priority = "high",
width = 3540/6,
height = 4032/6,
frame_count = 32,
line_length = 6,
shift = util.by_pixel(0, -24),
animation_speed = 1,
scale = 0.5,
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-2__/graphics/entity/particle-collider/sr/particle-collider-shadow.png",
priority = "high",
width = 692/2,
height = 526/2,
frame_count = 1,
line_length = 1,
repeat_count = 32,
shift = util.by_pixel(32, 16),
animation_speed = 1,
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-2__/graphics/entity/particle-collider/hr/particle-collider-shadow.png",
priority = "high",
width = 692,
height = 526,
frame_count = 1,
line_length = 1,
repeat_count = 32,
shift = util.by_pixel(32, 16),
animation_speed = 1,
scale = 0.5,
}
},
},
},
crafting_categories = {"space-collider"},
crafting_speed = 1,
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = 4,
},
energy_usage = "10MW",
ingredient_count = 12,
module_specification =
{
module_slots = 4
},
allowed_effects = {"consumption", "speed", "pollution"}, -- not "productivity",
working_visualisations =
{
{
effect = "uranium-glow", -- changes alpha based on energy source light intensity
light = {intensity = 0.8, size = 32, shift = {0.0, 0.0}, color = {r = 1, g = 1, b = 0.2}}
},
},
},
{
type = "assembling-machine",
name = data_util.mod_prefix .. "space-material-fabricator",
icon = "__space-exploration-graphics__/graphics/icons/material-fabricator.png",
icon_size = 64,
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = {mining_time = 0.2, result = data_util.mod_prefix .. "space-material-fabricator"},
max_health = 1500,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, -12),
collision_box = {{-4.3, -4.3}, {4.3, 4.3}},
selection_box = {{-4.5, -4.5}, {4.5, 4.5}},
drawing_box = {{-4.5, -6.0}, {4.5, 4.5}},
resistances =
{
{
type = "impact",
percent = 10
}
},
fluid_boxes =
{
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {0, -5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {-5, 0} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {0, 5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {5, 0} }},
secondary_draw_orders = { north = -1 }
},
--off_when_no_fluid_recipe = true
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound = {
apparent_volume = 1.5,
idle_sound = {
filename = "__base__/sound/idle1.ogg",
volume = 0.6
},
sound = {
{
filename = "__base__/sound/electric-furnace.ogg",
volume = 0.8
}
}
},
collision_mask = {
"water-tile",
"ground-tile",
"item-layer",
"object-layer",
"player-layer",
spaceship_collision_layer,
},
animation =
{
layers =
{
{
filename = "__space-exploration-graphics-2__/graphics/entity/material-fabricator/sr/material-fabricator.png",
priority = "high",
width = 3540/6/2,
height = 4032/6/2,
frame_count = 32,
line_length = 6,
shift = util.by_pixel(0, -24),
animation_speed = 1,
hr_version = {
filename = "__space-exploration-graphics-2__/graphics/entity/material-fabricator/hr/material-fabricator.png",
priority = "high",
width = 3540/6,
height = 4032/6,
frame_count = 32,
line_length = 6,
shift = util.by_pixel(0, -24),
animation_speed = 1,
scale = 0.5,
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-2__/graphics/entity/material-fabricator/sr/material-fabricator-shadow.png",
priority = "high",
width = 692/2,
height = 526/2,
frame_count = 1,
line_length = 1,
repeat_count = 32,
shift = util.by_pixel(32, 16),
animation_speed = 1,
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-2__/graphics/entity/material-fabricator/hr/material-fabricator-shadow.png",
priority = "high",
width = 692,
height = 526,
frame_count = 1,
line_length = 1,
repeat_count = 32,
shift = util.by_pixel(32, 16),
animation_speed = 1,
scale = 0.5,
}
},
},
},
crafting_categories = {"space-materialisation"},
crafting_speed = 4,
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = 4,
},
energy_usage = "250MW",
ingredient_count = 12,
module_specification =
{
module_slots = 0
},
allowed_effects = {"pollution"}, -- not "speed", "consumption", "productivity",
working_visualisations =
{
{
effect = "uranium-glow", -- changes alpha based on energy source light intensity
light = {intensity = 0.8, size = 32, shift = {0.0, 0.0}, color = {r = 1, g = 0.1, b = 0.5}}
},
},
},
})

865
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/pylons.lua

@ -0,0 +1,865 @@
local data_util = require("data_util")
local blank_image = {
direction_count = 1,
filename = "__space-exploration-graphics__/graphics/blank.png",
width = 1,
height = 1,
frame_count = 1,
line_length = 1,
shift = { 0, 0 },
}
local collision_box = { { -0.65, -0.65 }, { 0.65, 0.65 } }
local selection_box = {{-1,-1},{1,1}}
local resistances = {
{ type = "fire", percent = 100 },
{ type = "electric", percent = 100 }
}
local collision_mask = {
--"item-layer", -- stops player from dropping items on belts.
"floor-layer",
--"object-layer",
"water-tile",
"player-layer",
}
data:extend({
{
type = "electric-pole",
name = data_util.mod_prefix .. "addon-power-pole",
supply_area_distance = 0.4,
collision_box = {{-0.2,-0.2},{0.2,0.2}},
collision_mask = {collision_mask_util_extended.get_make_named_collision_mask("addon-layer")},
selection_box = {{-0.3,-0.3},{0.3,0.3}},
selection_priority = 150,
render_layer = "higher-object-above",
connection_points = {
{
shadow = {
copper = { 1.6-0.1, 0.1 },
green = { 1.6-0.1, 0.1-0.3 },
red = { 1.6-0.25, 0.1-0.2 }
},
wire = {
copper = { 0+0.07, -1.2-0.2 },
green = { 0+0.1, -1.2-0.4 },
red = { 0-0.15, -1.2-0.3 }
}
},
},
corpse = "big-electric-pole-remnants",
damaged_trigger_effect = {
entity_name = "spark-explosion",
offset_deviation = {
{ -0.5, -2.5 },
{ 0.5, 0.5 }
},
offsets = { { 0, 1 } },
type = "create-entity"
},
drawing_box = { {-0.5,-1.5},{0.5,0.5} },
dying_explosion = "big-electric-pole-explosion",
fast_replaceable_group = data_util.mod_prefix .. "addon-power-pole",
flags = {
"placeable-neutral",
"player-creation",
"fast-replaceable-no-build-while-moving",
"placeable-off-grid"
},
icon = "__space-exploration-graphics__/graphics/icons/addon-power-pole.png",
icon_mipmaps = 1,
icon_size = 64,
max_health = 500,
maximum_wire_distance = 9,
minable = { mining_time = 0.1, result = data_util.mod_prefix .. "addon-power-pole" },
pictures = {
layers = {
data_util.auto_sr_hr({
direction_count = 1,
filename = "__space-exploration-graphics-3__/graphics/entity/addon-power-pole/hr/addon-power-pole.png",
width = 64,
height = 128,
shift = { 0, -0.75 },
scale = 0.5,
}),
data_util.auto_sr_hr({
draw_as_shadow = true,
direction_count = 1,
filename = "__space-exploration-graphics-3__/graphics/entity/addon-power-pole/hr/addon-power-pole-shadow.png",
width = 128,
height = 64,
shift = { 0.75, 0 },
scale = 0.5,
}),
}
},
radius_visualisation_picture = {
filename = "__base__/graphics/entity/small-electric-pole/electric-pole-radius-visualization.png",
height = 12,
priority = "extra-high-no-scale",
width = 12
},
resistances = resistances,
vehicle_impact_sound = {
{filename = "__base__/sound/car-metal-impact.ogg",volume = 0.5},
{filename = "__base__/sound/car-metal-impact-2.ogg",volume = 0.5},
{filename = "__base__/sound/car-metal-impact-3.ogg",volume = 0.5},
{filename = "__base__/sound/car-metal-impact-4.ogg",volume = 0.5},
{filename = "__base__/sound/car-metal-impact-5.ogg",volume = 0.5},
{filename = "__base__/sound/car-metal-impact-6.ogg",volume = 0.5}
},
water_reflection = {
orientation_to_variation = false,
pictures = {
filename = "__base__/graphics/entity/big-electric-pole/big-electric-pole-reflection.png",
height = 32,
priority = "extra-high",
scale = 5,
shift = {0,1.875},
variation_count = 1,
width = 16
},
rotate = false
},
},
{
type = "electric-pole",
name = data_util.mod_prefix .. "pylon",
supply_area_distance = 2,
collision_box = collision_box,
collision_mask = collision_mask,
selection_box = selection_box,
connection_points = {
{
shadow = {
copper = { 1.1-0.1, 0.1 },
green = { 1.1+0.1, 0.1-0.4 },
red = { 1.1-0.15, 0.1-0.3 }
},
wire = {
copper = { 0+0.1, -2.3-0.2 },
green = { 0+0.2, -2.3-0.5 },
red = { 0-0.25, -2.3-0.4 }
}
},
},
corpse = "big-electric-pole-remnants",
damaged_trigger_effect = {
entity_name = "spark-explosion",
offset_deviation = {
{ -0.5, -2.5 },
{ 0.5, 0.5 }
},
offsets = { { 0, 1 } },
type = "create-entity"
},
drawing_box = { {-1,-3},{1,0.5} },
dying_explosion = "big-electric-pole-explosion",
fast_replaceable_group = data_util.mod_prefix .. "pylon",
flags = {
"placeable-neutral",
"player-creation",
"fast-replaceable-no-build-while-moving"
},
icon = "__space-exploration-graphics__/graphics/icons/pylon.png",
icon_mipmaps = 1,
icon_size = 64,
max_health = 500,
maximum_wire_distance = 64,
minable = { mining_time = 0.1, result = data_util.mod_prefix .. "pylon" },
pictures = {
layers = {
data_util.auto_sr_hr({
direction_count = 1,
filename = "__space-exploration-graphics-3__/graphics/entity/pylon/hr/pylon.png",
width = 128,
height = 256,
shift = { 0, -1.25 },
scale = 0.5,
}),
data_util.auto_sr_hr({
draw_as_shadow = true,
direction_count = 1,
filename = "__space-exploration-graphics-3__/graphics/entity/pylon/hr/pylon-shadow.png",
width = 192,
height = 128,
shift = { 0.5, 0 },
scale = 0.5,
}),
}
},
radius_visualisation_picture = {
filename = "__base__/graphics/entity/small-electric-pole/electric-pole-radius-visualization.png",
height = 12,
priority = "extra-high-no-scale",
width = 12
},
resistances = resistances,
vehicle_impact_sound = {
{filename = "__base__/sound/car-metal-impact.ogg",volume = 0.5},
{filename = "__base__/sound/car-metal-impact-2.ogg",volume = 0.5},
{filename = "__base__/sound/car-metal-impact-3.ogg",volume = 0.5},
{filename = "__base__/sound/car-metal-impact-4.ogg",volume = 0.5},
{filename = "__base__/sound/car-metal-impact-5.ogg",volume = 0.5},
{filename = "__base__/sound/car-metal-impact-6.ogg",volume = 0.5}
},
water_reflection = {
orientation_to_variation = false,
pictures = {
filename = "__base__/graphics/entity/big-electric-pole/big-electric-pole-reflection.png",
height = 32,
priority = "extra-high",
scale = 5,
shift = {0,1.875},
variation_count = 1,
width = 16
},
rotate = false
},
},
{
type = "electric-pole",
name = data_util.mod_prefix .. "pylon-substation",
supply_area_distance = 32,
collision_box = collision_box,
collision_mask = collision_mask,
selection_box = selection_box,
connection_points = {
{
shadow = {
copper = { 1.1-0.1, 0.1 },
green = { 1.1+0.1, 0.1-0.4 },
red = { 1.1-0.15, 0.1-0.3 }
},
wire = {
copper = { 0+0.1, -2.3-0.2 },
green = { 0+0.2, -2.3-0.5 },
red = { 0-0.25, -2.3-0.4 }
}
},
},
corpse = "big-electric-pole-remnants",
damaged_trigger_effect = {
entity_name = "spark-explosion",
offset_deviation = {
{ -0.5, -2.5 },
{ 0.5, 0.5 }
},
offsets = { { 0, 1 } },
type = "create-entity"
},
drawing_box = { {-1,-3},{1,0.5} },
dying_explosion = "big-electric-pole-explosion",
fast_replaceable_group = data_util.mod_prefix .. "pylon",
flags = {
"placeable-neutral",
"player-creation",
"fast-replaceable-no-build-while-moving"
},
icon = "__space-exploration-graphics__/graphics/icons/pylon-substation.png",
icon_mipmaps = 1,
icon_size = 64,
max_health = 500,
maximum_wire_distance = 64,
minable = { mining_time = 0.1, result = data_util.mod_prefix .. "pylon-substation" },
pictures = {
layers = {
data_util.auto_sr_hr({
direction_count = 1,
filename = "__space-exploration-graphics-3__/graphics/entity/pylon-substation/hr/pylon-substation.png",
width = 128,
height = 256,
shift = { 0, -1.25 },
scale = 0.5,
}),
data_util.auto_sr_hr({
draw_as_shadow = true,
direction_count = 1,
filename = "__space-exploration-graphics-3__/graphics/entity/pylon-substation/hr/pylon-substation-shadow.png",
width = 192,
height = 128,
shift = { 0.5, 0 },
scale = 0.5,
}),
}
},
radius_visualisation_picture = {
filename = "__base__/graphics/entity/small-electric-pole/electric-pole-radius-visualization.png",
height = 12,
priority = "extra-high-no-scale",
width = 12
},
resistances = resistances,
vehicle_impact_sound = {
{filename = "__base__/sound/car-metal-impact.ogg",volume = 0.5},
{filename = "__base__/sound/car-metal-impact-2.ogg",volume = 0.5},
{filename = "__base__/sound/car-metal-impact-3.ogg",volume = 0.5},
{filename = "__base__/sound/car-metal-impact-4.ogg",volume = 0.5},
{filename = "__base__/sound/car-metal-impact-5.ogg",volume = 0.5},
{filename = "__base__/sound/car-metal-impact-6.ogg",volume = 0.5}
},
water_reflection = {
orientation_to_variation = false,
pictures = {
filename = "__base__/graphics/entity/big-electric-pole/big-electric-pole-reflection.png",
height = 32,
priority = "extra-high",
scale = 5,
shift = {0,1.875},
variation_count = 1,
width = 16
},
rotate = false
},
},
{
type = "electric-pole",
name = data_util.mod_prefix .. "pylon-construction",
placeable_by = {item = data_util.mod_prefix .. "pylon-construction", count=1},
minable = { mining_time = 0.1, result = data_util.mod_prefix .. "pylon-construction" },
supply_area_distance = 2,
collision_mask = {"not-colliding-with-itself"},
collision_box = collision_box,
selection_box = selection_box,
connection_points = {
{
shadow = {
copper = { 1.1-0.1+0.1, 0.1 },
green = { 1.1+0.1, 0.1-0.4 },
red = { 1.1-0.15, 0.1-0.3 }
},
wire = {
copper = { 0+0.1+0.1, -2.3-0.2+0.3},
green = { 0+0.2+0.1, -2.3-0.5 },
red = { 0-0.25-0.3, -2.3-0.4+0.1 }
}
},
},
corpse = "big-electric-pole-remnants",
damaged_trigger_effect = {
entity_name = "spark-explosion",
offset_deviation = {
{ -0.5, -2.5 },
{ 0.5, 0.5 }
},
offsets = { { 0, 1 } },
type = "create-entity"
},
drawing_box = { {-1,-3},{1,0.5} },
dying_explosion = "big-electric-pole-explosion",
flags = {
"placeable-neutral",
"player-creation",
"fast-replaceable-no-build-while-moving",
--"not-blueprintable",
"not-deconstructable"
},
icon = "__space-exploration-graphics__/graphics/icons/pylon-construction.png",
icon_mipmaps = 1,
icon_size = 64,
max_health = 500,
maximum_wire_distance = 64,
pictures = {
layers = {
blank_image
}
},
radius_visualisation_picture = {
filename = "__base__/graphics/entity/small-electric-pole/electric-pole-radius-visualization.png",
height = 12,
priority = "extra-high-no-scale",
width = 12
},
resistances = resistances,
vehicle_impact_sound = {
{filename = "__base__/sound/car-metal-impact.ogg",volume = 0.5},
{filename = "__base__/sound/car-metal-impact-2.ogg",volume = 0.5},
{filename = "__base__/sound/car-metal-impact-3.ogg",volume = 0.5},
{filename = "__base__/sound/car-metal-impact-4.ogg",volume = 0.5},
{filename = "__base__/sound/car-metal-impact-5.ogg",volume = 0.5},
{filename = "__base__/sound/car-metal-impact-6.ogg",volume = 0.5}
},
water_reflection = {
orientation_to_variation = false,
pictures = {
filename = "__base__/graphics/entity/big-electric-pole/big-electric-pole-reflection.png",
height = 32,
priority = "extra-high",
scale = 5,
shift = {0,1.875},
variation_count = 1,
width = 16
},
rotate = false
},
},
{
type = "roboport",
name = data_util.mod_prefix .. "pylon-construction-roboport",
placeable_by = {item = data_util.mod_prefix .. "pylon-construction", count=1},
selectable_in_game = false,
minable = { mining_time = 0.1, result = data_util.mod_prefix .. "pylon-construction" },
logistics_radius = 0,
logistics_connection_distance = 32,
material_slots_count = 0,
robot_slots_count = 0,
construction_radius = 32,
icon = "__space-exploration-graphics__/graphics/icons/pylon-construction.png",
icon_mipmaps = 1,
icon_size = 64,
fast_replaceable_group = data_util.mod_prefix .. "pylon",
base = blank_image,
base_animation = {
layers = {
data_util.auto_sr_hr({
direction_count = 1,
filename = "__space-exploration-graphics-3__/graphics/entity/pylon-construction/hr/pylon-construction.png",
width = 128,
height = 256,
frame_count = 32,
shift = { 0, -1.25 },
scale = 0.5,
line_length = 16,
}),
data_util.auto_sr_hr({
draw_as_shadow = true,
direction_count = 1,
filename = "__space-exploration-graphics-3__/graphics/entity/pylon-construction/hr/pylon-construction-shadow.png",
width = 192,
height = 128,
frame_count = 32,
shift = { 0.5, 0 },
scale = 0.5,
line_length = 2,
}),
}
},
base_patch = blank_image,
charge_approach_distance = 5,
charging_energy = "10MW",
charging_offsets = {
settings.startup["se-pylon-charge-points"].value and {0, 1.5} or nil
},
circuit_connector_sprites = nil,
circuit_wire_connection_point = nil,
circuit_wire_max_distance = 0,
collision_box = collision_box,
collision_mask = collision_mask,
selection_box = selection_box,
corpse = "roboport-remnants",
damaged_trigger_effect = {
entity_name = "spark-explosion",
offset_deviation = {{-0.5,-0.5},{0.5,0.5}},
offsets = {{0,1}},
type = "create-entity"
},
door_animation_down = blank_image,
door_animation_up = blank_image,
draw_construction_radius_visualization = true,
draw_logistic_radius_visualization = true,
dying_explosion = "roboport-explosion",
energy_source = {
buffer_capacity = "100MJ",
input_flow_limit = "10MW",
type = "electric",
usage_priority = "secondary-input"
},
energy_usage = "10kW",
flags = {
"placeable-neutral",
"player-creation",
"fast-replaceable-no-build-while-moving"
},
max_health = 500,
recharge_minimum = "40MJ",
recharging_animation = {
animation_speed = 0.5,
filename = "__base__/graphics/entity/roboport/roboport-recharging.png",
frame_count = 16,
height = 35,
priority = "high",
scale = 1.5,
width = 37
},
recharging_light = {
color = {
b = 1,
g = 1,
r = 1
},
intensity = 0.4,
size = 5
},
request_to_open_door_timeout = 15,
resistances = resistances,
spawn_and_station_height = -0.1,
stationing_offset = {0,0},
vehicle_impact_sound = {
{
filename = "__base__/sound/car-metal-impact.ogg",
volume = 0.5
},
{
filename = "__base__/sound/car-metal-impact-2.ogg",
volume = 0.5
},
{
filename = "__base__/sound/car-metal-impact-3.ogg",
volume = 0.5
},
{
filename = "__base__/sound/car-metal-impact-4.ogg",
volume = 0.5
},
{
filename = "__base__/sound/car-metal-impact-5.ogg",
volume = 0.5
},
{
filename = "__base__/sound/car-metal-impact-6.ogg",
volume = 0.5
}
},
water_reflection = {
orientation_to_variation = false,
pictures = {
filename = "__base__/graphics/entity/roboport/roboport-reflection.png",
height = 28,
priority = "extra-high",
scale = 5,
shift = {
0,
2.34375
},
variation_count = 1,
width = 28
},
rotate = false
},
working_sound = {
audible_distance_modifier = 0.5,
max_sounds_per_type = 3,
probability = 0.0033333333,
sound = {
filename = "__base__/sound/roboport-working.ogg",
volume = 0.6
}
}
},
{
type = "electric-pole",
name = data_util.mod_prefix .. "pylon-construction-radar",
placeable_by = {item = data_util.mod_prefix .. "pylon-construction-radar", count=1},
minable = { mining_time = 0.1, result = data_util.mod_prefix .. "pylon-construction-radar" },
collision_mask = {"not-colliding-with-itself"},
supply_area_distance = 32,
collision_box = collision_box,
selection_box = selection_box,
connection_points = {
{
shadow = {
copper = { 1.1-0.1+0.1, 0.1 },
green = { 1.1+0.1, 0.1-0.4 },
red = { 1.1-0.15, 0.1-0.3 }
},
wire = {
copper = { 0+0.1+0.1, -2.3-0.2+0.3},
green = { 0+0.2+0.1, -2.3-0.5 },
red = { 0-0.25-0.3, -2.3-0.4+0.1 }
}
},
},
corpse = "big-electric-pole-remnants",
damaged_trigger_effect = {
entity_name = "spark-explosion",
offset_deviation = {
{ -0.5, -2.5 },
{ 0.5, 0.5 }
},
offsets = { { 0, 1 } },
type = "create-entity"
},
drawing_box = { {-1,-3},{1,0.5} },
dying_explosion = "big-electric-pole-explosion",
flags = {
"placeable-neutral",
"player-creation",
"fast-replaceable-no-build-while-moving",
--"not-blueprintable",
"not-deconstructable"
},
icon = "__space-exploration-graphics__/graphics/icons/pylon-construction-radar.png",
icon_mipmaps = 1,
icon_size = 64,
max_health = 500,
maximum_wire_distance = 64,
pictures = {
layers = {
blank_image
}
},
radius_visualisation_picture = {
filename = "__base__/graphics/entity/small-electric-pole/electric-pole-radius-visualization.png",
height = 12,
priority = "extra-high-no-scale",
width = 12
},
resistances = resistances,
vehicle_impact_sound = {
{filename = "__base__/sound/car-metal-impact.ogg",volume = 0.5},
{filename = "__base__/sound/car-metal-impact-2.ogg",volume = 0.5},
{filename = "__base__/sound/car-metal-impact-3.ogg",volume = 0.5},
{filename = "__base__/sound/car-metal-impact-4.ogg",volume = 0.5},
{filename = "__base__/sound/car-metal-impact-5.ogg",volume = 0.5},
{filename = "__base__/sound/car-metal-impact-6.ogg",volume = 0.5}
},
water_reflection = {
orientation_to_variation = false,
pictures = {
filename = "__base__/graphics/entity/big-electric-pole/big-electric-pole-reflection.png",
height = 32,
priority = "extra-high",
scale = 5,
shift = {0,1.875},
variation_count = 1,
width = 16
},
rotate = false
},
},
{
type = "roboport",
name = data_util.mod_prefix .. "pylon-construction-radar-roboport",
placeable_by = {item = data_util.mod_prefix .. "pylon-construction-radar", count=1},
selectable_in_game = false,
minable = { mining_time = 0.1, result = data_util.mod_prefix .. "pylon-construction-radar" },
logistics_radius = 2,
logistics_connection_distance = 32,
material_slots_count = 0,
robot_slots_count = 0,
construction_radius = 128,
icon = "__space-exploration-graphics__/graphics/icons/pylon-construction-radar.png",
icon_mipmaps = 1,
icon_size = 64,
fast_replaceable_group = data_util.mod_prefix .. "pylon",
base = blank_image,
base_animation = {
layers = {
data_util.auto_sr_hr({
direction_count = 1,
filename = "__space-exploration-graphics-3__/graphics/entity/pylon-construction-radar/hr/pylon-construction-radar.png",
width = 128,
height = 256,
frame_count = 32,
shift = { 0, -1.25 },
scale = 0.5,
line_length = 16,
}),
data_util.auto_sr_hr({
draw_as_shadow = true,
direction_count = 1,
filename = "__space-exploration-graphics-3__/graphics/entity/pylon-construction-radar/hr/pylon-construction-radar-shadow.png",
width = 192,
height = 128,
frame_count = 32,
shift = { 0.5, 0 },
scale = 0.5,
line_length = 2,
}),
}
},
base_patch = blank_image,
charge_approach_distance = 5,
charging_energy = "10MW",
charging_offsets = {
settings.startup["se-pylon-charge-points"].value and {0, 1.5} or nil
},
circuit_connector_sprites = nil,
circuit_wire_connection_point = nil,
circuit_wire_max_distance = 0,
collision_box = collision_box,
collision_mask = collision_mask,
selection_box = selection_box,
corpse = "roboport-remnants",
damaged_trigger_effect = {
entity_name = "spark-explosion",
offset_deviation = {{-0.5,-0.5},{0.5,0.5}},
offsets = {{0,1}},
type = "create-entity"
},
door_animation_down = blank_image,
door_animation_up = blank_image,
draw_construction_radius_visualization = true,
draw_logistic_radius_visualization = true,
dying_explosion = "roboport-explosion",
energy_source = {
buffer_capacity = "100MJ",
input_flow_limit = "10MW",
type = "electric",
usage_priority = "secondary-input"
},
energy_usage = "100kW",
flags = {
"placeable-neutral",
"player-creation",
"fast-replaceable-no-build-while-moving"
},
max_health = 500,
recharge_minimum = "40MJ",
recharging_animation = {
animation_speed = 0.5,
filename = "__base__/graphics/entity/roboport/roboport-recharging.png",
frame_count = 16,
height = 35,
priority = "high",
scale = 1.5,
width = 37
},
recharging_light = {
color = {
b = 1,
g = 1,
r = 1
},
intensity = 0.4,
size = 5
},
request_to_open_door_timeout = 15,
resistances = resistances,
spawn_and_station_height = -0.1,
stationing_offset = {0,0},
vehicle_impact_sound = {
{
filename = "__base__/sound/car-metal-impact.ogg",
volume = 0.5
},
{
filename = "__base__/sound/car-metal-impact-2.ogg",
volume = 0.5
},
{
filename = "__base__/sound/car-metal-impact-3.ogg",
volume = 0.5
},
{
filename = "__base__/sound/car-metal-impact-4.ogg",
volume = 0.5
},
{
filename = "__base__/sound/car-metal-impact-5.ogg",
volume = 0.5
},
{
filename = "__base__/sound/car-metal-impact-6.ogg",
volume = 0.5
}
},
water_reflection = {
orientation_to_variation = false,
pictures = {
filename = "__base__/graphics/entity/roboport/roboport-reflection.png",
height = 28,
priority = "extra-high",
scale = 5,
shift = {
0,
2.34375
},
variation_count = 1,
width = 28
},
rotate = false
},
working_sound = {
audible_distance_modifier = 0.5,
max_sounds_per_type = 3,
probability = 0.0033333333,
sound = {
filename = "__base__/sound/roboport-working.ogg",
volume = 0.6
}
}
},
{
type = "radar",
name = data_util.mod_prefix .. "pylon-construction-radar-radar",
placeable_by = {item = data_util.mod_prefix .. "pylon-construction-radar", count=1},
selectable_in_game = false,
max_distance_of_nearby_sector_revealed = 5,
max_distance_of_sector_revealed = 5,
collision_box = collision_box,
selection_box = selection_box,
collision_mask = {"not-colliding-with-itself"},
corpse = "radar-remnants",
damaged_trigger_effect = {
entity_name = "spark-explosion",
offset_deviation = {{-0.5,-0.5},{0.5,0.5}},
offsets = {{0,1}},
type = "create-entity"
},
dying_explosion = "radar-explosion",
energy_per_nearby_scan = "10MJ",
energy_per_sector = "10MJ",
energy_source = {
type = "electric",
usage_priority = "secondary-input"
},
energy_usage = "1MW",
flags = {
"placeable-neutral",
"not-blueprintable",
"not-deconstructable"
},
icon = "__space-exploration-graphics__/graphics/icons/pylon-construction-radar.png",
icon_mipmaps = 1,
icon_size = 64,
max_health = 500,
pictures = {
layers = {
blank_image
}
},
radius_minimap_visualisation_color = {
a = 0.275,
b = 0.235,
g = 0.092,
r = 0.059
},
resistances = resistances,
rotation_speed = 0.01,
vehicle_impact_sound = {
{
filename = "__base__/sound/car-metal-impact.ogg",
volume = 0.5
},
{
filename = "__base__/sound/car-metal-impact-2.ogg",
volume = 0.5
},
{
filename = "__base__/sound/car-metal-impact-3.ogg",
volume = 0.5
},
{
filename = "__base__/sound/car-metal-impact-4.ogg",
volume = 0.5
},
{
filename = "__base__/sound/car-metal-impact-5.ogg",
volume = 0.5
},
{
filename = "__base__/sound/car-metal-impact-6.ogg",
volume = 0.5
}
},
working_sound = {
apparent_volume = 2,
sound = {
{
filename = "__base__/sound/radar.ogg"
}
}
}
}
})

483
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/recycle-mechanical.lua

@ -0,0 +1,483 @@
local data_util = require("data_util")
data:extend({
{
type = "assembling-machine",
name = data_util.mod_prefix .. "recycling-facility",
icon = "__space-exploration-graphics__/graphics/icons/recycling-facility.png",
icon_size = 64,
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = {mining_time = 0.2, result = data_util.mod_prefix .. "recycling-facility"},
max_health = 1200,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, -12),
collision_box = {{-3.3, -3.3}, {3.3, 3.3}},
selection_box = {{-3.5, -3.5}, {3.5, 3.5}},
drawing_box = {{-3.5, -3.9}, {3.5, 3.5}},
resistances =
{
{
type = "impact",
percent = 10
}
},
fluid_boxes =
{
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {0, -4} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {-4, 0} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {0, 4} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {4, 0} }},
secondary_draw_orders = { north = -1 }
},
--off_when_no_fluid_recipe = true
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound = {
apparent_volume = 1.5,
idle_sound = {
filename = "__base__/sound/idle1.ogg",
volume = 0.6
},
sound = {
{
filename = "__base__/sound/burner-mining-drill.ogg",
volume = 0.8
}
}
},
collision_mask = {
"water-tile",
--"ground-tile",
"item-layer",
"object-layer",
"player-layer",
},
animation =
{
layers =
{
{
filename = "__space-exploration-graphics-5__/graphics/entity/recycling-facility/sr/recycling-facility.png",
priority = "high",
width = 3840/8/2,
height = 3584/8/2,
frame_count = 64,
line_length = 8,
shift = util.by_pixel(-8, 0),
animation_speed = 0.75,
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/recycling-facility/hr/recycling-facility.png",
priority = "high",
width = 3840/8,
height = 3584/8,
frame_count = 64,
line_length = 8,
shift = util.by_pixel(-8, 0),
animation_speed = 0.75,
scale = 0.5,
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-5__/graphics/entity/recycling-facility/sr/recycling-facility-shadow.png",
priority = "high",
width = 694/2,
height = 400/2,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(59, 17),
animation_speed = 0.75,
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-5__/graphics/entity/recycling-facility/hr/recycling-facility-shadow.png",
priority = "high",
width = 694,
height = 400,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(59, 17),
animation_speed = 0.75,
scale = 0.5,
}
},
},
},
crafting_categories = {"hand-hard-recycling", "hard-recycling"},
crafting_speed = 1,
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = 4,
},
energy_usage = "100kW",
ingredient_count = 12,
module_specification =
{
module_slots = 4
},
allowed_effects = {"consumption", "speed", "pollution"}, -- not "productivity",
working_visualisations =
{
{
effect = "uranium-glow", -- changes alpha based on energy source light intensity
light = {intensity = 0.5, size = 18, shift = {0.0, 0.0}, color = {r = 0.8, g = 1, b = 0.5}}
},
},
},
{
type = "assembling-machine",
name = data_util.mod_prefix .. "space-mechanical-laboratory",
icon = "__space-exploration-graphics__/graphics/icons/mechanical-laboratory.png",
icon_size = 64,
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = {mining_time = 0.2, result = data_util.mod_prefix .. "space-mechanical-laboratory"},
max_health = 1200,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, -12),
collision_box = {{-3.3, -3.3}, {3.3, 3.3}},
selection_box = {{-3.5, -3.5}, {3.5, 3.5}},
drawing_box = {{-3.5, -3.9}, {3.5, 3.5}},
resistances =
{
{
type = "impact",
percent = 10
}
},
fluid_boxes =
{
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {0, -4} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {-4, 0} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {0, 4} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {4, 0} }},
secondary_draw_orders = { north = -1 }
},
--off_when_no_fluid_recipe = true
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound = {
apparent_volume = 1.5,
idle_sound = {
filename = "__base__/sound/idle1.ogg",
volume = 0.6
},
sound = {
{
filename = "__base__/sound/burner-mining-drill.ogg",
volume = 0.8
}
}
},
collision_mask = {
"water-tile",
"ground-tile",
"item-layer",
"object-layer",
"player-layer",
},
animation =
{
layers =
{
{
filename = "__space-exploration-graphics-5__/graphics/entity/mechanical-laboratory/sr/mechanical-laboratory.png",
priority = "high",
width = 3840/8/2,
height = 3584/8/2,
frame_count = 64,
line_length = 8,
shift = util.by_pixel(-8, 0),
animation_speed = 0.75,
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/mechanical-laboratory/hr/mechanical-laboratory.png",
priority = "high",
width = 3840/8,
height = 3584/8,
frame_count = 64,
line_length = 8,
shift = util.by_pixel(-8, 0),
animation_speed = 0.75,
scale = 0.5,
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-5__/graphics/entity/mechanical-laboratory/sr/mechanical-laboratory-shadow.png",
priority = "high",
width = 694/2,
height = 400/2,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(59, 17),
animation_speed = 0.75,
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-5__/graphics/entity/mechanical-laboratory/hr/mechanical-laboratory-shadow.png",
priority = "high",
width = 694,
height = 400,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(59, 17),
animation_speed = 0.75,
scale = 0.5,
}
},
},
},
crafting_categories = {
"space-mechanical",
"pulverising"
},
crafting_speed = 1,
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = 4,
},
energy_usage = "200kW",
ingredient_count = 12,
module_specification =
{
module_slots = 4
},
allowed_effects = {"consumption", "speed", "pollution"}, -- not "productivity",
working_visualisations =
{
{
effect = "uranium-glow", -- changes alpha based on energy source light intensity
light = {intensity = 0.8, size = 18, shift = {0.0, 0.0}, color = {r = 1, g = 0.8, b = 0.5}}
},
},
},
{
type = "assembling-machine",
name = data_util.mod_prefix .. "pulveriser",
icon = "__space-exploration-graphics__/graphics/icons/pulveriser.png",
icon_size = 64,
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = {mining_time = 0.2, result = data_util.mod_prefix .. "pulveriser"},
max_health = 1200,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, -12),
collision_box = {{-3.3, -3.3}, {3.3, 3.3}},
selection_box = {{-3.5, -3.5}, {3.5, 3.5}},
drawing_box = {{-3.5, -3.9}, {3.5, 3.5}},
resistances =
{
{
type = "impact",
percent = 30
}
},
fluid_boxes =
{
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {0, -4} }},
--secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {-4, 0} }},
--secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {0, 4} }},
--secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {4, 0} }},
--secondary_draw_orders = { north = -1 }
},
--off_when_no_fluid_recipe = true
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound = {
apparent_volume = 1.5,
idle_sound = {
filename = "__base__/sound/idle1.ogg",
volume = 0.6
},
sound = {
{
filename = "__base__/sound/burner-mining-drill.ogg",
volume = 0.8
}
}
},
collision_mask = {
"water-tile",
"item-layer",
"object-layer",
"player-layer",
},
animation =
{
layers =
{
{
filename = "__space-exploration-graphics-5__/graphics/entity/pulveriser/sr/pulveriser.png",
priority = "high",
width = 3840/8/2,
height = 3584/8/2,
frame_count = 64,
line_length = 8,
shift = util.by_pixel(-8, 0),
animation_speed = 0.35,
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/pulveriser/hr/pulveriser.png",
priority = "high",
width = 3840/8,
height = 3584/8,
frame_count = 64,
line_length = 8,
shift = util.by_pixel(-8, 0),
animation_speed = 0.35,
scale = 0.5,
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-5__/graphics/entity/pulveriser/sr/pulveriser-shadow.png",
priority = "high",
width = 694/2,
height = 400/2,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(59, 17),
animation_speed = 0.35,
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-5__/graphics/entity/pulveriser/hr/pulveriser-shadow.png",
priority = "high",
width = 694,
height = 400,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(59, 17),
animation_speed = 0.35,
scale = 0.5,
}
},
},
},
crafting_categories = {"pulverising", "core-fragment-processing"},
crafting_speed = 2,
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = 4,
},
energy_usage = "500kW",
ingredient_count = 12,
module_specification =
{
module_slots = 4
},
allowed_effects = {"consumption", "speed", "pollution", "productivity"}, -- allow "productivity",
working_visualisations =
{
{
effect = "uranium-glow", -- changes alpha based on energy source light intensity
light = {intensity = 0.8, size = 18, shift = {0.0, 0.0}, color = {r = 1, g = 0.8, b = 0.5}}
},
},
},
})

372
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/resource-autoplace.lua

@ -0,0 +1,372 @@
local noise = require("noise")
local expression_to_ascii_math = require("noise.expression-to-ascii-math")
local tne = noise.to_noise_expression
local litexp = noise.literal_expression
local starting_resource_count = 7
local regular_resource_count = 9 -- add oil and uranium
next_resource_index = 0
function get_next_resource_index()
local resource_index = next_resource_index
next_resource_index = next_resource_index + 1
return resource_index
end
local pointillist_mode = false
local patch_blobbiness_enabled = true
local function dump_expression(name, expr)
log(name..":\n"..tostring(expression_to_ascii_math(expr)))
end
local onethird = tne(1)/3 -- Looks nicer in output than 0.333333
local resource_indexes = {
["iron-ore"] = 0,
["copper-ore"] = 1,
["coal"] = 2,
["stone"] = 3,
["crude-oil"] = 4,
["uranium-ore"] = 5,
["se-water-ice"] = 6,
["se-methane-ice"] = 7,
}
local function resource_autoplace_settings(params)
local name = params.name
local order = params.order or "d"
-- How much of this stuff (probability * richness) should occur per tile on average near the starting area?
local base_density = params.base_density
-- Random probability that this stuff is placed when probability is otherwise positive
-- This IS automatically compensated for by richness, so you don't need to adjust base_density
local random_probability = params.random_probability or 1
local base_spots_per_km2 = params.base_spots_per_km2 or 2.5
local random_spot_size_minimum = params.random_spot_size_minimum or 0.25
local random_spot_size_maximum = params.random_spot_size_maximum or 2.00
-- Amplitude of spot 'blob noise' relative to typical spot amplitude
local regular_blob_amplitude_multiplier = 1/8 * (params.regular_blob_amplitude_multiplier or 1)
local starting_blob_amplitude_multiplier = 1/8 * (params.starting_blob_amplitude_multiplier or 1)
local control_setting = noise.get_control_setting(name)
local frequency_multiplier = control_setting.frequency_multiplier
local size_multiplier = control_setting.size_multiplier
local density_multiplier = frequency_multiplier * size_multiplier
-- The following are more dangerous, since they'll throw total quantities off if you don't compensate for them:
-- additional_richness will be added to richness but does not affect probability of anything being placed at all.
-- This is NOT automatically compensated for, because that would be difficult to calculate.
-- The caller will need to compensate for any additional_richness by adjusting base_density.
local additional_richness = params.additional_richness or 0
-- richness will be clamped to minimum_richness at the low end anywhere the stuff is otherwise placed
-- Not automatically compensated for.
local minimum_richness = params.minimum_richness or 0
-- 'post' as in multiplied after everything else is calculated, including additional_richness
-- and minimum_richness.
local richness_post_multiplier = (params.richness_post_multiplier or 1) * control_setting.richness_multiplier
local seed1 = 100
-- rq_factor is the ratio of the radius of a patch to the cube root of its quantity,
-- i.e. radius of a quantity=1 patch; higher values = fatter, shallower patches
-- Watch out! Shallower patches are more heavily thrown off by noise,
-- so adjust noise amplitude accordingly!
-- (this is automatically done -- se *_blob_amplitude, below)
local regular_rq_factor = (params.regular_rq_factor_multiplier or 1) * 1 / 10
local starting_rq_factor = (params.starting_rq_factor_multiplier or 1) * 1 / 7
local elevation = noise.var("elevation")
local distance = noise.var("distance")
-- > I just realized because of the new rule of "keep ores outside the
-- > starting area", the starting area size setting should not affect ore
-- > placement. The ore's starting area should be it's own fixed value
-- > that ignores the setting.
-- Twinsen, August 2018
local starting_resource_placement_radius = 120
local regular_modulation
-- has_starting_area_placement values:
-- - true - place in starting area and outside starting area independently
-- - false - place outside starting area but not inside
-- - nil - place everywhere as if there is no starting area
local regular_patch_fade_in_distance = 300
local regular_ns_multiplier_at
if params.has_starting_area_placement == nil then
regular_ns_multiplier_at = function(dist) return 1 end
else
regular_ns_multiplier_at = function(dist)
return noise.clamp((dist - starting_resource_placement_radius) / regular_patch_fade_in_distance, 0, 1)
end
end
local double_density_distance = 1300 -- distance at which patches have twice as much stuff in them
-- Maximum distance at which blob amplitude should keep increasing along with spot height
local regular_blob_amplitude_maximum_distance = double_density_distance
local spot_enlargement_maximum_distance = regular_blob_amplitude_maximum_distance
-- Get distance for purposes of calculating regular ore density, patch size, and richness
local function size_effective_distance_at(dist)
if params.has_starting_area_placement == nil then
return dist
else
-- If there's a starting area measure from the edge of the fade-in radius
return dist - regular_patch_fade_in_distance
end
end
local function regular_density_at(dist)
-- Don't increase density beyond spot_enlargement_maximum_distance
-- because large spots get unwieldy. We'll increase richness after that, instead.
effective_distance = noise.clamp(size_effective_distance_at(dist), 0, spot_enlargement_maximum_distance)
local distance_density_multiplier = 1 + effective_distance / double_density_distance
return base_density * density_multiplier * distance_density_multiplier * regular_ns_multiplier_at(dist)
end
local spots_per_km2_near_start = base_spots_per_km2 * frequency_multiplier
local candidate_point_count = tne(128)
if pointillist_mode then
-- Split ore into lots and lots and lots of little patches
-- so that we can get a better idea of the underlying distribution
candidate_point_count = 10000 -- hardcoded max so we don't melt the player's CPU
spots_per_km2_near_start = candidate_point_count / regular_resource_count
end
-- Regular spot quantity without randomization added
local function regular_spot_quantity_base_at(dist)
return regular_density_at(dist) * 1000000 / spots_per_km2_near_start
end
-- Regular spot quantity averaging over randomization
local function regular_spot_quantity_typical_at(dist)
local average_random_size_multiplier = (random_spot_size_minimum + random_spot_size_maximum) / 2
return average_random_size_multiplier * regular_spot_quantity_base_at(dist)
end
local function regular_spot_height_typical_at(dist)
return regular_spot_quantity_typical_at(dist)^(onethird) / ((math.pi/3) * regular_rq_factor^2)
end
local regular_density_expression = regular_density_at(distance)
local regular_spot_quantity_expression = noise.random_between(random_spot_size_minimum, random_spot_size_maximum) * regular_spot_quantity_base_at(distance)
local regular_spot_radius_expression = noise.min(32, regular_rq_factor * regular_spot_quantity_expression ^ (onethird))
if params.has_starting_area_placement ~= nil then
regular_blob_amplitude_maximum_distance = regular_blob_amplitude_maximum_distance + regular_patch_fade_in_distance
end
local function regular_blob_amplitude_at(dist)
return regular_blob_amplitude_multiplier * noise.min(
regular_spot_height_typical_at(regular_blob_amplitude_maximum_distance),
regular_spot_height_typical_at(dist)
)
end
local regular_blob_amplitude_maximum = regular_blob_amplitude_at(regular_blob_amplitude_maximum_distance)
local regular_blob_amplitude_expression = regular_blob_amplitude_at(distance)
-- Values for starting spots.
-- Simpler calculations than for regular spots because they are only placed
-- in one place and therefore there are fewer variables!
-- reduce the influence of the frequency slider over the amount of ore in the starting area.
-- note that starting_spot_count is still set to frequency_multiplier below, so we still split the ore to a fairly high amount of patches.s.
local starting_frequency_multiplier = ((frequency_multiplier - 1) * 0.5) + 1
local starting_amount = 40000 * base_density * starting_frequency_multiplier * size_multiplier
--local starting_amount = 1000000 -- nicer for testing - just check that all spots have ~1.0M
local starting_area_sharpness = tne(math.huge)
local starting_resource_placement_area = math.pi*starting_resource_placement_radius*starting_resource_placement_radius
local starting_density = starting_amount / starting_resource_placement_area
-- Goes < 0 outside of starting area and at negative elevations
local starting_modulation =
noise.clamp((starting_resource_placement_radius - distance) * starting_area_sharpness, 0, 1)
local starting_feasibility =
noise.clamp((elevation - 1) / 10, 0, 1) * starting_modulation
-- Allow resources at lower elevations for starting
-- Set minimum_favorability_for_full_placement to lower numbers to decrease the likelihood that the starting patches get split.
-- Quantity will automatically be clamped by the spot noise function
-- and radius will be automatically adjusted, too,
-- so it's fine for the spot quantity to be more than the region target quantity.
local minimum_favorability_for_full_placement = 1/2
local starting_spot_count = frequency_multiplier
local starting_area_spot_quantity = starting_amount / minimum_favorability_for_full_placement / starting_spot_count
local starting_spot_height = starting_area_spot_quantity ^ (1/3) / ((math.pi/3) * starting_rq_factor^2)
local starting_blob_amplitude = starting_blob_amplitude_multiplier * starting_spot_height
-- since starting and regular spots get maxed together,
-- the basement value should be the lower of the two.
-- This value needs to be low enough that any noise added to it is still below zero
-- so that we don't get bits of ores sticking out between spot noise spots.
-- It also needs to be constant because that's how the spot noise op works.
-- Simply using -infinity would work, but calculating it based on blob amplitude:
-- a) looks nicer if you render the value on a map preview
-- b) acts as a check on our blob_amplitude calculations
local basement_value = noise.min(-6 * regular_blob_amplitude_maximum,
-6 * starting_blob_amplitude)
local regular_spots = tne{
type = "function-application",
function_name = "spot-noise",
arguments =
{
x = noise.var("x"),
y = noise.var("y"),
seed0 = noise.var("map_seed"),
seed1 = tne(seed1),
region_size = tne(1024),
candidate_point_count = tne(candidate_point_count),
skip_span = tne(regular_resource_count),
skip_offset = tne(params.resource_index or 0),
density_expression = litexp(regular_density_expression), -- low-frequency noise evaluate for an entire region
spot_quantity_expression = litexp(regular_spot_quantity_expression), -- used to figure out where spots go
hard_region_target_quantity = tne(false), -- it's fine for large spots to push region quantity past the target
spot_radius_expression = litexp(regular_spot_radius_expression),
spot_favorability_expression = litexp(1),
basement_value = basement_value,
maximum_spot_basement_radius = tne(128)
}
}
-- If you change starting area region size,
-- also change the default starting area position in MapGenSettings
local starting_spots = tne{
type = "function-application",
function_name = "spot-noise",
arguments =
{
x = noise.var("x"),
y = noise.var("y"),
seed0 = noise.var("map_seed"),
seed1 = tne(seed1+1),
skip_span = tne(starting_resource_count),
skip_offset = tne(params.resource_index or 0),
region_size = tne(starting_resource_placement_radius * 2),
candidate_point_count = tne(128),
minimum_candidate_point_spacing = tne(32),
density_expression = litexp(starting_density * starting_modulation),
spot_quantity_expression = litexp(starting_area_spot_quantity),
hard_region_target_quantity = tne(true), -- Since there's [usually] only one spot, clamp its quantity to the target quantity
spot_radius_expression = litexp(starting_rq_factor * starting_area_spot_quantity ^ (onethird)),
spot_favorability_expression = litexp(
starting_feasibility * 2 -
1 * distance / starting_resource_placement_radius +
noise.random(0.5)
),
basement_value = basement_value,
maximum_spot_basement_radius = tne(128) -- does making this huge make a difference?
}
}
if pointillist_mode or not patch_blobbiness_enabled then
regular_blob_amplitude_expression = 0
end
if not patch_blobbiness_enabled then
starting_blob_amplitude = 0
end
-- Add some blobbiness
local blobs0 = tne{
type = "function-application",
function_name = "factorio-basis-noise",
arguments =
{
x = noise.var("x"),
y = noise.var("y"),
seed0 = noise.var("map_seed"),
seed1 = tne(seed1),
input_scale = tne(1/8),
output_scale = tne(1)
}
} + tne{
type = "function-application",
function_name = "factorio-basis-noise",
arguments =
{
x = noise.var("x"),
y = noise.var("y"),
seed0 = noise.var("map_seed"),
seed1 = tne(seed1),
input_scale = tne(1/24),
output_scale = tne(1)
}
}
local blobs0f = blobs0 - 1/4
local blobs1 = blobs0 + tne{
type = "function-application",
function_name = "factorio-basis-noise",
arguments =
{
x = noise.var("x"),
y = noise.var("y"),
seed0 = noise.var("map_seed"),
seed1 = tne(seed1),
input_scale = tne(1/64),
output_scale = tne(1.5)
}
}
local blobs1f = blobs1 - onethird -- attempt to remove positive bias
local regular_patches = regular_spots + blobs1f * regular_blob_amplitude_expression
local starting_patches = starting_spots + blobs0f * starting_blob_amplitude
local all_patches
if params.has_starting_area_placement == true then
all_patches = noise.max(starting_patches, regular_patches)
elseif params.has_starting_area_placement == false then
all_patches = regular_patches
else -- nil or unspecified means just make it uniform everywhere
all_patches = regular_patches
end
local richness_expression = noise.delimit_procedure(all_patches) -- Re-use all that stuff between richness/probability!
local probability_expression = noise.clamp(richness_expression, 0, 1)
if random_probability < 1 then
richness_expression = richness_expression / random_probability
probability_expression = probability_expression * tne{
type = "function-application",
function_name = "random-penalty",
arguments =
{
source = tne(1),
x = noise.var("x"),
y = noise.var("y"),
amplitude = tne(1/random_probability) -- put random_probability points with probability < 0
}
}
end
if additional_richness > 0 then
richness_expression = richness_expression + additional_richness
end
if minimum_richness > 0 then
richness_expression = noise.max(richness_expression, minimum_richness)
end
-- sed = size-effective distance
local function post_semd_richness_distance_multiplier_at(sed)
local ddd = double_density_distance
local semd = spot_enlargement_maximum_distance
-- density = pre-richness-mutliplied density * richness_distance_multiplier.
-- Since pre-richness-multiplied density plateaus at semd,
-- richness needs to increase at that point, and by this much:
return (ddd + sed)/(ddd + semd)
end
local richness_distance_multiplier = noise.max(1, post_semd_richness_distance_multiplier_at(size_effective_distance_at(distance)))
richness_expression = richness_expression * richness_distance_multiplier * richness_post_multiplier
local ret =
{
order = order,
control = name,
probability_expression = probability_expression,
richness_expression = richness_expression
}
return ret
end
return
{
get_next_resource_index = get_next_resource_index,
resource_indexes = resource_indexes,
resource_autoplace_settings = resource_autoplace_settings
}

533
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/resources.lua

@ -0,0 +1,533 @@
local data_util = require("data_util")
local noise = require("noise");
local tne = noise.to_noise_expression;
local resource_autoplace = require("resource-autoplace");
data:extend({
{
type = "resource",
name = data_util.mod_prefix.."water-ice",
icon = "__space-exploration-graphics__/graphics/icons/water-ice.png",
icon_size = 64,
flags = {"placeable-neutral"},
order="a-b-e",
tree_removal_probability = 0.8,
tree_removal_max_distance = 32 * 32,
minable =
{
mining_particle = "stone-particle",
mining_time = 1,
result = data_util.mod_prefix.."water-ice",
},
collision_box = {{ -0.1, -0.1}, {0.1, 0.1}},
selection_box = {{ -0.5, -0.5}, {0.5, 0.5}},
autoplace = { -- real distribution set in stage 3
control = data_util.mod_prefix.."water-ice",
tile_restriction = {data_util.mod_prefix.."asteroid"}
},
stage_counts = {15000, 9500, 5500, 2900, 1300, 400, 150, 80},
stages =
{
sheet =
{
filename = "__space-exploration-graphics__/graphics/entity/water-ice/water-ice.png",
priority = "extra-high",
size = 64,
frame_count = 8,
variation_count = 8,
hr_version =
{
filename = "__space-exploration-graphics__/graphics/entity/water-ice/hr-water-ice.png",
priority = "extra-high",
size = 128,
frame_count = 8,
variation_count = 8,
scale = 0.5
}
}
},
map_color = {r = 198/255, g = 241/255, b = 245/255}
},
{
type = "resource",
name = data_util.mod_prefix.."methane-ice",
icon = "__space-exploration-graphics__/graphics/icons/methane-ice.png",
icon_size = 64,
flags = {"placeable-neutral"},
order="a-b-e",
tree_removal_probability = 0.8,
tree_removal_max_distance = 32 * 32,
minable =
{
mining_particle = "stone-particle",
mining_time = 1,
result = data_util.mod_prefix.."methane-ice",
},
collision_box = {{ -0.1, -0.1}, {0.1, 0.1}},
selection_box = {{ -0.5, -0.5}, {0.5, 0.5}},
autoplace = { -- real distribution set in stage 3
control = data_util.mod_prefix.."methane-ice",
tile_restriction = {data_util.mod_prefix.."asteroid"}
},
stage_counts = {15000, 9500, 5500, 2900, 1300, 400, 150, 80},
stages =
{
sheet =
{
filename = "__space-exploration-graphics__/graphics/entity/methane-ice/methane-ice.png",
priority = "extra-high",
size = 64,
frame_count = 8,
variation_count = 8,
hr_version =
{
filename = "__space-exploration-graphics__/graphics/entity/methane-ice/hr-methane-ice.png",
priority = "extra-high",
size = 128,
frame_count = 8,
variation_count = 8,
scale = 0.5
}
}
},
map_color = {r = 245/255, g = 231/255, b = 198/255}
},
{
type = "resource",
name = data_util.mod_prefix.."beryllium-ore",
icon = "__space-exploration-graphics__/graphics/icons/beryllium-ore.png",
icon_size = 64,
flags = {"placeable-neutral"},
order="a-b-e",
tree_removal_probability = 0.8,
tree_removal_max_distance = 32 * 32,
minable =
{
mining_particle = "stone-particle",
mining_time = 4,
result = data_util.mod_prefix.."beryllium-ore",
},
collision_box = {{ -0.1, -0.1}, {0.1, 0.1}},
selection_box = {{ -0.5, -0.5}, {0.5, 0.5}},
autoplace = { -- real distribution set in stage 3
control = data_util.mod_prefix.."beryllium-ice"
},
stage_counts = {15000, 9500, 5500, 2900, 1300, 400, 150, 80},
stages =
{
sheet =
{
filename = "__space-exploration-graphics__/graphics/entity/beryllium-ore/beryllium-ore.png",
priority = "extra-high",
size = 64,
frame_count = 8,
variation_count = 8,
hr_version =
{
filename = "__space-exploration-graphics__/graphics/entity/beryllium-ore/hr-beryllium-ore.png",
priority = "extra-high",
size = 128,
frame_count = 8,
variation_count = 8,
scale = 0.5
}
}
},
map_color = {r = 144/255, g = 222/255, b = 184/255}
},
{
type = "resource",
name = data_util.mod_prefix.."cryonite",
icon = "__space-exploration-graphics__/graphics/icons/cryonite.png",
icon_size = 64,
flags = {"placeable-neutral"},
order="a-b-e",
tree_removal_probability = 0.8,
tree_removal_max_distance = 32 * 32,
minable =
{
mining_particle = "stone-particle",
mining_time = 2,
result = data_util.mod_prefix.."cryonite",
},
collision_box = {{ -0.1, -0.1}, {0.1, 0.1}},
selection_box = {{ -0.5, -0.5}, {0.5, 0.5}},
autoplace = { -- real distribution set in stage 3
control = data_util.mod_prefix.."cryonite",
tile_restriction = alien_biomes.list_tiles(alien_biomes.require_tag(alien_biomes.all_tiles(), {"frozen"})), -- was just snow but too unpredicatable
},
stage_counts = {15000, 9500, 5500, 2900, 1300, 400, 150, 80},
stages =
{
sheet =
{
filename = "__space-exploration-graphics__/graphics/entity/cryonite/cryonite.png",
priority = "extra-high",
size = 64,
frame_count = 8,
variation_count = 8,
hr_version =
{
filename = "__space-exploration-graphics__/graphics/entity/cryonite/hr-cryonite.png",
priority = "extra-high",
size = 128,
frame_count = 8,
variation_count = 8,
scale = 0.5
}
}
},
stages_effect = {
sheet = {
blend_mode = "additive",
filename = "__space-exploration-graphics__/graphics/entity/cryonite/cryonite-glow.png",
flags = {
"light"
},
frame_count = 8,
height = 64,
hr_version = {
blend_mode = "additive",
filename = "__space-exploration-graphics__/graphics/entity/cryonite/hr-cryonite-glow.png",
flags = {
"light"
},
frame_count = 8,
height = 128,
priority = "extra-high",
scale = 0.5,
variation_count = 8,
width = 128
},
priority = "extra-high",
variation_count = 8,
width = 64
}
},
effect_animation_period = 5,
effect_animation_period_deviation = 1,
effect_darkness_multiplier = 3.6,
max_effect_alpha = 0.3,
min_effect_alpha = 0.2,
map_color = {r = 35/255, g = 164/255, b = 255/255}
},
{
type = "resource",
name = data_util.mod_prefix.."holmium-ore",
icon = "__space-exploration-graphics__/graphics/icons/holmium-ore.png",
icon_size = 64,
flags = {"placeable-neutral"},
order="a-b-e",
tree_removal_probability = 0.8,
tree_removal_max_distance = 32 * 32,
minable =
{
mining_particle = "stone-particle",
mining_time = 3,
result = data_util.mod_prefix.."holmium-ore",
},
collision_box = {{ -0.1, -0.1}, {0.1, 0.1}},
selection_box = {{ -0.5, -0.5}, {0.5, 0.5}},
autoplace = { -- real distribution set in stage 3
control = data_util.mod_prefix.."holmium-ore"
},
stage_counts = {15000, 9500, 5500, 2900, 1300, 400, 150, 80},
stages =
{
sheet =
{
filename = "__space-exploration-graphics__/graphics/entity/holmium-ore/holmium-ore.png",
priority = "extra-high",
size = 64,
frame_count = 8,
variation_count = 8,
hr_version =
{
filename = "__space-exploration-graphics__/graphics/entity/holmium-ore/hr-holmium-ore.png",
priority = "extra-high",
size = 128,
frame_count = 8,
variation_count = 8,
scale = 0.5
}
}
},
map_color = {r = 135/255, g = 96/255, b = 109/255}
},
{
type = "resource",
name = data_util.mod_prefix.."iridium-ore",
icon = "__space-exploration-graphics__/graphics/icons/iridium-ore.png",
icon_size = 64,
flags = {"placeable-neutral"},
order="a-b-e",
tree_removal_probability = 0.8,
tree_removal_max_distance = 32 * 32,
minable =
{
fluid_amount = 1,
required_fluid = "sulfuric-acid",
mining_particle = "stone-particle",
mining_time = 5,
result = data_util.mod_prefix.."iridium-ore",
},
collision_box = {{ -0.1, -0.1}, {0.1, 0.1}},
selection_box = {{ -0.5, -0.5}, {0.5, 0.5}},
autoplace = { -- real distribution set in stage 3
control = data_util.mod_prefix.."iridium-ore"
},
stage_counts = {15000, 9500, 5500, 2900, 1300, 400, 150, 80},
stages =
{
sheet =
{
filename = "__space-exploration-graphics__/graphics/entity/iridium-ore/iridium-ore.png",
priority = "extra-high",
size = 64,
frame_count = 8,
variation_count = 8,
hr_version =
{
filename = "__space-exploration-graphics__/graphics/entity/iridium-ore/hr-iridium-ore.png",
priority = "extra-high",
size = 128,
frame_count = 8,
variation_count = 8,
scale = 0.5
}
}
},
map_color = {r = 244/255, g = 202/255, b = 85/255}
},
{
type = "resource",
name = data_util.mod_prefix.."naquium-ore",
icon = "__space-exploration-graphics__/graphics/icons/naquium-ore.png",
icon_size = 64,
flags = {"placeable-neutral"},
order="a-b-e",
tree_removal_probability = 0.8,
tree_removal_max_distance = 32 * 32,
minable =
{
fluid_amount = 20,
required_fluid = "sulfuric-acid",
mining_particle = "stone-particle",
mining_time = 10,
result = data_util.mod_prefix.."naquium-ore",
},
collision_box = {{ -0.1, -0.1}, {0.1, 0.1}},
selection_box = {{ -0.5, -0.5}, {0.5, 0.5}},
autoplace = { -- real distribution set in stage 3
control = data_util.mod_prefix.."naquium-ore",
tile_restriction = {data_util.mod_prefix.."asteroid"} -- only in DEEP space
},
stage_counts = {15000, 9500, 5500, 2900, 1300, 400, 150, 80},
stages =
{
sheet =
{
filename = "__space-exploration-graphics__/graphics/entity/naquium-ore/naquium-ore.png",
priority = "extra-high",
size = 64,
frame_count = 8,
variation_count = 8,
hr_version =
{
filename = "__space-exploration-graphics__/graphics/entity/naquium-ore/hr-naquium-ore.png",
priority = "extra-high",
size = 128,
frame_count = 8,
variation_count = 8,
scale = 0.5
}
}
},
stages_effect = {
sheet = {
blend_mode = "additive",
filename = "__space-exploration-graphics__/graphics/entity/naquium-ore/naquium-ore-glow.png",
flags = {
"light"
},
frame_count = 8,
height = 64,
hr_version = {
blend_mode = "additive",
filename = "__space-exploration-graphics__/graphics/entity/naquium-ore/hr-naquium-ore-glow.png",
flags = {
"light"
},
frame_count = 8,
height = 128,
priority = "extra-high",
scale = 0.5,
variation_count = 8,
width = 128
},
priority = "extra-high",
variation_count = 8,
width = 64
}
},
effect_animation_period = 5,
effect_animation_period_deviation = 1,
effect_darkness_multiplier = 3.6,
max_effect_alpha = 0.3,
min_effect_alpha = 0.2,
map_color = {r = 137/255, g = 113/255, b = 214/255}
},
{
type = "resource",
name = data_util.mod_prefix.."vulcanite",
icon = "__space-exploration-graphics__/graphics/icons/vulcanite.png",
icon_size = 64,
flags = {"placeable-neutral"},
order="a-b-e",
tree_removal_probability = 0.8,
tree_removal_max_distance = 32 * 32,
minable =
{
mining_particle = "stone-particle",
mining_time = 2,
result = data_util.mod_prefix.."vulcanite",
},
collision_box = {{ -0.1, -0.1}, {0.1, 0.1}},
selection_box = {{ -0.5, -0.5}, {0.5, 0.5}},
autoplace = { -- real distribution set in stage 3
control = data_util.mod_prefix.."vulcanite",
tile_restriction = alien_biomes.list_tiles(alien_biomes.require_tag(alien_biomes.all_tiles(), {"volcanic"})),
},
stage_counts = {15000, 9500, 5500, 2900, 1300, 400, 150, 80},
stages =
{
sheet =
{
filename = "__space-exploration-graphics__/graphics/entity/vulcanite/vulcanite.png",
priority = "extra-high",
size = 64,
frame_count = 8,
variation_count = 8,
hr_version =
{
filename = "__space-exploration-graphics__/graphics/entity/vulcanite/hr-vulcanite.png",
priority = "extra-high",
size = 128,
frame_count = 8,
variation_count = 8,
scale = 0.5
}
}
},
stages_effect = {
sheet = {
blend_mode = "additive",
filename = "__space-exploration-graphics__/graphics/entity/vulcanite/vulcanite-glow.png",
flags = {
"light"
},
frame_count = 8,
height = 64,
hr_version = {
blend_mode = "additive",
filename = "__space-exploration-graphics__/graphics/entity/vulcanite/hr-vulcanite-glow.png",
flags = {
"light"
},
frame_count = 8,
height = 128,
priority = "extra-high",
scale = 0.5,
variation_count = 8,
width = 128
},
priority = "extra-high",
variation_count = 8,
width = 64
}
},
effect_animation_period = 5,
effect_animation_period_deviation = 1,
effect_darkness_multiplier = 3.6,
max_effect_alpha = 0.3,
min_effect_alpha = 0.2,
map_color = {r = 224/255, g = 40/255, b = 10/255}
},
{
type = "resource",
name = data_util.mod_prefix.."vitamelange",
icon = "__space-exploration-graphics__/graphics/icons/vitamelange.png",
icon_size = 64,
flags = {"placeable-neutral"},
order="a-b-e",
tree_removal_probability = 0.8,
tree_removal_max_distance = 32 * 32,
minable =
{
mining_particle = "stone-particle",
mining_time = 1,
result = data_util.mod_prefix.."vitamelange",
},
collision_box = {{ -0.1, -0.1}, {0.1, 0.1}},
selection_box = {{ -0.5, -0.5}, {0.5, 0.5}},
autoplace = { -- real distribution set in stage 3
control = data_util.mod_prefix.."vitamelange",
tile_restriction = alien_biomes.list_tiles(alien_biomes.require_tag(alien_biomes.all_tiles(), {"grass", "dirt"})), -- not snow, volcanic, desert
},
stage_counts = {15000, 9500, 5500, 2900, 1300, 400, 150, 80},
stages =
{
sheet =
{
filename = "__space-exploration-graphics__/graphics/entity/vitamelange/vitamelange.png",
priority = "extra-high",
size = 64,
frame_count = 8,
variation_count = 8,
hr_version =
{
filename = "__space-exploration-graphics__/graphics/entity/vitamelange/hr-vitamelange.png",
priority = "extra-high",
size = 128,
frame_count = 8,
variation_count = 8,
scale = 0.5
}
}
},
stages_effect = {
sheet = {
blend_mode = "additive-soft",
filename = "__space-exploration-graphics__/graphics/entity/vitamelange/vitamelange-glow.png",
flags = {
"light"
},
frame_count = 8,
height = 64,
hr_version = {
blend_mode = "additive-soft",
filename = "__space-exploration-graphics__/graphics/entity/vitamelange/hr-vitamelange-glow.png",
flags = {
"light"
},
frame_count = 8,
height = 128,
priority = "extra-high",
scale = 0.5,
variation_count = 8,
width = 128
},
priority = "extra-high",
variation_count = 8,
width = 64
}
},
effect_animation_period = 5,
effect_animation_period_deviation = 1,
effect_darkness_multiplier = 3.6,
max_effect_alpha = 0.15,
min_effect_alpha = 0.05,
map_color = {r = 173/255, g = 206/255, b = 54/255},
},
})

399
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/rocket-fragments.lua

@ -0,0 +1,399 @@
local data_util = require("data_util")
--[[
meteors and crashing rocket parts
Big sections:
general concept is have a script-controlled entity (and paired shadow)
moved from a spawn point to a predesiganted landing point.
It spawns smoke as moved.
probably use a projectile type for the primary pieces.
Upon impact there are explosions.
Some cargo part survive, some are lost.
Carried resources are reduecd by similar loss amount and then distributed among survivng containers.
additional small particles spawned during falling they can fall normally.
-- parts of rockets / ships that fall.
rockets are made of 100 x
heat shielding 20
low density structure 10
low density structure 10
10 rocket control unit
5 cargo pod (seperate)
1 rocket fuel tank
roughly 1.25k of each resource
125k total
if a scrap is 0.3 of a resource
then returning more than 4 166 666 scrap would be bad.
if there are say
4 big fragments -> 100 scrap each = 400
6 medium fragments -> 50 scrap each = 300
20 small fragments -> 20 scrap each = 400
20 tiny fragments -> 10 scrap each = 200
1.1k scrap total, recycle value is 330
]]--
local resistances = {
{ type = "fire", percent = 100 },
{ type = "explosion", percent = 100 },
{ type = "impact", percent = 50 }
}
--{"floor-layer", "player-layer", "water-tile", "object-layer"},
local collision_mask_blocking = {"player-layer", "object-layer"}
local collision_mask_nonblocking = {"item-layer"}
local fragments = { -- name = size, width, height, shadoww, shadowh, shadowoffx, shadowoffy
["rocket-fragment-big-a"] = {4, 215, 185, 234, 131, 27/32, 38/32},
["rocket-fragment-big-b"] = {4, 163, 129, 164, 109, 1/32, 12/32},
["rocket-fragment-big-c"] = {4, 160, 131, 136, 77, 12/32, 18/32},
["rocket-fragment-big-d"] = {4, 108, 86, 123, 52, 22/32, 26/32},
["rocket-fragment-medium-a"] = {3, 109, 81, 115, 57, 6/32, 14/32},
["rocket-fragment-medium-b"] = {3, 111, 81, 117, 82, 14/32, 18/32},
["rocket-fragment-medium-c"] = {3, 120, 75, 122, 62, 2/32, 7/32},
["rocket-fragment-small-a"] = {2, 65, 68, 60, 53, 1/32, 6/32},
["rocket-fragment-small-b"] = {2, 65, 67, 77, 62, 7/32, 6/32},
["rocket-fragment-small-c"] = {2, 69, 38, 76, 35, 3/32, 5/32},
["rocket-fragment-small-d"] = {2, 79, 59, 80, 54, 6/32, 3/32},
["rocket-fragment-small-e"] = {2, 69, 74, 77, 66, 5/32, 5/32},
["rocket-fragment-small-f"] = {2, 55, 49, 59, 39, 4/32, 6/32},
["rocket-fragment-small-g"] = {2, 62, 64, 60, 59, 12/32, 8/32},
["rocket-fragment-small-h"] = {2, 59, 48, 65, 31, 4/32, 8/32},
["rocket-fragment-small-i"] = {2, 41, 49, 47, 41, 5/32, 7/32},
["rocket-fragment-small-j"] = {2, 68, 42, 69, 43, 1/32, 3/32},
["rocket-fragment-tiny-a"] = {1, 47, 22, 47, 15, 0/32, 5/32},
["rocket-fragment-tiny-b"] = {1, 48, 36, 49, 35, 2/32, 2/32},
["rocket-fragment-tiny-c"] = {1, 44, 33, 48, 25, 3/32, 5/32},
["rocket-fragment-tiny-d"] = {1, 58, 35, 56, 30, 1/32, 1/32},
["rocket-fragment-tiny-e"] = {1, 21, 18, 23, 12, 3/32, 5/32},
["rocket-fragment-tiny-f"] = {1, 46, 30, 53, 25, 3/32, 5/32},
["cargo-fragment-a"] = {3, 112, 81, 117, 49, 6/32, 14/32, 0.75, true},
["cargo-fragment-b"] = {3, 118, 97, 125, 82, 6/32, 14/32, 0.75, true},
["cargo-fragment-c"] = {3, 138, 138, 148, 69, 6/32, 14/32, 0.75, true},
["cargo-fragment-d"] = {3, 95, 62, 88, 38, 6/32, 14/32, 0.75, true},
}
local function get_explosion(size)
if size == 2 then
return data_util.mod_prefix.."medium-explosion"
elseif size == 3 then
return data_util.mod_prefix.."large-explosion"
elseif size == 4 then
return data_util.mod_prefix.."huge-explosion"
end
return data_util.mod_prefix.."small-explosion"
end
for name, fragment in pairs(fragments) do
local size = fragment[1]
local width = fragment[2]
local height = fragment[3]
local shadow_width = fragment[4]
local shadow_height = fragment[5]
local shadow_x = fragment[6]
local shadow_y = fragment[7]
local scale = fragment[8] or 1
local cargo = fragment[9] == true
local scrap = 10
if size > 3 then
scrap = 100
elseif size > 2 then
scrap = 50
elseif size > 1 then
scrap = 20
end
data:extend({
{
type = "projectile",
name = data_util.mod_prefix.."falling-" .. name,
acceleration = 0,
rotatable = false,
animation = {
filename = "__space-exploration-graphics__/graphics/entity/rocket-fragments/"..name..".png",
frame_count = 1,
width = width,
height = height,
line_length = 1,
priority = "high",
shift = { 0, 0 },
scale = scale
},
action = {
action_delivery = {
target_effects = {
{
action = {
action_delivery = {
target_effects = {
{
damage = {
amount = 5 + 2.5 * size,
type = "meteor"
},
type = "damage"
},
{
entity_name = "explosion",
type = "create-entity"
}
},
type = "instant"
},
radius = 0.5 + 0.2 * size,
type = "area"
},
type = "nested-result"
},
{
type = "create-entity",
entity_name = get_explosion(size),
},
{
type = "create-entity",
entity_name = "small-scorchmark",
check_buildability = true,
},
{
type = "create-entity",
check_buildability = false,
entity_name = data_util.mod_prefix.."static-"..name,
},
{
type = "create-entity",
entity_name = data_util.mod_prefix .. "trigger-movable-debris",
trigger_created_entity = true,
},
},
type = "instant"
},
type = "direct"
},
flags = { "not-on-map" },
light = { intensity = 0.1 + 0.05 * size, size = 10},
smoke = {
{
deviation = {
0.15,
0.15
},
frequency = 1,
--name = "smoke-fast",
--name = "smoke-explosion-particle",
name = "soft-fire-smoke", -- lasts longer
position = {0,0},
slow_down_factor = 1,
starting_frame = 3,
starting_frame_deviation = 5,
starting_frame_speed = 0,
starting_frame_speed_deviation = 5
}
},
},
{
type = "projectile",
name = data_util.mod_prefix.."shadow-" .. name,
acceleration = 0,
rotatable = false,
animation = {
draw_as_shadow = true,
filename = "__space-exploration-graphics__/graphics/entity/rocket-fragments/shadows/"..name..".png",
frame_count = 1,
width = shadow_width,
height = shadow_height,
line_length = 1,
priority = "high",
shift = { 0, 0 },
scale = scale
},
flags = { "not-on-map" },
},
{
type = "simple-entity",
name = data_util.mod_prefix.."static-"..name,
localised_name = cargo and {"entity-name.destroyed-cargo-pod"} or {"entity-name.rocket-fragment"},
icon = "__base__/graphics/icons/ship-wreck/small-ship-wreck.png",
icon_size = 64,
flags = {"placeable-neutral", "placeable-off-grid", "not-on-map"},
subgroup = "wrecks",
order = "d[remnants]-d[ship-wreck]-c[small]-a",
max_health = size * 100,
minable = {
mining_time = 0.2,
results={
{name= data_util.mod_prefix.."scrap", amount=scrap},
}
},
resistances = resistances,
collision_box = size > 3 and {{-1, -1}, {1, 1}} or {{-0.7, -0.7}, {0.7, 0.7}},
collision_mask = size > 3 and collision_mask_blocking or collision_mask_nonblocking,
selection_box = {{-1.3, -1.1}, {1.3, 1.1}},
selection_priority = 2,
count_as_rock_for_filtered_deconstruction = true,
picture =
{
layers = {
{
filename = "__space-exploration-graphics__/graphics/entity/rocket-fragments/"..name..".png",
width = width,
height = height,
shift = { 0, 0 },
scale = scale
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics__/graphics/entity/rocket-fragments/shadows/"..name..".png",
width = shadow_width,
height = shadow_height,
shift = { shadow_x, shadow_y },
scale = scale
}
}
},
render_layer = "object",
},
{
type = "projectile",
name = data_util.mod_prefix.."space-" .. name,
acceleration = -0.001,
rotatable = false,
animation = {
filename = "__space-exploration-graphics__/graphics/entity/rocket-fragments/"..name..".png",
frame_count = 1,
width = width,
height = height,
line_length = 1,
priority = "high",
shift = { 0, 0 },
scale = scale
},
action = {
action_delivery = {
target_effects = {
{
action = {
action_delivery = {
target_effects = {
{
damage = {
amount = 5 + 2.5 * size,
type = "meteor"
},
type = "damage"
},
{
entity_name = "explosion",
type = "create-entity"
}
},
type = "instant"
},
radius = 0.5 + 0.2 * size,
type = "area"
},
type = "nested-result"
},
{
type = "create-entity",
check_buildability = false,
entity_name = data_util.mod_prefix.."static-"..name,
},
{
type = "create-entity",
entity_name = data_util.mod_prefix .. "trigger-movable-debris",
trigger_created_entity = true,
},
},
type = "instant"
},
type = "direct"
},
flags = { "not-on-map" },
light = { intensity = 0.1 + 0.05 * size, size = 10},
smoke = {
{
deviation = {
0.15,
0.15
},
frequency = 1,
--name = "smoke-fast",
--name = "smoke-explosion-particle",
name = "soft-fire-smoke", -- lasts longer
position = {0,0},
slow_down_factor = 1,
starting_frame = 3,
starting_frame_deviation = 5,
starting_frame_speed = 0,
starting_frame_speed_deviation = 5
}
},
},
})
end
-- safe version
data:extend({
{
type = "projectile",
name = data_util.mod_prefix.."falling-cargo-pod",
acceleration = 0,
rotatable = false,
animation = {
filename = "__space-exploration-graphics__/graphics/entity/cargo-pod/cargo-pod.png",
frame_count = 1,
width = 147,
height = 194,
line_length = 1,
priority = "high",
shift = { 0, 0 },
scale = 0.5,
},
flags = { "not-on-map" },
light = { intensity = 0.2, size = 10},
smoke = {
{
deviation = {
0.15,
0.15
},
frequency = 1,
name = "smoke-fast",
--name = "smoke-explosion-particle",
--name = "soft-fire-smoke", -- lasts longer
position = {0,0},
slow_down_factor = 1,
starting_frame = 3,
starting_frame_deviation = 5,
starting_frame_speed = 0,
starting_frame_speed_deviation = 5
}
},
},
{
type = "projectile",
name = data_util.mod_prefix.."shadow-cargo-pod",
acceleration = 0,
rotatable = false,
animation = {
draw_as_shadow = true,
filename = "__space-exploration-graphics__/graphics/entity/cargo-pod/cargo-pod-shadow.png",
frame_count = 1,
width = 167,
height = 164,
line_length = 1,
priority = "high",
shift = { 0, 0 },
scale = 0.5,
},
flags = { "not-on-map" },
},
})

64
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/rocket-landing-pad.lua

@ -0,0 +1,64 @@
local data_util = require("data_util")
local landing_pad_collision_box = {{-4.35, -4.35}, {4.35, 4.35}}
data:extend({
{
type = "container",
name = data_util.mod_prefix .. "rocket-landing-pad", -- "rocket-launch-pad-chest",
icon = "__space-exploration-graphics__/graphics/icons/rocket-landing-pad.png",
icon_size = 64,
order = "z-z",
flags = {"placeable-neutral", "player-creation"},
minable = {mining_time = 0.5, result = data_util.mod_prefix .. "rocket-landing-pad"},
max_health = 5000,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
collision_box = landing_pad_collision_box,
collision_mask = {
"water-tile",
"item-layer",
"object-layer",
"player-layer",
spaceship_collision_layer -- not spaceship
},
selection_box = {{-4.35, -4.35}, {4.35, 4.35}},
drawing_box = {{-4.35, -4.35 - 1}, {4.35, 4.35}},
inventory_size = rocket_capacity + 110, -- 100 for potential recovered rocket sections and space capsule, plus another 10 to prevent deleting cargo from overflowing reused rocket sections
resistances = {
{ type = "meteor", percent = 99 },
{ type = "explosion", percent = 99 },
{ type = "impact", percent = 99 },
{ type = "fire", percent = 99 },
},
open_sound = { filename = "__base__/sound/metallic-chest-open.ogg", volume=0.65 },
close_sound = { filename = "__base__/sound/metallic-chest-close.ogg", volume = 0.7 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
picture = {
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-landing-pad/rocket-landing-pad.png",
height = 384,
shift = { 0, -0.5 },
width = 352,
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-landing-pad/hr-rocket-landing-pad.png",
height = 384 * 2,
shift = { 0, -0.5 },
width = 352 * 2,
scale = 0.5
}
},
circuit_wire_connection_point =
{
shadow =
{
red = {-3.5, 2.7},
green = {-3.6, 2.6},
},
wire =
{
red = {-3.5, 2.7},
green = {-3.6, 2.6},
}
},
circuit_wire_max_distance = 12.5,
},
})

992
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/rocket-launch-pad.lua

@ -0,0 +1,992 @@
--[[
The plan:
While sile is in assembly mode a vehicle with a filter
is placed over the silo that only takes rocket segments.
also, rocket segments are taken from the container if any.
once the rocket is complete the vehicle is removed so items
are placed in the silo and not the vehicle.
new rocket doors are 168 up on hr image
]]--
local data_util = require("data_util")
local silo_offset_px = -37
--local shadow_adds_width = 192;
local shadow_adds_width = 96;
local blank_image = {
filename = "__space-exploration-graphics__/graphics/blank.png",
width = 1,
height = 1,
frame_count = 1,
line_length = 1,
shift = { 0, 0 },
}
local selectable = false -- false for production, true only to help debug layers
local launch_pad_collision_box = {{-4.85, -4.85}, {4.85, 4.85}}
local connection_point = {
wire = { red = {-1 -8/32, 2 +20/32}, green = {-1 -2/32, 2 +20/32}, },
shadow = { red = {2 -8/32, 5}, green = {2 -2/32, 5}, },
}
local tank_connection_point = table.deepcopy(connection_point)
tank_connection_point.wire.red[2] = connection_point.wire.red[2] - 1
tank_connection_point.wire.green[2] = connection_point.wire.green[2] - 1
tank_connection_point.shadow.red[2] = connection_point.shadow.red[2] - 1
tank_connection_point.shadow.green[2] = connection_point.shadow.green[2] - 1
local function connection_sprites(offset)
return {
blue_led_light_offset = offset,
led_blue = {
filename = "__base__/graphics/entity/circuit-connector/hr-ccm-universal-04e-blue-LED-on-sequence.png",
height = 60,
priority = "low",
shift = offset,
width = 60,
x = 60,
y = 0
},
led_blue_off = {
filename = "__base__/graphics/entity/circuit-connector/hr-ccm-universal-04f-blue-LED-off-sequence.png",
height = 44,
priority = "low",
shift = offset,
width = 46,
x = 46,
y = 0
},
led_green = {
filename = "__base__/graphics/entity/circuit-connector/hr-ccm-universal-04h-green-LED-sequence.png",
height = 46,
priority = "low",
shift = offset,
width = 48,
x = 48,
y = 0
},
led_light = {
intensity = 0.8,
size = 0.9
},
led_red = {
filename = "__base__/graphics/entity/circuit-connector/hr-ccm-universal-04i-red-LED-sequence.png",
height = 46,
priority = "low",
shift = offset,
width = 48,
x = 48,
y = 0
},
red_green_led_light_offset = offset,
}
end
--local container_connection_sprites = connection_sprites({ 3-12/32, 0 })
local tank_connection_sprites = connection_sprites({ -97/32, -153/32 })
data:extend({
{
type = "container",
name = data_util.mod_prefix .. "rocket-launch-pad", -- "rocket-launch-pad-chest",
icon = "__space-exploration-graphics__/graphics/icons/rocket-launch-pad.png",
icon_size = 64,
scale_info_icons = false,
inventory_size = rocket_capacity,
order = "z-z",
flags = {"placeable-neutral", "player-creation"},
minable = {mining_time = 0.5, result = data_util.mod_prefix .. "rocket-launch-pad"},
max_health = 8000,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
collision_box = launch_pad_collision_box,
collision_mask = {
"water-tile",
"item-layer",
"object-layer",
"player-layer",
spaceship_collision_layer -- not spaceship
},
render_layer = "transport-belt", -- does not work
selection_box = launch_pad_collision_box,
drawing_box = {{-4.85, -4.85 - 1}, {4.85, 4.85}},
selection_priority = 100,
resistances = {
{ type = "meteor", percent = 90 },
{ type = "impact", percent = 100 },
{ type = "fire", percent = 100 }
},
open_sound = { filename = "__base__/sound/metallic-chest-open.ogg", volume=0.65 },
close_sound = { filename = "__base__/sound/metallic-chest-close.ogg", volume = 0.7 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
picture = {
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/complete.png",
shift = { 0, -0.25 },
width = 704/2,
height = 736/2,
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/hr-complete.png",
shift = { 0, -0.25 },
width = 704,
height = 736,
scale = 0.5,
}
},
--circuit_connector_sprites = container_connection_sprites, -- these are not seen because of layering
circuit_wire_connection_point = connection_point,
circuit_wire_max_distance = 12.5,
},
{ -- invisibly dummy vehicle
type = "car",
name = data_util.mod_prefix .. "rocket-launch-pad-_-section-input",
collision_box = {{-3.85, -3.85}, {3.85, 3.85}},
collision_mask = {"not-colliding-with-itself"},
selection_box = launch_pad_collision_box,
scale_info_icons = false,
selection_priority = 200,
selectable_in_game = selectable,
has_belt_immunity = true,
animation = {
layers = {
{
animation_speed = 1,
direction_count = 1,
filename = "__space-exploration-graphics__/graphics/blank.png",
frame_count = 1,
height = 1,
width = 1
},
}
},
braking_power = "200kW",
burner = {
effectivity = 1,
fuel_category = "chemical",
fuel_inventory_size = 0,
render_no_power_icon = false
},
consumption = "1W",
effectivity = 0.5,
energy_per_hit_point = 1,
flags = { "placeable-neutral", "player-creation", "placeable-off-grid" },
friction = 0.9,
icon = "__space-exploration-graphics__/graphics/icons/rocket-launch-pad.png",
icon_size = 64,
inventory_size = 2,
max_health = 45000,
open_sound = {
filename = "__base__/sound/car-door-open.ogg",
volume = 0.7
},
close_sound = {
filename = "__base__/sound/car-door-close.ogg",
volume = 0.7
},
render_layer = "object",
rotation_speed = 0.00,
order = "zz",
weight = 10000,
},
{
type = "constant-combinator",
name = data_util.mod_prefix .. "rocket-launch-pad-combinator",
icon = "__space-exploration-graphics__/graphics/icons/rocket-launch-pad.png",
icon_size = 64,
flags = {"placeable-player", "player-creation", "placeable-off-grid", "not-deconstructable", "not-blueprintable"},
order = "y",
max_health = 10000,
healing_per_tick = 10000,
corpse = "small-remnants",
collision_box = {{-0.0, -0.0}, {0.0, 0.0}},
collision_mask = {"not-colliding-with-itself"},
selection_box = {{-0.5, -0.5}, {0.5, 0.5}},
scale_info_icons = false,
selectable_in_game = selectable,
item_slot_count = 10, -- capsule, rocket parts, fuel, rocket made, slots free
sprites =
{
north = blank_image,
east = blank_image,
south = blank_image,
west = blank_image
},
activity_led_sprites =
{
north = blank_image,
east = blank_image,
south = blank_image,
west = blank_image
},
activity_led_light =
{
intensity = 0.8,
size = 1,
},
activity_led_light_offsets =
{
{0, 0},
{0, 0},
{0, 0},
{0, 0}
},
circuit_wire_connection_points =
{
connection_point, connection_point, connection_point, connection_point,
},
circuit_wire_max_distance = 10
},
{ -- invisibly dummy vehicle
-- allows player to enter and go with a rocket
type = "car",
name = data_util.mod_prefix .. "rocket-launch-pad-_-seat",
collision_mask = {"not-colliding-with-itself"},
collision_box = { { -0.4, -0.05 }, { 0.4, 0.05 } },
collision_mask = {"not-colliding-with-itself"},
has_belt_immunity = true,
animation = {
layers = {
{
animation_speed = 1,
direction_count = 1,
filename = "__space-exploration-graphics__/graphics/blank.png",
frame_count = 1,
height = 1,
width = 1
},
}
},
braking_power = "200kW",
burner = {
effectivity = 1,
fuel_category = "chemical",
fuel_inventory_size = 0,
render_no_power_icon = false
},
consumption = "150kW",
effectivity = 0.5,
energy_per_hit_point = 1,
flags = { "placeable-neutral", "player-creation", "placeable-off-grid" },
friction = 0.9,
icon = "__space-exploration-graphics__/graphics/icons/rocket-launch-pad.png",
icon_size = 64,
inventory_size = 0,
max_health = 45000,
open_sound = {
filename = "__base__/sound/car-door-open.ogg",
volume = 0.7
},
close_sound = {
filename = "__base__/sound/car-door-close.ogg",
volume = 0.7
},
render_layer = "object",
rotation_speed = 0.00,
order = "zz",
selectable_in_game = selectable,
weight = 700,
},
{
type = "storage-tank",
name = data_util.mod_prefix .. "rocket-launch-pad-tank",
icon = "__space-exploration-graphics__/graphics/icons/rocket-launch-pad.png",
icon_size = 64,
scale_info_icons = false,
render_layer = "higher-object-above",
flags = {"placeable-player", "player-creation", "not-deconstructable", "not-blueprintable"},
max_health = 50000,
order = "zz",
corpse = "medium-remnants",
collision_box = { -- compensate for position shift
{launch_pad_collision_box[1][1], launch_pad_collision_box[1][2] -1},
{launch_pad_collision_box[2][1], launch_pad_collision_box[2][2] -1}},
collision_mask = {"not-colliding-with-itself"},
selection_box = { -- compensate for position shift
{launch_pad_collision_box[1][1], launch_pad_collision_box[1][2] -1},
{launch_pad_collision_box[2][1], launch_pad_collision_box[2][2] -1}},
selectable_in_game = selectable,
fluid_box =
{
base_area = 100, -- gets multiplied by 100 by engine
base_level = -1, -- pull fluid in
height = 1.1,
pipe_covers = pipecoverspictures(),
pipe_connections =
{
{ position = {-5.5, 3.5-1} },
{ position = {-5.5, -3.5-1} },
{ position = {3.5, -5.5-1} },
{ position = {-3.5, -5.5-1} },
{ position = {5.5, 3.5-1} },
{ position = {5.5, -3.5-1} },
{ position = {3.5, 5.5-1} },
{ position = {-3.5, 5.5-1} },
},
},
two_direction_only = true,
window_bounding_box = {{-0.125, 0.6875}, {0.1875, 1.1875}},
pictures =
{
picture = {
sheets = {
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/tank-window.png",
priority = "extra-high",
frames = 1,
width = 94/2,
height = 84/2,
shift = {128.5/32, -154/32},
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/hr-tank-window.png",
priority = "extra-high",
frames = 1,
width = 94,
height = 84,
shift = {128.5/32, -154/32},
scale=0.5,
},
},
}
},
fluid_background =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/fluid-background.png",
priority = "extra-high",
width = 10,
height = 30,
shift = {128/32, -180/32},
scale = 2
},
window_background = blank_image,
--[[{
filename = "__base__/graphics/entity/storage-tank/window-background.png",
priority = "extra-high",
width = 17,
height = 24,
shift = {-116/32, -160/32},
hr_version = {
filename = "__base__/graphics/entity/storage-tank/hr-window-background.png",
priority = "extra-high",
width = 34,
height = 48,
scale = 0.5,
shift = {-116/32, -160/32},
}
},]]--
flow_sprite =
{
filename = "__base__/graphics/entity/pipe/fluid-flow-low-temperature.png",
priority = "extra-high",
width = 160,
height = 20,
shift = {128/32, -180/32},
scale = 2
},
gas_flow =
{
filename = "__base__/graphics/entity/pipe/steam.png",
priority = "extra-high",
line_length = 10,
width = 24,
height = 15,
frame_count = 60,
axially_symmetrical = false,
direction_count = 1,
animation_speed = 0.255,
shift = {128/32, -180/32},
hr_version =
{
filename = "__base__/graphics/entity/pipe/hr-steam.png",
priority = "extra-high",
line_length = 10,
width = 48,
height = 30,
frame_count = 60,
axially_symmetrical = false,
animation_speed = 0.255,
direction_count = 1,
shift = {128/32, -180/32},
}
}
},
flow_length_in_ticks = 360,
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound =
{
sound = {
filename = "__base__/sound/storage-tank.ogg",
volume = 0.8
},
apparent_volume = 1.5,
max_sounds_per_type = 3
},
circuit_wire_connection_points = {
tank_connection_point, tank_connection_point, tank_connection_point, tank_connection_point,
},
circuit_connector_sprites = {tank_connection_sprites,tank_connection_sprites,tank_connection_sprites,tank_connection_sprites,},
circuit_wire_max_distance = default_circuit_wire_max_distance
},
{
-- this only exists for the animation
-- it won't be selectable or affected normally
-- when ready to launch the required dummy item will be added
-- then launch will be triggered by script
type = "rocket-silo",
name = data_util.mod_prefix .. "rocket-launch-pad-silo",
rocket_entity = data_util.mod_prefix .. "cargo-rocket",
fixed_recipe = data_util.mod_prefix .. "rocket-launch-pad-silo-dummy-recipe",
rocket_entity = data_util.mod_prefix .. "cargo-rocket",
order = "zz",
icon = "__space-exploration-graphics__/graphics/icons/rocket-launch-pad.png",
icon_size = 64,
flags = {"placeable-player", "player-creation"},
selection_box = launch_pad_collision_box,
selectable_in_game = selectable,
-- collision box stops inserters from accessing container
--collision_box = launch_pad_collision_box, -- for power
collision_box = {{0,0},{0,0}},
collision_mask = {"not-colliding-with-itself"},
crafting_categories = {"rocket-building"},
rocket_parts_required = 1,
crafting_speed = 1,
rocket_result_inventory_size = 0,
module_specification = { module_slots = 0 },
allowed_effects = {},
show_recipe_icon = false,
max_health = 8000,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
hole_clipping_box = { {-2.75, -1.15 + silo_offset_px/32}, {2.75, 2.25 + silo_offset_px/32} },
resistances =
{
{
type = "fire",
percent = 60
},
{
type = "impact",
percent = 60
}
},
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
energy_source = {
type = "void",
usage_priority = "primary-input",
render_no_power_icon = false
},
active_energy_usage = "1000KW",
energy_usage = "1000KW",
idle_energy_usage = "1000KW",
lamp_energy_usage = "100KW",
times_to_blink = 3,
light_blinking_speed = 1 / (3 * 60),
door_opening_speed = 1 / (4.25 * 60),
silo_fade_out_start_distance = 9, --8,
silo_fade_out_end_distance = 16, --15,
base_engine_light =
{
intensity = 1,
size = 25,
shift = {0, 1.5 + silo_offset_px/32}
},
shadow_sprite =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/00-rocket-silo-shadow.png",
priority = "medium",
width = 410/2,
height = 510/2,
draw_as_shadow = true,
slice = 2,
shift = util.by_pixel(174, 36),
hr_version =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/hr-00-rocket-silo-shadow.png",
priority = "medium",
width = 410,
height = 510,
draw_as_shadow = true,
slice = 2,
shift = util.by_pixel(174, 36),
scale = 0.5
},
},
hole_sprite =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/01-rocket-silo-hole.png",
width = 202,
height = 136,
shift = util.by_pixel(-6, 16 + silo_offset_px),
hr_version =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/hr-01-rocket-silo-hole.png",
width = 400,
height = 270,
shift = util.by_pixel(-5, 16 + silo_offset_px),
scale = 0.5
}
},
hole_light_sprite =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/01-rocket-silo-hole-light.png",
width = 202,
height = 136,
shift = util.by_pixel(-6, 16 + silo_offset_px),
tint = {1,1,1,0},
hr_version =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/hr-01-rocket-silo-hole-light.png",
width = 400,
height = 270,
shift = util.by_pixel(-5, 16 + silo_offset_px),
tint = {1,1,1,0},
scale = 0.5
}
},
rocket_shadow_overlay_sprite =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/03-rocket-over-shadow-over-rocket.png",
width = 212,
height = 142,
shift = util.by_pixel(-2, 22 + silo_offset_px),
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/hr-03-rocket-over-shadow-over-rocket.png",
width = 426,
height = 288,
shift = util.by_pixel(-2, 21 + silo_offset_px),
scale = 0.5
}
},
rocket_glow_overlay_sprite =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/03-rocket-over-glow.png",
blend_mode = "additive",
width = 218,
height = 222,
shift = util.by_pixel(-4, 36 + silo_offset_px),
hr_version =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/hr-03-rocket-over-glow.png",
blend_mode = "additive",
width = 434,
height = 446,
shift = util.by_pixel(-3, 36 + silo_offset_px),
scale = 0.5
}
},
door_back_sprite =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/04-door-back.png",
width = 158,
height = 144,
shift = util.by_pixel(36, 12 + silo_offset_px),
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/hr-04-door-back.png",
width = 312,
height = 286,
shift = util.by_pixel(37, 12 + silo_offset_px),
scale = 0.5
}
},
door_back_open_offset = {1.8, -1.8 * 0.43299225},
door_front_sprite =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/05-door-front.png",
width = 166,
height = 152,
shift = util.by_pixel(-28, 32 + silo_offset_px),
hr_version =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/hr-05-door-front.png",
width = 332,
height = 300,
shift = util.by_pixel(-28, 33 + silo_offset_px),
scale = 0.5
}
},
door_front_open_offset = {-1.8, 1.8 * 0.43299225},
base_day_sprite =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/06-rocket-silo.png",
width = 352,
height = 368,
shift = util.by_pixel(0, -8),
hr_version =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/hr-06-rocket-silo.png",
width = 704,
height = 736,
shift = util.by_pixel(0, -8),
scale = 0.5
}
},
red_lights_back_sprites =
{
layers =
{
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/07-red-lights-back/red-light.png",
width = 32,
height = 32,
shift = {1.34375, 0.28125-1.375 + silo_offset_px/32},
hr_version =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/07-red-lights-back/hr-red-light.png",
width = 32,
height = 32,
shift = {1.34375, 0.28125-1.375 + silo_offset_px/32},
scale = 0.5
}
},
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/07-red-lights-back/red-light.png",
width = 32,
height = 32,
shift = {2.3125, 0.9375-1.375 + silo_offset_px/32},
hr_version =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/07-red-lights-back/hr-red-light.png",
width = 32,
height = 32,
shift = {2.3125, 0.9375-1.375 + silo_offset_px/32},
scale = 0.5
}
},
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/07-red-lights-back/red-light.png",
width = 32,
height = 32,
shift = {2.65625, 1.90625-1.375 + silo_offset_px/32},
hr_version =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/07-red-lights-back/hr-red-light.png",
width = 32,
height = 32,
shift = {2.65625, 1.90625-1.375 + silo_offset_px/32},
scale = 0.5
}
},
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/07-red-lights-back/red-light.png",
width = 32,
height = 32,
shift = {-2.65625, 1.90625-1.375 + silo_offset_px/32},
hr_version =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/07-red-lights-back/hr-red-light.png",
width = 32,
height = 32,
shift = {-2.65625, 1.90625-1.375 + silo_offset_px/32},
scale = 0.5
}
},
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/07-red-lights-back/red-light.png",
width = 32,
height = 32,
shift = {-2.3125, 0.9375-1.375 + silo_offset_px/32},
hr_version =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/07-red-lights-back/hr-red-light.png",
width = 32,
height = 32,
shift = {-2.3125, 0.9375-1.375 + silo_offset_px/32},
scale = 0.5
}
},
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/07-red-lights-back/red-light.png",
width = 32,
height = 32,
shift = {-1.34375, 0.28125-1.375 + silo_offset_px/32},
hr_version =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/07-red-lights-back/hr-red-light.png",
width = 32,
height = 32,
shift = {-1.34375, 0.28125-1.375 + silo_offset_px/32},
scale = 0.5
}
},
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/07-red-lights-back/red-light.png",
width = 32,
height = 32,
shift = {0, 0-1.375 + silo_offset_px/32},
hr_version =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/07-red-lights-back/hr-red-light.png",
width = 32,
height = 32,
shift = {0, 0-1.375 + silo_offset_px/32},
scale = 0.5
}
}
}
},
red_lights_front_sprites =
{
layers =
{
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/07-red-lights-back/red-light.png",
width = 32,
height = 32,
shift = {2.3125, 2.8125-1.375 + silo_offset_px/32},
hr_version =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/07-red-lights-back/hr-red-light.png",
width = 32,
height = 32,
shift = {2.3125, 2.8125-1.375 + silo_offset_px/32},
scale = 0.5
}
},
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/07-red-lights-back/red-light.png",
width = 32,
height = 32,
shift = {1.34375, 3.40625-1.375 + silo_offset_px/32},
hr_version =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/07-red-lights-back/hr-red-light.png",
width = 32,
height = 32,
shift = {1.34375, 3.40625-1.375 + silo_offset_px/32},
scale = 0.5
}
},
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/07-red-lights-back/red-light.png",
width = 32,
height = 32,
shift = {0, 3.75-1.375 + silo_offset_px/32},
hr_version =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/07-red-lights-back/hr-red-light.png",
width = 32,
height = 32,
shift = {0, 3.75-1.375 + silo_offset_px/32},
scale = 0.5
}
},
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/07-red-lights-back/red-light.png",
width = 32,
height = 32,
shift = {-1.34375, 3.40625-1.375 + silo_offset_px/32},
hr_version =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/07-red-lights-back/hr-red-light.png",
width = 32,
height = 32,
shift = {0, 3.75-1.375 + silo_offset_px/32},
scale = 0.5
}
},
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/07-red-lights-back/red-light.png",
width = 32,
height = 32,
shift = {-2.3125, 2.8125-1.375 + silo_offset_px/32},
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/07-red-lights-back/hr-red-light.png",
width = 32,
height = 32,
shift = {-2.3125, 2.8125-1.375 + silo_offset_px/32},
scale = 0.5
}
}
}
},
satellite_animation =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/15-rocket-silo-turbine.png",
priority = "medium",
width = 392/4/2,
height = 288/8/2,
frame_count = 4,
line_length = 4,
animation_speed = 0.4,
shift = util.by_pixel(-114, -4),
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/hr-15-rocket-silo-turbine.png",
priority = "medium",
width = 392/4,
height = 288/8,
frame_count = 4,
line_length = 4,
animation_speed = 0.4,
shift = util.by_pixel(-114, -4),
scale = 0.5
}
},
arm_01_back_animation =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/08-rocket-silo-arms-back.png",
priority = "medium",
width = 66,
height = 76,
frame_count = 32,
line_length = 32,
animation_speed = 0.3,
shift = util.by_pixel(-54, -84 + silo_offset_px),
hr_version =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/hr-08-rocket-silo-arms-back.png",
priority = "medium",
width = 128,
height = 150,
frame_count = 32,
line_length = 32,
animation_speed = 0.3,
shift = util.by_pixel(-53, -84 + silo_offset_px),
scale = 0.5
}
},
arm_02_right_animation =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/08-rocket-silo-arms-right.png",
priority = "medium",
width = 94,
height = 94,
frame_count = 32,
line_length = 32,
animation_speed = 0.3,
shift = util.by_pixel(100, -38 + silo_offset_px),
hr_version =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/hr-08-rocket-silo-arms-right.png",
priority = "medium",
width = 182,
height = 188,
frame_count = 32,
line_length = 32,
animation_speed = 0.3,
shift = util.by_pixel(101, -38 + silo_offset_px),
scale = 0.5
}
},
arm_03_front_animation =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/13-rocket-silo-arms-front.png",
priority = "medium",
width = 66,
height = 114,
frame_count = 32,
line_length = 32,
animation_speed = 0.3,
shift = util.by_pixel(-52, 16 + silo_offset_px),
hr_version =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/hr-13-rocket-silo-arms-front.png",
priority = "medium",
width = 126,
height = 228,
frame_count = 32,
line_length = 32,
animation_speed = 0.3,
shift = util.by_pixel(-51, 16 + silo_offset_px),
scale = 0.5
}
},
base_front_sprite =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/14-rocket-silo-front.png",
width = 704 / 2,
height = 448 / 2,
shift = util.by_pixel(0, 64),
hr_version =
{
filename = "__space-exploration-graphics-5__/graphics/entity/rocket-launch-pad/hr-14-rocket-silo-front.png",
width = 704,
height = 448,
shift = util.by_pixel(0, 64),
scale = 0.5
}
},
alarm_trigger =
{
{
type = "play-sound",
sound =
{
{
filename = "__base__/sound/silo-alarm.ogg",
volume = 1.0
}
}
}
},
clamps_on_trigger =
{
{
type = "play-sound",
sound =
{
{
filename = "__base__/sound/silo-clamps-on.ogg",
volume = 1.0
}
}
}
},
clamps_off_trigger =
{
{
type = "play-sound",
sound =
{
{
filename = "__base__/sound/silo-clamps-off.ogg",
volume = 1.0
}
}
}
},
doors_trigger =
{
{
type = "play-sound",
sound =
{
{
filename = "__base__/sound/silo-doors.ogg",
volume = 1.0
}
}
}
},
raise_rocket_trigger =
{
{
type = "play-sound",
sound =
{
{
filename = "__base__/sound/silo-raise-rocket.ogg",
volume = 1.0
}
}
}
}
},
})
data.raw["storage-tank"][data_util.mod_prefix .. "rocket-launch-pad-tank"].fluid_box.pipe_covers.north.layers={blank_image}

328
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/scaffold.lua

@ -0,0 +1,328 @@
local data_util = require("data_util")
local auto_hr = function(sr)
local hr = table.deepcopy(sr)
hr.scale = 0.5 * (sr.scale or 1)
hr.filename = data_util.replace(hr.filename, "/sr/", "/hr/")
hr.width = sr.width * 2
hr.height = sr.height * 2
sr.hr_version = hr
return sr
end
local make_scaffold_pictures = function(width, height)
local layers = {}
local x_base = -(width+1)/2*32
local y_base = -(height+1)/2*32
for i = 1, width, 1 do
for j = 1, height, 1 do
if j == 1 then
if i == 1 then
table.insert(layers, auto_hr({
filename = "__space-exploration-graphics__/graphics/entity/scaffold/sr/scaffold-nw.png",
priority = "high",
width = 32,
height = 32,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(x_base+i*32+0, y_base+j*32+0),
animation_speed = 1,
}))
table.insert(layers, auto_hr({
draw_as_shadow = true,
filename = "__space-exploration-graphics__/graphics/entity/scaffold/sr/scaffold-nw-shadow.png",
priority = "high",
width = 40,
height = 40,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(x_base+i*32+4, y_base+j*32+4),
animation_speed = 1,
}))
elseif i < width then
table.insert(layers, auto_hr({
filename = "__space-exploration-graphics__/graphics/entity/scaffold/sr/scaffold-n.png",
priority = "high",
width = 32,
height = 32,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(x_base+i*32+0, y_base+j*32+0),
animation_speed = 1,
}))
table.insert(layers, auto_hr({
draw_as_shadow = true,
filename = "__space-exploration-graphics__/graphics/entity/scaffold/sr/scaffold-n-shadow.png",
priority = "high",
width = 32,
height = 40,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(x_base+i*32+8, y_base+j*32+4),
animation_speed = 1,
}))
else
table.insert(layers, auto_hr({
filename = "__space-exploration-graphics__/graphics/entity/scaffold/sr/scaffold-ne.png",
priority = "high",
width = 32,
height = 32,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(x_base+i*32+0, y_base+j*32+0),
animation_speed = 1,
}))
table.insert(layers, auto_hr({
draw_as_shadow = true,
filename = "__space-exploration-graphics__/graphics/entity/scaffold/sr/scaffold-ne-shadow.png",
priority = "high",
width = 32,
height = 40,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(x_base+i*32+8, y_base+j*32+4),
animation_speed = 1,
}))
end
elseif j < height then
if i == 1 then
table.insert(layers, auto_hr({
filename = "__space-exploration-graphics__/graphics/entity/scaffold/sr/scaffold-w.png",
priority = "high",
width = 32,
height = 32,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(x_base+i*32+0, y_base+j*32+0),
animation_speed = 1,
}))
table.insert(layers, auto_hr({
draw_as_shadow = true,
filename = "__space-exploration-graphics__/graphics/entity/scaffold/sr/scaffold-w-shadow.png",
priority = "high",
width = 40,
height = 32,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(x_base+i*32+4, y_base+j*32+8),
animation_speed = 1,
}))
elseif i < width then
table.insert(layers, auto_hr({
filename = "__space-exploration-graphics__/graphics/entity/scaffold/sr/scaffold-m.png",
priority = "high",
width = 32,
height = 32,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(x_base+i*32+0, y_base+j*32+0),
animation_speed = 1,
}))
table.insert(layers, auto_hr({
draw_as_shadow = true,
filename = "__space-exploration-graphics__/graphics/entity/scaffold/sr/scaffold-m-shadow.png",
priority = "high",
width = 32,
height = 32,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(x_base+i*32+8, y_base+j*32+8),
animation_speed = 1,
}))
else
table.insert(layers, auto_hr({
filename = "__space-exploration-graphics__/graphics/entity/scaffold/sr/scaffold-e.png",
priority = "high",
width = 32,
height = 32,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(x_base+i*32+0, y_base+j*32+0),
animation_speed = 1,
}))
table.insert(layers, auto_hr({
draw_as_shadow = true,
filename = "__space-exploration-graphics__/graphics/entity/scaffold/sr/scaffold-e-shadow.png",
priority = "high",
width = 32,
height = 32,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(x_base+i*32+8, y_base+j*32+8),
animation_speed = 1,
}))
end
else
if i == 1 then
table.insert(layers, auto_hr({
filename = "__space-exploration-graphics__/graphics/entity/scaffold/sr/scaffold-sw.png",
priority = "high",
width = 32,
height = 32,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(x_base+i*32+0, y_base+j*32+0),
animation_speed = 1,
}))
table.insert(layers, auto_hr({
draw_as_shadow = true,
filename = "__space-exploration-graphics__/graphics/entity/scaffold/sr/scaffold-sw-shadow.png",
priority = "high",
width = 40,
height = 24,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(x_base+i*32+4, y_base+j*32+4),
animation_speed = 1,
}))
elseif i < width then
table.insert(layers, auto_hr({
filename = "__space-exploration-graphics__/graphics/entity/scaffold/sr/scaffold-s.png",
priority = "high",
width = 32,
height = 32,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(x_base+i*32+0, y_base+j*32+0),
animation_speed = 1,
}))
table.insert(layers, auto_hr({
draw_as_shadow = true,
filename = "__space-exploration-graphics__/graphics/entity/scaffold/sr/scaffold-s-shadow.png",
priority = "high",
width = 32,
height = 24,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(x_base+i*32+8, y_base+j*32+4),
animation_speed = 1,
}))
else
table.insert(layers, auto_hr({
filename = "__space-exploration-graphics__/graphics/entity/scaffold/sr/scaffold-se.png",
priority = "high",
width = 32,
height = 32,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(x_base+i*32+0, y_base+j*32+0),
animation_speed = 1,
}))
table.insert(layers, auto_hr({
draw_as_shadow = true,
filename = "__space-exploration-graphics__/graphics/entity/scaffold/sr/scaffold-se-shadow.png",
priority = "high",
width = 32,
height = 24,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(x_base+i*32+8, y_base+j*32+4),
animation_speed = 1,
}))
end
end
end
end
return { layers = layers }
end
data:extend({
--[[{
type = "assembling-machine",
name = data_util.mod_prefix .. "gate-addon-scaffold",
icon = "__space-exploration-graphics__/graphics/icons/scaffold.png",
icon_size = 64,
flags = {"placeable-neutral","placeable-player", "player-creation"},
max_health = 700,
corpse = "big-remnants",
order = "a[ancient]-g[gate]-z[scaffold]",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, -12),
collision_box = {{-4/2+1/32, -4/2+1/32}, {4/2-1/32, 4/2-1/32}},
selection_box = {{-4/2+1/32, -4/2+1/32}, {4/2-1/32, 4/2-1/32}},
drawing_box = {{-4/2+1/32, -4/2+1/32}, {4/2-1/32, 4/2-1/32}},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound = {
apparent_volume = 1.5,
idle_sound = {
filename = "__base__/sound/idle1.ogg",
volume = 0.6
},
sound = {
{
filename = "__base__/sound/assembling-machine-t1-1.ogg",
volume = 0.8
},
{
filename = "__base__/sound/assembling-machine-t1-2.ogg",
volume = 0.8
}
}
},
collision_mask = {"not-colliding-with-itself"},
animation = make_scaffold_pictures(4,4),
crafting_categories = {"fixed-recipe"},
fixed_recipe = data_util.mod_prefix .. "gate-addon",
crafting_speed = 1,
energy_source = {type = "void"},
energy_usage = "1000kW",
ingredient_count = 12,
module_specification = { module_slots = 0 },
allowed_effects = {},
},]]--
{
type = "assembling-machine",
name = data_util.mod_prefix .. "gate-platform-scaffold",
icon = "__space-exploration-graphics__/graphics/icons/scaffold.png",
icon_size = 64,
flags = {"placeable-neutral"},
max_health = 1000,
corpse = "big-remnants",
order = "a[ancient]-g[gate]-z[scaffold]",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, -12),
collision_box = {{-9/2+1/32, -3/2+1/32}, {9/2-1/32, 3/2-1/32}},
selection_box = {{-9/2+1/32, -3/2+1/32}, {9/2-1/32, 3/2-1/32}},
drawing_box = {{-9/2+1/32, -3/2+1/32}, {9/2-1/32, 3/2-1/32}},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound = {
apparent_volume = 1.5,
idle_sound = {
filename = "__base__/sound/idle1.ogg",
volume = 0.6
},
sound = {
{
filename = "__base__/sound/assembling-machine-t1-1.ogg",
volume = 0.8
},
{
filename = "__base__/sound/assembling-machine-t1-2.ogg",
volume = 0.8
}
}
},
collision_mask = {"not-colliding-with-itself"},
animation = make_scaffold_pictures(9,3),
crafting_categories = {"fixed-recipe"},
fixed_recipe = data_util.mod_prefix .. "gate-platform",
crafting_speed = 1,
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = 4,
},
energy_usage = "1000kW",
ingredient_count = 12,
module_specification = { module_slots = 0 },
allowed_effects = {},
}
})

242
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/space-biochemical.lua

@ -0,0 +1,242 @@
local data_util = require("data_util")
local pipe_pics = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-3"].fluid_boxes[1].pipe_picture)
data_util.replace_filenames_recursive(pipe_pics,
"__base__",
"__space-exploration-graphics__")
data_util.replace_filenames_recursive(pipe_pics,
"assembling-machine-3",
"assembling-machine")
data:extend({
{
type = "assembling-machine",
name = data_util.mod_prefix .. "space-biochemical-laboratory",
icon = "__space-exploration-graphics__/graphics/icons/biochemical-laboratory.png",
icon_size = 64,
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = {mining_time = 0.2, result = data_util.mod_prefix .. "space-biochemical-laboratory"},
max_health = 700,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, -12),
collision_box = {{-4.2, -4.2}, {4.2, 4.2}},
selection_box = {{-4.5, -4.5}, {4.5, 4.5}},
drawing_box = {{-4.5, -4.7}, {4.5, 4.5}},
resistances =
{
{
type = "electric",
percent = 70
}
},
fluid_boxes =
{
{
production_type = "input",
--pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {-5, 2} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
--pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {-2, -5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
--pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {-5, 0} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
--pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {0, -5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
--pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {-5, -2} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
--pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {2, -5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {-2, 5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {5, 2} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {0, 5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {5, 0} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {2, 5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {5, -2} }},
secondary_draw_orders = { north = -1 }
},
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound =
{
sound = {
{
filename = "__base__/sound/pumpjack.ogg",
volume = 0.8
},
{
filename = "__base__/sound/assembling-machine-t3-1.ogg",
volume = 0.8
},
},
idle_sound = { filename = "__base__/sound/pipe.ogg", volume = 0.6 },
apparent_volume = 1.5,
},
collision_mask = {
"water-tile",
"ground-tile",
"item-layer",
"object-layer",
"player-layer",
},
animation =
{
layers =
{
{
filename = "__space-exploration-graphics-2__/graphics/entity/biochemical-laboratory/sr/biochemical-laboratory.png",
priority = "high",
width = 4608/8/2,
height = 5120/8/2,
frame_count = 64,
line_length = 8,
shift = util.by_pixel(0, -16),
animation_speed = 0.5,
hr_version = {
filename = "__space-exploration-graphics-2__/graphics/entity/biochemical-laboratory/hr/biochemical-laboratory.png",
priority = "high",
width = 4608/8,
height = 5120/8,
frame_count = 64,
line_length = 8,
shift = util.by_pixel(0, -16),
animation_speed = 0.5,
scale = 0.5,
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-2__/graphics/entity/biochemical-laboratory/sr/shadow.png",
priority = "high",
width = 648/2,
height = 560/2,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(35, 20),
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-2__/graphics/entity/biochemical-laboratory/hr/shadow.png",
priority = "high",
width = 648,
height = 560,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(35, 20),
scale = 0.5,
}
},
},
},
crafting_categories = {"space-biochemical", "chemistry", "oil-processing"},
crafting_speed = 4,
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = 4,
},
energy_usage = "3000kW",
ingredient_count = 12,
module_specification =
{
module_slots = 4
},
allowed_effects = {"consumption", "speed", "pollution"}, -- not "productivity",
working_visualisations =
{
{
effect = "uranium-glow", -- changes alpha based on energy source light intensity
light = {intensity = 0.2, size = 16, shift = {0.0, 0.0}, color = {r = 0.6, g = 1, b = 0.5}}
},
},
},
})

98
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/space-capsule.lua

@ -0,0 +1,98 @@
local scale = 0.4
local data_util = require("data_util")
local function shadow_pictures()
local frame_count = 24
local width = 359
local height = 120
local line_length = 3
local pictures = {}
for i = 1, frame_count do
pictures[i] = {
draw_as_shadow = true,
filename = "__space-exploration-graphics__/graphics/entity/space-capsule/space-capsule-shadow.png",
width = width,
height = height,
x = width * ((i -1) % line_length),
y = height * math.floor((i -1) / line_length),
shift = {21/32, 12/32},
scale = scale
}
end
return pictures
end
data:extend({
{
type = "car",
name = data_util.mod_prefix .. "space-capsule-_-vehicle",
collision_box = {{-0.7, -0.7}, {0.7, 0.7}}, -- 2 wide is most a vehicle can be and be able to get in
selection_box = {{-1, -1}, {1, 1}},
display_box = {{-1.5, -4}, {1.5, 1.5}},
collision_mask = {
--"water-tile",
"object-layer",
--"floor-layer",
"player-layer"},
minable = { mining_time = 0.25, result = data_util.mod_prefix .. "space-capsule"},
has_belt_immunity = true,
selection_priority = 200,
selectable_in_game = true,
animation = {
layers = {
{
animation_speed = 1,
direction_count = 24,
line_length = 8,
filename = "__space-exploration-graphics__/graphics/entity/space-capsule/space-capsule.png",
frame_count = 1,
height = 362,
width = 188,
shift = {1/32, -8/32},
scale = scale
},
}
},
braking_power = "200kW",
burner = {
effectivity = 1,
fuel_category = "chemical",
fuel_inventory_size = 0,
render_no_power_icon = false
},
consumption = "1W",
effectivity = 0.0,
energy_per_hit_point = 1,
flags = { "placeable-neutral", "player-creation", "placeable-off-grid"},
friction = 0.9,
icon = "__space-exploration-graphics__/graphics/icons/space-capsule.png",
icon_size = 64,
inventory_size = 40,
max_health = 1000,
open_sound = {
filename = "__base__/sound/car-door-open.ogg",
volume = 0.7
},
close_sound = {
filename = "__base__/sound/car-door-close.ogg",
volume = 0.7
},
render_layer = "wires-above",
rotation_speed = 0.00,
order = "zz",
weight = 10000,
},
{
type = "simple-entity-with-force",
name = data_util.mod_prefix .. "space-capsule-_-vehicle-shadow",
collision_box = {{-0, -0}, {0, 0}},
selection_box = {{-0, -0}, {0, 0}},
collision_mask = {"not-colliding-with-itself"},
selectable_in_game = false,
pictures = shadow_pictures(),
flags = { "placeable-neutral", "placeable-off-grid"},
icon = "__space-exploration-graphics__/graphics/icons/space-capsule.png",
icon_size = 64,
render_layer = "object",
order = "zz",
},
})

276
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/space-electromagnetics.lua

@ -0,0 +1,276 @@
local data_util = require("data_util")
data:extend({
{
type = "assembling-machine",
name = data_util.mod_prefix .. "space-electromagnetics-laboratory",
icon = "__space-exploration-graphics__/graphics/icons/electromagnetics-laboratory.png",
icon_size = 64,
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = {mining_time = 0.2, result = data_util.mod_prefix .. "space-electromagnetics-laboratory"},
max_health = 700,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, -12),
collision_box = {{-3.2, -3.2}, {3.2, 3.2}},
selection_box = {{-3.5, -3.5}, {3.5, 3.5}},
drawing_box = {{-3.5, -5.5}, {3.5, 3.5}},
resistances =
{
{
type = "electric",
percent = 70
}
},
fluid_boxes =
{
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {0, -4} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {-4, 0} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {0, 4} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {4, 0} }},
secondary_draw_orders = { north = -1 }
},
--off_when_no_fluid_recipe = true
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound =
{
sound = {
{
filename = "__base__/sound/lab.ogg",
volume = 0.8
},
},
apparent_volume = 1.5,
},
collision_mask = {
"water-tile",
"ground-tile",
"item-layer",
"object-layer",
"player-layer",
spaceship_collision_layer,
},
idle_animation =
{
layers =
{
{
filename = "__space-exploration-graphics-3__/graphics/entity/electromagnetics-laboratory/sr/base.png",
priority = "high",
width = 448/2,
height = 576/2,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(0, -16),
animation_speed = 1,
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/electromagnetics-laboratory/hr/base.png",
priority = "high",
width = 448,
height = 576,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(0, -16),
animation_speed = 1,
scale = 0.5,
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/electromagnetics-laboratory/sr/shadow.png",
priority = "high",
width = 566/2,
height = 400/2,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(35, 20),
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/electromagnetics-laboratory/hr/shadow.png",
priority = "high",
width = 566,
height = 400,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(35, 20),
scale = 0.5,
}
},
},
},
animation =
{
layers =
{
{
filename = "__space-exploration-graphics-3__/graphics/entity/electromagnetics-laboratory/sr/base.png",
priority = "high",
width = 448/2,
height = 576/2,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(0, -16),
animation_speed = 1,
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/electromagnetics-laboratory/hr/base.png",
priority = "high",
width = 448,
height = 576,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(0, -16),
animation_speed = 1,
scale = 0.5,
}
},
{
priority = "high",
width = 1392/4/2,
height = 1880/5/2,
frame_count = 64,
shift = util.by_pixel(1, -17),
animation_speed = 0.25,
stripes =
{
{
filename = "__space-exploration-graphics-3__/graphics/entity/electromagnetics-laboratory/sr/animation-1.png",
width_in_frames = 4,
height_in_frames = 5,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/electromagnetics-laboratory/sr/animation-2.png",
width_in_frames = 4,
height_in_frames = 5,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/electromagnetics-laboratory/sr/animation-3.png",
width_in_frames = 4,
height_in_frames = 5,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/electromagnetics-laboratory/sr/animation-4.png",
width_in_frames = 4,
height_in_frames = 1,
},
},
hr_version = {
priority = "high",
width = 1392/4,
height = 1880/5,
frame_count = 64,
shift = util.by_pixel(1, -17),
animation_speed = 0.25,
scale = 0.5,
stripes =
{
{
filename = "__space-exploration-graphics-3__/graphics/entity/electromagnetics-laboratory/hr/animation-1.png",
width_in_frames = 4,
height_in_frames = 5,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/electromagnetics-laboratory/hr/animation-2.png",
width_in_frames = 4,
height_in_frames = 5,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/electromagnetics-laboratory/hr/animation-3.png",
width_in_frames = 4,
height_in_frames = 5,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/electromagnetics-laboratory/hr/animation-4.png",
width_in_frames = 4,
height_in_frames = 1,
},
},
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/electromagnetics-laboratory/sr/shadow.png",
priority = "high",
width = 566/2,
height = 400/2,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(35, 20),
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/electromagnetics-laboratory/hr/shadow.png",
priority = "high",
width = 566,
height = 400,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(35, 20),
scale = 0.5,
}
},
},
},
crafting_categories = {"space-electromagnetics"},
crafting_speed = 1,
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = 4,
},
energy_usage = "5MW",
ingredient_count = 12,
module_specification =
{
module_slots = 4
},
allowed_effects = {"consumption", "speed", "pollution"}, -- not "productivity",
working_visualisations =
{
{
effect = "uranium-glow", -- changes alpha based on energy source light intensity
light = {intensity = 0.6, size = 16, shift = {0.0, 0.0}, color = {r = 0.3, g = 0.5, b = 1}}
},
},
},
})

148
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/space-hypercooler.lua

@ -0,0 +1,148 @@
local data_util = require("data_util")
data:extend({
{
type = "assembling-machine",
name = data_util.mod_prefix .. "space-hypercooler",
icon = "__space-exploration-graphics__/graphics/icons/hypercooler.png",
icon_size = 64,
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = {mining_time = 0.2, result = data_util.mod_prefix .. "space-hypercooler"},
max_health = 500,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, 0),
resistances =
{
{
type = "fire",
percent = 70
}
},
fluid_boxes =
{
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {0, -3} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {-3, 0} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {0, 3} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {3, 0} }},
secondary_draw_orders = { north = -1 }
},
--off_when_no_fluid_recipe = true
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound =
{
sound = {
{
filename = "__base__/sound/pumpjack.ogg",
volume = 0.8
},
},
idle_sound = { filename = "__base__/sound/pipe.ogg", volume = 0.6 },
apparent_volume = 1.5,
},
collision_box = {{-2.2, -2.2}, {2.2, 2.2}},
collision_mask = {
"water-tile",
"ground-tile",
"item-layer",
"object-layer",
"player-layer",
--spaceship_collision_layer,
},
selection_box = {{-2.5, -2.5}, {2.5, 2.5}},
drawing_box = {{-2.5, -2.7}, {2.5, 2.5}},
animation =
{
layers =
{
{
priority = "high",
width = 320,
height = 352,
frame_count = 64,
shift = util.by_pixel(-0, -8),
animation_speed = 1,
scale = 0.5,
stripes =
{
{
filename = "__space-exploration-graphics-4__/graphics/entity/hypercooler/hr/hypercooler-1.png",
width_in_frames = 6,
height_in_frames = 5,
},
{
filename = "__space-exploration-graphics-4__/graphics/entity/hypercooler/hr/hypercooler-2.png",
width_in_frames = 6,
height_in_frames = 5,
},
{
filename = "__space-exploration-graphics-4__/graphics/entity/hypercooler/hr/hypercooler-3.png",
width_in_frames = 4,
height_in_frames = 1,
},
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-4__/graphics/entity/hypercooler/hr/shadow.png",
priority = "high",
width = 424,
height = 280,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(25, 11),
scale = 0.5,
},
},
},
crafting_categories = {"space-hypercooling"},
crafting_speed = 2,
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = 2,
},
energy_usage = "200kW",
ingredient_count = 12,
module_specification =
{
module_slots = 4
},
allowed_effects = {"consumption", "speed", "pollution"} -- not "productivity",
},
})

326
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/space-manufactory.lua

@ -0,0 +1,326 @@
local data_util = require("data_util")
local space_assembler = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-3"])
space_assembler.name = data_util.mod_prefix .. "space-assembling-machine"
space_assembler.icon = "__space-exploration-graphics__/graphics/icons/assembling-machine.png"
space_assembler.icon_size = 64
space_assembler.icon_mipmaps = 1
data_util.replace_filenames_recursive(space_assembler.animation,
"__base__",
"__space-exploration-graphics__")
data_util.replace_filenames_recursive(space_assembler.animation,
"assembling-machine-3",
"assembling-machine")
local pipe_pics = nil
for _, fluid_box in pairs(space_assembler.fluid_boxes) do
if type(fluid_box) == "table" then
data_util.replace_filenames_recursive(fluid_box.pipe_picture,
"__base__",
"__space-exploration-graphics__")
data_util.replace_filenames_recursive(fluid_box.pipe_picture,
"assembling-machine-3",
"assembling-machine")
pipe_pics = table.deepcopy(fluid_box.pipe_picture)
end
end
space_assembler.minable.result = data_util.mod_prefix .. "space-assembling-machine"
space_assembler.allowed_effects = {"consumption", "speed", "pollution"} -- not "productivity"
space_assembler.fast_replaceable_group = nil
space_assembler.next_upgrade = nil
space_assembler.collision_mask = {
"water-tile",
"ground-tile",
"item-layer",
"object-layer",
"player-layer",
}
table.insert(space_assembler.crafting_categories, "space-crafting")
data:extend({
space_assembler,
{
type = "assembling-machine",
name = data_util.mod_prefix .. "space-manufactory",
icon = "__space-exploration-graphics__/graphics/icons/manufactory.png",
icon_size = 64,
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = {mining_time = 0.2, result = data_util.mod_prefix .. "space-manufactory"},
max_health = 900,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, -12),
resistances =
{
{
type = "fire",
percent = 70
}
},
fluid_boxes =
{
{
production_type = "input",
pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {-5, 2} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {-2, -5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {-5, 0} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {0, -5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {-5, -2} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {2, -5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {-2, 5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {5, 2} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {0, 5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {5, 0} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {2, 5} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
pipe_picture = pipe_pics,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {5, -2} }},
secondary_draw_orders = { north = -1 }
},
--off_when_no_fluid_recipe = true
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound =
{
sound = {
{
filename = "__base__/sound/assembling-machine-t3-1.ogg",
volume = 0.8
},
{
filename = "__base__/sound/assembling-machine-t3-2.ogg",
volume = 0.8
},
},
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.6 },
apparent_volume = 1.5,
},
collision_box = {{-4.2, -4.2}, {4.2, 4.2}},
collision_mask = {
"water-tile",
"ground-tile",
"item-layer",
"object-layer",
"player-layer",
},
selection_box = {{-4.5, -4.5}, {4.5, 4.5}},
drawing_box = {{-4.5, -4.7}, {4.5, 4.5}},
animation =
{
layers =
{
{
filename = "__space-exploration-graphics-5__/graphics/entity/space-manufactory/hr/base.png",
priority = "high",
width = 577,
height = 605,
frame_count = 1,
line_length = 1,
repeat_count = 128,
shift = util.by_pixel(0, -8),
animation_speed = 0.5,
scale = 0.5,
},
{
priority = "high",
width = 512,
height = 422,
frame_count = 128,
shift = util.by_pixel(-0, -51),
animation_speed = 0.25,
scale = 0.5,
stripes =
{
{
filename = "__space-exploration-graphics-5__/graphics/entity/space-manufactory/hr/top-1.png",
width_in_frames = 4,
height_in_frames = 4,
},
{
filename = "__space-exploration-graphics-5__/graphics/entity/space-manufactory/hr/top-2.png",
width_in_frames = 4,
height_in_frames = 4,
},
{
filename = "__space-exploration-graphics-5__/graphics/entity/space-manufactory/hr/top-3.png",
width_in_frames = 4,
height_in_frames = 4,
},
{
filename = "__space-exploration-graphics-5__/graphics/entity/space-manufactory/hr/top-4.png",
width_in_frames = 4,
height_in_frames = 4,
},
{
filename = "__space-exploration-graphics-5__/graphics/entity/space-manufactory/hr/top-5.png",
width_in_frames = 4,
height_in_frames = 4,
},
{
filename = "__space-exploration-graphics-5__/graphics/entity/space-manufactory/hr/top-6.png",
width_in_frames = 4,
height_in_frames = 4,
},
{
filename = "__space-exploration-graphics-5__/graphics/entity/space-manufactory/hr/top-7.png",
width_in_frames = 4,
height_in_frames = 4,
},
{
filename = "__space-exploration-graphics-5__/graphics/entity/space-manufactory/hr/top-8.png",
width_in_frames = 4,
height_in_frames = 4,
},
}
},
{
filename = "__space-exploration-graphics-5__/graphics/entity/space-manufactory/hr/middle.png",
priority = "high",
width = 40,
height = 82,
frame_count = 128,
line_length = 16,
shift = util.by_pixel(51, 79),
animation_speed = 0.25,
scale = 0.5,
},
--[[{
filename = "__space-exploration-graphics-5__/graphics/entity/space-manufactory/hr/lower.png",
priority = "high",
width = 80,
height = 22,
frame_count = 128,
line_length = 8,
shift = util.by_pixel(62, 137),
scale = 0.5,
},]]--
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-5__/graphics/entity/space-manufactory/hr/shadow.png",
priority = "high",
width = 795,
height = 430,
frame_count = 1,
line_length = 1,
repeat_count = 128,
shift = util.by_pixel(67, 38),
scale = 0.5,
},
},
},
crafting_categories = {"crafting", "advanced-crafting", "crafting-with-fluid", "space-crafting", "space-manufacturing"},
crafting_speed = 10,
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = 50,
},
energy_usage = "2000kW",
ingredient_count = 12,
module_specification =
{
module_slots = 6
},
allowed_effects = {"consumption", "speed", "pollution"}, -- not "productivity",
working_visualisations =
{
{
effect = "uranium-glow", -- changes alpha based on energy source light intensity
light = {intensity = 0.8, size = 20, shift = {0.0, 0.0}, color = {r = 0.7, g = 0.8, b = 1}}
},
},
},
})

224
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/space-plasma-generator.lua

@ -0,0 +1,224 @@
local data_util = require("data_util")
data:extend({
{
type = "assembling-machine",
name = data_util.mod_prefix .. "space-plasma-generator",
icon = "__space-exploration-graphics__/graphics/icons/plasma-generator.png",
icon_size = 64,
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = {mining_time = 0.2, result = data_util.mod_prefix .. "space-plasma-generator"},
max_health = 700,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, -12),
collision_box = {{-3.2, -3.2}, {3.2, 3.2}},
selection_box = {{-3.5, -3.5}, {3.5, 3.5}},
drawing_box = {{-3.5, -5.5}, {3.5, 3.5}},
resistances =
{
{
type = "electric",
percent = 70
}
},
fluid_boxes =
{
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {0, -4} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {-4, 0} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {0, 4} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {4, 0} }},
secondary_draw_orders = { north = -1 }
},
--off_when_no_fluid_recipe = true
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound =
{
sound = {
{
filename = "__base__/sound/lab.ogg",
volume = 0.8
},
},
apparent_volume = 1.5,
},
collision_mask = {
"water-tile",
"ground-tile",
"item-layer",
"object-layer",
"player-layer",
spaceship_collision_layer,
},
animation =
{
layers =
{
{
filename = "__space-exploration-graphics-3__/graphics/entity/plasma-generator/sr/base.png",
priority = "high",
width = 448/2,
height = 576/2,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(0, -16),
animation_speed = 1,
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/plasma-generator/hr/base.png",
priority = "high",
width = 448,
height = 576,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(0, -16),
animation_speed = 1,
scale = 0.5,
}
},
{
priority = "high",
width = 1392/4/2,
height = 1880/5/2,
frame_count = 64,
shift = util.by_pixel(-0, -17),
animation_speed = 0.25,
stripes =
{
{
filename = "__space-exploration-graphics-3__/graphics/entity/plasma-generator/sr/animation-1.png",
width_in_frames = 4,
height_in_frames = 5,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/plasma-generator/sr/animation-2.png",
width_in_frames = 4,
height_in_frames = 5,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/plasma-generator/sr/animation-3.png",
width_in_frames = 4,
height_in_frames = 5,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/plasma-generator/sr/animation-4.png",
width_in_frames = 4,
height_in_frames = 1,
},
},
hr_version = {
priority = "high",
width = 1392/4,
height = 1880/5,
frame_count = 64,
shift = util.by_pixel(-0, -17),
animation_speed = 0.25,
scale = 0.5,
stripes =
{
{
filename = "__space-exploration-graphics-3__/graphics/entity/plasma-generator/hr/animation-1.png",
width_in_frames = 4,
height_in_frames = 5,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/plasma-generator/hr/animation-2.png",
width_in_frames = 4,
height_in_frames = 5,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/plasma-generator/hr/animation-3.png",
width_in_frames = 4,
height_in_frames = 5,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/plasma-generator/hr/animation-4.png",
width_in_frames = 4,
height_in_frames = 1,
},
},
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/plasma-generator/sr/shadow.png",
priority = "high",
width = 566/2,
height = 400/2,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(35, 20),
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/plasma-generator/hr/shadow.png",
priority = "high",
width = 566,
height = 400,
frame_count = 1,
line_length = 1,
repeat_count = 64,
shift = util.by_pixel(35, 20),
scale = 0.5,
}
},
},
},
crafting_categories = {"space-plasma"},
crafting_speed = 1,
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = 4,
},
energy_usage = "2MW",
ingredient_count = 12,
module_specification =
{
module_slots = 4
},
allowed_effects = {"consumption", "speed", "pollution"}, -- not "productivity",
working_visualisations =
{
{
effect = "uranium-glow", -- changes alpha based on energy source light intensity
light = {intensity = 0.6, size = 16, shift = {0.0, 0.0}, color = {r = 1, g = 0.5, b = 0}}
},
},
},
})

141
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/space-radiator.lua

@ -0,0 +1,141 @@
local data_util = require("data_util")
data:extend({
{
type = "assembling-machine",
name = data_util.mod_prefix .. "space-radiator",
icon = "__space-exploration-graphics__/graphics/icons/radiator.png",
icon_size = 64,
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = {mining_time = 0.1, result = data_util.mod_prefix .. "space-radiator"},
fast_replaceable_group = data_util.mod_prefix .. "space-radiator",
max_health = 150,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, 0),
collision_box = {{-1.2, -1.2}, {1.2, 1.2}},
selection_box = {{-1.5, -1.5}, {1.5, 1.5}},
drawing_box = {{-1.5, -2.5}, {1.5, 1.5}},
resistances =
{
{
type = "fire",
percent = 90
}
},
fluid_boxes =
{
{
production_type = "input",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {0, -2} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
--pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {0, 2} }},
secondary_draw_orders = { north = -1 }
},
--off_when_no_fluid_recipe = true
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound =
{
sound = {
{
filename = "__base__/sound/electric-furnace.ogg",
volume = 0.7
},
},
apparent_volume = 1.5,
},
collision_mask = {
"water-tile",
"ground-tile",
"item-layer",
"object-layer",
"player-layer",
},
animation =
{
layers =
{
{
priority = "high",
width = 196,
height = 275,
frame_count = 20,
shift = util.by_pixel(-0, -12),
animation_speed = 0.25,
scale = 0.5,
stripes =
{
{
filename = "__space-exploration-graphics-4__/graphics/entity/radiator/hr/radiator.png",
width_in_frames = 10,
height_in_frames = 2,
},
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-4__/graphics/entity/radiator/hr/radiator-shadow.png",
priority = "high",
width = 242,
height = 147,
frame_count = 1,
line_length = 1,
repeat_count = 20,
shift = util.by_pixel(25, 11),
scale = 0.5,
},
},
},
crafting_categories = {"space-radiator"},
crafting_speed = 1,
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = 1,
},
energy_usage = "10kW",
ingredient_count = 12,
module_specification =
{
module_slots = 0
},
allowed_effects = {}, -- not "productivity",
working_visualisations =
{
{
effect = "uranium-glow", -- changes alpha based on energy source light intensity
light = {intensity = 0.3, size = 9, shift = {0.0, 0.0}, color = {r = 1, g = 0.3, b = 0.05}}
},
},
module_specification =
{
module_slots = 2
},
allowed_effects = {"consumption", "speed", "pollution"} -- not "productivity",
},
})
local radiator_2 = table.deepcopy(data.raw["assembling-machine"][data_util.mod_prefix .. "space-radiator"])
radiator_2.name = data_util.mod_prefix .. "space-radiator-2"
radiator_2.crafting_speed = 2
radiator_2.icon = "__space-exploration-graphics__/graphics/icons/radiator-blue.png"
radiator_2.minable.result = data_util.mod_prefix .. "space-radiator-2"
data_util.replace_filenames_recursive(radiator_2.animation, "radiator.png", "radiator-blue.png")
data:extend({
radiator_2
})
data.raw["assembling-machine"][data_util.mod_prefix .. "space-radiator"].next_upgrade = radiator_2.name

227
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/space-science-lab.lua

@ -0,0 +1,227 @@
local data_util = require("data_util")
-- space-science-lab is a lab
data:extend({
{
type = "lab",
name = data_util.mod_prefix .. "space-science-lab",
energy_usage = "1000kW", --"60kW",
researching_speed = 10, -- 1,
collision_box = {{-3.2, -3.2}, {3.2, 3.2}}, -- 7 wide
selection_box = {{-3.5, -3.5}, {3.5, 3.5}}, -- 7 wide
display_box = {{-3.5, -4.8}, {3.5, 3.5}}, -- 7 wide
collision_mask = {
"water-tile",
"ground-tile",
"item-layer",
"object-layer",
"player-layer",
spaceship_collision_layer -- not spaceship
},
icon = "__space-exploration-graphics__/graphics/icons/space-science-lab.png",
icon_size = 64,
inputs = {
"automation-science-pack",
"logistic-science-pack",
"chemical-science-pack",
"military-science-pack",
"production-science-pack",
"utility-science-pack",
"space-science-pack",
data_util.mod_prefix .. "rocket-science-pack",
data_util.mod_prefix .. "astronomic-science-pack-1",
data_util.mod_prefix .. "biological-science-pack-1",
data_util.mod_prefix .. "energy-science-pack-1",
data_util.mod_prefix .. "material-science-pack-1",
data_util.mod_prefix .. "astronomic-science-pack-2",
data_util.mod_prefix .. "biological-science-pack-2",
data_util.mod_prefix .. "energy-science-pack-2",
data_util.mod_prefix .. "material-science-pack-2",
data_util.mod_prefix .. "astronomic-science-pack-3",
data_util.mod_prefix .. "biological-science-pack-3",
data_util.mod_prefix .. "energy-science-pack-3",
data_util.mod_prefix .. "material-science-pack-3",
data_util.mod_prefix .. "astronomic-science-pack-4",
data_util.mod_prefix .. "biological-science-pack-4",
data_util.mod_prefix .. "energy-science-pack-4",
data_util.mod_prefix .. "material-science-pack-4",
data_util.mod_prefix .. "deep-space-science-pack-1",
data_util.mod_prefix .. "deep-space-science-pack-2",
data_util.mod_prefix .. "deep-space-science-pack-3",
data_util.mod_prefix .. "deep-space-science-pack-4",
},
corpse = "big-remnants",
dying_explosion = "medium-explosion",
energy_source = {
type = "electric",
usage_priority = "secondary-input"
},
flags = { "placeable-player", "player-creation" },
light = { color = { b = 1, g = 0.6, r = 0.4 }, intensity = 1, size = 12 },
max_health = 500,
minable = { mining_time = 0.2, result = data_util.mod_prefix .. "space-science-lab" },
module_specification = {
max_entity_info_module_icon_rows = 1,
max_entity_info_module_icons_per_row = 7,
module_info_icon_shift = { 0, 2 },
module_slots = 6
},
off_animation = {
layers = {
{
filename = "__space-exploration-graphics-3__/graphics/entity/space-science-lab/sr/space-science-lab-inactive.png",
frame_count = 1,
height = 541/2,
width = 467/2,
shift = { 0/32, -12/32},
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/space-science-lab/hr/space-science-lab-inactive.png",
frame_count = 1,
height = 541,
width = 467,
shift = { 0/32, -12/32},
scale = 0.5,
},
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/space-science-lab/sr/space-science-lab-shadow.png",
frame_count = 1,
width = 599/2,
height = 345/2,
shift = { 1.40625, 0.34375 },
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/space-science-lab/hr/space-science-lab-shadow.png",
frame_count = 1,
width = 599,
height = 345,
scale = 0.5,
shift = { 1.40625, 0.34375 },
},
}
}
},
on_animation = {
layers = {
{
filename = "__space-exploration-graphics-3__/graphics/entity/space-science-lab/sr/space-science-lab-base.png",
width = 467/2,
height = 290/2,
line_length = 1,
frame_count = 1,
repeat_count = 64,
animation_speed = 1,
shift = { 0/32, 50.5/32 },
hr_version = {
filename = "__space-exploration-graphics-3__/graphics/entity/space-science-lab/hr/space-science-lab-base.png",
width = 467,
height = 290,
line_length = 1,
frame_count = 1,
repeat_count = 64,
animation_speed = 1,
shift = { 0/32, 50.5/32 },
scale = 0.5,
},
},
{
height = 448/2,
width = 402/2,
frame_count = 64,
animation_speed = 1,
shift = { 1/32, -35/32 },
stripes =
{
{
filename = "__space-exploration-graphics-3__/graphics/entity/space-science-lab/sr/space-science-lab-1.png",
width_in_frames = 4,
height_in_frames = 4,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/space-science-lab/sr/space-science-lab-2.png",
width_in_frames = 4,
height_in_frames = 4,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/space-science-lab/sr/space-science-lab-3.png",
width_in_frames = 4,
height_in_frames = 4,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/space-science-lab/sr/space-science-lab-4.png",
width_in_frames = 4,
height_in_frames = 4,
},
},
hr_version = {
height = 448,
width = 402,
frame_count = 64,
animation_speed = 1,
shift = { 1/32, -35/32 },
stripes =
{
{
filename = "__space-exploration-graphics-3__/graphics/entity/space-science-lab/hr/space-science-lab-1.png",
width_in_frames = 4,
height_in_frames = 4,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/space-science-lab/hr/space-science-lab-2.png",
width_in_frames = 4,
height_in_frames = 4,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/space-science-lab/hr/space-science-lab-3.png",
width_in_frames = 4,
height_in_frames = 4,
},
{
filename = "__space-exploration-graphics-3__/graphics/entity/space-science-lab/hr/space-science-lab-4.png",
width_in_frames = 4,
height_in_frames = 4,
},
},
scale = 0.5,
},
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/space-science-lab/sr/space-science-lab-shadow.png",
width = 599/2,
height = 345/2,
line_length = 1,
frame_count = 1,
repeat_count = 64,
animation_speed = 1,
shift = { 1.40625, 0.34375 },
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-3__/graphics/entity/space-science-lab/hr/space-science-lab-shadow.png",
width = 599,
height = 345,
line_length = 1,
frame_count = 1,
repeat_count = 64,
animation_speed = 1,
scale = 0.5,
shift = { 1.40625, 0.34375 },
},
}
}
},
vehicle_impact_sound = {
filename = "__base__/sound/car-metal-impact.ogg",
volume = 0.65
},
working_sound = {
apparent_volume = 1,
sound = {
filename = "__base__/sound/lab.ogg",
volume = 0.7
}
}
}
})

672
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/space-supercomputer.lua

@ -0,0 +1,672 @@
local data_util = require("data_util")
local blank_image = {
filename = "__space-exploration-graphics__/graphics/blank.png",
width = 1,
height = 1,
frame_count = 1,
line_length = 1,
shift = { 0, 0 },
}
local pipe_pictures = {
north = blank_image,
east = {
filename = "__space-exploration-graphics-5__/graphics/entity/supercomputer/sr/pipe-right.png",
width = 28/2,
height = 70/2,
priority = "extra-high",
shift = util.by_pixel(-24, 0),
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/supercomputer/hr/pipe-right.png",
width = 28,
height = 70,
priority = "extra-high",
shift = util.by_pixel(-24, 0),
scale = 0.5,
},
},
south = {
filename = "__space-exploration-graphics-5__/graphics/entity/supercomputer/sr/pipe-bottom.png",
width = 84/2,
height = 72/2,
priority = "extra-high",
shift = util.by_pixel(1, -34),
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/supercomputer/hr/pipe-bottom.png",
width = 84,
height = 72,
priority = "extra-high",
shift = util.by_pixel(1, -34),
scale = 0.5,
},
},
west = {
filename = "__space-exploration-graphics-5__/graphics/entity/supercomputer/sr/pipe-left.png",
width = 28/2,
height = 70/2,
priority = "extra-high",
shift = util.by_pixel(23, 4),
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/supercomputer/hr/pipe-left.png",
width = 28,
height = 70,
priority = "extra-high",
shift = util.by_pixel(23, 4),
scale = 0.5,
},
}
}
data:extend({
{
type = "assembling-machine",
name = data_util.mod_prefix .. "space-supercomputer-1",
icon = "__space-exploration-graphics__/graphics/icons/supercomputer-1.png",
icon_size = 64,
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = { mining_time = 0.1, result = data_util.mod_prefix .. "space-supercomputer-1"},
fast_replaceable_group = data_util.mod_prefix .. "space-supercomputer",
next_upgrade = data_util.mod_prefix .. "space-supercomputer-2",
max_health = 500,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, 0),
resistances =
{
},
fluid_boxes =
{
{
production_type = "input",
pipe_picture = pipe_pictures,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {0, -3} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
pipe_picture = pipe_pictures,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {0, 3} }},
secondary_draw_orders = { north = -1 }
},
--off_when_no_fluid_recipe = true
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound =
{
sound = {
{
filename = "__base__/sound/lab.ogg",
volume = 0.7
},
},
apparent_volume = 1,
},
collision_box = {{-2.2, -2.2}, {2.2, 2.2}},
collision_mask = {
"water-tile",
"ground-tile",
"item-layer",
"object-layer",
"player-layer",
},
selection_box = {{-2.5, -2.5}, {2.5, 2.5}},
drawing_box = {{-2.5, -4.0}, {2.5, 2.5}},
animation =
{
layers =
{
{
filename = "__space-exploration-graphics-5__/graphics/entity/supercomputer/sr/supercomputer-1.png",
priority = "high",
width = 320/2,
height = 384/2,
frame_count = 1,
shift = util.by_pixel(-0, -16),
animation_speed = 1,
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/supercomputer/hr/supercomputer-1.png",
priority = "high",
width = 320,
height = 384,
frame_count = 1,
shift = util.by_pixel(-0, -16),
animation_speed = 1,
scale = 0.5,
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-5__/graphics/entity/supercomputer/sr/supercomputer-shadow.png",
priority = "high",
width = 302/2,
height = 260/2,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(75, 27),
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-5__/graphics/entity/supercomputer/hr/supercomputer-shadow.png",
priority = "high",
width = 302,
height = 260,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(75, 27),
scale = 0.5,
},
},
},
},
working_visualisations =
{
{
effect = "uranium-glow", -- changes alpha based on energy source light intensity
light = {intensity = 0.6, size = 16, shift = {0.0, 0.0}, color = {r = 1, g = 0.2, b = 0.1}}
},
{
animation = {
filename = "__space-exploration-graphics-5__/graphics/entity/supercomputer/sr/supercomputer-1-working.png",
priority = "high",
width = 792/9/2,
height = 286/2,
frame_count = 9,
shift = util.by_pixel(-0, -39),
animation_speed = 0.5,
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/supercomputer/hr/supercomputer-1-working.png",
priority = "high",
width = 792/9,
height = 286,
frame_count = 9,
shift = util.by_pixel(-0, -39),
animation_speed = 0.5,
scale = 0.5,
}
},
}
},
crafting_categories = {"space-supercomputing-1"},
crafting_speed = 1,
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = 4,
},
energy_usage = "1000kW",
ingredient_count = 12,
module_specification =
{
module_slots = 2
},
allowed_effects = {"consumption", "speed", "pollution"} -- not "productivity",
},
{
type = "assembling-machine",
name = data_util.mod_prefix .. "space-supercomputer-2",
icon = "__space-exploration-graphics__/graphics/icons/supercomputer-2.png",
icon_size = 64,
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = {hardness = 0.2, mining_time = 0.5, result = data_util.mod_prefix .. "space-supercomputer-2"},
fast_replaceable_group = data_util.mod_prefix .. "space-supercomputer",
next_upgrade = data_util.mod_prefix .. "space-supercomputer-3",
max_health = 500,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, 0),
resistances =
{
},
fluid_boxes =
{
{
production_type = "input",
pipe_picture = pipe_pictures,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {0, -3} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
pipe_picture = pipe_pictures,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {0, 3} }},
secondary_draw_orders = { north = -1 }
},
--off_when_no_fluid_recipe = true
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound =
{
sound = {
{
filename = "__base__/sound/lab.ogg",
volume = 0.7
},
},
apparent_volume = 1,
},
collision_box = {{-2.2, -2.2}, {2.2, 2.2}},
collision_mask = {
"water-tile",
"ground-tile",
"item-layer",
"object-layer",
"player-layer",
},
selection_box = {{-2.5, -2.5}, {2.5, 2.5}},
drawing_box = {{-2.5, -4.0}, {2.5, 2.5}},
animation =
{
layers =
{
{
filename = "__space-exploration-graphics-5__/graphics/entity/supercomputer/sr/supercomputer-2.png",
priority = "high",
width = 320/2,
height = 384/2,
frame_count = 1,
shift = util.by_pixel(-0, -16),
animation_speed = 1,
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/supercomputer/hr/supercomputer-2.png",
priority = "high",
width = 320,
height = 384,
frame_count = 1,
shift = util.by_pixel(-0, -16),
animation_speed = 1,
scale = 0.5,
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-5__/graphics/entity/supercomputer/sr/supercomputer-shadow.png",
priority = "high",
width = 302/2,
height = 260/2,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(75, 27),
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-5__/graphics/entity/supercomputer/hr/supercomputer-shadow.png",
priority = "high",
width = 302,
height = 260,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(75, 27),
scale = 0.5,
},
},
},
},
working_visualisations =
{
{
effect = "uranium-glow", -- changes alpha based on energy source light intensity
light = {intensity = 0.6, size = 16, shift = {0.0, 0.0}, color = {r = 1, g = 1, b = 0.1}}
},
{
animation = {
filename = "__space-exploration-graphics-5__/graphics/entity/supercomputer/sr/supercomputer-2-working.png",
priority = "high",
width = 792/9/2,
height = 286/2,
frame_count = 9,
shift = util.by_pixel(-0, -39),
animation_speed = 0.5,
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/supercomputer/hr/supercomputer-2-working.png",
priority = "high",
width = 792/9,
height = 286,
frame_count = 9,
shift = util.by_pixel(-0, -39),
animation_speed = 0.5,
scale = 0.5,
}
},
}
},
crafting_categories = {"space-supercomputing-1", "space-supercomputing-2"},
crafting_speed = 2,
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = 4,
},
energy_usage = "2500kW",
ingredient_count = 12,
module_specification =
{
module_slots = 4
},
allowed_effects = {"consumption", "speed", "pollution"} -- not "productivity",
},
{
type = "assembling-machine",
name = data_util.mod_prefix .. "space-supercomputer-3",
icon = "__space-exploration-graphics__/graphics/icons/supercomputer-3.png",
icon_size = 64,
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = {hardness = 0.2, mining_time = 0.5, result = data_util.mod_prefix .. "space-supercomputer-3"},
fast_replaceable_group = data_util.mod_prefix .. "space-supercomputer",
next_upgrade = data_util.mod_prefix .. "space-supercomputer-4",
max_health = 500,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, 0),
resistances =
{
},
fluid_boxes =
{
{
production_type = "input",
pipe_picture = pipe_pictures,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {0, -3} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
pipe_picture = pipe_pictures,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {0, 3} }},
secondary_draw_orders = { north = -1 }
},
--off_when_no_fluid_recipe = true
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound =
{
sound = {
{
filename = "__base__/sound/lab.ogg",
volume = 0.7
},
},
apparent_volume = 1,
},
collision_box = {{-2.2, -2.2}, {2.2, 2.2}},
collision_mask = {
"water-tile",
"ground-tile",
"item-layer",
"object-layer",
"player-layer",
},
selection_box = {{-2.5, -2.5}, {2.5, 2.5}},
drawing_box = {{-2.5, -4.0}, {2.5, 2.5}},
animation =
{
layers =
{
{
filename = "__space-exploration-graphics-5__/graphics/entity/supercomputer/sr/supercomputer-3.png",
priority = "high",
width = 320/2,
height = 384/2,
frame_count = 1,
shift = util.by_pixel(-0, -16),
animation_speed = 1,
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/supercomputer/hr/supercomputer-3.png",
priority = "high",
width = 320,
height = 384,
frame_count = 1,
shift = util.by_pixel(-0, -16),
animation_speed = 1,
scale = 0.5,
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-5__/graphics/entity/supercomputer/sr/supercomputer-shadow.png",
priority = "high",
width = 302/2,
height = 260/2,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(75, 27),
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-5__/graphics/entity/supercomputer/hr/supercomputer-shadow.png",
priority = "high",
width = 302,
height = 260,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(75, 27),
scale = 0.5,
},
},
},
},
working_visualisations =
{
{
effect = "uranium-glow", -- changes alpha based on energy source light intensity
light = {intensity = 0.6, size = 16, shift = {0.0, 0.0}, color = {r = 0.1, g = 1, b = 1}}
},
{
animation = {
filename = "__space-exploration-graphics-5__/graphics/entity/supercomputer/sr/supercomputer-3-working.png",
priority = "high",
width = 792/9/2,
height = 286/2,
frame_count = 9,
shift = util.by_pixel(-0, -39),
animation_speed = 0.5,
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/supercomputer/hr/supercomputer-3-working.png",
priority = "high",
width = 792/9,
height = 286,
frame_count = 9,
shift = util.by_pixel(-0, -39),
animation_speed = 0.5,
scale = 0.5,
}
},
}
},
crafting_categories = {"space-supercomputing-1", "space-supercomputing-2", "space-supercomputing-3"},
crafting_speed = 4,
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = 4,
},
energy_usage = "5000kW",
ingredient_count = 12,
module_specification =
{
module_slots = 6
},
allowed_effects = {"consumption", "speed", "pollution"} -- not "productivity",
},
{
type = "assembling-machine",
name = data_util.mod_prefix .. "space-supercomputer-4",
icon = "__space-exploration-graphics__/graphics/icons/supercomputer-4.png",
icon_size = 64,
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = {hardness = 0.2, mining_time = 0.5, result = data_util.mod_prefix .. "space-supercomputer-4"},
fast_replaceable_group = data_util.mod_prefix .. "space-supercomputer",
max_health = 500,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
alert_icon_shift = util.by_pixel(0, 0),
resistances =
{
},
fluid_boxes =
{
{
production_type = "input",
pipe_picture = pipe_pictures,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {0, -3} }},
secondary_draw_orders = { north = -1 }
},
{
production_type = "output",
pipe_picture = pipe_pictures,
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {0, 3} }},
secondary_draw_orders = { north = -1 }
},
--off_when_no_fluid_recipe = true
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound =
{
sound = {
{
filename = "__base__/sound/lab.ogg",
volume = 0.7
},
},
apparent_volume = 1,
},
collision_box = {{-2.2, -2.2}, {2.2, 2.2}},
collision_mask = {
"water-tile",
"ground-tile",
"item-layer",
"object-layer",
"player-layer",
},
selection_box = {{-2.5, -2.5}, {2.5, 2.5}},
drawing_box = {{-2.5, -4.0}, {2.5, 2.5}},
animation =
{
layers =
{
{
filename = "__space-exploration-graphics-5__/graphics/entity/supercomputer/sr/supercomputer-4.png",
priority = "high",
width = 320/2,
height = 384/2,
frame_count = 1,
shift = util.by_pixel(-0, -16),
animation_speed = 1,
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/supercomputer/hr/supercomputer-4.png",
priority = "high",
width = 320,
height = 384,
frame_count = 1,
shift = util.by_pixel(-0, -16),
animation_speed = 1,
scale = 0.5,
}
},
{
draw_as_shadow = true,
filename = "__space-exploration-graphics-5__/graphics/entity/supercomputer/sr/supercomputer-shadow.png",
priority = "high",
width = 302/2,
height = 260/2,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(75, 27),
hr_version = {
draw_as_shadow = true,
filename = "__space-exploration-graphics-5__/graphics/entity/supercomputer/hr/supercomputer-shadow.png",
priority = "high",
width = 302,
height = 260,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(75, 27),
scale = 0.5,
},
},
},
},
working_visualisations =
{
{
effect = "uranium-glow", -- changes alpha based on energy source light intensity
light = {intensity = 0.8, size = 16, shift = {0.0, 0.0}, color = {r = 0.3, g = 0.1, b = 1}}
},
{
animation = {
filename = "__space-exploration-graphics-5__/graphics/entity/supercomputer/sr/supercomputer-4-working.png",
priority = "high",
width = 560/4/2,
height = 1184/4/2,
line_length = 4,
frame_count = 16,
shift = util.by_pixel(-0, -35),
animation_speed = 0.05,
blend_mode = "additive",
draw_as_glow = true,
max_advance = 1,
hr_version = {
filename = "__space-exploration-graphics-5__/graphics/entity/supercomputer/hr/supercomputer-4-working.png",
priority = "high",
width = 560/4,
height = 1184/4,
line_length = 4,
frame_count = 16,
shift = util.by_pixel(-0, -35),
animation_speed = 0.05,
blend_mode = "additive",
draw_as_glow = true,
max_advance = 1,
scale = 0.5,
}
},
},
},
crafting_categories = {"space-supercomputing-1", "space-supercomputing-2", "space-supercomputing-3", "space-supercomputing-4"},
crafting_speed = 6,
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = 4,
},
energy_usage = "10000kW",
ingredient_count = 12,
module_specification =
{
module_slots = 8
},
allowed_effects = {"consumption", "speed", "pollution"} -- not "productivity",
}
})

353
space-exploration_0.5.58/space-exploration/prototypes/phase-1/entity/spaceship-obstacles.lua

@ -0,0 +1,353 @@
local data_util = require("data_util")
local health_multiplier = 20
-- projectile: invisible. Deals damage if it hits stuff, maybe destroys floor too.
-- graphic: The visible graphic, may also be mined.
-- targetable: invisible. exists so that turrets will shoot it, should only exist when moving.
local blank = {
filename = "__space-exploration-graphics__/graphics/blank.png",
priority = "high",
frame_count = 1,
height = 1,
width = 1,
}
local meteors = {
["meteor-01"] = {209, 138},
["meteor-02"] = {165,129},
["meteor-03"] = {151,139},
["meteor-04"] = {216,110},
["meteor-05"] = {154,147},
["meteor-06"] = {154,132},
["meteor-07"] = {193,120},
["meteor-08"] = {136,117},
["meteor-09"] = {157,115},
["meteor-10"] = {198,153},
["meteor-11"] = {190,115},
["meteor-12"] = {229,126},
["meteor-13"] = {151,125},
["meteor-14"] = {137,117},
["meteor-15"] = {201,141},
["meteor-16"] = {209,154},
}
local pictures_small = {}
local pictures_medium = {}
for name, meteor in pairs(meteors) do
table.insert(pictures_small,
{
filename = "__space-exploration-graphics__/graphics/entity/meteor/sr/"..name..".png",
width = math.floor(meteor[1]/2),
height = math.floor(meteor[2]/2),
priority = "high",
shift = { 0, 0 },
scale = 0.2,
})
table.insert(pictures_medium,
{
filename = "__space-exploration-graphics__/graphics/entity/meteor/sr/"..name..".png",
width = math.floor(meteor[1]/2),
height = math.floor(meteor[2]/2),
priority = "high",
shift = { 0, 0 },
tint={r = 0.75, g = 0.75, b = 0.75},
scale = 0.6,
})
end
local resistances = {
-- no laser
{ type = "explosion", percent = 10 },
{ type = "physical", percent = 20},
{ type = "impact", percent = 50 },
{ type = "electric", percent = 50 },
{ type = "fire", percent = 90 },
{ type = "poison", percent = 100 },
{ type = "meteor", percent = 100 },
}
data:extend({
{
type = "lamp",
name = data_util.mod_prefix.."spaceship-travel-anchor",
flags = { "not-on-map", "placeable-off-grid", "placeable-neutral" },
collision_mask = {"not-colliding-with-itself"},
collision_box = { { -0.0, -0.0 }, { 0.0, 0.0 } },
picture_on = blank,
picture_off = blank,
icon = "__space-exploration-graphics__/graphics/blank.png",
icon_size = 64,
energy_source = {
type = "void"
},
energy_usage_per_tick = "1W",
light = {
type = "basic",
intensity = 0,
size = 0
},
localised_name = {"entity-name.small-asteroid"},
},
-- SPECK
{ -- just a visual for motion
type = "simple-entity",
name = data_util.mod_prefix.."spaceship-speck-graphic",
direction_only = true,
flags = { "not-on-map", "placeable-off-grid" },
acceleration = 0,
collision_mask = {"not-colliding-with-itself"},
collision_box = { { -0.0, -0.0 }, { 0.0, 0.0 } },
pictures = {
filename = "__space-exploration-graphics__/graphics/entity/spaceship-particle/speck.png",
frame_count = 1,
height = 50,
priority = "high",
width = 3
},
localised_name = {"entity-name.small-asteroid"},
},
{
type = "sprite",
name = data_util.mod_prefix .. "spaceship-speck-graphic",
filename = "__space-exploration-graphics__/graphics/entity/spaceship-particle/speck.png",
priority = "extra-high",
width = 3,
height = 50,
shift = {0,0},
apply_runtime_tint = true,
},
-- small-rock
{
type = "simple-entity-with-force",
name = data_util.mod_prefix .. "spaceship-obstacle-rock-small-targetable",
selectable_in_game = false,
collision_box = { { -0, -0 }, { 0, 0 } },
collision_mask = {"not-colliding-with-itself"},
selection_box = { { -0.2, -0.2 }, { 0.2, 0.2 } },
flags = {"placeable-neutral", "placeable-off-grid", "not-on-map"},
icon = "__base__/graphics/icons/small-scorchmark.png",
icon_size = 64,
max_health = 20*health_multiplier,
order = "s-e-w-f",
render_layer = "object",
pictures = pictures_small,
dying_explosion = "explosion-hit",
localised_name = {"entity-name.small-asteroid"},
resistances = resistances,
},
{
type = "simple-entity",
name = data_util.mod_prefix .. "spaceship-obstacle-rock-small-graphic",
selectable_in_game = true,
selection_priority = 2,
count_as_rock_for_filtered_deconstruction = true,
collision_box = { { -0, -0 }, { 0, 0 } },
collision_mask = {"not-colliding-with-itself"},
selection_box = { { -0.2, -0.2 }, { 0.2, 0.2 } },
minable = {
mining_particle = "stone-particle",
mining_time = 0.2,
results = {
{name = "stone", amount_min = 1, amount_max = 3},
{name = "iron-ore", amount_min = 1, amount_max = 3},
{name = "copper-ore", amount_min = 1, amount_max = 3},
},
},
flags = {"placeable-neutral", "placeable-off-grid", "not-on-map"},
icon = "__base__/graphics/icons/small-scorchmark.png",
icon_size = 64,
max_health = 20*health_multiplier,
order = "s-e-w-f",
render_layer = "object",
pictures = pictures_small,
dying_explosion = "explosion-hit",
localised_name = {"entity-name.small-asteroid"},
resistances = resistances,
},
{
type = "projectile",
name = data_util.mod_prefix.."spaceship-obstacle-rock-small-projectile",
direction_only = true,
flags = { "not-on-map", "placeable-off-grid" },
acceleration = 0,
collision_box = { { -0.05, -0.25 }, { 0.05, 0.25 } },
force_condition = "not-friend",
action = {
action_delivery = {
target_effects = {
{
damage = {
amount = 200,
type = "meteor"
},
type = "damage"
},
{ type = "create-entity", entity_name = "explosion-hit" },
},
type = "instant"
},
type = "direct"
},
animation = blank,
localised_name = {"entity-name.small-asteroid"},
},
-- ROCK MEDIUM
{
type = "simple-entity",
name = data_util.mod_prefix .. "spaceship-obstacle-rock-medium-graphic",
selectable_in_game = true,
selection_priority = 2,
count_as_rock_for_filtered_deconstruction = true,
minable = {
mining_particle = "stone-particle",
mining_time = 0.5,
results = {
{name = "stone", amount_min = 0, amount_max = 15},
{name = "iron-ore", amount_min = 0, amount_max = 15},
{name = "copper-ore", amount_min = 0, amount_max = 15},
},
},
collision_box = { { -0, -0 }, { 0, 0 } },
collision_mask = {"not-colliding-with-itself"},
selection_box = { { -0.5, -0.5 }, { 0.5, 0.5 } },
flags = {"placeable-neutral", "placeable-off-grid", "not-on-map"},
icon = "__base__/graphics/icons/small-scorchmark.png",
icon_size = 64,
max_health = 200*health_multiplier,
order = "s-e-w-f",
render_layer = "object",
pictures = pictures_medium,
dying_explosion = "big-explosion-hit",
localised_name = {"entity-name.small-asteroid"},
resistances = resistances,
},
{
type = "simple-entity-with-force",
name = data_util.mod_prefix .. "spaceship-obstacle-rock-medium-targetable",
selectable_in_game = false,
collision_box = { { -0, -0 }, { 0, 0 } },
collision_mask = {"not-colliding-with-itself"},
selection_box = { { -0.5, -0.5 }, { 0.5, 0.5 } },
flags = { "placeable-neutral", "player-creation", "placeable-off-grid"},
icon = "__base__/graphics/icons/small-scorchmark.png",
icon_size = 64,
max_health = 200*health_multiplier,
order = "s-e-w-f",
render_layer = "object",
pictures = blank,
dying_explosion = "big-explosion-hit",
localised_name = {"entity-name.small-asteroid"},
resistances = resistances,
},
{
type = "projectile",
name = data_util.mod_prefix.."spaceship-obstacle-rock-medium-projectile",
direction_only = true,
flags = { "not-on-map", "placeable-off-grid" },
acceleration = 0,
collision_box = { { -0.25, -0.25 }, { 0.25, 0.25 } },
force_condition = "not-friend",
action = {
action_delivery = {
target_effects = {
{ type = "nested-result", action = { type = "area", radius = 0.5,
action_delivery = { type = "instant", target_effects = { { type = "damage", damage = { amount = 400, type = "meteor" }}}},
}},
{ type = "nested-result", action = { type = "area", radius = 1.5,
action_delivery = { type = "instant", target_effects = { { type = "damage", damage = { amount = 40, type = "meteor" }}}},
}},
{ type = "nested-result", action = { type = "area", radius = 2.5,
action_delivery = { type = "instant", target_effects = { { type = "damage", damage = { amount = 5, type = "meteor" }}}},
}},
{ type = "create-entity", entity_name = "big-explosion-hit" },
},
type = "instant"
},
type = "direct"
},
animation = blank,
localised_name = {"entity-name.small-asteroid"},
},
-- ROCK large
{
type = "simple-entity",
name = data_util.mod_prefix .. "spaceship-obstacle-rock-large-graphic",
selectable_in_game = true,
selection_priority = 2,
count_as_rock_for_filtered_deconstruction = true,
minable = {
mining_particle = "stone-particle",
mining_time = 4,
results = {
{name = "stone", amount_min = 0, amount_max = 5000},
{name = "iron-ore", amount_min = 0, amount_max = 5000},
{name = "copper-ore", amount_min = 0, amount_max = 5000},
{name = "uranium-ore", amount_min = 0, amount_max = 500},
},
},
collision_box = { { -0, -0 }, { 0, 0 } },
collision_mask = {"not-colliding-with-itself"},
selection_box = { { -1, -1 }, { 1, 1 } },
flags = {"placeable-neutral", "placeable-off-grid", "not-on-map"},
icon = "__base__/graphics/icons/small-scorchmark.png",
icon_size = 64,
max_health = 2000*health_multiplier,
order = "s-e-w-f",
render_layer = "object",
pictures = pictures_medium,
dying_explosion = "big-explosion-hit",
localised_name = {"entity-name.small-asteroid"},
resistances = resistances,
},
{
type = "simple-entity-with-force",
name = data_util.mod_prefix .. "spaceship-obstacle-rock-large-targetable",
selectable_in_game = false,
collision_box = { { -0, -0 }, { 0, 0 } },
collision_mask = {"not-colliding-with-itself"},
selection_box = { { -1, -1 }, { 1, 1 } },
flags = { "placeable-neutral", "player-creation", "placeable-off-grid"},
icon = "__base__/graphics/icons/small-scorchmark.png",
icon_size = 64,
max_health = 2000*health_multiplier,
order = "s-e-w-f",
render_layer = "object",
pictures = blank,
dying_explosion = "big-explosion-hit",
localised_name = {"entity-name.small-asteroid"},
resistances = resistances,
},
{
type = "projectile",
name = data_util.mod_prefix.."spaceship-obstacle-rock-large-projectile",
direction_only = true,
flags = { "not-on-map", "placeable-off-grid" },
acceleration = 0,
collision_box = { { -0.5, -0.5 }, { 0.5, 0.5 } },
force_condition = "not-friend",
action = {
action_delivery = {
target_effects = {
{ type = "nested-result", action = { type = "area", radius = 0.5,
action_delivery = { type = "instant", target_effects = { { type = "damage", damage = { amount = 4000, type = "meteor" }}}},
}},
{ type = "nested-result", action = { type = "area", radius = 1.5,
action_delivery = { type = "instant", target_effects = { { type = "damage", damage = { amount = 150, type = "meteor" }}}},
}},
{ type = "nested-result", action = { type = "area", radius = 2.5,
action_delivery = { type = "instant", target_effects = { { type = "damage", damage = { amount = 150, type = "meteor" }}}},
}},
{ type = "create-entity", entity_name = "big-explosion-hit" },
},
type = "instant"
},
type = "direct"
},
animation = blank,
localised_name = {"entity-name.small-asteroid"},
},
})

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